Starting in 1996, Alexa Internet has been donating their crawl data to the Internet Archive. Flowing in every day, these data are added to the Wayback Machine after an embargo period.
Vault Network Week in Review provides you with scoops for the past week at a glance, including news from around the virtual worlds, latest Vault Network features, Wiki of the Week, Game of the Week and Vault of the Week! Get caught up on the latest Vault happenings in Vault Week in Review and find out which Vault made it into the VotW Spotlight.
Our friends back at the Witcher Net Ru have found larger resolution photos for ROTWW. Seems that even though the screenies themselves aren't new, their decent resolution allows to use them in wallpapers or as artworks.
The screenies show parts of the Witcher known from the original game, both from gameplay and from cutscene videos. Amount of detail is astounding, but it's very possible that the images were photoshopped before being put out there. Still, the Striga picture and the Idyllic picture (no. 1 and 2) present all the features of the consoles we found lacking in most previous screenies - clear occlusion effects, proper anisotropy on all surfaces, very detailed normal mapping, and exceptional light effects.
The other two captures are taken from the pre-render movie we saw earlier (i.e. not exactly new material). Anyway - that's great news for Witcher fans - it means production of the game is well underway! See all the new screenies
Hook up with IGN Vault on all of your favourite social networks! You can now find the Vault on Twitter, Facebook, MySpace and Digg. Snag the links and add us to your friends list today!
PanKarol himself couldn't have come up with a more convoluted, yet superb to read blog entry, it seems. This time, devs decided to show us fans a bit of what's REALLY going on behind the scenes.
As you can see from the picture guys aren't all serious in CD Projekt Red. The picture we attached here is just a show of what their art department has come up for ROTWW newest graphics. They call it Geralt 2.0 and seem to be proud to have defiled the national treasure, which is witcher's manly features. But I myself hope to never, ever see Geralt dressed up like this in any upcoming The Witcher game!
Good morning people of the Vault Network! As the rest of you look to the future, I'm still stuck in the past. Check out the Vault Network Week in Review for an at-a-glance scan of the latest community news, network features, gossip and all that good stuff! Find out which Vault made Vault of the Week, check out the new Wiki of the Week and more! It all awaits you in Vault Week in Review.
In last month's poll we asked you about the future of ROTWW. After a not-so-frenzied voting, it became rather apparent that the Witcher (PC) fans are not going to get swayed by the swanky additions offered in console version. 31 of you went for 'The Witcher was so good nothing'll top it', 7 voters were of the opinion that there were precedents and Witcher may follow suit, while only one of you (we know who you are! :D) predicted bleak outlook for the original PC game.
Well, it's time for a new poll. In it you can decide which of the new features in the console version you are excited the most. Go forth, and VOTE! (but seriously, you don't need to click on any links, the poll is on the right-hand side of the page you're on now - under the ad!)
Two new additions, a useful utility and a nice new sword model:
Since the community seems to struggle to find the outlet to their creativity, most likely due to the constraints of the official editor (D'Jinni), Michael DarkAngel, of The Brotherhood of the Realm decided to put a lot of his time and effort in this little jewel, the twMax Importer - a utility (well, just a script right now) that allows you to import models from the Witcher (including EE) into a format 3DSMax understands. Grab it here (or simply click on the pic!).
There have been other mods of this type, i.e. the ones that add some models into the game, there's no denying that. However, none have - until now - attempted to introduce references to other lores, the thing which devs of the Witcher didn't shun at all (just recall Dagon, or the Holy Grail!). J_Slash decided to pay hommage to the greatest fantasy story ever told by placing Anduril, the (Re-forged :D) Flame of the West, in Temeria. Players don't receive the new toy automatically - you'll have to encounter it during your many adventures as Geralt! Grab Anduril mod here
In the latest installment of Open Discussion, Angelina Rayne brings up the hot topic of the week: bots and copyright infringement. Are bots taking the fun out of gaming? Should companies such as MDY (Glider bot for WoW) be held responsible? Discuss it here!
Vault Network Week in Review provides you with scoops for the past week at a glance, including news from around the virtual worlds, latest Vault Network features, Wiki of the Week, Game of the Week and Vault of the Week! Get caught up on the latest Vault happenings in Vault Week in Review and find out which Vault made it into the VotW Spotlight.
The Vault Network welcomes you to the first issue of Re-Rolled: MMO Celebrity Look-A-Likes, a new feature that challenges YOU to get crazy and creative with the character creation tools in your favourite MMO! Each issue will bring a new celebrity to clone, and ocassionally prize rounds will occur. For the debut of Re-Rolled we have selected Barack Obama. Dig into the first issue of Re-Rolled to see some example Baracks done by the Vault Staff, and to find out how to submit your own virtual Barack Obama!
Russian "The Witcher" Fansite presents the world-first 'The Witcher: Rise of the White Wolf' puzzle! We decided to let some enjoyment into our Vault, so go ahead, treat your brain and funnybone to a little tickling!
This puzzle is (c)http://www.witcher.net.ru/ and Vyacheslav Makovetsky, mirrored with owner's permission from the original location.
Ryan Geddes of IGN has recently posted an exclusive interview with Adam Badowski, lead developer for The Witcher: Rise of The White Wolf. The interview itself is focusing mainly on the basics behind The Witcher, and what the game is all about. While Adam doesn't reveal that many intrinsic details about the console version, at least nothing we didn't know already, its quite an interesting read - there're several confirmations to what have largely been rumors and suspicions.
Yet again devs are patting us reassuringly on the back and stating that the morally complex story, the essence of true-to-life RPG that made The Witcher stand out from all the rest, will not be changed. However, devs yet again state that the interface - and hence a lot of the game's stylings - will be thoroughly reworked. For instance, every button on either of the consoles' controllers will be used in order to select skills, items, journal entries etc..
Flash of the Ifrit Modding Team has decided to update his brilliant mod package, nicknamed 'Insane Difficulty Mod'. The greatest change to the mod is its entirely automated installation, which makes choosing difficulty level and additional features a breeze! The mod package is now also available for download here at the Vault.
Polish console gamer's magazine 'Engarde' has devoted an entire issue to The Witcher: Rise of the White Wolf. In it, CD-Projekt's Adam Badowski tells a bit about the project and the major differences between the console and PC versions.
The issue deals mostly with stuff we already know - i.e. specifics behind the console production (it's hardly a port at this point) of the Witcher. Adam Badowski, project manager for ROTWW at CDProjekt Red studios, told 'Engarde' readers about basic additions to the gameplay and possible enhancements to the original, including infos on 'DaVinci' engine. Unfortunately, to read the interview for yourself you'd have to speak Polish and come across the issue on paper. Luckily, Engarde has a webpage and there's an online store where you can purchase one of the first deatailed interviews about ROTWW in print - worldwide!
Engarde is one of the first Polish magazines devoted entirely to game consoles. It focuses on the titles available in Poland, but offers a unique insight into global trends in console games and consoles themselves. Poland is still a relatively undiscovered land as far as console gaming goes, and up till 2008 very few titles were specifically produced for Polish audiences. With ROTWW coming to market in 2009, Poland has another chance to make a huge blip on gaming radars the world over.
The MMOFury Award recipients have been announced, and IGN Vault has received the award for Top Multi-Game Fansite Database. Give yourselves some props!
IGN-Vault has done it once again by holding onto their Top Database Award via launching a number of huge databases for AOC and WAR. This Fansite's contributors are highly professional and the website runs like a well oiled machine. With so many great mmorpg databases out there, it takes alot to be recognized as the leader and IGN-Vault meets those requirements with more to spare. With a dedication to the community, IGN-Vault keeps on getting better.
Hello Vaultenites... or Vaultonians, or whatever it is you may like to be referred to as! We hope you all had a lurvly weekend, but it's back to the business of following up on our favourite MMOs. So cop a a squat and we'll recap the past week's Vaulted goodness!