An evil purple putridosity called Zantar has kidnapped Garth. Guide Wayne Campbell as he tries to rescue his sidekick. Luckily, he's armed with a guitar and the power to Schwing that will help him defeat the enemies inhabiting Kramer's Music Store, Stan Mikita's Donut Shop, the Gasworks nightclub, and suburbia. In each location, the assailants include monster bagpipes, accordions, coffee cups, disco ball, and headbangers. Once you start on the adventure in WAYNE'S WORLD, you won't want to quit because it's party time. Excellent!
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