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2009-02-10 00:00:00.0
Command Prompt Podcast, Episode 35
This week: NY Comic Con, BF1943, and Steve's Revenge
Street Fighter IV Character Mania
All the moves, all the characters.
Galactrix Blog: Keeping Creative People In Line
A day in the life of an associate producer.
2009-02-09 00:00:00.0
Dead Rising 2 Wishlist
It's a dead man's party, who could ask for more? Us, apparently.
Free to Play Spotlight: Wind Slayer
Hamelin's fast-paced side-scroller casting players as heroic adventurers in the fantasy-themed land of Beuritania
2009-02-06 00:00:00.0
Wanted Blog: A Perfect Candidate
Universal explains why Wanted was a clear choice for becoming a video game.
NYCC 09: Marvel: Ultimate Alliance 2 Q&A;
What's this here Civil War all about?
NYCC 09: X-Men Origins: Wolverine Q&A;
"This is a kick-ass action game to start, and on top of it, we've got Wolverine."
2009-02-05 00:00:00.0
F.E.A.R. 2 Blog: Creating A Demo
An in-depth look at what it takes to create a sneak peek of the upcoming shooter.
Cities XL Blog: A Day at the Farm
What's society without a bit of agriculture?
Demigod Media #9
Preliminary visualizations for a couple of maps in the intriguing strategy title from Gas Powered and Stardock
Turf Battles Interview - Part 2
Pets, non-combat activities, items, magic, quests, community et al to wrap up out look at Imazic's returning game
Mass Effect 2: List of Demands
It's officially on the way – so what needs fixing first?
2009-02-04 00:00:00.0
Wednesday 10: Smug Hardcore Gamer Quotes
Because everybody loves a pretentious gamer, right?
Mirror's Edge 2 Wishlist
A world of possibilities.
Gamer Ego: How Good at Games Are You?
And does it matter? A look at skill in videogames.
League of Legends Blog: Audio Development
Riot Games wants to prove that the aural element is just as important as the rest of the game.
Capcom-Unity Blog: All or Nothing
Capcom showcases some of the best in its community while giving you the chance to strut your stuff.
Fighting With Pets in Freaky Creatures
Upcoming content in this unconventional online game.
Atlantica Online Guidebook #3
Once a holy place, Ndoors' version of the Angkor Wat temple is now home to the Naga Queen and her evil minions
2009-02-03 00:00:00.0
MMOs on Consoles: Epic Fail
We talk to developers about what's gone wrong, what's worked and what's ahead for gaming's trickiest genre.
G.I. Joe Videogame Wishlist
We imagine the perfect game where the Joes take on Cobra's elite forces.
Command Prompt Podcast, Episode 34
The team talks Burnout Paradise, Wing Commander, and Ensemble.
Galactrix Blog: Designing A Sequel
Infinite Interactive has a lot to live up to for this second Puzzle Quest entry.
Dragon Age Blog: What Makes For A Story
BioWare's lead writer discusses crafting a compelling tale.
Dark Void Blog: Resistance is Crucial
In your fight against the alien threat, you're going to need a little help.
Silkroad Online Guidebook #52
Daggers are both quick and deadly when wielded by stealthy rogues who possess the skills to use them to advantage
Demigod Developer Diary #3
How Gas Powered's game is looking to differentiate itself by evolving the mechanics of the real-time strategy genre
2009-02-02 00:00:00.0
IGN AU's Guide to Gaming on the Cheap
Cash-strapped? Here's our advice.
Free to Play Spotlight: Fiesta
Set in the vibrantly hued, anime-inspired fantasy world of Isya, Ons On Soft's title published here by Outspark
2009-01-30 00:00:00.0
Game of the Month: January 2009
Our top picks on every platform. Did your favorite make the list?
Wing Commander Redux
We look back at Wing Commander and offer how we'd remake it.
Galactrix Blog: Multitasking
Infinite Interactive discusses some of the challenges faced when making a multi-platform game.
2009-01-29 00:00:00.0
Fanboy Commentary: Batman: Arkham Asylum
See and hear Hil and Greg pick apart the Arkham Asylum trailer.
Football Manager Live: Dug-out Diary #1
IGN UK's wannabe-Wenger dips his toe into the murky world of multiplayer Football Manager.
2009-01-28 00:00:00.0
The Wednesday 10: Ill-Fated Franchise Reboots
Long dormant franchises that probably should have stayed dead.
F.E.A.R. 2: Project Origin Interview
We chat with the developers about the art and science of good level design.
Dark Void Blog: The Man and the Machine
The influences of the technology found in Capcom's sci-fi adventure.
2009-01-27 00:00:00.0
Command Prompt Podcast, Episode 33
We're back, talking Dawn of War II, bashing Microsoft, and more.
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Fancy Pants Adventures
Sorta Sonic-ey only free.

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