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Harvest Moon DS General Guide
by Freyashawk
email: castleenchanted@aol.com
Created 17 September 2006
Last updated on 3 February 2007 with new 'Most Frequently Asked Questions'
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Table of Contents
I Introduction
II. Success in Harvest Moon
III. Marriage in Harvest Moon
IV. Your Farmhouse
V. Your Books
Control Instructions
Farming Asset Menu
VI. Accessories
Necklaces
Teleport Stone
Touch Glove
Love Bangle
Truth Bangle
Friend Pendant
Red Cloak
Miracle Glove
Godhand
Harvest Goddess Earrings
Kappa Earrings
Witch Princess Earrings
Harvest Goddess Hat
Kappa Hat
Harvest Goddess Pendant
Kappa Pendant
Fast Shoes
Time Ring
Beauty Box
Completing your Accessory Collection
VII. Time and Weather Tips
Consulting your Menus
Stopping the Flow of Time
Weather in Harvest Moon
VIII. Affection Points and Friendship Points (AP and FP)
Quick Reference Guide to Gifts
Multiple Gifts
The Harvest Goddess and Courtship
The Effects of Littering
Social Participation
The Effects of Neglect
Resetting AP and FP Points
Marriage
Family Life
IX. Your Animals
Your Pets
Your Horse
Poultry
Chickens
Ducks
Cows
Sheep
Benefits of using the Touch Glove
Ranching Bonus
Raising Animal Heart Levels
Touch Glove Points
X. Your Tools
Tool Use and Energy Levels
Your Fishing Rod
XI. Farming
Your Fields
Basement
Super Field
Crops
Trees
Flowers
Mushrooms
XII. Money-Making Tips
Making Money at the Start of the Game
Gathering Wild Items
Drop Spots
How to become a Millionaire
XIII. Building in Harvest Moon
XIV. 101 Sprites
Sprite Stations
Sprite Work Force
Sprite Labour
Sprite Parties
Unlocking the Sprite Casino
XV. Shopping in Harvest Moon
Sprite Game Shop and Casino
Casino Window with Roller
Jet's Shop
Van's Shop
Vesta's Shop
Shopping Network
Mineral Town Shops
Poultry Farm
Yodel's Farm
Karen's Supermarket
Blacksmith Saibara
Tool Upgrades
Makers
Carpenter Gotz
Building Materials
Cost and Durability of Materials
All Expansions
House Expansions
Animal Barn and Poultry Barn
Maker Barn
Storage Buildings
Cottage
Dining Out
Blue Bar
Kai's Concession Stand
XVI. Mineral Town Visitors
XVII. Cooking in Harvest Moon
Special Ingredients
Rice Cakes and Buckwheat Flour/Noodles
The Cooking Festival
XVIII. Fishing
List of all Fish
Spring Fish
Summer Fish
Autumn Fish
Winter Fish
King Fish
Fishing Bonus
XIX. Mining
How to Mine
Mining for the Cursed Tools
Mining for the Cursed Accessories
Excavation Site
1st Mine
2nd Mine
Finding the Legendary Sword
3rd Mine
Finding the Sleeping Beauty
4th Mine
How to Navigate the 4th Mine
XX. The Island
XXI. Romantic Festivals
Spring Thanksgiving
Fireworks Festival
Winter Thanksgiving
Starry Night Festival
XXII. Special Events
Rescuing the Harvest Goddess
Thomas' Request
The Yule Stocking and Nina
Keira the Sleeping Beauty
Leia the Mermaid
The Hot Spring
Your Wedding
The Circus
XXIII. Tips and Tricks
The Magic of Reloading
Weather Tip
How to Separate Items
Quick Money
Your Basket
Saving Time
Horse Tip
Casino Tip
XXIV. Complete Shipping List
XXV. Restoring Stamina and Recovering Fatigue
Passing Out
List of Items with SR and FR values
XXVI. The Legendary Harvest Sprites
XXVII. Mini-Games
How many Girls?
Which Bear?
Girl Gladiators
Title Bonus
Harvest Goddess Counting Game
XXVIII. Life as a Billionaire
Effects of the Fishing Bonus
XXIX. Harvest Moon Cards
XXX. Most Common Mistakes in Harvest Moon
XXXI. Anomalies or Glitches in the Game
Game Freeze
XXXII. Most Frequently Asked Questions
1. How do I obtain a Fishing Rod?
2. How do I obtain a Yule Stocking?
3. Why has an eligible girl's heart level decreased?
4. How do I obtain a Yarn Maker, Cheese Maker, Seed Maker, etc.?
5. Where is the Hot Spring?
6. Where are the Mines?
7. Where did I get that 1,000,000,000G?
8. How can I make enough money to buy the Godhand or Miracle Glove?
9. How can I rescue Woohoo AND Red Ribbon?
10. How can I shop at Karen's Supermarket for 10 days?
11. How can I make Butter?
12. How can I get a Yarn Maker, Cheese Maker or any other Maker?
13. How do I ship recipes (cooked dishes) to complete my Shipping List?
14. Where do I find Buckwheat Flour?
15. How do I separate one item from a stack?
16..How do I use the boat to get to the Island?
17. When will the level of my Clippers ever increase?
18. Daryl's FP is at 255. Why won't he invite me into his basement?
19. Why won't the Legendary Sword smash the boulders in front of the Super
Field?
I. Introduction
The Harvest Moon DS game combines elements both of Wonderful/Another Wonderful
Life and Friends/More Friends of Mineral Town. At present, only the boy's
version of the game is available in the United States, but there is a girl's
version in Japanese. This guide will deal with the boy's version, although
the two basically are the same in terms of gameplay.
As with other Harvest Moon games, you begin the game with 500G and a derelict
farm. In the DS game, you have a cat as well as a dog. Your farm is situated
in Forget-Me-Not Valley and the map is very much like the map for AWL/AnWL.
The characters are the same for the most part as well. By inserting your FoMT
or MFoMT cartridge into your DS, you will unlock extra characters from Mineral
Town. These include the five eligible girls from FoMT as well as the
bachelors. The bachelors will not be your rivals here, however.
Your missions are to build a successful farm and successful life as well as
rescuing the 101 Harvest Sprites who have been sent to another world by the
Witch Princess. The Harvest Goddess has been turned to stone and must be
rescued. By finding 60 Sprites, you will bring her back to life again.
The Witch Princess is a new character, and other new characters include a
mermaid named Leia and a Sleeping Beauty named Keria. All these magical
creatures are eligible spouses as well as the ordinary eligible girls of
Forget-Me-Not Valley. The ordinary girls are: Celia, Flora, Lumina, Muffy
and Nami.
As with FoMT and MFoMT, you need to upgrade your farm by building sheds for
livestock and poultry, as well as expanding your farmhouse. As in Magical
Melody, you can grow crops not only on your own field, but on any 'public
land'. You can grow trees as well as crops here.
For purposes of acquiring seeds, you have a number of choices: Karen's
Supermarket in Mineral Town, Vesta's Store and the Sprite Casino. A new
aspect that appears in this game is the ability to order items by telephone
from shops in Mineral Town. You actually have your own telephone now in the
DS game, and do not have to pay to use a telephone in a public Inn!
II. Success in Harvest Moon
Any one familiar with Harvest Moon games will know that success depends not
only on making money but on the way in which you make it as well. Even more
important than material success, however, is friendship. If you do not raise
the heart levels of every one in your village, you will not experience events
that in many cases unlock new sources of income or enjoyment. Some events are
predicated on other events. Most events in this version of Harvest Moon are
predicated upon the friendship levels of the individuals involved.
In order to experience all events, you need first to raise the heart levels of
all villager at least to 100 FP and ultimately to 200 FP. Most events in the
game require that the individuals involve have an FP rating either above 100
FP or 200 FP. Moreover, you actually need to experience the Heart Events of
girls that you do not intend to marry if you are interested in rescuing all
101 Sprites. For example, it is only when you experience Flora's 3rd Heart
Event that you will unlock the first Hot Spring. If you do not raise Daryl's
Friendship Level to 100 FP, you never will meet the Mermaid Leia who lives in
a bathtub in his Basement. You really do need to make friends with every one
if you wish to obtain the maximum advantages that this game has to offer.
Moreover, as in other Harvest Moon games, it is not only through farming and
raising animals that you will attain success, but through fishing, mining and
gathering wild items as well. There are 101 Harvest Sprites in this game and
they need to be rescued by you. Some Sprites will be rescued simply when you
investigate a specific object or explore the village but rescue for the
majority requires that you perform a specific act a certain number of times
and these acts are connected to farming, ranching, mining, fishing and
gathering wild items.
III. Marriage in Harvest Moon
As with most Harvest Moon games, there are specific requirements if you wish
to marry. All goals in Harvest Moon are connected. You will not be able to
marry until you have found 60 Sprites and restored the Harvest Goddess to life
as well as having expanded your house twice, having purchased the Big Bed and
the Blue Feather and having experienced all 4 Heart Events of the girl of your
dreams. Marriage should not be undertaken too quickly, however. It is best
if you can experience as many events as possible and Heart Events for the
other eligible girls cannot be experienced once you marry. You can experience
all four Heart Events for a girl without being required to propose to her.
The best strategy to employ in this game is to experience as many Heart Events
as possible for every eligible girl before you propose to any one.
As in FoMT and MFoMT, there are 4 Rival Heart Events for each of the ordinary
eligible girls who live in Forget-Me-Not Valley. These are events that occur
between the girl and your rival and which advance HIS courtship success rather
than yours. Fortunately, you are given more than enough time in the game to
raise the girl's heart level to prevent the 4th and final Rival Heart Event
from occurring. The 2nd Rival Heart Event cannot occur before the 2nd year.
The 3rd Rival Heart event cannot occur before the 3rd year and the 4th and
final Rival Heart Event cannot occur before the 4th year. When the 4th Rival
Heart Event occurs, the girl and your rival WILL marry. There is nothing that
you can do to prevent that. It therefore is best to experience all four Heart
Events for each girl, decide which you wish to marry and then and only then
allow the 4th Rival Heart Event to occur for each. This will allow other
marriages to occur in
Forget-Me-Not Valley.
Any one familiar with FoMT or MFoMT will be familiar with the rules of
courtship and marriage in Harvest Moon DS. As a matter of fact, if you have a
copy of FoMT or MFoMT, simply by inserting it in your DS system, you will
unlock characters from Mineral Town, including the five ordinary eligible
girls from FoMT. You can court and marry them as well, although your game
effectively will end if you do, as your wife will insist that you move to
Mineral Town to live with her!
I have written a guide that deals specifically with courtship and marriage in
the DS Harvest Moon game. There is a heading for each of the eligible girls
with her birthday, her likes and dislikes and all Heart and Rival Heart
Events, It can be found at:
Harvest Moon DS Heart and Rival Heart Events Guide
Tip: If you raise a girl's heart to purple before you experience the 1st
Rival Heart Event you will not be able to experience it until you lower her
heart to Black again. It will become progressively more difficult and time-
consuming to lower her heart level as you raise it to Blue and then Yellow in
order to experience all 4 Heart Events. Even if you do not intend to marry
the girl yourself, it is best to experience as many events as possible. My
suggestion therefore is that all players try to experience all the 1st Rival
Heart Events as soon as possible after the beginning of the game. If you
raise a girl's heart level to Purple without experiencing her 1st Rival Heart
Event, it is better to lower it to Black at this point rather than waiting
until her heart level increases even further. My Heart and Rival Heart Events
Guides gives items that each girl detests as well as those she loves. By
giving a girl a few items that she detests, you will be able to lower her
heart level from Purple back to Black. Once you have experienced her 1st
Rival Heart Event, you can raise her heart level again to Purple and then to
Blue.
IV. Your Farmhouse
When you begin the game, you will have a farmhouse that consists of one very
small room containing a single bed, a bookcase, a shelf for DVDs and a
telephone. If you wish to marry, you will be required to expand your
farmhouse twice, the first time in order to be able to add a Fridge and
Kitchen to it and the second, in order to be able to add a Big Bed.
You will be given a Cat and a Dog, and outside you will find a doghouse and an
empty stable for a horse, as well as a shipping container that is next to
Takakura's house.
You will not have a television in your farmhouse, although you will be able to
watch television through the Sprite Station accessed in your Menu. A
television can be purchased from Van, although its use is limited essentially
to watching DVDs that you can purchase from him as well. The Weather Channel
is one of the Sprite Stations. It is important to watch the Weather forecast
for the next day as soon as you begin your day.
Your Trash Can
As littering of ANY kind, even if it is nothing more than the act of dropping
an item or crop on your own field, will result in the decrease of friendship
and affection on the part of other individuals, you may wish to make use of
your rubbish bin or Trash Can, located in front of your bed in your farmhouse.
Access the Trash Can by standing to the right of it and pressing the 'A'
button. You will see a prompt on your lower screen: You can discard equipped
items in the Trash Can. Press 'A' again to access the Trash Can Menu:
Which item will you discard?
Tool
Item
Decoration
Don't discard.
You cannot discard Mythic Tools so if you have equipped a Mythic Tool, you
need not fear that you will discard it by accident by highlighting 'Tool'.
You can discard Blessed Tools when equipped, however, so take care when using
the Trash Can. The Trash Can cannot serve as a substitute for the removal of
a Cursed Tool, however. It will not allow you to discard either a Cursed Tool
or a Cured Accessory if you have equipped either. It may be useful to fish
from your house using a Necklace as you will be able to discard Rubbish
instantly in the Trash Can but a similar purpose is served if you fish from
ANY building that contains a shipping container as you can ship any Rubbish
that you 'catch'.
V. Your Books
The books in your bookcase when you begin the game consist of brief manuals
relating to different aspects of the game as well as brief descriptions of
some of the local businesses. One book deals with basic controls:
Control Instruction Book
Walk: Press the Direction Control Pad
Run: Press the B button
Pick up items, Talk, Examine, Throw items; Give items: Press the A Button.
Use a Tool you have: Press the Y Button
Place held item in Rucksack: Press the Y button while holding an item
Eat held item; Press the X Button while holding food
Scroll through tools: Press the Y button while holding the R button
Scroll through items: Press the A button while holding the R button
Change accessories: Press the X Button while holding the R button
Whistle to dog/horse: Press the L Button
Pause: Press Start
When you visit the Casino, you will find other books for sale. A list of
items available at the Casino is given in another section of the guide. A
number of books on Cooking as well as a Shipping Price List are sold at the
Casino window in exchange for Medals.
Farm Assets Menu
You will find your Farm Assets menu by tapping the fourth icon on the left of
the lower screen. This menu shows all your assets, your animals as well as
your relationships with them, your Shipping List as well as the number of each
item shipped, and much more. It shows all your accomplishments from the
number and types of fish caught to the levels reached in each of the 4 mines.
It shows the Sprites you have rescued, the Team you have hired and the
relationship you have with each Sprite. There is a vast amount of information
in your Farm Assets Menu but you do need to know how to access it!
When you first open the menu, you will see your current total in Gold at the
top. Beneath that are icons that represent you, your dog, your cat and your
horse. If you tap on your icon, you will see your Farming Degree Level, your
birthday, your tools and the levels of each. Below that you will see your
Sprite Medals total, and finally your Animal Touch Glove scores.
If you tap on the icon representing your character, you will see the following:
Title: (This gives your Level in terms of your Farming Degree.)
Birthday:
Tool Levels
Gold Amount Total
The level of each tool, including your Milker and Clippers is shown as a gauge
next to the icon of the individual tool. In terms of your regular tools, you
will see icons of the ores that represent the level to which you are eligible
to upgrade the tool. In other words, if you see icons of Copper, Silver, Gold
and Mystrile, that will signify the fact that the tool can be upgraded to
Mystrile. There are no icons for the Cursed, Blessed or Mythic levels.
Where the Milker and Clippers are concerned, the levels are numerical. The
Milker and Clippers both begin at Level 0. The level of the Clippers never
will increase beyond zero, by the way, but the level of the Milker will
increase to 1 if you use it. From that point, each use of the Milker will
raise its level by 1 until it reaches Level 99. This is a very useful bonus
in the game and there is an entire section devoted to it in this guide.
If you tap on the icons for your Cat, Dog or Horse, you will see the Animal's
heart level. Inside the Pet List menu, you will see a bar beneath the Dog's
icon that represents his training level. You train your dog by throwing the
dog ball to him.
Returning to the Main Farm Assets page, you will see icons for your Chickens
and Ducks and below that, icons for your Sheep and Cows. Tap on the
appropriate icon to see a list of the animals as well as their heart levels.
The Crowns they have won as well as their status (Healthy, Unhappy, Sick or
Pregnant) will be shown as well.
Next to the Animal icons are icons that represent Bird Feed and Fodder, with
totals next to each. Bird Feed and Fodder will not be shown in these totals
unless it is stored in the Silo or Bird Barn. Any Fodder or Bird Seed that is
in your shelf or rucksack will not be counted.
Below that, you will see two icons of Sprites. The one on the left gives the
total of Sprites rescued. If you tap on it, you will see names of all the
Sprites you have rescued, listed according to Team, as well as their heart
levels and status in terms of current labour. The Sprite icon on the right
depicts any Sprite Team currently working for you.
Below that is a blue rectangular icon that represents your Recipes. The
number after it is the number of Recipes 'written' into your Recipe Book.
Next to that and below it are the totals of each type of Lumber in your
possession: Grass Lumber, Wood Lumber, Stone Lumber and Golden Lumber. Only
Lumber that is stored in the appropriate Lumber Barn will be counted here.
Lumber that is in your rucksack or shelf will be disregarded.
Below these totals and on the left you next will find the icon of a House with
a number after it. That number represents the total number of different types
of building construction and upgrade that you have ordered from Gotz. If you
tap on the icon you will see the Level of your House as well as the types and
totals of every other sort of building and upgrade you possess.
The next icon depicts a container filled with crops. This is your Shipping
List and the number next to it shows the total of the different types of items
you have shipped. When you open this menu, you will see each item and by
highlighting any item, you can see its name or its total. There is a sub-menu
here that shows how many of each Level of any specific item you have shipped
and whether shipped through an ordinary shipping container or through the
Cannery. Any Giant items you have produced will be shown here as well. The
highest level of any crop or ranch product is 100. All levels of items that
have been shipped will be counted in the sub-menu for each item in the
Shipping List.
Below this is the icon of a fish on a line. If you tap on it, you will see
your Fishing List. It will give you the name of each fish caught, the largest
size you have caught as well as the total for each.
Below this is an icon that depicts mining. If you tap on this, you will open
a menu that shows your Mine List. The Mine List will show all items you have
found in any of the 4 Mines as well as the Excavation Site. It includes all
Cursed Tools and Cursed Accessories as well as the Wonderful Stones.
Within the Mining Menu, there are sub-menus. To the left, you will find four
icons. The first shows a piece of gold ore and tapping on it will give you
the Mine List. Below it is the icon of a Cow. Tapping on it will give you a
list of all the Dark Creatures you have encountered and defeated in the Mines.
The third option is 'OTHER'. If you tap on it, you will see other mining
statistics, including the number of stones smashed in the Mines, and the
number of squares of soil unearthed. It will show the lowest level reached in
each of the 4 mines.
The fourth icon when tapped will take you back to the main Farming Assets
page. As you can see, the Farming Assets menu is enormous and gives a
tremendous amount of information about your life in the Valley!
VI. Accessories:
In FoMT and MFoMT, you could 'equip' items or tools but not accessories. In
HM DS, there is a new slot specifically designed for accessories. The
Teleport Stone now is an accessory and can be purchased at the Casino Shop
from the very start of the game. In this game, you have three slots for
equipment: one for tools, one for items and one for accessories.
Some items that appear to be accessories cannnot be equipped. These are the
items of jewelry that Saibara fashioned for customers in FoMT/MFoMT but which
now are found at the Excavation Site. Brooches, Chokers, Bracelets and
regular Earrings are among the accessories that cannot be equipped. Ship them
or give them as gifts.
Accessories take the place of Power Berries in Harvest Moon DS. There is no
way to increase your energy levels permanently in this game, but accessories
when worn can improve energy levels or prevent energy loss on a temporary
basis. Magical Earrings (different from those found at the Excavation Site)
can be equipped to restore SR and/or FR gradually. Magical Hats can be
equipped while using Tools to mitigate energy loss. Magical Pendants can
boost energy levels temporarily.
Magical Bangles in this game display either Energy or Love/Friendship levels
with individuals. Other magical Accessories such as the Teleport Stone and
the Quick Boots, allow faster movement through the village. Finally, there is
a Time Ring that actually can slow down the passage of time. The most
powerful Accessories are found only in Cursed Form in the Third Mine, but some
Accessories, at the Small Level, are sold either by Sprites or by Van.
Necklace:
Your first accessory is given to you at the start of the game. It is a
Necklace. When you equip it, you can open the Map menu and touch any square
with your stylus to use a tool that you have equipped as well on that square.
The Necklace does not allow you to pick up items such as Wild Grasses or to
harvest crops. You need the Miracle Glove or Godhand for that. A necklace
only allows you to use an equipped tool. It does allow you to fish inside a
building, however, which can be very useful, as fishing ordinarily takes much
time but little energy. When fishing indoors, time will not pass.
There are different necklaces that will become available as you upgrade your
tools. They operate in the same manner but allow you to use a charged tool at
the same level. In other words, a Mystrile Necklace will allow you to use a
Mystrile tool at full capacity. There is even a Blessed Necklace, at the cost
of 10000G. Before a Necklace at any specific level will be offered at
Jet's Shop, all your tools must be upgraded to that level.
Remember that you will not be able to charge a tool to full capacity using a
Necklace unless the Necklace corresponds to the level of the tool. In other
words, if you use a Mythic tool when a Blessed Necklace is equipped, you only
will be able to charge the tool to Blessed level.
If you skip levels in upgrading your tools, the Necklace corresponding to the
level you skip never will become available.
N.B. Although there is a Mythic Necklace in the Harvest Moon Cards deck, card
No. 487, it will not become available when all tools have been upgraded to
Mythic level.
Teleport Stone
No longer must you search in any Mine for the fabled Teleport Stone. You can
buy it as soon as the Casino is unlocked if you have 1000 Medals. The
Teleport is equipped as an Accessory and can be used only if you are standing
outside. You cannot use it inside a building. When the Teleport Stone is
equipped, simply open your Map and touch a destination using your stylus. You
instantly will be transported to that destination.
Although the Teleport Stone is one of the most useful and desirable
accessories in Harvest Moon, it does have one disadvantage. You will not be
able to experience events that require that you enter or exit a specific
screen. Remember to walk along the paths in Forget-Me-Not Valley once in
awhile, or you may miss important events!
The other disadvantage to the Teleport Stone is that you cannot carry your
Basket with you when you are using it. If you have the largest rucksack,
however, you will not need your Basket.
Touch Glove
The Touch Glove is another accessory that can be equipped in HM DS. When
worn, press 'A' in front of any animal to activate a Mini-Game that allows you
to interact with the Animal. You then need to use your stylus.
For example, if you equip the Touch Glove and press 'A' in front of one of
your Chickens, you will pick up the Chicken and a petting session will begin.
Using your Stylus, you will pet the Chicken. If you touch certain spots on
the bird, hearts will be displayed. If you touch other parts of the bird's
body, white skulls will be displayed and the 'hurt' symbol will appear. You
will receive a score at the end of the session. Using the Touch Glove as well
as speaking to your animals and taking them outside in good weather will raise
their heart levels.
If you equip the Brush as a tool and the Touch Glove as an accessory, you will
be able to wash your animals using the touch screen. In similar fashion, you
can shear your sheep or milk your cows using the Touch Glove and the
appropriate tool.
The Touch Glove can be purchased either from the Poultry Farm or Yodel's Farm.
Love Bangle
This accessory is sold at the Casino Window. When you speak to any one while
wearing it, it will show that individual's AP and/or FP. It is a good idea to
save your game and equip the Love Bangle before testing any item as a gift on
an individual. You will be able to see its precise effect on Affection and
Friendship levels. If the gift has a negative effect, you can reload your
game and give a different item.
Truth Bangle
This accessory is sold at the Casino Window for 2000 Medals. When worn as an
accessory, it will show your Stamina and Fatigue levels. It is extremely
useful whenever you are inside the Mines, as you will find that you need to
keep your energy levels high, or you will be in danger of passing out simply
by falling down a hole to a lower level.
This accessory, like other accessories sold at the Casino Window, can be sold
to Van for a hefty profit. You should be able to obtain 16500G for a Truth
Bangle from Van if you bargain with him. Once your Truth Bangle has been
sold, you will be able to buy another at the Casino Window, but you never can
have more than one in your possession at any point in the game.
Friend Brooch
In order to use this accessory, you must equip it before you leap into bed at
night. The usefulness of this accessory depends upon its colour. The least
expensive Friend Brooch is light blue. When equipped, you may find that it
has increased every one's FP the next morning. The highest level of Friend
Brooch is guaranteed to increase every one's FP by 2 the next morning. The
small level of this Accessory is sold at Jet's Shop. By finding the Cursed
Friend Brooch in the 3rd Mine and having it blessed, you will obtain the Large
Friend Brooch.
Red Cloak
This accessory is sold at the Casino Window. When worn, it will enable you to
move your animals anywhere on the map using your stylus to guide them.
Unfortunately, it is of limited use, as you will not be able to move them into
the barn. You only can guide the animal TO the barn door.
Miracle Glove
This accessory will become available at the Casino Window for 100,000,000
Medals when you have purchased the Red Cloak. When worn, you will be able to
harvest a crop from any location. When tapped with the stylus, the designated
crop will be harvested and placed directly into your shipping bin. Use of the
Miracle Glove will result in +2 Fatigue and when you reach +100, you will pass
out, so take care!
Godhand
This accessory will become available at the Casino Window for 100,000,000
Medals when you have purchased the Red Cloak. When worn, you will be able to
harvest a crop from any location. When tapped with the stylus, the crop will
be harvested directly into your hands. As with the Miracle Glove, the 'cost'
of using this special accessory is +2 Fatigue, so use it judiciously.
Harvest Goddess Earrings
The small version of the Harvest Goddess Earrings is sold at Jet's shop in the
Sprite Company Tree. When worn, it will increase your Stamina over the course
of time. Remember that time does not pass when you are inside any building.
You therefore must be outside if you want this Accessory to have any effect at
all.
Cursed Harvest Goddess Earrings can be found in the Third Mine on specific
floors. When blessed, the Cursed Harvest Goddess Earrings become the Large
Harvest Goddess Earrings. When you have found the Cursed Harvest Goddess
earrings, the Medium Harvest Goddess Earrings will be offered for purchase at
Jet's shop.
Kappa Earrings
All magical Earrings operate to increase energy levels, and this pair of
earrings operates to reduce your Fatigue over the course of time. The small
version is sold at Jet's Shop. Cursed Kappa Earrings can be found in the
Third Mine. When you find a pair of Cursed Kappa Earrings, the Medium Kappa
Earrings will become available at the shop in the Sprite Company Tree. When
you have the Cursed Kappa Earrings blessed, they will become the Large Kappa
Earrings.
Witch Princess Earrings
This pair of magical earrings cannot be purchased anywhere, nor are there
different levels or sizes to this Accessory. The Cursed Witch Princess
Earrings are found in the Third Mine on specific floors. When Blessed, they
become the Witch Princess Earrings. This is the most useful pair of earrings
in Harvest Moon as they operate both to increase SR and reduce FR. When you
have obtained these, you no longer will have any use for the Harvest Goddess
Earrings or Kappa Earrings.
Harvest Goddess Hat
The small variety of Harvest Goddess Hat is sold by Van. When equipped, it
decreases the amount of SR lost with each use of any tool.
The Cursed Harvest Goddess Hat is found in the Third Mine. When you have
found it, the Medium Harvest Goddess Hat will become available at Van's
Stall. When the Cursed Harvest Goddess Hat has been blessed by the Church,
it will become the Large Harvest Goddess Hat. The Large Harvest Goddess Hat
cuts the amount of Stamina lost with the use of any tool in half.
Kappa Hat
The small Kappa Hat is sold by Van from the start of the game. When equipped,
it will decrease the amount of Fatigue that you gain with each use of a tool.
The Cursed Kappa Hat is found in the Third Mine on specific floors. When you
have found it, the Medium Kappa Hat will become available at Van's Stall.
When the Cursed Kappa Hat is blessed by the Church, it will become the large
Kappa Hat. The Large Kappa Hat, when equipped, will prevent the gain of ANY
Fatigue when using any tool.
Harvest Goddess Pendant
The small Harvest Goddess Pendant is sold by Jet. When equipped, it acts on
your SR in a proactive rather than reactive fashion. In other words, it
temporarily increases your Stamina Resistance. The Cursed Harvest Goddess
Pendant is found in the Third Mine. When found, the Medium Harvest Goddess
Pendant will become available for purchase. When Blessed by the Church, the
Cursed Harvest Goddess Pendant will become the Large Harvest Goddess Pendant.
Kappa Pendant
Like the Harvest Goddess Pendant, the Kappa Pendant is proactive rather than
reactive. In other words, it temporarily will increase your power to resist
Fatigue when equipped. The small Kappa Pendant is sold at Van's stall. A
Cursed Kappa Pendant can be found in the Third Mine. When found, the Medium
Kappa Pendant will become available for purchase. When blessed, the Cursed
Kappa Pendant will become the Large Kappa Pendant.
Fast Shoes
The Fast Shoes cannot be purchased anywhere. You must find the Slow Shoes in
the Third Mine and have them blessed by the Church in order to obtain the Fast
Shoes. The Fast Shoes look like the Boot, a piece of rubbish sometimes caught
when fishing. When equipped as an Accessory (yes, you only can wear one!),
they will increase your running speed. If you have a Horse and a Teleport
Stone, the Fast Shoes may be of limited use to you but you should have one if
you wish to obtain every possible Accessory.
Time Ring
The Time Ring is another Accessory that cannot be purchased. You will find it
in the Third Mine in its Cursed form. When equipped as a Cursed Accessory, it
will cause Time to pass faster. When blessed and then equipped, it will cause
Time to slow down.
Tip: You can equip the Cursed Time Ring if you want to move ahead quickly in
time to experience a particular event. Remember always, however, that once a
Cursed Accessory is equipped, you will not be able to change to a different
accessory until you either have the Tool itself removed by telephoning the
Church and paying for the service or, by telephoning the Church and asking the
Tool to be blessed.
Your Beauty Box
The Beauty Box is a piece of furniture that is sold exclusively by the
Shopping Network. It stores all your Accessories. There is no prize for
obtaining every Accessory in the game, but if you are the sort of player who
wants to complete every collection, you can store all your Accessories in the
Beauty Box. It is useful even for players who do not wish to obtain every
Accessory, as Accessories that are used very seldom can be stored in it as
well.
Completing your Accessory Collection
If you wish to obtain every possible Accessory in this game, you must be aware
of a couple of factors. When there is more than one variety of a particular
Accessory, the more powerful variety often will supercede the less powerful.
In other words, when you find the Cursed Harvest Goddess Hat in the Third
Mine, the Medium Harvest Goddess Hat will become available for purchase from
Van. When this occurs, the small Harvest Goddess Hat no longer will be
available. If, therefore, you wish to collect all Accessories, you must
purchase the small version of each BEFORE you find the Cursed version.
Availability of Necklaces is different as each version of the Necklace becomes
available only if and when you have all 6 of your tools at a specific level.
In other words, the Copper Necklace will become available for purchase at
Jet's shop when ALL your tools are upgraded to Copper. If you skip a level in
upgrading your tools, the Necklace for the level you skip never will become
available. Once a Necklace becomes available at Jet's shop, it will remain
there until purchased. If you do not purchase the Silver Necklace, it will
remain in stock at the shop until you do, even when your tools are upgraded to
Mythic level.
VII. Time and Weather Tips
Consulting your Menus
One disadvantage to this game is the fact that time marches on inexorably
while you consult any menu or access your rucksack. Time always is a precious
commodity in Harvest Moon games. You need time to plant seeds, fish, mine and
above all fraternise with the individuals here, experiencing as many events as
possible and finding a spouse. Time does NOT pass, however, when you are
inside a building. Go into the nearest building whenever you need to access
your rucksack or look at the map.
Time passes whenever you are placing items in the shipping container next to
your house. Buy a Basket from Karen's supermarket as soon as possible and
take it into your house, then fill it with all the items you wish to ship
before leaving the house. You then can dump the contents into the shipping
container without using much time at all. Once you have been able to order
barns for your animals, you will be able to ship items from any shipping
container in any barn. When you have the Maker Barn and the Cannery, you may
wish to ship most of your items through the Cannery.
N.B. Essentially, there are two Shipping Lists. One is the basic Shipping
List. To complete this list, you must ship one of each item that can be
shipped, including cooked dishes, rubbish and other odds and ends like the
Prize Title and the Witch Princess and Harvest Goddess Gifts. The other
Shipping List is what I would term the Advanced Shipping List. This is a
list that exists on an item by item basis and is accessed by tapping on an
item in the Basic Shipping List. To complete this list, you must ship every
possible level of the item in question as well as shipping one of each item
through both a regular shipping container and through the Cannery. When you
have shipped every possible level of the item in every conceivable way, all
the spaces in the chart will be filled. The spaces that designate actual
shipments will be filled with Os. The spaces that designate methods of
shipment or levels that do not exist for that particular item will be filled
with Xs. In other words, the game automatically will fill the other spaces
with Xs for items like cooked dishes that can be shipped only through the
Cannery or for items that have only one level.
Weather in Harvest Moon
Weather is extremely important in every Harvest Moon game and the DS version
is no exception. A hurricane or snowstorm not only can wipe out your crops,
it can destroy your buildings, killing all animals who are sheltered within in
the process. Fortunately, you do have the Weather Channel on the Sprite
Station and it is a good idea to watch the weather forecast for the next day
every morning when you first awaken.
You can cheat the weather in this game in the same way as you do in
FoMT/MFoMT. Simply save your game before you go to bed. When you awaken in
the morning, watch the Weather Channel immediately. If a hurricane or
snowstorm is predicted for the next day, reload without saving. It is
useful always to save your game before you go to bed at night. Although most
Events will occur on sunny days, there are a few that actually require rain.
You can control the weather here as in other Harvest Moon games by reloading
until you obtain the result you desire.
Remember always that animals never should be left outside in bad weather.
Make certain that all animals are inside their shelters or buildings if rain
or snow is expected the next day.
VIII. Affection Points and Friendship Points
As in every Harvest Moon game, Romance and Friendship are as important as
success in farming, ranching, mining and fishing. This game is a little more
sophisticated and complex than other HM games in this respect. Now there are
two kinds of Points that affect your relationship with eligible girls and
villagers. These are 'Affection Points' and 'Friendship Points'. Only
eligible girls will have a gauge both for Affection and Friendship. Affection
refers to Romance and gaining points in this department will raise a girl's
heart level. Eligible girls have a Friendship gauge as well, and this is the
only gauge that you will have with respect to all other characters in the
game.
Whenever you give a gift to some one, you usually either will gain or lose
Friendship Points with that person. If it is an eligible girl, you may gain
Affection Points as well as Friendship Points. As in all Harvest Moon
games, there are 'Most Favourite' items that will give more points than other
gifts. Giving a gift to some one on his/her birthday will multiply the points
that the gift usually would be worth by 5. It therefore is critical to
remember every character's birthday with a gift that he/she likes.
There are two ways to gauge the effect of a gift on a character. One is by
learning the responses that he/she makes to specific gifts. The other is by
purchasing the Love Ring from the Casino.
Once you have the Love Ring from the Casino, you will be able to gauge
people's friendship and love levels precisely. If you do not wish to make an
error when you give a gift to any one, save your game before you give the
gift, then reload if the person hates the item you gave to him/her!
I am working on a Characters Guide for this game that will give the items that
each person loves or detests as well as actual responses in each case.
Friendship Tip: An easy way to raise Friendship levels is to show a villager
either your cat or your dog. There are villagers who prefer one to the other
and a few do not care for animals at all, but for the most part, you can win
hearts by taking your cat or dog on a tour of the village and showing your pet
to the villagers you encounter.
When an individual likes your pet, it will raise FP by 1 Point. Here is a
list of the individuals who like to be shown your Cat and/or Dog.
Cat or Dog: Ann, Barney, Carter, Celia, Chris, Cliff, Cody, Daryl, Doctor,
Elli, Flora, Galen, Gotz, Grey, Griffin, Gustafa, Hardy, Kai, Karen, Kate,
Laia, Lumina, Mary, Mimi, Murrey, Nami, Nina, Rock, Romana, Ruby, Sebastian,
Van, Vesta, Wally
Cat: Grant, Hugh, Kassey, Marlin, Muffy, Takakura, the Witch Princess
Dog: Patrick
Villagers who dislike Pets: Popuri, Kiera, Mukumuku, Rick, Thomas
Choosing Gifts Wisely:
Monetary value does not determine the value of an item in terms of romance or
friendship. Even when a girl likes to receive jewelry, she may be as thrilled
with a simple flower. As in all Harvest Moon games, flowers are a wonderful
gift that can raise the heart levels of men and women alike. There are a few
individuals who either are indifferent or who actively dislike flowers, but
for the most part, it is a great gift and easily acquired if you gather a few
wild items each day.
For example, if you give a pair of expensive earrings to Lumina, it will raise
her AP by 300 and her FP by 3, but a Moondrop flower will have the same
effect. Another gift that is popular with many characters is chocolate. You
can purchase chocolate for 100G from Karen's Supermarket, and it is always
useful to have a few bars of chocolate in your rucksack to give to villagers
and girls.
Another inexpensive gift that is quite popular with most people is an ordinary
egg. If you have flowers, chocolate and eggs in your rucksack, you will be
able to make most people quite happy. For those who do not care for any of
these items, a fish often can be given instead.
Actually, even a small fish can thrill the hearts of some characters in this
game. A small fish will raise Daryl's FP by 9! You need to raise Daryl's
heart level in order to be able to meet Leia the Mermaid. Giving him a small
fish each day is an easy and inexpensive way to do that.
Quick Gift Guide:
Giving items as gifts in Harvest Moon DS is not as simple as it was in FoMT or
MFoMT, but there are gifts that generally elicit a positive response from many
of the characters in the game. Have Flowers, Eggs, Chocolate, Fish and a few
Wild Grasses in your Rucksack at all times in order to be able to boost
Affection and Friendship levels. My HM DS Characters Guide will give detailed
information on all items with respect to every character in the game, but it
may be useful to know which gifts will gain affection and/or friendship with
villagers and eligible girls.
Other useful gifts that are not terribly expensive or difficult to acquire are
Bread, Bamboo Shoots and Toiletries. You can purchase Bread as well as
Chocolate for 100G from Karen's Supermarket. Flowers, Wild Grasses and Bamboo
Shoots can be gathered from the wilds. Chickens are usually the first animals
you will purchase and raise, and eggs are plentiful thereafter. Jewelry and
Toiletries in this game can be found at the Excavation Site using your hoe.
As soon as you obtain the Fishing Rod from Galen, you will be able to catch
fish.
What follows is a quick reference guide to the eligible girls and other
characters whose Affection and/or Friendship levels will be raised by these
gifts. I did not include any cooked items or ranch products because those
will not be available to all players early in the game. The items I have
chosen to include all are easily obtained by any player. I included Bamboo
Shoots because they are available in Spring at the start of the game. They
are gifts in each case that will raise FP at least by 3 points and in the case
of the eligible girls, will raise her AP as well.
All flowers will give 300 AP and 3 FP with the following eligible girls:
Celia, Lumina, Karen, Leia, Harvest Goddess
N.B. Elli likes MOST flowers
All flowers will give 9 FP with the following: Mukumuku, Romana, Sebastian
All flowers will give at least 3 FP with the following: Chris, Cody, Kassey,
Kate, Nina, Patrick, Vesta, Gustafa
N.B. Rock likes MOST flowers
Chocolate will give 500 AP and 9 FP with the following eligible girls: Ann,
Mary, Popuri
Chocolate will give 300 AP and 3 FP with the following eligible girls: Flora,
Lumina, Muffy, Nami, Elli
Chocolate will give 9 FP with the following: Chris, Grey, Rick, Van
Chocolate will give 3 FP with the following: Cliff, Gotz, Hugh, Kate,
Murrey, Ruby, Rock
Eggs will give 500 AP and 9 FP with the following eligible girls: Popuri
Eggs will give 300 AP and 3 FP with the following eligible girls: Ann, Karen
Eggs will give 9 FP with the following: Gotz, Kai, Murrey, Rick
Eggs will give 3 FP with the following: Grey, Mukumuku, Patrick, Ruby,
Thomas, Eggs
Jewelry will give 500 AP and 9 FP with the following eligible girls: Muffy,
Elli, Popuri, Leia
Jewelry will give 300 AP and 3 FP with the following eligible girls: Celia,
Lumina, Karen, Mary
Jewelry will give 9 FP with the following: Chris, Grey, Kassey, Thomas, Rock
Jewelry will give 3 FP with the following: Cody, Rick, Romana, Sebastian,
Van, Vesta, Gustafa
Toiletries will give 300 AP and 3 FP with the followiing eligible girls:
Celia, Lumina, Muffy
Toiletries will give 3 FP with the following: , Chris, Ruby, Vesta
Fish will give 300 AP and 3 FP with the following eligible girls: Nami, Elli,
Leia (even a small fish)
Fish will give 9 FP with the following: Daryl, Griffin (even a small fish)
Fish will give 3 FP with the following: Murrey, Ruby, Sebastian, Trent, Van
Wild Grasses will give 300 AP and 3 FP with the following eligible girls: Mary
Wild Grasses will give 9 FP with the following: Daryl, Hardy, Trent
Wild Grasses will give 3 FP with the following: Galen, Nina, Ruby, Wally
Bread will give 300 AP and 3 FP with the following eligible girls: Lumina,
Muffy, Ann
Bread will give 9 FP with the following: Kai
Bread will give 3 FP with the following: Grant, Takakura
Wood Lumber will give 9 FP with the following: Gotz
Wood Lumber will give 3 FP with the following: Grey
Ores will give 3 FP with the following: Hardy, Nina, Patrick, Sebastian, Van,
Vesta, Griffin, Gustafa
Bamboo Shoots will give 500 AP and 9 FP to the following eligible girls: Karen
Bamboo Shoots will give 300 AP and 3 FP to the following eligible girls: Mary
Bamboo Shoots will give 9 FP with the following: Trent
Bamboo Shoots will give 3 FP with the following: Thomas
The Point system in HM DS is a bit more complicated than this, however. There
are items that will raise or lower an individual's heart level by a single
point. There are other items that, when given, will have absolutely no effect
whatsoever. I intend to include all items in my Characters Guide.
Multiple Gifts:
In HM DS, each item slot can contain up to 99 items Unless you separate them,
when you hold the items that are in a single slot in your hands, you will give
all of them to the individual in front of you by pressing the 'A' button.
Unfortunately, the items in a single slot count only as a single item for the
purposes of AP and FP. You can give more than one gift in the course of a day
to an individual and every gift will have an effect on Friendship rating or
FP. Only the first item, however, will increase FP to the full extent.
Subsequent gifts on that day will give fewer FP points. Secondgifts of items
that usually give 3 FP will give only 1 FP, but a gift that is worth 9 FP as a
first gift will give 3 FP as a second gift on the same day.
With respect to AP, however, only the first gift counts. The first gift that
you give to an eligible girl on any day is the only one that will affect her
AP. Subsequent gifts on that day only affect FP.
The Harvest Goddess and Courtship:
The Harvest Goddess is the protectress of romance and friendship in Harvest
Moon. You cannot marry any girl until you have rescued the Harvest Goddess
and if you make offerings to her, she will aid you in your courtship of the
girl you love. When you have made offerings to the Harvest Goddess for 10
days, she will ask you on the 11th day if there is a girl that you like. If
you answer in the affirmative, she will ask you whom you love. You will have
the option to choose any girl, including the Harvest Goddess herself and any
of the girls from Mineral Town. She then will raise the AP of the girl you
choose by 2000 points.
Social Participation
You can gain or lose affection with girls simply by attending or failing to
attend a festival. It is a good idea always to attend festivals, even when
the festival is one where you are not eligible to participate actively. Speak
to every one who is at the Festival, both before and after the main event if
possible. One festival that will raise the heart levels of all the ordinary
eligible girls is the Fireworks Festival on 24 Summer. If there is a girl at
green heart level or higher, you can watch the fireworks with her. If not,
however, you can speak to every eligible girl and gain Affection Points by
doing so.
The Harvest Festival is one that requires a difficult choice. If you wish to
marry the Witch Princess, you will be required to donate a Toadstool to the
Hot Pot for 5 years. If you donate something good to the Hot Pot, however,
you gain 5 FP with every one there. The effect of donating a Toadstool is the
same in terms of FP as if you did not attend at all. In other words, you lose
the chance to gain 5 FP if you do not attend or if you donate a Toadstool.
AP is not affected no matter what. Donating a Toadstool DOES affect your own
energy levels, however. It does nothing in terms of Stamina but it increases
your Fatigue by 2 points.
Incidentally, you cannot toss your Dog or Cat into the Pot! Those who are
inspired to attempt this horrible act will find that the pet no longer will be
in their hands when they enter the Beach area. They then will find the pet at
the entrance to the Beach after the event.
Effects of Neglect:
If you neglect any one in this game, you actually will be punished for it,
losing Affection Points and Friendship Points with an eligible girl and
Friendship Points with other villagers. It is better to give an item that
raises affection level by 300 points daily than to give one item worth 900 AP
once a week. This is true with respect to Friendship Points as well. It is
far better to visit people often and give items that raise friendship values
slowly but surely than to make one grand gesture.
The maximum FP is 255 for any individual and once you reach that level with
some one, you no longer need to give gifts on a daily basis to keep his/her
friendship at that level. Simply visit the person regularly and speak to
him/her in order to keep the FP at 255. You really should be able to have
every one in the village at maximum FP before the end of the first year
without any trouble.
Resetting AP and FP Points:
There is a possibility that, even if you give an individual a gift that he/she
particularly likes, raising AP and/or FP, you will find that, the next
morning, the individual's AP and/or FP has been reset to 0. A number of
players have experienced this when courting a girl. It is usually the effect
of dropping or throwing an item on the ground accidentally. The effect can be
prevented or mitigated by equipping the Friend Brooch each night before going
to bed. As in Magical Melody, you evidently must work hard to create and
maintain relationships or run the risk of losing friendships. Bear in mind
that most often a reset in AP and/or FP usually is the result of a deliberate
or accidental act of 'littering'. Even when you are in your own house or on
your own field, you cannot drop or throw any item on the ground, whether
rubbish, crop or anything else.
When an individual reaches the maximum level of 255 FP, the risk of this
occurring diminishes. Even if you have every one in the village at the maximum
level of friendship and/or affection, however, there is a way to guarantee
that your relationships will remain stable. The way to do this is by
obtaining a Friend Brooch and equipping it before you go to bed at night. The
power of the Friend Brooch depends upon its size or level. The Friend Brooch
that can be purchased from Jet at the Sprite Company Tree is a 'Small' Friend
Brooch. When worn, it may or may not raise the friendship level of every
individual by 2 points. The most powerful Friend Brooch is the Large Friend
Brooch that is found in the 3rd Mine. When found, it will be in Cursed form.
You must ring the Church and pay 100,000G in order to transform it into the
Large Friend Brooch. When equipped before bed, it definitely will raise the
friendship level of every individual by 2 points. Obviously, in the case of
individuals at maximum 255 Friendship level, it simply will guarantee that you
lose no points with those individuals. If you have neglected an individual
for a week, equipping the Large Friend Brooch each night will mitigate the
damage.
Please note, however, that any item that hits the ground, whether thrown or
dropped by accident, will cause a loss of AP and FP in others. You cannot
toss a weed on your own field in this game without losing affection and
friendship. A crop that is dropped by accident will have the same effect.
You must be VERY careful in this game. It is only when you have the Miracle
Glove that you will be able to dispose of weeds and other rubbish with ease.
There is a way to make certain that this does not occur if you do not have the
Friend Brooch but it is rather tedious. Ordinarily, it is a good idea to save
your game before you go to bed at night and then save again in the morning
after making certain that the Weather Forecast for the next day is good. If
you are determined to keep a particular eligible girl at the highest heart
level, you may wish to perform one more action before saving your game in the
morning. Equip the Teleport Stone and go to visit the girl before doing
anything else. If her AP has decreased overnight, simply reload your game to
the previous night.
Other risks exist in Harvest Moon DS. Leia the Mermaid actually will return
to the sea in the Autumn of the second year but you can meet her once each
week on the beach. Although there are many events that you will miss if you
marry too quickly, it is important to raise AP and FP levels of as many
individuals as possible by the start of the second year. (You need not marry
this quickly. Simply experience the heart events without proposing to any
one.)
There may be advantages, however, if a girl's AP and FP are reset. If a girl
is at the highest heart level, you no longer will be able to experience her
rival heart events. The second rival heart event cannot occur before the 2nd
year of the game. The third rival heart event cannot occur before the third
year of the game. The fourth and final rival heart event cannot occur before
the fourth year of the game. . By the second year, you should have a Kitchen
and all cooking implements and therefore should be able to give Most Favourite
items that are worth +800 AP and +9 FP to every girl in the game. That will
make it easier to raise her heart level quickly if it has been reset.
Effects of Littering:
As in all Harvest Moon games, you must be conscious of the welfare of your
community and any anti-social behaviour will have a negative effect.
Littering of any kind will decrease the heart levels of every one. You may
not toss items onto the ground on your own property or on any other field in
this game, unlike other Harvest Moon games that allow 'littering' in your own
house or on your own property. Any item that hits the ground ANYWHERE will
lower the Affection and/or Friendship of other individuals, even when it is an
accident involving a crop rather than rubbish or a weed. If you catch rubbish
and toss it back into the sea, that is considered littering as well. Even
tossing a fish back into the sea will cause you to lose Friendship Points with
everyone.
(You need to toss 1 small fish into the sea at some point if you wish to catch
one of the King Fish. I would recommend doing this after every one in the
village is at maximum heart level.)
The Miracle Glove, by tossing any item that you touch directly into a shipping
container will make it possible for you to discard items without any fear of
littering.
Marriage
In order to marry, you must have experienced all 4 heart events for the girl
of your dreams and you must have expanded your house twice so that you can
purchase the 'Big Bed'. When any girl reaches 50,000 AP (orange heart level),
the Blue Feather will become available at Karen's Supermarket.
When you have met all these requirements, equip the Blue Feather as a tool and
visit the girl of your choice. Flourish the Blue Feather to experience a
special Proposal Event. If you have met every requirement, the girl will
accept your proposal. Your wedding will occur one week later at the Beach.
After the wedding, the credits will roll in typical Natsume style, but the
game does NOT come to an end. You will resume gameplay the day after the
wedding, once you have agreed upon a style of address, an endearment for your
wife to use whenever she speaks to you.
Incidentally, the text of all Marriage Proposal Events is included in my Heart
Events Guide, which you can find at:
Harvest Moon DS Heart and Rival Heart Events Guide
Family Life
The 'Circle of Life' is very much a part of the philosophy of Harvest Moon and
marriage ideally leads to parenthood. It does not do so inevitably, however.
You must keep your spouse at 60,000 AP (deepest red heart level) or above for
a full season before your wife will become pregnant.
When the happy event occurs, she will awaken in the morning feeling ill. You
will experience an event wherein you take her to Dr. Hardy's house and clinic
to discover that she is 'expecting'. The Blessed Event will occur after two
seasons of pregnancy. The day before your child is to be born, your wife will
make an announcement.
When your child is born, he will not spend any time as a true infant (as in
FoMT or MFoMT) but will become a toddler at once. There are five
different 'styles' of child, and the one you have is predicated upon your
choice of spouse. As you might expect, marriage to
Flora or Muffy will give you a son with blonde hair, marriage to Celia or
Lumina will give you a child with brown hair and marriage to Nami will result
in a redhead. Each spouse has a child with different clothing, so although
Celia and Lumina both give birth to sons with dark hair, Celia's son will have
a green outfit and Flora's son will wear a red and purple striped outfit.
If you would like to see all the different types of children, you can refer to
the Harvest Moon card decks. They not only show the child as toddler, but as
adolescent and adult as well.
The cards that depict your child are those from 054 through 068.
054, 055 and 056: Kid Type A as Baby, Young and Adult. This child has light
blonde hair.
057, 058 and 059: Kid Type B as Baby, Young and Adult. This child has
reddish brown hair, almost auburn.
060, 061 and 062: Kid Type C as Baby, Young and Adult. This child has darker
brown hair.
063, 064 and 065: Kid Type D as Baby, Young and Adult. This child has
lighter brown hair.
066, 067 and 068: Kid Type E as Baby, Young and Adult. This child has almost
reddish blonde hair.
Obviously, you can find these cards in all four 'suits'.
If you marry a 'magical girl', your child's appearance will be chosen
randomly. In such a case, make certain that you save your game the night
before the birth, so that you can reload if the child is not born with your
favourite hair colour.
Your child will develop through two more stages, from young boy to
adolescent. Barney's Circus will move into the Valley after the birth of your
son. Hugh and Kate will grow into adolescents as well.
Even as an adult, your son will not help you on the farm, nor will he ever
marry or have his own family. This is a disappointment once again to all
Harvest Moon fans who keep hoping that the extra set of tools you obtain will
have some real use!
IX. Your Animals:
You must purchase the first animal from either Popuri (in the case of Poultry)
or from Rick at Yodel's Farm in the case of Cows and Sheep. After that, you
can incubate eggs if you would like to have more Chickens and Ducks and use
Miracle Potion if you wish to increase your Cow or Sheep population.
You will not be able to buy or raise any animals if you do not have room for
them. This applies to eggs that you place in the incubator as well. You will
not be able to incubate an egg if you do not have a space for the future chick
or duckling in your Bird Barn (s). The maximum number of chickens that you
are allowed to keep in a Bird Barn is 4.
There is a distinct advantage in raising your own animals apart from any
financial benefit. An animal born on your farm will be born with 2 hearts.
Animals purchased from Popuri or Rick will have a heart level of zero when
they first arrive at your farm. It is best, therefore to replace animals
purchased elsewhere with animals born on your own farm as soon as it is
practical to do so.
Benefits of using the Touch Glove:
There are two ways to interact with your animals. One is by speaking to the
animal, and then brushing or milking/shearing the animal manually. The other
is by using the Touch Glove. When the Touch Glove is equipped, you can do the
following:
By picking up your chicken, you can pet it.
By pressing A in front of a cow, sheep, horse, cat or dog, you can pet it.
By equipping the Brush with the Touch Glove, you can wash your cow, sheep or
horse. This is the source of the Ranching Bonus, so please refer to the
section on the Ranching Bonus for details on this Exploitation device.
By equipping the Milker with the Touch Glove, you can milk your cow and obtain
a larger size of Milk than you can by milking the animal manually.
By equipping the Shears with the Touch Glove, you can shear your sheep and
obtain a larger size of Wool than you can manually. Moreover, you can
perform 'partial' shearing and shear one sheep a total of 6 times if you are
clever, obtaining 6 small wools instead of 1.
By using the Touch Glove to pet your animals and wash your animals a specific
number of times, you can rescue Harvest Sprites.
The Touch Glove actually opens a number of little mini-games. By using it,
you can increase the heart levels of your animals more quickly. Apart from
that, there is a great bonus:
Ranching Bonus:
Equip your Brush in your tool slot and equip the Touch Glove, and place your
milker or shears in the slot next to the tool slot in your Rucksack. Make
certain that your Rucksack is displayed on the screen before you begin to wash
your Animal and save your game before you begin.
Wash your animal using the stylus. When you see the Level Up 'bubble', hit
the back button and quickly switch to the milker or shears. A Level 8 product
or higher will fall out of the milker or clippers into your hands. You then
can proceed to milk your cow or shear your sheep as if nothing had occurred to
obtain the product you usually obtain. It is only BEFORE you actually use the
milker or clippers that you will obtain the upgraded Level 8 product. As you
progress, the Level of product that you obtain in this fashion will increase.
If you are not quick enough, you will not obtain the bonus product. If you
saved your game before you began to wash the animal, you will be able to
reload and try again. You can do this every day with each of your animals
including your cows, sheep and your horse.
Incidentally, the product you receive does NOT depend on the animal but on the
implement. In other words, if you have the brush equipped and then switch to
the clippers, you will receive an upgraded form of wool even if the animal is
a cow or your horse. Remember that this is a BONUS product. You still will
be able to shear your sheep once each week in the normal fashion and milk each
cow daily!
As wool is more valuable than milk, you may wish to use the clippers in every
case. If you obtain a Level 9 small wool from every animal, it will be worth
900G. Turn that into yarn, worth 2700G. Ship that through the Cannery for
4000G. Remember that you can obtain this bonus wool from every animal, cows
and horse included and that you still can milk your cows as usual afterwards.
To make an even higher profit, save the Yarn and sell it to Van when his stall
is open on the second floor of the Inner Inn. Van will pay up to 39,239G for
one ball of Level 9 yarn! That is far more profit than can be made from most
items when sold to Van! If you have only 10 animals (including your horse),
you can collect ten balls of yarn each day. This is a tremendous animal
exploitation bonus!
If, however, you have increased the level of your Milker to Level 100, you can
obtain 100 bottles of upgraded milk EACH time you perform this bonus ranching
trick! To increase the level of your Milker quickly, simply stand inside any
building and use it again and again until you see the gauge fill from 0 to 1.
After it reaches Level 1, simply use it 100 times more to raise its level to
the maximum level of 100. When the Milker is at Level 100, you will receive
100 bottles of milk each time you milk a cow! If you use the Milker instead
of the Clippers in the Bonus Ranching Trick, you will obtain another 100
bottles of milk from EACH animal every day by washing the animal, then
switching brush and Milker in the tool slot.
As you continue to perform this trick, the levels of product will increase
every couple of days. The level of product evidently is based on the number
of times you have used the Touch Glove as you can obtain the same product even
from a new animal with no affection whatsoever for you.
Incidentally, if you do not have a sheep who can be sheared, you will not be
able to obtain wool using the Bonus trick. A pregnant sheep cannot be
sheared; thus, if the only sheep you have is pregnant, you will not be able to
obtain wool through the Bonus trick using the clippers. The same holds true
with respect to milk. If you have no cow, or the only cow you own is
pregnant, you will not be able to obtain milk using the milker.
Incidentally, you can obtain the Ranching Bonus even from pregnant or baby
animals. As previously stated, the only requirement is that you have at least
one cow or sheep that is not pregnant.
N.B. It is possible that activation of this bonus requires the rescue of
Mouton and/or Beta, the Harvest Sprites who are rescued by using the Touch
Glove 50 times each to take care of your animals. This requires verification
as I only discovered the Bonus after rescuing both.
Raising Animal Heart Levels:
You can raise the heart levels of your animals by performing specific
actions. Perform the following daily or as often as possible for maximum
results:
Talk to your Animals:
This simple action is worth: +1 FP.
Walk up to your animal and press the A button. If you are speaking to a
chicken and duck, this will cause you to pick up the animal, and you will see
a big red heart, indicating +1 point. In the case of a Cow or Sheep, you will
see a prompt that gives the condition of the animal, whether well, unhappy or
sick and in the case of a pregnant animal, its progress. There are three
different stages of pregnancy and each has a corresponding message:
Pet your Animals:
This Touch Glove action is worth: +1 FP to +3 FP
Equip the Touch Glove in your Accessory slot and press A when standing next to
an animal. If you do not have the Milker, Clippers or Brush equipped in the
tool slot, this will activate the Petting game. The point score you receive
for petting the animal with your stylus will determine how many FP points you
will gain. The score will appear in the lower left corner of the touch
screen. Whenever a heart appears, you will receive a bonus of 500 points,
but whenever a skull appears, you will lose 300 points. You will notice that
hearts appear when you move the stylus across specific locations on the
animal's body and that skulls appear when you pet the animal in a spot that
makes her uncomfortable. In particular, poultry do not like to have their
beaks petted! Livestock and horses do not care to have their hindquarters
touched! (It is best to 'pet' ducks diagonally from top to bottom as their
bodies are not as wide as those of chickens and this appears to produce the
highest scores with fewest skulls.)
Wash your Animals:
This form of Animal Care is worth: +1 to +3 FP
Equip the Touch Glove in your Accessory slot and the Brush in your Tool slot.
Your horse and all livestock can be washed by pressing the Y Button. Larger
bubbles give higher scores. The score will be shown in the lower left of the
screen. It will fluctuate as you use the brush so when it is high, press A or
the 'End' button to finalise the score. Although every type of animal is
different in terms of the score that will earn higher points, a score of 7000
or higher should be worth +3 FP. 3000 or above should be worth +2 FP and any
score below that is worth +1 FP. See the section below for actual score
values.
Incidentally, when you use the brush to wash an animal, you will see a bubble
with 'Up' inside it at a certain point. This indicates that bubbles are at
their largest and during this brief interval, you can obtain the highest
score.
The brush can be used manually without the Touch Glove. When used manually,
it will not wash the animal and you will receive only +1 AP. The only real
advantage of using the Brush manually is that you can equip a different
accessory in your Accessory Slot. If you equip the Harvest Goddess Hat while
using the Brush, you will not use as much energy as you would otherwise.
Fresh Air Bonus:
Taking your animals outside is worth: +1 FP
If you take your Livestock outside, you should build a pen for them using
Stone or Wood Lumber directly outside the Barn door. This will make it easier
for you to push them back into the barn at night. If you have the Red Cloak,
however, you will be able to move them even if you are inside a building which
means that no time will pass. Using the Red Cloak will use energy, but not
time.
Cows and Sheep when outside must have ripe grass to eat or they will become
unhappy. They need not be at the location of the ripe grass, which can be
grown on public land as well as your own field, but ripe grass must exist
somewhere on the map for them. You need one square of ripened grass for each
animal left outside.
Chickens and ducks, on the other hand, do not need grass. They can find food
anywhere, even in Winter.
There is danger in leaving livestock and poultry outside after 8.00 p.m. As
in FoMT and MFoMT, there is a wild dog who can terrorise and hurt your animals
if they are outside at night. If you train your dog by playing ball with him,
he will chase away the wild dog, but if he is not trained, you must do it
yourself. As with the Dark Creatures inside the Mines, a sharp tool is more
effective than a blunt tool in fighting the wild dog. The Legendary Sword is
the best weapon, although it uses 5 SR instead of 2 SR each time you wield it.
All animals should be brought into their barns when the weather is inclement.
When rain or snow is forecast for the following day, bring all livestock and
poultry into their barns. Hurricanes, wind storms and snowstorms actually can
kill your animals, even if they are inside shelters unless the barns are made
of stone or golden lumber. A barn made of fodder or wood can collapse easily
in a hurricane, wind storm or blizzard. It is important, therefore, to
upgrade all your buildings to stone as soon as possible.
N.B. You can control the weather by saving your game before you go to bed,
then watching the Weather Channel as soon as you awaken. If a hurricane, wind
storm or blizzard is forecast, simply reload without saving and try again.
The chance of a severe storm occurring is about 5%. Reload until the weather
forecast is acceptable.
Touch Glove Scores and Heart Levels:
Here is a list of animals with the scores required to boost their heart levels:
Poultry:
When caring for Chicks, a score of 1000 is worth 1 FP, 3000 is worth 2 FP
and 5500 is worth 3 FP. Adult Chickens require more attention. A score of
1000 still is worth 1 FP,but you need a score of 5000 to gain 2 FP and 9000
to gain 3 FP.
To earn 3 FP with a Duckling, you need a score of 6000. For adult Ducks, a
score of 1000 will earn 1 FP, 3000 will earn 2 FP and 6000 will earn 3 FP.
Livestock:
With respect to a baby Cow, a score of 1000 will earn 1 FP, 4000 will earn 2
FP and 11000 will earn FP. For a medium Cow, a score of 1000 will earn 1
FP, 4000 will earn 2 FP and 12000 3 FP. The cows purchased from Yodel's
Farm always are Medium Cows. For a large Cow, a score of 1000 will earn 1
FP, 5000 will earn 2 AP and 14000 will earn 3 FP. For pregnant Cows, you
need a score of 1000 to earn 1 FP but you will need a score of 14500 or above
to earn 3 FP.
A Medium Sheep requires a score of 10,000 to earn 3 FP. For Adult Sheep, you
need a score of at least 1000 to earn 1 FP, a score of 5000 to earn 2 FP and
a score of 14000 to earn 3 FP.
With respect to your other animals, a score of 1000 will earn 1 FP with your
horse, a score of 4000 will earn 2 FP and you need a score of 10500 or higher
to gain 3 FP. With your Cat, you need a score of 2000 to earn 1 AP, 4000
to earn 2 FP and 8000 to earn 3 FP. Your Dog requires a higher score to earn
even 1 FP. You need a score of 1500 to earn 1 FP, a score of 4000 to earn 2
FP and a score of 8000 to earn 3 FP.
Your Horse
Unlike FoMT/MFoMT, where you obtain a horse within the first week of gameplay,
in this game you only will be given your horse when you have shipped 1000
items. Weeds, sticks and stones count as items and can be shipped here, so
ship everything possible until Takakura brings your horse to you!
Takakura will come to your house after you have shipped 1000 items and will
give you a horse. Although he will ask you if you want to keep it, you really
have no choice in the matter as, if you refuse, he will continue to ask you to
keep it until you accept the offer. A horse can be very useful as you do not
need to feed it, can ride it throughout the village and can ship items in its
saddlebags. Your horse is not as vital in terms of transportation in this
game as in some other Harvest Moon games as you can purchase a Teleport Stone
from the Casino Window even at the start of the game.
To raise your horse's affection level, ride it daily, brush it daily and use
the Touch Glove to pet and wash it. Details about the heart levels of all
animals are given in the preceding sections.
Poultry
You cannot buy a chicken from Popuri until Gotz builds a Bird Barn for you.
Once you have the Bird Barn, you can buy chickens from Popuri. If you would
like to raise ducks as well, you need to order the Duck Pond. When you have
the Duck Pond, you will be able to buy Ducks from Popuri as well.
(Incidentally, if you have any desire to court Leia, the Duck Pond is a pre-
requisite of marriage to her, as it will serve as her 'home' after marriage.)
There is a Duck Festival as well as a Chicken Festival in this game.
Both Chickens and Ducks will lay eggs for you. Some recipes do not
discriminate between the type of egg used, but others will require a specific
variety of egg. Unlike adult Chickens, Ducks will not lay eggs on a daily
basis. A duck lays an egg every 3 days.
You can raise the heart levels of your chickens and ducks by picking them up
once each day and using the TouchGlove to pet them. You can incubate both
Duck and Chicken eggs in your Bird Barn if you wish to increase your Poultry
population. Birds born on your farm will have a heart level of 2 when born
unlike birds that you purchase from Popuri's Poultry Farm who come to you with
no affection at all.
Cows and Sheep
Your first Cow and Sheep must be purchased by telephone from Rick at Yodel's
Farm, but after that, you can use Miracle Potion to impregnate your
livestock. There is one Miracle Potion for Sheep and another for Cows and
Rick sells both. You will not be able to use any Miracle Potion if you do not
have space for the future animal in your Animal Barn (s).
A Sheep when purchased is an adult and gives Wool immediately. You need to
purchase the Shears or Clippers from Saibara's Smithy in order to be able to
shear your sheep. A Cow when purchased is not fully grown. She will become
an adult in a week and you will be able to milk her then, provided she is
happy and not ill. The Milker is purchased from Saibara's Smithy. The only
implement that Yodel's Shop sells for use with your Livestock is a Bell.
The Bell can be used to bring Animals back to the Barn when they are outside,
but it works best when your Animals are at high heart level. To avoid wasting
valuable time, build a pen for your livestock outside your Animal Barn so that
they cannot stray far from the door. You can grow grass inside the pen for
them as well. Make certain that you build a pen with four sides, however,
rather than using a building as part of one wall. There are gaps that will
exist if you try to use a building as a wall and your livestock and chickens
may escape. By building a pen with four walls made of Stone lumber pieces
directly outside an Animal Barn or Bird Barn, you can use a single Stone
Lumber piece as a 'gate' or door and simply place it in your rucksack while
directing animals into the pen with your bell. When all livestock have
entered the pen, 'shut' the gate by restoring the Stone to its position.
Any grass grown when harvested with a sickle becomes fodder for your livestock.
You can raise the heart levels of your Sheep and Cows by speaking to them each
day, by brushing them manually or using the TouchGlove and brush to wash them
and by using the TouchGlove to pet them. When speaking to your animals, make
certain that you are in front of them rather than talking to their
hindquarters. They will display a large red heart only if you are facing them
politely!
If you wish to increase the number of livestock, you can purchase Cow Miracle
Potion and Sheep Miracle Potion from Rick at Yodel's Farm. An animal born on
your farm will have 2 hearts when born unlike animals purchased from Yodel's
Farm who will come to you with a heart level of zero. When 15 Animals have
been born on your farm, a Sprite will be rescued.
X. Your Tools
As in FoMT/MFoMT, you will begin the game with basic tools: a Hoe, a Hammer, a
Watering Can, an Axe and a Scythe (or Sickle). You then must use these tools
in order to meet requirements for upgrading them to higher levels. As in
FoMT/MFoMT, tools are upgraded by ordering the upgrade from Saibara's Smithy.
You must have a specific type of ore for each level upgrade. You need to
make the order by telephone but Grey will deliver the tool to your door when
the upgrade is completed.
The highest level of tool is the Mythic Tool. You need to find the Cursed
Tools and have them Blessed before you can find Mythic Stones in order to have
the Mystrile Tools upgraded to Mythic Level. Unlike FoMT/MFoMT, you cannot
have more than one Mythic Stone in your possession. You must sell or use it
before you will be able to find another in the Mine.
Tools and Energy Levels
Whenever you use a tool in the ordinary way, you lose 2 SR points. The only
exceptions to this rule are the Milker and the Clippers, consuming more energy
than any other tool. You lose 4 SR points each time you use the Milker and 8
SR points each time you use the Clippers. Whenever you charge an upgraded
tool and use that, the number of points used will vary depending on the level
of the tool and the degree to which it is charged. There are no Power Berries
in this game, so there is no way that your Energy levels can be increased on a
permanent basis. What exists instead are Accessories that can be worn to
restore or boost energy levels.
There are two Accessories that deal specifically with energy levels and Tool
use. These are the Hats. There is a Kappa Hat that decreases the amount of
Fatigue with each use of any tool and a Harvest Goddess Hat that decreases the
Stamina loss with each use of any tool.
If your Stamina is above zero, you will not gain any Fatigue when you use a
tool. The Harvest Goddess Hat, therefore, should be more useful than the
Kappa Hat. Equip a Harvest Goddess Hat each time you use any tool. In
particular, when you are mining, a Harvest Goddess Hat can give you the
opportunity to do twice as much mining as you could do otherwise.
There are four types of Accessory: Small, Medium, Cursed and Large.
Accessories that first are offered either at Jet's Shop or by Van are of the
Small variety. It is only when you find a Cursed Accessory in the 3rd Mine
and have the Curse removed that the Medium level of Accessory will become
available at a shop. Cursed Accessories when Blessed are of the Large
variety.
In terms of the Harvest Goddess Hat, the Large variety will cut your Stamina
loss in half if you equip it whenever you use any tool. For example, when
using the Milker, your SR loss will be only 2 and when using the Clippers, the
SR loss will be reduced to 4. When using the Mythic Watering Can fully
charged, there is a loss of 30 SR when no accessory is equipped. When the
Large Harvest Goddess Hat is equipped, the loss of SR is only 15. The Mythic
Watering Can when fully charged can water an entire basement in a single use.
The only time the Kappa Hat is of use is when your SR is at zero. In such a
case, equipping a small Kappa Hat will reduce the amount of Fatigue gained by
the use of any tool and equipping the Large Kappa Hat will reduce the amount
to zero.
When your SR is at zero, use of any tool (without charging it) will result in
the gain of 2 Fatigue points. Remember that if your SR is ABOVE zero, you
will not gain any Fatigue when using tools. It is only when your SR is at
zero that the Fatigue factor activates. Interestingly enough, using either
the Milker or Clippers when your SR is at zero only raises your Fatigue by 2
points, like any other tool. If you equip the Kappa Hat at this point, you
will not gain ANY Fatigue when using tools.
If, therefore, you have no means of raising your SR when it reaches zero and
you wish to continue using tools, it would be a good idea to equip the Kappa
Hat. This only would occur perhaps when you are deep inside one of the Mines
without any more items to consume and a desire to continue mining. You then
would be advised to switch from the Harvest Goddess Hat to the Kappa Hat to
avoid passing out.
In fact, equipping the Large Kappa Hat in the Mine when your SR is at 0 will
allow you to mine indefinitely without passing out as the Large Kappa Hat will
prevent you from gaining ANY Fatigue no matter how many times you use a tool.
Moreover, if you fall down a hole while the Large Kappa Hat is equipped, it
will prevent you from passing out on arrival as well, as your Fatigue will not
rise in the fall as it otherwise would with SR at 0. If you wish to mine
forever, therefore, equip a Large Kappa Hat once your SR is at 0 and mine to
your heart's content.
If you wish to increase your SR without consuming any item, you can equip the
Harvest Goddess earrings and take a walk. Over the course of time, your SR
gradually will increase.
Fatigue can be decreased by spending time in a Hot Spring. If you equip the
Kappa earrings and take a walk, your level of Fatigue will decrease over the
course of time.
The best Accessory for this is the Witch Princess Earrings, found only in the
3rd Mine. When equipped, these earrings will both increase SR and decrease FR
over the course of time. In order to restore energy, therefore, you either
can consume an item or items or equip a pair of earrings and spend time
outdoors. As time does not pass inside a building, earrings will not have an
effect when worn indoors. It therefore would not be very efficacious if you
equip the Witch Princess Earrings while you are inside one of the Mines.
Although time will pass in the Mines, it passes very slowly and you would have
to wait forever for your energy levels to rise using this Accessory. Once
you are inside the Mines, the most useful Accessories are the Truth Bangle (to
keep you aware of your SR and FR levels), the Harvest Goddess Hat and the
Kappa Hat.
Fishing Rod
There is one basic tool that you will not have in your rucksack at the start
of the game. This is a Fishing Rod. In order to obtain a basic Fishing Rod,
you must visit Galen on Saturday between noon and 1.00 p.m. Make certain
that you have not equipped any tool in your tool slot. You then will
experience an Event wherein he gives you your first Fishing Rod.
XI. Farming:
Harvest Moon fundamentally is a farming game and your primary duty as a farmer
is to grow crops for your village. In this version of Harvest Moon, there are
four basic types of farming:
Crops:
Crops are the basis of any farm and you can buy bags of crop seeds from
Karen's Supermarket, Vesta's Farm Shop and the Casino Window. You cannot
plant seeds anywhere you like, however, and the ground must be prepared before
the seeds can be sown. As in Magical Melody, you are not restricted to your
own field, but can till any field that belongs to the community.
Use your hoe to till the soil, then plant the seeds. A bag of crop seeds can
cover nine squares, but if you till a 3 x 3 area, you will not be able to
reach the square in the centre until your watering can is upgraded to a high
level. Any Sprite watering your crops will be able to reach it, however, and
whenever it rains, that square will be watered as well. I always plant the
full nine squares rather than creating a horseshoe configuration for this
reason. Why waste any seeds?
In this game, you will be able to order a Seedmaker from Saibara once Gotz
builds a Maker Barn for you. You can feed crops, fruits, flowers and
mushrooms into the Seedmaker to produce bags of seed or spores. As in
AWL/AnWL, it is possible to upgrade the quality of your crops. Sow more than
one bag of seeds on a single plot to upgrade the Level of the crop that is
produced. The effect is somewhat random but four bags of seed should produce
a higher grade of crop.
Once you have a higher grade of crop, you can feed that crop into the
Seedmaker to produce a higher level of seed. Unfortunately, you cannot create
hybrids in this game.
As far as upgrading your crops is concerned, profits will increase
dramatically with each level of crop that you produce. For example, a Level 2
Crop ships for 4x the value of a basic Level 1 crop. A Level 3 crop ships for
9x the value of a basic Level 1 Crop. Add to that the profit made by feeding
the crop through the Cannery and you will find that farming has become very
profitable indeed.
It is by sowing more than one bag of seeds in a single plot that you will gain
your upgraded crops. Once you have the Seedmaker, you can sow more than one
bag of Level 2 seeds in a single plot to obtain Level 3 Crops. It is by this
means that Giant Crops are created as well. The Giant Crop is a random effect
and when it occurs, the Giant Crop will be a single plant that occupies 4
spaces. It will look no different from the other crops in the plot until it
is ripe. It then will occupy 4 spaces. You will not be able to harvest it
yourself. When you go to harvest it, Thomas will appear and bring the
Legendary Harvest Sprite Team from Mineral Town to help with the harvest.
Giant Crops are shipped automatically once they are harvested. Values of all
basic, Cannery and Giant Crops are given in my Crop Guide, found at:
Harvest Moon DS Crop Guide
Giant Crops are a random effect, and in fact, you will make more of a profit
from a 9 square plot of Level 3 crops than one with a Giant Crop that occupies
four squares. Giant Crops are quite exciting, however, and the reunion with
the Harvest Sprites of Mineral Town that occurs each time you grow one is an
enjoyable event.
There are 100 levels of crop in this game and each level that is shipped is
recorded in your Shipping Menu. For each level, it will record the number that
were shipped normally, the number shipped through the Cannery and the number
of Giant crops that were produced.
Basement:
This game allows you to grow crops year round if you order a Basement from
Gotz. You can have three Basements and provided you place the appropriate Sun
in each, can grow seasonal crops indoors. Finally, the Four Suns have a real
purpose! They now can be used to fuel crop growth. There is a Sun for each
season. In this game, the Suns are found on specific floors of the third Mine
by using your Hammer. Gotz will give you a Sun when he announces that your
first Basement is completed. The Sun that he gives you is random.
Tip: If you do not have access to the Third Mine when you build your first
basement, you may wish to save your game before you exit your house on the day
that your basement is completed. If there is one crop in particular that you
wish to grow, you can reload your game if Gotz does not give you the Sun you
need for that crop.
Types of Fields:
The Super Field, hidden behind the Waterfall, is the best land in the Valley
but apart from this, there are three other types of field on which to grow
crops.
These are 'Normal', 'Fast' and 'Slow'. Your own field will grow crops at a
normal rate. Crops grown in Basements will grow at a normal rate as well.
The normal rate of growth for each crops is given in the book on Crops in your
bookcase.
Crops grown near water will grow faster. The areas that are near the Goddess
Pond, Waterfall and Excavation Site will decrease plant growth by one day.
Crops grown in any other field in the Valley will grow more slowly.
Remember that the speed of growth has nothing to do with the quality of crop
produced. To upgrade your crops, you need to plant more than one bag of seeds
on a single plot, then make seeds from the upgraded crop that is produced,
using the Seedmaker.
The Super Field:
The best land in the Valley is the Super Field, situated in a cave that is
hidden behind the Waterfall. It is protected by huge boulders on either
side. There is only one way to remove these barriers and that is by using the
Legendary Sword. You will obtain the Legendary Sword when you reach the 255th
floor of the Mine, provided you kill all the Dark Creatures on that level. A
barrier in front of a doorway to another room will crumble, allowing you
access. Enter the room to receive the Legendary Sword.
If you wish to demolish the boulders at the Waterfall, however, you cannot use
the Legendary Sword as a tool. Swinging at it will 'not avail'. You need to
press 'A'. You then will experience an event wherein you use the sword to
demolish the barriers to the Super Field.
Any crops grown in the cave will grow faster than crops grown elsewhere. They
must be watered daily, however, as rain cannot penetrate the cave. Trees
planted in the Super Field, like trees anywhere else, do not need to be
watered.
Trees:
Trees can be cultivated in Harvest Moon DS. Tree saplings can be purchased
only from Vesta. You have your choice of Apple, Peach, Banana, Grape or
Orange. Each variety has its own growth period, from about a month and a
half to two months.
Mushrooms:
New to this game is the ability to grow your own Mushrooms. You now do not
have to wait until Autumn to have Shitake Mushrooms, Toadstools and Matsutake
Mushrooms.
Shitake Mushroom spores may be purchased from Vesta for 3000G. She will not
sell these unless you have a Mushroom House. You need to order this building
from Gotz. Once it is built, you either can buy spores or try to make your
own. If you wish to make your own, however, you have to gather wild
mushrooms in Autumn, place them in your Seed Maker, then sow the resulting
spores onto the wood lumber you have placed on one of the pallets in your
Mushroom House. Vesta does not sell spores for the wild varieties in any
case. She sells Shitake Mushroom seeds or spores.
In the autumn, you will find Matsutake Mushrooms and Toadstools in the wild.
The toadstools are white and can be distinguished easily from the brown
Matsutake Mushrooms. With the seedmaker, you can feed any of your mushrooms
into the machine to make a bag of spores.
There are six pallets in the Mushroom House as well as a Shipping Container.
Place a piece of wood lumber on each as a 'bed' for your mushrooms, then cast
a bag of mushroom spores on it. If you cast five or six bags on a single
pallet, you may be able to grow a higher level of Mushroom.
Mushrooms grow in three stages and their shipping values will depend upon
their size when harvested:
Matsutake Mushroom (S): 350G
Matsutake Mushroom (M): 500G
Matsutake Mushroom (L): 800G
Shitake Mushroom (S): 50G
Shitake Mushroom (M): 80G
Shitake Mushroom (L): 120G
Toadstool (S): 100G
Toadstool (M): 130G
Toadstool (L): 160G
Shitake Mushrooms are the fastest growing variety, taking 35 days to reach
maturity. Toadstools take 42 days and Matsutake mushrooms take 59 days.
If you wonder why you ever would want to grow Toadstools, you may be surprised
to discover that they make a great gift for a few individuals, although
detested by most. The Witch Princess in particular adores Toadstools.
Individuals who love Toadstools:
Eligible Girls who love Toadstools:
Will raise AP by 500 and FP by 9 for: Mary, Witch Princess
Will raise FP by 9 for: Trent, Dr. Hardy
As you can see, Toadstools have great appeal for any one involved in the field
of medicine as well as all who dabble in the occult.
N.B. Please note that Matsutake and Shitake Mushrooms are NOT interchangeable
where recipes are concerned. 'Matsutake' is the equivalent of a 'Truffle' in
FoMT/MFoMT. Shitake Mushrooms are the equivalent of ordinary Mushrooms.
Flowers:
Once you have the Seedmaker, you will be able to produce Flower seeds from the
Flowers you gather. The varieties of seed are Moondrop, Toy Flower, Pinkcat
Flower and MagicGrass Blue/Red. Any Blue or Red MagicGrass flower will create
only one variety of seed that randomly produces red or blue flowers. In other
words, if you feed a Red MagicGrass flower into the Seedmaker, the seeds you
obtain will be no different from those obtained from a Blue MagicGrass
flower. The number of red or blue flowers that will be obtained whenever you
sow a bag of seeds is random.
Like other crops, the quality of the flowers you produce can be upgraded by
sowing more than one bag of seed on a single plot.
XII. Money Making Tips:
When you first begin this game, as in every Harvest Moon game, you will feel
extremely poor and rather helpless. You need money in order to be able to
order a Bird Barn or Animal Barn, so ranching is not an option at the very
start of the game. You need to begin to grow crops as soon as possible, but
these take time to grow and seeds cost money, so farming really is not an
option in the first week of the game.
Until you acquire your first fishing rod on the first Saturday of Spring, you
will not be able to fish either. That leaves you with the ancient task of
gathering as well as archaeology. Gathering wild items actually is extremely
profitable in this game. In Spring, you will find two types of wild grasses,
orange and yellow, as well as Bamboo Shoots. Bamboo shoots are a wonderful
source of energy even though they do not ship for as high a price as the wild
grasses. Most wild grasses are a good source of energy, but those found in
Spring are not the best for this purpose, so you ought to ship most of them,
only saving a few of each type for the future, when you will be able to use
them in recipes.
Your greatest source of income at the start of the game is the Excavation
Site, situated in the Northeast corner of the map. Go through the Cave
entrance there to find the 'dig'. Here, by using only your hoe, you will find
all the accessories that were available from Gotz and the Horse Races in FoMT
and MFoMT. The toiletries you find are not worth much in terms of shipping
value but make splendid gifts for girls. It is the jewelry that will make the
most money for you, shipping for 2000G each. When sold to Van, the same
pieces of jewelry can make 3250G each.
Your second priority at the start of the game should be to unlock the Sprite
Casino. Details about this are given in the section relating to the Casino.
You basically unlock the Casino by finding Roller on 8 Spring, simply by
walking towards Vesta's farm and crossing the bridge. The other Sprites who
work in the Casino are rescued when you explore various items in the village.
These are the Well, the fountain in Romana's courtyard and the stove in the
yard outside the Inner Inn. You only need one dealer Sprite to begin to make
money in the Casino. The most profitable game is Poker.
To gamble, you need 'chips' or Medals. These can be purchased at the Casino
Window. You only need to purchase 10 Medals really as once you begin to
play, you will win more medals, especially if you save your game only after
winning and reload without saving each time you lose. Medals can be used not
only to gamble, but to purchase special items sold at the Casino Window.
These include various books as well as some very important accessories. No
longer must you dig in the Mine to find a teleport stone. In this game, you
can buy one at the Casino! Other useful accessories sold at the Casino Window
include the Love Bangle and the Truth Bangle. When worn, the Love Bangle
will show the Heart level of any individual you encounter. The Truth Bangle
will display your current Stamina and Fatigue levels.
There are other accessories that are sold only at the Casino Window but you
will not be able to purchase them at the start of the game.
You cannot 'spend' your Medals anywhere but at the Casino. You can convert
items purchased at the Casino into gold, however, if you sell them to Van.
Van will buy Relax Tea Leaves as well as the Accessories sold at the Casino.
You can make a considerable profit if you sell these items to him. For
example, Van will pay up to 16,500G for a Truth Bangle. You cannot have more
than one Truth Bangle at any given moment, but once you have sold it to Van,
you will be able to purchase another at the Casino.
If you can afford to do so, you really ought to plant more than one bag of
seed in a single plot. This will allow you to grow a higher level of crop.
Four bags of seed almost guarantee that you will grow a higher level of crop,
a Level 2 crop. You will not be able to grow a Level 3 crop until you have
the Seed Maker.
You can grow Level 2 Fruit Trees as well. Fruit Trees are expensive, but they
are worth planting. They will not yield any fruit at the start of the game,
however, so will not be a source of income for you until later.
Your best source of instant profit in farming, however, comes from the
Cannery. This is a Maker that can be ordered from Saibara for 20,000G and a
piece of Adamantite. In this game, you will not be able to buy ANY makers
until you have a Maker Barn. The Maker Barn must be ordered from Gotz. When
built, it will house every type of Maker. The Cannery should be the first
Maker you order.
With the Cannery, you can convert almost any item that can be shipped
into 'canned goods'. This increases the value of the item enormously. The
Cannery is not limited to crops but can be used to convert even flowers and
fish. You cannot keep the goods produced, unfortunately. They are sent
immediately into the shipping container.
For example, a small fish ships for 200G. A small fish when processed through
the Cannery will ship for 300G. In this game, you can toss an entire stack up
to 99 of any item into the Cannery, rather than being obliged to feed the
items one by one into the machine.
The Cannery, therefore, should be the first Maker that you purchase.
As far as upgrading your crops is concerned, profits will increase
dramatically with each level of crop that you produce. For example, a Level 2
Crop ships for 4x the value of a basic Level 1 crop. A Level 3 crop ships for
9x the value of a basic Level 1 Crop. Add to that the profit made by feeding
the crop through the Cannery and you will find that farming has become very
profitable indeed.
It is by sowing more than one bag of seeds in a single plot that you will gain
your upgraded crops. Once you have the Seedmaker, you can sow more than one
bag of Level 2 seeds in a single plot to obtain Level 3 Crops. It is by this
means that Giant Crops are created as well. The Giant Crop is a random effect
and when it occurs, the Giant Crop will be a single plant that occupies 4
spaces. It will look no different from the other crops in the plot until it
is ripe. It then will occupy 4 spaces. You will not be able to harvest it
yourself. When you go to harvest it, Thomas will appear and bring the
Legendary Harvest Sprite Team from Mineral Town to help with the harvest.
Giant Crops are shipped automatically once they are harvested. Values of all
basic, Cannery and Giant Crops are given in my Crop Guide, found at:
Harvest Moon DS Crop Guide
As you can see, you really need both the Seedmaker and the Cannery in order to
maximise your farming profits.
Gathering Wild Items
As in all Harvest Moon games, the ancient lifestyle represented by 'gathering
cultures' provides both income and a good source of energy. Items can be
found in the wilds in all seasons, although very few in Winter, apart from the
white grass that can be found outside and the black grass found in the mines.
In all other seasons, however, you will be able to find about 10 wild grasses
each day and other items such as bamboo shoots in Spring, wild grapes in
Summer and mushrooms and toadstools in Autumn.
In this game, you need not set food outside the house to discover where items
can be found on any given day. If you open your Map and tap any area with
your stylus, you will be able to view a close-up of that area. The close-up
will show all wild items on the ground as well as any individuals who are in
the area at that point in time.
The Necklace when equipped will not allow you to gather items or harvest
crops. You will have to go to the area in person to gather wild items,
although that will not involve much expenditure of time if you have the
Teleport Stone.
What you may notice is that there are specific 'drop spots' on the map where
items are found again and again. If you make a note of those squares and make
certain that you clear any weeds that sprout there, you will obtain more wild
items. If a 'drop spot' is occupied by a weed, a wild item will not be able
to occur on that spot until the weed is removed. Stones and branches
obviously will have the same effect. If you are interested in obtaining the
maximum number of wild items, you therefore need to take note of the 'drop
spots' on the map and keep them clear.
How to Become a Millionaire
Like every Harvest Moon game, there is a way to exploit an activity in order
to make millions quickly. In this case, it is through your Cows and Sheep.
What is required in order to make millions in this fashion is: at least one
Cow and one Sheep, the Touch Glove, a Brush, a Milker and a pair of Clippers.
You will not be able to buy any livestock until you have an Animal Barn, so
order that from Gotz as soon as possible. When you have purchased a Cow and a
Sheep from Yodel's Farm, you will be able to shear the Sheep instantly but
will be obliged to wait a week or so for the Cow to grow fully into an Adult
or Large Cow. (Cows from Yodel's Farm come to you as adolescents of Medium
size.) When your cow is an adult, you will be able to milk it.
While waiting for your Cow to become an Adult, you can level up your Milker by
using it inside any building until it increases from Level 0 to Level 1. When
it has reached Level 1, you then need to use it 100 more times in order to
make the exploitation possible. What occurs when your Milker is at Level 100
is that you will obtain 100 bottles of milk each time you milk an adult cow!
An adult cow can be milked daily so you will be making a fair income even from
one cow very soon if you level up your Milker even before your Cow is fully
grown.
Not only will you receive this bonus from reaching Level 100 with the Milker,
but you will receive an upgraded ranch bonus as well. If you equip your brush
with the Touch Glove, you will be able to wash your Animal. If you open your
rucksack and place the milker or clippers in the slot next to the equipped
brush, you will be able to perform a trick that will make you wildly rich!
Wash the animal using the Touchglove, then press the Back button and as soon
as you see your open rucksack, equip the clippers or milker in place of the
brush. If you do this quickly enough, you will receive an upgraded bonus
product. The level of the product depends on the number of times you have
used the Touch Glove and the type of product depends on the implement you
equip in place of the brush. In other words, if you equip the clippers, you
will obtain wool and if you equip the Milker, you will obtain milk.
Generally speaking, wool is worth more than milk, but here is where bringing
your Milker to Level 100 will prove even more beneficial. If your milker is at
Level 100, you will obtain 100 bottles of upgraded bonus milk each time you
perform this trick! You can wash all your cows and sheep as well as your
horse. By performing the trick, you can obtain bonus ranch products from each
one of them every day, including the horse. This is the easiest way to
become a Millionaire and even a Billionaire within a season or two.
Incidentally, you can use the Bonus Ranching Trick to obtain infinite
quantities of milk from a single animal in one day. You will be limited only
by time, energy and patience as to how many bottles you collect. If you equip
the Brush and place the Milker in the slot next to the brush, then equip the
TouchGlove in your Accessory Slot, as soon as you activate the Brush (by
standing in front of the animal and pressing A), press the 'Back' button. DO
NOT EVEN BEGIN TO WASH THE ANIMAL. You can do this again and again to obtain
product each time. The only reason milk is superior to wool is because, if
you have raised the level of your Milker to 99, you can obtain 99 or 100
bottles of milk each time you perform the trick. Caution: Your energy will
be depleted quickly, so make certain that you restore it if you intend to use
the trick again and again on a single animal in one day. Though this means,
you will be able to ship enormous quantities of milk even if you own only a
single cow. (Remember, however, that you actually need to WASH the animal
after you have used the trick repeatedly this way if you wish to obtain any
affection points for doing so.)
XIII. Buildings in Harvest Moon
As in all Harvest Moon games, you cannot purchase poultry or livestock unless
you have built an appropriate shelter for them. In the DS game, buildings can
be fashioned of a number of different materials ranging from Fodder, to Wood,
to Stone, to Golden Lumber. The price will vary according to the material
chosen. The strongest buildings are the most expensive, as one might
imagine. Gotz is the builder here as well as in Mineral Town. Ring him on
the telephone to order any upgrades to your house or new buildings. There is
a section in this guide that gives all prices for building construction and
upgrades.
Your choice of material for any building will determine its durability and
strength. If you are familiar with the old nursery tale of the 'Three Little
Pigs', you will be well aware of the dangers of building a house from straw.
Grass is no better! A building made of grass will collapse during a storm and
may even collapse in fine weather. Lumber is stronger than Grass but Stone is
better than both. Unfortunately, you may not be able to afford to order Stone
buildings at the beginning of your life in Forget-Me-Not Valley. If you can
afford it, I would recommend that you choose to build with Wood rather than
Grass, and then demolish the buildings and construct stronger buildings from
Stone later in the game.
As in Magical Melody, you can choose where to locate any building that you
order from Gotz. This game differs in this respect from FoMT/MFoMT where the
location of your Chicken Coop and Barn automatically are chosen for you. As
in Magical Melody, you can demolish a building if you decide you would rather
relocate it to another spot.
As in other Harvest Moon games, you can collect your own materials or purchase
them from Gotz. If you gather your own materials, the cost of building will
be far less. It does take a great deal of time and energy to collect
sufficient materials to build anything, however. Unlike other Harvest Moon
games, you will not have a place to store your materials at the start of the
game. Although your rucksack is substantially larger than the rucksacks in
FoMT/MFoMT and you can store up to 99 of any item in a single slot, you may
wish to order storage buildings from Gotz. You can order a Silo for Fodder,
as well as Sheds for your Wood, Stone and Golden Lumber.
In Harvest Moon DS you actually must convert raw material into building
material before it can be used. Cutting grass with your Scythe, as in
FoMT/MFoMT and other HM games, creates Fodder or Grass. Chopping branches or
stumps with your Axe creates Wood for building. Smashing rocks or boulders
with your Hammer creates Stone for building.
Construction for any building begins the day after you make your order. When
purchased from Gotz, each piece of Wood Lumber costs 50G, each piece of
Material Stone costs 200G and each piece of Golden Lumber costs 100,000G. You
therefore can save quite a lot of money if you provide the materials yourself.
Incidentally, you will not be able to expand your House for the first time
until you have the Round Table from the Shopping Network. In order to expand
your house a second time, you need to have ordered the Refrigerator from the
Shopping Channel.
XIV. 101 Sprites:
Harvest Sprites as well as the Harvest Goddess are integral to all Harvest
Moon games. They serve different functions in different games. In AWL/AnWL,
they do not ever perform any farm tasks for you and apart from assisting at
the naming of your Animals and providing you with the Blue Feather, they
really have no function in the game. In Magical Melody, they basically spend
all their time at the Goddess Spring, playing instruments and dancing for the
Harvest Goddess, guarding her even when she has been turned to stone. In
FoMT/MFoMT, the Harvest Sprites serve as farm labour, and are critical to your
success as a farmer. If you befriend them, they will water your crops and
harvest them and care for your animals. Sprites in FoMT/MFoMT are hired
individually, however.
In the DS Harvest Moon, there are a total of 101 Sprites, divided into teams.
They must be rescued from the other world to which the Witch Princess sent
them before you even can meet them. Once they are rescued, each belongs to a
Team. Some Teams will work for you on your farm, or aid with fishing and
gathering. One Team works at the Sprite Company Tree, where you will find the
Casino. Another Team is in charge of the Sprite Television Station, including
the Shopping Network. 7 teams consist of 12 members each. The remainder are
divided between 3 Teams. There is one Team that consists of a single member.
Many Sprites can be rescued only by performed a specific task or reaching a
specific total. You will not be able to rescue these Sprites early in the
game. I have written a guide that lists all 101 Sprites with the requirements
for rescuing each that includes a section listing the 60 easiest Sprites to
rescue.
You can find it at:
Harvest Moon DS 101 Sprites Guide
Rescuing all 101 Sprites is one of the primary goals in this Harvest Moon
game. In this sense, it resembles Magical Melody and the goal of finding all
100 Magical Notes. In Magical Melody, the Musical Notes simply were a reward
for performing a specific task or attaining a specific goal. In this game,
the Sprites whom you rescue will have tasks to perform, and many Teams
actually will be able to work for you in different capacities. Unlike
FoMT/MFoMT, Sprites when hired are hired as a Team and the usefulness of the
Team depends partly on its level of experience as well as the number of Team
Members that have been rescued.
Some Sprites will be rescued when you investigate an object and press the A
button. Other Sprites will be rescued when you have performed a specific
number of tasks or achieved specific goals in the game. By being successful
in farming, ranching, gathering wild items, fishing and mining, you will
rescue more Sprites.
As in other Harvest Moon games, Sprites all like to receive gifts, and
although each has his own 3 'Most Favourite' items and 3 'Most Detested'
items, all Sprites like flour. If you give a Sprite a box of flour, his
Friendship level will increase by +3 points. If you give him another box in
the same day, it will raise his Friendship level by +2. You either can give a
Sprite a gift when you encounter him on the map, or you can send it to him in
a parcel.
In this game, there is a separate postbox for every Team of Sprites that is
eligible to work for you. The postboxes are located in the foyer of the
Sprite Company Tree. You can give gifts to the individual members of the team
by accessing his Team postbox. You will be given an option to choose the
quantity of the item you select as a gift. Remembering a Sprite's birthday
with a special gift will multiply the FP value of that gift by 5. Sprites who
are your friends will work more efficiently than those who are not. A list of
all birthdays is included in the 101 Sprites Guide. Most Favourite and Most
Detested Items will be included as well as time permits.
Tip: Make certain that you visit the Sprite Company Tree at least once each
week and take enough flour to give one box of flour to each Sprite who has
been rescued and who is part of a Team with a postbox. Go from postbox to
postbox giving each Sprite one flour. Even if you do not pay attention to the
Calendar of Birthdays, you should be able to raise the heart levels of all
Sprites gradually.
Actually, you can send up to 99 of any item to a Sprite using the Sprite
Postal Box service. Sending 99 Flours to any Sprite will raise that Sprite's
heart level by four hearts. Send two stacks of 99 Flours to gain 8 hearts
with the Sprite.
When you have befriended all Sprites, the Sprite Company Tree will extend its
opening hours.
Sprite Stations
You do not need a television in order to watch the Sprite Channels but you do
need to find the various Sprites that control them. The Shopping Channel, a
necessity if you wish to upgrade your House, cook and marry, is aired on
Channel 2 of the Sprite Station.
You can buy a television from Van as well as a DVD player and DVDs of shows
that are aired in Mineral Town in FoMT and MFoMT. The Sprite Stations are
accessed through your Menu, however.
Each of the Sprite Stations has a different function. Channel 1 will give you
the Weather Forecast for the following day. Channel 3 will give you
information about all the Sprites. This information, which includes their
birthdays, can be found in my 101 Sprites Guide.
The Sprite Stations are:
Channel 1: Weather Forecast for the following day; controlled by Mercury.
Available from start of game.
Channel 2: Shopping Network; controlled by Venus. Only one item available
each week for purchase with gold. Must have korobos to purchase others.
Unlocked by purchasing an item for 10 days from Karen's Supermarket.
Channel 3: Sprite Profiles: Gives you information on rescuing Sprites as
well as profiles of individual Sprites; controlled by Earth.
Unlocked by rescuing 20 Sprites.
Channel 4: Farming Information; controlled by Mars.
Unlocked by shipping 300 of one type of crop or ranch product (does not
include processed items)
Channel 5: Music Station; controlled by Jupiter. Allows you to choose
background music; controlled by
Unlocked when you purchase 5 records from Jet.
Channel 6: News Channel. Announces seasonal events; controlled by Saturn.
Unlocked when you have actively participated in 3 Festivals. Eating a dish
prepared by Kai at the Beach Festival counts, so if you enter a Chicken in the
Chicken Festival and a Cow in the Cow Festival, Saturn will appear the morning
after the Cow Festival.
Channel 7: Variety Channel; controlled by Uranus. A different episode
of 'Rookie Detective Kanako' airs each week.
Unlocked when you raise a character's FP to 100.
Channel 8: Farm Tutorials; controlled by Neptune.
Available from start of game.
Channel 9. Quiz Show; controlled by Pluto. This is the Channel where prizes
can be won.
Unlocked by shipping 100,000 of one type of item, either crop or ranch item
(does not include processed items) produced on your farm.
Channel 5: Music Station:
Although you have a record cabinet, you will not be able to use your own
record player in this game. Instead, you must access Sprite Station Channel 5
if you wish to listen to one of the records you have purchased. You will see
a small record icon on the left side of the screen. Tap on it for a list of
your records, then highlight one to listen to it.
Announcement: Music is wonderful! Music pumps me up!
Description of Records:
Spring Song: 'Harvest Moon': A spring song.
Town Spirit: 'Harvest Moon': The event song.
Flower Bud Fall: 'Harvest Moon 2: A fall song.
64 Memories: 'Harvest Moon 2: Opening Theme.
Marine Jazz: Harvest Moon for Girl: Opening Theme.
Butterfly: Harvest Moon for Girls: The love event song.
Summer Memories: 'Save the Homeland': A summer song.
Joy of Fall: 'Save the Homeland' : A fall song.
Quiet Winter: 'A Wonderful Life': Farm (Fall/Winter) song.
Griffin Blue: 'A Wonderful Life': Sad evening songs in Blue Bar.
Spring HM: 'Friends of Mineral Town': A spring song.
Summer HM: Friends of M.T.' A summer song.
Autumn HM: 'Friends of M.T.' A fall song.
Winter HM: 'Friends of M.T.' A winter song.
Last Dance: 'Friends of M.T.' Ending theme.
Sprite Work Force
There are 7 Teams of Sprites whom you can hire to work for you. You only can
hire one team at a time, but you can hire another team to begin work directly
after the first team has completed its 'contract'. You hire a team by going
to the counter at the Sprite Company Tree and speaking to Guts. He will ask
you to choose a Team and then to choose an area where you want that team to
work. A team only works a single area at a time. In other words, if you
hire the Fishing Team, you will be required to choose the area where you want
that team to fish. You cannot hire the Fishing Team to fish throughout the
map. In the same fashion, the Watering Team only can be hired to water a
single area. If all your crops are grown on your own field, this will not
present a problem, but if you have crops on public land, you will have to
choose a single area for the Sprites to water.
A team of Sprites can be hired for 1, 3 or 7 days. As the number of Sprites
rescued increases, the cost of hiring that Team will increase. As a Team's
level of experience increases, the cost of their labour will increase as
well. An interesting aspect of this is that you can order members of a
working team on any given day not to work that day. The medals paid for that
day's labour then will be refunded. This is useful on rainy days if you have
hired the Watering Team. Instead of keeping them inactive all day in the
rain, you can send them home. Unlike the Sprites in FoMT/MFoMT, a Sprite who
has been sent home one day will return the next if his contract has not
expired.
All Sprites love flour and it is not a bad idea to speak to all the members of
any Team you have hired and give them flour directly rather than sending it
through the Sprite postal boxes at the Sprite Company Tree. Each Team prefers
a different type of wild grass and the type of grass the team likes best is
the source of that Team's name.
The only time you will be able to interact socially with a Sprite is when that
Sprite's Team is working for you. Friendship with Sprites as well as mortals
increases faster if you speak to them after giving gifts. As with mortals,
Sprites usually have two different responses in any encounter so speak to them
twice after giving the gift. Giving a gift in person rather than through
the Sprite postal service appears to be slightly more effective in raising
heart levels. If you simply wish to raise Sprite heart levels rather than
needing Sprite Teams for any particular task, hire each Sprite Team to work
only for one day periodically. Visit the Team the day it is working and give
each Team member a gift, speaking to him twice afterwards.
The advantages of raising heart levels with Sprites is twofold. They work
more efficiently for you and charge less for their services when their heart
level is high. Moreover, as in FoMT and MFoMT, you will find the door to the
Sprite Company Tree unlocked earlier than
10.00 a.m. once you have made friends with the Sprites.
Here are the Teams and the work they do:
Red Team: This is the Animal Harvest team. The Red Team will collect all
ranch products in the form of Milk, Eggs and Wool and will ship them. They
will place fodder in the feed bins as well if your animals are inside the
Barns. Animals who are outside will not be fed by the Sprites, so if you take
your animals outside for the day and bring them back into the barn at night,
you will be obliged to fill their feed bins yourself. If you have rescued
seven or more members of the Red Team, they will harvest the crops in your
field as well. The Red Team appears to collect only small milk from the cows
and large wool from the Sheep. They will ship the products immediately and
will not use any of the Makers. If you wish to ship goods through the
Cannery or make your Milk into Cheese or Yoghurt and your Wool into Yarn, you
will not want to have the Red Team working for you.
Orange Team; This is the 'Lumber Team'. The Orange Team will collect all
building materials. They will chop branches and tree stumps and smash all
stones and boulders. They do not collect weeds, however.
Yellow Team: This is the Animal Care Team. They will pet, wash and brush
your Animals and increase the Affection levels of the Animals. When you have
rescued seven or more members of the Yellow Team, they will water the crops in
your field as well.
Green Team: This is the Crop Harvest Team. They will harvest all the crops
produced on regular land. They will not harvest crops grown in the Basements,
in the Mushroom House or in the Super Field.
Indigo Team: This is the Fishing Team. They will catch fish in the area you
choose when you hire them. The fish they catch is shipped automatically and
the level of your Fishing Rod will determine the size of fish that they catch
for you.
Purple Team: This is the Recovery Team. This team of Sprites can be hired
only for a single area on the map. You must go to that area of the map if you
wish to recover Energy and they will 'heal' you. When hired, you can ask them
to recover your Energy once every half hour. By asking them to heal you a
specific number of times, you will rescue other members of the Team.
Blue Team: This is the Watering Team. They will water your crops for you.
They only work on regular land, however, and will not water the crops in your
Basements, on the Super Field or in the Mushroom House.
White Team: The Baby Sprite is the only member of this team, and is rescued
when you investigate the huge Pot to the left of the Counter in the Sprite
Company Tree. You will be directed to speak to the Baby and feed him. His
favourite gift is Pudding which raises his Friendship level by 9 points. When
you have given the Baby 250 gifts, your Medals and Gold will increase.
Sprite Labour:
You can hire a Sprite Team even if you have rescued no more than a single
member of it. Even if you have rescued quite a few members of any team that
you hire, you will find them very untrustworthy at the beginning. If you
speak to them, they will whine and complain that the work is too hard, that
they haven't a clue how to perform their tasks or that they wish they could go
out and play instead of working! This is their training period. If you look
at the gauge under each Sprite's name in your Farm Assets Menu, you not only
will see the number of hearts that Sprite has for you, but his amount of
expertise. When the bar is filled, the Sprite will be an expert at his
appointed task. When the bar is empty, you really cannot count on them for
much.
In other words, if you hire an inexperienced Sprite Team to water your crops,
expect most of them to remain unwatered. If you hire a Team to feed your
animals, you had best go into every Barn to feed the ones they miss! One of
the more amusing examples of Sprite inexperience is the way they will shear
your Sheep. They will shear only 1/4 of each Sheep rather than shearing one
sheep completely! Once they are trained properly, they will perform their
tasks with lightning speed and efficiency, but at the start, they will be
almost useless.
Sprite Parties
When you have rescued all 12 members of any Team, you can experience an
Event. Leave your house late at night and you will be met by two
representative Sprites from the Team who will invite you to a Dance. You will
spend the night dancing with them and you will not return to your home until
morning. Make certain that your energy levels are high before you leave the
house that night!
Unlocking the Sprite Casino
You will unlock the Sprite Game Shop by finding Roller. Simply walk across
the bridge towards Vesta's Farm on 8 Spring and he will appear. The Sprites
who work in the Casino can be 'found' easily as well. There are a total of
three Casino games and by playing and winning them, you will gain Medals.
Medals can be exchanged at the desk for many interesting and very useful
items, from Seeds to a Teleport Stone.
The three games that can be played at the Casino are Poker, Blackjack and a
Memory Game. The maximum bet in any case is 10 medals. (Medals cost 50G
each.) You can bet a larger amount whenever you win a hand. When you win, an
option to 'double up' appears. If you like, you can continue to use your
winnings to make larger and larger bets until you lose everything. It is
better, in my opinion, to put your winnings aside, and to continue to bet 10
Medals each time, saving after every winning hand and reloading after each
hand that you lose. That way, you are guaranteed to obtain more Medals.
Guts is the first Sprite that is rescued in the first scene with the Witch
Princess. He will open the Sprite Company Tree. He is in charge of all
Sprites and Sprite Activities.
Here is a list of the Sprites that run the Casino and the methods by which
they are rescued:
Press A in front of the well next to the Blue Bar. This will rescue Hops, who
is in charge of the Poker Table.
Press A in front of the stove to the left of the Inner Inn. This will rescue
Tep, who is the dealer at the Blackjack Table.
Press A in front of the fountain in Romana's Courtyard. This will rescue Jum,
who is the dealer at the Memory Game Table.
XV. Shopping in Harvest Moon
Sprite Game Shop and Casino
Casino Window
Roller operates the cashier window in the Casino where Medals can be exchanged
for items or money exchanged for Medals.
Items offered at the start of the game:
Cabbage Seeds 500M (sown in Spring)
Pineapple Seeds: 1000M (sown in Summer)
Bell Pepper Seeds 150M (sown in Autumn)
Selling Price Book 2000M
Cooking 101, Vol. 1, Frying Pan Recipes: 100M
Cooking 101, Vol. 2, Pot Recipes 100M
Cooking 101, Vol. 3, Oven Recipes 100M
Cooking 101, Vol. 4, Mixer Recipes 100M
Cooking 101, Vol. 5, Steamer Recipes 100M
Cooking 101, Vol. 6, No Tool Recipes 100M
Relax Tea Leaves 1000M
Teleport Stone 1000M Takes you instantly where you want to go
Truth Bangle 2000M Shows your SR and F.
Love Bangle 5000M Tells you love, frinedhsip levels when you are talking.
Red Cloak 65,535M Moves all animals in the map square touched.
M stands for Medals rather than Gold. You cannot use Gold to buy any of the
items offered here. You only can use Medals. You can convert your Gold into
Medals if you like. One Medal costs 10G. It is better to play one of the
Casino games to win Medals if you can, however, especially at the start of the
game, when gold will be in short supply. A Casino gambling tip is included at
the end of this guide.
When you purchase the Red Cloak, two more items will be offered:
Miracle Glove 100,000,000M
Godhand: 100,000,000M
Incidentally, you can sell Relax Tea Leaves, the Teleport Stone, Truth Bangle,
Love Bangle and Red Cloak to Van for quite a handsome profit. By bargaining
with Van, you can obtain over 6000G for a Teleport Stone and up to 400,000G
for a Red Cloak. If you sell one of these items, another will appear at the
Casino Shop. You cannot have more than one of each in your possession,
however. The one exception is Relax Tea Leaves. You can buy as many as you
like, filling any slot in your rucksack with 99 of them, if you have the time
and patience for it. The profit margin for Relax Tea Leaves is not as great
as other items, however. If you have the Teleport Stone, you can go back and
forth from the Casino to the Inn, buying and selling Truth Bangles, Love
Bangles and/or Red Cloaks again and again throughout the day. There is only
one possible catch to this: if you have a Beauty Box, any Accessory purchased
at the Casino will be sent directly to the Beauty Box at your Farm, requiring
you to take an extra trip to your Farmhouse each time you purchase a new
Accessory.
Jet's Shop
There is a Sprite who runs a Shop in the front section of the Sprite Company
Tree. His name is Jet and he stands next to Guts. His shop offers the
following items:
Harvest Goddess Earrings: 400,000G Restores Stamiina bit by bit.
Kappa Earrings: 500,000G Fatigue Recovery up bit by bit.
Friendship Pendant: 300,000G Helps you make friends.
Spring Song Record: 500G
Town Spirit Record 500G
Flower Bud Fall Record: 500G
64 Memories Record: 500G
Marine Jazz: 500G
Butterfly: 1000G
Summer Memories: 1000G
Joy of Fall: 1000G
Quiet Winter: 1000G
Griffin Blue 1000G
Spring H.M. 10,000G (must connect to FoMT or MFoMT)
Summer H.M. 10,000G (must connect to FoMT or MFoMT)
Autumn H.M. 10,000G (must connect to FoMT or MFoMT)
Winter H.M. 10,000G (must connect to FoMT or MFoMT)
Last Dance 10,000G (must connect to FoMT or MFoMT)
10,000 Ticket: 10,000G
1,000,000G Ticket: 1,000,000G
Harvest Moon Card: 150G
Other records will become available at different points in the game.
When you are married, the following records will appear:
N64 No. 17 2000G
Save the Homeland Love Song 2000G
Save the Homeland Winter 2000G
Griffin's Sorrow 2000G
Poet Song 2000G
When your child reaches the second stage, the following records will appear:
Unknown Good Health 5000G
A Wonderful Life Opening Theme 5000G
FoMT Opening Theme 5000G
Walk 5000G
Sprite Samba 5000G
Later, Jet will offer the Medium variety of Harvest Goddess Earrings, Kappa
Earrings and Friendship Brooch.
Van's Shop:
Van's Shop is open on the 3rd, 8th, 13th, 18th, 23rd, 28th from 10.00 a.m. -
6.00 p.m. on the 2nd floor of the Inner Inn. There is an Orange Crate at the
end of the corridor where he sets up his stall. Van sells many items that
cannot be purchased elsewhere. As in other Harvest Moon games, he is willing
to buy items from you as well. You must barter with him when selling any item
in order to obtain the best price possible.
Van offers:
Bodigizer: 500G
Bodigizer: XL: 1000G
Turbojolt: 1000G
Turbojolt XL: 2000G
Goddess Brooch: 50,000G
Kappa Brooch: 50,000G
Goddess Hat: 200,000G
Kappa Hat: 200,000G
Television 5000G
DVD Player: 10,000G
DVD 100G
Later he will offer:
Goddess Brooch: 100,000G
Kappa Brooch: 100,000G
Goddess Hat: 500,000G
Kappa Hat: 500,000G
Note that Van buys items as well as selling them. You must barter with him to
obtain the best prices. Items that bring a decent profit from Van include all
jewelry, cabbage, accessories from the Casino Window and any size of fish.
Van will offer up to 16500G for a Truth Bangle, up to 1569G for Relax Tea
Leaves and up to 3150G for jewelry. (He may offer more for these items, but
these are high prices I have experienced myself.)
The option to Sell Items will be at the end of the list when you address him
from the other side of the counter. A new menu next to your rucksack menu
then will be displayed. Your options will be:
Choose
One
All
Back
If you highlight 'Choose', you will be able to move the Cursor to any stack of
items in your rucksack, then choose the number of items in that slot that you
wish to sell. Make certain that you do the maths before you accept his price,
however.
If you highlight 'One', then his price will be for one item only. If you
highlight 'All', then his price will be for every item in that slot. 'Choose'
is the option you want if you wish to sell only some of the items in any
particular slot.
CAUTION: If you choose the option to 'Choose' and offer to sell more than one
of any particular item, Van will say: 'I would buy one for .....G but... will
you sell it to me?' Please be aware that he is not offering to pay that
amount for ONE but for the particular lot that you have offered to sell. In
other words, if you have offered to sell 2 chokers to him, his quote will be
for both chokers.
Once you upgrade your crops and have the seedmaker, you can sell your upgraded
seeds as well as crops to Van. You will not make as much of a profit if you
sell the seeds actually as each bag of seeds has the potential to create nine
plants. If it is a crop with multiple harvests, you really will make more
profit if you plant the seeds.
Vesta's Shop
Open from 4.00 p.m. to 7.00 p.m.
Closed on Monday
Vesta's Shop is situated to the left of her farmhouse, on the eastern side of
the bridge. Although she sells the same Crop seeds as those sold by Karen's
Supermarket, she sells saplings for fruit trees as well. Saplings cannot be
purchased anywhere else. As in Karen's Supermarket, crop seeds are sold
only in the season in which they can be grown, but saplings always are
available.
In Spring:
Turnip Seeds 120 G (5 days, single crop)
Potato Seeds 150G (8 days, single crop)
Cucumber Seeds 200G (8 days, 2 days until next harvest)
Strawberry Seeds 200G (7 days, 2 days until next harvest)
In Summer:
Tomato Seeds 200G
Corn Seeds 300G
Pumpkin Seeds 500G
Onion Seeds 150G
In Autumn:
Carrot Seeds 300G
Eggplant Seeds 120G
Sweet Potato (Yam) Seeds 300G
Spinach Seeds 200G
Saplings:
Peach Seeds 3000G (58 days, fruit in Summer)
Banana Seeds 2500G (40 days, fruit in Summer)
Orange Seeds 2800G (43 days, fruit in Summer))
Apple Trees 1500G (52 days, fruit in Autumn)
Grape Seeds 2700G (58 days, fruit in Autumn)
When you have a Mushroom House, Vesta will offer:
Shiitake Seeds: 3000G
Shopping Network
As in FoMT and MFoMT, the items that you can purchase only through the
Shopping Network on the television are vital to your success. In this game,
however, you will be required to unlock the Channel before you ever will be
able to order anything. To do this, buy an item from Karen's Supermarket for
10 days. The Sprite who is in charge of Channel 2 will be rescued by this and
will begin to air the Shopping Network. His name is Venus. He is part of
the Planetary Team. The Planetary Team is in charge of the Sprite Station
Network.
You then need to order the Round Table from the Shopping Channel. It costs
500G. Until you have this table, you will not be allowed to expand your
Farmhouse. Once you have the Round Table, you will be able to order your
first House expansion from Gotz.
Although the Shopping Channel will air daily, it will offer an item that
mortals can buy only once each week. The other days, it will offer an item
for Harvest Sprites, available only to those who have kurobos to spend.
Unlike FoMT/MFoMT, there is no special day when the item for mortals is
offered. If you order an item, you will be required to wait a week before the
next item is offered, but other than that, there is no specific day when you
must watch the Shopping Channel. You will be able to watch the Shopping
Channel as soon as you awaken, but you will not be able to order the item by
telephone until the Shopping Network opens at 10.00 a.m.
Oddly enough, the only requirement for offer of the Big Bed in this game is
that you expand your house a second time. You need not purchase a Kitchen at
all. In fact, the Big Bed will be offered as soon as you have your second
expansion. A kitchen is important for many reasons, but buying a Kitchen is
not a prerequisite for the offer of the Big Bed in this game.
In fact, if you are anxious to purchase a Kitchen, do NOT expand your house
twice until the Shopping Channel has had a chance to offer the Kitchen. If
you expand your house twice, the Big Bed will be the next item offered.
Here is a list of all the Items you can buy from the Shopping Channel:
Clock 2000G
Tool Box 2000G
Beauty Box 2500G
Round Table 500G
When you have your First House Expansion:
Cabinet 2500G
Refrigerator 2500G
Kitchen 4000G
Pot 1000G
Frying Pan 1200G
Mixer 1200G
Oven 2500G
Steamer 2000G
When you have your Second House Expansion:
Big Bed 10,000G
Mineral Town Shops
By using your telephone, you will have access to the businesses and shops in
Mineral Town. Mineral Town Shops will be shut on days when Festivals occur in
Mineral Town, by the way, so if you ever receive a message to the effect
that: 'No one's answering. Seems it's a special holiday', it is because
there is a Festival in Mineral Town that is not celebrated in the Valley. One
such Festival occurs on 3 Fall. In Mineral Town, this is the day of the Music
Festival, when every one gathers in the Church to enjoy a musical
performance. The only indication you will have in the Valley, however, is the
telephone message you will receive if you attempt to contact a shop in Mineral
Town.
Poultry Farm
Hours: 11.00 a.m.- 4.00 p.m.
Closed on Sundays
Popuri takes orders by telephone and offers:
Bird Feed 10G
Animal Medicine 1000G
Buy a Chicken 1500G
Touch Glove 1000G
Yodel's Farm
Hours: 10.00 a.m. - 3.00 p.m.
Closed: Sundays
Animal Feed 20G
Animal Medicine 1000G
Buy a Cow 5000G
Buy a Sheep 4000G
Miracle Potion (Cow) 3500G
Miracle Potion (Sheep) 3000G
Bell 500G
Karen's Supermarket:
Hours: 9.00 a.m.- 5.00 p.m.
Closed: Tuesdays and Sundays
Spring Seeds:
Turnip Seeds 120G
Potato Seeds 150G
Cucumber Seeds 200G
Strawberry Seeds 150G
Grass Seeds 500G
Summer Seeds:
Tomato Seeds: 200G
Corn Seeds 300G
Onion Seeds: 150G
Pumpkin Seeds: 500G
Autumn Seeds:
Eggplant Seeds: 120G
Carrot Seeds: 300G
Sweet Potato Seeds: 300G
Spinach Seeds: 200G
Available all Year:
Grass Seeds: 500G
Rice Ball 100G
Bread 100G
Oil 50G
Flour 50G
Curry Powder 50G
Moon Dumpling 100G
Chocolate 100G
Wine 300G
Grape Juice 200G
Available in Succession:
Medium Rucksack: 2000G
Basket: 5000G
Large Rucksack: 3000G
Available when an Eligible Girl reaches 50,000 AP:
Blue Feather: 1000G
Blacksmith Saibara:
Open 10.00 a.m. - 4.00 p.m.
Closed Thursday
Offers Tool Upgrades: Price varies (must have money and a specific ore for
each)
Brush: 800G
Milker 2000G
Clippers: 1800G
Bell: 500G
Later, he will offer Makers:
Mayonnaise Maker 20,000G
Cheese Makers 20,000G
Yoghurt Maker: 20,000G
Yarn Maker: 20,000G
Seed Maker: 20,000G
Cannery Maker: 20,000G
N.B. For each Maker, the cost is 20,000G and a piece of Adamantite.
Tool Upgrades:
To upgrade a tool from basic to silver costs 2000G and takes 2 days.
To upgrade a tool from copper to silver costs 2000G and takes 1 day.
To upgrade a tool from copper to gold costs 3000G and takes 2 days.
To upgrade a tool from mystrile to mythic costs 50,000G and takes 3 days.
These are only a few examples to illustrate the cost of tool upgrades. .
Makers
In this version of Harvest Moon, you need to ask Gotz to build a special Maker
Barn before you will be able to purchase any Makers from Grey at Saibara's
Smithy. You will not be able to order this Barn until you have upgraded your
house at least once and have at least one Barn for Poultry and one for
Animals. Once Gotz builds the Maker Barn, the Makers that then will be
available for order are:
Mayonnaise Maker
The Mayonnaise Maker is to be found in other Harvest Moon games like
FoMT/MFoMT. It converts eggs into mayonnaise. It is a little less convenient
in this game as your Mayonnaise Maker in FoMT/MFoMT was situated inside the
chicken coop. Now you must go to the Maker Barn if you wish to use any of the
Makers.
As you can make Mayonnaise in your Kitchen, it is not as usual a Maker as most
of the others.
Cheese Maker:
The Cheese Maker produces cheese from Milk. Cheese is far more valuable than
milk and many individuals love Cheese. It is used extensively in cooking as
well. You will need a Cheese Maker. Remember, however, that Sprites are
rescued when you ship specific quantities of milk, eggs and wool. You
therefore need to ship a number of raw ingredients as well as processed items.
Yoghurt:
The Yoghurt Maker converts milk into yoghurt. The profit margin is not as
great with yoghurt as with Cheese, however, and it is not as popular as Cheese
with other characters.
Yarn Maker:
The Yarn Maker produces yarn from wool. It is a vital piece of equipment if
you wish to obtain a Yule Stocking. Moreover, Yarn is far more valuable than
wool. Remember that you must ship specific quantities of milk, eggs and wool,
however, rather than processed items, in order to rescue Sprites.
Seedmaker:
The seedmaker converts crops and flowers into seeds, and is similar to the
Seedmaker in AWL/AnWL. The real virtue of the Seedmaker is that it is capable
of taking a higher grade of crop and producing a higher grade of seed from
it. Moreover, having a seedmaker is the only way to obtain flower seeds in
this game.
Sadly, you cannot feed wild items like wild grapes or grasses into it. You
can feed mushrooms into it, however and then grow your own mushrooms in a
Mushroom House.
Cannery or Can Food Maker:
The Cannery is a machine that converts crops into tinned goods and ships them
automatically. You will not be able to keep the food when it has been
processed. The only virtue of the Cannery is that it increases the value of
any item by 150%.
Unlike the Seedmaker, which discriminates and will not make seeds from wild
items, the Cannery will accept ANY item, including wild grasses, mushrooms,
and even flowers and fish! Any item thrown into the Cannery machine counts
towards your shipping total, so it is a good idea to can EVERYTHING that you
intend to ship once you have this wonderful machine.
Incidentally, every 'recipe' item is included in your Shipping List. You
cannot ship 'cooked items' directly through any shipping container, but you
can ship them through the Cannery. To complete your Shipping List, ship one
of each Recipe item through the Cannery. (You can place cooked items in your
Basket and then dump the contents into a shipping container if you do not have
the Cannery.)
N.B. If you study your Farm Menu, you will see a separate chart for every
item that is on your Shipping List. Access that chart to see how many items
at each level you have shipped as well as the shipping method. For example,
for Cucumbers, you will see a listing for every level from 1 to 99. Next to
each level are the Methods of Shipping as well as a place to record any Giant
crops you have harvested. There are four different possibilities: Normal,
Big, Can, ALL. For any item that cannot be designated in such a fashion, Xs
are placed in every spot where an entry ordinarily would be made. An O is
placed in every spot that designates a successful completion of the goal.
Carpenter Gotz:
Open 11.00 a.m. - 4.00 p.m.
Closed on Saturday
Building Upgrades
As in most Harvest Moon games, Gotz is a pivotal character, who is in charge
of all building construction and upgrades. You can purchase the materials
from him if you have not been diligent in collecting them, or you can gather
the materials yourself. There is a tremendous difference in cost between a
building that requires the purchase of materials as well and one for which you
provide the materials.
You cannot go far without Gotz, as livestock and poultry require shelter and
your farmhouse must be upgraded if you wish to marry. If you have aspirations
with respect to farming excellence, you will wish to build a Basement and a
Mushroom House as well.
A Mushroom House is a small hut where Mushrooms can be grown. There are three
varieties of Mushrooms in this game: the wild Matsutake Mushroom and
poisonous Toadstool and the Shitake Mushroom. Seeds for the Shitake Mushroom
can be purchased from Vesta once you have built a Mushroom House. Seeds for
the wild mushrooms must be produced in the Seedmaker.
Up to three Basements can be built beneath your house. Each basement is
successively more expensive to build. Without a 'Sun', no crops can be grown
in any basement but Gotz will give you a random Sun for each basement he
builds. If you save your game before you exit the house on the morning that
the Basement is completed, you can reload the game if you do not receive the
specific Sun you need. Suns are specific to season. A Spring Sun is needed
to grow Spring Crops; a Summer Sun is needed for Summer crops and a Fall Sun
is needed for Autumn crops. It is possible that the Winter Sun when kept in
one Basement during the other Seasons of the year will improve the levels of
crops grown elsewhere.
You can buy all types of lumber from Gotz, including Golden Lumber as well as
ordering any buildings and upgrades, provided you have met the requirements
for those upgrades. When you have not met the basic requirements for any
building or upgrade, it will not appear in the menu.
Gotz's prices for lumber are as follows:
Wood Lumber: 50G
Stone Lumber: 200G
Golden Lumber: 100000G
These are his prices for a single piece of Lumber.
When you telephone Gotz to order an upgrade, in most cases he will ask you
first:
Which material should we use?
Your options will be:
Fodder
Lumber
Stone
Golden Lumber
Never mind.
When you have made your choice, he will declare:
We can get renovation material here. What do you want to do?
Your options:
Prepare the material myself.
Buy the material too.
Cancel.
The reason I am including this dialogue is because players often are confused
when they believe they have sufficient materials in their possession but Gotz
tells them that they do not have the Lumber required for the upgrade. The
fact of the matter is that Gotz will not recognise any Lumber in your
possession unless it is stored in the appropriate Lumber Shed. If an upgrade
requires 300 pieces of lumber and you have 300 pieces of Lumber in your
Rucksack or Shelf but do not have a Lumber Shed, Gotz will tell you that you
have no Lumber for the project. Remember that there is a separate shed for
each type of Lumber. Wood Lumber requires a Wood Lumber shed. Stone Lumber
requires a Stone Lumber Shed and Golden Lumber requires a Golden Lumber shed.
Please bear in mind the fact that your house is made of Stone and any
expansion to the house itself must be made with Stone Lumber. You cannot use
Wood Lumber to expand your house, although you can use it to build other
buildings.
Here are some of the prices for Buildings and Upgrades:
1st House Expansion: Requires 200 pieces. If you provide the materials, it
will cost 3000G to build using Stone. If you purchase materials and labour,
it will cost 43,000G.
N.B. You need to have the Round Table from the Shopping Channel before you
will be able to expand your House for the first time. Note that the House
expansion must be constructed of Stone Lumber. No other options exist. If
you have only Wood Lumber, it cannot be used for any house expansion!
2nd House Expansion: Requires 700 pieces. If you provide the materials, it
will cost 10,000G. If you purchase the materials, it will cost 150,000G.
N.B. You need to have ordered the Refrigerator from the Shopping Channel
before you will be able to expand your House for the second time. Note again
that the house expansion must be constructed of Stone Lumber. No other
options exist.
Bathroom: Requires 580 pieces. Cost depends on material used. Prices as
follows:
Grass: 3000G Cost of labour and materials: 4160G
Wood: 30,000G Cost of labour and materials: 32,000G
Stone: 60,000G Cost of labour and materials: 176,000G
Golden Lumber: 600,000G Cost of labour and materials: 58,600,000G
Toilet: Requires 400 pieces. Cost depends on material used. Prices as
follows:
Grass: 2000G Cost of labour and materials: 2800G
Wood: 20,000G Cost of labour and materials: 40,000G
Stone: 40,000G Cost of labour and materials: 120,000G
Golden Lumber: 400,000G Cost of labour and materials: 40,400,000G
1st Basement: Requires 999 pieces. Cost depends on material used. Prices as
follows:
Grass: 10,000G Cost of labour and materials: 30,000G
Wood: 100,000G Cost of labour and materials: 150,000G
Stone: 200,000G Cost of labour and materials: 400,000G
Golden Lumber: 2,000,000G Cost of labour and materials: 102,000,000G
2nd Basement: Requires 999 pieces. Cost depends on material used. Prices as
follows:
Grass: 50,000G Cost of labour and materials: 70,000G
Wood: 500,000G Cost of labour and materials: 550,000G
Stone: 750,000G Cost of labour and materials: 950,000G
Golden Lumber: 7,500,000G Cost of labour and materials: 107,550,000G
3rd Basement: Requires 999 pieces. Cost depends on material used. Prices as
follows:
Grass: 200,000G Cost of labour and materials: 220,000G
Wood: 2,000,000G Cost of labour and materials: 2,050,000G
Stone: 3,000,000G Cost of labour and materials: 3,200,000G
Golden Lumber: 30,000,000G Cost of labour and materials: 130,000,000G
Bird Barn (maximum four birds): Requires 420 pieces. Cost depends on
material used. Prices as follows:
Grass: 500G Cost of labour and materials: 8900G
Wood: 5000G Cost of labour and materials 26,000G
Stone: 10,000G Cost of labour and materials: 94,000G
Golden Lumber: 100,000G Cost of labour and materials: 42,100,000G
Animal Barn (maximum 4 animals): Requires 500 pieces. Cost depends on
material used. Prices as follows:
Grass: 680G Cost of labour and materials: 10,680G
Wood: 6800G Cost of labour and materials: 31,800G
Stone: 13,000G Cost of labour and materials: 101,300G
Golden Lumber: 130,000G Cost of labour and materials: 50,130,000
Duck Pond: Requires 600 pieces and must be made of stone.
Stone: 100,000G Cost of labour and materials: 220,000G
Silo (for fodder): Requires 100 pieces: Cost depends on material used.
Prices as follows:
Grass: 200G Cost of labour and materials: 2200G
Wood: 2000G Cost of labour and materials: 7000G
Stone: 4000G Cost of labour and materials: 24,000G
Golden Lumber: 40,000G Cost of labour and materials: 10,040,000G
N.B. Until you have a Silo, you will be forced to store all fodder in your
Rucksack or Shelf. Once you have a Silo, all Fodder will be placed
automatically in the Fodder Bin in your Animal Barns where you can access it
in order to place it in the individual mangers for each animal.
Mushroom House: Requires 300 pieces: Cost depends on material used. Prices
as follows:
Grass: 1000G Cost of labour and materials: 7000G
Wood: 10,000G Cost of labour and materials: 25,000G
Stone: 20,000G Cost of labour and materials: 35,000G
Golden Lumber: 200,000G Cost of labour and materials: 30,200,000G
Maker Barn: Requires 360 pieces. Cost depends on material used. Prices as
follows:
Grass: 3000G Cost of labour and materials: 10,200G
Wood: 20,000G Cost of labour and materials: 48,000G
Stone: 60,000G Cost of labour and materials: 132,000G
Golden Lumber: 600,000G Cost of labour and materials: 36,600,000G
Wood/Stone Bin: Requires 100 pieces. Cost depends on material used. Prices
as follows:
Grass: 200G Cost of labour and materials: 2200G
Wood 2000G Cost of labour and materials: 7000G
Stone: 4000G Cost of labour and materials: 24,000G
Golden Lumber: 40,000G Cost of labour and materials: 10,040,000G
Golden Lumber Bin: Requires 100 pieces. Cost depends on material used.
Prices as follows:
Grass: 2000G Cost of labour and materials: 4000G
Wood: 20,000G Cost of labour and materials: 25,000G
Stone: 40,000G Cost of labour and materials: 60,000G
Golden Lumber: 400,000G Cost of labour and materials: 10,400,000G
Vacation House: Requires 999 pieces. Cost depends on material used. Prices
as follows:
Grass: 1,000,000G Cost of labour and materials: 1,020,000G
Wood: 10,000,000G Cost of labour and materials: 10,050,000G
Stone: 20,000,000G Cost of labour and materials: 20,200,000G
Golden Lumber: 200,000,000G Cost of labour and materials: 300,000,000G
Dining Out:
As in other Harvest Moon games, there always are places to go to meet people
and restore your energy by eating or drinking, and this game is no exception.
The two places where you can purchase food and beverages are the Blue Bar and
Kai's Concession Stand. Kai is in town only during the Summer months but the
Blue Bar is open in every season.
If you wish to advance your friendship with every one, you will find that the
Lobby of the Inner Inn and the Blue Bar are places where people gather on a
regular basis. You will find different groups in each location on different
days and at different hours. On rainy days, you will find most of the
eligible girls in the Lobby of the Inner Inn.
Blue Bar:
Hours: 5.00 p.m. to 11.00 p.m.
Closed on Wednesday
Water: 0G
Morning Mist: 400G (Stamina: +1 Fatigue: -30)
Spring Time 400G (no effect on SR or FR)
Summer Heat: 300G (Stamna: +1 Fatigue: -20)
Fall Colours: 300G (Stamiina: +1 Fatigue: -22)
Winter Blast: 350G (Stamina: +1 Fatigue: -20)
Fresh Breeze: 300G (Stamina: +2 Fatigue: -20)
Bodiaid: 250G (Stamina: +1 Fatigue: -15)
ABC: 350G (Stamina: +3 Fatigue: -25)
Moomoo Milk: 300G (Stamina: +1 Fatigue: -21)
Later, more items may become available:
Moo Milk: 300G (Stamina +2 Fatigue -20)
As you can see, none of these beverages is particularly effective in restoring
your Stamina but quite potent in reducing your Fatigue.
Kai's Concession Stand:
Hours: 8.00 a.m. to 6.00 p.m. in Summer
Closed on Rainy Days
Water: 0G
Baked Corn: 250G (Stamina +20 -3 Fatigue)
Spaghetti: 300G (Stamina +30 Fatigue -5)
Pizza: 250G (Stamina +30 Fatigue -3)
Shaved Ice: 300G (Stamina +1 Fatigue -20)
In other words, buy a Shaved Ice for Fatigue and a Pizza or dish of Spaghetti
to increase your Stamina and you will be in good shape.
XVI. Mineral Town Visitors
If you do not insert a GBA FoMT or MFoMT cartridge into your DS system with
the DS Harvest Moon, the only contact you will have with most of the Mineral
Town inhabitants will be by telephone when you order items from their shops.
The exceptions will be Gotz and Thomas, as Gotz must travel to the Valley in
order to construct buildings for you and Thomas has become the delivery person
in lieu of Zack. If, however, you do insert a FoMT/MFoMT cartridge into
your DS, you will unlock a host of characters from Mineral Town. Among these
are all the eligible girls and the men who love them. In other words, all the
inhabitants of Mineral Town who are your own age will visit the Valley on a
weekly basis. You actually will be able to court and marry a Mineral Town
girl if you like, although the game will end when you do, as you will move to
Mineral Town. Sadly, this event will not be transferred to your FoMT game!
Mineral Town inhabitants invariably visit the Valley on the same day each
week, and it usually is the individual's 'day off'. Most of them can be found
in the appropriate guest room of the Inner Inn between 6.00 a.m. and 8.00
a.m. This is the easiest place to find them to give them gifts. The
exception to this is Mary who apparently walks to the Valley early on Monday
morning and returns on Monday night.
Here is a schedule of their visits and where they can be found early in the
morning:
Sunday: Popuri: found in the girls' guest room in the morning, then at
Takakura's house
Sunday: Rick, found in the boys' guest room in the morning
Monday: Mary, found at Romana's Mansion at noon
Tuesday: Karen, found in the girls' guest room in the morning, then in
Celia's room
Wednesday: Elli, found in the girls' guest room in the morning, at Dr.
Hardy's later in the morning and at the Waterfall in the afternoon.
Wednesday: Trent, found in the boys' guest room in the morning, at Dr.
Hardy's later in the morning and outside the Sprite Company Tree in the
afternoon.
Thursday: Grey, found in the boys' guest room in the morning, then at the
Excavation Site.
Friday: Ann, found in the girls' guest room in the morning, then in Ruby's
kitchen
Saturday: Cliff, found in the boys' guest room in the morning.
Kai is to be found in the boys' guest room every morning only in the Summer
season.
Van can be found at his orange crate stall on the 2nd floor of the Inn from
10.00 a.m. to 6.00 p.m. on the 3rd, 8th, 13th, 18th, 23rd and 28th and in the
evening of those days at Romana's Mansion.
Thomas can be found in the morning and evening at the Villa on Sundays
Gotz can be found at the Hot Spring near the Circus grounds on Saturday
afternoon and at the Blue Bar on Saturday night.
Many of the Mineral Town visitors (including Karen) can be found at the Blue
Bar at night on the days when they visit.
XVII. Cooking in Harvest Moon
One of the most enjoyable aspects of Harvest Moon games for many players is
the ability to cook. Every Harvest Moon game has its own recipe collection
and method of cooking. Harvest Moon DS is most similar to FoMT and MFoMT in
this respect.
In order to cook, you first must purchase a kitchen from the Shopping
Network. The kitchen will not be offered until you have expanded your house
once. All building projects are ordered by telephone from Gotz, the carpenter
of Mineral Town. The Shopping Network will not offer the Kitchen until you
purchase a Refrigerator to store your food items.
You can approach cooking through trial-and-error, but you probably will find
that most experiments result in 'Failed' or 'Burnt' Dishes. You need to use a
recipe that is acceptable to the game. Six books of 'Cooking 101' Recipes,
each dedicated to a different method of cooking, can be purchased with Medals
from the Casino. The recipes included in these books are not only a few of
many and if you wish to complete your Recipe list, you need to expand upon
your knowledge. Moreover, buying a book will not add the recipes in that book
to your list. You actually need to make the recipe successfully in order to
add it to the Recipe List. I have compiled a list of all recipes in this
game and it can be found at:
Harvest Moon DS Cooking 101 Recipe Guide
In many cases, the 'basic' recipe represents the only form that recipe can
take. In other cases, however, there will be a basic recipe and a 'best'
recipe. The 'best' recipe adds optional ingredients that will enhance the
potential of that dish to restore Stamina and combat Fatigue.
Here is an example of the difference between the 'basic' and 'best' recipe:
Curry Rice (basic): +30 Stamina -2 Fatigue
Curry Rice (better) with Green Pepper: +38 Stamina -2 Fatigue
Curry Rice (even better): with Carrot, Green Pepper, Onion and Potato: +53
Stamina -2 Fatigue
Curry Rice (best): with Medium Fish, Carrot, Green Pepper, Eggplant, Onion
and Potato: +64 Stamina -2 Fatigue
Please note that using an upgraded level of raw ingredient will not improve
the SR or FR of a dish.
In FoMT and MFoMT, cooked dishes were worth more when shipped than the raw
ingredients from which they were made. In this game, they are virtually
worthless when shipped, but they are included as items in your Shipping List.
Even if cooked dishes do not add substantially to your total earnings, the
advantages of cooking are threefold. First, they are much more powerful than
raw ingredients when consumed in terms of restoring Stamina and combating
Fatigue. For example, a medium fish will give you +3 Stamina and -1 Fatigue.
The same medium fish when converted to Sashimi in your kitchen will give you
+30 Stamina -3 Fatigue. In fact, as Sashimi requires no utensils whatsoever,
you will be able to make it as soon as your Kitchen is delivered. If you
were sustaining your energy with expensive Bodigizer and Turbojolt medicines
purchased from Van for 500G and 1000G respectively before you had a Kitchen,
you will be delighted to be able to use Sashimi instead!
The second advantage is the ability of a cooked dish to raise FP. You will
find that there are a couple of individuals in the Valley who respond with
indifference to all gifts until you are able to give them 'cooked' dishes.
Takakura is one of these. Most items will boost his FP only by 1 point until
you have a kitchen. Once you do, you will be able to give him sashimi which
will raise his FP by 9 points!
The final reason to complete your Recipe list is because you need to ship one
of each 'cooked item' in the game in order to complete your Shipping List.
You cannot ship 'cooked items' in the ordinary shipping containers on your
farm but you can ship them by placing them in your Basket, then dumping the
contents into a shipping container or you can ship them directly through the
Cannery. You therefore need to purchase the Basket and/or Cannery if you wish
to complete your Shipping List.
Special Ingredients
Ingredients for Recipes in Harvest Moon are found in a number of different
ways. There are ingredients that are gathered in the wilds, such as all
grasses, bamboo shoots, wild grapes and matsutake mushrooms. There are
ingredients that are produced by farming, both as crops and as fruit harvested
from trees that you plant. There are ingredients that are purchased from
Karen's Supermarket, from riceballs to chocolate and wine. Fish must be
caught using a fishing rod and only medium and large fish can be used in
cooking in this game. Finally, there are special items that can be obtained
only by attending specific Festivals. These items are buckwheat flour/noodles
and rice cakes. By attending the Year End Festival, you will obtain either 9
Buckwheat Flour or 9 Buckwheat Noodles. The actual item that you receive is a
random result. Buckwheat flour is the more valuable of the two as you can
make Buckwheat Noodles from Buckwheat Flour but there are two recipes that
cannot be made unless you have the actual Buckwheat Flour. (If you do not
receive the Flour, reload your game and try again!) By attending the New Year
Festival on New Year's Day, you will obtain 9 Rice Cakes.
The Cooking Festival
The Cooking Festival in this game occurs on the beach each Spring and the
Gourmet judges the entries as he does both in FoMT and in MFoMT. There are a
couple of differences between the games, however. Theme in HM DS is
designated by a cooking implement rather than a type of food. In other words,
you will be asked to make any dish using a Pot in the second year. In
FoMT/MFoMT, you would be asked to make a specific type of dish, such as
a 'noodle dish' or 'bread'. The other difference is that winning the
Festival in HM DS is more difficult. Making the 'best' version of a recipe
will not suffice. Only certain special recipes will allow you to win the
Festival in any case. For example, in the 2nd year, when asked to make a dish
using the 'Pot', it was only when I made 'Finest Curry' that I won. The very
best version of 'Cheese Fondue' or 'Curry Rice' failed to impress the
Gourmet!
XVIII. Fishing
As in other Harvest Moon games, there are many different places where you can
fish, and the fish that you will find depend not only on the level of your
Fishing Rod but the location and season.
In Harvest Moon DS, as in FoMT/MFoMT, the type of fish you catch is irrelevant
in terms of your Shipping List. The Shipping List only recognises the size of
fish. Van will not recognise different types of fish in this game either. He
only will recognise size. In this respect, the game is very different from
AWL/AnWL and Magical Melody. As in FoMT/MFoMT, you do have another list that
does register every type of fish caught with your Fishing Rod. This is your
Fishing List and catching every type of fish brings rewards.
Your first basic Fishing Rod can catch Small and Medium Fish. You will not
have a Fishing Rod at the start of the game, but must acquire it from Galen.
To do so, visit his house between 12.00 noon and 1.00 p.m. on a sunny Saturday
to experience an event with him wherein he will give you a Fishing Rod.
Players of FoMT/MFoMT will recall a similar event with Zack and players of
AWL/AnWL will recall that Galen in those games gave you a superior Fishing
Rod. You cannot have a tool equipped when you visit him or you will not
experience the event in Harvest Moon DS. Moreover, you must introduce
yourself both to Galen and to Nina.
Remember that you can fish from ANY building if you equip a Necklace. This
prevents time from passing while you fish, as fishing tends to be an activity
that is slow and takes hours. You need to equip the Necklace that corresponds
with the level of your Fishing Rod if you wish to be able to charge the tool
to maximum power.
Obviously, you can save your game after catching a fish and then reload when
you catch only rubbish. Casting your Fishing Rod will use two Stamina points,
which means that you can conserve energy by saving only positive results. On
the other hand, the game does track the number of boots, empty cans and
branches that you catch as well as the good items. The only truly negative
result of catching rubbish would occur if you throw it back into the sea. In
fact, even throwing a fish back into the sea is considered littering in this
game and you will lose FP with every one in the Valley if you do it.
There is one occasion when you will be obliged to throw a small fish into the
sea. If you wish to catch a Squid, one of the King Fish, you must throw a
small fish into the water first. You will lose FP points for doing so, but
you can regain them quickly, especially if you equip the large Friend Brooch
every night before bed.
In AWL and AnWL, there were specific times during the day when fishing would
be at its best. It appears that this is the case in Harvest Moon DS as well.
From 6.00 a.m. - 9.00 a.m. and from 5.00 p.m. to 9.00 p.m. appear to be the
best times. In the middle of the day, very little is caught apart from an
occasional small fish and rubbish. Obviously, the level of your Fishing Rod
will affect results, but even using a Mythic Rod, one catches next to nothing
decent during the middle of the day.
Here are the Shipping values of Items that you can find using your Fishing Rod:
Small Fish (all varieties) 50G
Medium Fish (all varieties) 120G
Large Fish (all varieties) 200G
Fish Bones 1 G
Empty Can 1G
Boot 1G
Branch 1G
N.B. Van will pay up to 324G for a small fish and 637G for a medium fish.
Special Items:
Bottled Message (only in Spring from the ocean) 4G
Pirate Treasure (only in Summer, fishing in the ocean) 10,000G
Fish Fossil (only in Autumn, fishing in the ocean) 5,000G
As you can see, you can make the most money by fishing in the Summer from the
Beach area. Unfortunately, if you are not using a Blessed or Mythic Fishing
Rod, you will not catch any Pirate Treasures or Fossils of Fish. The Blessed
Fishing Rod is obtained when the curse is removed from the Cursed Fishing
Rod. The Mythic Fishing Rod must be ordered from Grey, and cannot be made
without a Mythic Stone. The Mythic Fishing Rod is made from the Mystrile
Fishing Rod, but Mythic Stones will not appear until you have a full set of
Blessed Tools. (Technically speaking, you can catch Pirate Treasures and
Fish Fossils with a Cursed Fishing Rod, but the Cursed Tools use so much
energy that it is not worth the effort to use them. Simple have them blessed
before you use them.)
You will not be able to find the Bottled Message until Leia's Heart Level is
at Yellow. You can catch the Bottled Message with any Fishing Rod that is
Mystrile Level or higher but you cannot charge the Rod to a higher level than
Mystrille. In other words, if you are using the Mythic Rod, charge it only to
Mystrile level. (When your character's face turns red and a small circle
appears over it, you have charged it to Mystrile level. If an aura appears
round his body, you have charged it too much!) Unlike FoMT and MFoMT, you
will be able to catch more than one Bottled Message in this game. It is part
of your Shipping List, so make certain to ship at least one Bottled Message as
well as using one to trigger Leia's fourth and final Heart Event.
As in many Harvest Moon games, you can catch King Fish in Harvest Moon DS. In
Magical Melody, you actually can keep the King Fish, and cook them, eat them,
give them as gifts or ship them. As in FoMT/MFoMT, in Harvest Moon DS, you
cannot keep the King Fish that you catch. They are recorded in your Farm
Achievements, however, and as in FoMT/MFoMT, you will have a picture of each
type of King Fish that you catch.
There are 51 different types of Fish, 7 other items that can be caught with
the Fishing Rod and 6 different King Fish in Harvest Moon DS. As
There are seven different fishing locations in Forget-Me-Not Valley where you
can find specific varieties of fish. There are four seasons in Harvest Moon
and most fish are seasonal.
Here is the full list in the order in which they are found in your Fishing
list:
Greenling
Horse Mackerel
Prawn
Amago Trout
Grunt
Sardine
Char
Dace
Eel
Pale Chub
Bonito
Sole
Filefish
Gold Crucian Carp
Silver Crucian Carp
Sandfish
Bighead Carp
Salmon
Mackerel
Halfbeck
Wahoo
Saury
Dorado
Snapper
Pollack
Loach
Darter
Rainbow Trout
Herring
Silver Carp
Sailfin Sandfish
Halibut
Blowfish
Black Bass
Yellowtail
Bluegill
Crucian Carp
Okhostk Mackerel
Tuna
Sunfish
Loinfish
Rockfish
Yamame
Snakehead
Pond Smelt
Other Items:
Empty Can
Fishbones
Boot
Branch
Pirate Treasure
Fossil of Fish
Message in a Bottle
King Fish
Huchen
Angler Fish
Spa Catfish
Carp
Coelacanth
Squid
Here is a list of all fish by season and location. The original Japanese
names are given here as well where possible with their English equivalents.
As I am not fluent in Japanese, I had some trouble with this. After the
English listing of the fish, I am adding the largest size that can be caught.
Sizes:
Small: up to and including 28 cm.
Medium: from 29 cm
All Fish Found in Spring:
Freshwater Fish:
Aburahaya: found at Waterfall and Upstream
Amago Trout: found at Waterfall and Upstream
Black Bass: found Downstream and at Turtle Pond
Bluegill: found at Waterfall, Upstream, Downstream and at Turtle Pond
Donjyou/Loach: found at Goddess Pond, Downstream and at Turtle Pond
Donko: found at Waterfall, Upstream, Downstream and at Turtle Pond
Ginbuna: found at Goddess Pond, Downstream and at Turtle Pond
Hakuren: found Downstream and at Turtle Pond
Herabuna: found at Goddess Pond, Waterfall and Turtle Pond
Iwana: found at Goddess Pond, Waterfall, Upstream and at Turtle Pond
Kinbuna: found at Goddess Pond, Downstream and at Turtle Pond
Kokuren: found Downstream and at Turtle Pond
Nijimas/Rainbow Trout: found at Waterfall and Upstream
Oikawa: found Downstream and at Turtle Pond
Raigyo: found at Goddess Pond, Downstream and at Turtle Pond
Sayori: found Downstream
Ugui: found at Goddess pond, Downstream and at Turtle Pond
Unagi/Eel: found Downstream and at Turtle Pond
Wakasagi: found at Goddess Pond and at Turtle Pond
Yamame: found at Goddess Pond, Waterfall and Upstream
Amago Trout: Waterfall, Upstream
Bighead Carp (L): Turtle Pond
Black Bass: Turtle Pond, Downstream
Bluegill: Turtle Pond, Downstream, Waterfall
Char: Goddess Pond (M)
Crucian Carp: Turtle Pond, Goddess Pond
Dace: Goddess Pond, Turtle Pond, Downstream
Darter: Turtle Pond, Waterfall
Eel: Downstream, Turtle Pond
Gold Crucian Carp: Goddess Pond, Turtle Pond, Downstream
Halfbeck: Downstream (This is an Ocean fish)
Loach: Goddess Pond, Downstream, Turtle Pond
Pond Smelt: Turtle Pond
Prawn: Waterfall
Rainbow Trout (L): Waterfall, Upstream
Silver Crucian Carp: Turtle Pond, Goddess Pond
Silver Carp (L): Downstream
Snakehead (L): Goddess Pond, Turtle Pond
Wahoo (L): Turtle Pond (Can be found in Ocean as well)
Yamame: Goddess pond, Waterfall, Upstream
N.B. Salmon cannot be found in Spring
Saltwater Fish
Ocean:
Ainame, Aji, Buri/Yellowtail, Fugu/Blowfish, Hatahata/Sandfish,
Hirame/Halibut, Hokke, Isaki, Karei/Sole, Kawahagi, Kui, Mebaru/Rock Fish,
Minokasago, Nishin/Herring, Saba/Mackerel, Sawara, Sayori, Tai/Snapper, Tara
Blowfish (M)
Filefish (M)
Greenling (M)
Grunt (M)
Halibut (L)
Halfbeck (M)
Herring (M)
Horse Mackerel (M)
Loin Fish (M)
Okhostk Mackerel (M)
Pollack (M)
Rockfish (M)
Sailfin Sandfish
Sandfish (L)
Sole (L)
Wahoo (L)
Yellowtail (L)
Island:
Buri/Yellowtail, Fugu/Blowfish, Isaki, Iwashi/Sardine, Karei/Sole,
Katsuo/Bonito, Maguro/Tuna, Manbou, Minokasago, Tai/ Snapper, Tara
Blowfish (M)
Bonito (L)
Grunt (M)
Loinfish (M)
Sardine (S)
Snapper (L)
Sole (L)
Sunfish (L)
Tuna (L)
Yellowtail (L)
All Fish Found in Summer:
Freshwater Fish:
Aburahaya/Dogfish: found at Waterfall and Upstream
Amago Trout: found at Waterfall and Upstream
Black Bass: found Downstream and at Turtle Pond
Bluegill: found at Waterfall, Upstream, Downstream and at Turtle Pond
Donjyou/Loach: found at Goddess Pond, Downstream and at Turtle Pond
Donko: found at Waterfall, Upstream, Downstream and at Turtle Pond
Ginbuna: found at Goddess Pond, Downstream and at Turtle Pond
Hakuren: found Downstream and at Turtle Pond
Herabuna: found at Goddess Pond, Waterfall and Turtle Pond
Iwana: found at Goddess Pond, Waterfall, Upstream and at Turtle Pond
Kinbuna/Gold Crucian Carp: found at Goddess Pond, Downstream and at Turtle
Pond
Kokuren: found Downstream and at Turtle Pond
Nijimas/Rainbow Trout: found at Waterfall and Upstream
Oikawa: found Downstream and at Turtle Pond
Raigyo: found at Goddess Pond, Downstream and at Turtle Pond
Sake/Salmon: found only Downstream
Sayori: found Downstream
Ugui: found at Goddess pond, Downstream and at Turtle Pond
Unagi/Eel: found Downstream and at Turtle Pond
Yamame: found at Goddess Pond, Waterfall and Upstream
Amago Trout: found at Waterfall and Upstream, at Bridge (S)
Black Bass: found at Turtle Pond and Downstream (M)
Bluegill: found at Waterfall and Upstream, Downstream and Turtle Pond (S)
Char: found at Goddess Pond (S) (M)
Dace: found at Goddess Pond, Turtle Pond (M)
Darter: Bridge, Downstream (S)
Eel: Downstream, Turtle Pond (L)
Gold Crucian Carp: found at Goddess Pond, Waterfall and Upstream and Turtle
Pond (S)
Loach: Goddess Pond, Downstream and Turtle Pond (S)
Pale Chub: Downstream (S)
Prawn: found at Waterfall and Upstream (S)
Rainbow Trout: found at Waterfall and Upstream (L)
Roach: Goddess Pond
Salmon: found Downstream (M)
Silver Carp: found at Turtle Pond (L)
Snakehead: found at Turtle Pond (L)
Sole: found at Turtle Pond (M) (not only saltwater, evidently!)
Yamame: found at Goddess Pond, Waterfall, Upstream and Bridge (M)
N.B. Wakasagi cannot be found in Summer.
Saltwater Fish:
Ocean:
Ainame, Aji/Saury, Isaki/Isaki, Karei/Sole, Kawahagi/Kawahagi, Kui/Sea Bass,
Mebaru/Rockfish, Minokasago, Nishin/Herring, Saba/Mackerel, Sawara,
Sayori/Halfbeak, Shiira/Dorado
Dorado (L)
Filefish
Greenling (M)
Grunt (M)
Halfbeak (M)
Herring (S)
Horse Mackerel (M)
Mackerel (M)
Rockfish (M)
Loin Fish (S)
Sole (M or L)
Wahoo (L)
Island:
Aji/Saury, Isaki, Iwashi/Sardine, Karei/Sole, Katsuo/Bonito, Maguro/ Tuna,
Manbou, Mebaru, Minokasago, Nishin/Herring, Saba/Mackerel, Shiira/Dorado,
Tai/Snapper
Bonito (M)
Dorado (L)
Herring (M)
Horse Mackerel (M)
Loin Fish (M)
Mackerel (M)
Rockfish (M)
Snapper (L)
Sunfish (L)
Tuna (L)
All Fish Found in Autumn:
Freshwater:
Aburahaya: found at Waterfall and Upstream
Amago: found at Waterfall and Upstream
Black Bass: found Downstream and at Turtle Pond
Bluegill: found at Waterfall, Upstream, Downstream and at Turtle Pond
Donjyou/Loach: found at Goddess Pond, Downstream and at Turtle Pond
Donko: found at Waterfall, Upstream, Downstream and at Turtle Pond
Ginbuna: found at Goddess Pond, Downstream and at Turtle Pond
Hakuren: found Downstream and at Turtle Pond
Herabuna: found at Goddess Pond, Waterfall and Turtle Pond
Iwana: found at Goddess Pond, Waterfall, Upstream and at Turtle Pond
Kinbuna: found at Goddess Pond, Downstream and at Turtle Pond
Kokuren: found Downstream and at Turtle Pond
Nijimas/Rainbow Trout: found at Waterfall and Upstream
Oikawa: found Downstream and at Turtle Pond
Raigyo: found at Goddess Pond, Downstream and at Turtle Pond
Sake/Salmon: found only Downstream
Sayori: found Downstream
Ugui: found at Goddess pond, Downstream and at Turtle Pond
Unagi/Eel: found Downstream and at Turtle Pond
Wakasagi: found at Goddess Pond and at Turtle Pond
Yamame: found at Goddess Pond, Waterfall and Upstream
Amago Trout: Waterfall
Prawn: Waterfall
Okhostk Mackerel: Turtle Pond
Loach: Turtle Pond, Downstream
Dace: Turtle Pond
Gold Crucian Carp: Turtle Pond, Goddess Pond, Downstream
Crucian Carp: Goddess Pond, Waterfall, Turtle Pond
Silver Crucian Carp: Goddess Pond, Turtle Pond, Downstream
Grunt: Goddess Pond
Char: Turtle Pond, Waterfall
Pale Chub
Yamame: Goddess Pond, Waterfall
Pond Smelt: Goddess Pond
Black Bass: Turtle Pond and Downstream
Saury: Turtle Pond
Eel (L): Downstream
Darter: Downstream, Waterfall
Salmon (L): Downstream
Snakehead (L): Turtle Pond
Silver Carp (L): Turtle Pond
Rainbow Trout (L): Waterfall
Saltwater Fish:
Ocean:
Ainame, Aji/Saury, Isaki, Iwashi/Sardine, Karei/Sole, Kawahagi,
Mebaru/Scorpion Fish, Minokasago, Nishin/Herring, Saba/Mackerel,
Sayori/Halfbeak, Shiira/Dorado
Filefish
Sardine
Horse Mackerel
Okhostk Mackerel (found both in freshwater and saltwater evidently)
Sailfin Sandfish
Mackerel
Grunt
Sandfish (L)
Rockfish
Greenling
Snapper (L)
Saury
Herring
Halibut (L)
Sardine
Sole (M, L)
Dorado (L)
Fish Fossil
Island:
Aji, Hatahata/Sandfish, Iwashi/Sardine, Katsuo/Bonito, Kui/Sea Bass,
Mabaru/Scorpion Fish, Maguro/Tuna, Manbou/Mambo Fish, Minokasago,
Nishin/Herring, Saba/Mackerel, Shiira/Dorado, Tai/Red Snapper
All Fish found in Winter:
Aburahaya: found at Waterfall and Upstream
Amago Trout: found at Waterfall and Upstream
Black Bass: found Downstream and at Turtle Pond
Bluegill: found at Waterfall, Upstream, Downstream and at Turtle Pond
Donko: found at Waterfall, Upstream, Downstream and at Turtle Pond
Ginbuna: found at Goddess Pond, Downstream and at Turtle Pond
Hakuren: found Downstream and at Turtle Pond
Herabuna: found at Goddess Pond, Waterfall and Turtle Pond
Iwana: found at Goddess Pond, Waterfall, Upstream and at Turtle Pond
Kinbuna: found at Goddess Pond, Downstream and at Turtle Pond
Kokuren: found Downstream and at Turtle Pond
Nijimas/Rainbow Trout: found at Waterfall and Upstream
Oikawa: found Downstream and at Turtle Pond
Ugui: found at Goddess pond, Downstream and at Turtle Pond
Unagi: found Downstream and at Turtle Pond
Wakasagi: found at Goddess Pond and at Turtle Pond
Yamame: found at Goddess Pond, Waterfall and Upstream
N.B. Loach, Raigyo, Salmon, Needlefish cannot be found in Winter
Amago Trout: Waterfall
Bluegill: Downstream
Crucian Carp Waterfall, Goddess Pond, Turtle Pond
Darter Waterfall, Downstream
Eel (L): Turtle Pond
Pond Smelt Waterfall, Goddess Pond, Turtle Pond
Prawn Waterfall
Yamame Waterfall, Goddess Pond
Dace: Goddess Pond, Downstream, Turtle Pond
Okhostk Mackerel: Turtle Pond
Silver Crucian Carp: Goddess Pond
Silver Carp (L): Turtle Pond, Downstream
Gold Crucian Carp: Goddess Pond, Turtle Pond
Wahoo: Turtle Pond (L) (found in Ocean as well)
Saltwater Fish:
Ocean:
Ainame, Aji, Buri/Yellowtail, Fugu/Blowfish, Hatahata/Sandfish, Hirame,
Hokke, Isaki, Iwashi/Sardine, Karei, Kawahagi, Kui, Mebaru, Minokasago,
Nishin/Herring, Saba/Mackerel, Sawara, Tai, Tara/Cod
Blowfish
Grunt
Herring
Horse Mackerel
Okhostk Mackerel
Sandfish
Sardine
Wahoo (L)
Yellowtail
Island:
Aji, Buri/Yellowtail, Fugu/Blowfish, Hatahata/Sandfish, Iwashi/Sardine,
Kui/Sea Bass, Mabaru, Manguro, Manbou, Minokasago, Nishin, Saba/Mackerel,
Tai/Red Snapper, Tara/Cod
King Fish:
The King Fish have special requirements.
Angler: can be found in the Ocean in Winter and Spring. To catch one, you
must have caught at least 15 different types of Saltwater Fish
Carp: Can be found in every season but Winter. To catch one, you must have
caught 5 or more different types of Fish at the Waterfall.
Huchen: Can be found in Turtle Pond in Winter and Spring. To catch one, you
must have caught at least 10 different types of Fish from Turtle Pond
Spa Catfish: Can be found in the Hot Spring only in Winter. To catch one,
you must unlock the Hot Spring
Squid: Can be found in the Ocean in Winter and Spring. To catch one, you
must throw a small fish into the water. (One is reminded of the old
proverb: 'Give a sprat to catch a mackerel.'
Coelacanth: Can be found at the Island in all Seasons. To catch one, you
must have caught 5 King Fish.
Fishing Bonus
This is a random event that can be experienced once you are able to hire the
Sprite Fishing Team. Having hired them to fish for you in any location, you
suddenly may acquire 1,000,000,000G. I believe that the purpose of this is to
aid you in purchasing the Island where the best fish are to be found. If you
are able to keep your total at least at 900,000,000G, when the first day of
the next season arrives, Thomas will offer to sell the Island to you. The
Island is a necessary purchase if you wish to complete your Fishing List.
There is more information about strategies for using your wealth to maximum
advantage in the section on life as a Billionaire.
XIX. Mining:
There is an Excavation Site as well as four different mines in Harvest Moon
and they are unlocked in different ways. The Excavation Site is the only
place where you will be able to mine at the start of the game, and you only
can use your Hoe here to uncover 'artifacts'. The 'artifacts' you uncover
basically consist of the accessory items and jewelry acquired only at the
Races or through Saibara in FoMT/MFoMT. These are brooches, chokers,
bracelets and earrings as well as Toiletries.
The Toiletries appear to be seasonal, and Perfume only appears in the sixth
year of the game. Sunblock is the first Toiletry that you will find in Spring
of your first year. Skin Lotion appears in the Summer Season.
Although you do have an Accessory Slot in this game, you cannot wear the items
of jewelry that are found at the Site, even if, as a boy, you somehow fancied
the idea. Items found at the Excavation site must be sold or given as gifts.
N.B. If you bargain with Van, he will pay more for jewelry items than you
receive when you ship them. The only problem with this is that the items you
sell to Van will not count towards your Shipping Total. Specific shipping
totals must be reached in order to unlock a Horse, as well as being
requirements for the rescue of some of the Sprites. If you need some extra
cash, however, Van will pay up to 3200G for any item of jewelry found at the
Excavation Site.
Mining Guide
Using the Mines
Mining in this game has characteristics similar both to FoMT/MFoMT and Magical
Melody. There are more mines here, however, and each has its own special
items. None of the Mines is available at the start of the game. You need to
unlock each of them and there are different requirements for each. The
sections below that deal with the individual mines give the requirements for
each as well as the special items found in each of the four mines.
When you visit the Mines, take your Hoe and Hammer in order to find items.
Items are found by digging with your hoe and by smashing rocks with your
Hammer. Accessories can be extremely useful in the Mines as well. The
Harvest Goddess Hat is the most useful when using Hoe or Hammer in the Mine as
it actually decreases the amount of Stamina used when wielding any tool. The
small Harvest Goddess Hat can be purchased from Van. The large Harvest
Goddess Hat is found as a Cursed Accessory in the Third Mine. When Blessed
and equipped, it will cut the amount of Stamina used in half! Once your SR
has reached zero, you should equip the large Kappa Hat as it will prevent you
from gaining any Fatigue whatsoever, no matter how many times you use a tool
or how far you fall down any hole.
The Truth Bangle is another useful accessory. It should not be equipped while
using tools in the Mine, as it will not affect Stamina or Fatigue, but it
should be equipped periodically and especially BEFORE you fall down any hole,
as it will show you precise SR and FR. You will need to keep your energy high
in the Mines.
Unlike FoMT/MFoMT, three of the mines in HM DS contain 'dark creatures that
will harm you if you come into contact with them. There are two sorts of dark
creatures: walking creatures and flying creatures. The flying creatures each
have a 'flight path' and simply go back and forth along that path. The
creatures on foot, on the other hand, actually will find you and attack
aggressively. You need to dispose of the creatures on foot as soon as you
reach any floor of the mine before they can attack and harm you. Some dark
creatures are more dangerous than others. For example, the Dark Chicken will
take more HP than a Dark Chick, as one might imagine.
You can defend yourself from Dark Creatures by using your Hoe or Hammer, but a
Sickle or Axe is more effective. The most effective weapon against the Dark,
however, is the Legendary Sword, which you will obtain when you reach the
255th Floor of the second Mine. This Sword can destroy all dark creatures
within its radius, sweeping in a circle when used. You cannot miss easily
with the Legendary Sword either. It is easy to miss when attacking a Dark
Creature with any other tool, especially flying creatures.
Another aspect of Mining that is absent from FoMT/MFoMT but which will be
familiar to players of Magical Melody is the fact that every floor of the mine
contains both stairs by which to descend to the next floor and holes by which
to fall lower a random number of floors. The maximum number of floors that
one can fall varies from mine to mine. Even if you do fall through a hole
rather than using your hoe to find the stairs, you will lose energy when you
fall, so make certain that your Stamina is not at zero before you begin to
move about on any floor. Otherwise, you will pass out as soon as you reach
the next floor.
Specific items are found on specific floors so if you are searching for a
particular item, you may wish to look for the stairs when you are near the
level that contains the item rather than allowing yourself to fall down holes,
as you may go too far if you fall. In fact, you will not lose energy when
you descend by way of stairs. You only lose energy whenever you use a tool.
If you have a Goddess Hat, you could equip that while using your tools in the
Mine to limit energy loss. Otherwise, equip your Truth Bangle to keep a close
watch on your energy levels.
The location of both the stairs and the hole(s) may change if you save your
game, then reload it on the same floor (unless you have uncovered them and
saved your game after doing so), although they usually can be found in the
same locations. What does not ever change, however, is the location of black
grass or items that are inside rocks. The best way to mine, therefore, is by
first slaying all the dark creatures on the floor, then saving your game
BEFORE you begin to use your hammer or hoe. After saving, use your Hammer and
Hoe to search for special items. DO NOT SAVE AGAIN. Instead, remember the
location of any special items and reload your game without saving. When your
game has been reloaded, go instantly to the location of any special item and
uncover it with your hoe or smash the rock that contains it. As soon as you
find the item, save your game. Dark creatures who have been defeated on any
particular floor will not respawn when you reload on that floor.
N.B. There is a way to rid yourself of all Dark Creatures on any specific
floor temporarily if you save your game, then turn off the DS completely.
When you turn the system back on and reload the game, the Dark Creatures on
that floor will no longer be there. Problems can arise, however, if you
reload your game after falling too far (through a hole) or passing out on that
floor. When you reload after ANY 'event' of this sort, the Dark Creatures
will reappear. If you do not experience any 'event', you can reload without
expecting to find the Dark Creatures again.
There is a way to 'trick' the Dark Creatures if you do not wish to fight
them. If you wish to be able to work in peace in a certain area of the floor,
move to the opposite end of the room. The Dark Creatures will follow you.
When they have congregated there, save your game, then reload. When you
reload the game, the Dark Creatures will be in the area to which you 'tricked'
them into going. This should give you a few moments of peace in which to
explore the opposite side of the room.
Incidentally, there can be more than one hole on a single floor, so do not
feel that you are 'safe' from the threat of falling through the floor once you
have uncovered one hole. Many floors have two holes rather than one.
Energy Trick
This is mentioned above, but I am devoting a separate section to it for
players who do not read every section of the guide as it is a very useful
trick. To operate most effectively, you will need the Large versions of the
Harvest Goddess Hat and Kappa Hat. When you first arrive at the Mines, your
Energy level should be 100/100 SR and 0/100 FR. This is easy enough to
manage.
Before you use any tool in the Mine, equip the Large Harvest Goddess Hat as an
accessory. This will decrease the amount of SR lost with each use of a tool.
If possible, have the Truth Bangle in your rucksack so you can look at precise
levels at any point. If the Large Harvest Goddess Hat is equipped, you should
be able to use Hammer and/or Hoe 100 times before your SR reaches zero. When
it finally reaches zero, equip the Kappa Hat instead. The Large Kappa Hat
will not affect your SR, but it will prevent ANY Fatigue gain! You therefore
will be able to use Hammer and/or Hoe indefinitely if you are wearing the
Large Kappa Hat.
Whenever you fall down a hole, you lose SR if your Stamina is above zero and
FR if your Stamina is at 0. Wearing the Kappa Hat will prevent any gain of
Fatigue. What this means in effect is that you never will pass out however
many floors you fall. This is particularly useful in the 4th Mine when you
can fall 300 floors at a time!
Mining for the Cursed Tools
The Cursed Tools are found in the Third Mine on specific floors. The first
floor on which they can be found is Floor 24. Unlike FoMT or MFoMT, ALL
Cursed Tools can be found on that floor! If you are looking for the Cursed
Tools, you will NOT want to allow yourself to fall down a hole. The best way
to mine in this particular case is by using both slots as the appearance of
Cursed Tools at any point is random. From the time you first enter the mine
on the ground floor, do NOT move onto ANY square without uncovering it with
your hoe first. This will prevent any situation wherein you fall down a
hole. Remember, there can be more than one hole on any given floor. Second
of all, save your game before you use ANY tool. Then uncover every square
with your hoe to find the location of the stairs, the hole and any black grass
on that floor. DO NOT SAVE YOUR GAME! Smash rocks to find special items as
well, replenishing your energy with any medicines or food you have. This
foray will not be saved, so do not worry about using all your supplies. Once
you have found the stairs and any special items you seek (ores or Suns in
particular), reload your game. Now go directly to the site of the stairs and
uncover them with your hoe, saving your game as soon as you have done this.
Now go to the site of any stone that contains an ore or Sun and smash it to
obtain the special item. When you have done this, save your game again. Now
go to the stairs, but before you descend to the next floor, save your game in
BOTH slots.
(N.B. In theory, the floor configuration may change when you reload your game
on any given floor, but I have known occasions when it did not change no
matter how many times I reloaded. That is why it is best to save in BOTH
slots if you are searching for a special item.)
Repeat this performance until you reach the 24th floor. When you arrive at
the 24th floor, you should have both slots saved at the 23rd floor. Save one
slot only at the 24th floor as soon as you arrive. Now defeat all the Dark
Creatures using the method of your choice. You either can use the Legendary
Sword or turn your DS off, then turn it on again to clear the floor of the
creatures.
Now you will need to uncover EVERY square to try to find a Cursed Tool as well
as the stairs to the next floor, if you intend to find more than one Cursed
Tool on this trip. Do not save your game when you find the Cursed Tool!
Smash rocks as well to look for a Winter Sun. You can find more than one Sun
on a floor, by the way, especially on floors where Cursed Tools can be found.
Incidentally, the stairs usually can be found within six squares of the
stairway by which you descended to any floor. Moreover, the stairs can be on
a square next to the wall or directly adjacent to the other stairway. In this
sense, mining in HM DS is more like Magical Melody than FoMT or MFoMT.
When you reach the square where you found the Cursed Tool the first time, save
your game before you uncover it. If you uncover it and would like to have a
different tool, simply reload and uncover it again. (Save at that spot with
your hoe equipped BEFORE you uncover the spot. That way it will be easy and
fast to reload.) You can find any of the 6 Cursed Tools there. Sometimes,
when you reload, you will not find ANY tool where you found one the first
time. If this occurs, simply reload again and again until you do. As stated
before, if for example, you find the Cursed Watering Can at a certain spot,
but would rather have the Fishing Rod, simply reload again and again until you
uncover the Cursed Fishing Rod at the same spot.
Do not forget to look for 'Suns' on the floors where they can be found as you
search for Cursed Tools. Spring Suns will be found on Floors 1, 11, 21, 31,
41, 51 and so on. Summer Suns will be found on Floors 2, 12, 22, 32, 42, 52
and so on. Autumn Suns will be found on Floors 3, 13, 23, 33, 43, 53 and so
on. Winter Suns will be found on Floors 4, 14, 24, 34, 44, 54 and so on.
N.B. Make certain that you have an empty slot available for the Cursed Tool
BEFORE you descend to the floor on which it is found or you will not be able
to find it!
Mining for the Cursed Accessories
You can use this procedure when you search for the Cursed Accessories as
well. In fact, in the same way as the Cursed Tool in a specific space will
change from reload to reload, the Cursed Accessory will change as well. As
the Cursed Accessories are not found above Floor 324, you may wish to follow a
slightly different procedure when mining specifically for those.
The first step in finding the Cursed Accessories is to take many items in your
rucksack that will restore Stamina and recover Fatigue. Make certain that you
have Bodigizer and Turbojolt, Elli Leaves and/or other items, and have them in
quantity. You are going to fall deliberately 100 floors at a time perhaps,
and this act will take almost 100 Stamina at one fall.
When you enter the Mine, go at least to Floor 2 or 3 in the ordinary way, by
uncovering the stairs. When you reach Floor 3 or so, instead of uncovering
the stairs, save your game as soon as you arrive, then find the hole instead
of finding the stairs. When you have found it, reload without saviing.
Uncover the hole instantly, then save in both slots. (I advise both slots
although in this game you can do it in one. Both slots give you a bit of
flexibility, however, as well as preventing a terrible error of carelessness.)
Now fall down the hole. If you fall substantially less than 100 floors,
reload and fall again. Keep doing this until the fall takes you
approximately 100 floors. Now, as soon as you arrive at the next floor, save
your game in one slot and make certain to recover your Stamina and Fatigue as
close to 100/100 Stamina and 0/100 Fatigue as possible. Restoring your energy
instantly is extremely vital as the next fall will reduce it to 0 if you
haven't done so and cause you to pass out on arrival. Again, find the hole
but do not save! Reload in that slot, uncover the hole instantly, then save
in both slots. Now, before you allow yourself to fall again, make certain
that your Stamina and Fatigue levels are as close to perfect as possible. Now
fall through the hole. Again, make certain that you have fallen as close to
100 floors as possible. Repeat this performance step by step until you have
reached the 300th floor.
When you have reached the 300th floor or as close to it as possible, you will
now wish to fall fewer floors in your next fall. If you wish, you even could
find the stairs instead of falling, as your destination is either Floor 324 or
335. If you can fall to within 10 floors of either of these floors, well and
good. You could fall another hundred, but there is no point in wasting more
energy!
When you reach Floor 324 or 335, save your game instantly in one slot,
restoring your Energy levels as close to perfect as possible as you will need
energy for the search. The Cursed Accessories, like the Cursed Tools are
found by using your Hoe. Do not save your game again after the initial
arrival on this floor and recovery of Energy. Simply search. Eat everything
in your rucksack if you must, but don't stop searching. When you find the
location of the Cursed Accessory, reload without saving. If you want a fail-
safe guarantee, however, save the Accessory in your other slot. That way, if
by some terrible chance it does not reappear, you have something to show for
your pains.
Now reload the game and go instantly to the location of the Cursed Accessory.
DO NOT UNCOVER IT, HOWEVER. Instead, save again at that spot, with your hoe
equipped. Now you are going to acquire the precise Cursed Accessory that you
want, as a different one will load in that spot each time you reload the
game. My own personal choice would be the Witch Princess Earrings or the
Friend Pendant at least for the first one that you keep. When you uncover
the Accessory you want, save your game and return to the surface, unless you
have enough energy to go further for more Cursed Accessories. After all, if
you did this at Floor 324, you only need to go 11 more floors to find
another... It all depends on the number of items you have in your rucksack
that will restore energy...
Excavation Site:
When you go through the opening in the Mountain in the Northeast corner of
Forget-Me-Not Valley, you will find yourself at the Excavation Site. Flora
and Carter can be found here during the day. Bring your hoe and search
for 'artifacts'. Artifacts that you find at the Excavation Site include all
jewelry items that you could purchase from Saibara in Mineral Town or obtain
at the Races there. Toiletries only available at the Races in Mineral Town
now can be discovered at the 'dig' as well and vary from season to season.
There is a tip at the end of this guide that explains how to exploit this
wonderful resource.
Whenever you enter the Excavation Site, you will find a new floor
configuration. It is a good idea to save your game as soon as you enter.
Equip your Hoe and search the floor but do not save your game when you find a
special item. Instead, reload your game and then instantly go to the location
of the item, uncover it, then save your game. It is easier to remember the
location of any item if you dig in a pattern. Start with the outer squares of
the floor, those squares that are next to the wall. Go round the room
completely and if you find nothing at all, reload your game without saving,
then go round the room in a circle (or large square), exploring all the
squares that are next to the ones you previously explored. In other words,
you will circle the room again and again and each time, the area covered will
be closer to the centre. This makes it easy to recall the position of any
special item.
If you enter one of the Mines, when you return to the Excavation Site, you
will find that the floor configuration has not changed. It is only by going
outside that you will change the floor configuration.
Here are the shipping values of some of the items found at the Excavation Site:
Sunblock (Spring Season): 43G
Lotion (Summer Season): 45G
Facial Masque (Autumn Season): 48G
Dress (Winter Season): 50G
Choker: 2000G
Bracelet: 2000G
Earrings: 2000G
Brooch: 2000G
There are other items such as Perfume that can be found here later in the
game. Perfume appears in Year 6 and ships for 40G.)
N.B. Van will pay over 3200G for any piece of jewelry. Items sold to him
will not count towards completion of your Shipping List, but jewelry is a good
item to sell to Van as the profit margin is significant. Toiletries, on the
other hand, are best saved to give as gifts. Even Van likes toiletries and
you will gain 3 FP with him if you give him any toiletry as a gift.
There are four mines in this game and they are accessed through the Excavation
Site. Each must be unlocked and you will find details on how to obtain access
to each in the sections that follow.
1st Mine
To gain access to the First Mine, you must equip your hammer, then enter the
Excavation Site when no one is working. You will experience a scene with
Carter wherein he will tell you he has discovered a tunnel but needs your help
to open the wall. When you do so, you will have a doorway into the First Mine.
There are only 10 Floors in the First Mine.
The following items can be found in the First Mine using your Hammer:
Junk Ore 1G
Copper 15G all floors
Silver 20G all floors
Gold 25G Floor 3 and lower
Mystrile 40G Floor 6 and lower
Dark Creatures:
Dark Chick 10th Floor
Found in the Mine by using your Hoe:
Black Grass 10G
The Dark Chick is the first of many creatures that inhabit the Mines. You
must defend yourself from these creatures, using a Tool to strike them. They
will disappear when hit. When you defeat the Dark Chick in the First Mine,
you will unlock the scene that gives you access to the Second Mine.
2nd Mine
In order to unlock the Second Mine, you must defeat the Dark Chick on the 10th
Floor of the 1st Mine, then return to the Mine when no one is working there.
You will experience another scene with Carter similar to the first but the
Second Mine is very different from the 1st Mine.
The Second Mine contains gems, rather like the Lake Mine in other Harvest Moon
games and specific gems are found on specific floors. Unlike other Harvest
Moon games, this mine is inhabited by dark creatures who are hostile, however.
The Second Mine has 255 Floors, like the Mines in FoMT/MFoMT When you reach
Floor 255 and defeat all the Dark Creatures there, the barrier at the doorway
there will disappear. You then will be able to enter another room. Here
you will obtain the Legendary Sword. This sword is the only tool with the
power to destroy the huge boulder formations on either side of the Waterfall.
When these boulders are destroyed, you will gain access to the Super Crop
Field. The Legendary Sword also has more power than other tools to defeat the
Dark Creatures in the Mines.
In the Second Mine, you will be able to fall more than 1 Floor at a time. The
number of floors you will fall in any case is random, but the maximum is 10.
Items found using your Hammer:
Junk Ore 1G All Floors
Amethyst 60G Floors 1-40
Agate 62G Floors 1 -50
Firefly Stone *not in English version
Peridot 68G Floors 20-70
Topaz 70G Floors 30-80
Ruby 75G Floors 40-100
Emerald 80G Floors 50-100
SandStone 60G Floors 60-100
Moonstone 55G Floors 70-100
Diamond 100G Floors 80-100
Alexandrite G 10,000G Floor 100, and every 10th floor after that
Pink Diamond 10,000G Floor 100, and every 3rd floor after that
Items found using your Hoe:
Black Grass 10G All Floors
Lithograph 1G Floor 50 and every floor that ends in 50
Legendary Sword Floor 255 (but only if you defeat all Dark Creatures on that
floor first)
Dark Creatures
Dark Butterfly: 3 HP All Floors
Dark Beetle 3 HP All Floors
Dark Chick 5 HP All Floors
Evil Butterfly 10 HP Floor 60 and lower
Evil Beetle 10 HP Floor 60 and lower
Dark Chicken 15 HP Floor 10 and every 10th floor after that
3rd Mine
The third Mine has 999 Floors. You will gain access to the Third Mine only
after having reached the 255th Floor of the 2nd Mine and having defeated all
the Dark Creatures on that Floor. You then will be given the Legendary Sword
as well.
When you enter the ground floor of the Third Mine, you will find almost every
square occupied by a rock. Fortunately, the stairs usually can be found
within a few squares of the entrance. Save your game immediately after
entering, then either defeat the Dark Creatures and save again or turn off
your DS and then turn it back on to reload the game. Find the location of the
stairs without saving your game again, then reload, go to the location of the
stairs immediately, uncover them, and save your game in both slots. If you
only wish to visit the 255th floor, find the location of the hole instead of
the stairs and follow the same procedure in uncovering it. If you save your
game in both slots, you will have a fall-back 'safe' file if you find yourself
on a floor with no stairs or hole to descend further.
The Sleeping Princess Keira will be found on the 255th Floor of the Third
Mine. She is one of the special Magical Girls that you can marry in this
game. When you reach the 255th Floor, you will be obliged to defeat all the
Dark Creatures on that floor before you will be given access to the chamber in
which Keira the Sleeping Beauty slumbers. Walk into the chamber to
experience her first Heart Event.
Each time you visit the 255th floor, you will be required to defeat the Dark
Creatures again in order to destroy the barrier that separates the mine
chamber from the Princess' bedchamber.
The Cursed Tools are to be found in the 3rd Mine. When the curse is lifted
from any Cursed Tool, it becomes a Blessed Tool. Blessed Tools are far more
powerful than their Mystrile equivalents. Cursed Tools are powerful as well
but they drain a tremendous amount of energy. It is best not to use them
until you can afford to have them blessed. Moreover, once a Cursed Tool is
equipped, you will be obliged to pay to have it removed from your hand. It
costs 1000G to remove a Cursed Tool from your hand and 100,000G to remove the
Curse from the Tool and transform it into a Blessed Tool.
You must have all tools upgraded to Mystrile Level if you wish to find any of
the Cursed Tools in the 3rd Mine.
In this game, you can find more than one copy of any Cursed item and floors on
which Cursed Items are found are not item-specific. In other words, you can
find ANY Cursed Tool or Accessory on ANY designated floor.
Items found using your Hammer:
Junk Ore 1G All Floors
Copper 15G all floors (floors ending in 1)
Silver 20G all floors (floors ending in 2)
Gold 25G All Floors (floors ending in 3)
Mystrile 40G All Floors (floors ending in 4)
Orichalcon: 50G All Floors (floors ending in 5 or 0)
Adamantite 50G All Floors (floors ending in 5 or 0)
Spring Sun 1G All Floors that end in 1
Summer Sun 1G All Floors that end in 2
Autumn Sun: 1G All Floors that end in 3
Winter Sun 1G All floors that end in 4
Mythic Stone 20,000G Up to Floor 255, every Floor that ends in 0; from Floor
255-999, every Floor that ends in 5. (Found on 255 as well)
Items found using your Hoe:
Black Grass 10G All Floors
Lithograph 1G Floor 50 and every floor that ends in 50
Cursed Tools (no value) Floor 24, 35, 48, 52, 68, 71, 87, 99, 106, 118, 124,
135, 142, 153, 162, 178, 185 and 197
Cursed Accessories 15,000G - 70,000G after Blessing Floor 324, 335, 348,
352, 368, 371, 387, 399, 406, 418, 424, 435, 442, 453, 462, 478, 485, 497,
724, 735, 748, 752, 768, 771, 787, 799, 806, 818, 824, 853, 862, 878, 885 and
897
Cursed Tools
The Cursed Tools must be blessed in order to operate in a positive fashion as
well. There are two different ways to remove the Curse on any Tool. You can
ring the Church and pay 100,000G to remove the Curse on a Tool or you can find
all 9 of the Lovely Stones from the 4th Mine.
As in FoMT and MFoMT, the Mythic Stones will not appear in the Mine until you
have all 6 of the Blessed Tools transformed from the Cursed Tools. Mythic
Stones can be used to upgrade Mystrile Tools to Mythic Tools. Unlike FoMT or
MFoMT, however, you only can find 1 Mythic Stone at a time and until it is
used or sold, you will not be able to find another.
Cursed Accessories
There are Cursed Accessories in this game as well as Cursed Tools. The Cursed
Accessories must be blessed in order to have selling value and in order to
operate in a positive manner. When cursed, they will operate in the opposite
fashion! The best of the Accessories you can find here is the Witch Princess'
Earrings. This accessory will restore your Stamina and recover Fatigue over
the course of time, doing the work both of the Kappa Earrings and Goddess
Earrings.
Some of the Cursed Accessories you can find are as follows:
Slow Shoes: Decreases Movement Speed. (When Blessed, will increase Movement
Speed.)
Time Ring: Speeds Up Time. (When Blessed, will slow down Time.)
Harvest Goddess Earrings: Reduces Stamina bit by bit. (When Blessed, will
increase Stamina bit by bit.)
Kappa Hat: Speeds up Fatigue increase when using tools. (When Blessed, will
slow down Fatigue increase when using tools.)
Harvest Goddess Pendant: Decreases Maximum Stamina Rate (When Blessed, will
increase Maximum Stamina Rate.)
Friendship Pendant: Can't Make Friends Easily (When Blessed, will add 2
points to every one's FP overnight.)
Harvest Goddess Hat: Increases Stamina loss when using tools. (When Blessed,
will decrease Stamina loss when using tools.)
Kappa Earrings: Fatigue Rate up bit by bit. (When Blessed, Fatigue Rate down
bit by bit.)
Kappa Pendant: Decreases Max Fatigue Rate. (When Blessed, increases Maximum
Fatigue Rate.)
Witch Princess Earrings: Decreases SR bit by bit. Increases Fatigue Rate Bit
by Bit. (When Blessed, increases Stamina bit by bit. Decreases Fatigue Rate
bit by bit.)
As you can see, the Cursed Accessories operate in the opposite manner as their
Blessed Counterparts. When Blessed, however, they will operate in a positive
manner.
Some Cursed Accessories found in the Mine when Blessed are the Large version
of accessories that can be purchased at the Casino Window from Jet or from Van
at their 'Small' level. For example, you can find the Truth Bangle, the H.G.
Pendant, H.G. Earrings, H.G. Hat, Kappa Pendant, Kappa Earrings and Kappa Hat
in their Cursed forms in the mine. Although you can purchase Friend Pendants
in the village, you can find the Large variety in the Mine. When you have
found the Cursed version of any Accessory in the Mine, its Medium counterpart
will become available from Jet or Van at some point in the game. The
Accessories that are unique to the Mine are the Time Ring, the Fast Shoes and
the Witch Princess Earrings. As stated previously, the Witch Princess
Earrings restore Stamina and reduce Fatigue. The Shoes will allow your
character to run quickly. The Time Ring will slow down time whenever you are
outside a building. These unique Accessories exist only in two forms: Cursed
or Blessed. There are no 'small', 'medium' or 'large' Witch Princess Earrings!
Telephone the Church in Mineral Town to have the Curse undone. Do not choose
the option of 'Remove a Curse' as it simply will remove the Cursed Tool from
your hand! If you equip a Cursed Tool by accident and do not have 100,000G
to spend on the transformation of the tool to Blessed, you will be obliged to
pay 1000G simply to unequip the Cursed Tool. Otherwise, it is far better to
pay 100,000G to undo the Curse from the Tool.
To undo a Curse, it will cost 100,000G. Is that your selection?
So I'll undo the Curse from the Accessory.
When they are Blessed, the Accessories found in the 3rd Mine can be used or
sold to Van. The approximate price he is willing to pay for each varies from
accessory to accessory.
For 'Witch Princess Earrings', he will pay up to 243495G.
For a 'Time Ring', he will pay up to 246520G.
For a 'Friend Pendant L', he will pay up to 590725G.
If you are mining for Cursed Accessories simply in order to sell them to Van,
it would be best to choose the 'Friend Pendant L' as you will obtain a higher
price for that than you will for most of the other accessories.
By the way, you can find any number of Cursed Accessories of the same variety
in the Mines and possess as many as you like. There is no restriction, unlike
the restriction on the number of Mythic Stones you can have at any given
time. Even with one Cursed Witch Princess Earrings in your rucksack, you can
find another Cursed Witch Princess Earrings on the same trip to the Mines,
although you will be obliged to hunt on a different floor for it!
4th Mine
The Fourth Mine has 65,535 Floors, and you can fall 300 Floors at a time. You
will be unable to unlock the 4th Mine unless you have visited the 255th Floor
of the 3rd Mine to find the Sleeping Princess as well as reaching the 999th
Floor of the 3rd Mine and defeating all the Dark Creatures there (including a
Dark Cow!) You need to have at least one tool at Mystrile level but need
not have all of them at that level in order to unlock the Fourth Mine.
Once you have met all requirements, simply visit the Excavation Site as before
after 9.00 p.m. to experience another scene with Carter wherein he requests
the use of your hammer to open an entrance to the fourth and last mine.
Items found using your Hoe:
Black Grass 10G All Floors
Lithograph 1G From Floor 50, every Floor ending in 50
Bronze Coin All Floors
Silver Coin All Floors
Gold Coin From Floor 1-300, every Floor ending in 0
Items found using your Hammer:
Blue Wonderful Floors ending in 10
Purple Wonderful Floors ending in 20
Green Wonderful Floors ending in 30
Indigo Wonderful Floors ending in 40
Red Wonderful Floors ending in 50
Black Wonderful Floors ending in 60
Yellow Wonderful Floors ending in 70
White Wonderful Floors ending in 80
Orange Wonderful Floors ending in 90
As you can see, these mysterious stones are found only on Floors that end in 0.
Navigating the 4th Mine
When you enter the ground floor level of the 4th Mine, you will find that it
is completely different from the 3rd Mine. You will see an empty expanse of
floor with no stones to smash. The ground floor should have both stairs and a
hole. You can decide which you would rather use to descend further.
The only advantage to going far in the fourth mine is for the purpose of
creating a new record for yourself. Any Wonderful Stone can be as easily
found on the highest level where it appears as the lowest level. In other
words, you can find the Blue Wonderful as easily on Floor 10 as floor 2010!
Remember that you will lose 100 SR for every 100 floors that you fall when
falling down a hole. If you wish to conserve energy as much as possible, you
may wish to return to the surface after finding any Wonderful Stone, then
descending again to find the next one.
You do not use any energy when you climb back to the surface.
Incidentally, specific floors in the 4th mine seems to follow certain
patterns. Often very large floors with only a single rock (and one Dark
Creature in the form of a Dark Cow) will have neither stairs nor holes by
which to descend further. Once you have smashed the rock on a floor of this
sort to obtain a Wonderful Stone, your only option is to return to the
surface, then descend again to reach another floor of this mine.
There are 9 Wonderful Stones and when you collect the last one, the Harvest
Goddess will appear to grant one of three wishes. Once your wish has been
granted, the stones will disappear. You then can collect all nine again for
another appearance of the Harvest Goddess with three more wish options. The
three wish options are loaded randomly into the game when you find the last
Wonderful Stone. You may wish, therefore, to save your game before you
uncover the last Stone. If you do not like the wish options that the Harvest
Goddess gives, you then can reload your game to try again, in the same manner
as you can reload to find a different Cursed Tool or Accessory in the Third
Mine.
The 'Wonderful' Wishes:
When you have found the ninth and last Wonderful stone, the Harvest Goddess
will appear and offer to grant a wish. The eight other Wonderful stones will
join the ninth on top of your head and then shoot off your head like
fireworks. She then will give you the option of choosing from one of three
wishes. She will declare: 'Tadaaaa. You have now gathered all of
the 'Wonderfuls'. Congratulations. And so, I'll grant you one wish of your
liking. Pick from the next page.'
Here are a list of options that are randomly given by the Harvest Goddess:
Give me an item. (She will give you the Harvest Goddess Flower.)
Raise shipping price..
Heal my animals' sicknesses.
Raise my farm level. (Raised Title 3 degrees from Apprentice Level 7 to
Apprentice Level 10)
Recover my St/F.
Please give me money. (Can be about 11000G)
Give me a HS Medal. (2000 to 4000 Medals given randomly)
Make me popular
Take curse off equipped item.
N.B. The option to 'Take curse off equipped item' appears to be available in
EVERY case. It is only the other two wish options that change randomly.
When she has granted your wish, she will say: 'I'll be on my way. I'll take
the 'Wonderfuls'. Do your best to gather more.'
The one wish that offers something unique is the wish for 'an item' as the
Harvest Goddess Flower is an item on your Shipping List. Although it is worth
only 1G in the Valley as opposed to the 1,000,000G that you would obtain for
it if you could sell it to Won in Mineral Town, if you wish to complete your
Shipping List you will need to obtain at least one of these at some point. In
terms of monetary value, the option to 'take curse off' is worth 100,000G as
that is the price Carter in Mineral Town charges to bless a Cursed Item. If
you ask for money, you will obtain about 10,000G to 11,000G from the Harvest
Goddess. Raising your Farm Level by three degrees is an interesting option
although the benefits of that will not be as obvious as some of the other
wishes. Obviously, at the end of the day, the choice is yours...
XX. The Island
As in Magical Melody, there is an Island in this version of Harvest Moon that
offers the promise of catching fish that cannot be found anywhere else.
Unlike Magical Melody, however, you will be obliged to purchase the island
from Thomas if you wish to take advantage of it. You must have 900,000,000G
in order to be eligible as a buyer. When you have amassed this princely sum,
Thomas will come to your house on the 1st day of the next season to ask you if
you wish to purchase an Island. The Island is larger than its Magical Melody
counterpart. In fact, it is large enough for a Vacation Villa.
The boat in this game actually is functional once you have purchased the
Island, unlike the boat moored at the pier in Mineral Town. Go to the boat
and press A to obtain a prompt asking if you wish to travel to the Island.
The boat then will transport you there. You can return from the Island either
by using the boat again or by using your Teleport Stone. You cannot use the
Teleport Stone to reach the Island only because it does not appear on your Map.
XXI. Romantic Festivals
Although it is a good idea to attend all Festivals, there are Festivals that
are Romantic in nature. The first of these is the Spring Thanksgiving on 14
Spring. Players familiar with FoMT and MFoMT will recall the Spring and
Winter Thanksgiving Festivals from those games. Unfortunately, giving a girl
the appropriate gift in Harvest Moon DS is not as simple! In FoMT/MFoMT, a
bar of chocolate would suffice, even though the traditional gift was Cookies.
In HM DS, any gift apart from Cookies simply will not be recognised on that
day as a Spring Thanksgiving offering.
For those who are unfamiliar with Harvest Moon Thanksgiving Festivals, a brief
explanation may be in order. They are the HM equivalent, not
of 'Thanksgiving' but of St. Valentine's Day. The main difference is that the
Festival is gender-specific in Harvest Moon, divided into two separate days,
one for the girls and one for the boys. On the occasion of the Spring
Thanksgiving Festival, on 14 Spring, boys are expected to give Cookies to any
girls they like. On the occasion of the Winter Thanksgiving Festival, it is
the turn of the girls to give boys Chocolate Cake.
Spring Thanksgiving Festival
In your first Spring, you will not have a Kitchen and thus be unable to give
any Spring Thanksgiving gifts. By your second year, however, you should be
able to make and give Cookies to every eligible girl in the game. Here is the
recipe:
Cookies: Egg, Flour and Butter baked in an Oven.
Butter: Milk churned in a Mixer
You can give Cookies to any one you like, but it is only the eligible girls
who will recognise it as a Thanksgiving gift and only the eligible girls will
gain 1000 AP if you present them with Cookies on this day. Even Karen from
Mineral Town, who ordinarily loathes sweets, will accept Cookies graciously on
the occasion of the Spring Thanksgiving. There is no increase in FP, by the
way, only the 1000 AP increase.
Incidentally, there is no jealousy between girls in Harvest Moon. You will
not lose points with one girl by courting another. You can raise every girl's
heart level to deepest red and suffer no ill consequences.
Here are the responses of the eligible girls:
Celia: Oh, a thank you gift? Thank you. But you didn't need to do that...
Flora: Thank you. You didn't need to go to the trouble of a return gift.
But I'm happy.
Lumina: Thank you very much. I didn't think I'd receive a return gift, so
I'm very happy!
Muffy; Hee hee. I'm happy. But you didn't have to go out of your way.
Nami: Thanks... You really didn't need to. I don't mean it in a bad way.
Leia: Oh!! A Thanksgiving present? Thank you.
Witch Princess: A Cookie? Oh, thanksgiving? Thank you. You'll get a thank
you gift.
Harvest Goddess: Oh my, it's Freyr, isn't it? I'm glad you came. I will
receive your offering. Thank you. Hmm? These are Cookies. Oh, it's Spring
Thanksgiving. Thank you. Perhaps I'll give presents, too.
Popuri: Wow, thank you. But is it alright? I didn't give you anything at
the Winter Thanksgiving.'
Fireworks Festival
The second Romantic Festival is the Fireworks Festival on 24 Summer. Between
6.00 p.m. and 9.00 p.m., the two twins, Kassey and Patrick, will preside over
a Fireworks Show at the Beach. Go to the Beach and you will find every girl
there. If you have connected your GBA FoMT or MFoMT to your DS game, you will
find all the girls from Mineral Town there as well. If a girl is at green
heart level or higher, she will invite you to watch the fireworks with her.
You have the option to Accept or Decline. Each girl at the appropriate heart
level will ask you until you accept an invitation. If no girl is at a high
enough heart level, you can enjoy the show with the crowd.
Winter Thanksgiving Festival
The third Romantic Festival in Harvest Moon DS is the Winter Thanksgiving,
which occurs on 14 Winter. As previously stated, this is the day when girls
give Chocolate Cake to the boys they like. You need to leave your house at
specific times in order to receive the gifts and you will receive visits only
from girls whose heart levels are at Purple or higher. The schedule is as
follows:
Lumina: visits from 6.00 a.m. to 7.00 a.m.
Celia: visits from 8.00 a.m. to 9.00 a.m.
Flora: visits from 10.00 a.m. to 11.00 a.m.
Muffy: visits from 12.00 noon to 1.00 p.m.
Nami: visits from 2.00 p.m. to 3.00 p.m.
The 'magical girls' will not bring gifts on this occasion.
If you are married, your spouse will smuggle a piece of Chocolate Cake into
your rucksack in the middle of the night. This occurs in FoMT and MFoMT as
well.
Starry Night Festival
Finally, there is the Starry Night Festival on 24 Winter. The Festival is
celebrated at 6.00 p.m. and when it involves an ordinary girl, occurs at the
house of the girl with whom you have agreed to spend the Festival. In Celia's
case, it occurs at Vesta's house. In Flora's case, it occurs in the Tent. If
you agree to spend the evening with Lumina, you will go to the Villa. Muffy
will invite you to the Blue Bar and Nami will invite you to the Inner Inn.
Any of the magical girls will spend the Starry Night Festival with you if you
set up the engagement with any of them prior to the event. If you accept a
magical girl's invitation, she will come to your house at 6.00 p.m. The text
of each Starry Night Event is given in a section below. It is not as truly
Romantic an occasion as it is in FoMT or MFoMT. In particular, in MFoMT, the
bachelor will give you a Ring! In this game, you will find your rival present
at the event, and it is more of a family occasion than a romantic one. Even
so, it is an opportunity to become more intimate with the girl of your dreams
and her family.
XXII. Special Events
As in all Harvest Moon games, there are many special events that occur at
specific locations at certain times or days with specific individuals. In
many cases, the event will occur only when you have fulfilled certain
requirements. In this game, most special events require a specific Friendship
Level on the part of the individuals involved in the event. That level either
will be 100 FP or 200 FP. Weather can play a part in triggering an event.
Other events are seasonal. Where an event involves an individual who is
present in the Valley only in a specific season, you can experience the event
only in that season. For example, events that involve Kai must be experienced
in Summer and all events that involve Mukumuku must be experienced in Winter.
Unlike FoMT or MFoMT, some events that are not heart events or rival heart
events actually appear to be randomly programmed into the game once all
requirements are met. In other words, even when you have met the requirements
and are at the right place at the right time, the event may not occur. Do not
despair. Be patient and you will experience the event at some point.
Some events are vital in terms of making any progress in the game. Others
simply enrich your Harvest Moon experience. The events given below are some
of those that 'unlock' specific objects or goals.
Rescuing the Harvest Goddess
The rescue of the Harvest Goddess is one of the primary goals in this game.
If you do not rescue her, you will be unable to marry. The requirement for
her rescue is that you rescue 60 Sprites. When you have rescued the 60th
Sprite, the Harvest Goddess will appear and tell you to meet her at the
Spring. From that point onward, you can meet her at the Goddess Pond by
throwing an offering into the pond. Her favourite offering is Strawberries.
If you give her gifts on a regular basis, you will be able to play the
Counting Game with her from time to time. The reward, if you win, is a random
number of (random) seeds, but she will give you NOTHING if you have a tool in
your tool slot!
Thomas' Request
On 2 Winter each year, Thomas will come to the door of your farmhouse with a
request. Having become involved in a wager with the mayor of a neighbouring
village, he needs an item that only you can supply. There are no negative
consequences if you do not have the item or refuse to give it to him, but you
will obtain a piece of Golden Lumber from Thomas if you give him the item he
needs.
Having made the request at 6.00 a.m., he will return at 5.00 p.m. on the same
day. Give him the item as he stands next to the Shipping Container to obtain
your Golden Lumber. Incidentally, the first time that you do this, your
action will rescue a Harvest Sprite.
Tip: Save your game BEFORE you leave the house on the morning of 2 Winter.
If you do not have the item that Thomas needs, simply reload your game and try
again. The item is random and can be anything from Black Grass to a Bracelet,
a Golden Egg or even Golden Lumber.
The same event occurs in FoMT and MFoMT except that, in Mineral Town, Zack
rather than Thomas is in charge of shipping. In those games, Thomas therefore
must make a special trip back to the farmhouse at 7.00 p.m. to fetch the item
he needs.
The Yule Stocking
As in FoMT and MFoMT, 25 Winter is the Starry Festival Day, the Harvest Moon
equivalent of the Yule Festival. If you wish to receive a visit and gift from
Santa, you must have a Yule Stocking. As in FoMT and MFoMT, this stocking
cannot be purchased anywhere. It is a gift from one of the eldest inhabitants
of the village. In FoMT and MFoMT, it is Ellen who must knit the stocking for
you. In this game, it is Nina.
In order to persuade Nina to knit a stocking for you, you must raise her
Friendship level to 200 FP. Having done that, you must give her a ball of
yarn on any day in Winter to experience the Stocking Event. In FoMT and
MFoMT, it takes Ellen all day to knit your stocking 'with lightning speed' and
the event will end at 6.00 p.m. at your farmhouse. In this game, Nina manages
to knit it in no time at all!
You then will find the stocking hanging from its hook on the wall of your
farmhouse where it will hang forevermore.
Starry Night Festival
The Starry Night Festival occurs on 24 Winter but in order to experience it,
you must speak to a girl with a heart level above blue on the previous day.
On 23 Winter, the first girl to whom you speak with Blue heart or above will
invite you to spend the Starry Night Festival with her. You will have the
option to accept or to decline the invitation. If you wish to spend the
Festival with a different girl, simply decline and speak to the girl with whom
you wish to spend the Starry Night. After accepting her invitation, you must
be at the designated location on 24 Winter at 6.00 p.m. or later. You can
arrive as late as 11.50 p.m. but after midnight, you no longer will be able to
experience the event.
The Starry Night is considered a holiday so all doors will be locked on 24
Winter and any Sprite Teams you have hired will not work on that day. The one
door that will be unlocked (apart from your own) will be the house where you
have been invited to spend the Festival. In the case of any of the 'magical
girls',, the event will occur at your own farmhouse if you exit your home
between 6.00 p.m. and midnight.
Starry Day Yule Stocking:
25 Winter is the Starry Day. Provided you go to bed before midnight and have
a stocking hanging from the hook on your wall, you will experience a visit
from Thomas as Santa's agent and he will fill your stocking with a random
gem. Save your game as usual before you leap into bed. If you do not like
the gift he has brought, reload your game and keep trying until you obtain the
gem you like best!
Thomas: ..............Bang!! Ou ou ou... Sneaking into a person's house
takes some work... Good, the stockings are hanging. So which is this year's
present? It's dark. I can't see. Which is it? Was it this
one? .................... I'll make it this one.
Keira the Sleeping Beauty
Two of the 'Magical Girls' in this game will not be accessible to you until
you have met specific requirements. Keira the Sleeping Beauty is one of
these. In order to meet Keira, you must descend to the 255th floor of the 3rd
Mine and defeat all the Dark Creatures on that floor. The barrier in front of
Keira's chamber then will crumble and you will be able to enter her
bedchamber. Incidentally, if Keira requests 'Curry Rice' when you first
encounter her in her sleeping chamber, she will not be satisfied even by
the 'best' recipe of ordinary Curry Rice. Take 'Finest Curry' to her and she
will pronounce herself satisfied. After that, continue to visit her, giving
her items that make her 'happy', until she specifically requests another item
at purple heart level. Golden Lumber is her 'Most Favourite' and you either
can purchase it from Gotz or obtain 1 piece each year on 2nd Winter from
Thomas. All four Suns as well as any Gem will make her happy, however, and
raise her AP by 500 and her FP by 9.
Leia the Mermaid
Leia the Mermaid is the other magical girl who will not be accessible to you
at the start of the game. The requirements for meeting her are not as arduous
as those for Keira. In order to meet Leia, you must raise Daryl's Friendship
level to 100 FP. After doing so, you will find the trapdoor leading to his
basement unlocked. Simply enter the basement in order to meet the lovely
Mermaid.
The Mermaid will return to the sea when her mother needs her, but you will be
able to find her after that on the beach at midnight on Tuesdays.
If you can catch the Bottle at the beach and you have Leia at a high heart
level, you can experience her 4th heart event by taking the bottle to Daryl's
house. (A letter from her mother is in the bottle.) At the end of this
event, she will return to the sea, but you will have the opportunity to meet
her again. If you do not experience this event, she may return to the sea in
your second Autumn when she receives a letter from her mother.
N.B. You cannot 'catch' the bottle if you use a Cursed, Blessed or Mythic
Fishing rod FULLY CHARGED. You must use either a Mystrile Fishing Rod or a
rod of a higher upgrade charged only to Mystrile level. You can gauge the
charge of any tool by its effect on your character. When a tool is charged to
Mystrile, your character's face will turn red and you will see a little circle
over his face. Any higher charge will prevent you from catching the Message
in the Bottle!
The Hot Spring
Even if you do not intend to marry a certain girl, it is a good idea to
experience her heart events as it enriches the game as well as giving you
points towards your Farming Degree. In one case, however, it is vital to
experience a heart event if you wish to have access to a Hot Spring early in
this game before the birth of your child.
It is during Flora's 3rd Heart Event that the first Hot Spring is unlocked.
You therefore need to raise Flora's heart level to blue and experience her
first two heart events if you wish to gain access to a Hot Spring before you
have a child. If you do not experience Flora's heart event, the Hot Springs
will be unlocked AFTER you have a child.
Your Wedding:
As the Church is in Mineral Town, weddings in the Valley are celebrated on the
Beach. All inhabitants of the Valley attend. Even Van makes a special trip
to be at your nuptials. None of the citizens of Mineral Town attend,
however. Thomas officiates and the Harvest Goddess supervises the tolling of
the bells. After your wedding, the credits will roll. You then will resume
the game as a married man on the morning after your wedding.
Your wedding will occur precisely one week after your marriage proposal has
been accepted. The only exception to this is if the day falls upon a
Festival, in which case, your wedding will occur a day later.
The Circus is Coming to Town
Unlike A Wonderful Life and Another Wonderful Life, you need not marry or have
a child in this game. If you do not have a child, however, the circus will
not come to the Valley. It is only when you have a child that Barney and his
Circus will come to Forget-Me-Not Valley. There are other events in this game
that will occur only if you have a child.
XXIII. Tips and Tricks
Quick Money Tip:
A really quick way of making money that does not take much energy or time (for
your character, but it can take quite a bit of YOUR time): Enter the
Excavation Site and save your game immediately there. Dig for jewelry, but do
not save your game. Simply note the squares where you found the jewelry. Now
reload your game and go directly to the squares where you found the jewelry
pieces, uncovering only those squares. Now save again. By leaving the
Excavation Site and re-entering, you will create a totally new configuration
and can repeat the process until you run out of energy.
N.B. Going into one of the mines and coming out again will not change the
floor configuration. You need to go outside.
Apart from the fact that these items are popular not only with the eligible
girls but with other villagers (like Ruby) as well, they can bring you
considerable income. Here are the values of the items you can find in the
Excavation Site in the first year with their shipping values:
Sunblock (Spring Season): 43G
Lotion (Summer Season): 45G
Choker: 2000G
Bracelet: 2000G
Earrings: 2000G
Brooch: 2000G
There are other items such as Perfume that can be found here later in the
game. Perfume appears in Year 6.
N.B. You can make more of a profit on jewelry if you sell it to Van, as he
will pay up to 3500G for any item of jewelry. Bear in mind always that any
items sold to Van will not contribute to your shipping list or shipping totals.
The Magic of Reloading:
HM DS allows you to save anywhere on the map as long as you are not
experiencing an event or holding an item in your hands. Save your game
frequently and reload if you make an error or do not achieve the result you
desire from any action. This tip is especially useful when you are gambling
in the Casino. Especially at the start of the game, when your resources are
few, it is best to save after each win and to reload without saving after any
loss. This can be usedful at the Excavation Site or in the Mines as well.
Although items are random, most often you will find an item in the same place
where you found it before if you save before you dig or smash rocks, then
reload your game and go directly to the spaces or stones where you found
special items.
Incidentally, if you have defeated all Dark Creatures on a specific floor, you
should save your game instantly before you begin to search for any items. If
you then reload your game, you need not fear that the Dark Creatures
will 'respawn'.
Weather Tip
You can cheat the weather in this game in the same way as you do in
FoMT/MFoMT. Simply save your game before you go to bed. When you awaken in
the morning, watch the Weather Channel immediately. If a hurricane or
snowstorm is predicted for the next day, reload without saving. It is
useful always to save your game before you go to bed at night. Although most
Events will occur on sunny days, there are a few that actually require rain.
You can control the weather here as in other Harvest Moon games by reloading
until you obtain the result you desire.
Remember that Festival Days ALWAYS are sunny!
Horse Tip
When you have shipped 1000 items, Takakura will bring you a horse as a gift.
In this version of HM, you can ship even weeds, branches and rocks. As you
can place a stack up to 99 of any item in a single slot in your rucksack, it
should not be too difficult to reach 1000 shipped items.
Your Basket
Buy a basket from Karen's Supermarket as soon as possible. Not only will you
gain a Sprite for doing so, but you will be able to ship items faster. Go
into a building in order to 'stop the clock' as time will not pass inside any
building. Do all your rucksack sorting inside a building and place all items
for shipment into the Basket while you are inside.
In this game, whenever you dump the contents of your Basket into the Shipping
Container, you will hear the sound of items falling into it, even when the
Basket is empty. To see if your Basket has any items in it, simply take it in
your hands and then open your Rucksack menu. There is an icon on the bottom
left that will allow you to see the description of any item when you tap on
it. You can tap on your basket to see how many items it contains.
Cooked items can be shipped only if you have the Basket or the Cannery. They
can be shipped directly through the Cannery, but if you do not have the
Cannery, place them in the Basket and then dump them into any Shipping
Container.
Saving Time:
Time will pass in Harvest Moon whenever you are outside any building. It
passes even when you are inside the Mines, although it passes far more slowly
underground than on the surface. As there are a limited number of hours in
each day, one may not feel one has enough time to accomplish everything.
Here are some ways to save time:
1. Use the Teleport Stone, the Fast Shoes or your horse to travel from one
part of the Valley to another. Remember, however, that using the Teleport
Stone may prevent you from experiencing some events. There are events that
are triggered when one enters a particular screen from another screen. If one
enters that screen using the Teleport Stone instead, the event therefore will
not be triggered. Although the Teleport Stone is a marvelous accessory, try
to walk from one end of the Valley to the other from time to time each season.
2. Use a Necklace to discover the position of any individual or wild item,
then go directly to the spot on the map where that person or item is instead
of losing time searching randomly. You can use your Necklace to perform
activites that otherwise would consume a lot of time. For example, fishing is
an activity that ordinarily takes hours, but if you fish from a building using
a Necklace, no time will pass. (Remember that energy will be used when you
use any tool. If you have a Necklace equipped in your Accessory Slot, this
will prevent you from equipping any energy-saving or energy-restoring
Accessory. There both are advantages and disadvantages, therefore, to the use
of the Necklace to perform tasks.)
Clearing weeds, wood or stone from public land is best accomplished with the
Necklace as it otherwise would take too much time from the day. Remember only
to restore your energy regularly in the course of this task.
3. Try NOT to access any Menu when you are outside. Go into the nearest
building in order to place a gift in your hands or to look at any stats in a
menu. There is more about this in the next section.
Separating Items for Gifts
Not only is it best to fill your Basket with items when you are inside a
building, it is best to organise gifts there as well. Separate any items you
wish to give a gifts while you are inside a building. You need to tap twice
on the item with your stylus in order to separate one from the stack and place
it in another slot. If you do not have an empty slot for the item, you will
be unable to separate it.
Another action that should be performed when you are inside a building is any
change in equipment. Change tools while inside your farmhouse. Change from
the teleport stone to the Love Bangle when you are inside a building, then
change back to the Teleport Stone before you leave the building.
Casino Tip:
Every player has his/her own strategy with respect to the Casino. I
personally believe that this game is not geared towards wealth as much as it
is towards community and relationships. You can spend hours in the Casino
amassing millions of medals, or you can spend the amount of time needed to win
enough medals for your basic needs and then concentrate on other aspects of
the game. This tip therefore will show you how to win enough medals to
acquire a few items that, when sold to Van, will give you a good financial
foundation.
Once you have more money than you need, this tip will not be useful but at the
start of the game, it is better to gamble conservatively as follows:
Save your game when you reach the table, then bet the maximum of 10 medals at
the game of your choice. I will use Poker here as an example, as you can make
the most money using this method by playing Poker.
If you have anything better than 1 pair, quit and save.
If you have only 1 pair, play high and low as you will not have won any money.
If you lose, reload your game without saving.
The philosophy here is that it is better to increase your winnings steadily
than lose any medals. If you take your winnings after the hand, rather than
playing high and low with them, you will build up the Medal total faster in
the long run. There is no gain if you win with a single pair, however, so
this is the time when you should choose to play high and low. Playing high
and low in any other circumstance can double your winnings, but it can cause
you to lose as well. It is better to have a certain gain of 40 medals than a
possible loss of 40.
Once you have purchased everything you need from the Sprites and have 'money
to burn', you can gamble freely and lose freely, but at the start, this is the
best method to follow.
Many players have written to me to the effect that it is easy to win thousands
of medals by playing high and low in EVERY case. My point here is that it is
better to gamble conservatively using the method I have given UNTIL you have
won enough medals to purchase the Teleport Stone and the Love Bangle at least,
as well as having sufficient medals to buy Cabbage Seeds and hire a team of
Sprites. Once you have purchased these necessities, you can gamble freely
with your medals.
N.B. Bear in mind the fact that there is a 'billion gold' bonus available
randomly from the Fishing Sprites. You can spend hours and hours in the
Casino only to find that the Fishing Sprites have given you a billion in gold
in a single day.
Memory Game Tip:
Here is another Casino tip, one that specifically applies to the Memory Game.
If your memory is less than perfect, simply write down the location of the
cards as they are uncovered. You should have no trouble winning the game if
you do this. That will give you 40 Medals for each game you play.
XXIV. Shipping List
This is a list of all Items that can be shipped with their shipping value. In
many cases, these items can be sold to Van for a higher price. Please note
that items sold at Karen's Supermarket can and must be shipped in order to
complete the list. Cooked Items must be shipped as well to complete your
shipping list, although they have no shipping value and must be shipped in a
special shipping container.
The values given below are for basic crops at Level 1. A higher level of crop
will ship for far more than a basic Level 1 Crop. See my Crop Guide for
values. Even a Level 2 crop is very much worth the effort. For example, a
Level 1 Yam ships for 100G but a Level 2 Yam ships for 400G. Level 1 Spinach
ships for 80G but Level 2 ships for 320G. In other words, a Level 2 crop is
worth 4x the value of a basic Level 1 Crop. When shipped through the Cannery,
the value will be even higher, 600G for the Level 2 Tinned Spinach and 430G
for the Level 2 Tinned Yams. A Level 3 Yam ships for 900G and Level 3 Tinned
Yam ships for 1200G.
Van will pay more than Thomas for upgraded crops but you will not gain any
credit towards your shipping totals if you sell to Van.
Spring Crops:
Turnip 60G
Potato: 80G
Cucumber: 60G
Strawberry: 30G
Cabbage: 250G (N.B. Van will pay up to 397 for a Cabbage)
Summer Crops:
Tomato: 60G
Corn: 100G
Onion: 80G
Pumpkin: 250G
Pineapple: 500G
Autumn Crops:
Eggplant: 80G
Carrot: 120G
Sweet Potato/Yam 100G
Spinach: 80G
Green Pepper: 40G
Flowers:
Moondrop Flower: 60G
Pinkcat Flower: 70G
Blue Magic Grass: 80G
Red Magic Grass: 200G
Toy Flower: 130G
Cultivated Fruits:
Peach: 250G
Banana: 200G
Orange: 200G
Apple: 100G
Grape: 200G
Ranch Products:
Chicken Egg (S): 50G
Chicken Egg (M): 60G
Chicken Egg (L) 80G
Duck Egg (S): 80G
Duck Egg (M): 100G
Duck Egg (L): 150G
Mayonnaise (S) : 100G
Mayonnaise (M): 150G
Mayonnaise (L): 200G
Milk (S): 100G
Milk (M): 150G
Milk (L): 200G
Cheese (S): 300G
Cheese (M): 400G
Cheese (L): 500G
Yoghurt (S): 150G
Yoghurt (M): 200G
Yoghurt (L): 300G
Shitake Mushroom (S): 50G
Shitake Mushroom (M): 80G
Shitake Mushroom (L): 120G
Toadstool (S): 100G
Toadstool (M): 130G
Toadstool (L): 160G
Matsutake Mushroom (S): 350G
Matsutake Mushroom (M): 500G
Matsutake Mushroom (L): 800G
Wool (S): 100G
Wool (M): 400G
Wool (L): 500G
Yarn: (S): 300G
Yarn (M): 700G
Yarn (L): 800G
Items Collected in Wilds:
Spa Egg: 80G
Bamboo Shoots: 50G
Wild Grapes: 50G
Blue Grass: 100G
Green Grass: 100G
Red Grass: 110G
Yellow Grass: 120G
Orange Grass: 100G
Purple Grass: 120G
Indigo Grass: 100G
Black Grass: 10G
White Grass: 150G
Items from Shops:
Turbojolt: 500G
Turbojolt XL: 1000G
Bodigizer: 250G
Bodigizer XL: 500G
Wine: 150G
Grape Juice: 100G
Riceballs: 50G
Bread: 50G
Oil: 25G
Flour: 25G
Curry Powder: 25G
Dumpling Mix: 50G
Chocolate: 50G
Relax Tea Leaves: 1000G
Items from Festivals:
Buckwheat Flour: 50G (obtain randomly from Year End Festival)
Rice Cake: 50G (obtain from New Year Festival)
Fish:
Fish (S): 50G
Fish (M): 120G
Fish (L): 200G
Items from Mines:
Copper: 15G
Silver: 20G
Gold: 25G
Mystrile: 40G
Orihalcon: 50G
Adamantite: 50G
Moonstone: 55G
Sandrose: 60G
Pink Diamond: 10,000G
Alexandrite: 10,000G
Mythic Stone: 20,000G
Diamond: 100G
Emerald: 80G
Ruby: 75G
Topaz: 70G
Peridot: 68G
Flourite: 65G
Agate: 62G
Amethyst: 60G
Spring Sun: 1G
Summer Sun: 1G
Fall Sun: 1G
Winter Sun: 1G
Bracelet: 2000G
Necklace: 2000G
Earrings: 2000G
Brooch: 2000G
Rubbish:
Weed: 1G
Stone: 1G
Branch: 1G
Special and Miscellaneous Items:
Lithograph: 1G
Bottled Message: 4G (Van only pays 4G as well) (fishing from beach in Spring
only)
Dog Ball: 1G
Pirate Treasure: 10,000G (fishing from beach in Summer only) (Van will pay
up to 56332G)
Fish Fossil: 5000G (fishing from beach in Autumn only)
Empty Can: 1G
Boot: 1G
Fishbone: 1G
Perfume: 40G
Witch's Present: 1G (obtain this by littering 10 times)
Harvest Goddess' Gift: 1G
Title Bonus: 1G (obtain this by winning the Witch Princess'
Challenge/Gladiator Girls)
Dress: 50G
Facial pack: 47G
Skin Lotion: 40G
Sunblock: 43G
Wood Lumber: 1G
Stone Lumber: 1G
Golden Lumber: 1G (Van only pays 1G as well)
Fodder: 1G
Bird Feed: 1G
10,000G Ticket: 10,000G
100,000G Ticket: 100,000G
Frying Pan Cooked Items:
Stir Fry: 0G
Fried Rice: 0G
Savoury Pancakes: 0G
French Fries: 0G
Croquette: 0G
Popcorn: 0G
Cornflakes: 0G
Happy Eggplant: 0G
Scrambled Eggs: 0G
Omelet: 0G
Omelet Rice: 0G
Apple Souffle: 0G
Curry Bread: 0G
French Toaat: 0G
Doughnut: 0G
Grilled Fish: 0G
Fried Thick Noodles: 0G
Fried Noodles: 0G
Tempura: 0G
Pancake: 0G
Pot Stickers: 0G
Risotto: 0G
Dry Curry: 0G
Pot Cooked Items:
Hot Milk: 0G
Hot Chocolate: 0G
Wild Grape Wine: 0G
Pumpkin Stew: 0G
Fish Stew: 0G
Boiled Spinach: 0G
Boiled Egg: 0G
Candied Potatoes: 0G
Dumplings: 0G
Strawberry Jam: 0G
Apple Jam: 0G
Grape Jam: 0G
Marmalade: 0G
Cheese Fondue: 0G
Noodles: 0G
Curry Noodles: 0G
Tempura Noodles: 0G
Buckwheat Noodles: 0G
Tempura Buckwheat Noodles: 0G
Mountain Stew: 0G
Rice Soup: 0G
Porridge: 0G
Tempura Rice: 0G
Eggs over Rice: 0G
Stew: 0G
Curry Rice: 0G
Blue Curry: 0G
Green Curry: 0G
Red Curry: 0G
Yellow Curry: 0G
Orange Curry: 0G
Purple Curry: 0G
Indigo Curry: 0G
Black Curry: 0G
White Curry: 0G
Rainbow Curry: 0G
Ultimate Curry: 0G
Finest Curry: 0G
Relax Tea: 0G
Oven Cooked Items:
Baked Corn: 0G
Toasted Riceballs: 0G
Roasted Rice Cake: 0G
Baked Yam: 0G
Toast: 0G
Jam Bun: 0G
Dinner Roll: 0G
Pizza: 0G
Doria: 0G
Gratin: 0G
Buckwheat Ball: 0G
Sweet Potatoes: 0G
Cookie: 0G
Chocolate Cookie: 0G
Cake: 0G
Chocolate Cake: 0G
Cheesecake: 0G
Apple Pie: 0G
Mixer Cooked Items:
Pineapple Juice: 0G
Tomato Juice: 0G
Peach Juice; 0G
Banana Juice: 0G
Orange Juice: 0G
Apple Juice: 0G
Strawberry Milk: 0G
Fruit Juice: 0G
Fruit Latte: 0G
Vegetable Juice: 0G
Vegetable Latte: 0G
Mixed Juice: 0G
Mixed Latte: 0G
Ketchup: 0G
Butter: 0G
Fish Sticks: 0G
Steamer Cooked Items:
Moon Dumpling: 0G
Green Dumpling: 0G
Chimaki: 0G
Steamed Bun: 0G
Cheese Steamed Bun: 0G
Shaomi: 0G
Steamed Egg: 0G
Chinese Bun: 0G
Curry Bun: 0G
Steamed Dumpling: 0G
Sponge Cake: 0G
Steamed Cake: 0G
Pudding: 0G
Pumpkin Pudding: 0G
No Utensil Cooked Items:
Salad: 0G
Sandwich: 0G
Fruit Sandwich: 0G
Pickled Turnip: 0G
Pickled Cucumber: 0G
Bamboo Rice: 0G
Truffle Rice: 0G
Mushroom Rice: 0G
Sushi: 0G
Raisin Bread: 0G
Sashimi: 0G
Chirashi Sushi: 0G
Buckwheat Chips: 0G
Ice Cream: 0G
Elli Leaves: 0G
Burnt Items:
Burnt Food (Steamer): 0G
Burnt Food (Mixer): 0G
Burnt Food (Pot): 0G
Burnt Food (Oven): 0G
Burnt Food (Frying Pan): 0G
Burnt Food (No Utensil): 0G
XXV. Restoring Stamina and Recovering Fatigue
As in other Harvest Moon games, your energy level is a combination of Stamina
and Fatigue. Items when eaten or used operate to restore your Stamina and/or
to reduce your Fatigue. When you awaken in the morning, you should be at:
100/100 in terms of SR and 0/100 in terms of FR. As you use energy through
the day, your SR will drop and your FR will increase as you lose Stamina
Resistance and your Fatigue grows greater. If you watch your character's
actions carefully, you will be able to see when his level of energy drops: he
will mop his brow with a hankerchief, stoop and then his knees will buckle,
and you will see him struggle to stand. Finally, when all energy is gone, he
will pass out. A villager will rescue your character whenever he passes out
and will take him home. The villager who rescues him will change according to
the location where he passed out. Once he passes out, he will awaken only the
next morning at 6.00 a.m. If he passes out AFTER midnight, he will lose an
entire day!
Passing Out
Your character needs to pass out a certain number of times in order to
experience Elli's 1st Heart Event. Passing out a specific number of times is
a requirement for marriage to the Witch Princess as well. The benefit to it is
that you will awaken with full energy restored and will not oversleep. If you
can time yourself and pass out a few minutes prior to midnight, you will lose
nothing. If you are exhausted but do not pass out, you will find that you
oversleep the next morning, awakening only at 8.00 a.m. rather than 6.00
a.m. Apart from the fact that you will have lost two hours, you will be
unable to experience certain events if you do not awaken at 6.00 a.m.
Lumina's 2nd Heart event is a case in point. It may be better to pass out
before midnight than to go to bed utterly exhausted!
Although whenever you pass out from exhaustion, you will awaken fully
refreshed, with 100/100 SR and 0/100 Fatigue, you may pay a price for this.
If you pay close attention to your Gold Total, you may notice that you have
lost up to 30,000G! In fact, if Murrey 'rescues' you, he will tell you, 'I
think you dropped some money, moi'. This is a warning as to the potential
cost of passing out. Even so, it may be more advantageous in some
circumstances to pass out instead of awakening the next morning exhausted.
Although Harvest Sprites will not be rescued if you pass out from exhaustion,
there is an entire Harvest Team devoted to Recovery and some of the members
are rescued when you eat a specific number of wild grasses as well as when you
have used members of this Team to restore your energy a specific number of
times.
Wild grasses in general are good items to eat in order to recover your
energy. Bodigizer and Turbojolt are medicines that will restore energy as
well. They can be purchased from Van or made in your own kitchen. In fact,
almost every item that you consume will have some effect on your SR and FR.
Black grass is a wonderful source of energy and can be found in EVERY season
in the Mines. I usually collect some to store for future use. If you look at
the effect of crops on your energy, you will notice that most crops have the
same effect but that each season, there are one or two crops that restore more
energy than the others. In Spring, you should store Strawberries for energy
renewal as they are not terribly valuable and restore more energy than the
other Spring Crops. In Summer, the Pineapple is the most potent but as it is
very valuable, you may wish to store Tomatoes instead. In Autumn, store
Carrots for future use. Bamboo Shoots in Spring are another marvelous source
of energy and they are not very valuable when shipped, so store those as well.
Once you have a Kitchen, you will find that cooked dishes are far more potent
in terms of SR and FR than raw ingredients. A medium fish is worth
+3 Stamina -1 Fatigue. Sashimi which can be made without utensils using the
same medium fish will give you +30 Stamina -3 Fatigue. That is 3x the value
of the raw ingredient. It definitely is worth the trouble of preparing fish
before you consume them!
You can purchase a Truth Bangle at the Casino Window that when equipped, will
give you your precise energy level in terms of SR and FR. This is most useful
when you know you are almost exhausted and need to know what to eat or drink
to restore your energy.
Energy Use:
Even if it appears that you are using no energy to perform an action, this is
not the case. Each use of a tool decreases your Stamina by 2 points. Each
use of the Teleport Stone decreases your Stamina by 2 points. In the Mines,
whenever you fall down a hole, you use Energy when you do so.
Make certain that your Stamina is NOT at zero before you move about in the
Mine at all or you will pass out as soon as you fall down the next hole.
If you go to bed late with low Stamina Resistance and High Fatigue, you may
not awaken fully refreshed. When you pass out, you do awaken with SR and FR
fully restored. There are advantages to passing out, but there are
disadvantages as well.
Once you have unlocked the Hot Springs near the Circus grounds, you will be
able to use those to combat Fatigue. If you sit in the Hot Springs for an
entire hour, you should be able to reduce your Fatigue to zero. Spending time
in the Hot Springs will result in the rescue of Harvest Sprites as well. The
Bathroom when built has a similar effect but the advantage of a Bathroom is
that you need not leave your house in order to reduce your Fatigue. Water
therapy has absolutely no effect on Stamina, however, so you will need to
restore your Stamina by other means.
Note that in terms of SR and FR, the quality of a crop or item is irrelevant.
Level of crop or item is relevant only in terms of selling price. Size,
however, does make a difference. A Level 8 Small Milk will have the same
effect in terms of SR and FR as a Level 1 Small Milk but a Large Milk of any
level will restore more Stamina.
Cooked Items and Energy Values
With respect to 'cooked' dishes, there may be both a basic recipe and a best
recipe. The 'best' recipe contains optional ingredients that increase energy
in terms of SR and/or FR. There is a trick that can be employed to enter only
the Basic Recipe in your Recipe Book but to 'trick' the game into believing it
is the 'Best Recipe'. To do this, you make the 'Best Recipe' once, but do not
save the results. Details are given in the 'Tips and Tricks' section below.
A cooked item always will give more energy in terms of SR and FR than any raw
ingredient. Even the simple act of boiling an egg will increase the egg's
value in terms of energy. A boiled egg gives: +20 Stamina -2 Fatigue. The
same small egg when consumed raw gives only +3 Stamina -1 Fatigue. If you
throw the egg into the Hot Spring, it will become a Spa Egg, giving: +4
Stamina -2 Fatigue. As you can see, it is best to make Spa Eggs if you do
not have a Kitchen, but once you have a Kitchen and Pot, a Boiled Egg gives
five times the Stamina of a Spa Egg.
Another easy recipe that gives tremendous energy increase to an item is Baked
Yam. A raw yam gives: +3 Stamina -1 Fatigue. Throw the Yam into the oven
and it becomes a Baked Yam, giving: +40 Stamina -5 Fatigue. As you can see,
simply baking the Yam not only multiplies the SR almost x11, but it multiplies
the FR value x5!
By studying the values of the cooked items listed below, you will see that
some items are more powerful iin terms of SR and others more powerful in terms
of FR. When preparing for a journey to the Mines or a strenous farming
effort, therefore, you need to organise your 'provisions' or supplies in terms
of both factors. A beverage like Hot Chocolate is a good choice if you find
that you need to decrease Fatigue only by a few points. The 'best' version of
a Curry or Stew is a great choice if you need to boost your SR more than 50
points but less than 100. In other words, there is no need to use the most
powerful items if you monitor your SR and FR regularly. Simply use what you
need.
Bodigizer XL and Turbojolt XL as well as Elli Leaves can be conserved for real
emergencies. You only waste them by using them indiscriminately.
List of Items with SR and FR values
Here are a list of items with the statistics for each in terms of Stamina and
Fatigue. Where items are crops that can have higher levels, I tried to use
the lowest, basic Level 1 version so as to give a value that any player could
obtain. For example, if the recipe calls for a Cucumber, I tried to use a
basic Cucumber, rather than using a Level 24 Cucumber. A higher level of crop
will give a higher level of energy, BUT ONLY WHEN USED IN A COOKED DISH, so
use the highest level possible when cooking. When consumed raw, there is no
difference between a Level 1 Carrot and a Level 10 Carrot in terms of SR and
FR. Use it in a recipe, however, and you will see a difference in the
results. Remember that the game recognises each level of a crop as a separate
item so if your recipe was written down using a basic item, the game will tell
you that you have 'insufficient ingredients' if you no longer have that level
of item. You then need to highlight the higher level of item if you wish the
kitchen to use it.
As stated previously, I have used the basic Level 1 crop in every case when
possible to determine SR and FR. Once again, a higher level crop does NOT
give higher energy when consumed raw, but only when used in a recipe. In a
few cases, I no longer had the basic level in my refrigerator and had to use
a Level 2 or Level 3 crop. If you obtain a slightly less effective result
when you make a cooked dish than the result given below, that would be the
reason.
Items Available from Karen's Supermarket:
Bread: +2 Stamina -1 Fatigue
Rice Ball: +2 Stamina -1 Fatigue
Chocolate: +2 Stamina -1 Fatigue
Dumpling Mix: +1 Stamina +1 Fatigue
Curry Powder: +1 Stamina +5 Fatigue
Flour: +1 Stamina +1 Fatigue
Oil: +1 Stamina +1 Fatigue
Grape Juice: +7 Stamina -14 Fatigue
Wine: +1 Stamina -5 Fatigue
Items Available from the Wilds:
Bamboo Shoot: +10 Stamina -1 Fatigue
Black Grass: +5 Stamina -5 Fatigue
Yellow Grass: -5 Stamina -4 Fatigue
Purple Grass: +5 Stamina -2 Fatigue
Green Grass: +0 Stamina -2 Fatigue
Indigo Grass: +20 Stamina -1 Fatigue
Blue Grass: +10 Stamina -1 Fatigue
Red Grass: -10 Stamina +5 Fatigue
Wild Grapes: +10 Stamina -2 Fatigue
Fruits:
Peach: +2 Stamina -3 Fatigue
Spring Crops:
Turnip: +3 Stamina -2 Fatigue
Cucumber: +4 Stamina -1 Fatigue
Potato: +3 Stamina -1 Fatigue
Strawberry: +5 Stamina -2 Fatigue
Cabbage: +3 Stamina -1 Fatigue
Summer Crops:
Tomato: +4 Stamina -1 Fatigue
Onion: +3 Stamina -1 Fatigue
Pineapple: +5 Stamina -2 Fatigue
Pumpkin: +3 Stamina - 1 Fatigue
Corn: +3 Stamina - 1 Fatigue
Autumn Crops:
Carrot: +4 Stamina -1 Fatigue
Spinach: +3 Stamina -1 Fatigue
Yam: +3 Stamina -1 Fatigue
Eggplant: +3 Stamina -1 Fatigue
Bell Pepper: +3 Stamina -1 Fatigue
Dairy Products:
Egg: +3 Stamina -1 Fatigue
Spa Egg: +4 Stamina -2 Fatigue
N.B. As you can see, you will gain by transforming your eggs into Spa Eggs at
the Hot Spring. Spa Eggs are worth more than small eggs when shipped and are
more powerful in terms of restoring energy levels than an ordinary egg. Once
you have a Kitchen and a Pot, you will do better if you boil the egg, as a
boiled egg gives:
Milk (S): +2 Stamina -2 Fatigue
Milk (M): +3 Stamina and -2 Fatigue
Milk (L): +4 Stamina - 2 Fatigue
Cheese (S): +5 Stamina - 1 Fatigue
Cheese (M): +6 Stamina - 1 Fatigue
Cheese (L): +7 Stamina - 1 Fatigue
Medium Yoghurt +3 Stamina -2 Fatigue
Large Yoghurt: +5 Stamina -2 Fatigue
Fish:
Small Fish: +3 Stamina -1 Fatigue
Medium Fish: +3 Stamina -1 Fatigue
Large Fish: +4 Stamina -1 Fatigue
Medicines:
Bodigizer: +50 Stamina (no effect on Fatigue)
Bodigizer XL: +100 Stamina (no effect on Fatigue)
Turbojolt: -50 Fatigue (no effect on Stamina)
Turbojolt XL: -100 Fatigue (no effect on Stamina)
Cooked Recipes:
No Utensil Recipes:
Sashimi: +30 Stamina -3 Fatigue
Sushi: +40 Stamina -1 Fatigue
Salad: +20 Stamina -5 Fatigue
Raisin Bread: +30 Stamina -5 Fatigue
Pickled Cucumber: +20 Stamina -5 Fatigue
Pickled Turnip: +20 Stamina -5 Fatigue
Bamboo Rice: +30 Stamina -1 Fatigue
Mushroom Rice: +30 Stamina -1 Fatigue
Matsutake Rice: +60 Stamina -1 Fatigue
Sandwich: +40 Stamina -5 Fatigue
Fruit Sandwich: +40 Stamina -5 Fatigue
Frying Pan Recipes:
Basic Stir Fry: +40 Stamina -1 Fatigue
Best Stir Fry: +80 Stamina -9 Fatigue
Basic Fried Rice: +40 Stamina -1 Fatigue
Best Fried Rice: +55 Stamina -8 Fatigue
Savoury Pancake: +50 Stamina -1 Fatigue
Croquette: +20 Stamina -2 Fatigue
French Fries: +30 Stamina -2 Fatigue
Basic Popcorn: +30 Stamina -1 Fatigue
Best Popcorn: +35 Stamina -1 Fatigue
Cornflakes: +10 Stamina -2 Fatigue
Happy Eggplant: +30 Stamina -2 Fatigue
Basic Scrambled Eggs: +40 Stamina -3 Fatigue
Best Scrambled Eggs: +46 Stamina -4 Fatigue
Omelet: +50 Stamina -4 Fatigue
Omelet Rice: +60 Stamina -4 Fatigue
Curry Bread: +30 Stamina -2 Fatigue
French Toast: +30 Stamina -2 Fatigue
Doughnut: +30 Stamina -2 Fatigue
Grilled Fish: +30 Stamina -1 Fatigue
Fried Thick Noodles: +60 Stamina -2 Fatigue
Fried Noodles: +60 Stamina -2 Fatigue
Tempura: +20 Stamina -2 Fatigue
Pancake: +20 Stamina -3 Fatigue
Pot Sticker: +25 Stamina -1 Fatigue
Risotto: +35 Stamina -1 Fatigue
Basic Dry Curry: +25 Stamina -1 Fatigue
Best Dry Curry:
Pot Recipes:
Hot Milk: +20 Stamina -10 Fatigue
Hot Chocolate: +10 Stamina -15 Fatigue
Wild Grape Wine: +1 Stamina -40 Fatigue
Pumpkin Stew: +8 Stamina -1 Fatigue
Fish Stew: +7 Stamina -1 Fatigue
Rice Soup: +7 Stamina -5 Fatigue
Porridge: +9 Stamina -10 Fatigue
Stew: +30 Stamina -2 Fatigue
Basic Boiled Egg: +20 Stamina -2 Fatigue
Best Boiled Egg:
Boiled Spinach: +20 Stamina -1 Fatigue
Candied Potato: +8 Stamina -1 Fatigue
Dumplings: +25 Stamina -1 Fatigue
Strawberry Jam: +5 Stamina -5 Fatigue
Basic Cheese Fondue: +40 Stamina -3 Fatigue
Best Cheese Fondue: +45 Stamina -5 Fatigue
Noodles: +40 Stamina -3 Fatigue
Basic Curry Noodles: +60 Stamina - 3 Fatigue
Best Curry Noodles: +78 Stamina -5 Fatigue
Curry Rice (basic): +30 Stamina -2 Fatigue
Curry Rice (better) with Green Pepper: +38 Stamina -2 Fatigue
Curry Rice (even better): with Carrot, Green Pepper, Onion and Potato: +53
Stamina -2 Fatigue
Curry Rice (best): with Medium Fish, Carrot, Green Pepper, Eggplant, Onion
and Potato: +64 Stamina -2 Fatigue
Orange Curry: +30 Stamina -2 Fatigue
Yellow Curry: +25 Stamina -20 Fatigue
Red Curry: +15 Stamina -0 Fatigue
Indigo Curry: +70 Stamina -2 Fatigue
Blue Curry: +45 Stamina -3 Fatigue
Purple Curry: +40 Stamina -5 Fatigue
Black Curry: +40 Stamina -20 Fatigue
White Curry : +50 Stamina -30 Fatigue
Rainbow Curry: +50 Stamina -100 Fatigue
Relax Tea: +50 Stamina -50 Fatigue
Relax Tea with White Grass: +51 Stamina -60 Fatigue
Relax Tea with Black Grass: +53 Stamina -50 Fatigue
Relax Tea with Black Grass and White Grass: +54 Stamina - 60 Fatigue
Oven Recipes:
Baked Yam +40 Stamina -5 Fatigue
Best Baked Yam +42 Stamina -6 Fatigue
Baked Corn:
Best Baked Corn: +12 Stamina -1 Fatigue
Cookie: +15 Stamina -5 Fatigue
Chocolate Cookie: +30 Stamina -5 Fatigue
Cake: +46 Stamina -11 Fatigue
Basic Chocolate Cake: +70 Stamina -8 Fatigue
Best Chocolate Cake: +76 Stamina -11 Fatigue
Cheesecake: +50 Stamina -5 Fatigue
Steamer Recipes:
Steamed Bun: +20 Stamina -2 Fatigue
Moon Dumpling: +40 Stamina -3 Fatigue
Chinese Bun: +25 Stamina -2 Fatigue
Steamed Egg: +30 Stamina -3 Fatigue
Shaomai: +30 Stamina -3 Fatigue
Curry Bun: +15 Stamina -2 Fatigue
Steamed Dumplings: +15 Stamina -2 Fatigue
Sponge Cake: +5 Stamina -3 Fatigue
Cheese Steamed Bun; +25 Stamina -2 Fatigue
Steamed Cake: +40 Stamina -8 Fatigue
Pudding: +30 Stamina -8 Fatigue
Pumpkin Pudding: +50 Stamina -10 Fatigue
Mixer Recipes:
Pineapple Juice: +5 Stamina -15 Fatigue
Tomato Juice: +20 Stamina, - 20 Fatigue
Basic Fruit Juice: +20 Stamina - 15 Fatigue (using a Strawberry)
Basic Fruit Latte: +30 Stamina -15 Fatigue (using 1 Peach)
Basic Vegetable Juice: +20 Stamina -20 Fatigue (when made with Cucumber)
Best Vegetable Juice: +45 Stamina -35 Fatigue (when made with Cucumber,
Tomato, Cabbage, Green Pepper, Onion, Carrot, Spinach, Turnip)
Basic Vegetable Latte: +30 Stamina -20 Fatigue
Best Vegetable Latte: +50 Stamina -33 Fatigue
Basic Mix Juice: +50 Stamina -30 Fatigue (using 1 Cucumber, 1 Strawberry)
Best Mix Juice: +71 Stamina -40 Fatigue (using Strawberry, Carrot, Onion,
Tomato, Spinach, Cucumber, Cabbage, Green Pepper)
Basic Mix Latte: +60 Stamina -20 Fatigue
Best Mix Latte: +78 Stamina, - 33 Fatigue
Tomato Juice: +20 Stamina -20 Fatigue
Ketchup: +1 Stamina -0 Fatigue (So don't waste your ingredients making
Ketchup if you intend to consume it by itself! You would do better to eat the
raw onion and the raw tomato! Obviously, the game isn't being fair here with
the ingredient values, but that it becuase it intends ketchup to be used only
as an ingredient in other recipes like Pizza.)
Fish Sticks
Butter: +1 Stamina 0 Fatigue
Peach Juice: +30 Stamina -10 Fatigue
Drinks purchased at Blue Bar where you must consume them on the spot:
Morning Mist: 400G (: +1 Stamina -30 Fatigue)
Spring Time 400G (no effect on SR or FR)
Summer Heat: 300G (+1 Stamina -20 Fatigue)
Fall Colours: 300G (+1 Stamina -22 Fatigue)
Winter Blast: 350G (+1 Stamina Fatigue: -20)
Fresh Breeze: 300G (+2 Staimina -20 Fatigue)
Bodiaid: 250G ( +1 Stamina -15 Fatigue)
ABC: 350G (+3 Stamina -25 Fatigue)
Moomoo Milk: 300G (Stamina: +1 Fatigue: -21)
XXVI. The Legendary Harvest Sprites:
Those players who are familiar with FoMT and/or MFoMT will know and love
the 'Legendary Harvest Sprites', the 7 Sprites who live and work in Mineral
Town. Although there are 101 Sprites who are natives of the Valley,
the 'Legendary Harvest Sprites' nonetheless have appointed tasks in this
game. You will meet them on two occasions at least: when you unlock the
second Hot Springs and whenever you grow a 'Giant' crop.
The Legendary Harvest Sprites are named Aqua, Staid, Nappy, Chef, Hoggy, Bold
and Timid.
Whenever you see a Giant crop in your field, stand next to it and investigate
it by pressing 'A'. You then will experience a scene with Thomas:
Thomas: Oh, hey, Freyr! That's a huge crop. A crop that large must be a lot
of work to pull up. Want me to help you?
Your options:
Yes, please.
No, thanks.
(If you refuse his aid, you will not be able to harvest the crop in any case,
so you must accept, sooner or later.)
Thomas: All right!
Hey! The Legendary Harvest Sprites! We'll harvest this huge crop!
First, Staid!
Staid: Ok, got it!
Thomas: Next up, Nappy!
Nappy: Harvesting is fun!
Thomas: Next, Bold!
Bold: Leave the heavy work to me!
Thomas: Next up is Chef!!
Chef: Can we cook it?
Thomas: And next is, Aqua!
Aqua: Wow this is just huge!
Thomas: And now, Hoggy!
Hoggy: I'm hungry! Thomas, send flour later!
Thomas: And last, Timid!
Timid: I'll do my best!
Thomas: Ok, every one... pull! Heave ho! There!
It pulled up neatly!
Thomas: Well, that was good! Ok, it's ready for shippiing. There's no need
to thank us. See you later!
When you have spent 100 hours in the first Hot Springs, you will experience an
event when you leave the Spa:
Thomas: Oh, hey, Freyr! You like hot springs, right? If you like them that
much, I'll get another one built. Hey! The Legendary Harvest Sprites! We'll
build a hot spring! First, Staid!
Staid: Ok, got it!
Next up, Nappy!
Nappy: Let's dig a hot spring!
Thomas: Next, Bold!
Bold: leave the heavy work to me!
Thomas: Next up is Chef!
Chef: Can we cook it?
Thomas: And next is Aqua!
Aqua: This is worth doing!
Thomas: And now, Hoggy!
Hoggy: I'm hungry! Thomas, send flour later!
Thomas: And last, Timid!
Timid: I'll do my best!
Thomas: Okay, let's build a hot spring!
Come over to the spring later. There's no need to thank us. See you later!
XXVII. Mini-Games:
There are a number of mini-games in the DS version of Harvest Moon that can be
accessed only by performing a specific action.
How many Girls?:
This game can be played from the start of the game if you go to your record
cabinet at 6.01 a.m. precisely and press 'A'. To do this, you need to exit
the house as soon as you awaken at 6.00 a.m. and re-enter it immediately.
When you press the 'A' button, you will open a little game.
In this game, there will be 12 girls on the screen, each facing one of the
four directions. There may be more than one of any given 'eligible girl' in
the game. In other words, there may be three Floras, two Muffys, four Celias
and two Namis and one Lumina. The configuration of 12 girls will flash on
the screen for a moment and then you will be asked a question. The question
may be as simple as how many of the girls were Lumina? You may be asked
instead how many of the girls were facing east.
If you guess correctly, the only prize you will obtain is a few points towards
your Farming Degree. If you want to make certain to win, save your game
BEFORE you press 'A'. If you lose, reload and play again.
Which Bear?
This mini-game can be played only at the stroke of midnight if you press 'A'
in front of your television. You will see the Witch Princess with three
bears. She will sprinkle coloured powder on the bears and you will be
required to choose the bear she indicates after she changes their positions
rapidly. This game will last for ten rounds if you keep winning. If you
choose correctly 10 times, you will gain 100 AP with the Witch Princess.
Gladiator Girls
This mini-game can be activated only at 4.44 a.m. when you press A in front of
your doghouse. The Witch Princess will officiate here, choosing an opponent
for you from the eligible girls in the game.
When the game opens, she will say: So you're finally here. Let's test your
power and see what you're like. Here we go.'
You will engage in a typical turn-based RPG battle with the girl the Witch
Princess has chosen. If you win, the Witch Princess will choose another
opponent for you randomly. One by one, you will be forced to battle against 5
of the eligible girls in the game. The Mineral Town girls are included as
well. An interesting aspect of these battles is the addition of your 'rival'
for each girl. The rival in each case will aid the woman he loves, and both
he and the girl herself will attack. If you manage to emerge victorious from
all five encounters, you will be able to fight the Witch Princess herself!
Defeat her to win the Battle Master item.
Recover Stamina Twice.
Recover Spirit Twice.
In classic RPG turn-based combat style, you will be able to choose from a
number of different moves whenever it is your turn. The choices are:
Attack
Defend
Dodge
Charge
Special
Escape
If you have sufficient Spirit, you will be able to choose to execute a 'Super
Move' by choosing the 'Special' option. These include Super Attack and Super
Healing. If you choose 'Super Healing', the Harvest Goddess herself will come
to the arena to heal you, showing a big red heart and restoring your Stamina.
The Accessory that you equip before you activate the game will have some
influence on your Stamina and Spirit. It therefore would be wise to equip one
that does boost your Energy. The best of these would be the Witch Princess
Earrings as it restores Stamina and combats Fatigue. If you would rather see
your opponent's levels of energy during the battles, equip the Truth Ring
instead. (I opt for the Witch Princess Earrings myself.)
I personally found it easiest to win these battles if I used 'Defend'
occasionally and 'Super Heal'. The Defend move allowed me to recover some
Stamina, probably because I had equipped the Witch Princess Earrings.
If you win the game against the Witch Princess, it will be 4.00 a.m. You will
have the 'Title Bonus' in your hands and you will not have had any sleep! The
title that the Witch Princess gives you for winning the battle is 'Battle
Master'. The document she gives is described as: Title Bonus: Whatever it
is, you get it when you get a title.
Harvest Goddess Counting Game
Players familiar with FoMT or MFoMT will know this game as the one that the
Harvest Goddess plays on the television with you during the first five days of
the New Year. In this game, however, it will not be available until you have
rescued 60 Sprites and made 20 offerings to the Harvest Goddess. If you guess
correctly twice or more, you will win a random number of a random upgraded
level of seeds. If you continue to give her offerings each day, she will play
this game with you again periodically.
Incidentally, as the prize is a random number of seeds, you cannot have any
tool equipped in your tool slot when you play the game or the Goddess will
tell you that you cannot carry the prize, even if there are empty slots in
your rucksack. Make certain, therefore, that your tool slot is empty before
you drop the offering into the Pond.
Harvest Goddess: You've come so many times that I've beocme familiar with
Mineral Town. Let's play a game. I'll put out a card between 0 and 9 and
you guess if the next is bigger or smaller. If you guess correctly a few
times in a row, I'll give you a prize. Good luck. I'm starting.
Comparing to First is this one
Bigger
Smaller
You then choose 'Bigger' or 'Smaller'.
Example:
Harvest Goddess: That was three. Before was three. You chose Bigger so...
They are the same. So we keep going.
Comparing to Next is ...3?
777777777777
That was 7, before was 3. you chose Bigger so...
That's correct.
N.B. It can be a little confusing because of the manner in which she speaks
of the numbers in this game. If you wish to guarantee that you win the game,
save your game before you drop the offering into the Goddess Pond and then
reload either if you lose before winning a prize, or if you win seeds that are
not particularly valuable.
XXVIII. Life as a Billionaire
Although you probably will find it difficult to imagine a situation where you
are earning too much money, this will occur in time in Harvest Moon DS. If
you obtain the Fishing Bonus of 1,000,000,000 from your Fishing Team, you may
be in that situation within a week, after you have spent as much money as
possible on any upgrades you do not have and any items you have not purchased
yet.
1,000,000,000G is the maximum amount of gold that you are allowed to have.
Any earnings after that will be lost, so if you have this sum, it is necessary
to take measures so as not to waste the value of items that you ship or sell
to Van.
This is the purpose of the tickets that Jet sells at the Sprite Company Tree.
He sells 10,000G tickets and 1,000,000G. If your total is 1,000,000,000G at
the beginning of the day, you need to purchase tickets from Jet to decrease
your total to the point where the items that you ship on a daily basis will
count towards your total again.
Another way to spend your money is by purchasing Golden Lumber. Buildings
made of Golden Lumber are indestructible. Golden Lumber is very expensive, so
you can buy a few pieces each time your total reaches 1,000,000,000G.
The advantages of being a billionaire are obvious, but it is important not to
waste your earning potential as there are purchases that will cost almost a
billion gold. If you have 900,000,000G when the first day of any season
arrives, Thomas will offer to sell the Island to you. The Island is a
necessary purchase if you wish to complete your Fishing List. Thus, it is
important not to squander the gold which is why the tickets may be a good
purchase. Only Van will purchase the tickets, however, so make certain that
you sell them to him if necessary before the 1st day of the next season
arrives.
N.B. There is one peculiar effect of having a total of 1,000,000,000G at any
point in time. If you attempt to bargain with Van after your total has
reached 1,000,000,000G, you will lose the option to refuse his offer. Your
item(s) automatically will be taken by Van after he makes an offer. It
therefore is a good idea to make certain that your total has not reached the
maximum after any transaction with Van.
XXIX. Harvest Moon Cards
The Harvest Moon Cards comprise a little collecting mini-game. When you
purchase 'Harvest Moon Cards' from Jet for 150G, you will obtain five random
cards. There are five 'suits' of 608 cards each. The most common suit is
Paper. Next is Fodder. Third is Lumber. The fourth suit is Stone. The
rarest suit is Gold. The first card in any suit is 001 Main Character which
represents YOU. The last card is the 'Mine Research Group'. There is no
real 'value' to any of the cards. If you receive a duplicate, it simply is
tossed. You cannot sell it or trade it for a different card.
The real value of the Harvest Moon Cards is that they show all the items that
exist in the game. If you have not completed your Shipping List and wonder
what gems you may be missing, you will be able to find all gems in the Harvest
Moon cards. All 'cooked dishes' are included in the cards as well as all
Tools and Accessories. All characters are featured as well so if you do not
have a child but are curious about the Circus and its employees, look at the
Harvest Moon cards. In fact, if you are curious as to the appearance of your
future child, you will find all Child types in the card deck, as well as the
different age phases that children go through in the game.
There is one error in the Harvest Moon Cards descriptions, and the error is in
every 'suit' from Paper through Gold. The Cursed Tools are given the label
of 'Blessed' tools and the Blessed Tools are given the label of 'Cursed'
Tools. It is the Cursed Tools that are black when you find them and they
change colour when transformed into their Blessed counterparts.
Collecting cards is an activity for a player who has money to burn... You
will find that the same cards will be given again and again. Some of the most
common are: 001 'Main Character' and 400 'Failed Drink'. In fact, all
the 'Failed' Dishes, cards 399 through 404, surface frequently.
By the way, the Alexandrite Gem is shown in two separate cards: both as Red
and as Green. The reason for this is that it is the only gem that changes
colour in sunlight. This is why natural Alexandrite is both rare and
expensive in the 'real world.'
XXX. Most Common Mistakes in Harvest Moon
All Harvest Moon games are predicated upon a philosophy of community and when
you move to the farm, your own personal goals are related to the general
happiness and prosperity of the community. The most common mistake of any
player is to focus on a single goal, ignoring or neglecting other aspects of
life. You can play this game any way you like, but in order to maximise your
success and to be able to experience all possible events, you must balance
your time and energy wisely, making progress on a regular basis in every
aspect of life.
Although Romance is one of the most interesting and satisfying aspects of most
Harvest Moon games, friendship with every one in the village is extremely
important. The majority of events in Harvest Moon DS will not occur if you
have not raised the FP level of the individuals involved either to 100 or
200. It really is best to court EVERY eligible girl in the game, even if you
have no intention of marrying the girl. That way, you will experience more
events, some of which are tied to the rescue of Harvest Sprites and other
benefits, such as the unlocking of a Spa.
You will not be able to meet one of the characters in this game if you do not
raise Daryl's Friendship level to 100. If you are interested in meeting the
Mermaid, you must raise his friendship level.
Friendship and Romance require maintenance as well. If you neglect any
individual for a few days, his/her Affection and/or Friendship levels will
decrease. You must be sociable and make certain that you visit villagers to
give them gifts on a regular basis.
In this game, your Shipping List includes all 'recipies' or cooked items and
cooking always is an important aspect of Harvest Moon games. 'Most
Favourite' Items often are cooked dishes, and without a refrigerator and
Kitchen, you will not be able to marry. Even if Romance is your primary goal,
you must improve your house if you wish to propose and be accepted. You need
to expand your house twice in order to be able to purchase the 'Big Bed' that
is necessary to married life.
The rescue of the Harvest Goddess is predicated upon the rescue of 60 Harvest
Sprites. You will not be able to marry until you have brought the Harvest
Goddess back to life. Most of the rescue requirements are based on success in
farming, ranching, fishing and mining. Some are based on the use of your
tools as in order to upgrade a tool, you need to use it and gain a certain
level of experience with it. You therefore cannot expect to rescue all the
Harvest Sprites if you leave your farm labour to other Sprites. Gathering
wild items, chopping wood, smashing stones and watering crops will result in
the rescue of many Harvest Sprites. Milking your cows, shearing your sheep,
petting and brushing your Animals will result in the rescue of others. Even
the simple act of recovering your Stamina and reducing your Fatigue by eating
wild grasses will rescue a Harvest Sprite. As you will see, every aspect of
life has a reward in Harvest Moon.
Many players are impatient and become obsessed with money. This always is a
mistake. If you focus on making money at the start of the game, and neglect
other duties, you will discover that you may be rich but cannot spend your
money in any case! Every act or goal in Harvest Moon is predicated on another
act or goal. For example: in order to marry, you must have the Big Bed. In
order to buy the Big Bed, you must have expanded your house a second time. In
order to expand your house a second time, you must have ordered a
Refrigerator. In order to be able to buy a Refrigerator and Kitchen, you must
have expanded your house. In order to expand your house the first time, you
must have the Table from the Shopping Channel. In order to be able to
purchase the Table, you must have rescued the Harvest Sprite who controls the
Sprite Station with the Shopping Network.
Everything in Harvest Moon takes time. Even if you have enough money for
every item that can be offered by the Shopping Network, it will not offer more
than one item each week and the offer of many of the items is based on the
previous purchase of another. Construction of buildings takes time as well.
No matter how much money you have, Gotz will be able to accept one building
project at a time. In the same way, the upgrade of your tools takes time. No
matter how rich you are, you still have to wait for your tools to be upgraded
one by one.
You will find that, if you are diligent in pursuing every goal, including
friendship, you will advance in this game naturally and will rescue Harvest
Sprites and gain other rewards. You need not worry that you will 'miss'
anything if you pay attention to every individual, and work hard to plant,
harvest, maintain healthy animals, gather wild items, fish and mine. Even
having fun by visiting the Casino or having a drink at the Blue Bar will bring
rewards.
After you have all upgrades in terms of buildings and tools and have more
money than you ever could need, you still must be active in every aspect of
the game if you wish to maintain good relationships with every one. For
example, Flora's AP and FP will decrease if you do not dig in the Excavation
Site on a regular basis. Celia's AP and FP will decrease if you are not
active in farming and ranching. Leia's AP and FP will decrease if you do not
fish regularly. Like Magical Melody, continuing success in this game requires
regular participation in every activity.
Incidentally, once you have an individual at 255 FP or an eligible girl at
65535 AP and 255 FP, you no longer need to give gifts at all. It is enough if
you speak to the individual twice at least every couple of days. If you let a
week or more pass without speaking to the person, his/her AP and FP will
decrease gradually.
Of course, remembering every one's birthday with a favourite gift can restore
whatever AP and FP is lost through that sort of temporary neglect if you have
ignored the person for a long time.
XXXI. Anomalies or Glitches in Game
This is a general warning and actually it pertains to every game created for
the DS. SAVE YOUR GAME frequently! The DS has a tendency to freeze
when 'multi-tasking'. For example, if Harvest Sprites are working next to you
and you decide to harvest a crop, the game may freeze, because two different
actions are occurring at once. This is simply an example of the sort of
situation that will cause the game to freeze. The actual combination of
events can be different in every case. I have seen this sort of game freeze
occur in game after game on the DS. It always is best to save frequently in
Havest Moon games in any case, but when playing on the DS, it is even more
important to do so.
N.B. Natsume is not to blame for this!!! I have experienced this kind
of 'freeze' in almost every DS game I have played.
There appears to be more of a chance that your game will freeze in the Winter
season when you enter or exit the Super Field or the screen that contains the
Excavation Site and Tent. I have experienced this more than once. Save,
therefore, before you enter the Super Field or enter the screen in the
Northeast corner of the Valley.
Game Glitch at Start of Game!
There is a glitch in Harvest Moon DS that can occur at the very start of the
game. It evidently is set in motion by the first event with the Witch
Princess as, when the event is concluded, you will begin your game in an empty
village. All the doors will be locked and there will be no one to meet on the
streets. There is no way to overcome this glitch as far as any one knows.
Fortunately, it does occur at the very start, so you only wasted time in
naming yourself, your farm, your dog and your cat. What you need to do if you
experience this glitch is to simply start a new game. It may not be a defect
in the cartridge but rather a glitch in the game. In every case where an
individual has experienced this glitch, he/she has been able to start a new
game without experiencing it again. I thought it worth a mention as I have
had reports from at least a dozen players. (See the next glitch section,
however, on the 'Lumber Shed glitch'.)
Lumber/Animal Shed 'Freeze' or glitch
At this point, there appears to be no 'fix' for this one. It occurs when
players order a Lumber or Animal Shed from Gotz. The next morning, when the
character awakens, instead of the usual morning ritual, there is nothing but a
blank black screen. This does not change and nothing the player does can
change the situation. Whether this is a cartridge defect or a defect in the
game itself is not known but players who experience this glitch often are the
same players who experience the glitch at the beginning of the game wherein no
inhabitants of the village can be found. Moreover, players who have another
save file with an earlier save of the same game have found that when they go
to the earlier file and play through, they experience the same glitch/freeze
when a Lumber Shed is ordered from Gotz in THAT file. So far, no one has been
able to play through this glitch successfully. If any player manages to find
a solution, please email me.
Players have been writing to me about various other anomalies in Harvest Moon
for DS. Some of them occur in the Casino when playing poker.
Poker Errors:
Error in counting Poker hand: Sometimes when you ought to have four of a kind
by virtue of having three of a kind plus a Joker (Witch Princess card), the
game will count it only as three of a kind.
From time to time, when you are trying to increase the number of medals you
wish to bet, you will find that the Results Screen (listing the values of each
hand) moves instead. This is a result of hitting the wrong directional
button, actually. It is best not to do anything too quickly when playing
Poker at the Casino as it can cause problems.
Recipe Glitch for 'Best' Recipes
Whenever you make a new dish, you will receive a prompt: Write down the
recipe! In many cases, there is a basic recipe and a 'better' or 'best'
recipe that includes optional ingredients. The best recipe will give the
highest SR and FR.
There is a trick you can use in this game but it is a little complicated. It
is best to do this when you wish to make a large quantity of any dish. There
is a way to make the Basic Recipe but trick the game into giving you the value
of the Best Recipe. Here is how it works: Make the 'Basic Recipe' for the
dish first and write it into your Recipe Book. Now make the Basic Recipe
again and again until you have the quantity that you desire. Now save your
game. Then make the dish one more time, using all optional ingredients
required for the 'Best Recipe' and prompt the game to 'Overwrite' the original
Basic Recipe. DO NOT SAVE YOUR GAME, HOWEVER. Instead, reload your game at
this point. Oddly enough, all the dishes that you made using only the basic
ingredients now will be equated with the Best Recipe in terms of SR and FR.
The game apparently remembers only the LAST version of the Recipe made. Thus,
if you make one more Basic Recipe, even if you do not save the results, this
will overwrite the 'Best' values. In other words, always make the 'Best
Recipe' last, tell the game to overwrite the basic recipe but then reload
without saving in order to give every item the 'Best' values.
Remember that a higher level of ingredient may increase the value of it in
terms of SR and/or FR slightly.
Milk Bonus:
This is a nice bonus. After slowly progressing from Level 0 to Level 1 with
respect to your Milker, you may find that your Milker experience level
increases by 1 each time you use it. After using the milker 99 times (after
reaching Level 1), you will obtain 100 bottles of milk each time you use the
milker.
Tip: Use your milker again and again inside any building, restoring your
Energy as necessary with Medicines or food until you reach Level 1, then use
it 99 more times in quick succession in order to be able to obtain 99 bottles
of milk each time you milk your cow. Not only will this increase your income
enormously, but shipping the milk will rescue a number of Sprites! The fact
that the Ranching Bonus will acknowledge your upgraded Milker to give you 100
upgraded Milks each time you perform the trick should provide even more of an
incentive to increase your Milker experience to Level 100.
N.B. The Experience Level of the Clipper CANNOT BE INCREASED in this game.
Twice Sheared Sheep:
You can shear your sheep twice if you use the Touch Glove and only shear half
the sheep at a time. If you shear the back half only, you should be able to
obtain Medium Wool. Activate the shears with the Touch Glove again and obtain
another Medium Wool. Two Medium Wools ship for more than one Large Wool.
Another reason for doing this is if you need Medium Wool to complete your
Shipping List. If you wish to obtain 4 small Wools instead, shear the sheep a
quarter at a time! Actually, I have been able to shear a sheep 6 times for 6
small wools but that is the maximum one can obtain from a single sheep in one
day.
Ranching Bonus:
Equip your Brush in your tool slot and equip the Touch Glove, and place your
milker or shears in the slot next to the tool slot in your Rucksack. Make
certain that your Rucksack is displayed on the screen before you begin to wash
your Animal and save your game before you begin.
Wash your animal using the stylus. then hit the back button and quickly
switch to the milker or shears. A Level 8 product or higher will fall out of
the milker or clippers into your hands. You then can proceed to milk your
cow or shear your sheep as if nothing had occurred to obtain the product you
usually obtain. It is only BEFORE you actually use the milker or clippers
that you will obtain the upgraded Level 8 product. (As you progress, the
product level will increase.)
If you are not quick enough, you will not obtain the bonus product. If you
saved your game before you began to wash the animal, you will be able to
reload and try again. You can do this every day with each of your animals,
including all cows and sheep and your horse.
Incidentally, the product you receive does NOT depend on the animal but on the
implement. In other words, if you have the brush equipped and then switch to
the clippers, you will receive an upgraded form of wool even if the animal is
a cow or your horse. Remember that this is a BONUS product. You still will
be able to shear your sheep once each week in the normal fashion and milk each
cow daily!
As wool is more valuable than milk, you may wish to use the clippers in every
case. If you obtain a Level 9 small wool from every animal, it will be worth
900G. Turn that into yarn, worth 2700G. Ship that through the Cannery for
4000G. Remember that you can obtain this bonus wool from every animal, cows
and horse included and that you still can milk your cows as usual afterwards.
Incidentally, Van will pay over 39,239G for one ball of Level 9 yarn. If you
have 10 animals (including your horse), you can create 10 balls of Level 9
yarn each day and save them to sell to Van. That represents a tremendous
profit!
Note that if you increase the level of your Milker to Level 100, it becomes
more profitable to switch the Brush with the Milker instead of the clippers as
you will obtain 100 bottles of upgraded milk each time you wash an animal and
perform the trick! Please see the section on 'How to Become a Millionaire'
for more details.
As you continue to perform this trick, the levels of product will increase
every couple of days. The level of product evidently is based on the number
of times you have used the Touch Glove as you can obtain the same product even
from a new animal with no affection whatsoever for you.
Incidentally, as described earlier in this guide, you can use the Bonus
Ranching Trick to obtain infinite quantities of milk from one animal in a
single day. You will be limited only by time, energy and patience as to how
many bottles you collect. If you equip the Brush and place the Milker in the
slot next to the brush, then equip the TouchGlove in your Accessory Slot, as
soon as you activate the Brush (by standing in front of the animal and
pressing A), press the 'Back' button. DO NOT EVEN BEGIN TO WASH THE ANIMAL.
You can do this again and again to obtain product each time. The only reason
milk is superior to wool is because, if you have raised the level of your
Milker to 99, you can obtain 99 or 100 bottles of milk each time you perform
the trick. Caution: Your energy will be depleted quickly, so make certain
that you restore it if you intend to use the trick again and again on a single
animal in one day. Though this means, you will be able to ship enormous
quantities of milk even if you own only a single cow. (Remember only that you
actually will need to WASH the cow after exploiting this bonus if you wish to
obtain any affection points for the animal.)
The reason that milk is recommended above wool is because you can obtain 99 or
100 bottles of milk each time you use the trick if your milker is raised to
Level 99. Shipping this milk will result in the rescue of a number of Sprites
faster than shipping wool as you never can obtain more than a single ball of
wool each time you activate the bonus trick.
Ranching Bonus Prices:
These are the prices Van will pay in each case:
Level 9 Yarn: 40078G
Level 10 Yarn: 49189G
Level 11 Yarn: 59260G
Level 12 Yarn: 68501G
Level 13 Yarn: 82831G
Level 14 Yarn: 96456G
Level 15 Yarn: 108545G
Level 16 Yarn: 116821G
Level 17 Yarn: 143009G
Level 18 Yarn: 156684G
Level 19 Yarn: 177632G
Level 20 Yarn: 194992G
Level 21 Yarn: 216925G
Level 22 Yarn: 236654G
Level 23 Yarn: 259999G
Level 24 Yarn: 282389G
Level 25 Yarn:304825G
Level 27 Yarn: 351788G
Level 28 Yarn: 387220G
Level 29 Yarn: 415589G
Level 31 Yarn:461444G
Level 33 Yarn: 538476G
N.B. These prices are simply examples. Van may pay a little more in each
case if you are persistent. As you can see, however, the increase in value
for each level of yarn is approximately 20,000G. You should be able to
estimate the value of any Level based on that.
Level 22 Milk: 3579G
Level 22 Milk x 100: 357900G
Level 23 Milk: 3734G
Level 23 Milk x 100: 373400G
Level 24 Milk: 3933G
Level 25 Milk: 4099G
Level 31 Milk: 5099
Level 33 Milk: 5424G
Level 23 Cheese: 11095G
99 Level 23 Cheese: 1098405G
Level 24 Cheese: 11774G
Level 25 Cheese: 12151G
Level 29 Cheese: 14204G
Level 31 Cheese: 15076G
The price increase for each level of milk should be about 200G. The price
increase for each level of cheese can be as much as 1700G.
N.B. As you can see, if your Bonus Product is at Level 23, 1 Level 23 wool
made into yarn is far more valuable than 1 Level 23 Milk, but if your Milker
is at Level 100, 100 Level 23 Milks are more valuable than a single ball of
yarn. Make the milk into cheese and you can make over 1,000,000G from one
Animal in one day simply from the Bonus Product!
HOWEVER, if you have more money than you need and wish to try to obtain the
last Sprite Channel, you need to be able to ship 100,000 items of a single
type. These items cannot be processed. You therefore may wish to ship your
milk, especially when you obtain 100 bottles each time you use your milker or
the bonus ranch trick. Cheese will not qualify for this purpose.
Natsume Anomalies:
Despite the fact that a Mythic Necklace is the subject of a Harvest Moon
cards, Natsume assures me that it does not exist in the English version of the
game.
Although the level of the Milker can increase, giving a wonderful bonus, the
level of the Clippers NEVER WILL INCREASE! This is deliberate on the part of
Natsume and is not a glitch in the game.
XXXII. Most Frequent Questions
I am adding this section to the guide because I receive so many emails asking
the same questions. Although these questions ARE answered in this guide in
other sections, I am going to answer them quickly here as well, for those
players who evidently either do not have the interest or patience to read the
entire guide.
1. Question: How do I obtain a Fishing Rod?
Answer: Simply go to Galen's house between noon and 1.00 p.m. on Saturday
afternoon when the weather is fine. Galen's house is situated in the
southeast of the Valley on a little hill. When you enter his house, make
certain that NO TOOL is equipped in your tool slot. In other words, have an
empty tool slot. Make certain that you speak both to Galen and to his wife
Nina. This will prompt him to offer you his old Fishing Rod. Upgrades to
this Rod are made in the same way that any tool upgrade is made, by telephone
order from Grey at Saibara's forge in Mineral Town. In order to upgrade any
tool, you need to have the required level of experience as well as the
necessary money and ore.
2. Question: How do I obtain a Yule stocking?
Answer: You must befriend Nina. When she reaches 200 FP, go to her house
with a ball of yarn. Give her the yarn in order to trigger the Stocking
scene. She will knit the stocking for you then and there and it will hang on
the wall of your house thereafter forever.
N.B. 200 FP signifies 200 Friendship Points. In order to gauge the level of
an individual's friendship, buy the Friendship Bangle at the Casino window.
When you equip it in your Accessory slot and speak to any individual, it will
show that person's Affection Level and/or Friendship Level.
3. Question: Why did a girl's heart level go down drastically for NO REASON?
Answer: There actually IS a reason. This game is brutal where littering is
concerned. If you throw a weed or drop ANY item anywhere, whether in your own
house, in your own yard or in an Animal Shed, you will be considered to be
guilty of littering and AP and FP levels will decrease. You cannot drop a
portion of animal feed or a crop even by accident. Throwing a fish back into
the water is considered littering as well. Wearing the Large Friend Brooch
will increase every one's FP by 2 overnight but you cannot drop ANY ITEMS
anywhere if you wish to maintain the heart levels of an eligible girl or other
individual.
4. Question: How do I obtain a Yarn Maker, Cheese Maker, Seed Maker or any
other Maker?
Answer: You first must hire Gotz to build a Maker Barn for you. Once you
have this Barn on your property, the six Makers will become available at
Saibara's Forge from Grey. Each Maker costs 20,000G and requires a piece of
Adamantite. Adamantite is a blue cubical ore that is found on ANY floor of
the 3rd Mine, including the ground floor. Its appearance is random but it is
not rare.
5. Question: Where is the Hot Spring?
Answer: In this game, there will be no Hot Spring at the start of gameplay.
You can obtain the Hot Springs either by experiencing Flora's 3rd (Blue) Heart
Event or by having a child. The first Hot Spring will be situated in the
southeast corner of the Valley. After you use it 200 times, another Hot
Spring will open near the Sprite Company Tree and Goddess Spring.
6. Question: Where are the Mines?
Answer: There are four Mines in this game and all of them are accessed
through tunnels in the Excavation Site. In order to unlock the first mine
(and each other mine thereafter), you must enter the Excavation Site after
9.00 p.m. with your HAMMER EQUIPPED in your tool slot. There are different
requirements for each mine, but the actual scene that unlocks each is
triggered in the same fashion. Read the Mining Section in this guide for
specific details about the Mines, the requirements to unlock each and all
items found in the Mines.
7. Question: Where did I get 1,000,000,000G?
Answer: This is a Fishing Bonus and it is a random event. There is no drama
or event involved here. You simply will find that your total earnings
suddenly have increased by 1,000,000,000G. The only requirement is that you
hire the Fishing Team. You need not have rescued every member of the team.
Players have received this bonus with as few as three members of the Fishing
Team working for them. The purpose of this bonus is to allow you to
purchase the Island where the best fish are to be found. If you can keep the
total at 900,000,000G or above, Thomas will appear at your door on the first
day of the next season to ask if you wish to purchase the Island.
8. Question: How can I make enough money to buy the Godhand or Miracle Glove?
Answer: Please remember that this game takes time. It is unlikely that you
will win any of the Animal Festivals in the first couple of years. It takes
time to complete your shipping list. One of the items on it will not be
available until the 6th year. You cannot rescue all the Sprites in the first
year, nor can you have a child in that year. Some of the characters will not
appear in the Valley until your child is a toddler. Many events in this game
cannot be experienced in the first year. Other couples cannot marry until the
fourth year at the very soonest. In other words, if you play Harvest Moon,
you have to think in terms of the future, rather than expecting instant
gratification.
By the end of the first year, however, you should have far more money than you
can spend, especially if your milker is at maximum level. The answer to this
question is: The Godhand is a reward for the player who puts time and energy
into this game. Relax, play the game as it is intended to be played and you
will be able to purchase the Godhand in time. You can achieve this in one of
two ways. The first is by changing your gold into medals on a daily basis,
100,000G or so at a time. The second is by gambling in the Casino and saving
all the medals you earn.
9. Question: How do I rescue both Woohoo and Red Ribbon? Can I have 3
Animal Barns and 5 Bird Barns?
Answer: Not at the same time! You have to do one or the other, then demolish
a building to fulfil the requirement for rescuing the other Sprite. As Bird
Barns and Poultry are less expensive, you may wish to build 5 Bird Barns to
rescue Woohoo, then demolish at least one of them in order to build the third
Animal Barn that you will need to rescue Red Ribbon. It really is a matter of
personal preference.
10. Question: How can I shop at Karen's Supermarket for 10 days when it is
shut on Tuesday and Sunday?
Answer: This is NOT a problem, and I am surprised when so many players ask
this question. Simply buy an item each day the Supermarket is open for 10
days.
11. Question: How can I make butter?
Answer: Butter in this HM game is made in the kitchen, using Milk of any kind
and a Mixer. You will need one house upgrade and access to the Shopping
Network by telephone in order to be able to buy a Kitchen and Kitchen
implements.
12. Question: How can I get a Yarn Maker or Cheese Maker or any other kind
of Maker?
Answer: First you will need a Maker Barn. You have to order that from Gotz.
Once the Maker Barn is completed, you need to find Adamantite in the Third
Mine. You order each maker from Grey at Saibara's forge. Each maker requires
20,000G and a piece of Adamantite.
13. Question: How do I ship recipes (cooked dishes) to complete my Shipping
List?
Answer: You either ship them through the Cannery or through the Basket. If
you place them in the Basket, you then have to dump the contents into a
Shipping Container. If you ship them through the Cannery, you can place them
directly in the Can Food Maker.
14. Question: Where do I find Buckwheat Flour?
Answer: Unlike FoMT and MFoMT, you cannot expect to receive Buckwheat Flour
at the Year End Festival. You will receive either Buckwheat Flour or
Buckwheat Noodles. The item that you receive is a random result when you
attend. Buckwheat Flour is more valuable an item as you can use it to make
Buckwheat Noodles or other cooked dishes. Buckwheat Noodles cannot be used in
place of Buckwheat Flour. If you are determined to complete your Shipping
List by the New Year, save your game BEFORE you attend the Festival and keep
trying until you obtain the Buckwheat Flour.
15. Question: How do I separate one item from a stack?
Answer: It is very simple in theory but a little more difficult in practice.
You simply tap on the stack of items with your stylus, then tap on an empty
slot in order to separate one item from the stack and move it to the empty
slot. If it doesn't work the first time, try again.
16. Question: How do I use the boat to get to the Island?
Answer: You simply press the 'A' button when standing on the wooden pole next
to the boat in order to take it to the Island. Unfortunately, you cannot
access the Island at all until you BUY it from Thomas. He will offer it on
the 1st day of any season when your total earnings are equal to or greater
than 900,000,000G. This is the price of the Island. Often a player will use
the Fishing Bonus to buy the Island. If the Fishing Team gives you the
1,000,000,000G bonus, make certain that you keep 900,000,000G of it until the
1st day of the next season in order to experience the Island event.
17. Question: When will the level of my Clippers ever increase?
Answer. It never will. Once the level of your Milker increases from 0 to 1,
it will increase by 1 level each time you use it, but the Clippers remain at
the lowest level no matter how many times they are used.
18. Question: Daryl's friendship level is at 255 FP. When will he invite me
into the basement to meet Leia?
Answer. He won't! You simply go to the trapdoor and open it. Once Daryl
reaches 100 FP, the trapdoor in the room no longer will be locked. You have
to open it yourself and go into the basement to meet Leia.
19. Question: Why won't the Legendary Sword smash the boulders in front of
the Super Field?
Answer: If you attempt to use it as a tool by pressing the 'Y' button,
nothing will happen. You only can use the Legendary Sword as a tool in the
Mines to defeat Dark Creatures, not to smash stones. If you wish to clear
away the boulders in front of the Super Field, you need to stand in front of
one of the boulders and press the 'A' button. When you do this, you will
experience a little event, wherein the boulder will crumble and you will have
a clear path to the Super Field behind the waterfall. If you wish to clear
the other boulder, you do so in the same fashion, experiencing the same scene
again.
*******************************************************************************
**********************
Links to all Freyashawk Harvest Moon DS Guides:
Harvest Moon DS General Guide
Harvest Moon DS Heart and Rival Heart Events Guide
Harvest Moon DS Shipping List Guide
Harvest Moon DS 101 Sprites Guide
Harvest Moon DS Calendar Guide
Harvest Moon DS Cooking 101 Recipe Guide
Harvest Moon DS Crops Guide
Harvest Moon DS Ultimate Guide to Mining
Harvest Moon DS First Year Events Guide
Harvest Moon DS Characters Guide
*******************************************************************************
***********************
Credits: Thanks to Tim and Bren for logging the Stamina and Fatigue
statistics from Supermarket and Summer grasses. Thanks to hitman44504 for the
Infinite Milk hint.
*******************************************************************************
***********************
This guide is the sole property of Freyashawk and permission to publish it in
whole or in part must be given expressly by her. If you wish to publish this
guide on your site, please contact me directly. If you find this guide or any
portion of this guide published under another name on any site, please contact
me as
well. I worked very hard on this guide.
Submitted by Freyashawk -
Created 9/18/06
(Last Modified 2/2/07)
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