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The Legend of Zelda: Twilight Princess
FAQ/Walkthrough by TripleJump
Created: December 19th, 2006
Last Updated: February 4th, 2007
Contact: givememoney229@hotmail.com
Copyright (c) 2006-2007 Michael Guidi
The author of this guide puts out some major spoilers in the guide, and is not
responsible for a lost of great gaming experience because of that.
A note: This Walkthrough was written for the Gamecube version of the game. The
Wii version is a flip of the Gamecube version. So all Wii users should do the
opposite of what I say for the horizontal directions (East becomes West, Left
becomes Right and vice versa).
-----------------
TABLE OF CONTENTS
-----------------
I. Introduction
II. Version History
III. Basics
IV. Walkthrough
V. Items/Equipment
VI. Heart Pieces
VII. Golden Bugs
VIII. Poe Souls
IX. Boss Guide
X. Fishing
XI. FAQ
XII. Mini-Games
XIII. Copyright
XIV. Closing
--------------------------------------------------------------------------------
---------------------------------Introduction-----------------------------------
--------------------------------------------------------------------------------
Welcome to the next FAQ installment of TripleJump! This one is one of my
many FAQs in production. (I have like 3 unfinished ones that are halfway done in
my FAQ folder on the computer!) This one is for "Twilight Princess". If you are
like me, you have waited around three years for this godly game to be
released to the public. I had purchased a pre-order around Christmas last year.
I was patient, waiting for the game to be released. It paid off. I received my
game a day or two after the game was released in North America and immediately
enjoyed it.
Twilight Princess brings something new to the series. The Wolf Link. Wow.
This was a great touch. The panting, the sniffing, the growling. It was
wonderful. Link turns into the Wolf when he enters "The Twilight". He then has
to restore the light to the land in order to regain his human form. He
progresses along and learns about some things that are far to great spoilers for
me to disclose to you at the moment ;).
The Graphics of this game for a GameCube game are incredible. It was
especially great during the cutscenes, where the graphics were improved. The
only thing it was missing was Voice Acting. You know what? It doesn't need it.
That would only end up making the game feel like it was a rip off of some other
game, and not a true Zelda game.
THE MANUAL'S STORY:
Deep in the southernmost region of the kingdom of Hyrule lies a village by
the name of Ordon. Cradled in the scenic beauty of pristine farmland, the
villagers of Ordon make a living by raising livestock. Among the villagers
is a boy known as the most skillful rider in all the land. A boy who, it is
expected, will one day take over the responsibility of leading Ordon as the
village chief. His name is Link.
Trusted and liked by all the villagers, Link is especially loved by the
other children of Ordon, among whom he holds unofficial status as the leader
of the pack. Link spends his days as a ranch hand and learns the ways of the
sword from the village's lone swordsman, Rusl, in his spare time. He often
displays his newly honed skills to the village youths, which makes him even
more popular.
One day Link is showing off his swordsmanship as usual, when a monkey
appears. "Hey! That's the monkey that's been causing trouble all over the
village! Let's get him," cry the children. They run after the monkey into
the forest. Link rushes into the heart of the woods after them and is
shocked to find that the dark thickets are teeming with countless monsters.
After fighting his way through their ranks, Link rescues the child and the
monkey from the cage where they are held captive. Until now, the forest had
always been a safe place.
The next day, after much encouragement by Rusl, Link prepares to set out and
deliver the village's tribute to Hyrule Castle. Having never visited the
castle before, Link is in high spirits as he prepares for his journey, but
when his childhood friend Ilia notices a wound on Epona's haunch, she gives
Link an earful for being so careless with his horse. In a huff, Ilia leads
Epona away.
Link tracks down Epona and Ilia at the mystical spring nearby and attempts
to apologize for injuring Epona. But no matter how many times he says he's
sorry, Ilia simply refuses to forgive Link. Then Colin, a young boy from the
village who idolizes Link, steps forward to mediate the situation. Thanks to
Colin's explanation, Link is finally able to get Ilia to drop her guard and
talk with him. Having warmed back up, Ilia tells Link, "Come back safely,
and don't do anything reckless!" Just then, A monster astride a huge boar
comes crashing out of the forest. The fearsome monster and it's mount break
through the gate to the spring and attack the youths.
Caught off guard by the sudden assault, Link is helpless to stop the monster
from delivering a blow that renders him unconscious. Through the fog of his
half-conscious mind, Link watches Colin and Ilia get swept off by the
monster..
Enjoy my FAQ, and feel free to email me with a question.
--------------------------------------------------------------------------------
------------------------------Version History-----------------------------------
--------------------------------------------------------------------------------
February 3rd/4th, 2007
The FAQ is now at the Goron Mines. I had to record myself playing, take notes,
and type the notes out in paragraph form. A lot of work.
January 30th, 2007
The FAQ was rejected. I converted it to about 80% Forest Temple done and added
the stuff gained in the Walkthrough to the sections with Heart Pieces, Equipment
etc.
January 11th, 2007
Submitted FAQ. Largely incomplete, I don't have access to my GC for probably a
while, so don't expect it to be updated much in the next little while.
--------------------------------------------------------------------------------
-----------------------------------Basics---------------------------------------
--------------------------------------------------------------------------------
--------
CONTROLS
--------
LINK
A - Action Button/Roll
B - Use Sword (When Obtained)
X - Use Equipped Item
Y - Use Equipped Item
Z - Talk to Midna
L - Target/Bring Up Shield
R - Special Functions
Start - Bring up Menu
C-Stick - Change Camera Angles
D-Pad - Bring up Map/Inventory
WOLF LINK
A - Dash/Actions
B - Attack
X - Toggle Senses
Y - Dig
Z - Talk to Midna
L - Target
R - Special Functions
Start - Bring Up Menu
C-Stick - Change Camera Angle
D-Pad - Bring Up Map/Inventory
EPONA
A - Speed Up/Mount/Dismount
B - Use Sword (When Obtained)
X - Use Equipped Item
Y - Use Equipped Item
Z - Talk to Midna
L - Target
R - Duck
Start - Bring up Menu
C-Stick - Change Camera Angles
D-Pad - Bring up Map/Inventory
ADVANCED
Rotate Control Stick + B - Quick Spin Attack
L + B - Vertical Slash
L + A(With Sword out) - Jump Attack
B (Hold) - Spin Attack
R + A on Epona - Backflip Dismount
------------
COMBAT GUIDE
------------
The first thing you have to learn to avoid problems in combat is this: If
you cannot get hit, you cannot die. So this leaves us with a few options.
Shield: The easiest way to not get hit. Doesn't always work.
Dodge: A slightly harder way, but can be limited depending on your space and
how the camera works.
Parry: Use a special move you unlock.
If there is an enemy that shoots fire arrows at you (such as the goblins in
the Goron Mines), you don't want to parry. As it can easily hit you still. This
leaves you with the option to Shield or Dodge. If there is not very much room to
dodge, you should shield. Choose the easiest, yet most effective option
always. Dodging attacks should mostly be used on enemies such as the Dodongo
like lizards in the mines, where you can backflip or sidestep a breath
attack.
Shielding can be useful in defense and offensive. If you hold Shield,
you can run with it up. This allows you to get in close without damage.
Shielding at the start isn't always trustworthy, as if you shield against a
fire attack at the start, it burns up. A better shield that you gain later will
solve this problem.
Dodging is probably the most important to learn in the long run.You cannot
always use the shield. Now that means that you have to use
Parry or Dodge. Parrying isn't always the best. So try to dodge the attack.
To dodge, wait for an enemy to wind up for an attack. If the attack is fast,
you should try and do a quick sidestep or two. If it will take them a second
or two, backflip. If you lose sight of an enemy, which sometimes happens, as
your Targeting can be messed up, do some rolls away from the enemy, then turn
and face. Dodging is the only way to escape explosions as well.
Parrying is easier to use if you have a jump attack. An enemy can wind up
for an attack, then you quickly jump at them, doing double damage and stopping
the attack.
Battles should try to be avoided as much as possible by standing from afar and
blasting with a weapon. An example of this is in the Goron Mines. You can hit
the enemies hanging on the ceiling with the Bow to rid you of them. Spin attacks
are only reccomended on enemies like the mini-boss of the Lakebed Temple.
Where it releases a ton of enemies. Try to avoid using them if you can, they are
slow to charge up.
Try to carry Bottled Fairies with you as much as possible. On my 3 day run
of Ocarina of Time, I did not fall once thanks to this. the more healing items
you get, the better. Fairies are the best because you won't waste them. As soon
as you die, they heal you. So you don't have to worry about using Milk or
potions.
On the offense, you should always try to attack quickly, then either link it
to another attack, or run like hell. If an enemy begins to recover, you
might not be able to hit him. So run. If an enemy is up and taking damage, keep
up the onslaught.
That reminds me, always aim for an enemy's weak point. If they have any.
Don't bother beating the shielded bug if it's only to delay it! Dodge and attack
from the back.
Weapon choice should be obvious. Try and use the sword as much as possible to
save ammo, but that doesn't mean you shouldn't use the Bow and Slingshot!
Try switching up items to get a jump on the enemy and more.
Finally, use your common sense. If you think about what you are going to do
before you do it, then it will work better.
--------------------------------------------------------------------------------
----------------------------------Walkthrough-----------------------------------
--------------------------------------------------------------------------------
=========================
ORDON VILLAGE/ORDON RANCH
=========================
You begin at Link's House. Fado comes over and asks you to help herd his goats.
Talk to him. He asks you to get Epona. Go left facing your house and down the
path. You are in a new area. Follow the road forward and turn left at the Creek
area to find Epona and Ilia. She asks you to play the song on the Grass. Pick up
the grass and blow on it. It makes Epona's Song. Oh the nostalgia! Epona follows
you. Now ride her back to Link's House, then exit through the other opening to
get to town.
In the town, head across the bridge and up the opening that goes uphill to the
top right of the map. This leads you to Ordon Ranch. Go forward on Epona and
talk to Fado, who is on the field I believe. You have to ride around the area
and herd the goats into the barn. Get near a goat, and get on a side of them so
that you angle them towards the barn. Whoop. This will make them run faster.
Get all ten goats into the barn to finish the chore. Fado will now place up some
fences for you to practice jumping on with Epona. After you finish practicing to
your heart's content, jump over the last gate and exit to the village.
You now start on the next day. You have a day off! You start inside his house
when some chiddlers call up to you to play. Come down and go outside. Go talk
to your posse and learn that a new Slingshot just came out in the shop. Go to
the village. Let's check out that new Slingshot! Go inside Sera's Sundries to
your left at the start. Talk to Sera. Oh no! She is too depressed that she hurt
her cat's feelings over dinner and it won't come home. Now she won't sell you
anything. She's been hitting the milk a little too hard if you ask me.
Anyway,go outside and head towards the bridge. Talk to Colin's mom here. She is sad
that her cradle is missing. Go over the bridge and talk to Mayor Bo, he is just
outside of the house before the ranch. Out of the blue, a goat comes down the
hill. Get yourself infront of the goat (yes, I know that it seems stupid) and
hold the A button when the button appears onscreen. You plant your feet and
seize the goat's antlers. Dragging it to a stop and throwing it. If you mess up,
talk to the mayor again. He now tells you about those darn monkeys from the
temple that are stealing stuff. Hm, what in the village has gone missing
lately?
Go back over the bridge and find the man that is standing on the platform with
the vines leading up to it. He calls down to you and asks you to Target him and
talk. Do so, then climb the vines up to him. Talk there and he shows you Serra's
cat, and the grass. Get the grass and blow on it to summon a bird down to you.
Release the bird anywhere. Now jump over onto the roof of Sera's Store, then
over to the next platform, then the last one. Grab some grass and summon the
hawk. Aim it at the monkey that is jumping up and down just down the water
stream. The Hawk grabs the cradle from his grasp and gives it to you. Go back
down to land and give it to Colin's Mom. Go up the hill and right to her house
without waiting to get the Fishing Rod.
Go back to where the cat was (on the other side of the children's house) and
cast in the water. To fish, wait until the bobber is set in the water. If it
bobs up and down, hold back on the C-Stick to reel the fish in. once you have
caught two fish, the cat takes one and goes back to Serra's store. Now we have
to find a bunch of Rupees. Start by going up to the First Bird Grass point. Aim
it at the Bee's nest above the house of the person closest to your house. Now
climb up around the house and up the vine. There is a yellow and blue rupee on
the top branches. Run around throwing the pumpkins to produce some green rupees.
Leave the areas and come back to get more each time. Once you have thirty, go
inside Serra's Shop and get the Slingshot. She also gives you a free bottle with
half a jug of milk already in it. We now have what we need, go back to Link's
House.
At Link's house, Rusl, your master, will be there. He says he left you some
stuff in your house. Go over to the Children and talk to them to reveal the fact
that you have the Slingshot. Equip it and aim it at the targets the kid's set up
around your yard. After they are all hit, go back over to the ladder to your
house. Oh no! A nasty Spider is there. Aim and fire with the Slingshot to kill
it. Now climb into your house. Open the chest that is right there. You now have
a wooden sword. Go back outside and talk to those noisy kids that are loitering
on your property. They now want you to give a demonstration with the sword.
Do what the kids want you to do (the small one tells you exactly how to do it).
They will complain about the monkeys, and then chase one of them. Get on Epona
now and go down the road where you went down before to get Epona. Keep going
ahead and go past all the kids, and over the bridge.
===========
FARON WOODS
===========
Turn right at the next spot possible and talk to the man sitting next to the
trailer to get the free Lantern. now that we have it, leave back to the road.
Follow it along until Epona can't go further. Get off and go in on foot. Beating
up the Deku Baba along the way. Move forward until you see a round sort of mini
pillar.
Swing the lantern at it. This lights the path. Put the Lantern away and
go down the path, lighting the torches as you go. You also have to burn away
the cobwebs in your way. Continue out and go down to the dirt area. Keep moving
forwards and kill all Moblins and other enemies in the way. Head to the upper
right tunnel and enter (It's marked on your map with a red circle). Kill the
enemies and open the chest here to get a Small Key. Now whip out your Lantern
and set the torches around you alight with a flame. This makes a chest with a
Piece of Heart appear. Get it. Now leave the tunnel.
Go to the bottom left part of the map (yet again, it is marked with a red circle
and open up the gate with your small key. Go down the cave here. Watch out for
the other enemies here. Up ahead is a store run by a bird. Ignore all the stuff
here and continue on. You will come across a winding path going up. There are
some Moblin Guards and there is a cage with the monkey and the last child here.
Break it open.
=========================
ORDON VILLAGE/ORDON RANCH
=========================
You have to finish up some chores before you can go out to the Castle and bring
the gift to the castle. So pick a piece of grass and call for Epona. Get on top
and talk to Fado. You have a time limit of three minutes to herd the goats. It
shouldn't be a problem anymore, you have experience. Afterwords, ride Epona
down to the village over the fence. You automatically talk to the Mayor. Bo
orders you to take the gift right away, and send you off. Ilia then notices a
wound on Epona and scolds you. She now takes her away. You have to follow her.
Go over the bridge and back to your house. Colin is there. He asks if you can
take him to see Ilia, as the other children are mean to him. Tell him you will.
Go over to the bullies. They only let you pass if you replace Talo's sword, as
he lost it near the Forest Temple. Let him have it. Gee, the only thing that is
bad about that plan is that one day you might get brutally assaulted by
creatures on a boar as they steal your little man and girl, then you get dragged
into a strange realm by a creature and turn into a wolf, then thrown in prison.
Psshaw, like that could ever happen! Go down the road. The path to the spring is
shut off, so head left at the start and crawl in through the small crawlspace.
There is a Yellow Rupee in there. Anyway, you have a long cutscene with Ilia and
Colin. They talk to you, then a giant beast astride a boar will come over and
snatch all of you. Rude little freaks. If you hadn't given up your sword, they
would be dead. Anyway, enjoy prison.
====================
HYRULE CASTLE PRISON
====================
OH MY GOD! YOU ARE LOCKED IN PRISON. On the minor note, you are now a wolf.
Cool. Try to break from the chain for a bit, then you see some girl talk to
you. Mysterious, she gets out, then challenges you to do the same. Destroy the
crate you see near the front of the cell. Now turn on your wolf senses with X
and dig on the shiny spot beneath it. You escape. The girl (Midna) will jump on
your back. Cool. Head over to the cell next to yours and Midna talks about a
chain on the ceiling. Hold L and target it, then press A to bite onto it and
trigger the pull switch. Go in the new passageway. At the end of the passage is
a blob. Turn on the wolf sense to talk to the spirit. It can't see you, but you
can listen to it.
Anyway, go forward down the tunnel, then left and bite the chain that is hanging
from the roof. This opens a small tunnel with a blue rupee in a skull at the
end. Get out, go right and through the open gate here. Bite the chain here to
get a heart. Continue along the path until you come to a three way fork. Head
right at the fork and bite the chain on the right side to flood the area. Turn
around and float over the spikes on the other side.
Go up the path and turn right, Midna leaves here, and challenges you. Turn
around and go to the other end. Bite the chain to drain the area. Go back to
where Midna left you. There is a crawlspace to the right, go through it and turn
left to find Midna. Head up the stairs and try to jump across. Oops, the thing
broke. Go back up and Midna instructs you to use her to jump. Do so, by
targeting her and leaping over. Go up to the slanted pillar thing, target jump
up again. Continue up the stairs, ignoring the first rope (unless you need
hearts.) Defeat the enemy here so you don't fall off.
Now continue up and take the next rope. Go up the stairs at the other side and
target jump up. Kill the enemies at the top and then get on the pile of debris.
Talk to Midna and she challenges you to get out. The camera pans up to the door.
So target jump to the door to go outside.
======================
HYRULE CASTLE ROOFTOPS
======================
Move forwards, then climb the stone ledge. Midna tells you to talk to the spirit
you see. It's another soldier, which she comments on. No it's not the person she
wants to see. Go on the wooden bridge thing and push the block to the ledge,
climb up on the block, then up. Jump down to the stone roof on the other side
and kill the bird. On the map, go up. Ignore this enemy and jump over the gap.
Climb up the ledge and jump again. Climb up to the wood part, and target jump
down to the other roof. Move along it to the other end and enter the building.
===================
HYRULE CASTLE TOWER
===================
Jump down from the windowsill and go upstairs. Enter the door. Move over to the
figure that is cloaked by the window to begin a cutscene. It's none other than
DUN DUN DUN SPOILERS! Princess Zelda! She tells you something important and to
get out of there before the guard comes. Run out and down the stairs, now you
automatically escape. Midna now teleports you to Ordon (at the spring).
=============
ORDON VILLAGE
=============
You arrive in the Spring in the outskirts of the village. Midna requests a sword
and a shield before you brave the unknown. Head towards town. Enemy units are
outside your house. You can defeat or ignore them. Either way, go into the Town.
On the way in, a squirrel calls out to you that you should talk to animals to
learn things. As you enter, a man on top of the vine area prays to the gods. You
ignore him right now, and cross the bridge.
Two men are conversing about the sword and shield. Sneak up until you can listen
with A. If he doesn't reveal the location, sneak in a little more to learn that
the shield is in the house in front of you, and the sword is at Rusl's.
They then spot you and run for it.
Go back to the other side of the bridge and the man on the vine platform calls
an eagle to attack you. Run away from him and around behind Serra's Sundries.
Talk to the cat here to learn that you should scare him. There is a target jump
spot you can use to get onto the roof of Serra's Sundries. Hop over to the man.
He bails out, stopping the assault. Now face the shield house and target jump to
the window.
Inside, jump onto the table and target jump to the shield ledge. Now ram into
the wall twice to knock it down. Get the shield and exit the window on the ledge
you are on now. As you exit, Rusl hears you hit the water. Now go to his house,
avoiding him (not necessary, but helps). Go to the left side of his house and
dig under the house by the wood, use senses for the exact glowing spot to dig
at. After you get in, get the sword at the house and dig out.
Head all the way back to the spring where Epona was taken with Ilia. You are
stopped by a voice. It announces an evil presense. Suddenly, a warp portal
appears in the sky and drops a dark foe. Jump attack him to attach on, mash the
A button to damage. Repeat this to defeat him. A light spirit appears and talks
to you about his brothers and such. Listen to him, then leave and run over the
bridge. At the orange/black area, Midna asks you to confirm your intentions to
leave the area and enter the twilight. Confirm, and you get sucked in.
======================
FARON WOODS (TWILIGHT)
======================
Move forward to encounter another warp trap. Midna deserts you, leaving you
alone. This time, instead of one enemy, there are three. Defeat them the same
way, the third one will revive the other two. Begin to attack, and Midna comes
back. This time, she opens an energy field. Summon the field by holding B, then
move so that all enemies are in the field. Release B to attack them all. When
defeated, you can now continue. Move up to the spring ahead. Walk up to the gold
sphere ahead. check it out to gain the Vessel of Light. You also learn the
location of the insects of light, which stole the tears of light. Notice a light
pattern here?
Anyway, head forward and around the corner. Tune your senses in to see the first
two insects. A quick attack with B will dispatch them. Collect the blue balls of
light that drop. Move forward and head right at the fork. We are at Coro's camp.
Head right and climb the wooden block and look at the window. Talk to Midna to
target jump in. Go down and use your senses. Look at Coro and talk to him. He
exclaims something about bugs. They now crawl into the open. Kill the two to get
rid of them. Get the tears of light. Now listen to him one more time and leave
through the window you came in. Outside, turn around and go to the opposide side
of the house. There is an insect on the wall. Ram the wall to knock it down.
Get the tears after you kill it.
Head back to the fork in the road. Dig under the gate and get the two on the
other side. Enter the tunnel. Go to the other end. You are now in a giant
section of the woods with purple fog in the middle. Don't walk in it. Turn right
and flip your senses on. Kill the two insects and collect the Tears of Light
they drop. Now Target Jump from the log to the other side. Climb the hill and
jump to the center platform with Midna. There are two bugs and a dragonfly with
a tear in each. Kill them to get them.
Now continue forth and jump to the other end. There are two burrowing insects of
light here. Use the senses, and dig them up with Y. Kill them and get the tears.
Head farther north to spring ANOTHER warp trap. Win this one like last time with
the spin attack. Now head all the way to the temple and kill all the bugs (in
the open) along the way. Go up to the temple entrance and turn on the senses to
see the last ones, and a monkey. Kill the bugs to listen to the monkey talk
about the temple. Collect the tears to finish up the tears of light. Now you
automatically return to the spring. The light spirit Faron purifies you, and
leaves you in your green "hero garb". Yay! Now check your rupee count. If you
have 100 or more rupees, skip the paragraph below about Ordon Village. If not,
read the below paragraph.
=============
ORDON VILLAGE
=============
Go into Link's house and climb into his basement. Use the Lantern to see a chest
in the back. Open it for fifty rupees. Go back to Faron Woods. If you don't have
enough rupees, keep gathering them.
===========
FARON WOODS
===========
Go all the way forth to the gate by Coro's camp. Go into the camp and talk to
Coro to get a small key. He also offers to sell you a bottle of lantern oil for
100 rupees. Be sure to buy it. Now go open the gate with the key. Head through
the tunnel. On the other side is the purple fog room. Use your lantern to have
a monkey approach and steal it. Follow him along, he will guide you through the
fog safely, while warding off the fog. There are several enemies on the way
(three). Defeat them to continue. At the other end, the monkey drops the lantern
and runs. Get the lantern. You are safely through, but are out of oil. Refill it
with the bottle (put the bottle and lantern out to X and Y, then use the bottle)
and head forward to the shop the bird owns. Refill the bottle. You can pay if
you want, you just drop the money in the box. If not, you can only ONCE in the
history of the game (including other files) steal the stuff by running. But pay
every other time. Anyway, head up the path to the temple and burn the web with
the lantern. Enter the Temple.
=============
FOREST TEMPLE
=============
As you enter, several Keese will attack you. Defeat them and move onwards. Kill
the Deku Baba that sprouts up to your left, then go up the hill. There is a
Moblin enemy and another Baba here. Defeat them, then break open the monkey
cage. He will gesture to you to follow, as Midna obviously points out. Kill the
Spiders on the vines and climb up. Open the door the monkey stops at.
Move down the stairs, and head up the other ones. Kill the giant spider that
drops from the ceiling with four blows, then your finishing move. Light the
four torches with your lamp. This raises steps to the room in front of you.
Go up the steps and turn right. Open the chest here for the Dungeon Map. Open
the door the monkey wants you to (the only door) and watch the cutscene with
the other, more evil monkey. We will refer to him as "Gepetto". Exit back into
the four doors room.
Go back to the center platform, the monkey wants you to go left, but you can't
because there is no bridge. Never fear! The monkey climbs up the scaffolding
and hangs upside down. Jump to him, then swing to the other side. Open the door
to the next area.
Turn left here and slash the spider. He turns into a bomb. Pick it up and place
it next to the boulder. This blows it, and opens a new area. Go into it and
smash the pot with the thing sticking out of it. This is Ooccoo, she can warp
you out of an area, then you can warp back to the exact same spot at any time.
There is one in each dungeon. Collect the blue rupees from the pots in this room
and go around the other side.
Burn the spider web and continue forward. Kill the Baba and hop over the
platforms. Follow the monkey over to the next one (ignoring the unlocked door)
and shoot the spider down. This will kill it and make the monkey feel more
comfortable. She now continues. Jump over, the door she wants you to continue
in is locked! Oh no! Anyway, go right to the locked door, then jump down into
the water. there is a tunnel leading to a chest with 10 rupees in it. Go back
up, and go out the unlocked door.
It's a windy day! Cross the bridge as it turns towards you and kill the Keese
over here. Open the door at the other side and get the chest to your left. This
has the Small Key we need! Huzzah! Go back over the bridge and into the water
room. Open the monkey's door that is locked.
It's another monkey room! Run down towards it, but oh no! The flimsy bridge
collapses, and now you are trapped! Roll into the pillar several times to
dislodge the monkey cage and free him. But just when you thought you were safe,
some Moblins show up. Kill them. Behind the first part of the bridge (at the
bottom) is a chest with 10 rupees. Now go back up to where the bridge was. The
monkeys do that thing again, you know, where they let you swing on them. Swing
the two monkey bridge and exit.
Head all the way back to the four door central room. Swing over one monkey to
the next area, then get the other one to swing you to the next side. Burn the
spider web and open the door.
Move forward and kill the Red Deku Baba. It will still survive after you sever
it's stem. So kill it quickly. Climb the steps up and turn right to the top.
Smack the bomb spider and pick it up. Throw it down the gap between the next
area (up the steps and left) to destroy the flowery enemy that eats you if you
try to go over. This kills it, allowing you passage across. Get another bomb bug
and go over the gap now. Throw it at the boulder with not a second to spare.
Climb up the ledge and enter the boulder room. Another monkey. This is just
great. Go down and turn right. See that pillar with the chest on it? Roll into
it a couple times to knock it down. Go to the other side. The path to it is
littered with floor tiles. Some have traps under them, creatures that will
spring you away if you step on it. The left side of this area will be clean.
So cross it.
Light the torches here (there are a couple already lit) to make a path to the
monkey cage. Not yet though, go to the right of the room and climb the vines.
You have to hold right, not diagonals to make it past the top. It takes a couple
tries to get it right. Seriously. Open the chest at the top for a Red Rupee.
Jump down and go up to the monkey cage. A giant spider drops from the ceiling.
Dispatch it quickly, before it can guard. If it gets it's guard up before you
hit (the sparks will be blue, not red) then wait for it to attack you, then
lay the smackdown on it. Open the monkey cage for another one, there is a yellow
rupee in his cage. Get it and then exit and go back to the stairs room.
Go right and kill the Spiders on the vines. Jump to it and climb up. Before
entering the door, there is a Piece of Heart to be ours. Get the spider and
drop the bomb off the edge. This blows the plant below. Drop down and open the
chest for the Piece of Heart. Climb back up and go in the door.
Yet another monkey room, and a locked one too. There is a key on the ground, but
the giant baba and the flowery plant that eats you has it now. Start off by
smacking the Baba silly, until it is dead. Then go over to the left of the path
up to the monkey and get the spider bomb. Throw it into the flower enemy to blow
it up and get the key. Yay! Unlock the monkey here. Leave this room.
Head back to the main room (down the stairs, up the ramp and out). The monkey
will make a bridge back to the center, then they will beckon you up to the area
we saw the evil monkey in. Follow them outside.
The four monkeys make a four man bridge for you to swing over. This one is over
a chasm, so I hope you are a good swinger by now. Go into the door on the other
side.
The door locks as you enter. A Zelda fan knows what that means.. MINIBOSS TIME!
It's that stupid Gepetto and his red ass. This battle is very easy. Start
by following him as he leaps from pillar to pillar. After he throws the
boomerang he stole, charge towards him and roll into the pillar. It shakes it up
a little, and he loses his balance. The boomerang comes back to him and smacks
him upside the head. This knocks him off. Now go behind him and beat his buns
with your sword. Repeat this process.
Sometimes he will knock a Red Deku Baba off of the ceiling. If it grabs you,
use a spin attack by rotating the control stick a bunch of times and mashing B.
This should free you of it. Anyway, after you defeat Gepetto a parasite will
come out of him. He leaves and you receive his Gale Boomerang. Exit, oh wait,
YOU CAN'T! You have to hit the fan above the door three times. This opens the
door.
Head right, there are some bridges that change direction. They won't both face
you simultaneously, but you can fix that. Aim at the fan on the bridge and use
the boomerang. This turns the bridge. Do it on both and cross to the other side.
The other side yields a Moblin and... ANOTHER MONKEY! HOW MANY ARE THERE? *slaps
self*. Sorry about that. Anyway, kill the moblin and free the monkey from the
cage with the Boomerang. He runs off somewhere. Go left now, and out the way
with the two bridges. You have to change them manually to get out.
You are back in the stair room. Head right to the boulder room again. Cross the
traps, if you want you can take out the traps with the Boomerang. Anyway, as you
get to the torches, use it on them. This puts them out, lowering the stairs and
revealing a chest with a Piece of Heart. Get it, and go back to the main room.
Use the Boomerang on the chest hanging from the spider web on the roof. This
nets you the compass. Take it and put out some torches here. This will lower the
platforms. Jump down and get the spider bomb. Blow the boulder here and move in
for a chest with 20 Rupees.
Climb back up and swing to the east room. Go right, and over the platforms.
All of them. Cross the bridge and you are at a gate. Throw the boomerang at the
windmill in the 'Z' pattern you can see etched on the ground. This opens it up,
allowing you to get the Big Key. Which in case you don't know, will open the
boss lair.
Go back to the first door that was never locked. Enter that, and cross the
bridge to where you got the key. Go down and turn the bridge in this area. Stand
on it and turn it again. The moblins will decide to "ambush" you. This isn't a
problem. 'No Problemo' as Schwartzenegger would say. Kill the enemies and head
west into the room.
Kill the two spiders in the room and burn the webs. Fall down the one that is
to the north of the room on the map. You land next to a monkey cage. Break it
open to free it. Jump off the stump and climb the vines to the top. Exit the
room. Turn the bridge north and go up there.
The gathering of the monkeys! Oh my god! Still two more to go? WHY OH WHY! Head
to your left and get on the bridge. Turn it. Get on the next bridge and turn
that one with your Gale Boomerang. Kill the moblin in the vine area, then use
your Gale Boomerang to take down the enemies hiding on the vines. Climb them
up (to the left). Drop onto the platform at the part where you can't go anywhere
else.
Kill the one spider on the next vine section. Climb up the vine to the top and
kill the moblin on your right. Enter the room. Head forward and kill the two
Red Babas. Climb up the steps. Turn right and look at the spider bomb. Target it
and lock on with the Boomerang, then turn and target the giant boulder. Release
it, and it will scoop up the spider bomb and blow up the boulder with it. Now
turn back to the bomb.
Throw the boomerang at the bomb spider and carry it. Run over to the flower
enemy. Toss the bomb into it to blow it up, then get the chest behind it for
the last Small Key of the dungeon.
Climb back up the vines where the boulder was and kill the moblin enemy. Get
close to the flowers on the ceiling and use the boomerang to get the Red Baba's
that pop out down to you. Kill them both. Now turn around and get a bomb from
the spider. Throw it next to the boulder blocking the small opening. In getting
the bomb, you don't leave the platform. The monkey behind the boulder runs back
to the monkey gathering point. Get the yellow rupee in the cell if desired.
Leave the room.
One monkey to go. Jump to the bottom area and turn the fans so you can make your
way back to the room with the four doors that is one south of the monkey
gathering point. Turn the bridge east while you are on it. Open the locked door
with the key.
There are more of the trap tiles. Chuck the boomerang at them and spend some
time killing the worm enemies below. After they are all dead, exit out the back
area. Kill the giant spider, then throw the boomerang at the ones on the vines.
Climb the vines as you hear the last monkey screaming. Shut up little monkey!
We are coming!
At the top, run to the back and turn the two fans to open the last monkey cage.
Turn around and instead of going down, go around the thing and jump to the chest
out on the raised platform. Open it for a red rupee, then jump down and head
back to the monkey gathering room.
The monkeys have all gathered. They plan to do something very risky. They all
make a primate swing, every monkey is there except for Gepetto. Gepetto! I love
you! Swing over the chasm with the monkeys.
Outside the giant door, there is a fairy you can catch in a bottle in one of the
pots. Do so if desired and enter the boss room.
------------------------------------
BOSS BATTLE: Twilit Parasite Diababa
------------------------------------
First of all, look out at the three bomb spiders. Use the boomerang and lock on
to one with R, then lock onto one of Diababa's two Babas. Let fly. The boomerang
scoops up a spider, and then promptly deposits it in the Baba's mouth. This
will kill off one of the heads. Repeat the process of moving the spider into
the mouth with the Gale Boomerang to defeat the other one. Is it dead?
No, it isn't dead. It retreated beneath the water, but now is back out with a
third head! It has an eye of some sort in the inside, and is looking dangerous.
The Bomb Spider has been removed now! We have a short period to dodge enemy
attacks, when suddenly, the giant monkey (who I affectionately named Gepetto)
comes back and has a bomb spider in it's hand! We can focus our aim at it, then
aim at the plants. Kill the two enemies around it, then aim at the center one
and repeat. The monkey will get a new spider bomb after each one it uses.
After the center head it hit with the bomb, it falls down with a crash, and the
eye is laying there in front of you. Lock onto it with L and slash him several
times to hurt it. It will come back up after the fourth hit and will be raring
to go again. The monkey will begin swinging again and the process repeats. Land
another four hits onto the eye of the Diababa to finish it off.
After it is dead, a Heart Container drops out. But the darkness forms a strange
item, which you get. Apparantly it is a "Fused Shadow". Hm, Midna appears and
takes it from you, saying it's what she wants. She then tells you to collect the
Heart Container and step into the darkness to leave. Get the Container and exit.
===========
FARON WOODS
===========
After a short chat with the Light Spirit, you are on your way. Head down to Coro
the oil seller's trailer. Walk out the back end to find yourself in Hyrule
Field!
============
HYRULE FIELD
============
Hyrule field is vast, mapped and full of enemies. Run out into the open part of
it to trigger a cutscene. Skip it or watch it, but run to the east (your right).
On the map, there is a little thing jutting out to the right. That is where we
want to go. When we are about 70 paces from it, we are stopped by a mail man,
who delivers a letter that says "please don't flee when I come to you". I think
it would be safer if he yelled that at you when he came to you, as fleeing is
probably the safest thing to do when he is around. Anyway, if you keep going
east, you will come across the twilight. Midna asks you to confirm that you
want to enter. Do so, and get sucked in.
You are now the wolf. Simply follow the path along until you reach a wooden
sword on the ground. Flashback to the little children! You then learn their
scent. Turn on your senses to have a trail of scent appear. Follow it forward
for a long ways until you run into a wall. There are three enemies that if you
defeat, they release the warp portal. Kill them as last time, by using the
energy field Midna releases when you hold B. Or you can kill one, then two using
the field. After they die, you realize the bridge is out and that you need it.
Midna brings up the map and tells you about the portals. Move your cursor over
the "N. Faron Woods" portal symbol and press A to warp there.
===========
FARON WOODS
===========
Oh no! Not this place again! Don't worry, since you are the wolf and can warp,
it will take no time to return. Look at the giant wooden bridge that lay against
the wall. Move to it and Midna want's to talk. Press Z and she asks you if this
bridge is okay. Tell her it is and she warps you and the bridge back to the
other portal.
============
HYRULE FIELD
============
The bridge will settle down over the gap. You can cross now. On the other side,
flip your senses back on to see the trail of scent again. Keep following it,
ignoring all the enemies until you come to a gate. A small cutscene happens in
which Midna says you should dig in to see what's inside. Dig in the giant hole
and you come up the other side. Kill the enemies and enter the Village.
================
KAKARIKO VILLAGE
================
It's a ghost town! Move forwards and guess what? Three more monsters drop from
the sky and battle you for possession of the warp portal. Beat the crap out of
them the same way we did last time, and the light spirit by the water spring
cries out to you in help. Go over and talk to it.
He explains that he is being supressed, and needs the tears of light. So he will
give you another one of those dang Vessels of Light, and the location of the
Insects of light. Lets get to work, it will be a long endless night.
Head to the building on the right (the one that is closest to you and looks like
a giant tipi. The left side has a tree and some things you can Target Jump up.
Talk to Midna when she asks to get up. Inside, there are several spirits in one
spot, and a one in another. Turn it on. It's those dang kids! Hi dang kids! They
are with a guy with a big nose and a guy with a welding face shield. Watch the
scene, Colin says that you will come. He really has faith in you. You also learn
that you can open the basement by lighting the torches. Hmm.
Pick up the stick on the ground and set it on fire on both sides with the fire
on the ground. Run up the steps, stick close to the wall and jump to the other
side of the gap. This lights the torch. Do this all four times (relighting if
necessary) to open the trapdoor on the bottom. Go down.
Move into the big area and flip our senses on. We are off to a good start, three
of them are right here, in the safety of our own home. Kill them with the senses
on and pick up the tears of light that they drop. In the next room at the end
is a bunch of rafters. Target Jump all the way up and out.
==================
KAKARIKO GRAVEYARD
==================
There is an insect of light right here. If you attack him before he burrows, you
can easily get his tear. If not, just dig him up. Then kill him and get his tear
of light. We can head out the south exit to get back into town.
================
KAKARIKO VILLAGE
================
Head out to the next house on the map, the first one on the left. There is a
hole on the left side we can crawl in. Inside, climb out of the hole and up the
stuff. At the top is a bug on the wall. Turn on the senses and kill it. Get the
Tear, then exit where you came from.
Climb up the hill before the house (the one that goes up, duh). Follow it to the
sign, then jump over to the inn roof. Enter that door in front of you. Jump to
the ground and pick up the stick by the fireplace. Set it on fire, then angle it
so that it sets the wood in the fireplace on fire. This causes the insect to
come out of the chimney, fodder for you to kill. Get the tear, then exit the
door at ground level into the next part of the inn. There are several enemies
by the bar. Kill them.
Open the chest with the red rupee, then climb the stairs. Enter the room at the
top after you kill the enemy and run into the wall. The bug falls off, leaving
you free to attack it for the tear of light. Now go back downstairs and leave
where we came from.
Back outside, head down to the second to last dot on the map. There are some
small sheds you can climb here. Notice the busted window on the wall? Jump into
it to enter the Bomb Store. This area is important to remember, as you can get
to the back hill from here.
Climb the steps and knock over the wardrobe. The bug behind it is released.
Kill it and get it's tear. Run out the door on the top part of the area, not
the bottom. We are on the hill behind it. Head right and over to the building up
at the top.
As you approach, a bug runs into a hole in the side. Follow it in that hole.
There are a whopping three bugs in here. How to get them? Well, you ignore the
warning sign by lighting a stick on fire, then put it in the fireplace. The bugs
go crazy and are on fire, then set the hole place up. Holy crap! Crawl out the
hole you came.
That happened to be a BOMB storage house. So it goes up with a boom. No need to
kill any enemies, as they are dead. Get the three tears. Now go over to the
little wooden stand jutting off the cliff face. Look down and jump onto the roof
of the house. One part will cave in when you stand on it. Cool.
Inside the house, there is a block on ground level. Move it to release a bug.
Kill that bug and get the tear. Then Target Jump out by standing in the correct
position (on one of the crates).
Now jump down and go back into the bomb shop through the broken window. Climb up
and at the top, go up the ramp and to the left. There is a lookout point here.
Enter the building by digging through. Inside is the last couple bugs in the
Kakariko Village area. Smash the pots to reveal them, but you have to dig them
out of the dirt. Dig back out.
I fooled you! They are the last in the area, but we have to go up Death Mountain
to get the last few in the province. I'm evil. I know. Jump down and go out the
top part of the map (that goes up, not left).
==============
DEATH MOUNTAIN
==============
Head up the ramp to the right and Target Jump to the top. There is a Goron
Spirit. Talk to it if you want. Otherwise, continue down the path. Climb up to
that stone you can see jutting out of the thing. Press A to Howl at it. The
directions it gives:
==========-----------------------==========-------------------------------------
==========-----------------------==========-------------------------------------
-----------==========-----------------------==========--------------------------
-----------==========-----------------------==========--------------------------
----------------------==========-----------------------==========---------------
----------------------==========-----------------------==========---------------
UP MIDDLE DOWN UP MIDDLE DOWN.
Press A again after the directions and repeat this by moving the control stick
up with it wants up, release it for middle, and move it down for down. You will
be warped to some weird place. Then repeat the process here. The Golden Wolf
from earlier will talk to you. Telling you to find him. He is then marked on the
map. We will worry about him later.
Back to reality, jump down one ledge and get the bugs burrowing around here.
Now we have only a couple to go. Head back up and go down the path, avoiding all
the steam jets. Then jump down to ground level and fight the four enemies that
come to attack you for the portal. Kill them all by getting the secluded one,
then the three close ones. This unlocks the portal. Now get the bug on the gate
to the right. Go back out and target jump onto that same gate from the ramp to
the right.
On top, head along the path to the Goron Spirit on the left. Climb the "ramp"
which is more like a slanted wall and Target Jump to the platform above. You
won't make it cleanly, and will have to pull yourself up. And sometimes the big
bird will attack you. So if it does, kill it before proceeding. At the top, jump
down into the hot springs. The last bug resides on the wall of the hot spring.
We are automatically warped to Kakariko.
================
KAKARIKO VILLAGE
================
The light is restored to the land. Look! The children and everyone else come out
to say hello to you. Cool. They explain the bad relations to the Gorons now, and
you will now against their will go and save them. So run back to the place you
came from (the top).
==============
DEATH MOUNTAIN
==============
Move forward and climb up the rope net at the edge of the cliff. At the top, go
towards the Goron. He will start to roll at you. Try to do what you did with the
Goat, and plant your feet to stop it. It doesn't work, and you are violently
thrown off the cliff. Then the Goron yells at you. Mumbling angrily and rubbing
your injured anus, go back into the town.
================
KAKARIKO VILLAGE
================
Renado (the man that took care of the children) thought you might have gone up.
He says only one man has bested the Gorons in a battle of strength. That one man
is Mayor Bo, of your little town. So now we have to go ALL the way back to the
town. God!
Head back to the south part of the town where we are closer to Ordon. What's
this? It's brown, large and squealing! It's Epona, being harrassed by some bad
guys. She shakes them off, but is still crazy. You leap on stupidly to try and
calm her.
For this little mini-game, we have to hold the control stick left or right,
depending on the direction it says to do. This makes you hold on for dear life.
As Epona rears back, quickly press A to seize control of her. She is now
rideable! This is great! Now we can cut the time it takes us to get to Ordon by
two thirds!
Go out the bottom and back into the field.
============
HYRULE FIELD
============
Follow the field back to the west and over the bridge. After you are through the
west path, go south and back into the Faron Woods.
===========
FARON WOODS
===========
Head south back into town. Past your house and in.
=============
ORDON VILLAGE
=============
It's good to be home. Go over the bridge and up to Ilia's house. The mayor is
there and is all "HOLY CRAP! WHERE IS EVERYONE?" You explain that they are in
Kakariko, but Ilia is still missing. Darn. He takes you inside and will show you
the secret to beating the Gorons, if you keep it a secret.
He shows you the Sumo Wrestling mini-game. Link goes shirtless. Anyway, you can
punch the enemy, grab them, or dodge. Dodging punches is different from dodging
grabs. Left and right will make you dodge grab. Pressing A and forward will make
you dodge a punch. You seize them and must mash A to move them. When they grab
you, mash A as well and throw the combatant off the platform. He says he wants
a rematch, and won't go as easy on you as last time. Do this again, only change
is that he will punch you back. After you beat him, he will teach you the real
secret to beating the Gorons. Open the chest to get the Iron Boots.
Hey! He's a cheater! Ah well, we got what we wanted go back outside and into the
Faron Woods on Epona.
===========
FARON WOODS
===========
On the way out to Hyrule Field, stop at the spring. The Golden Wolf is here. He
jumps onto you and you go to Drugland. The skeleton friendly is here. He asks
you to use the Finishing blow on him. Hit him four times, then plunge your blade
into him. He gets up and teaches you the Shield Attack.
If you push "R" when you are Shielding, you strike it out at the enemy. Causing
them to flinch, and you can attack. They can block it, but a good plan is to
wait for them to attack you, but it hits your shield. Then quickly hit R as they
have the recoil from the hit. You can now slash them. After you learn this great
skill, head back to the field.
============
HYRULE FIELD
============
Head back to the east and to Kakariko Village YET AGAIN.
================
KAKARIKO VILLAGE
================
As we enter the village, we see a scene of some baddies (the ones that took you
in the first place) enter the village and are about to squish one of the little
girls. Colin bravely pushes her out of the way and gets abducted by the giant
fat guy on the boar. We must pursue them! Follow them out the north entrance to
Hyrule Field.
============
HYRULE FIELD
============
Dash after the boar guy on Epona. Try to put those million archers behind you.
It's better to ignore them. Slash the crap out of the Boar as much as possible.
The guy on it loses his armor, then takes you to a bridge. An archer on the roof
seals the exit with fire. Leaving you with a one on one jousting match with the
boar enemy.
Start by charging towards the enemy. As you approach, hold left or right and
accelerate, then slash the enemy. Sometimes you miss, sometimes you hit. Just
repeat the process until he falls off the cliff. You do a really cool pose for
the camera, mister high and mighty. Then are warped back to Kakariko Village,
where Colin regains conciousness, then passes out again. Oh well. Exit back to
the Death Mountain area where we were before.
==============
DEATH MOUNTAIN
==============
Climb up the rope again. Switch on the Iron Boots and advance on the Goron, you
are fearless. You are tough. YOU ARE A MAN TODAY! As he rolls on you, plant your
feet, and chuck him off the mountain. Stand up away from the controller and beat
your chest, yelling like Tarzan for all the mountainside to hear!
Now switch the boots off and head up the mountain, wrangling those Gorons as
they come down to you. Switching boots on and off a lot. Climb up this other
rope platform here, wrangling more Gorons. Head up to the clearing. OH NO!
GERMAN SNIPERS! Wait a minute, World War II hasn't happened yet. I apologize to
my German readers for thinking that you are ugly orc things. Which you aren't.
You are good people with a healthy culture and society.
Run past them, these enemies can't hit anything, so keep running and you will be
fine. As you enter the giant opening, two Gorons spot you, and rush to set up
traps and tell the boss.
Head down from the top thing to the area where the gate was. Eventually there
will be a giant meteor from the eruption of the mountain. Watch it fall, it's a
meteor, meteor, meteor SMASH! Meterorite! Now that you have your daily dose of
science, lets get back to the game.
Go over to a Goron and target him. Hold the shield, wait for him to attack and
then Shield Bash him. He crouches into a ball. Jump on his back, and he launches
you up to the ledge above. Go left and past the steam, then have the Goron
launch you up after you beat him up. Jump down to the Hot Springs to refuel your
health. The Enemies won't mind. It's okay, the springs make them lazy. Climb
back up and out. Go to the Goron and have him launch you up.
There are three or four more gorons to go up, as well as a winding path to the
top. The winding path has a couple Gorons rolling at you. At the top, get the
hearts from the crates and enter the cave.
Six gorons will start rolling on the spot. The Elder tells them to stop. Then he
challenges you to a test of strength. He will beat the crap out of you in a
second. Oops. You forgot the boots. Talk to him again and fight this time. Treat
him as a harder version of Bo. But it won't take long for you to ring him out!
He then explains that the elder went crazy (just like the monkey) and is gone.
There are three other elders, but they are in the mines. And he is the next one
in charge. He tells those big Goron thugs guarding the mines that they should
let you past.
Nervously walk past those big thugs. Seriously, they could rip off your head if
they wanted. VIOLENCE! Enter the Goron Mines.
--------------------------------------------------------------------------------
---------------------------------Items/Equipment--------------------------------
--------------------------------------------------------------------------------
-------------
ORDON CLOTHES
-------------
The beginning clothes, they make you look like a homeless poor kid. Well, you
are a poor kid at least. Naw, I'm joking. It's your cultural clothes. I prefer
the generic clothing. Though you have a little bit of armor on your shoulder
where you roll on.
--------------
HERO'S CLOTHES
--------------
You receive these clothes when you are turned back from a wolf to a human. The
clothes is the clothes of the hero, your ancestors from long ago. Remember the
Ocarina of Time clothing? Imagine that, only modernized. You now have some light
chain mail underneath, but that doesn't appear to protect you. These clothes are
much cooler looking than the last ones.
------------
WOODEN SWORD
------------
The Wooden Sword is more of a toy than a weapon. It was given to you by Rusl,
and you stupidly abandoned it to some children, so you could get kidnapped
without a weapon. Genius. Anyway, it is very weak and deals a small amount of
damage to unarmored, weak creatures.
-----------
ORDON SWORD
-----------
The standard weapon. This one is made from the horn of an Ordon goat. Or bone,
or something like that. This one can harm lightly armored foes, and will serve
you for about 40% of the game. Even after you upgrade it, you can still use it
by selecting it in the menu. You stole this from the couch of Rusl's house while
in wolf form, in order to please Midna. You end up using it instead of her,
however.
------------
ORDON SHIELD
------------
The weak shield. The Ordon Shield is made of wood, and can burn up if faced with
a fire enemy. It's not that big of an issue, however. As long as you pay
attention to the enemies around you. You can upgrade this to the Hylian Shield
later on. You also stole this from a villager while in wolf form, in order to
please Midna. Though you end up using it instead of her.
------
BOTTLE
------
Empty Bottles are incredibly useful. You can store Fairies, Milk, Potions, Oil
and other items for use later. There are four bottles located throughout the
game. They will be posted in here as the Guide covers them. Here are the current
locations:
1. Get this one from Serra, after you return her cat. She gives you it as a
thank you, it is already half full of milk.
2. The second time you come across Coro (Post Twilight) he will offer you a
Bottle of oil for 100 Rupees. Buy it, you get the Oil and the Bottle.
-------
LANTERN
-------
The Lantern can be used to temporarily light areas, light torches (which will in
turn keep the area lit forever) or burn through Spider Webs and other obstacles.
You can keep it on your belt, so you can light areas while you fight enemies.
The Lantern requires oil to keep it burning. After it runs out, you can refill
it by using a bottle of Lantern Oil while the Lantern is equipped. Lantern Oil
is 20 rupees a bottle, or you can fill a bottle free of charge in some areas,
where a bowl of oil is sitting there. The Lantern is given to you free from
Coro. He makes his living selling oil, and wants you to come back and buy more
things.
---------
SLINGSHOT
---------
This is the Childlike version of the Bow and Arrow. You use it until you get the
Bow, but it won't do much damage to strong enemies. Sort of like the Wooden
Sword is to the Ordon Sword, the Slingshot is to the Bow. You only really need
it to show off to the children, and it is purchased at the beginning of the
game at Serra's Sundries.
------
OOCCOO
------
Ooccoo is a strange creature that you learn more about later. There is one found
in each dungeon, and collecting it offers you a way out. Use it, and it warps
you outside of the Dungeon with Ooccoo Jr., Ooccoo's son. You can travel and do
business (such as buy supplies) and then warp back to the exact same spot in the
dungeon. Cool.
--------------
GALE BOOMERANG
--------------
The Gale Boomerang is the treasure you find in the Forest Temple. It can be
thrown at up to five targets, which you can lock onto with R and then hit them
all in the order selected. The Boomerang will slice through strands of web and
other vines hanging from the ceiling, but carries the power of wind with it.
This can turn fans and bring far-off objects to you. What a useful contraption!
-----------
FISHING ROD
-----------
The Fishing Rod is an inexpertly crafted device, made by your little man Colin,
who made it under his father's instruction. You can use it to catch fish for
fun, or for the Fishing Pond mini-game. You also need to use it three times
total during your quest (twice at the beginning, once later). To fish, cast out
with the equipped button, and wait for the bobber to sink. Then hold Down-C to
pull it in.
----------
IRON BOOTS
----------
These boots are heavy, magnetic and stylish. They are heavy enough to allow you
to sink in water, but you won't be able to last long without a way to breath
under water. These are so heavy, that your speed is decreased by three quarters!
They are so heavy, that the Gorons can't even budge you. Incredible! Whats more
is that you can walk on walls that have a magnetic field on them, because they
are metal plated! Neat!
--------------------------------------------------------------------------------
---------------------------------Heart Pieces-----------------------------------
--------------------------------------------------------------------------------
================================================================================
=Heart Piece #1=================================================================
=Location: Faron Woods==========================================================
=Specific Location: In the purple fog area (when there is no fog) you have to===
=detour to an area with a key. In this cave, there is a couple of unlit torches=
=present. Light them up to make a chest with it appear==========================
================================================================================
================================================================================
=Heart Piece #2=================================================================
=Location: Forest Temple========================================================
=Specific Location: In the room where you first encounter Red Deku Babas, there=
=is a Flower Enemy on ground level blocking your path to a chest. Go up to the==
=very top (jump to the vines, then climb up). Kill the bomb spider and drop it==
=off the edge. It will swallow it, and blow up. Opening your path to it.========
================================================================================
================================================================================
=Heart Piece #3=================================================================
=Location: Forest Temple========================================================
=Specific Location: In the room with the floor tile creature traps, the north===
=area holds a bunch of torches you have to light. After you get the Gale========
=Boomerang, return to the area and use it on the torches. This puts them out,===
=causing the platforms to lower. They were blocking a chest in a small cranny.==
=In the chest is obviously the Piece.===========================================
================================================================================
Section will be updated as Walkthrough progresses.
--------------------------------------------------------------------------------
----------------------------------Golden Bug------------------------------------
--------------------------------------------------------------------------------
Section will be added as updated.
--------------------------------------------------------------------------------
-------------------------------------Poe Souls----------------------------------
--------------------------------------------------------------------------------
Section will be added as updated.
--------------------------------------------------------------------------------
-----------------------------------Boss Guide-----------------------------------
--------------------------------------------------------------------------------
Boss: Twilit Parasite Diababa
Location: Forest Temple
Walkthrough:
First of all, look out at the three bomb spiders. Use the boomerang and lock on
to one with R, then lock onto one of Diababa's two Babas. Let fly. The boomerang
scoops up a spider, and then promptly deposits it in the Baba's mouth. This
will kill off one of the heads. Repeat the process of moving the spider into
the mouth with the Gale Boomerang to defeat the other one. Is it dead?
No, it isn't dead. It retreated beneath the water, but now is back out with a
third head! It has an eye of some sort in the inside, and is looking dangerous.
The Bomb Spider has been removed now! We have a short period to dodge enemy
attacks, when suddenly, the giant monkey (who I affectionately named Gepetto in
the Walkthrough) comes back and has a bomb spider in it's hand! We can focus our
aim at it, then aim at the plants. Kill the two enemies around it, then aim at
the center one and repeat. The monkey will get a new spider bomb after each one
it uses.
After the center head it hit with the bomb, it falls down with a crash, and the
eye is laying there in front of you. Lock onto it with L and slash him several
times to hurt it. It will come back up after the fourth hit and will be raring
to go again. The monkey will begin swinging again and the process repeats. Land
another four hits onto the eye of the Diababa to finish it off.
--------------------------------------------------------------------------------
------------------------------------Fishing-------------------------------------
--------------------------------------------------------------------------------
Section will be added as updated.
--------------------------------------------------------------------------------
-------------------------------------FAQ----------------------------------------
--------------------------------------------------------------------------------
Q. Why can't I warp at any time?
A. Only Wolf Link can warp.
Q. Why isn't this FAQ complete?
A. Because it isn't. Okay? Write one yourself if you want. Geez.
Q. Who is Midna?
A. You'll have to play a while and figure it out for yourself ;)
Q. What is Target Jumping?
A. Target Jumping is my way of saying "Lock onto midna and jump to the platform
she is at".
Q. Why do I have to reverse directions if I have the Wii version?
A. The developers wanted to make Link right handed in the Wii one, because the
world is mostly right handed. So they horizontally flipped the game.
Q. Whats with the Goat grabbing game?
A. It trains you for the Gorons, and the final boss.
--------------------------------------------------------------------------------
----------------------------------Mini-Games------------------------------------
--------------------------------------------------------------------------------
------------
GOAT HERDING
------------
Goat herding is a simple game designed to teach you the basics of riding Epona.
You ride with the control stick, and angle the goats into the barn. Pressing A
will cause link to "Whoop". This speeds up the goat's run. If you abuse the
Whoop button, the goat will become very angry, and begin lashing out at you. You
can get knocked off. You do this several times. The third time can net you a
Piece of Heart if you do it in a time limit.
------------
EPONA TAMING
------------
Down in Kakariko Village, you have to tame Epona. Who is quite wild and agitated
by the enemies. Hold down the Control stick in the direction the screen shows.
It will change several times, so get ready to change it at any moment. Epona
will eventually rear back on her hind legs. Quickly press A to seize control. If
you mess up, you get knocked off. Quickly dash back to her and leap on the back
to get back on the horse and try again.
--------------
SUMO WRESTLING
--------------
Sumo Wrestling is not a complicated mini-game. Link goes shirtless. Anyway, you
can punch the enemy, grab them, or dodge. Dodging punches is different from
dodging grabs. Left and right will make you dodge grab. Pressing A and forward
will make you dodge a punch. You seize them and must mash A to move them. When
they grab you, mash A as well and throw the combatant off the platform. He says
he wants a rematch, and won't go as easy on you as last time. Do this again,
only change is that he will punch you back. After you beat him, he will teach
you the real secret to beating the Gorons. Open the chest to get the Iron Boots.
Controls are A for grab, left and right for dodge, and B to slug them. Slugging
them and grabbing is a way to ensure they can't dodge your grab, they can still
dodge the punch though.
Sumo Wrestling the second time is a little more difficult. You have to face a
Goron Elder. Without the Iron Boots, you will get destroyed. Fight the same way
as you did against Mayor Bo to defeat him. He is stronger and harder to move,
but you are also very strong and hard to move ;).
--------
JOUSTING
--------
Yet another mini-game you do twice. Start by charging towards the enemy. As you
approach, hold left or right and accelerate, then slash the enemy. Sometimes you
miss, sometimes you hit. Just repeat the process until he falls off the cliff.
You do a really cool pose for the camera, mister high and mighty.
The second time is harder. The enemy has reinforced armor, with only one weak
point. Pull out a bomb arrow and aim at the crack inbetween. Fire to damage him.
Repeat this to kill him for good. You will still need to dodge though.
--------------------------------------------------------------------------------
----------------------------------Credits---------------------------------------
--------------------------------------------------------------------------------
I'd like to firstly thank GameFAQs, the greatest FAQ site in the world. Possibly
the galaxy and maybe even the universe.
I'd secondly like to thank my Parents, they gave me my Pre-order for this game
in the Christmas of 2005.
I'd thirdly like to thank the inventor of the VCR. I recorded myself playing,
took notes and transferred everything. Be grateful for my effort. >=O
I'd lastly like to thank nintendogirl1, her great guide gave me Ideas of what to
include in the mini-game section. Thanks!
--------------------------------------------------------------------------------
----------------------------------Closing---------------------------------------
--------------------------------------------------------------------------------
Well, thanks for being here for another FAQ. This one will be update more often
than most of my other ones, because it is a fun game, that I love more than sex
appeal! You know, kind of like that old song. No? Stupid kids these days.. If
you have a question, contact me at givememoney229[at]hotmail[dot]com.
This document is Copyright (c) 2007 Michael Guidi. It cannot be reproduced, sold
or otherwise distributed without advance written permission. Sites that have my
permission to use the FAQ is GameFAQs, Neoseeker, Super Cheats, GamerHelp and
any other sites must ask me to use it. If you see it on another site, please
contact me.
To see all of my written works, please visit my contributor profile. You can see
it at http://www.gamefaqs.com/features/recognition/38449.html. Don't complain
about it. I know some of my files lack completetion, but that's my problem. Not
yours. Okay? Good.
I hope this one helped you more than ever before. What I have written so far was
a blast! It will be completed eventually. Just keep checking for updates, they
will come as long as they are wanted. Until next time.
Submitted by MGuidi (TripleJump) -
Created 2/5/07
(Last Modified 2/6/07)
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