Traversing the landscape that the team at Bethesda has manufactured for us is like trying to find Hansel and Gretel in an ocean of breadcrumbs. Just when you think you’re headed in the right direction, just when you’ve promised to yourself that you’re going to head straight to your next objective, some group of raiders (or mole rats, or super mutants) crosses your path and the next thing you know you’re a good 20 kilometers from your intended destination.For those who braved the spolier parts, it looks like we now know how to get one of the game's perks...

But by far the most structured bit of my wandering was at a town northeast of Vault 101. Upon entering the city limits I found two peculiar figures arguing with one another. One was dressed in an ant suit, flanked by several giant ants, and called herself the AntAgonizer. The other wore a bucket on his head and some metal armor, had several protectron robots at his side, and referred to himself as the Mechanist. After a brief exchange of bitter words, the two flung their minions into battle, and I learned that robots with lasers are pretty good at wiping out giant ants. After the skirmish, the two characters took off.
I was able to take advantage of my character's shady skills as an amateur thief and pick the locks of some chests and safes. Picking locks does take a bit of time to get used to, as you have to manipulate a bobby pin with the left analog stick while applying a gentle amount of force to the lock via a screwdriver from the right analog stick. Too much force and you can either snap the bobby pin into the lock, requiring you to start over, or potentially break the lock, forever entombing the items within.If you've been following all the four hour previews, you can tell that there are a lot of different ways to explore the game world. No two previews have been the same!
Like in Oblivion, you can’t fast travel to a place unless it’s on your map or you’ve already been there once (which, duh, puts it on your map). Unlike Oblivion, the trek across the barren lands of what used to be Earth is visually upsetting and incredibly complicated. Everything is dry, dead, and completely destroyed. You take damage swimming across rivers; they’re irradiated. And you can’t pass within miles of most structures because there are likely people in them who will shoot at you.If you feel like spoiling some parts of the game for yourself, this lengthy preview also contains some side-quest spoilers towards the end that sound quite interesting. So what do you think; does the preview make the game sound like a balance between Oblivion and Fallout? Or should people avoid using Oblivion to judge the game? Leave your comments!
On my hunt for the Family, I ran into a handful of different places of interest. Remember how Oblivion featured dozens and dozens of...two different locations? There were Elven ruins, and there were caves. Ad nauseam. From what I saw so far, Fallout 3 seems to offer a whole lot more diversity in the interior areas you'll encounter. There was a bombed out old drive-in movie theater, a subterrannean industrial complex being used as a hideout by some raiders, an abandoned transit station with a boobytrapped subway tunnel, an old supermarket... Just like the wide range of NPCs, it seemed like every place I found on the map had a different appearance and character to it. (Also, just like in Oblivion, you can fast-travel to any place you've been before just by selecting it on the map.)Sounds like the wide variety of locations and NPCs is going to help give Fallout 3 quite a bit of character. The preview also gives an interesting account of taking down an opponent via VATS, so it is certainly worth a read.
Bethesda still isn’t saying what the content will be. But they at least offered Multiplayer a size estimate. It will be bigger than Bethesda’s infamous horse armor download for “Oblivion,” the studio’s product manager, Pete Hines, laughed. How much bigger? Hines pointed towards the “Knights of the Nine” content for “Oblivion” as a base of comparison for “Fallout 3″ content. It just won’t be as substantial as full-fledged expansion pack, as “Shivering Isles” was, he explained.For those who may not be familar with Oblivion's DLC, Knights of the Nine was a fairly large addition which attached several new questions, locations, items, factions, and people to the game. It retailed for 800 points on Xbox Live, and for $9.99 on the PC through digital distribution.
My next Mole Rat encounter went quite a bit better, because I took the time to put V.A.T.S. (Vault-tec Assisted Targeting System) into play. This time, as soon as the beast was in range, I hit the button to pause the action and bring up a display of the adversary’s key body parts along with percentages to hit with a shot. Obviously, the farther away you are, the lower the percentages, and the more clearly the part is exposed, the higher the percentage. Also, as with all “dice rolls” like this, there is a chance for a critical hit, which delivers more damage on the enemy.If you're interested in quests and how the game mechanics work, be sure to check out this preview!
On my way there, I stumbled upon an old train yard and ran into a group of mutated radiation victims called ghouls, people with horrifying scars and mutations that make them look more like zombies than people. Apparently they've got quite the complex, because they were trying to make me feel bad about my looks (calling me "Smooth Skin") and guilt-tripping me for being in a rush to get to Minefield. No matter how polite I was, these guys just wouldn't let me off without some snide comment. "Oh, thanks for not killing us hideous monsters. You're sooo kind." Jerks.Be sure to check out the entire play log, as it is pretty amusing and gives a glimpse into just what you can do in the world of Fallout 3. I'm looking forward to reading more hands-on impressions!
11:38am: Tenpenny Tower, my quest's destination, is sort of a gated community for the wealthy, or for what passes as wealthy in the wasteland. From the moment of your arrival, Bethesda sets up a class-war plotline, with so-called "ghouls" -- people physically deformed by radiation exposure -- turned away at the gates. Being the evil, soon-to-be mass murderer I am, they buzz me in right away. Heavily armed guards have the building on lockdown, but inside, the residents of Tenpenny Tower are engaged in breezy conversations about food and leisure. The building looks like a Central Park luxury high-rise that hasn't seen a maintenance man in 50 years.If you read the full preview, it is clear that Fallout 3 has a ton to do and should keep any gamer busy for dozens and dozens of hours.
XE: What kind of downloadable content can we expect?Be sure to read the full interview for answers to many other burning questions, and it covers some touchy topics such as the fine balance between pleasing fans of Fallout 1 and 2 while trying to create your own game and experience at the same time.
Pete Hines: We're planning on doing a substantial amount of DLC for 360 and Windows.
Read the Rest...When Bethesda released its teaser trailer for Fallout 3, the ominous "Fall 2008" during the end sequence seemed like an eternity. The publisher/developer made good on its promise, though; we're four weeks away from Fallout 3's release. We sent two editors, Miguel Lopez, a long-time Fallout fan, and Sterling McGarvey, who normally doesn't play RPGs, to test-drive four hours of post-apocalyptic madness for the first time on PC and PlayStation 3. Instead of digging through the Wasteland's radioactive sludge nitpicking every little detail, here we'll try to give you an overall idea of what works well and what we hope will get changed before Bethesda releases the final game in late October.
Shack: So what about Steam? Are you guys thinking about getting Fallout 3 on there?There's more, so head on over and read the rest!
Pete Hines: We're thinking about a lot of stuff. I don't actually know if any of that is set in stone yet, but hopefully there will be multiple digital distribution options for folks that want to go that route.
Shack: Did you put a lot of work into optimizing the PC version, and accounting for people with older machines?
Pete Hines: Yeah, we've been working with folks like Nvidia and having them do compat testing and optimization stuff, and looking at how the game plays on Nvidia cards. We've been doing some stuff with Alienware, specifically testing on different configurations of their machines. So we are trying to do our due diligence on the PC and make sure it runs as advertising.
But the problem on the PC, it's just not--you have a 360, you have the same thing that everyone else has. When you talk about a PC, how much RAM you have, do you have the right video card driver, the right sound card drivers, are you running all kinds of applications in the background that are eating up memory or trying to interrupt the process of the game and makes the game crash--you don't have any of those problems on the 360 or PS3.
So we try as much as we can for account for everything that we can account for, but the killer is all the variables you have no control over. I don't even know if I have the right drivers for anything on my home PC. It's something that you have to spend a bit more effort as a consumer.
Shack: Would you say the PC platform is something you plan on supporting in the long run?
Pete Hines: I think we are. We've been a PC developer for 20 some years now, more than most of the folks that are still around in this industry. That's where we got our start from, and we still think there's a market for it.
We try and take a global view. So while here in the US the consoles definitely do really, really well, globally there are still a lot of places where people still like and enjoy PC games.
|
Fallout 3 at IGN
Fallout 3 at GameSpy
Fallout 3 - PAX 08 FUL... at FilePlanet
Fallout 3 Downloads at FilePlanet
Fallout 3 at GameStats
Fallout 3 at AskMen
|