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Fury Peek #3
A detailed look at ladder calculations plus related thoughts on cheating, griefing and fun in Auran's upcoming game

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The Agency Interview
We get cleared to ask about Sony's secret agency-themed game
Fury Peek #2
The skill rating system in Auran's online combat RPG
Upshift StrikeRacer Diary #2
The community aspects in the online vehicular combat game
Record of Lunia War Diary #2
The challenges allm's programming team faced and overcame
Jonric's Blog
Three developers on lessons learned from World of Warcraft
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The Agency Interview
We get cleared to ask about Sony's secret agency-themed game
Fury Peek #2
The skill rating system in Auran's online combat RPG
Upshift StrikeRacer Diary #2
The community aspects in the online vehicular combat game
Record of Lunia War Diary #2
The challenges allm's programming team faced and overcame
Jonric's Blog
Three developers on lessons learned from World of Warcraft

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Most recent features Mon. 10:00am EDT
King's Bounty: The Legend Interview - Part 1
Katauri's combination of role-playing, strategy and adventure elements within the revival of a venerable property
Includes three exclusive 1280x960 screenshots

Fury Peek #3
A detailed look at ladder calculations plus related thoughts on cheating, griefing and fun in Auran's upcoming game

Jonric's Blog
Sept 24 - Three developers on lessons learned from World of Warcraft

Recent Blogs
Jonric's Blog
Sept 20 - Areae reveals Metaplace virtual worlds platform for all

Fury Team Blog
Sept 18 - Fury Stats - Overview (1/5)

Jonric's Blog
Sept 18 - Ubisoft opens a studio in China to make online games

Coming Soon
Fiesta Interview
Now in open beta, a light-hearte persistent state world fromdeveloper OnsOn Soft and regional distributor Outspark

Project Torque Interview
Now in beta, European developer Invictus' massively multiplayer online racing game with highly customizable cars

Disciples III: Renaissance Interview
Developer .dat's renewal of the popular strategy series with RPG elements set in the fantasy world of Nevandaar

Shot Online Interview
OnNet's massively multiplayer endeavor combining golf with community and RPG-like character building elements

Record of Lunia War Diary #3
Three members of allm's graphics team serve up their perspective on the making of the arcade action online game
King's Bounty: The Legend Interview - Part 1
Katauri's combination of role-playing, strategy and adventure elements within the revival of a venerable property
Fury Peek #3
A detailed look at ladder calculations plus related thoughts on cheating, griefing and fun in Auran's upcoming game
The Agency Interview
We get clearance to ask about Sony's secret agency-themed title in a near future filled with international intrigue
Fury Peek #2
Auran's David Howell serves up an in-depth commentary on the skill rating system in his team's online combat RPG
Upshift StrikeRacer Diary #2
A look at the vital club-based community aspects in the online vehicular combat game from NChannel and Gala-Net
Record of Lunia War Diary #2
The challenges allm's programming team faced and overcame with the help of soju, a popular Korean adult beverage
The Tale of Etrom - The Astral Essence
P.M. Studios' Fabio Belsanti relates the inside story of his independent team and its techno-fantasy action RPG
Silkroad Online Media #1
Joymax shows us the most recent limited time premium item offered to players of its quasi-historical online world
Upshift StrikeRacer Diary #1
Launched last week, western publisher Gala-Net's version of NChannel's free to play online combat racing title
Gods & Heroes: Rome Rising Media #13
A formidable character carrying an equally imposing weapon as Perpetual serves up another image from its game
World in Conflict Interview - Part 2
Units, roles, the combat system, multiplayer, technology et al to finish our query session on Massive's strategy game
Richard Garriott's Tabula Rasa Art Interview
NCsoft's Victor Meinert and John Mueller help us look into the visual aspects of their massively multiplayer game
Record of Lunia War Diary #1
Developer allm Corp. serves up an insightful look at the making of its arcade action massively multiplayer offering
World in Conflict Interview - Part 1
Almost ready to ship, Massive Entertainment's story-driven real-time strategy title set during the Cold War era
Age of Armor Interview
SnailGame's massively multiplayer title founded on the concept of building up transformable protective coverings
Gods & Heroes: Rome Rising Media #12
Another quick foretaste of the graphical quality and style we can expect in Perpetual's intriguing online offering
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King's Bounty: The Legend Interview - Part 1
Katauri's combination of role-playing, strategy and adventure elements within the revival of a venerable property
Fury Peek #3
A detailed look at ladder calculations plus related thoughts on cheating, griefing and fun in Auran's upcoming game
The Agency Interview
We get clearance to ask about Sony's secret agency-themed title in a near future filled with international intrigue
Fury Peek #2
Auran's David Howell serves up an in-depth commentary on the skill rating system in his team's online combat RPG
Upshift StrikeRacer Diary #2
A look at the vital club-based community aspects in the online vehicular combat game from NChannel and Gala-Net
Record of Lunia War Diary #2
The challenges allm's programming team faced and overcame with the help of soju, a popular Korean adult beverage
The Tale of Etrom - The Astral Essence
P.M. Studios' Fabio Belsanti relates the inside story of his independent team and its techno-fantasy action RPG
Silkroad Online Media #1
Joymax shows us the most recent limited time premium item offered to players of its quasi-historical online world
Upshift StrikeRacer Diary #1
Launched last week, western publisher Gala-Net's version of NChannel's free to play online combat racing title
Gods & Heroes: Rome Rising Media #13
A formidable character carrying an equally imposing weapon as Perpetual serves up another image from its game
World in Conflict Interview - Part 2
Units, roles, the combat system, multiplayer, technology et al to finish our query session on Massive's strategy game
Richard Garriott's Tabula Rasa Art Interview
NCsoft's Victor Meinert and John Mueller help us look into the visual aspects of their massively multiplayer game
Record of Lunia War Diary #1
Developer allm Corp. serves up an insightful look at the making of its arcade action massively multiplayer offering
World in Conflict Interview - Part 1
Almost ready to ship, Massive Entertainment's story-driven real-time strategy title set during the Cold War era
Age of Armor Interview
SnailGame's massively multiplayer title founded on the concept of building up transformable protective coverings
Gods & Heroes: Rome Rising Media #12
Another quick foretaste of the graphical quality and style we can expect in Perpetual's intriguing online offering
Matt Firor Online Worlds Interview
We discuss the past, present and future of the category with the recently named head of Zenimax Online Studios
Stargate Worlds Media #1
Glimpses of the Tollan homeworld as it will appear in Cheyenne Mountain's upcoming massively multiplayer title
Online Worlds Roundtable #15 - Part 3
We wrap up an extremely interesting and highly edifying discussion about the overall massively multiplayer space
Online Worlds Roundtable #15 - Part 2
More developer and publisher representatives' varied opinions on the current status of the genre around the worldhe genre around the world
Fury Media #1
Examples of the graphics we'll see in Auran's online game with persistent characters fighting for their home servers
Online Worlds Roundtable #15 - Part 1
An international panel of experts talks about paying attention to global markets and trends within the category
Gods & Heroes: Rome Rising Media #11
In this week's visual from the Perpetual team, we see a tranquil scene with boats, palm trees et al reflected in a river
Games Convention 2007 Report
Our impressions of the enormous trade and consumer event that took place in the German city of Leipzig last week
The Witcher Peek #16
The protagonist in CD Projekt's game is a complex character in a world where right and wrong aren't always clear
Avencast: Rise of the Mage Peek #2
The demon lord Morgath, his vicious forces and other enemies we'll have to vanquish in ClockStone's action RPG
.hack//G.U. Vol. 3: Redemption Interview
Set inside a massively multiplayer online game, CyberConnect 2's intriguing RPG shipping soon for the PS2 console
Zu Online Media #9
More visuals from Onwind Digital's persistent state world, which continues to progress toward launch in the west
The Lord of the Rings Online: Shadows of Angmar Q&A; #1
We're given the chance to query Turbine about the hit title's appeal, its updates, storytelling, monster play and more
Gods & Heroes: Rome Rising Media #10
An area with volcanic vents provides the setting for our most recent image from Perpetual's persistent state world
Gods & Heroes: Rome Rising Peek #8
A trio of NPC companions that might fit nicely within your squad should you choose to adventure as a Gladiator
Fury Peek #1
Auran expounds on the social elements we'll find in its unconventional combat-focused massively multiplayer game
Sacred 2 - Fallen Angel Media #2
A double handful of eye-catching images from Ascaron's upcoming title featuring six diverse playable characters
Project RPB Interview
Piranha Bytes' Michael Hoge gives us the scoop on his team's next fantasy RPG, which was announced earlier today
Fantasy Wars Media #1
Ino-co's tactical strategy title with RPG elements plus Orc, Elf and Human campaigns all connected by the story
Gods & Heroes: Rome Rising Peek #7
We continue our video series with Perpetual Design Director Stieg Hedlund telling us about the Mystic caster class
Empire of Sports Media #1
The atypical massively multiplayer project publisher Infront and developer F4 are aiming to launch later this year
Zu Online Media #8
The latest segment in our screenshot series serves up an all-new quartet of scenes from the colorful oriental project
Developers at Games Convention 2007 - Part 3
With the conference portion of the enormous event under way since yesterday, a final batch of personal perspectives
Gods & Heroes: Rome Rising Media #9
As we revisit Perpetual's game for a new glimpse, we find out what it really means to be hot under the collar

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Complete Winners List
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The Tale of Etrom - The Astral Essence
The inside story of P.M. Studios' techno-fantasy action RPG

Silkroad Online Media #1
Joymax shows us its latest limited time premium item

Upshift StrikeRacer Diary #1
Gala-Net's western version of NChannel's online combat racer

Gods & Heroes: Rome Rising Media #13
A formidable character carrying an equally imposing weapon

World in Conflict Interview - Part 2
Units, combat, multiplayer et al in Massive's strategy game

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Unreal Tournament 2004 Demo
We don't even have to tell you how fun this is.

Battlefield 1942: Desert Combat v0.7
New weapons, better game play balance, and so much more.

Far Cry Single Player Demo
It's beautiful. It's intense. It's a must-grab.

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