close
The Wayback Machine - https://web.archive.org/web/20070211184249/http://ve3d.ign.com:80/#763039
header BERJAYA
The Web   VE3D.com   
BERJAYA
BERJAYA BERJAYA BERJAYA BERJAYA
BERJAYA
BERJAYA
BERJAYA BERJAYA BERJAYA
BERJAYA BERJAYA BERJAYA
BERJAYA BERJAYA BERJAYA
BERJAYA BERJAYA BERJAYA
BERJAYA BERJAYA BERJAYA
BERJAYA BERJAYA BERJAYA
BERJAYA

BERJAYA
BERJAYA BERJAYA Games BERJAYA
BERJAYA BERJAYA Cheats BERJAYA
BERJAYA BERJAYA Entertainment BERJAYA
BERJAYA BERJAYA Reviews BERJAYA
BERJAYA BERJAYA Previews BERJAYA
BERJAYA BERJAYA News BERJAYA
BERJAYA BERJAYA Game Help BERJAYA
BERJAYA BERJAYA New Media BERJAYA
BERJAYA BERJAYA Buy Games BERJAYA
BERJAYA

BERJAYA
BERJAYA BERJAYA Camelot BERJAYA
BERJAYA BERJAYA City of Villains BERJAYA
BERJAYA BERJAYA D&D; Online BERJAYA
BERJAYA BERJAYA Guild Wars BERJAYA
BERJAYA BERJAYA Middle Earth BERJAYA
BERJAYA BERJAYA Neverwinter Nights BERJAYA
BERJAYA BERJAYA Titan Quest BERJAYA
BERJAYA BERJAYA RPG Vault BERJAYA
BERJAYA BERJAYA World of Warcraft BERJAYA
BERJAYA BERJAYA Vault Hub BERJAYA
BERJAYA BERJAYA Vault Wiki BERJAYA
BERJAYA

BERJAYA
BERJAYA BERJAYA GameSpy Arena (Battlefield 2) BERJAYA
BERJAYA


 

BERJAYA
BERJAYA BERJAYA
BERJAYA

BERJAYA

BERJAYA Burrows Talks Transformers
Traveller's Tales producer answers questions in a quick Q&A.;

DICE 2007: Will Wright on Designing Spore
Maxis co-founder introduces part of the Spore design team and shows off more on the various editors in the game.

BERJAYA
BERJAYA BERJAYA
- Chris Taylor Inspires Industry Change
- Quake Wars Preview
- Top 10 Played Xbox Live! Games
- Mass Effect Interview
- How D&D; Shaped Games Today
- Command & Conquer 3 Interview
- Age of Conan Update
- CliffyB Interview
- Star Trek Legacy Patch
- S.T.A.L.K.E.R. Q&A;
 
Hottopics_top
- Generation XP: Top 20 Games of the... (96)
- Poll: Are you upgrading to Vista this... (77)
- HL2: Episode 2 Pushed Back To Winter (72)
- World's Smallest Duke Nukem Forever... (65)
- Games For Windows Screenshots (56)
- European Playstation 3 Launch Details (56)
- Ghost Recon Advanced Warfighter 2 Demo... (44)
- Supreme Commander Demo Released (43)
- Unreal Tournament 3 Replaces UT 2007 (34)
- Audio in Vista is the Suck (34)
BERJAYA
BERJAYA

BERJAYA Saturday , February 10, 2007 BERJAYA
BERJAYA
BERJAYA Chris Taylor Inspires Industry Change 05:27 pm - Robert 'Apache' Howarth - Games: Real-Time Strategy BERJAYA (21 comments)
Gas Powered Games' Chris Taylor gave a couple of stirring addresses at DICE. Next-Gen has some tid-bits from them. One of the messages he tried to pass along is that you don't have to run a sweatshop to develop games, the other is to put art before money.
He elaborated on how he has come full circle with his motivations to create games. Taylor said that at first, he would make games for nothing, just because it was what he loved. He said that he then fell into a trap where he was becoming overly concerned about money—a pitfall for any creative type.

"I started off with a genuine desire to make great games," he said. "I didn't care about what kind of money I got. … Do you know how many people I run into [in this industry] who only care about the money?" he asked.

"Let's get back to the love of the art. Let's love our customers, families, ourselves. … Take care of yourself," he implored.

Quake Wars Preview 05:14 pm - Robert 'Apache' Howarth - Games: Action BERJAYA (7 comments)
1Up posted a preview of Quake Wars after getting a little hands-on trigger time.

Three things stick out. 1) It's difficult to determine when you're in danger, as well as who, in a world of 1,000 possible deaths, is pulling the trigger. (If all goes well, we won't need to scan onscreen text to work out what ought to be obvious.) 2) Air power isn't powerful--SAM silos and fire-and-forget infantry rockets strip the skill from the kill. 3) It's a bird, it's a plane, it's sprinting faster than a speeding locomotive in a Battlefield-sized shooter! Some "va-room" is good for the game-- breaking the sound barrier, not so much.

Top 10 Played Xbox Live! Games 05:07 pm - Robert 'Apache' Howarth - Consoles: Xbox 360 BERJAYA (9 comments)
Major Nelson posted the top-10 most played games on Xbox Live! for the week:

Xbox 360 Top Live Titles (UU's)
1 Gears of War
2 Tom Clancy's Rainbow Six Vegas
3 Crackdown (Demo)
4 GRAW 2 (Demo)
5 Call Of Duty 3
6 Madden NFL 07
7 Lost Planet
8 NBA STREET (Demo)
9 Oblivion
10 GRAW
I'm surprised to see Lost Planet so low on the list.

Mass Effect Interview 04:54 pm - Robert 'Apache' Howarth - Consoles: Xbox 360 BERJAYA (9 comments)
TeamXbox has a nice interview with Dr. Ray from BioWare about its upcoming RPG, Mass Effect.

So how's Mass Effect coming along? What's the status of the game?

Ray Muzyka: It's going really well. We haven't announced a final release date for it yet, but the team's entering the final push. We've got a great team, they're working really hard. There are 120 or 130 people working on it right now, and they're working really hard on it. They're committed, they're passionate, they're hard working. It's an honor to work with them, they're doing some great stuff. I just saw a video today of some of the near final levels and some of the gameplay stuff that we had recorded, that you guys will probably see. Hopefully we'll show some of that very soon to you guys. It's looking absolutely stunning, it's the best stuff we've ever done at BioWare. I can say that with complete confidence. I think that it's potentially the best game we've ever done. It's an amazing game. It's got exploration of all of these uncharted worlds, it's got beautiful, beautiful characters. I think the way we're doing dialogue and story is really accessible, and yet the depth is there, too.

So, it's got tremendous depth in terms of the way the progression systems work, and customization, it flows naturally from dialogue to story to exploration to combat, back and forth. And I think it's very fluid, very accessible in real time. But it's going really well, we're in the final push.

How D&D; Shaped Games Today 04:48 pm - Robert 'Apache' Howarth - Games: Role-Playing BERJAYA (0 comments)
The chaps at Computer & Video Games reflect back at how How Dungeon & Dragons shaped the modern videogame. Thanks Slashdot. Included, are quotes from inspired developers.

The first edition of their game was released as a box-set in 1974, with extra scenarios and campaigns appearing articles in fan-magazines. By 1977, the game was popular enough for two editions to exist: the basic system and Advanced Dungeons & Dragons. Its rise mirrored that of early home computers: dice would sit alongside Apple II in teenage boys' bedrooms. It was inevitable that the two would eventually merge. Could you teach a computer to run a D&D; campaign?

"At the time it was kind of the 'killer app' of games-for-teenagers," explains Brian Reynolds, the strategic mastermind of Alpha Centauri, Rise Nations and Rise of Legends. "Back in those days I'd say the holy grail of teenager boys learning how to program was to figure out how to 'make the computer play D&D;'. Because if we could do that, what else would we ever need?

Command & Conquer 3 Interview 04:45 pm - Robert 'Apache' Howarth - Games: Real-Time Strategy BERJAYA (1 comment)
Firing Squad shot up an interview with EA's Mike Verdu and Michael Glosecki about Command & Conquer 3:

FiringSquad: What can you tell us about the game's graphical features and are there any plans to release a DirectX10 patch for the game at some point?

Mike Verdu and Michael Glosecki: We're very excited about the improvements we've made in the graphics for Command & Conquer 3 Tiberium Wars. In particular, our graphics engine has specularity for terrain and units, a new shadow system, new water, upgraded lighting, a real-time post FX system that allows us to create a mood and sense of place for each environment, and other major graphics features. We recently implemented a new terrain system that makes the game environments look incredible. We also have a new particle system that lets us create amazing pyrotechnics, smoke and haze on the battlefield, and weather effects. Finally, over the course of the project we have made several efforts in optimization to ensure that the game looks awesome while staying at a high frame rate. All of these improvements apply to both the Xbox 360 version and the PC version. As for DX10, we've thought about releasing a patch but in order to give players some incremental benefit but we really feel developers have to build for DX10 from the ground up.

Age of Conan Update 04:44 pm - Robert 'Apache' Howarth - Games: MMOG BERJAYA (0 comments)
This week's Age of Conan update is a class profile for The Lich:

A Lich is a mage who has moved beyond merely summoning the dead and instead chooses to make the darkest of pacts with the undead. They allow themselves to be one with those who have passed from the mortal realm and can merge their own flesh and blood with that of the dead.

By fusing with the bones of the dead, the Lich gains impressive physical strength and resilience. In this form the Lich prefers to wade into battle and club enemies to death, although retains access to their full array of spells.

CliffyB Interview 04:39 pm - Robert 'Apache' Howarth - Consoles: Xbox 360 BERJAYA (2 comments)
The guys over at Game Informer interviewed Epic's CliffyB at D.I.C.E. after they won a gazillion awards for Gears of War:

Game Informer: How does it feel, coming out of last night?

Cliffy B: If feels amazing. Do you remember when Hillary Swank won her Academy Award for best actress for Boys Don't Cry? I remember seeing it in Vanity Fair or Entertainment Weekly, they had a thing where they showed up in her hotel room and kind of caught her in bed with the afterglow. When I was waking up this morning after receiving this award, it confirmed all of my suspicions about everything we were putting into Gears—from the kind of game it is, the pacing, to the style to making the ultimate assumption about what gamers want and what kind of game we wanted to play. It's an incredible validation.

Star Trek Legacy Patch 04:33 pm - Robert 'Apache' Howarth - Games: Space Shooter BERJAYA (1 comment)
Those are four words I thought I'd never write together... Bethesda and Mad Doc released a patch for Star Trek Legacy which fixes the multiplayer, and takes the edges off some of the single player problems.

Thanks Blue's News.

S.T.A.L.K.E.R. Q&A; 04:30 pm - Robert 'Apache' Howarth - Games: Action BERJAYA (1 comment)
The girls over at the G-Spot interviewed GSC's Project lead Anton Bolshakov about the Smart AI, Advanced Physics, and Multiplayer in S.T.A.L.K.E.R.

GameSpot: Give us an update on the game's development. What aspects of the game is the team working on now?

Anton Bolshakov: We are close to the finish line. The team is preparing the release-candidate version. The feature list is already closed, but we are still correcting some bugs, fine-tuning the balancing, optimizing the game for different PC configurations, and just polishing the game as a whole. So in general, everything is going well and according to plan.

Halo 3 Weekly Update 04:04 pm - Robert 'Apache' Howarth - Consoles: Xbox 360 BERJAYA (1 comment)
It's about time for a new Bungie weekly update. Topics include: steamy sessions with Cortana, a new weapon graphic, multiplayer UI, and annoying people on Live!

Anyone who's played MP on Xbox Live knows the following is true: Teenagers, plus anonymity, plus microphone = idiot. Xbox Live already gives you powerful tools to mute, well, tools on a case by case basis. The "A-Hole Button" in Halo 3 lets you exact instant, silent vengeance. These kind of vocal buttmunches, as it turns out, are exactly as fun to play against as normal people, as long as you can't hear them. So now, you simply press a button (back button, for the moment anyway) and up comes the score list with everyone's tag on it. The right stick lets you highlight the miscreant and you can then instantly mute them for the rest of the game. These morons continue smacktalking anyway because they can't help themselves, but if you don't have to listen to it, you can simply enjoy killing them over and over again, knowing that as their Ritalin wears off and their frustration builds, it's less and less fun for them. Aaaah. So satisfying.

Jade Empire PC Interview 03:58 pm - Robert 'Apache' Howarth - Games: Role-Playing BERJAYA (1 comment)
Shacknews has an interview with BioWare's Diarmid Clarke about the PC version of Jade Empire, which went gold last week with minimal fanfare. Most of the Q&A; is about stuff that you might already be familar with if you played the Xbox version of the game, but they touch upon some differences in the PC port:

Shack: Why wait so long to bring the Xbox classic to the PC?

Diarmid Clarke: Hey, when you're taking the time to upgrade every single texture by hand, right down to the blades of grass (no, seriously), that takes time. And it wasn't just the graphics either. We certainly wanted to inject as many improvements as we possibly could into Jade Empire: Special Edition while still preserving the original epic story, so we listened to feedback from the fans and took the time to make sure we delivered the best PC experience for Jade that we could. We would never release a game until we were absolutely sure it was up to the standards that our fans deserve.

RPG Vault Goodness 03:57 pm - Robert 'Apache' Howarth - Games: Role-Playing BERJAYA (0 comments)

In Other News... 03:28 pm - Robert 'Apache' Howarth - In-House: In Other News... BERJAYA (9 comments)
I think I'm going to put Vista on my notebook (Centrino Duo, 2 gigs ram and X1400). If I like it, I'll slap it on the ole desktop too. Well, my next one at least. The LCD is really nice, so the aero stuff should look snazzy. Hopefully, I can find working drivers!

Today's question:

Anyone else have Vista on their notebook? Thumbs up or down?

BERJAYA
 
 

Sponsored Links BERJAYA
BERJAYA

BERJAYA Friday , February 09, 2007 BERJAYA
BERJAYA
BERJAYA Team Fortress 2 Update 06:12 pm - Robert 'Apache' Howarth - Games: Action BERJAYA (10 comments)
Like, whoa! Valve actually released an update for Team Fortress 2. Plus, a little art too:
Team Fortress 2 is really moving along in development. In fact, things have reached a point where people start getting pretty antsy around the office as we get closer and closer to the 6:00 p.m. playtest session. We will be sharing more information about TF2 over the next couple of months, and we'll make sure to point that out to people here. We've included an illustration of some of the TF2 characters here that is currently being used for the start-up screen for the game.
(Click to Enlarge!)
BERJAYA

Canada Subidizes Ubisoft 02:25 pm - Robert 'Apache' Howarth - Games: General News BERJAYA (31 comments)
Canada has given Ubisoft a $454.1 Million Dollar grant in the form of cash and tax credits which they hope will make Ubisoft Montreal the biggest game development studio in the world. Thanks EA.

"In 1997 Ubisoft made the decision to wager on Quebec's immense creative potential," commented Yves Guillemot, president of Ubisoft.

"Ten years later, the Montreal studio hasbeen the driving force behind the conception and development of legendarybrands, such as Prince of Persia, and the greatly anticipated Assassin's Creed. The Montreal studio was recently ranked fourth development studio in theworld by Game Informer, one of the most influential magazines in the game industry. Today, we are pursuing our strategy centered on innovation byincreasing investments in our creative teams based in Quebec."

"With this announcement, we are one step closer to reaching our goal of making Ubsisoft's Montreal studio the most important center for video gamedevelopment in the world, and especially to reinforce Quebec's position as a reference in the creation of digital entertainment," added Yannis Mallat.

I can see Montreal becoming the game development mecca of the world if they make a habit of doing stuff like this. Especially if Europe gets all crazy with those proposed German anti-gaming laws.

Update: They rewrote most of the story, so now it reads that Ubisoft is investing the money, not Canada.

Vista vs XP with NVIDIA 02:07 pm - Robert 'Apache' Howarth - hardware: General News BERJAYA (11 comments)
Firing Squad looks at how Vista stacks up against XP for Geforce cards and besides posting benchmarks, interviews NVIDIA about it. Here's a fun fact: NVIDIA has spent 350 man-years of development on Windows Vista driver development...

FiringSquad: One of your stated goals is to deliver Windows Vista performance that is comparable to Windows XP in games. Realistically how long do you think it will take to truly accomplish this goal?

Dwight Diercks: Optimizing drivers for any new operating system is a key focus for a core team of software engineers here at NVIDIA. We focused first on implementing the major driver model architectural changes in Windows Vista without focusing solely on performance, and that's why our initial drivers are slower on some applications compared to Windows XP. Now, we are making sure performance optimizations are at the top of our list. We expect to deliver frequent driver updates over the next few months that will show strides in performance for top 3D applications and games.

EVE's Devs and the Friends They Keep 01:46 pm - Robert 'Apache' Howarth - Games: MMOG BERJAYA (15 comments)
Another fine piece of work is up at the Escapist today called EVE's Devs and the Friends They Keep. Anyone who plays EVE is likely to be familiar with a scandal implicating CCP developers cheating in the live game giving blueprints (worth $billions) to the alliance they play in. Long story short, some dude hacked into some private message boards, noticed a little tom-foolery going on, blew the whistle, and chaos ensued.

Now, I have no issues with developers playing their own game. In fact, I encourage it. Developers who cheat in their own game, on the other hand, are pretty pathetic.

BioShock Screenshots 10:05 am - Andrew Burnes - Consoles: Xbox 360 BERJAYA (19 comments)

(Click to Enlarge!)
BERJAYA BERJAYA BERJAYA

Command & Conquer 3 Tiberium Wars Screenshots 09:49 am - Andrew Burnes - Games: Real-Time Strategy BERJAYA (11 comments)

(Click to Enlarge!)
BERJAYA BERJAYA BERJAYA BERJAYA BERJAYA BERJAYA BERJAYA BERJAYA BERJAYA

Hardware & Tech Nuggets 01:45 am - Robert 'Apache' Howarth - hardware: General News BERJAYA (1 comment)
I enjoy reading the [H] Consumer complete system type reviews, so I'm going to start including 'em.

RPG Vault Goodness 01:33 am - Robert 'Apache' Howarth - Games: Role-Playing BERJAYA (0 comments)

Game Reviews 01:14 am - Robert 'Apache' Howarth - Games: General News BERJAYA (0 comments)

In Other News... 12:45 am - Robert 'Apache' Howarth - In-House: In Other News... BERJAYA (36 comments)
I did a little apartment hunting yesterday. One of the perks of living in Arizona is that the cost of living is low. At least compared to California. The rent is about half of what you'd pay in SoCal. Think I found a nice little pad; gonna head down there later today and scope it out.

Today's question is from ayadkh, who asks:

What are the last 5 games you beat?

BERJAYA
 
 

Archives: Current | 02/09/07 | 02/08/07 | 02/07/07 | 02/06/07


Send this page to a friend
BERJAYA

IGN.com | GameSpy | Arcade | Arena | TeamXbox | GameStats | Planets | Vaults | VE3D | AskMen.com
CheatsCodesGuides | FilePlanet | 3D Gamers | Direct2Drive | Rotten Tomatoes | GamerMetrics
Copyright 1996-2006, IGN Entertainment, Inc.     About Us | Support | Advertise | Privacy Policy | User Agreement | Subscribe to RSS Feeds

IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.