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Gears of War Movie Find out more about the upcoming Gears of War movie with our brand new Gears movie primer article! More >
Dark Corners and All Fronts Now Available! The biggest DLC release for Gears of War 2 to date has been released onto Xbox Live and can be yours for just 1200 MS points! More >
Dark Void Demo Exclusive to FilePlanet, this exclusive demo lets you experience exciting mid air combat!
Gears Movie Primer Get up to speed with the upcoming Gears of War movie in our brand new Gears Movie section!
Why is Halo so huge? Despite what your creepy college roommate thinks, it's not because Cortana is "so frikkin' hot." It's because Bungie took a solid game idea, executed it well and empowered its players to take ownership of the finished product. Halo fans are encouraged to think that the franchise belongs to them. The hardest of the hardcore are part of a Bungie-sanctioned Seventh Column of evangelists and crazies who spread the Halo word on fan sites and forum threads around the world.
Bungie developers (God help them) actually listen to their most vocal fans and interact with them constantly on Bungie.net and at gaming conventions. Watching the Bungie folks interact with gamers at the Penny Arcade Expo is a lesson in "community management," whatever that is. At PAX 2009, when they weren't hosting ODST demo sessions and holding public panels, Bungie designers were hiding Halo swag throughout the convention center and Tweeting clues to fans.
"Epic's real-world experience and standing in the industry will enable them to bring enormous insight and influence to the evolution of the OpenGL and OpenGL ES specifications that will benefit the entire industry," said Khronos president and Nvidia mobile content VP Neil Trevett in a statement. "Khronos is delighted to have their participation as we create the APIs that enable key gaming engines, such as Unreal Engine 3, to tap into the power of 3D GPU acceleration on a wide range of platforms."
It doesn't take long to become numb while walking around CES. The sheer number of electronics vying for your attention quickly turns your brain to mush. But I quickly snapped to attention when roaming the Samsung booth and noticed Gears of War 2 running...in 3D!
Of course, it's not the first game I've seen in 3D, nor was the Gears of War 2 demo specifically engineered to be presented in 3D. Samsung was showing off an internal HDTV technology that can automatically take any picture and create a basic sense of 3D from it. It'd technically work on any Xbox 360 game they popped in, but Gears of War 2 made for a pretty showcase.
While Unreal Engine 1 and 2 were mostly featured in first-person shooters, Unreal Engine 3 demonstrated its versatility. Not too many people will recognize that Epic Games� latest incarnation was employed in 2K�s BioShock, Gearbox Software�s Borderlands or Rocksteady Studios� Batman: Arkham Asylum (mere coincidence that all these titles start with a �B�). Epic Games even made their engines more accessible, releasing it in binary only form as The Unreal Development Kit (UDK) this past year. While Unreal Engine 2 has more than 70 titles under its belt, Unreal Engine 3 can easily boast that it not only has more gaming licenses, but is utilized in other capacities including construction design, driving simulation and film storyboards. With Unreal Engine 3�s versatility, it�ll be interesting to see how developing companies will utilize and push the engine for upcoming titles.
More highlights from the 2000's can be found over here
Painkiller developer People Can Fly, owned by Epic Games since August '07, has recently put their claim to 'Bulletstorm' - so it has guns then?
The Polish team have been mining pixels on a new action game since August '08 and this could be it. It's believed for Xbox 360, PS3 and PC.
Gears of War 2 GOTY for $30[ Comment ] 11:28 PST | RaptoR | Print NewsAmazon's January sale lets you pick up the Game of the Year edition of Gears of War 2 for just $30 with free shipping. Gears 2 GOTY includes the game, plus all post-release DLC.
Thursday, 24 December, 2009 – Gears of War News
12 Days of Gearsmas[ Comment ] 7:56 PST | RaptoR | Print NewsEpic Games has unleashed some pretty crazy modifications to Gears of War 2's multiplayer in time for the holidays. Here's what you can expect from the twelve days of Gearsmas, which began yesterday...
On the first day of Gearsmas, everyone gets a Noobsaw. This means that shots will not interrupt the Lancer�s Chainsaw. Once it gets revving, only a kill can stop it.
On the second day of Gearsmas, it�s time for some melee instagib. One attack will tear your enemy to shreds in the usual messy fashion, with no need to hit twice.
On the third day of Gearsmas, you�ll get three Frag Grenades for every pickup. Worried about saving that last grenade? Just throw it�you�ve got three of �em.
On the fourth day of Gearsmas, Boomshots rule the day. Four shots, more bang for your boom.
On the fifth day, Wingman converts to five one-man teams. Get ready for 1x1x1x1x1 action all day.
On the sixth day, you get six satellites powering the Hammer of Dawn. Think infinite ammo, Gears 1�style.
On the seventh day, each mortar gets seven shells instead of the typical three. Bombs away!
On the eighth day, it�s a blast from the past with eight retro gamers�four vs. four, in classic Gears action. (Note that Horde and Wingman won�t be affected by this change.)
On the ninth day, the Boomers invade Horde mode. You�ll get squads of Boomers on all waves ending in the number 9.
On the tenth day, you�ll get 10 waves of Kantus to spice up your Horde experience�if you can survive it, that is�
On the eleventh day, eleven meatflags will be taunting (Chaps + 10 players = 11!), so you can go ahead and add double experience to Submission matches.
And the twelfth day? How about all 11 modifications applied all at once? Get ready for total action-packed Gears mayhem!
Mark said they planned to make this available to licensees at some point in the near future. That�s great for end users because it means that any Unreal Engine licensee can now start playing around with making iPhone games based on the same technology. Unfortunately the recently announced, free to the public, Unreal Development Kit (UDK) is Windows only - the iPhone version isn�t included. I�d guess that at some point Epic will change that, it just makes too much sense. Doing so would enable a whole new class of iPhone game development using an extremely polished engine.
It�s all about taking the portable market seriously. While I wouldn�t expect to see any Epic branded iPhone games anytime soon, eventually it wouldn�t be too far fetched to see a full port of Gears of War to something as small as an iPhone. NAND Flash capacities to support multiple 9GB games will be there in another few years, as will GPU horsepower.
Are games important? Sometimes I worry that they're not � that we're just helping people waste their time, instead of being productive and adding to society. But Don Daglow gave an inspiring talk recently that reminded me how much people need entertainment, and an escape, in their lives. It serves a real purpose. And who knows? "Having a good time while we're here" might just be the whole point!
Do you think it's important for developers to continue playing games? Absolutely. The best games always come from developers who are passionate about the game's content. You have to play games, especially the game you're making, to make a great game.
And what are you playing right now, or looking forward to? I've got a stack of games a mile high waiting for me at home. I try to play all our competitors' games, and all our licensees' games, and as our licensing business grows that's kept me darned busy. For this holiday weekend, I've cued up Assassin's Creed 2, Borderlands, Left 4 Dead 2, and I'll make some headway on CoD:MW2 special ops.
And they are major engineering projects. UK publisher Codemasters has a team of 30 technicians working full-time on maintaining the company's Ego engine, which is used in everything from racing titles to shooters. The Unreal Engine, created by Epic Games, contains a breathtaking 2.5m lines of code � as Tim Sweeney, technical director: "That's roughly comparable to the complexity of a whole operating system a decade ago."
Today some of the most brilliant minds in the world � physicists, mathematicians, architects, aerodynamics experts - are working on videogames. One of the staff at Scottish developer Realtime Worlds wrote the software powering the New York stock exchange, Joe Graf at Epic Games helped design the bill-paying system used by most online banks, and in the mid-90s, Moscow-based flight-simulator specialist Eagle Dynamics employed the ex-military programmers who created the guidance systems for Russia's nuclear missiles. "Game development is at the cutting edge in many disciplines," says Sweeney. "The physics in modern games includes rigid body dynamics and fluid simulation algorithms that are more advanced than the approaches described in research papers."
Gears 1 Coming to Games on Demand on Dec 29[ Comment ] 16:24 PST | RaptoR | Print NewsTucked away with in a recent TeamXbox post is the news that the original Gears of War will be available to download on Xbox Live's "Games on Demand" service worldwide (except Japan and Germany) on December 29th 2009.
Gears Movie Producer Reveals Details[ 1 Comment ] 16:16 PST | RaptoR | Print NewsGears of War movie producer Wyck Godfrey has revealed some details fo the upcoming film adaptation. In the interview below, he reveals some details of the movie's setting in relation to the Gears timeline, and talks about the work involved with bringing Sera to the big screen.
With a movie in the works, a popular line of action figures and a loyal enough following to ensure that a third game was already planned before the second game went gold, Gears of War is a force to be reckoned with and for good reason. The character-driven combat and heavy-handed shootouts made gamers feel like they were part of a war where every dead locust seemed like it made a difference. The original game was criticized for gameplay repetition but the sequel offered up enough content to cement itself as a serious contender for game of the year back in 2008. This is one of the few action games that just about every other third-person shooter tries to emulate.