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World at War v1.2 Patch The second patch (v1.2) for Call of Duty: World at War has been released. There are a number of fixes and changes, and also a new map, so make sure that you download it to get the very best online experience! More >
Call of Duty 6: Modern Warfare 2 Infinity Ward starts to drop hints about the next Call of Duty. More >
Men of War Beta FilePlanet subscribers join the beta for this RTS set in Europe and Africa at the height of WWII!
World at War PC v1.2 Patch The v1.2 patch for Call of Duty: World at War has been released. It contains a number of fixes and changes to smooth out the multiplayer, and also includes a new map!
Wednesday, 11 February, 2009 � Planet Call of Duty News
No further details were offered, though Activision did say that CoD is one of their biggest money-spinners, and that they expect Call of Duty 6: Modern Warfare 2 to spin just as well as past instalments once released towards the end of 2009.
Tuesday, 10 February, 2009 � Planet Call of Duty News
New conflicts are on the horizon for one of the most intense online multiplayer games of 2008, as Activision Publishing, Inc. and developer Treyarch, announced plans today to release Call of Duty: World at War Map Pack 1. Due out in March, Call of Duty: World at War Map Pack 1 will take Xbox 360, PLAYSTATION 3 computer entertainment system and Windows PC fans to the streets of a war-ravaged Berlin in "Nightfire," deep into deadly jungles to attack fortified Japanese positions in "Knee Deep" and through a bombed out underground subway system in "Station." The Call of Duty: World at War Map Pack 1 will also expand upon the fan-favorite four-player co-op Nazi Zombie bonus mode with "Verruckt" (Zombie Asylum) - a fourth map that features more weapons, new Perks-a-Cola machines, electroshock defenses and endless, attacking legions of undead.
No pricing was announced, but expect the pack to cost no more than $10.
The success of Call of Duty 4 doesn't mean Infinity Ward can rest easy with its next title. The developer plans to focus even more on multiplayer going forward, but not at the expense of its single-player campaigns, which Bowling says the team takes intense pride in and would not sacrifice for multiplayer development time. One of the company's initiatives going forward is to place more of an emphasis on post-launch support in future games. By releasing downloadable content and retaining its tight relationship with the Call of Duty community, Activision and Infinity Ward can keep the game alive for longer than comparable shooters.
"We have a two-year shelf life. Personally I want to go beyond that," Bowling says. "I would like to extend that to three years, maybe even four years."
Make sure to check out the full article for all kinds of other interesting info.
We hope that rumors of a new zombie level being included in the first Call of Duty: World at War DLC map pack wasn�t what sent you into a recent frenzy. Nazi Zombies scare us too, which is why we�d like to give you a heads-up to stay tuned for official word regarding upcoming DLC. Yes, there will be a new wave of undead coming soon and � while we appreciate everyone�s concern (and we don�t condone vandalism) � we assure you that these zombies will only be found in the Call of Duty: World at War Map Pack. Stay tuned for more details!
Regards,
Your friends on the Call of Duty: World at War team.
It is clear that some of you are experiencing problems with the 1.2 patch. First, we apologize for any additional inconvenience this has caused. After some time reviewing the feedback, it is clear there are two main issues.
Audio Problems:
A select number of Vista users are reporting that all sound in the game is no longer audible after patching to 1.2. We will be including a permanent solution in our 1.3 patch. In the mean time, a work-around fix has been discovered:
Method A:
Right-click on the Volume icon in the taskbar (next to the clock, looks like a speaker)
Select �Playback Devices�
Right-click on your preferred playback device (i.e. Speakers, Headphones, etc.)
Select �Properties�, then click the �Advanced� tab
Set the Default Format here to �16bit,44100Hz(CD Quality)�
Note: You may reach the same menu in Method A through Control Panel > Sound.
Method B - Advanced users only (perform at your own risk!):
Right-click on My Computer and select �Manage�
Select Device Manager and expand �Sound, video, and games controllers�
Uninstall listed Audio Drivers then reboot the computer
Vista will now auto-reinstall the on-board sound
Default Format is now set to �16bit,44100Hz(CD Quality)� automatically
Please note that setting your audio quality to 16-bit will not impact your Call of Duty: World at War gaming experience. The game will sound just as good as it did before, as our sounds are mixed at 16-bit.
Mod Problems:
While HTTP Redirect is fixed (so you can download custom maps + mods from the web, in-game) it appears some mods may no longer be functional after patching to 1.2. At first glance this would appear to be a new bug, but after some digging we determined this problem is actually with the mods themselves, and here is why:
In the process of addressing issues for Patch 1.2, we had to add new DVARs to the game for development purposes. Modders, you know what we mean when we say DVARs. =) There is a hard limit to the number of server DVAR�s that can be used, for network latency (lag) reasons. So when you run a mod, the game DVAR�s load first, then the mod DVAR�s come second. If the additional mod DVARs exceed that hard limit, it will not load. That was the problem in a nutshell with today�s 1.2 compatibility. Since we added additional DVAR�s, the mods spilled over that max limit.
The solution for modders � use server DVAR�s sparingly. When possible, set client DVAR�s. There is no guarantee we won�t add more DVAR�s in the future as these are a core component to our development process, so you want to prune down your DVAR�s as much as possible to avoid future compatibility hassles. We support and maintain our mod tools � however, we are not able to maintain compatibility with mods, nor is this our responsibility. By definition, a mod is user-generated content and must conform to the technical limits of the game.
We have already begun work on a 1.3 patch which is slated to release this month as well. Along with /record, we will include a more permanent fix for the audio issues.
More update will follow.
Stay tuned to Planet Call of Duty for more bug fixing fun...
Full list of changes here; screenshot of the new map here; download link (498.3 MB) here.
Sound off on the patch - does it include something wonderful? Is something broken? Should it have included other, more important changes, such as further map exploit fixes? Should hot-fixes be released for those game-spoiling exploits that still remain? Let us know!
Thursday, 5 February, 2009 � Planet Call of Duty News
World At War PC Patch 1.2 Arrives Tomorrow[ Comment ] 19:11 PST | AndyB | Print News | Category: COD: World at WarGood news! The 1.2 PC patch will finally be released tomorrow, and it also includes a brand new, daylight version of Makin to play! In addition, HTTP Redirect functionality is included to allow easy distribution of custom mods and maps on game servers!
I am happy to say that we have entered Phase 5 of our PC Patching Process, and are preparing the patch for worldwide distribution!
As such, I wanted to shed some light on precisely what Patch 1.2 has fixed. But first, I�d like to introduce a NEW MAP we�ve included in this patch � Makin Day.
Items addressed in 1.2:
Free Multiplayer Map! The tide is out and the sun is high � this daytime version of Makin sheds new light on the battle!
Fixed exploits that allowed for power ranking servers.
Fixed router related server authentication errors.
Fixed HTTP Redirect functionality for downloading mods
Fixed sound device crashes stemming from Emulated Sound Devices
Fixed exploit which allowed players to color their name tag.
Hits now register properly while targeted player is leaning.
Enabled /cg_drawfps in multiplayer games.
Fixed command-line +connect functionality
/cg_fov no longer resets to the default value in between matches.
Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
"Accept Game Invite" is bound to its default key, F10.
Implemented fix for attempting to join password protected servers from the server browser.
Fine tuned Bolt-Action Rifles for balance.
Screenshots no longer overwrite each other.
Fixed various multiplayer map related issues and exploits.
We are aware that /record is not on this list, but are happy to say we�ve already begun working on a Patch 1.3 which will address /record. More details on that patch will emerge after the 1.2 release.
So get ready to get your frag on � Patch 1.2 is releasing TOMORROW, Feb. 6th 2009! Mirrors should start being made available in the morning, PST.
For more than a decade, Lamb of God has been burning up stages and arenas all over the world with their blistering hardcore metal sound. From their fan favorites New American Gospel and As the Palaces Burn, to their Grammy-nominated Sacrament, this is metal at its most pure and most honest. Now, with the upcoming release of their latest album Wrath, it's back to the roots of what makes this band so great in the first place, their live energy.
If you're an Xbox LIVE Gold member and you want a chance to play with Lamb of God, send a friend request to Gamertag LoG GWF and be online half an hour before (10:30 A.M. ET) the Game with Fame session starts on Wednesday, February 14,11:00 A.M. ET.
Wednesday, 4 February, 2009 � Planet Call of Duty News
Reviewing some radio-chatter VO we just finished recording for Modern Warfare 2 today.
�Cujo Two-One this is Vulture, solid copy on all.�
In related news, Ken Lally recently revealed that he is one of the game's voice actors.
Tuesday, 3 February, 2009 � Planet Call of Duty News
World At War The Fifth Best Selling Game Of 2008[ Comment ] 0:28 PST | AndyB | Print News | Category: COD: World at WarA new report from Top Global Markets collated retail sales of all games in Japan, the United Kingdom, and The United States of America in 2008. Coming out on top was Mario Kart Wii, but sneaking in at number five, despite a release in November, was Call of Duty: World At War!
Total Sales (US/Japan/UK):
1. Mario Kart Wii: 8.94 million (5m/2m/1.94m)
2. Wii Fit: 8.31 million (4.55m/2.15m/1.61m)
3. Grand Theft Auto IV: 7.29 million (5.18m/256k/1.85m)
4. Super Smash Bros Brawl: 6.32 million (4.17m/1.75m/404k)
5. Call of Duty: World at War: 5.89 million (4.46m/0/1.43m)
And in other news, World At War is the tenth best selling U.S. PC game in the week beginning January 18th, and the second best selling game in the U.K. for the week ending January 31st.
Sunday, 1 February, 2009 � Planet Call of Duty News
In lieu of the festivities which will no-doubt keep most of you in front of your TV's all weekend, we've decided to initiate yet another weekend of Double-XP Jan 30 � Feb 1 to compliment The Big Game!
Not only will you be receiving Double-XP, but we're introducing two new playlists to the Xbox 360 and PS3 by popular request: Team Tactical (4v4) and Mercenary TDM (no parties allowed)! Team Tactical will pit two teams of four against each other in a random rotation of all the Team-Based gametypes.