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Saturday, October 4, 2008 - Planet Fallout News

Crispygamer 3 Part preview

9:25 AM - - BERJAYA 3 Comments
Crispy gamer has a new 3-part preview of Fallout 3 up, if you're not already overloaded and smoking from your ears from reading preview after preview, here's the links.

Part 1
Part 2
Part 3
Thanks to Tesfanner over at the Official Fallout 3 Forum
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Thursday, October 2, 2008 - Planet Fallout News

UGO previews Fallout 3

10:19 AM - - BERJAYA 2 Comments
UGO is the latest site to publish their 4 hour preview of Fallout 3, discussing the game's storyline and gameplay. Be warned, however, that this preview consists of spoilers regarding one of the side quests. So if you want to keep everything about the game a secret until you get your hands on it, you may want to avoid this preview. Here is a short (non-spoiler) snippet from the article:
Traversing the landscape that the team at Bethesda has manufactured for us is like trying to find Hansel and Gretel in an ocean of breadcrumbs. Just when you think you’re headed in the right direction, just when you’ve promised to yourself that you’re going to head straight to your next objective, some group of raiders (or mole rats, or super mutants) crosses your path and the next thing you know you’re a good 20 kilometers from your intended destination.
For those who braved the spolier parts, it looks like we now know how to get one of the game's perks...
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Fallout 3 theme on European PSN

10:08 AM - - BERJAYA 9 Comments
European Playstation 3 owners can now log into the PlayStation Network and download the newest Fallout 3 theme, available as part of today's update. Entitled "Pip-Boy 3000" theme, this theme will make your PS3 menu look like...well...a Pip-Boy 3000. How can you resist?
Topics: News
Related Games: Fallout 3 (PlayStation 3)
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Perks module updated

9:55 AM - - BERJAYA 3 Comments
Avid users of our Fallout 3 wiki may have noticed that our Perks wiki page now redirects to our Fallout 3 Perks module. We've retired our Perks wiki page for a more comprehensive database of all of the known perks.
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But best yet, the new Perks module is still 100% community editable. No need to worry about Wiki coding, page reverts, or anything. Just add your info and share with the community!
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IGN plays Fallout 3

1:19 AM - - BERJAYA 2 Comments
The lucky folks at IGN had not only one hands-on experience with Fallout 3, but got to play it twice -- once on the PS3, and once on the PC. As you can guess, these two previews cover the first four hours of the game. Both articles explore various aspects of the game, but the PC article goes into a bit more depth. And it has a story about giant ants! Here is a snippet from the PC article:
But by far the most structured bit of my wandering was at a town northeast of Vault 101. Upon entering the city limits I found two peculiar figures arguing with one another. One was dressed in an ant suit, flanked by several giant ants, and called herself the AntAgonizer. The other wore a bucket on his head and some metal armor, had several protectron robots at his side, and referred to himself as the Mechanist. After a brief exchange of bitter words, the two flung their minions into battle, and I learned that robots with lasers are pretty good at wiping out giant ants. After the skirmish, the two characters took off.
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And a description of lock-picking from the PS3 version:
I was able to take advantage of my character's shady skills as an amateur thief and pick the locks of some chests and safes. Picking locks does take a bit of time to get used to, as you have to manipulate a bobby pin with the left analog stick while applying a gentle amount of force to the lock via a screwdriver from the right analog stick. Too much force and you can either snap the bobby pin into the lock, requiring you to start over, or potentially break the lock, forever entombing the items within.
If you've been following all the four hour previews, you can tell that there are a lot of different ways to explore the game world. No two previews have been the same!
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Kotaku compares Fallout 3 to Oblivion

1:10 AM - - BERJAYA 2 Comments
It is inevitable; every single Fallout 3 preview compares the game to Oblivion. The folks over at Kotaku have taken this one step further by dedicating an entire preview to the differences between Oblivion and Fallout 3. This article compares the game worlds, the combat system, skills, karma, and more. Here is a quote from their observations about the in-game world:
Like in Oblivion, you can’t fast travel to a place unless it’s on your map or you’ve already been there once (which, duh, puts it on your map). Unlike Oblivion, the trek across the barren lands of what used to be Earth is visually upsetting and incredibly complicated. Everything is dry, dead, and completely destroyed. You take damage swimming across rivers; they’re irradiated. And you can’t pass within miles of most structures because there are likely people in them who will shoot at you.
If you feel like spoiling some parts of the game for yourself, this lengthy preview also contains some side-quest spoilers towards the end that sound quite interesting. So what do you think; does the preview make the game sound like a balance between Oblivion and Fallout? Or should people avoid using Oblivion to judge the game? Leave your comments!
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Giant Bomb gives Fallout 3 a go

12:57 AM - - BERJAYA 2 Comments
The four hour previews keep rolling in! This time, the folks over at Giant Bomb offer their hands-on impressions with the first portion of the game. The preview focuses on many of the characters you'll find in the game, like Confessor Cromwell and Mr. Burke, but also discusses the gameplay itself and how it differs from Oblivion:
On my hunt for the Family, I ran into a handful of different places of interest. Remember how Oblivion featured dozens and dozens of...two different locations? There were Elven ruins, and there were caves. Ad nauseam. From what I saw so far, Fallout 3 seems to offer a whole lot more diversity in the interior areas you'll encounter. There was a bombed out old drive-in movie theater, a subterrannean industrial complex being used as a hideout by some raiders, an abandoned transit station with a boobytrapped subway tunnel, an old supermarket... Just like the wide range of NPCs, it seemed like every place I found on the map had a different appearance and character to it. (Also, just like in Oblivion, you can fast-travel to any place you've been before just by selecting it on the map.)
Sounds like the wide variety of locations and NPCs is going to help give Fallout 3 quite a bit of character. The preview also gives an interesting account of taking down an opponent via VATS, so it is certainly worth a read.
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Pete Hines talks DLC @ MTV

12:43 AM - - BERJAYA 2 Comments
Bethesda's Pete Hines recently sat down with MTV and discussed the Xbox 360 and PC exclusive Fallout 3 downloadable content in an interview available right here. Discussed were topics about why PS3 owners shouldn't feel fleeced, and some musings about the actual size of the DLC. Here is a brief snippet regarding a rough estimate of what users can expect from the DLC.
Bethesda still isn’t saying what the content will be. But they at least offered Multiplayer a size estimate. It will be bigger than Bethesda’s infamous horse armor download for “Oblivion,” the studio’s product manager, Pete Hines, laughed. How much bigger? Hines pointed towards the “Knights of the Nine” content for “Oblivion” as a base of comparison for “Fallout 3″ content. It just won’t be as substantial as full-fledged expansion pack, as “Shivering Isles” was, he explained.
For those who may not be familar with Oblivion's DLC, Knights of the Nine was a fairly large addition which attached several new questions, locations, items, factions, and people to the game. It retailed for 800 points on Xbox Live, and for $9.99 on the PC through digital distribution.

Does the lack of DLC on the PS3 change your opinion of the game? Or will you even be getting the DLC? Leave your opinions in the comments section!

Thanks NMA.
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Wednesday, October 1, 2008 - Planet Fallout News

Penny Arcade #11

1:10 PM - - BERJAYA 3 Comments
The next Penny Arcade Fallout 3 comic is up.
It's... ah well, see for yourself...

BERJAYA
Got to the Official Site to see all the comics. Some of them are funny. Or maybe I just don't get it.

Either way - this is number 11 and there's only 12 if I'm informed correctly. So let's see what next week brings. Could be the big ending.
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TeamXbox's FO3 hands-on

11:46 AM - - BERJAYA 3 Comments
Just how many different ways can one play the first 4 hours of Fallout 3? Following up on 1UP and Gamespot's hands-on time, Team Xbox has published their Fallout 3 impressions right here. This preview starts off by giving us some details about the actual gameplay and the perks and skills system, but quickly moves onto gameplay. Although the writer doesn't seem to explore as much as the other sites did, he does give a quest a try. Here is a snippet about VATS::
My next Mole Rat encounter went quite a bit better, because I took the time to put V.A.T.S. (Vault-tec Assisted Targeting System) into play. This time, as soon as the beast was in range, I hit the button to pause the action and bring up a display of the adversary’s key body parts along with percentages to hit with a shot. Obviously, the farther away you are, the lower the percentages, and the more clearly the part is exposed, the higher the percentage. Also, as with all “dice rolls” like this, there is a chance for a critical hit, which delivers more damage on the enemy.
If you're interested in quests and how the game mechanics work, be sure to check out this preview!
Topics: News
Related Games: Fallout 3 (Xbox 360)
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Gamespot explores Fallout 3

11:39 AM - - BERJAYA 4 Comments
Like 1UP, the folks over at Gamespot recently had a hands-on preview of the first few hours from the Xbox 360 build of Fallout 3. If you've read the 1UP preview, you still may want to give this one a look, as it covers a different path. Yes, because Fallout 3 allows for so many different paths due to the open-world envrionment, the folks at Gamespot took the time to explore Megaton, a raider camp, a ghost town called Minefield, and more:
On my way there, I stumbled upon an old train yard and ran into a group of mutated radiation victims called ghouls, people with horrifying scars and mutations that make them look more like zombies than people. Apparently they've got quite the complex, because they were trying to make me feel bad about my looks (calling me "Smooth Skin") and guilt-tripping me for being in a rush to get to Minefield. No matter how polite I was, these guys just wouldn't let me off without some snide comment. "Oh, thanks for not killing us hideous monsters. You're sooo kind." Jerks.
Be sure to check out the entire play log, as it is pretty amusing and gives a glimpse into just what you can do in the world of Fallout 3. I'm looking forward to reading more hands-on impressions!
Topics: News
Related Games: Fallout 3 (Xbox 360)
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1UP's Fallout 3 hands-on

10:27 AM - - BERJAYA 2 Comments
The folks over at 1UP recently had the chance to play the PC version of Fallout 3 and have published hands-on impressions, chronicaling their adventures in a logbook format.. Covering Springvale, Megaton, and more, the player gets his chance to visit several different locales throughout the game:
11:38am: Tenpenny Tower, my quest's destination, is sort of a gated community for the wealthy, or for what passes as wealthy in the wasteland. From the moment of your arrival, Bethesda sets up a class-war plotline, with so-called "ghouls" -- people physically deformed by radiation exposure -- turned away at the gates. Being the evil, soon-to-be mass murderer I am, they buzz me in right away. Heavily armed guards have the building on lockdown, but inside, the residents of Tenpenny Tower are engaged in breezy conversations about food and leisure. The building looks like a Central Park luxury high-rise that hasn't seen a maintenance man in 50 years.
If you read the full preview, it is clear that Fallout 3 has a ton to do and should keep any gamer busy for dozens and dozens of hours.

We've seen what 1UP does when they first play through the game, but what will you do? Visit Megaton, or explore around? Leave your plans in the comments section!
Topics: News
Related Games: Fallout 3 (PC)
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Xbox Evolved interviews Pete Hines

10:13 AM - - BERJAYA 2 Comments
Xbox Evolved has published a brand new interview with Bethesda's Pete Hines, covering DLC, actors and composers in the game, platforms, and a whole range of other questions. Here is a snippet from one of the interviews:
XE: What kind of downloadable content can we expect?

Pete Hines: We're planning on doing a substantial amount of DLC for 360 and Windows.
Be sure to read the full interview for answers to many other burning questions, and it covers some touchy topics such as the fine balance between pleasing fans of Fallout 1 and 2 while trying to create your own game and experience at the same time.

Thanks NMA.
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Four Hours in the Wasteland

9:08 AM - - BERJAYA 2 Comments
Two GameSpy editors spend four hours in the Wasteland, tiptoeing around some nasty stuff and ultimately getting into more trouble than they expected.

When Bethesda released its teaser trailer for Fallout 3, the ominous "Fall 2008" during the end sequence seemed like an eternity. The publisher/developer made good on its promise, though; we're four weeks away from Fallout 3's release. We sent two editors, Miguel Lopez, a long-time Fallout fan, and Sterling McGarvey, who normally doesn't play RPGs, to test-drive four hours of post-apocalyptic madness for the first time on PC and PlayStation 3. Instead of digging through the Wasteland's radioactive sludge nitpicking every little detail, here we'll try to give you an overall idea of what works well and what we hope will get changed before Bethesda releases the final game in late October.

Read the Rest...
Topics: Editorial: News
Related Games: Fallout 3 (Xbox 360)
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Shacknews Interview with Pete Hines

4:10 AM - - BERJAYA 3 Comments
Shacknews has an Interview with Pete Hines (Marketing Director Bethesda) up, with some interesting questions and answers.
Shack: So what about Steam? Are you guys thinking about getting Fallout 3 on there?

Pete Hines: We're thinking about a lot of stuff. I don't actually know if any of that is set in stone yet, but hopefully there will be multiple digital distribution options for folks that want to go that route.

Shack: Did you put a lot of work into optimizing the PC version, and accounting for people with older machines?

Pete Hines: Yeah, we've been working with folks like Nvidia and having them do compat testing and optimization stuff, and looking at how the game plays on Nvidia cards. We've been doing some stuff with Alienware, specifically testing on different configurations of their machines. So we are trying to do our due diligence on the PC and make sure it runs as advertising.

But the problem on the PC, it's just not--you have a 360, you have the same thing that everyone else has. When you talk about a PC, how much RAM you have, do you have the right video card driver, the right sound card drivers, are you running all kinds of applications in the background that are eating up memory or trying to interrupt the process of the game and makes the game crash--you don't have any of those problems on the 360 or PS3.

So we try as much as we can for account for everything that we can account for, but the killer is all the variables you have no control over. I don't even know if I have the right drivers for anything on my home PC. It's something that you have to spend a bit more effort as a consumer.

Shack: Would you say the PC platform is something you plan on supporting in the long run?

Pete Hines: I think we are. We've been a PC developer for 20 some years now, more than most of the folks that are still around in this industry. That's where we got our start from, and we still think there's a market for it.

We try and take a global view. So while here in the US the consoles definitely do really, really well, globally there are still a lot of places where people still like and enjoy PC games.
There's more, so head on over and read the rest!
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