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Harvest Moon DS General FAQ
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Harvest Moon DS General Guide

by Freyashawk

email: castleenchanted@aol.com


Created 17 September 2006
Last updated on 3 February 2007 with new 'Most Frequently Asked Questions'


NO ATTACHMENTS - PLAIN TEXT E-MAILS ONLY


Please feel free to contact me if you have any questions about the game or my 
guide.  I try to answer all serious requests for help but I will not open any 
email with an attachment.  AOL sometimes considers a 'signature' or a simple 
icon as an attachment.  Please send your emails as plain text or I shall not 
be able to respond.  Thank you.


Table of Contents


I    Introduction
II.  Success in Harvest Moon
III.  Marriage in Harvest Moon
IV. Your Farmhouse
V.  Your Books
   Control Instructions
   Farming Asset Menu
VI.  Accessories
   Necklaces
   Teleport Stone
   Touch Glove
   Love Bangle
   Truth Bangle
   Friend Pendant
   Red Cloak
   Miracle Glove
   Godhand
   Harvest Goddess Earrings
   Kappa Earrings
   Witch Princess Earrings
   Harvest Goddess Hat
   Kappa Hat
   Harvest Goddess Pendant
   Kappa Pendant
   Fast Shoes
   Time Ring
   Beauty Box
   Completing your Accessory Collection
VII.  Time and Weather Tips
   Consulting your Menus
      Stopping the Flow of Time
   Weather in Harvest Moon
VIII.  Affection Points and Friendship Points (AP and FP)
  Quick Reference Guide to Gifts
  Multiple Gifts
  The Harvest Goddess and Courtship
  The Effects of Littering
  Social Participation
  The Effects of Neglect
  Resetting AP and FP Points
  Marriage
  Family Life
IX.   Your Animals  
  Your Pets
  Your Horse
  Poultry  
    Chickens
    Ducks
  Cows
  Sheep
Benefits of using the Touch Glove
  Ranching Bonus
  Raising Animal Heart Levels
  Touch Glove Points
X.  Your Tools
   Tool Use and Energy Levels
   Your Fishing Rod
XI.  Farming
  Your Fields
    Basement
    Super Field
  Crops
  Trees
  Flowers
  Mushrooms
XII.  Money-Making Tips
  Making Money at the Start of the Game
  Gathering Wild Items
    Drop Spots
  How to become a Millionaire
XIII.  Building in Harvest Moon
XIV. 101 Sprites
 Sprite Stations
 Sprite Work Force
 Sprite Labour
 Sprite Parties
 Unlocking the Sprite Casino
XV.  Shopping in Harvest Moon
  Sprite Game Shop and Casino
    Casino Window with Roller
    Jet's Shop
  Van's Shop
  Vesta's Shop
  Shopping Network
  Mineral Town Shops
    Poultry Farm
    Yodel's Farm
    Karen's Supermarket
    Blacksmith Saibara
       Tool Upgrades
       Makers
    Carpenter Gotz
       Building Materials
         Cost and Durability of Materials
       All Expansions
         House Expansions
         Animal Barn and Poultry Barn
         Maker Barn
         Storage Buildings
         Cottage
    Dining Out
       Blue Bar
       Kai's Concession Stand
XVI.  Mineral Town Visitors
XVII. Cooking in Harvest Moon
  Special Ingredients
    Rice Cakes and Buckwheat Flour/Noodles
  The Cooking Festival
XVIII.  Fishing
  List of all Fish
   Spring Fish
   Summer Fish
   Autumn Fish
   Winter Fish
   King Fish
   Fishing Bonus
XIX.  Mining
  How to Mine
    Mining for the Cursed Tools
    Mining for the Cursed Accessories
  Excavation Site
  1st Mine
  2nd Mine
    Finding the Legendary Sword
  3rd Mine
    Finding the Sleeping Beauty
  4th Mine
    How to Navigate the 4th Mine
XX.  The Island
XXI.  Romantic Festivals
  Spring Thanksgiving
  Fireworks Festival
  Winter Thanksgiving
  Starry Night Festival
XXII.  Special Events
  Rescuing the Harvest Goddess
  Thomas' Request
  The Yule Stocking and Nina
  Keira the Sleeping Beauty
  Leia the Mermaid
  The Hot Spring
  Your Wedding
  The Circus
XXIII.  Tips and Tricks
  The Magic of Reloading
  Weather Tip
  How to Separate Items
  Quick Money
  Your Basket
  Saving Time
  Horse Tip
  Casino Tip
XXIV.  Complete Shipping List
XXV.  Restoring Stamina and Recovering Fatigue
  Passing Out
  List of Items with SR and FR values
XXVI.  The Legendary Harvest Sprites
XXVII.  Mini-Games
  How many Girls?
  Which Bear?
  Girl Gladiators
    Title Bonus
  Harvest Goddess Counting Game
XXVIII.  Life as a Billionaire
  Effects of the Fishing Bonus
XXIX.  Harvest Moon Cards
XXX.  Most Common Mistakes in Harvest Moon
XXXI. Anomalies or Glitches in the Game
  Game Freeze
XXXII.  Most Frequently Asked Questions
  1.  How do I obtain a Fishing Rod?
  2.  How do I obtain a Yule Stocking?
  3.  Why has an eligible girl's heart level decreased?
  4.  How do I obtain a Yarn Maker, Cheese Maker, Seed Maker, etc.?
  5.  Where is the Hot Spring?
  6.  Where are the Mines?
  7.  Where did I get that 1,000,000,000G?
  8.  How can I make enough money to buy the Godhand or Miracle Glove?
  9.  How can I rescue Woohoo AND Red Ribbon?
 10.  How can I shop at Karen's Supermarket for 10 days?
 11. How can I make Butter?
 12. How can I get a Yarn Maker, Cheese Maker or any other Maker?
 13. How do I ship recipes (cooked dishes) to complete my Shipping List?
 14. Where do I find Buckwheat Flour?
 15. How do I separate one item from a stack?
 16..How do I use the boat to get to the Island?
 17. When will the level of my Clippers ever increase?
 18. Daryl's FP is at 255.  Why won't he invite me into his basement?
 19. Why won't the Legendary Sword smash the boulders in front of the Super 
Field?


I.  Introduction


The Harvest Moon DS game combines elements both of Wonderful/Another Wonderful 
Life and Friends/More Friends of Mineral Town.  At present, only the boy's 
version of the game is available in the United States, but there is a girl's 
version in Japanese.  This guide will deal with the boy's version, although 
the two basically are the same in terms of gameplay.

As with other Harvest Moon games, you begin the game with 500G and a derelict 
farm.  In the DS game, you have a cat as well as a dog.  Your farm is situated 
in Forget-Me-Not Valley and the map is very much like the map for AWL/AnWL.  
The characters are the same for the most part as well.  By inserting your FoMT 
or MFoMT cartridge into your DS, you will unlock extra characters from Mineral 
Town.  These include the five eligible girls from FoMT as well as the 
bachelors.  The bachelors will not be your rivals here, however.

Your missions are to build a successful farm and successful life as well as 
rescuing the 101 Harvest Sprites who have been sent to another world by the 
Witch Princess.   The Harvest Goddess has been turned to stone and must be 
rescued.  By finding 60 Sprites, you will bring her back to life again.   

The Witch Princess is a new character, and other new characters include a 
mermaid named Leia and a Sleeping Beauty named Keria.  All these magical 
creatures are eligible spouses as well as the ordinary eligible girls of 
Forget-Me-Not Valley.  The ordinary girls are:  Celia, Flora, Lumina, Muffy 
and Nami.

As with FoMT and MFoMT, you need to upgrade your farm by building sheds for 
livestock and poultry, as well as expanding your farmhouse.  As in Magical 
Melody, you can grow crops not only on your own field, but on any 'public 
land'.  You can grow trees as well as crops here.  

For purposes of acquiring seeds, you have a number of choices:  Karen's 
Supermarket in Mineral Town, Vesta's Store and the Sprite Casino.  A new 
aspect that appears in this game is the ability to order items by telephone 
from shops in Mineral Town.    You actually have your own telephone now in the 
DS game, and do not have to pay to use a telephone in a public Inn!


II.  Success in Harvest Moon


Any one familiar with Harvest Moon games will know that success depends not 
only on making money but on the way in which you make it as well.  Even more 
important than material success, however, is friendship.   If you do not raise 
the heart levels of every one in your village, you will not experience events 
that in many cases unlock new sources of income or enjoyment.  Some events are 
predicated on other events.  Most events in this version of Harvest Moon are 
predicated upon the friendship levels of the individuals involved.  

In order to experience all events, you need first to raise the heart levels of 
all villager at least to 100 FP and ultimately to 200 FP.   Most events in the 
game require that the individuals involve have an FP rating either above 100 
FP or 200 FP.  Moreover, you actually need to experience the Heart Events of 
girls that you do not intend to marry if you are interested in rescuing all 
101 Sprites.  For example, it is only when you experience Flora's 3rd Heart 
Event that you will unlock the first Hot Spring.  If you do not raise Daryl's 
Friendship Level to 100 FP, you never will meet the Mermaid Leia who lives in 
a bathtub in his Basement.   You really do need to make friends with every one 
if you wish to obtain the maximum advantages that this game has to offer.

Moreover, as in other Harvest Moon games, it is not only through farming and 
raising animals that you will attain success, but through fishing, mining and 
gathering wild items as well.  There are 101 Harvest Sprites in this game and 
they need to be rescued by you.  Some Sprites will be rescued simply when you 
investigate a specific object or explore the village but rescue for the 
majority requires that you perform a specific act a certain number of times 
and these acts are connected to farming, ranching, mining, fishing and 
gathering wild items.  


III.  Marriage in Harvest Moon


As with most Harvest Moon games, there are specific requirements if you wish 
to marry.  All goals in Harvest Moon are connected.  You will not be able to 
marry until you have found 60 Sprites and restored the Harvest Goddess to life 
as well as having expanded your house twice, having purchased the Big Bed and 
the Blue Feather and having experienced all 4 Heart Events of the girl of your 
dreams.  Marriage should not be undertaken too quickly, however.  It is best 
if you can experience as many events as possible and Heart Events for the 
other eligible girls cannot be experienced once you marry.  You can experience 
all four Heart Events for a girl without being required to propose to her.  
The best strategy to employ in this game is to experience as many Heart Events 
as possible for every eligible girl before you propose to any one.  

As in FoMT and MFoMT, there are 4 Rival Heart Events for each of the ordinary 
eligible girls who live in Forget-Me-Not Valley.  These are events that occur 
between the girl and your rival and which advance HIS courtship success rather 
than yours.  Fortunately, you are given more than enough time in the game to 
raise the girl's heart level to prevent the 4th and final Rival Heart Event 
from occurring.  The 2nd Rival Heart Event cannot occur before the 2nd year.  
The 3rd Rival Heart event cannot occur before the 3rd year and the 4th and 
final Rival Heart Event cannot occur before the 4th year.  When the 4th Rival 
Heart Event occurs, the girl and your rival WILL marry.  There is nothing that 
you can do to prevent that.  It therefore is best to experience all four Heart 
Events for each girl, decide which you wish to marry and then and only then 
allow the 4th Rival Heart Event to occur for each.  This will allow other 
marriages to occur in 
Forget-Me-Not Valley.

Any one familiar with FoMT or MFoMT will be familiar with the rules of 
courtship and marriage in Harvest Moon DS.  As a matter of fact, if you have a 
copy of FoMT or MFoMT, simply by inserting it in your DS system, you will 
unlock characters from Mineral Town, including the five ordinary eligible 
girls from FoMT.  You can court and marry them as well, although your game 
effectively will end if you do, as your wife will insist that you move to 
Mineral Town to live with her!

I have written a guide that deals specifically with courtship and marriage in 
the DS Harvest Moon game.  There is a heading for each of the eligible girls 
with her birthday, her likes and dislikes and all Heart and Rival Heart 
Events,  It can be found at:


Harvest Moon DS Heart and Rival Heart Events Guide

Tip:  If you raise a girl's heart to purple before you experience the 1st 
Rival Heart Event you will not be able to experience it until you lower her 
heart to Black again.   It will become progressively more difficult and time-
consuming to lower her heart level as you raise it to Blue and then Yellow in 
order to experience all 4 Heart Events.  Even if you do not intend to marry 
the girl yourself, it is best to experience as many events as possible.  My 
suggestion therefore is that all players try to experience all the 1st Rival 
Heart Events as soon as possible after the beginning of the game.  If you 
raise a girl's heart level to Purple without experiencing her 1st Rival Heart 
Event, it is better to lower it to Black at this point rather than waiting 
until her heart level increases even further.  My Heart and Rival Heart Events 
Guides gives items that each girl detests as well as those she loves.  By 
giving a girl a few items that she detests, you will be able to lower her 
heart level from Purple back to Black.  Once you have experienced her 1st 
Rival Heart Event, you can raise her heart level again to Purple and then to 
Blue.


IV.  Your Farmhouse


When you begin the game, you will have a farmhouse that consists of one very 
small room containing a single bed, a bookcase, a shelf for DVDs and a 
telephone.  If you wish to marry, you will be required to expand your 
farmhouse twice, the first time in order to be able to add a Fridge and 
Kitchen to it and the second, in order to be able to add a Big Bed.

You will be given a Cat and a Dog, and outside you will find a doghouse and an 
empty stable for a horse, as well as a shipping container that is next to 
Takakura's house.  

You will not have a television in your farmhouse, although you will be able to 
watch television through the Sprite Station accessed in your Menu.  A 
television can be purchased from Van, although its use is limited essentially 
to watching DVDs that you can purchase from him as well.  The Weather Channel 
is one of the Sprite Stations.  It is important to watch the Weather forecast 
for the next day as soon as you begin your day.


Your Trash Can


As littering of ANY kind, even if it is nothing more than the act of dropping 
an item or crop on your own field, will result in the decrease of friendship 
and affection on the part of other individuals, you may wish to make use of 
your rubbish bin or Trash Can, located in front of your bed in your farmhouse.

Access the Trash Can by standing to the right of it and pressing the 'A' 
button.  You will see a prompt on your lower screen:  You can discard equipped 
items in the Trash Can.   Press 'A' again to access the Trash Can Menu:

Which item will you discard?
Tool
Item
Decoration
Don't discard.

You cannot discard Mythic Tools so if you have equipped a Mythic Tool, you 
need not fear that you will discard it by accident by highlighting 'Tool'.  
You can discard Blessed Tools when equipped, however, so take care when using 
the Trash Can.  The Trash Can cannot serve as a substitute for the removal of 
a Cursed Tool, however.  It will not allow you to discard either a Cursed Tool 
or a Cured Accessory if you have equipped either.    It may be useful to fish 
from your house using a Necklace as you will be able to discard Rubbish 
instantly in the Trash Can but a similar purpose is served if you fish from 
ANY building that contains a shipping container as you can ship any Rubbish 
that you 'catch'.


V.  Your Books


The books in your bookcase when you begin the game consist of brief manuals 
relating to different aspects of the game as well as brief descriptions of 
some of the local businesses.  One book deals with basic controls:

Control Instruction Book

Walk:  Press the Direction Control Pad
Run:  Press the B button
Pick up items, Talk, Examine, Throw items; Give items:  Press the A Button.
Use a Tool you have:  Press the Y Button
Place held item in Rucksack:  Press the Y button while holding an item
Eat held item;  Press the X Button while holding food
Scroll through tools:  Press the Y button while holding the R button
Scroll through items:  Press the A button while holding the R button
Change accessories:  Press the X Button while holding the R button
Whistle to dog/horse:  Press the L Button
Pause:  Press Start

When you visit the Casino, you will find other books for sale.  A list of 
items available at the Casino is given in another section of the guide.   A 
number of books on Cooking as well as a Shipping Price List are sold at the 
Casino window in exchange for Medals.


Farm Assets Menu


You will find your Farm Assets menu by tapping the fourth icon on the left of 
the lower screen.    This menu shows all your assets, your animals as well as 
your relationships with them, your Shipping List as well as the number of each 
item shipped, and much more.  It shows all your accomplishments from the 
number and types of fish caught to the levels reached in each of the 4 mines.  
It shows the Sprites you have rescued, the Team you have hired and the 
relationship you have with each Sprite.  There is a vast amount of information 
in your Farm Assets Menu but you do need to know how to access it!

When you first open the menu, you will see your current total in Gold at the 
top.  Beneath that are icons that represent you, your dog, your cat and your 
horse.  If you tap on your icon, you will see your Farming Degree Level, your 
birthday, your tools and the levels of each.  Below that you will see your 
Sprite Medals total, and finally your Animal Touch Glove scores.

If you tap on the icon representing your character, you will see the following:

Title:  (This gives your Level in terms of your Farming Degree.)
Birthday:
Tool Levels
Gold Amount Total

The level of each tool, including your Milker and Clippers is shown as a gauge 
next to the icon of the individual tool.  In terms of your regular tools, you 
will see icons of the ores that represent the level to which you are eligible 
to upgrade the tool.  In other words, if you see icons of Copper, Silver, Gold 
and Mystrile, that will signify the fact that the tool can be upgraded to 
Mystrile.  There are no icons for the Cursed, Blessed or Mythic levels.

Where the Milker and Clippers are concerned, the levels are numerical.  The 
Milker and Clippers both begin at Level 0.  The level of the Clippers never 
will increase beyond zero, by the way, but the level of the Milker will 
increase to 1 if you use it.  From that point, each use of the Milker will 
raise its level by 1 until it reaches Level 99.  This is a very useful bonus 
in the game and there is an entire section devoted to it in this guide.

If you tap on the icons for your Cat, Dog or Horse, you will see the Animal's 
heart level.  Inside the Pet List menu, you will see a bar beneath the Dog's 
icon that represents his training level.  You train your dog by throwing the 
dog ball to him.

Returning to the Main Farm Assets page, you will see icons for your Chickens 
and Ducks and below that, icons for your Sheep and Cows.  Tap on the 
appropriate icon to see a list of the animals as well as their heart levels.  
The Crowns they have won as well as their status (Healthy, Unhappy, Sick or 
Pregnant) will be shown as well.

Next to the Animal icons are icons that represent Bird Feed and Fodder, with 
totals next to each.  Bird Feed and Fodder will not be shown in these totals 
unless it is stored in the Silo or Bird Barn.  Any Fodder or Bird Seed that is 
in your shelf or rucksack will not be counted.

Below that, you will see two icons of Sprites.  The one on the left gives the 
total of Sprites rescued.  If you tap on it, you will see names of all the 
Sprites you have rescued, listed according to Team, as well as their heart 
levels and status in terms of current labour.  The Sprite icon on the right 
depicts any Sprite Team currently working for you.

Below that is a blue rectangular icon that represents your Recipes.  The 
number after it is the number of Recipes 'written' into your Recipe Book.   
Next to that and below it are the totals of each type of Lumber in your 
possession:  Grass Lumber, Wood Lumber, Stone Lumber and Golden Lumber.  Only 
Lumber that is stored in the appropriate Lumber Barn will be counted here.  
Lumber that is in your rucksack or shelf will be disregarded.

Below these totals and on the left you next will find the icon of a House with 
a number after it.  That number represents the total number of different types 
of building construction and upgrade that you have ordered from Gotz.  If you 
tap on the icon you will see the Level of your House as well as the types and 
totals of every other sort of building and upgrade you possess.

The next icon depicts a container filled with crops.  This is your Shipping 
List and the number next to it shows the total of the different types of items 
you have shipped.  When you open this menu, you will see each item and by 
highlighting any item, you can see its name or its total.  There is a sub-menu 
here that shows how many of each Level of any specific item you have shipped 
and whether shipped through an ordinary shipping container or through the 
Cannery.  Any Giant items you have produced will be shown here as well.  The 
highest level of any crop or ranch product is 100.  All levels of items that 
have been shipped will be counted in the sub-menu for each item in the 
Shipping List.

Below this is the icon of a fish on a line.  If you tap on it, you will see 
your Fishing List.  It will give you the name of each fish caught, the largest 
size you have caught as well as the total for each.

Below this is an icon that depicts mining.  If you tap on this, you will open 
a menu that shows your Mine List.  The Mine List will show all items you have 
found in any of the 4 Mines as well as the Excavation Site.  It includes all 
Cursed Tools and Cursed Accessories as well as the Wonderful Stones.

Within the Mining Menu, there are sub-menus.  To the left, you will find four 
icons.  The first shows a piece of gold ore and tapping on it will give you 
the Mine List.  Below it is the icon of a Cow.  Tapping on it will give you a 
list of all the Dark Creatures you have encountered and defeated in the Mines.

The third option is 'OTHER'.  If you tap on it, you will see other mining 
statistics, including the number of stones smashed in the Mines, and the 
number of squares of soil unearthed.  It will show the lowest level reached in 
each of the 4 mines.

The fourth icon when tapped will take you back to the main Farming Assets 
page.  As you can see, the Farming Assets menu is enormous and gives a 
tremendous amount of information about your life in the Valley!


VI.  Accessories:


In FoMT and MFoMT, you could 'equip' items or tools but not accessories.  In 
HM DS, there is a new slot specifically designed for accessories.  The 
Teleport Stone now is an accessory and can be purchased at the Casino Shop 
from the very start of the game.  In this game, you have three slots for 
equipment:  one for tools, one for items and one for accessories.

Some items that appear to be accessories cannnot be equipped.  These are the 
items of jewelry that Saibara fashioned for customers in FoMT/MFoMT but which 
now are found at the Excavation Site.  Brooches, Chokers, Bracelets and 
regular Earrings are among the accessories that cannot be equipped.  Ship them 
or give them as gifts.

Accessories take the place of Power Berries in Harvest Moon DS.  There is no 
way to increase your energy levels permanently in this game, but accessories 
when worn can improve energy levels or prevent energy loss on a temporary 
basis.  Magical Earrings (different from those found at the Excavation Site) 
can be equipped to restore SR and/or FR gradually.  Magical Hats can be 
equipped while using Tools to mitigate energy loss.  Magical Pendants can 
boost energy levels temporarily.

Magical Bangles in this game display either Energy or Love/Friendship levels 
with individuals.  Other magical Accessories such as the Teleport Stone and 
the Quick Boots, allow faster movement through the village.  Finally, there is 
a Time Ring that actually can slow down the passage of time.   The most 
powerful Accessories are found only in Cursed Form in the Third Mine, but some 
Accessories, at the Small Level, are sold either by Sprites or by Van.


Necklace:


Your first accessory is given to you at the start of the game.  It is a 
Necklace.  When you equip it, you can open the Map menu and touch any square 
with your stylus to use a tool that you have equipped as well on that square.  

The Necklace does not allow you to pick up items such as Wild Grasses or to 
harvest crops.   You need the Miracle Glove or Godhand for that.   A necklace 
only allows you to use an equipped tool.  It does allow you to fish inside a 
building, however, which can be very useful, as fishing ordinarily takes much 
time but little energy.  When fishing indoors, time will not pass.

There are different necklaces that will become available as you upgrade your 
tools.  They operate in the same manner but allow you to use a charged tool at 
the same level.  In other words, a Mystrile Necklace will allow you to use a 
Mystrile tool at full capacity.  There is even a Blessed Necklace, at the cost 
of 10000G.     Before a Necklace at any specific level will be offered at 
Jet's Shop, all your tools must be upgraded to that level.

Remember that you will not be able to charge a tool to full capacity using a 
Necklace unless the Necklace corresponds to the level of the tool.  In other 
words, if you use a Mythic tool when a Blessed Necklace is equipped, you only 
will be able to charge the tool to Blessed level.

If you skip levels in upgrading your tools, the Necklace corresponding to the 
level you skip never will become available.  

N.B.  Although there is a Mythic Necklace in the Harvest Moon Cards deck, card 
No. 487, it will not become available when all tools have been upgraded to 
Mythic level.  


Teleport Stone


No longer must you search in any Mine for the fabled Teleport Stone.  You can 
buy it as soon as the Casino is unlocked if you have 1000 Medals.  The 
Teleport is equipped as an Accessory and can be used only if you are standing 
outside.   You cannot use it inside a building.  When the Teleport Stone is 
equipped, simply open your Map and touch a destination using your stylus.  You 
instantly will be transported to that destination.

Although the Teleport Stone is one of the most useful and desirable 
accessories in Harvest Moon, it does have one disadvantage.  You will not be 
able to experience events that require that you enter or exit a specific 
screen.  Remember to walk along the paths in Forget-Me-Not Valley once in 
awhile, or you may miss important events!

The other disadvantage to the Teleport Stone is that you cannot carry your 
Basket with you when you are using it.  If you have the largest rucksack, 
however, you will not need your Basket.


Touch Glove


The Touch Glove is another accessory that can be equipped in HM DS.  When 
worn, press 'A' in front of any animal to activate a Mini-Game that allows you 
to interact with the Animal.  You then need to use your stylus.  

For example, if you equip the Touch Glove and press 'A' in front of one of 
your Chickens, you will pick up the Chicken and a petting session will begin.  
Using your Stylus, you will pet the Chicken.  If you touch certain spots on 
the bird, hearts will be displayed.  If you touch other parts of the bird's 
body, white skulls will be displayed and the 'hurt' symbol will appear.  You 
will receive a score at the end of the session.  Using the Touch Glove as well 
as speaking to your animals and taking them outside in good weather will raise 
their heart levels.

If you equip the Brush as a tool and the Touch Glove as an accessory, you will 
be able to wash your animals using the touch screen.  In similar fashion, you 
can shear your sheep or milk your cows using the Touch Glove and the 
appropriate tool.

The Touch Glove can be purchased either from the Poultry Farm or Yodel's Farm.


Love Bangle


This accessory is sold at the Casino Window.  When you speak to any one while 
wearing it, it will show that individual's AP and/or FP.  It is a good idea to 
save your game and equip the Love Bangle before testing any item as a gift on 
an individual.  You will be able to see its precise effect on Affection and 
Friendship levels.  If the gift has a negative effect, you can reload your 
game and give a different item.  


Truth Bangle


This accessory is sold at the Casino Window for 2000 Medals.  When worn as an 
accessory, it will show your Stamina and Fatigue levels.  It is extremely 
useful whenever you are inside the Mines, as you will find that you need to 
keep your energy levels high, or you will be in danger of passing out simply 
by falling down a hole to a lower level.  

This accessory, like other accessories sold at the Casino Window, can be sold 
to Van for a hefty profit.  You should be able to obtain 16500G for a Truth 
Bangle from Van if you bargain with him.  Once your Truth Bangle has been 
sold, you will be able to buy another at the Casino Window, but you never can 
have more than one in your possession at any point in the game.


Friend Brooch


In order to use this accessory, you must equip it before you leap into bed at 
night.  The usefulness of this accessory depends upon its colour.  The least 
expensive Friend Brooch is light blue.  When equipped, you may find that it 
has increased every one's FP the next morning.  The highest level of Friend 
Brooch is guaranteed to increase every one's FP by 2 the next morning.  The 
small level of this Accessory is sold at Jet's Shop.  By finding the Cursed 
Friend Brooch in the 3rd Mine and having it blessed, you will obtain the Large 
Friend Brooch.



Red Cloak


This accessory is sold at the Casino Window.  When worn, it will enable you to 
move your animals anywhere on the map using your stylus to guide them.  
Unfortunately, it is of limited use, as you will not be able to move them into 
the barn.  You only can guide the animal TO the barn door.


Miracle Glove


This accessory will become available at the Casino Window for 100,000,000 
Medals when you have purchased the Red Cloak.  When worn, you will be able to 
harvest a crop from any location.  When tapped with the stylus, the designated 
crop will be harvested and placed directly into your shipping bin.  Use of the 
Miracle Glove will result in +2 Fatigue and when you reach +100, you will pass 
out, so take care!


Godhand


This accessory will become available at the Casino Window for 100,000,000 
Medals when you have purchased the Red Cloak.  When worn, you will be able to 
harvest a crop from any location.  When tapped with the stylus, the crop will 
be harvested directly into your hands.  As with the Miracle Glove, the 'cost' 
of using this special accessory is +2 Fatigue, so use it judiciously.


Harvest Goddess Earrings


The small version of the Harvest Goddess Earrings is sold at Jet's shop in the 
Sprite Company Tree.  When worn, it will increase your Stamina over the course 
of time.  Remember that time does not pass when you are inside any building.  
You therefore must be outside if you want this Accessory to have any effect at 
all.

Cursed Harvest Goddess Earrings can be found in the Third Mine on specific 
floors.  When blessed, the Cursed Harvest Goddess Earrings become the Large 
Harvest Goddess Earrings.  When you have found the Cursed Harvest Goddess 
earrings, the Medium Harvest Goddess Earrings will be offered for purchase at 
Jet's shop.


Kappa Earrings


All magical Earrings operate to increase energy levels, and this pair of 
earrings operates to reduce your Fatigue over the course of time.  The small 
version is sold at Jet's Shop.  Cursed Kappa Earrings can be found in the 
Third Mine.  When you find a pair of Cursed Kappa Earrings, the Medium Kappa 
Earrings will become available at the shop in the Sprite Company Tree.  When 
you have the Cursed Kappa Earrings blessed, they will become the Large Kappa 
Earrings.


Witch Princess Earrings


This pair of magical earrings cannot be purchased anywhere, nor are there 
different levels or sizes to this Accessory.  The Cursed Witch Princess 
Earrings are found in the Third Mine on specific floors.  When Blessed, they 
become the Witch Princess Earrings.  This is the most useful pair of earrings 
in Harvest Moon as they operate both to increase SR and reduce FR.  When you 
have obtained these, you  no longer will have any use for the Harvest Goddess 
Earrings or Kappa Earrings.


Harvest Goddess Hat


The small variety of Harvest Goddess Hat is sold by Van.  When equipped, it 
decreases the amount of SR lost with each use of any tool.
The Cursed Harvest Goddess Hat is found in the Third Mine.  When you have 
found it, the Medium Harvest Goddess Hat will become available at Van's 
Stall.   When the Cursed Harvest Goddess Hat has been blessed by the Church, 
it will become the Large Harvest Goddess Hat.  The Large Harvest Goddess Hat 
cuts the amount of Stamina lost with the use of any tool in half.


Kappa Hat


The small Kappa Hat is sold by Van from the start of the game.  When equipped, 
it will decrease the amount of Fatigue that you gain with each use of a tool.  
The Cursed Kappa Hat is found in the Third Mine on specific floors.  When you 
have found it, the Medium Kappa Hat will become available at Van's Stall.  
When the Cursed Kappa Hat is blessed by the Church, it will become the large 
Kappa Hat.  The Large Kappa Hat, when equipped, will prevent the gain of ANY 
Fatigue when using any tool.


Harvest Goddess Pendant


The small Harvest Goddess Pendant is sold by Jet.  When equipped, it acts on 
your SR in a proactive rather than reactive fashion.  In other words, it 
temporarily increases your Stamina Resistance.  The Cursed Harvest Goddess 
Pendant is found in the Third Mine.  When found, the Medium Harvest Goddess 
Pendant will become available for purchase.  When Blessed by the Church, the 
Cursed Harvest Goddess Pendant will become the Large Harvest Goddess Pendant.


Kappa Pendant


Like the Harvest Goddess Pendant, the Kappa Pendant is proactive rather than 
reactive.  In other words, it temporarily will increase your power to resist 
Fatigue when equipped.  The small Kappa Pendant is sold at Van's stall.  A 
Cursed Kappa Pendant can be found in the Third Mine.  When found, the Medium 
Kappa Pendant will become available for purchase.  When blessed, the Cursed 
Kappa Pendant will become the Large Kappa Pendant.


Fast Shoes


The Fast Shoes cannot be purchased anywhere.  You must find the Slow Shoes in 
the Third Mine and have them blessed by the Church in order to obtain the Fast 
Shoes.  The Fast Shoes look like the Boot, a piece of rubbish sometimes caught 
when fishing.  When equipped as an Accessory (yes, you only can wear one!), 
they will increase your running speed.  If you have a Horse and a Teleport 
Stone, the Fast Shoes may be of limited use to you but you should have one if 
you wish to obtain every possible Accessory.


Time Ring


The Time Ring is another Accessory that cannot be purchased.  You will find it 
in the Third Mine in its Cursed form.  When equipped as a Cursed Accessory, it 
will cause Time to pass faster.  When blessed and then equipped, it will cause 
Time to slow down.

Tip:  You can equip the Cursed Time Ring if you want to move ahead quickly in 
time to experience a particular event.  Remember always, however, that once a 
Cursed Accessory is equipped, you will not be able to change to a different 
accessory until you either have the Tool itself removed by telephoning the 
Church and paying for the service or, by telephoning the Church and asking the 
Tool to be blessed.


Your Beauty Box


The Beauty Box is a piece of furniture that is sold exclusively by the 
Shopping Network.  It stores all your Accessories.  There is no prize for 
obtaining every Accessory in the game, but if you are the sort of player who 
wants to complete every collection, you can store all your Accessories in the 
Beauty Box.  It is useful even for players who do not wish to obtain every 
Accessory, as Accessories that are used very seldom can be stored in it as 
well.


Completing your Accessory Collection


If you wish to obtain every possible Accessory in this game, you must be aware 
of a couple of factors.  When there is more than one variety of a particular 
Accessory, the more powerful variety often will supercede the less powerful.  
In other words, when you find the Cursed Harvest Goddess Hat in the Third 
Mine, the Medium Harvest Goddess Hat will become available for purchase from 
Van.  When this occurs, the small Harvest Goddess Hat no longer will be 
available.  If, therefore, you wish to collect all Accessories, you must 
purchase the small version of each BEFORE you find the Cursed version.

Availability of Necklaces is different as each version of the Necklace becomes 
available only if and when you have all 6 of your tools at a specific level.  
In other words, the Copper Necklace will become available for purchase at 
Jet's shop when ALL your tools are upgraded to Copper.  If you skip a level in 
upgrading your tools, the Necklace for the level you skip never will become 
available.    Once a Necklace becomes available at Jet's shop, it will remain 
there until purchased.  If you do not purchase the Silver Necklace, it will 
remain in stock at the shop until you do, even when your tools are upgraded to 
Mythic level.


VII.  Time and Weather Tips



Consulting your Menus


One disadvantage to this game is the fact that time marches on inexorably 
while you consult any menu or access your rucksack.  Time always is a precious 
commodity in Harvest Moon games.  You need time to plant seeds, fish, mine and 
above all fraternise with the individuals here, experiencing as many events as 
possible and finding a spouse.   Time does NOT pass, however, when you are 
inside a building.  Go into the nearest building whenever you need to access 
your rucksack or look at the map.  

Time passes whenever you are placing items in the shipping container next to 
your house.  Buy a Basket from Karen's supermarket as soon as possible and 
take it into your house, then fill it with all the items you wish to ship 
before leaving the house.  You then can dump the contents into the shipping 
container without using much time at all.  Once you have been able to order 
barns for your animals, you will be able to ship items from any shipping 
container in any barn.  When you have the Maker Barn and the Cannery, you may 
wish to ship most of your items through the Cannery.

N.B.  Essentially, there are two Shipping Lists.  One is the basic Shipping 
List.  To complete this list, you must ship one of each item that can be 
shipped, including cooked dishes, rubbish and other odds and ends like the 
Prize Title and the Witch Princess and Harvest Goddess Gifts.  The other 
Shipping List is what I would term the Advanced Shipping List.   This is a 
list that exists on an item by item basis and is accessed by tapping on an 
item in the Basic Shipping List.    To complete this list, you must ship every 
possible level of the item in question as well as shipping one of each item 
through both a regular shipping container and through the Cannery.    When you 
have shipped every possible level of the item in every conceivable way, all 
the spaces in the chart will be filled.  The spaces that designate actual 
shipments will be filled with Os.  The spaces that designate methods of 
shipment or levels that do not exist for that particular item will be filled 
with Xs.  In other words, the game automatically will fill the other spaces 
with Xs for items like cooked dishes that can be shipped only through the 
Cannery or for items that have only one level.


Weather in Harvest Moon


Weather is extremely important in every Harvest Moon game and the DS version 
is no exception.  A hurricane or snowstorm not only can wipe out your crops, 
it can destroy your buildings, killing all animals who are sheltered within in 
the process.   Fortunately, you do have the Weather Channel on the Sprite 
Station and it is a good idea to watch the weather forecast for the next day 
every morning when you first awaken.  

You can cheat the weather in this game in the same way as you do in 
FoMT/MFoMT.  Simply save your game before you go to bed.  When you awaken in 
the morning, watch the Weather Channel immediately.  If a hurricane or 
snowstorm is predicted for the next day, reload without saving.    It is 
useful always to save your game before you go to bed at night.  Although most 
Events will occur on sunny days, there are a few that actually require rain.  
You can control the weather here as in other Harvest Moon games by reloading 
until you obtain the result you desire.

Remember always that animals never should be left outside in bad weather.  
Make certain that all animals are inside their shelters or buildings if rain 
or snow is expected the next day.


VIII.  Affection Points and Friendship Points


As in every Harvest Moon game, Romance and Friendship are as important as 
success in farming, ranching, mining and fishing.  This game is a little more 
sophisticated and complex than other HM games in this respect.  Now there are 
two kinds of Points that affect your relationship with eligible girls and 
villagers.  These are 'Affection Points' and 'Friendship Points'.  Only 
eligible girls will have a gauge both for Affection and Friendship.  Affection 
refers to Romance and gaining points in this department will raise a girl's 
heart level.  Eligible girls have a Friendship gauge as well, and this is the 
only gauge that you will have with respect to all other characters in the 
game.    

Whenever you give a gift to some one, you usually either will gain or lose 
Friendship Points with that person.  If it is an eligible girl, you may gain 
Affection Points as well as Friendship Points.    As in all Harvest Moon 
games, there are 'Most Favourite' items that will give more points than other 
gifts.  Giving a gift to some one on his/her birthday will multiply the points 
that the gift usually would be worth by 5.  It therefore is critical to 
remember every character's birthday with a gift that he/she likes.  

There are two ways to gauge the effect of a gift on a character.  One is by 
learning the responses that he/she makes to specific gifts.  The other is by 
purchasing the Love Ring from the Casino.

Once you have the Love Ring from the Casino, you will be able to gauge 
people's friendship and love levels precisely.  If you do not wish to make an 
error when you give a gift to any one, save your game before you give the 
gift, then reload if the person hates the item you gave to him/her!

I am working on a Characters Guide for this game that will give the items that 
each person loves or detests as well as actual responses in each case.

Friendship Tip:  An easy way to raise Friendship levels is to show a villager 
either your cat or your dog.  There are villagers who prefer one to the other 
and a few do not care for animals at all, but for the most part, you can win 
hearts by taking your cat or dog on a tour of the village and showing your pet 
to the villagers you encounter.

When an individual likes your pet, it will raise FP by 1 Point.  Here is a 
list of the individuals who like to be shown your Cat and/or Dog.

Cat or Dog:  Ann, Barney, Carter, Celia, Chris, Cliff, Cody, Daryl, Doctor, 
Elli, Flora, Galen, Gotz, Grey, Griffin, Gustafa, Hardy, Kai, Karen, Kate, 
Laia, Lumina, Mary, Mimi, Murrey, Nami, Nina, Rock, Romana, Ruby, Sebastian, 
Van, Vesta, Wally

Cat:  Grant, Hugh, Kassey, Marlin, Muffy, Takakura, the Witch Princess

Dog:  Patrick

Villagers who dislike Pets:  Popuri, Kiera, Mukumuku, Rick, Thomas


Choosing Gifts Wisely:


Monetary value does not determine the value of an item in terms of romance or 
friendship.  Even when a girl likes to receive jewelry, she may be as thrilled 
with a simple flower.  As in all Harvest Moon games, flowers are a wonderful 
gift that can raise the heart levels of men and women alike.  There are a few 
individuals who either are indifferent or who actively dislike flowers, but 
for the most part, it is a great gift and easily acquired if you gather a few 
wild items each day.

For example, if you give a pair of expensive earrings to Lumina, it will raise 
her AP by 300 and her FP by 3, but a Moondrop flower will have the same 
effect.  Another gift that is popular with many characters is chocolate.  You 
can purchase chocolate for 100G from Karen's Supermarket, and it is always 
useful to have a few bars of chocolate in your rucksack to give to villagers 
and girls.

Another inexpensive gift that is quite popular with most people is an ordinary 
egg.  If you have flowers, chocolate and eggs in your rucksack, you will be 
able to make most people quite happy.  For those who do not care for any of 
these items, a fish often can be given instead.  

Actually, even a small fish can thrill the hearts of some characters in this 
game.  A small fish will raise Daryl's FP by 9!  You need to raise Daryl's 
heart level in order to be able to meet Leia the Mermaid.  Giving him a small 
fish each day is an easy and inexpensive way to do that.


Quick Gift Guide:


Giving items as gifts in Harvest Moon DS is not as simple as it was in FoMT or 
MFoMT, but there are gifts that generally elicit a positive response from many 
of the characters in the game.  Have Flowers, Eggs, Chocolate, Fish and a few 
Wild Grasses in your Rucksack at all times in order to be able to boost 
Affection and Friendship levels.  My HM DS Characters Guide will give detailed 
information on all items with respect to every character in the game, but it 
may be useful to know which gifts will gain affection and/or friendship with 
villagers and eligible girls.

Other useful gifts that are not terribly expensive or difficult to acquire are 
Bread, Bamboo Shoots and Toiletries.   You can purchase Bread as well as 
Chocolate for 100G from Karen's Supermarket.  Flowers, Wild Grasses and Bamboo 
Shoots can be gathered from the wilds.  Chickens are usually the first animals 
you will purchase and raise, and eggs are plentiful thereafter.  Jewelry and 
Toiletries in this game can be found at the Excavation Site using your hoe.
As soon as you obtain the Fishing Rod from Galen, you will be able to catch 
fish.  

What follows is a quick reference guide to the eligible girls and other 
characters whose Affection and/or Friendship levels will be raised by these 
gifts.  I did not include any cooked items or ranch products because those 
will not be available to all players early in the game.  The items I have 
chosen to include all are easily obtained by any player.  I included Bamboo 
Shoots because they are available in Spring at the start of the game.  They 
are gifts in each case that will raise FP at least by 3 points and in the case 
of the eligible girls, will raise her AP as well.

All flowers will give 300 AP and 3 FP with the following eligible girls:  
Celia, Lumina, Karen, Leia, Harvest Goddess
  N.B.  Elli likes MOST flowers
All flowers will give 9 FP with the following:  Mukumuku, Romana, Sebastian
All flowers will give at least 3 FP with the following:  Chris, Cody, Kassey, 
Kate, Nina, Patrick, Vesta, Gustafa
  N.B.  Rock likes MOST flowers

Chocolate will give 500 AP and 9 FP with the following eligible girls:  Ann, 
Mary, Popuri
Chocolate will give 300 AP and 3 FP with the following eligible girls:  Flora, 
Lumina, Muffy, Nami, Elli

Chocolate will give 9 FP with the following:  Chris, Grey, Rick, Van
Chocolate will give 3 FP with the following:  Cliff,  Gotz, Hugh, Kate, 
Murrey, Ruby, Rock

Eggs will give 500 AP and 9 FP with the following eligible girls:  Popuri
Eggs will give 300 AP and 3 FP with the following eligible girls:  Ann, Karen
Eggs will give 9 FP with the following:  Gotz, Kai, Murrey, Rick
Eggs will give 3 FP with the following:  Grey, Mukumuku, Patrick, Ruby, 
Thomas, Eggs

Jewelry will give 500 AP and 9 FP with the following eligible girls:  Muffy, 
Elli, Popuri, Leia
Jewelry will give 300 AP and 3 FP with the following eligible girls:  Celia, 
Lumina, Karen, Mary
Jewelry will give 9 FP with the following:  Chris, Grey, Kassey, Thomas, Rock
Jewelry will give 3 FP with the following:  Cody, Rick, Romana, Sebastian, 
Van, Vesta, Gustafa

Toiletries will give 300 AP and 3 FP with the followiing eligible girls:  
Celia, Lumina, Muffy

Toiletries will give 3 FP with the following:  , Chris, Ruby, Vesta

Fish will give 300 AP and 3 FP with the following eligible girls:  Nami, Elli, 
Leia  (even a small fish)

Fish will give 9 FP with the following:  Daryl, Griffin  (even a small fish)
Fish will give 3 FP with the following:  Murrey, Ruby, Sebastian, Trent, Van

Wild Grasses will give 300 AP and 3 FP with the following eligible girls:  Mary
Wild Grasses will give 9 FP with the following:  Daryl, Hardy, Trent
Wild Grasses will give 3 FP with the following:  Galen, Nina, Ruby, Wally

Bread will give 300 AP and 3 FP with the following eligible girls:  Lumina, 
Muffy, Ann
Bread will give 9 FP with the following:  Kai
Bread will give 3 FP with the following:  Grant, Takakura

Wood Lumber will give 9 FP with the following:  Gotz
Wood Lumber will give 3 FP with the following:  Grey

Ores will give 3 FP with the following:  Hardy, Nina, Patrick, Sebastian, Van, 
Vesta, Griffin, Gustafa

Bamboo Shoots will give 500 AP and 9 FP to the following eligible girls:  Karen
Bamboo Shoots will give 300 AP and 3 FP to the following eligible girls:  Mary
Bamboo Shoots will give 9 FP with the following:  Trent
Bamboo Shoots will give 3 FP with the following:  Thomas

The Point system in HM DS is a bit more complicated than this, however.  There 
are items that will raise or lower an individual's heart level by a single 
point.  There are other items that, when given, will have absolutely no effect 
whatsoever.  I intend to include all items in my Characters Guide.


Multiple Gifts:


In HM DS, each item slot can contain up to 99 items  Unless you separate them, 
when you hold the items that are in a single slot in your hands, you will give
all of them to the individual in front of you by pressing the 'A' button.  
Unfortunately, the items in a single slot count only as a single item for the 
purposes of AP and FP.  You can give more than one gift in the course of a day 
to an individual and every gift will have an effect on Friendship rating or 
FP.  Only the first item, however, will increase FP to the full extent.  
Subsequent gifts on that day will give fewer FP points.  Secondgifts of items 
that usually give 3 FP will give only 1 FP, but a gift that is worth 9 FP as a 
first gift will give 3 FP as a second gift on the same day.

With respect to AP, however, only the first gift counts.  The first gift that 
you give to an eligible girl on any day is the only one that will affect her 
AP.  Subsequent gifts on that day only affect FP.


The Harvest Goddess and Courtship:


The Harvest Goddess is the protectress of romance and friendship in Harvest 
Moon.  You cannot marry any girl until you have rescued the Harvest Goddess 
and if you make offerings to her, she will aid you in your courtship of the 
girl you love.  When you have made offerings to the Harvest Goddess for 10 
days, she will ask you on the 11th day if there is a girl that you like.  If 
you answer in the affirmative, she will ask you whom you love.  You will have 
the option to choose any girl, including the Harvest Goddess herself and any 
of the girls from Mineral Town.  She then will raise the AP of the girl you 
choose by 2000 points.


Social Participation


You can gain or lose affection with girls simply by attending or failing to 
attend a festival.  It is a good idea always to attend festivals, even when 
the festival is one where you are not eligible to participate actively.  Speak 
to every one who is at the Festival, both before and after the main event if 
possible.  One festival that will raise the heart levels of all the ordinary 
eligible girls is the Fireworks Festival on 24 Summer.  If there is a girl at 
green heart level or higher, you can watch the fireworks with her.  If not, 
however, you can speak to every eligible girl and gain Affection Points by 
doing so.

The Harvest Festival is one that requires a difficult choice.  If you wish to 
marry the Witch Princess, you will be required to donate a Toadstool to the 
Hot Pot for 5 years.  If  you donate something good to the Hot Pot, however, 
you gain 5 FP with every one there.  The effect of donating a Toadstool is the 
same in terms of FP as if you did not attend at all.  In other words, you lose 
the chance to gain 5 FP if you do not attend or if you donate a Toadstool.   
AP is not affected no matter what.  Donating a Toadstool DOES affect your own 
energy levels, however.  It does nothing in terms of Stamina but it increases 
your Fatigue by 2 points.

Incidentally, you cannot toss your Dog or Cat into the Pot!  Those who are 
inspired to attempt this horrible act will find that the pet no longer will be 
in their hands when they enter the Beach area.  They then will find the pet at 
the entrance to the Beach after the event.


Effects of Neglect:


If you neglect any one in this game, you actually will be punished for it, 
losing Affection Points and Friendship Points with an eligible girl and 
Friendship Points with other villagers.   It is better to give an item that 
raises affection level by 300 points daily than to give one item worth 900 AP 
once a week.   This is true with respect to Friendship Points as well.  It is 
far better to visit people often and give items that raise friendship values 
slowly but surely than to make one grand gesture.

The maximum FP is 255 for any individual and once you reach that level with 
some one, you no longer need to give gifts on a daily basis to keep his/her 
friendship at that level.  Simply visit the person regularly and speak to 
him/her in order to keep the FP at 255.  You really should be able to have 
every one in the village at maximum FP before the end of the first year 
without any trouble.


Resetting AP and FP Points:


There is a possibility that, even if you give an individual a gift that he/she 
particularly likes, raising AP and/or FP, you will find that, the next 
morning, the individual's AP and/or FP has been reset to 0.  A number of 
players have experienced this when courting a girl.   It is usually the effect 
of dropping or throwing an item on the ground accidentally.  The effect can be 
prevented or mitigated by equipping the Friend Brooch each  night before going 
to bed.   As in Magical Melody, you evidently must work hard to create and 
maintain relationships or run the risk of losing friendships.    Bear in mind 
that most often a reset in AP and/or FP usually is the result of a deliberate 
or accidental act of 'littering'.  Even when you are in your own house or on 
your own field, you cannot drop or throw any item on the ground, whether 
rubbish, crop or anything else.

When an individual reaches the maximum level of 255 FP, the risk of this 
occurring diminishes. Even if you have every one in the village at the maximum 
level of friendship and/or affection, however, there is a way to guarantee 
that your relationships will remain stable.  The way to do this is by 
obtaining a Friend Brooch and equipping it before you go to bed at night.  The 
power of the Friend Brooch depends upon its size or level.  The Friend Brooch 
that can be purchased from Jet at the Sprite Company Tree is a 'Small' Friend 
Brooch.  When worn, it may or may not raise the friendship level of every 
individual by 2 points.  The most powerful Friend Brooch is the Large Friend 
Brooch that is found in the 3rd Mine.  When found, it will be in Cursed form.  
You must ring the Church and pay 100,000G in order to transform it into the 
Large Friend Brooch.  When equipped before bed, it definitely will raise the 
friendship level of every individual by 2 points.  Obviously, in the case of 
individuals at maximum 255 Friendship level, it simply will guarantee that you 
lose no points with those individuals.  If you have neglected an individual 
for a week, equipping the Large Friend Brooch each night will mitigate the 
damage.

Please note, however, that any item that hits the ground, whether thrown or 
dropped by accident, will cause a loss of AP and FP in others.  You cannot 
toss a weed on your own field in this game without losing affection and 
friendship.  A crop that is dropped by accident will have the same effect.  
You must be VERY careful in this game.  It is only when you have the Miracle 
Glove that you will be able to dispose of weeds and other rubbish with ease.

There is a way to make certain that this does not occur if you do not have the 
Friend Brooch but it is rather tedious.  Ordinarily, it is a good idea to save 
your game before you go to bed at night and then save again in the morning 
after making certain that the Weather Forecast for the next day is good.  If 
you are determined to keep a particular eligible girl at the highest heart 
level, you may wish to perform one more action before saving your game in the 
morning.  Equip the Teleport Stone and go to visit the girl before doing 
anything else.  If her AP has decreased overnight, simply reload your game to 
the previous night.  

Other risks exist in Harvest Moon DS.  Leia the Mermaid actually will return 
to the sea in the Autumn of the second year but you can meet her once each 
week on the beach.   Although there are many events that you will miss if you 
marry too quickly, it is important to raise AP and FP levels of as many 
individuals as possible by the start of the second year.   (You need not marry 
this quickly.  Simply experience the heart events without proposing to any 
one.)

There may be advantages, however, if a girl's AP and FP are reset.  If a girl 
is at the highest heart level, you no longer will be able to experience her 
rival heart events.  The second rival heart event cannot occur before the 2nd 
year of the game.  The third rival heart event cannot occur before the third 
year of the game.   The fourth and final rival heart event cannot occur before 
the fourth year of the game. .  By the second year, you should have a Kitchen 
and all cooking implements and therefore should be able to give Most Favourite 
items that are worth +800 AP and +9 FP to every girl in the game.  That will 
make it easier to raise her heart level quickly if it has been reset.


Effects of Littering:


As in all Harvest Moon games, you must be conscious of the welfare of your 
community and any anti-social behaviour will have a negative effect.  
Littering of any kind will decrease the heart levels of every one.  You may 
not toss items onto the ground on your own property or on any other field in 
this game, unlike other Harvest Moon games that allow 'littering' in your own 
house or on your own property.   Any item that hits the ground ANYWHERE will 
lower the Affection and/or Friendship of other individuals, even when it is an 
accident involving a crop rather than rubbish or a weed.  If you catch rubbish 
and toss it back into the sea, that is considered littering as well.  Even 
tossing a fish back into the sea will cause you to lose Friendship Points with 
everyone.

(You need to toss 1 small fish into the sea at some point if you wish to catch 
one of the King Fish.  I would recommend doing this after every one in the 
village is at maximum heart level.)

The Miracle Glove, by tossing any item that you touch directly into a shipping 
container will make it possible for you to discard items without any fear of 
littering.  


Marriage


In order to marry, you must have experienced all 4 heart events for the girl 
of your dreams and you must have expanded your house twice so that you can 
purchase the 'Big Bed'.  When any girl reaches 50,000 AP (orange heart level), 
the Blue Feather will become available at Karen's Supermarket.

When you have met all these requirements, equip the Blue Feather as a tool and 
visit the girl of your choice.  Flourish the Blue Feather to experience a 
special Proposal Event.  If you have met every requirement, the girl will 
accept your proposal.  Your wedding will occur one week later at the Beach.  
After the wedding, the credits will roll in typical Natsume style, but the 
game does NOT come to an end.  You will resume gameplay the day after the 
wedding, once you have agreed upon a style of address, an endearment for your 
wife to use whenever she speaks to you.

Incidentally, the text of all Marriage Proposal Events is included in my Heart 
Events Guide, which you can find at:


Harvest Moon DS Heart and Rival Heart Events Guide



Family Life


The 'Circle of Life' is very much a part of the philosophy of Harvest Moon and 
marriage ideally leads to parenthood.  It does not do so inevitably, however.  
You must keep your spouse at 60,000 AP (deepest red heart level) or above for 
a full season before your wife will become pregnant.

When the happy event occurs, she will awaken in the morning feeling ill.  You 
will experience an event wherein you take her to Dr. Hardy's house and clinic 
to discover that she is 'expecting'.  The Blessed Event will occur after two 
seasons of pregnancy.  The day before your child is to be born, your wife will 
make an announcement.  

When your child is born, he will not spend any time as a true infant (as in 
FoMT or MFoMT) but will become a toddler at once.   There are five 
different 'styles' of child, and the one you have is predicated upon your 
choice of spouse.   As you might expect, marriage to 
Flora or Muffy will give you a son with blonde hair, marriage to Celia or 
Lumina will give you a child with brown hair and marriage to Nami will result 
in a redhead.  Each spouse has a child with different clothing, so although 
Celia and Lumina both give birth to sons with dark hair, Celia's son will have 
a green outfit and Flora's son will wear a red and purple striped outfit.  

If you would like to see all the different types of children, you can refer to 
the Harvest Moon card decks.  They not only show the child as toddler, but as 
adolescent and adult as well.  

The cards that depict your child are those from 054 through 068.  

054, 055 and 056:  Kid Type A  as Baby, Young and Adult.  This child has light 
blonde hair.
057, 058 and 059:  Kid Type B as Baby, Young and Adult.  This child has 
reddish brown hair, almost auburn.
060, 061 and 062:  Kid Type C as Baby, Young and Adult.  This child has darker 
brown hair.
063, 064 and 065:  Kid Type D as Baby, Young and Adult.  This child has 
lighter brown hair.
066, 067 and 068:  Kid Type E as Baby, Young and Adult.  This child has almost 
reddish blonde hair.

Obviously, you can find these cards in all four 'suits'.

If you marry a 'magical girl', your child's appearance will be chosen 
randomly.  In such a case, make certain that you save your game the night 
before the birth, so that you can reload if the child is not born with your 
favourite hair colour.  

Your child will develop through two more stages, from young boy to 
adolescent.  Barney's Circus will move into the Valley after the birth of your 
son.  Hugh and Kate will grow into adolescents as well.  

Even as an adult, your son will not help you on the farm, nor will he ever 
marry or have his own family.  This is a disappointment once again to all 
Harvest Moon fans who keep hoping that the extra set of tools you obtain will 
have some real use!


IX.  Your Animals:


You must purchase the first animal from either Popuri (in the case of Poultry) 
or from Rick at Yodel's Farm in the case of Cows and Sheep.  After that, you 
can incubate eggs if you would like to have more Chickens and Ducks and use 
Miracle Potion if you wish to increase your Cow or Sheep population.  

You will not be able to buy or raise any animals if you do not have room for 
them.  This applies to eggs that you place in the incubator as well.  You will 
not be able to incubate an egg if you do not have a space for the future chick 
or duckling in your Bird Barn (s).  The maximum number of chickens that you 
are allowed to keep in a Bird Barn is 4.  

There is a distinct advantage in raising your own animals apart from any 
financial benefit.  An animal born on your farm will be born with 2 hearts.  
Animals purchased from Popuri or Rick will have a heart level of zero when 
they first arrive at your farm.  It is best, therefore to replace animals 
purchased elsewhere with animals born on your own farm as soon as it is 
practical to do so.  


Benefits of using the Touch Glove:


There are two ways to interact with your animals.  One is by speaking to the 
animal, and then brushing or milking/shearing the animal manually.  The other 
is by using the Touch Glove.  When the Touch Glove is equipped, you can do the 
following:

By picking up your chicken, you can pet it.
By pressing A in front of a cow, sheep, horse, cat or dog, you can pet it.
By equipping the Brush with the Touch Glove, you can wash your cow, sheep or 
horse.  This is the source of the Ranching Bonus, so please refer to the 
section on the Ranching Bonus for details on this Exploitation device.
By equipping the Milker with the Touch Glove, you can milk your cow and obtain 
a larger size of Milk than you can by milking the animal manually.
By equipping the Shears with the Touch Glove, you can shear your sheep and 
obtain a larger size of Wool than you can manually.  Moreover, you can 
perform 'partial' shearing and shear one sheep a total of 6 times if you are 
clever, obtaining 6 small wools instead of 1.

By using the Touch Glove to pet your animals and wash your animals a specific 
number of times, you can rescue Harvest Sprites.

The Touch Glove actually opens a number of little mini-games.  By using it, 
you can increase the heart levels of your animals more quickly.  Apart from 
that, there is a great bonus:


Ranching Bonus:


Equip your Brush in your tool slot and equip the Touch Glove, and place your 
milker or shears in the slot next to the tool slot in your Rucksack.  Make 
certain that your Rucksack is displayed on the screen before you begin to wash 
your Animal and save your game before you begin.
Wash your animal using the stylus.  When you see the Level Up 'bubble',  hit 
the back button and quickly switch to the milker or shears. A Level 8 product 
or higher will fall out of the milker or clippers into your hands.    You then 
can proceed to milk your cow or shear your sheep as if nothing had occurred to 
obtain the product you usually obtain.  It is only BEFORE you actually use the 
milker or clippers that you will obtain the upgraded Level 8 product.   As you 
progress, the Level of product that you obtain in this fashion will increase.
If you are not quick enough, you will not obtain the bonus product.  If you 
saved your game before you began to wash the animal, you will be able to 
reload and try again.  You can do this every day with each of your animals 
including your cows, sheep and your horse.
Incidentally, the product you receive does NOT depend on the animal but on the 
implement.  In other words, if you have the brush equipped and then switch to 
the clippers, you will receive an upgraded form of wool even if the animal is 
a cow or your horse.  Remember that this is a BONUS product.  You still will 
be able to shear your sheep once each week in the normal fashion and milk each 
cow daily!
As wool is more valuable than milk, you may wish to use the clippers in every 
case.  If you obtain a Level 9 small wool from every animal, it will be worth 
900G.  Turn that into yarn, worth 2700G.  Ship that through the Cannery for 
4000G.  Remember that you can obtain this bonus wool from every animal, cows 
and horse included and that you still can milk your cows as usual afterwards.
To make an even higher profit, save the Yarn and sell it to Van when his stall 
is open on the second floor of the Inner Inn.  Van will pay up to 39,239G for 
one ball of Level 9 yarn!  That is far more profit than can be made from most 
items when sold to Van!  If you have only 10 animals (including your horse), 
you can collect ten balls of yarn each day.  This is a tremendous animal 
exploitation bonus!
If, however, you have increased the level of your Milker to Level 100, you can 
obtain 100 bottles of upgraded milk EACH time you perform this bonus ranching 
trick!   To increase the level of your Milker quickly, simply stand inside any 
building and use it again and again until you see the gauge fill from 0 to 1.  
After it reaches Level 1, simply use it 100 times more to raise its level to 
the maximum level of 100.  When the Milker is at Level 100, you will receive 
100 bottles of milk each time you milk a cow!  If you use the Milker instead 
of the Clippers in the Bonus Ranching Trick, you will obtain another 100 
bottles of milk from EACH animal every day by washing the animal, then 
switching brush and Milker in the tool slot.
As you continue to perform this trick, the levels of product will increase 
every couple of days.  The level of product evidently is based on the number 
of times you have used the Touch Glove as you can obtain the same product even 
from a new animal with no affection whatsoever for you.
Incidentally, if you do not have a sheep who can be sheared, you will not be 
able to obtain wool using the Bonus trick.  A pregnant sheep cannot be 
sheared; thus, if the only sheep you have is pregnant, you will not be able to 
obtain wool through the Bonus trick using the clippers.  The same holds true 
with respect to milk.  If you have no cow, or the only cow you own is 
pregnant, you will not be able to obtain milk using the milker.
Incidentally, you can obtain the Ranching Bonus even from pregnant or baby 
animals.  As previously stated, the only requirement is that you have at least 
one cow or sheep that is not pregnant.
N.B.  It is possible that activation of this bonus requires the rescue of 
Mouton and/or Beta, the Harvest Sprites who are rescued by using the Touch 
Glove 50 times each to take care of your animals.  This requires verification 
as I only discovered the Bonus after rescuing both.

Raising Animal Heart Levels:

You can raise the heart levels of your animals by performing specific 
actions.  Perform the following daily or as often as possible for maximum 
results:

Talk to your Animals:

This simple action is worth:  +1 FP.
Walk up to your animal and press the A button.  If you are speaking to a 
chicken and duck, this will cause you to pick up the animal, and you will see 
a big red heart, indicating +1 point.  In the case of a Cow or Sheep, you will 
see a prompt that gives the condition of the animal, whether well, unhappy or 
sick and in the case of a pregnant animal, its progress.  There are three 
different stages of pregnancy and each has a corresponding message:

Pet your Animals:

This Touch Glove action is worth: +1 FP to +3 FP
Equip the Touch Glove in your Accessory slot and press A when standing next to 
an animal. If you do not have the Milker, Clippers or Brush equipped in the 
tool slot, this will activate the Petting game. The point score you receive 
for petting the animal with your stylus will determine how many FP points you 
will gain.   The score will appear in the lower left corner of the touch 
screen.   Whenever a heart appears,  you will receive a bonus of 500 points, 
but whenever a skull appears, you will lose 300 points.   You will notice that 
hearts appear when you move the stylus across specific locations on the 
animal's body and that skulls appear when you pet the animal in a spot that 
makes her uncomfortable.  In particular, poultry do not like to have their 
beaks petted!  Livestock and horses do not care to have their hindquarters 
touched!  (It is best to 'pet' ducks diagonally from top to bottom as their 
bodies are not as wide as those of chickens and this appears to produce the 
highest scores with fewest skulls.)

Wash your Animals:

This form of Animal Care is worth: +1 to +3 FP
Equip the Touch Glove in your Accessory slot and the Brush in your Tool slot.  
Your horse and all livestock can be washed by pressing the Y Button.  Larger 
bubbles give higher scores.  The score will be shown in the lower left of the 
screen.  It will fluctuate as you use the brush so when it is high, press A or 
the 'End' button to finalise the score.  Although every type of animal is 
different in terms of the score that will earn higher points, a score of 7000 
or higher should be worth +3 FP.  3000 or above should be worth +2 FP and any 
score below that is worth +1 FP.  See the section below for actual score 
values.
Incidentally, when you use the brush to wash an animal, you will see a bubble 
with 'Up' inside it at a certain point.  This indicates that bubbles are at 
their largest and during this brief interval, you can obtain the highest 
score.  
The brush can be used manually without the Touch Glove.  When used manually, 
it will not wash the animal and you will receive only +1 AP.    The only real 
advantage of using the Brush manually is that you can equip a different 
accessory in your Accessory Slot.  If you equip the Harvest Goddess Hat while 
using the Brush, you will not use as much energy as you would otherwise.

Fresh Air Bonus:

Taking your animals outside is worth:  +1 FP
If you take your Livestock outside, you should build a pen for them using 
Stone or Wood Lumber directly outside the Barn door.  This will make it easier 
for you to push them back into the barn at night.   If you have the Red Cloak, 
however, you will be able to move them even if you are inside a building which 
means that no time will pass.  Using the Red Cloak will use energy, but not 
time.
Cows and Sheep when outside must have ripe grass to eat or they will become 
unhappy.  They need not be at the location of the ripe grass, which can be 
grown on public land as well as your own field, but ripe grass must exist 
somewhere on the map for them.  You need one square of ripened grass for each 
animal left outside.
Chickens and ducks, on the other hand, do not need grass.  They can find food 
anywhere, even in Winter.  
There is danger in leaving livestock and poultry outside after 8.00 p.m.  As 
in FoMT and MFoMT, there is a wild dog who can terrorise and hurt your animals 
if they are outside at night.  If you train your dog by playing ball with him, 
he will chase away the wild dog, but if he is not trained, you must do it 
yourself.  As with the Dark Creatures inside the Mines, a sharp tool is more 
effective than a blunt tool in fighting the wild dog.  The Legendary Sword is 
the best weapon, although it uses 5 SR instead of 2 SR each time you wield it.
All animals should be brought into their barns when the weather is inclement.  
When rain or snow is forecast for the following day, bring all livestock and 
poultry into their barns.  Hurricanes, wind storms and snowstorms actually can 
kill your animals, even if they are inside shelters unless the barns are made 
of stone or golden lumber.  A barn made of fodder or wood can collapse easily 
in a hurricane, wind storm or blizzard.  It is important, therefore, to 
upgrade all your buildings to stone as soon as possible.
N.B.  You can control the weather by saving your game before you go to bed, 
then watching the Weather Channel as soon as you awaken.  If a hurricane, wind 
storm or blizzard is forecast, simply reload without saving and try again.  
The chance of a severe storm occurring is about 5%.  Reload until the weather 
forecast is acceptable.

Touch Glove Scores and Heart Levels:
 
Here is a list of animals with the scores required to boost their heart levels:

Poultry:

When caring for Chicks, a score of 1000 is worth 1 FP,  3000 is worth 2 FP 
and  5500 is worth 3 FP.  Adult Chickens require more attention.  A score of 
1000 still is worth 1 FP,but you need a score of  5000 to gain 2 FP and 9000 
to gain 3 FP.
To earn 3 FP with a Duckling, you need a score of  6000. For adult Ducks, a 
score of 1000 will earn 1 FP, 3000 will earn 2 FP and 6000 will earn 3 FP.

Livestock:

With respect to a baby Cow, a score of 1000 will earn 1 FP,  4000 will earn 2 
FP and 11000 will earn FP.  For a medium Cow, a score of  1000  will earn 1 
FP,  4000 will earn  2 FP  and 12000 3 FP.  The cows purchased from Yodel's 
Farm always are Medium Cows.  For a large Cow, a score of 1000 will earn 1 
FP,  5000  will earn 2 AP and 14000 will earn 3 FP.  For pregnant Cows, you 
need a score of 1000 to earn 1 FP  but you will need a score of 14500 or above 
to earn 3 FP.
A Medium Sheep requires a score of 10,000 to earn 3 FP.  For Adult Sheep, you 
need a score of at least 1000 to earn 1 FP, a score of   5000 to earn 2 FP and 
a score of 14000 to earn 3 FP.
With respect to your other animals, a score of 1000 will earn 1 FP with your 
horse, a score of 4000 will earn 2 FP and you need a score of 10500 or higher 
to gain 3 FP.  With your Cat, you need a score of  2000  to earn 1 AP,  4000 
to earn  2 FP and 8000 to earn 3 FP.  Your Dog requires a higher score to earn 
even 1 FP.  You need a score of 1500 to earn 1 FP, a score of 4000 to earn 2 
FP and a score of 8000 to earn 3 FP.


Your Horse


Unlike FoMT/MFoMT, where you obtain a horse within the first week of gameplay, 
in this game you only will be given your horse when you have shipped 1000 
items.  Weeds, sticks and stones count as items and can be shipped here, so 
ship everything possible until Takakura brings your horse to you!

Takakura will come to your house after you have shipped 1000 items and will 
give you a horse.  Although he will ask you if you want to keep it, you really 
have no choice in the matter as, if you refuse, he will continue to ask you to 
keep it until you accept the offer.  A horse can be very useful as you do not 
need to feed it, can ride it throughout the village and can ship items in its 
saddlebags.  Your horse is not as vital in terms of transportation in this 
game as in some other Harvest Moon games as you can purchase a Teleport Stone 
from the Casino Window even at the start of the game.  

To raise your horse's affection level, ride it daily, brush it daily and use 
the Touch Glove to pet and wash it.  Details about the heart levels of all 
animals are given in the preceding sections.


Poultry


You cannot buy a chicken from Popuri until Gotz builds a Bird Barn for you.  
Once you have the Bird Barn, you can buy chickens from Popuri.   If you would 
like to raise ducks as well, you need to order the Duck Pond.  When you have 
the Duck Pond, you will be able to buy Ducks from Popuri as well. 
(Incidentally, if you have any desire to court Leia, the Duck Pond is a pre-
requisite of marriage to her, as it will serve as her 'home' after marriage.) 

There is a Duck Festival as well as a Chicken Festival in this game.

Both Chickens and Ducks will lay eggs for you.  Some recipes do not 
discriminate between the type of egg used, but others will require a specific 
variety of egg.  Unlike adult Chickens, Ducks will not lay eggs on a daily 
basis.   A duck lays an egg every 3 days.

You can raise the heart levels of your chickens and ducks by picking them up 
once each day and using the TouchGlove to pet them.  You can incubate both 
Duck and Chicken eggs in your Bird Barn if you wish to increase your Poultry 
population.  Birds born on your farm will have a heart level of 2 when born 
unlike birds that you purchase from Popuri's Poultry Farm who come to you with 
no affection at all.


Cows and Sheep


Your first Cow and Sheep must be purchased by telephone from Rick at Yodel's 
Farm, but after that, you can use Miracle Potion to impregnate your 
livestock.  There is one Miracle Potion for Sheep and another for Cows and 
Rick sells both.  You will not be able to use any Miracle Potion if you do not 
have space for the future animal in your Animal Barn (s).  

A Sheep when purchased is an adult and gives Wool immediately.  You need to 
purchase the Shears or Clippers from Saibara's Smithy in order to be able to 
shear your sheep.  A Cow when purchased is not fully grown.  She will become 
an adult in a week and you will be able to milk her then, provided she is 
happy and not ill.   The Milker is purchased from Saibara's Smithy.  The only 
implement that Yodel's Shop sells for use with your Livestock is a Bell.

The Bell can be used to bring Animals back to the Barn when they are outside, 
but it works best when your Animals are at high heart level.  To avoid wasting 
valuable time, build a pen for your livestock outside your Animal Barn so that 
they cannot stray far from the door.    You can grow grass inside the pen for 
them as well.  Make certain that you build a pen with four sides, however, 
rather than using a building as part of one wall.  There are gaps that will 
exist if you try to use a building as a wall and your livestock and chickens 
may escape.  By building a pen with four walls made of Stone lumber pieces 
directly outside an Animal Barn or Bird Barn, you can use a single Stone 
Lumber piece as a 'gate' or door and simply place it in your rucksack while 
directing animals into the pen with your bell.  When all livestock have 
entered the pen, 'shut' the gate by restoring the Stone to its position.

Any grass grown when harvested with a sickle becomes fodder for your livestock.

You can raise the heart levels of your Sheep and Cows by speaking to them each 
day, by brushing them manually or using the TouchGlove and brush to wash them 
and by using the TouchGlove to pet them.  When speaking to your animals, make 
certain that you are in front of them rather than talking to their 
hindquarters.  They will display a large red heart only if you are facing them 
politely!

If you wish to increase the number of livestock, you can purchase Cow Miracle 
Potion and Sheep Miracle Potion from Rick at Yodel's Farm.  An animal born on 
your farm will have 2 hearts when born unlike animals purchased from Yodel's 
Farm who will come to you with a heart level of zero.  When 15 Animals have 
been born on your farm, a Sprite will be rescued.


X.  Your Tools


As in FoMT/MFoMT, you will begin the game with basic tools: a Hoe, a Hammer, a 
Watering Can, an Axe and a Scythe (or Sickle).  You then must use these tools 
in order to meet requirements for upgrading them to higher levels.  As in 
FoMT/MFoMT, tools are upgraded by ordering the upgrade from Saibara's Smithy.  
You must have a specific type of ore for each level upgrade.    You need to 
make the order by telephone but Grey will deliver the tool to your door when 
the upgrade is completed.

The highest level of tool is the Mythic Tool.  You need to find the Cursed 
Tools and have them Blessed before you can find Mythic Stones in order to have 
the Mystrile Tools upgraded to Mythic Level.  Unlike FoMT/MFoMT, you cannot 
have more than one Mythic Stone in your possession.  You must sell or use it 
before you will be able to find another in the Mine.


Tools and Energy Levels


Whenever you use a tool in the ordinary way, you lose 2 SR points.  The only 
exceptions to this rule are the Milker and the Clippers, consuming more energy 
than any other tool.  You lose 4 SR points each time you use the Milker and 8 
SR points each time you use the Clippers.  Whenever you charge an upgraded 
tool and use that, the number of points used will vary depending on the level 
of the tool and the degree to which it is charged.  There are no Power Berries 
in this game, so there is no way that your Energy levels can be increased on a 
permanent basis.  What exists instead are Accessories that can be worn to 
restore or boost energy levels.  

There are two Accessories that deal specifically with energy levels and Tool 
use.  These are the Hats.  There is a Kappa Hat that decreases the amount of 
Fatigue with each use of any tool and a Harvest Goddess Hat that decreases the 
Stamina loss with each use of any tool.

If your Stamina is above zero, you will not gain any Fatigue when you use a 
tool.  The Harvest Goddess Hat, therefore, should be more useful than the 
Kappa Hat.  Equip a Harvest Goddess Hat each time you use any tool.  In 
particular, when you are mining, a Harvest Goddess Hat can give you the 
opportunity to do twice as much mining as you could do otherwise.  

There are four types of Accessory:  Small, Medium, Cursed and Large.  
Accessories that first are offered either at Jet's Shop or by Van are of the 
Small variety.  It is only when you find a Cursed Accessory in the 3rd Mine 
and have the Curse removed that the Medium level of Accessory will become 
available at a shop.  Cursed Accessories when Blessed are of the Large 
variety.  

In terms of the Harvest Goddess Hat, the Large variety will cut your Stamina 
loss in half if you equip it whenever you use any tool.  For example, when 
using the Milker, your SR loss will be only 2 and when using the Clippers, the 
SR loss will be reduced to 4.  When using the Mythic Watering Can fully 
charged, there is a loss of 30 SR when no accessory is equipped.  When the 
Large Harvest Goddess Hat is equipped, the loss of SR is only 15.  The Mythic 
Watering Can when fully charged can water an entire basement in a single use.

The only time the Kappa Hat is of use is when your SR is at zero.  In such a 
case, equipping a small Kappa Hat will reduce the amount of Fatigue gained by 
the use of any tool and equipping the Large Kappa Hat will reduce the amount 
to zero.

When your SR is at zero, use of any tool (without charging it) will result in 
the gain of 2 Fatigue points.  Remember that if your SR is ABOVE zero, you 
will not gain any Fatigue when using tools.  It is only when your SR is at 
zero that the Fatigue factor activates.  Interestingly enough, using either 
the Milker or Clippers when your SR is at zero only raises your Fatigue by 2 
points, like any other tool.  If you equip the Kappa Hat at this point,  you 
will not gain ANY Fatigue when using tools.

If, therefore, you have no means of raising your SR when it reaches zero and 
you wish to continue using tools, it would be a good idea to equip the Kappa 
Hat.  This only would occur perhaps when you are deep inside one of the Mines 
without any more items to consume and a desire to continue mining.  You then 
would be advised to switch from the Harvest Goddess Hat to the Kappa Hat to 
avoid passing out.

In fact, equipping the Large Kappa Hat in the Mine when your SR is at 0 will 
allow you to mine indefinitely without passing out as the Large Kappa Hat will 
prevent you from gaining ANY Fatigue no matter how many times you use a tool.  
Moreover, if you fall down a hole while the Large Kappa Hat is equipped, it 
will prevent you from passing out on arrival as well, as your Fatigue will not 
rise in the fall as it otherwise would with SR at 0.  If you wish to mine 
forever, therefore, equip a Large Kappa Hat once your SR is at 0 and mine to 
your heart's content.

If you wish to increase your SR without consuming any item, you can equip the 
Harvest Goddess earrings and take a walk.  Over the course of time, your SR 
gradually will increase.

Fatigue can be decreased by spending time in a Hot Spring.   If you equip the 
Kappa earrings and take a walk, your level of Fatigue will decrease over the 
course of time.  

The best Accessory for this is the Witch Princess Earrings, found only in the 
3rd Mine.  When equipped, these earrings will both increase SR and decrease FR 
over the course of time.  In order to restore energy, therefore, you either 
can consume an item or items or equip a pair of earrings and spend time 
outdoors.   As time does not pass inside a building, earrings will not have an 
effect when worn indoors.  It therefore would not be very efficacious if you 
equip the Witch Princess Earrings while you are inside one of the Mines.  
Although time will pass in the Mines, it passes very slowly and you would have 
to wait forever for your energy levels to rise using this Accessory.   Once 
you are inside the Mines, the most useful Accessories are the Truth Bangle (to 
keep you aware of your SR and FR levels), the Harvest Goddess Hat and the 
Kappa Hat.



Fishing Rod


There is one basic tool that you will not have in your rucksack at the start 
of the game.  This is a Fishing Rod.  In order to obtain a basic Fishing Rod, 
you must visit Galen on Saturday between noon and 1.00 p.m.   Make certain 
that you have not equipped any tool in your tool slot.   You then will 
experience an Event wherein he gives you your first Fishing Rod.


XI.  Farming:


Harvest Moon fundamentally is a farming game and your primary duty as a farmer 
is to grow crops for your village.  In this version of Harvest Moon, there are 
four basic types of farming:


Crops:


Crops are the basis of any farm and you can buy bags of crop seeds from 
Karen's Supermarket, Vesta's Farm Shop and the Casino Window.  You cannot 
plant seeds anywhere you like, however, and the ground must be prepared before 
the seeds can be sown.  As in Magical Melody, you are not restricted to your 
own field, but can till any field that belongs to the community.  

Use your hoe to till the soil, then plant the seeds.  A bag of crop seeds can 
cover nine squares, but if you till a 3 x 3 area, you will not be able to 
reach the square in the centre until your watering can is upgraded to a high 
level.   Any Sprite watering your crops will be able to reach it, however, and 
whenever it rains, that square will be watered as well.  I always plant the 
full nine squares rather than creating a horseshoe configuration for this 
reason.  Why waste any seeds?

In this game, you will be able to order a Seedmaker from Saibara once Gotz 
builds a Maker Barn for you.  You can feed crops, fruits, flowers and 
mushrooms into the Seedmaker to produce bags of seed or spores.  As in 
AWL/AnWL, it is possible to upgrade the quality of your crops.  Sow more than 
one bag of seeds on a single plot to upgrade the Level of the crop that is 
produced.  The effect is somewhat random but four bags of seed should produce 
a higher grade of crop.  

Once you have a higher grade of crop, you can feed that crop into the 
Seedmaker to produce a higher level of seed.  Unfortunately, you cannot create 
hybrids in this game.

As far as upgrading your crops is concerned, profits will increase 
dramatically with each level of crop that you produce.  For example, a Level 2 
Crop ships for 4x the value of a basic Level 1 crop.  A Level 3 crop ships for 
9x the value of a basic Level 1 Crop.  Add to that the profit made by feeding 
the crop through the Cannery and you will find that farming has become very 
profitable indeed.

It is by sowing more than one bag of seeds in a single plot that you will gain 
your upgraded crops.  Once you have the Seedmaker, you can sow more than one 
bag of Level 2 seeds in a single plot to obtain Level 3 Crops.  It is by this 
means that Giant Crops are created as well.  The Giant Crop is a random effect 
and when it occurs, the Giant Crop will be a single plant that occupies 4 
spaces.  It will look no different from the other crops in the plot until it 
is ripe.  It then will occupy 4 spaces.  You will not be able to harvest it 
yourself.  When you go to harvest it, Thomas will appear and bring the 
Legendary Harvest Sprite Team from Mineral Town to help with the harvest.  
Giant Crops are shipped automatically once they are harvested.  Values of all 
basic, Cannery and Giant Crops are given in my Crop Guide, found at:


Harvest Moon DS Crop Guide

Giant Crops are a random effect, and in fact, you will make more of a profit 
from a 9 square plot of Level 3 crops than one with a Giant Crop that occupies 
four squares.  Giant Crops are quite exciting, however, and the reunion with 
the Harvest Sprites of Mineral Town that occurs each time you grow one is an 
enjoyable event.

There are 100 levels of crop in this game and each level that is shipped is 
recorded in your Shipping Menu. For each level, it will record the number that 
were shipped normally, the number shipped through the Cannery and the number 
of Giant crops that were produced.


Basement:


This game allows you to grow crops year round if you order a Basement from 
Gotz.  You can have three Basements and provided you place the appropriate Sun 
in each, can grow seasonal crops indoors.  Finally, the Four Suns have a real 
purpose!  They now can be used to fuel crop growth.  There is a Sun for each 
season.  In this game, the Suns are found on specific floors of the third Mine 
by using your Hammer.  Gotz will give you a Sun when he announces that your 
first Basement is completed.   The Sun that he gives you is random. 

Tip:  If you do not have access to the Third Mine when you build your first 
basement, you may wish to save your game before you exit your house on the day 
that your basement is completed.  If there is one crop in particular that you 
wish to grow, you can reload your game if Gotz does not give you the Sun you 
need for that crop.


Types of Fields:


The Super Field, hidden behind the Waterfall, is the best land in the Valley 
but apart from this, there are three other types of field on which to grow 
crops.
These are 'Normal', 'Fast' and 'Slow'.  Your own field will grow crops at a 
normal rate.  Crops grown in Basements will grow at a normal rate as well.  
The normal rate of growth for each crops is given in the book on Crops in your 
bookcase.

Crops grown near water will grow faster.  The areas that are near the Goddess 
Pond, Waterfall and Excavation Site will decrease plant growth by one day.  
Crops grown in any other field in the Valley will grow more slowly.

Remember that the speed of growth has nothing to do with the quality of crop 
produced.  To upgrade your crops, you need to plant more than one bag of seeds 
on a single plot, then make seeds from the upgraded crop that is produced, 
using the Seedmaker.


The Super Field:


The best land in the Valley is the Super Field, situated in a cave that is 
hidden behind the Waterfall.  It is protected by huge boulders on either 
side.  There is only one way to remove these barriers and that is by using the 
Legendary Sword.  You will obtain the Legendary Sword when you reach the 255th 
floor of the Mine, provided you kill all the Dark Creatures on that level.  A 
barrier in front of a doorway to another room will crumble, allowing you 
access.  Enter the room to receive the Legendary Sword.

If you wish to demolish the boulders at the Waterfall, however, you cannot use 
the Legendary Sword as a tool.  Swinging at it will 'not avail'.  You need to 
press 'A'.  You then will experience an event wherein you use the sword to 
demolish the barriers to the Super Field.

Any crops grown in the cave will grow faster than crops grown elsewhere.  They 
must be watered daily, however, as rain cannot penetrate the cave.  Trees 
planted in the Super Field, like trees anywhere else, do not need to be 
watered.



Trees:


Trees can be cultivated in Harvest Moon DS.  Tree saplings can be purchased 
only from Vesta.  You have your choice of Apple, Peach, Banana, Grape or 
Orange.   Each variety has its own growth period, from about a month and a 
half to two months.


Mushrooms:


New to this game is the ability to grow your own Mushrooms.  You now do not 
have to wait until Autumn to have Shitake Mushrooms, Toadstools and Matsutake 
Mushrooms. 

Shitake Mushroom spores may be purchased from Vesta for 3000G.  She will not 
sell these unless you have a Mushroom House.  You need to order this building 
from Gotz.  Once it is built, you either can buy spores or try to make your 
own.   If you wish to make your own, however, you have to gather wild 
mushrooms in Autumn, place them in your Seed Maker, then sow the resulting 
spores onto the wood lumber you have placed on one of the pallets in your 
Mushroom House.  Vesta does not sell spores for the wild varieties in any 
case.     She sells Shitake Mushroom seeds or spores.   

In the autumn, you will find Matsutake Mushrooms and Toadstools in the wild.  
The toadstools are white and can be distinguished easily from the brown 
Matsutake Mushrooms.  With the seedmaker, you can feed any of your mushrooms 
into the machine to make a bag of spores.

There are six pallets in the Mushroom House as well as a Shipping Container.  
Place a piece of wood lumber on each as a 'bed' for your mushrooms, then cast 
a bag of mushroom spores on it.  If you cast five or six bags on a single 
pallet, you may be able to grow a higher level of Mushroom.  

Mushrooms grow in three stages and their shipping values will depend upon 
their size when harvested:

Matsutake Mushroom (S):  350G
Matsutake Mushroom (M):  500G
Matsutake Mushroom (L):  800G

Shitake Mushroom (S):  50G
Shitake Mushroom (M): 80G
Shitake Mushroom (L): 120G

Toadstool (S):  100G
Toadstool (M):  130G
Toadstool (L):  160G

Shitake Mushrooms are the fastest growing variety, taking 35 days to reach 
maturity.  Toadstools take 42 days and Matsutake mushrooms take 59 days.
If you wonder why you ever would want to grow Toadstools, you may be surprised 
to discover that they make a great gift for a few individuals, although 
detested by most.  The Witch Princess in particular adores Toadstools.

Individuals who love Toadstools:

Eligible Girls who love Toadstools:

Will raise AP by 500 and FP by 9 for:  Mary, Witch Princess
Will raise FP by 9 for:  Trent, Dr. Hardy

As you can see, Toadstools have great appeal for any one involved in the field 
of medicine as well as all who dabble in the occult.

N.B.  Please note that Matsutake and Shitake Mushrooms are NOT interchangeable 
where recipes are concerned.   'Matsutake' is the equivalent of a 'Truffle' in 
FoMT/MFoMT.  Shitake Mushrooms are the equivalent of ordinary Mushrooms.


Flowers:


Once you have the Seedmaker, you will be able to produce Flower seeds from the 
Flowers you gather.  The varieties of seed are Moondrop, Toy Flower, Pinkcat 
Flower and MagicGrass Blue/Red.  Any Blue or Red MagicGrass flower will create 
only one variety of seed that randomly produces red or blue flowers.  In other 
words, if you feed a Red MagicGrass flower into the Seedmaker, the seeds you 
obtain will be no different from those obtained from a Blue MagicGrass 
flower.  The number of red or blue flowers that will be obtained whenever you 
sow a bag of seeds is random.

Like other crops, the quality of the flowers you produce can be upgraded by 
sowing more than one bag of seed on a single plot.


XII.  Money Making Tips:


When you first begin this game, as in every Harvest Moon game, you will feel 
extremely poor and rather helpless.  You need money in order to be able to 
order a Bird Barn or Animal Barn, so ranching is not an option at the very 
start of the game.  You need to begin to grow crops as soon as possible, but 
these take time to grow and seeds cost money, so farming really is not an 
option in the first week of the game.  

Until you acquire your first fishing rod on the first Saturday of Spring, you 
will not be able to fish either.  That leaves you with the ancient task of 
gathering as well as archaeology.  Gathering wild items actually is extremely 
profitable in this game.  In Spring, you will find two types of wild grasses, 
orange and yellow, as well as Bamboo Shoots.  Bamboo shoots are a wonderful 
source of energy even though they do not ship for as high a price as the wild 
grasses.  Most wild grasses are a good source of energy, but those found in 
Spring are not the best for this purpose, so you ought to ship most of them, 
only saving a few of each type for the future, when you will be able to use 
them in recipes.

Your greatest source of income at the start of the game is the Excavation 
Site, situated in the Northeast corner of the map.  Go through the Cave 
entrance there to find the 'dig'.  Here, by using only your hoe, you will find 
all the accessories that were available from Gotz and the Horse Races in FoMT 
and MFoMT.  The toiletries you find are not worth much in terms of shipping 
value but make splendid gifts for girls.  It is the jewelry that will make the 
most money for you, shipping for 2000G each.  When sold to Van, the same 
pieces of jewelry can make 3250G each.

Your second priority at the start of the game should be to unlock the Sprite 
Casino.  Details about this are given in the section relating to the Casino.  
You basically unlock the Casino by finding Roller on 8 Spring, simply by 
walking towards Vesta's farm and crossing the bridge.  The other Sprites who 
work in the Casino are rescued when you explore various items in the village.  
These are the Well, the fountain in Romana's courtyard and the stove in the 
yard outside the Inner Inn.  You only need one dealer Sprite to begin to make 
money in the Casino.  The most profitable game is Poker.  

To gamble, you need 'chips' or Medals.  These can be purchased at the Casino 
Window.   You only need to purchase 10 Medals really as once you begin to 
play, you will win more medals, especially if you save your game only after 
winning and reload without saving each time you lose.  Medals can be used not 
only to gamble, but to purchase special items sold at the Casino Window.  
These include various books as well as some very important accessories.  No 
longer must you dig in the Mine to find a teleport stone.  In this game, you 
can buy one at the Casino!  Other useful accessories sold at the Casino Window 
include the Love Bangle and the Truth Bangle.   When worn, the Love Bangle 
will show the Heart level of any individual you encounter.  The Truth Bangle 
will display your current Stamina and Fatigue levels.  

There are other accessories that are sold only at the Casino Window but you 
will not be able to purchase them at the start of the game.

You cannot 'spend' your Medals anywhere but at the Casino.  You can convert 
items purchased at the Casino into gold, however, if you sell them to Van.  
Van will buy Relax Tea Leaves as well as the Accessories sold at the Casino.  
You can make a considerable profit if you sell these items to him.  For 
example, Van will pay up to 16,500G for a Truth Bangle.  You cannot have more 
than one Truth Bangle at any given moment, but once you have sold it to Van, 
you will be able to purchase another at the Casino.

If you can afford to do so, you really ought to plant more than one bag of 
seed in a single plot.  This will allow you to grow a higher level of crop.  
Four bags of seed almost guarantee that you will grow a higher level of crop, 
a Level 2 crop.  You will not be able to grow a Level 3 crop until you have 
the Seed Maker.

You can grow Level 2 Fruit Trees as well.  Fruit Trees are expensive, but they 
are worth planting.   They will not yield any fruit at the start of the game, 
however, so will not be a source of income for you until later.

Your best source of instant profit in farming, however, comes from the 
Cannery.  This is a Maker that can be ordered from Saibara for 20,000G and a 
piece of Adamantite.  In this game, you will not be able to buy ANY makers 
until you have a Maker Barn.  The Maker Barn must be ordered from Gotz.  When 
built, it will house every type of Maker.  The Cannery should be the first 
Maker you order.  

With the Cannery, you can convert almost any item that can be shipped 
into 'canned goods'.  This increases the value of the item enormously.  The 
Cannery is not limited to crops but can be used to convert even flowers and 
fish.  You cannot keep the goods produced, unfortunately.  They are sent 
immediately into the shipping container.

For example, a small fish ships for 200G.  A small fish when processed through 
the Cannery will ship for 300G.  In this game, you can toss an entire stack up 
to 99 of any item into the Cannery, rather than being obliged to feed the 
items one by one into the machine.

The Cannery, therefore, should be the first Maker that you purchase.

As far as upgrading your crops is concerned, profits will increase 
dramatically with each level of crop that you produce.  For example, a Level 2 
Crop ships for 4x the value of a basic Level 1 crop.  A Level 3 crop ships for 
9x the value of a basic Level 1 Crop.  Add to that the profit made by feeding 
the crop through the Cannery and you will find that farming has become very 
profitable indeed.

It is by sowing more than one bag of seeds in a single plot that you will gain 
your upgraded crops.  Once you have the Seedmaker, you can sow more than one 
bag of Level 2 seeds in a single plot to obtain Level 3 Crops.  It is by this 
means that Giant Crops are created as well.  The Giant Crop is a random effect 
and when it occurs, the Giant Crop will be a single plant that occupies 4 
spaces.  It will look no different from the other crops in the plot until it 
is ripe.  It then will occupy 4 spaces.  You will not be able to harvest it 
yourself.  When you go to harvest it, Thomas will appear and bring the 
Legendary Harvest Sprite Team from Mineral Town to help with the harvest.  
Giant Crops are shipped automatically once they are harvested.  Values of all 
basic, Cannery and Giant Crops are given in my Crop Guide, found at:


Harvest Moon DS Crop Guide

As you can see, you really need both the Seedmaker and the Cannery in order to 
maximise your farming profits.


Gathering Wild Items


As in all Harvest Moon games, the ancient lifestyle represented by 'gathering 
cultures' provides both income and a good source of energy.  Items can be 
found in the wilds in all seasons, although very few in Winter, apart from the 
white grass that can be found outside and the black grass found in the mines.  
In all other seasons, however, you will be able to find about 10 wild grasses 
each day and other items such as bamboo shoots in Spring, wild grapes in 
Summer and mushrooms and toadstools in Autumn.   

In this game, you need not set food outside the house to discover where items 
can be found on any given day.  If you open your Map and tap any area with 
your stylus, you will be able to view a close-up of that area.  The close-up 
will show all wild items on the ground as well as any individuals who are in 
the area at that point in time.

The Necklace when equipped will not allow you to gather items or harvest 
crops.  You will have to go to the area in person to gather wild items, 
although that will not involve much expenditure of time if you have the 
Teleport Stone.

What you may notice is that there are specific 'drop spots' on the map where 
items are found again and again.  If you make a note of those squares and make 
certain that you clear any weeds that sprout there, you will obtain more wild 
items.  If a 'drop spot' is occupied by a weed, a wild item will not be able 
to occur on that spot until the weed is removed.  Stones and branches 
obviously will have the same effect.  If you are interested in obtaining the 
maximum number of wild items, you therefore need to take note of the 'drop 
spots' on the map and keep them clear.  


How to Become a Millionaire


Like every Harvest Moon game, there is a way to exploit an activity in order 
to make millions quickly.  In this case, it is through your Cows and Sheep.  
What is required in order to make millions in this fashion is:  at least one 
Cow and one Sheep, the Touch Glove, a Brush, a Milker and a pair of Clippers.  
You will not be able to buy any livestock until you have an Animal Barn, so 
order that from Gotz as soon as possible.  When you have purchased a Cow and a 
Sheep from Yodel's Farm, you will be able to shear the Sheep instantly but 
will be obliged to wait a week or so for the Cow to grow fully into an Adult 
or Large Cow.  (Cows from Yodel's Farm come to you as adolescents of Medium 
size.)  When your cow is an adult, you will be able to milk it.  

While waiting for your Cow to become an Adult, you can level up your Milker by 
using it inside any building until it increases from Level 0 to Level 1.  When 
it has reached Level 1, you then need to use it 100 more times in order to 
make the exploitation possible.  What occurs when your Milker is at Level 100 
is that you will obtain 100 bottles of milk each time you milk an adult cow!  
An adult cow can be milked daily so you will be making a fair income even from 
one cow very soon if you level up your Milker even before your Cow is fully 
grown.

Not only will you receive this bonus from reaching Level 100 with the Milker, 
but you will receive an upgraded ranch bonus as well.  If you equip your brush 
with the Touch Glove, you will be able to wash your Animal.  If you open your 
rucksack and place the milker or clippers in the slot next to the equipped 
brush, you will be able to perform a trick that will make you wildly rich!  
Wash the animal using the Touchglove, then press the Back button and as soon 
as you see your open rucksack, equip the clippers or milker in place of the 
brush.  If you do this quickly enough, you will receive an upgraded bonus 
product.  The level of the product depends on the number of times you have 
used the Touch Glove and the type of product depends on the implement you 
equip in place of the brush.  In other words, if you equip the clippers, you 
will obtain wool and if you equip the Milker, you will obtain milk. 

Generally speaking, wool is worth more than milk, but here is where bringing 
your Milker to Level 100 will prove even more beneficial. If your milker is at 
Level 100, you will obtain 100 bottles of upgraded bonus milk each time you 
perform this trick!  You can wash all your cows and sheep as well as your 
horse.  By performing the trick, you can obtain bonus ranch products from each 
one of them every day, including the horse.    This is the easiest way to 
become a Millionaire and even a Billionaire within a season or two.

Incidentally, you can use the Bonus Ranching Trick to obtain infinite 
quantities of milk from a single animal in one day.  You will be limited only 
by time, energy and patience as to how many bottles you collect.  If you equip 
the Brush and place the Milker in the slot next to the brush, then equip the 
TouchGlove in your Accessory Slot, as soon as you activate the Brush (by 
standing in front of the animal and pressing A), press the 'Back' button.  DO 
NOT EVEN BEGIN TO WASH THE ANIMAL.  You can do this again and again to obtain 
product each time.  The only reason milk is superior to wool is because, if 
you have raised the level of your Milker to 99, you can obtain 99 or 100 
bottles of milk each time you perform the trick.  Caution:  Your energy will 
be depleted quickly, so make certain that you restore it if you intend to use 
the trick again and again on a single animal in one day.  Though this means, 
you will be able to ship enormous quantities of milk even if you own only a 
single cow.  (Remember, however, that you actually need to WASH the animal 
after you have used the trick repeatedly this way if you wish to obtain any 
affection points for doing so.)



XIII.  Buildings in Harvest Moon


As in all Harvest Moon games, you cannot purchase poultry or livestock unless 
you have built an appropriate shelter for them.  In the DS game, buildings can 
be fashioned of a number of different materials ranging from Fodder, to Wood, 
to Stone, to Golden Lumber.  The price will vary according to the material 
chosen.  The strongest buildings are the most expensive, as one might 
imagine.  Gotz is the builder here as well as in Mineral Town.  Ring him on 
the telephone to order any upgrades to your house or new buildings.  There is 
a section in this guide that gives all prices for building construction and 
upgrades.

Your choice of material for any building will determine its durability and 
strength.  If you are familiar with the old nursery tale of the 'Three Little 
Pigs', you will be well aware of the dangers of building a house from straw.  
Grass is no better!  A building made of grass will collapse during a storm and 
may even collapse in fine weather.  Lumber is stronger than Grass but Stone is 
better than both.  Unfortunately, you may not be able to afford to order Stone 
buildings at the beginning of your life in Forget-Me-Not Valley.   If you can 
afford it, I would recommend that you choose to build with Wood rather than 
Grass, and then demolish the buildings and construct stronger buildings from 
Stone later in the game.

As in Magical Melody, you can choose where to locate any building that you 
order from Gotz.   This game differs in this respect from FoMT/MFoMT where the 
location of your Chicken Coop and Barn automatically are chosen for you.  As 
in Magical Melody, you can demolish a building if you decide you would rather 
relocate it to another spot.

As in other Harvest Moon games, you can collect your own materials or purchase 
them from Gotz.  If you gather your own materials, the cost of building will 
be far less.  It does take a great deal of time and energy to collect 
sufficient materials to build anything, however.  Unlike other Harvest Moon 
games, you will not have a place to store your materials at the start of the 
game.  Although your rucksack is substantially larger than the rucksacks in 
FoMT/MFoMT and you can store up to 99 of any item in a single slot, you may 
wish to order storage buildings from Gotz.  You can order a Silo for Fodder, 
as well as Sheds for your Wood, Stone and Golden Lumber.  

In Harvest Moon DS you actually must convert raw material into building 
material before it can be used.  Cutting grass with your Scythe, as in 
FoMT/MFoMT and other HM games, creates Fodder or Grass.  Chopping branches or 
stumps with your Axe creates Wood for building.  Smashing rocks or boulders 
with your Hammer creates Stone for building.  

Construction for any building begins the day after you make your order.  When 
purchased from Gotz, each piece of Wood Lumber costs 50G, each piece of 
Material Stone costs 200G and each piece of Golden Lumber costs 100,000G.  You 
therefore can save quite a lot of money if you provide the materials yourself.

Incidentally, you will not be able to expand your House for the first time 
until you have the Round Table from the Shopping Network.  In order to expand 
your house a second time, you need to have ordered the Refrigerator from the 
Shopping Channel.


XIV.  101 Sprites:


Harvest Sprites as well as the Harvest Goddess are integral to all Harvest 
Moon games.  They serve different functions in different games.  In AWL/AnWL, 
they do not ever perform any farm tasks for you and apart from assisting at 
the naming of your Animals and providing you with the Blue Feather, they 
really have no function in the game.  In Magical Melody, they basically spend 
all their time at the Goddess Spring, playing instruments and dancing for the 
Harvest Goddess, guarding her even when she has been turned to stone.  In 
FoMT/MFoMT, the Harvest Sprites serve as farm labour, and are critical to your 
success as a farmer.  If you befriend them, they will water your crops and 
harvest them and care for your animals.  Sprites in FoMT/MFoMT are hired 
individually, however.

In the DS Harvest Moon, there are a total of 101 Sprites, divided into teams.  
They must be rescued from the other world to which the Witch Princess sent 
them before you even can meet them.  Once they are rescued, each belongs to a 
Team.  Some Teams will work for you on your farm, or aid with fishing and 
gathering.  One Team works at the Sprite Company Tree, where you will find the 
Casino.  Another Team is in charge of the Sprite Television Station, including 
the Shopping Network.  7 teams consist of 12 members each.  The remainder are 
divided between 3 Teams.  There is one Team that consists of a single member. 

Many Sprites can be rescued only by performed a specific task or reaching a 
specific total.  You will not be able to rescue these Sprites early in the 
game.  I have written a guide that lists all 101 Sprites with the requirements 
for rescuing each that includes a section listing the 60 easiest Sprites to 
rescue. 

You can find it at:

Harvest Moon DS 101 Sprites Guide

Rescuing all 101 Sprites is one of the primary goals in this Harvest Moon 
game.  In this sense, it resembles Magical Melody and the goal of finding all 
100 Magical Notes.  In Magical Melody, the Musical Notes simply were a reward 
for performing a specific task or attaining a specific goal.  In this game, 
the Sprites whom you rescue will have tasks to perform, and many Teams 
actually will be able to work for you in different capacities.  Unlike 
FoMT/MFoMT, Sprites when hired are hired as a Team and the usefulness of the 
Team depends partly on its level of experience as well as the number of Team 
Members that have been rescued.

Some Sprites will be rescued when you investigate an object and press the A 
button.  Other Sprites will be rescued when you have performed a specific 
number of tasks or achieved specific goals in the game.  By being successful 
in farming, ranching, gathering wild items, fishing and mining, you will 
rescue more Sprites.

As in other Harvest Moon games, Sprites all like to receive gifts, and 
although each has his own 3 'Most Favourite' items and 3 'Most Detested' 
items, all Sprites like flour.  If you give a Sprite a box of flour, his 
Friendship level will increase by +3 points.  If you give him another box in 
the same day, it will raise his Friendship level by +2.  You either can give a 
Sprite a gift when you encounter him on the map, or you can send it to him in 
a parcel.

In this game, there is a separate postbox for every Team of Sprites that is 
eligible to work for you.  The postboxes are located in the foyer of the 
Sprite Company Tree.  You can give gifts to the individual members of the team 
by accessing his Team postbox.  You will be given an option to choose the 
quantity of the item you select as a gift.  Remembering a Sprite's birthday 
with a special gift will multiply the FP value of that gift by 5.  Sprites who 
are your friends will work more efficiently than those who are not.  A list of 
all birthdays is included in the 101 Sprites Guide.  Most Favourite and Most 
Detested Items will be included as well as time permits.

Tip:  Make certain that you visit the Sprite Company Tree at least once each 
week and take enough flour to give one box of flour to each Sprite who has 
been rescued and who is part of a Team with a postbox.  Go from postbox to 
postbox giving each Sprite one flour.  Even if you do not pay attention to the 
Calendar of Birthdays, you should be able to raise the heart levels of all 
Sprites gradually.

Actually, you can send up to 99 of any item to a Sprite using the Sprite 
Postal Box service.  Sending 99 Flours to any Sprite will raise that Sprite's 
heart level by four hearts.  Send two stacks of 99 Flours to gain 8 hearts 
with the Sprite. 

When you have befriended all Sprites, the Sprite Company Tree will extend its 
opening hours.


Sprite Stations


You do not need a television in order to watch the Sprite Channels but you do 
need to find the various Sprites that control them.  The Shopping Channel, a 
necessity if you wish to upgrade your House, cook and marry, is aired on 
Channel 2 of the Sprite Station.  

You can buy a television from Van as well as a DVD player and DVDs of shows 
that are aired in Mineral Town in FoMT and MFoMT.  The Sprite Stations are 
accessed through your Menu, however.

Each of the Sprite Stations has a different function.  Channel 1 will give you 
the Weather Forecast for the following day.  Channel 3 will give you 
information about all the Sprites.  This information, which includes their 
birthdays, can be found in my 101 Sprites Guide.

The Sprite Stations are:

Channel 1:  Weather Forecast for the following day; controlled by Mercury.
  Available from start of game.
Channel 2:  Shopping Network; controlled by Venus.  Only one item available 
each week for purchase with gold.  Must have korobos to purchase others.
  Unlocked by purchasing an item for 10 days from Karen's Supermarket.
Channel 3:  Sprite Profiles:  Gives you information on rescuing Sprites as 
well as profiles of individual Sprites; controlled by Earth.
  Unlocked by rescuing 20 Sprites.
Channel 4:  Farming Information; controlled by Mars.
   Unlocked by shipping 300 of one type of crop or ranch product (does not 
include processed items)
Channel 5:  Music Station; controlled by Jupiter.  Allows you to choose 
background music; controlled by 
  Unlocked when you purchase 5 records from Jet.
Channel 6:  News Channel.  Announces seasonal events; controlled by Saturn.
  Unlocked when you have actively participated in 3 Festivals.  Eating a dish 
prepared by Kai at the Beach Festival counts, so if you enter a Chicken in the 
Chicken Festival and a Cow in the Cow Festival, Saturn will appear the morning 
after the Cow Festival. 
Channel 7:  Variety Channel; controlled by Uranus.   A different episode 
of 'Rookie Detective Kanako' airs each week.
  Unlocked when you raise a character's FP to 100.
Channel 8:  Farm Tutorials; controlled by Neptune.
  Available from start of game.
Channel 9.  Quiz Show; controlled by Pluto.  This is the Channel where prizes 
can be won.
  Unlocked by shipping 100,000 of one type of item, either crop or ranch item 
(does not include processed items) produced on your farm.


Channel 5: Music Station:

Although you have a record cabinet, you will not be able to use your own 
record player in this game.  Instead, you must access Sprite Station Channel 5 
if you wish to listen to one of the records you have purchased.  You will see 
a small record icon on the left side of the screen.  Tap on it for a list of 
your records, then highlight one to listen to it.

Announcement:  Music is wonderful!  Music pumps me up!

Description of Records:
Spring Song:  'Harvest Moon':  A spring song.
Town Spirit:  'Harvest Moon':  The event song.
Flower Bud Fall:  'Harvest Moon 2:  A fall song.
64 Memories:  'Harvest Moon 2:  Opening Theme.
Marine Jazz:  Harvest Moon for Girl:  Opening Theme.
Butterfly:  Harvest Moon for Girls:  The love event song.
Summer Memories: 'Save the Homeland': A summer song.
Joy of Fall: 'Save the Homeland' : A fall song.
Quiet Winter:  'A Wonderful Life': Farm (Fall/Winter) song.
Griffin Blue:  'A Wonderful Life':  Sad evening songs in Blue Bar.
Spring HM:  'Friends of Mineral Town': A spring song.
Summer HM:  Friends of M.T.'  A summer song.
Autumn HM:  'Friends of M.T.'  A fall song.
Winter HM: 'Friends of M.T.'  A winter song.
Last Dance:  'Friends of M.T.'  Ending theme.



Sprite Work Force


There are 7 Teams of Sprites whom you can hire to work for you.  You only can 
hire one team at a time, but you can hire another team to begin work directly 
after the first team has completed its 'contract'.  You hire a team by going 
to the counter at the Sprite Company Tree and speaking to Guts.  He will ask 
you to choose a Team and then to choose an area where you want that team to 
work.  A team only works a single area at a time.   In other words, if you 
hire the Fishing Team, you will be required to choose the area where you want 
that team to fish.  You cannot hire the Fishing Team to fish throughout the 
map.  In the same fashion, the Watering Team only can be hired to water a 
single area.  If all your crops are grown on your own field, this will not 
present a problem, but if you have crops on public land, you will have to 
choose a single area for the Sprites to water.

A team of Sprites can be hired for 1, 3 or 7 days.  As the number of Sprites 
rescued increases, the cost of hiring that Team will increase.  As a Team's 
level of experience increases, the cost of their labour will increase as 
well.  An interesting aspect of this is that you can order members of a 
working team on any given day not to work that day.  The medals paid for that 
day's labour then will be refunded.  This is useful on rainy days if you have 
hired the Watering Team.  Instead of keeping them inactive all day in the 
rain, you can send them home.  Unlike the Sprites in FoMT/MFoMT, a Sprite who 
has been sent home one day will return the next if his contract has not 
expired.

All Sprites love flour and it is not a bad idea to speak to all the members of 
any Team you have hired and give them flour directly rather than sending it 
through the Sprite postal boxes at the Sprite Company Tree.  Each Team prefers 
a different type of wild grass and the type of grass the team likes best is 
the source of that Team's name.

The only time you will be able to interact socially with a Sprite is when that 
Sprite's Team is working for you.  Friendship with Sprites as well as mortals 
increases faster if you speak to them after giving gifts.  As with mortals, 
Sprites usually have two different responses in any encounter so speak to them 
twice after giving the gift.    Giving a gift in person rather than through 
the Sprite postal service appears to be slightly more effective in raising 
heart levels.   If you simply wish to raise Sprite heart levels rather than 
needing Sprite Teams for any particular task, hire each Sprite Team to work 
only for one day periodically.  Visit the Team the day it is working and give 
each Team member a gift, speaking to him twice afterwards.  

The advantages of raising heart levels with Sprites is twofold.  They work 
more efficiently for you and charge less for their services when their heart 
level is high.  Moreover, as in FoMT and MFoMT, you will find the door to the 
Sprite Company Tree unlocked earlier than 
10.00 a.m. once you have made friends with the Sprites.

Here are the Teams and the work they do:

Red Team:  This is the Animal Harvest team.  The Red Team will collect all 
ranch products in the form of Milk, Eggs and Wool and will ship them.  They 
will place fodder in the feed bins as well if your animals are inside the 
Barns.  Animals who are outside will not be fed by the Sprites, so if you take 
your animals outside for the day and bring them back into the barn at night, 
you will be obliged to fill their feed bins yourself.  If you have rescued 
seven or more members of the Red Team, they will harvest the crops in your 
field as well.  The Red Team appears to collect only small milk from the cows 
and large wool from the Sheep.  They will ship the products immediately and 
will not use any of the Makers.    If you wish to ship goods through the 
Cannery or make your Milk into Cheese or Yoghurt and your Wool into Yarn, you 
will not want to have the Red Team working for you.

Orange Team;  This is the 'Lumber Team'.  The Orange Team will collect all 
building materials.   They will chop branches and tree stumps and smash all 
stones and boulders.  They do not collect weeds, however.

Yellow Team:  This is the Animal Care Team.  They will pet, wash and brush 
your Animals and increase the Affection levels of the Animals.  When you have 
rescued seven or more members of the Yellow Team, they will water the crops in 
your field as well.  

Green Team:  This is the Crop Harvest Team.   They will harvest all the crops 
produced on regular land.  They will not harvest crops grown in the Basements, 
in the Mushroom House or in the Super Field.

Indigo Team:  This is the Fishing Team.   They will catch fish in the area you 
choose when you hire them.  The fish they catch is shipped automatically and 
the level of your Fishing Rod will determine the size of fish that they catch 
for you.

Purple Team:  This is the Recovery Team.  This team of Sprites can be hired 
only for a single area on the map.  You must go to that area of the map if you 
wish to recover Energy and they will 'heal' you.  When hired, you can ask them 
to recover your Energy once every half hour.  By asking them to heal you a 
specific number of times, you will rescue other members of the Team.

Blue Team:  This is the Watering Team.  They will water your crops for you.  
They only work on regular land, however, and will not water the crops in your 
Basements, on the Super Field or in the Mushroom House.

White Team:  The Baby Sprite is the only member of this team, and is rescued 
when you investigate the huge Pot to the left of the Counter in the Sprite 
Company Tree.  You will be directed to speak to the Baby and feed him.  His 
favourite gift is Pudding which raises his Friendship level by 9 points.  When 
you have given the Baby 250 gifts, your Medals and Gold will increase.


Sprite Labour:


You can hire a Sprite Team even if you have rescued no more than a single 
member of it.  Even if you have rescued quite a few members of any team that 
you hire, you will find them very untrustworthy at the beginning.  If you 
speak to them, they will whine and complain that the work is too hard, that 
they haven't a clue how to perform their tasks or that they wish they could go 
out and play instead of working!  This is their training period.  If you look 
at the gauge under each Sprite's name in your Farm Assets Menu, you not only 
will see the number of hearts that Sprite has for you, but his amount of 
expertise.  When the bar is filled, the Sprite will be an expert at his 
appointed task.  When the bar is empty, you really cannot count on them for 
much.

In other words, if you hire an inexperienced Sprite Team to water your crops, 
expect most of them to remain unwatered.  If you hire a Team to feed your 
animals, you had best go into every Barn to feed the ones they miss!    One of 
the more amusing examples of Sprite inexperience is the way they will shear 
your Sheep.  They will shear only 1/4 of each Sheep rather than shearing one 
sheep completely!  Once they are trained properly, they will perform their 
tasks with lightning speed and efficiency, but at the start, they will be 
almost useless.



Sprite Parties


When you have rescued all 12 members of any Team, you can experience an 
Event.  Leave your house late at night and you will be met by two 
representative Sprites from the Team who will invite you to a Dance.  You will 
spend the night dancing with them and you will not return to your home until 
morning.  Make certain that your energy levels are high before you leave the 
house that night!


Unlocking the Sprite Casino


You will unlock the Sprite Game Shop by finding Roller.  Simply walk across 
the bridge towards Vesta's Farm on 8 Spring and he will appear.  The Sprites 
who work in the Casino can be 'found' easily as well.  There are a total of 
three Casino games and by playing and winning them, you will gain Medals.  
Medals can be exchanged at the desk for many interesting and very useful 
items, from Seeds to a Teleport Stone.

The three games that can be played at the Casino are Poker, Blackjack and a 
Memory Game.  The maximum bet in any case is 10 medals.  (Medals cost 50G 
each.)  You can bet a larger amount whenever you win a hand.  When you win, an 
option to 'double up' appears.  If you like, you can continue to use your 
winnings to make larger and larger bets until you lose everything.  It is 
better, in my opinion, to put your winnings aside, and to continue to bet 10 
Medals each time, saving after every winning hand and reloading after each 
hand that you lose.  That way, you are guaranteed to obtain more Medals.

Guts is the first Sprite that is rescued in the first scene with the Witch 
Princess.  He will open the Sprite Company Tree.  He is in charge of all 
Sprites and Sprite Activities.  

Here is a list of the Sprites that run the Casino and the methods by which 
they are rescued:

Press A in front of the well next to the Blue Bar.  This will rescue Hops, who 
is in charge of the Poker Table.
Press A in front of the stove to the left of the Inner Inn.  This will rescue 
Tep, who is the dealer at the Blackjack Table.
Press A in front of the fountain in Romana's Courtyard.  This will rescue Jum, 
who is the dealer at the Memory Game Table.


XV.  Shopping in Harvest Moon



Sprite Game Shop and Casino



Casino Window 


Roller operates the cashier window in the Casino where Medals can be exchanged 
for items or money exchanged for Medals.

Items offered at the start of the game:

Cabbage Seeds  500M  (sown in Spring)
Pineapple Seeds:  1000M  (sown in Summer)
Bell Pepper Seeds 150M  (sown in Autumn)
Selling Price Book  2000M
Cooking 101, Vol. 1, Frying Pan Recipes:  100M
Cooking 101, Vol. 2, Pot Recipes   100M
Cooking 101, Vol. 3, Oven Recipes 100M
Cooking 101, Vol. 4, Mixer Recipes  100M
Cooking 101, Vol. 5, Steamer Recipes  100M
Cooking 101, Vol. 6, No Tool Recipes  100M
Relax Tea Leaves 1000M
Teleport Stone  1000M  Takes you instantly where you want to go
Truth Bangle  2000M   Shows your SR and F. 
Love Bangle  5000M   Tells you love, frinedhsip levels when you are talking.
Red Cloak 65,535M   Moves all animals in the map square touched.

M stands for Medals rather than Gold.  You cannot use Gold to buy any of the 
items offered here.  You only can use Medals.  You can convert your Gold into 
Medals if you like.  One Medal costs 10G.  It is better to play one of the 
Casino games to win Medals if you can, however, especially at the start of the 
game, when gold will be in short supply.  A Casino gambling tip is included at 
the end of this guide.

When you purchase the Red Cloak, two more items will be offered:

Miracle Glove 100,000,000M
Godhand:  100,000,000M

Incidentally, you can sell Relax Tea Leaves, the Teleport Stone, Truth Bangle, 
Love Bangle and Red Cloak to Van for quite a handsome profit.    By bargaining 
with Van, you can obtain over 6000G for a Teleport Stone and up to 400,000G 
for a Red Cloak.   If you sell one of these items, another will appear at the 
Casino Shop.  You cannot have more than one of each in your possession, 
however.  The one exception is Relax Tea Leaves.  You can buy as many as you 
like, filling any slot in your rucksack with 99 of them, if you have the time 
and patience for it.  The profit margin for Relax Tea Leaves is not as great 
as other items, however.  If you have the Teleport Stone, you can go back and 
forth from the Casino to the Inn, buying and selling Truth Bangles, Love 
Bangles and/or Red Cloaks again and again throughout the day.  There is only 
one possible catch to this:  if you have a Beauty Box, any Accessory purchased 
at the Casino will be sent directly to the Beauty Box at your Farm, requiring 
you to take an extra trip to your Farmhouse each time you purchase a new 
Accessory.



Jet's Shop


There is a Sprite who runs a Shop in the front section of the Sprite Company 
Tree.  His name is Jet and he stands next to Guts.  His shop offers the 
following items:

Harvest Goddess Earrings:  400,000G  Restores Stamiina bit by bit.
Kappa Earrings:  500,000G  Fatigue Recovery up bit by bit.
Friendship Pendant:  300,000G  Helps you make friends.
Spring Song Record:  500G
Town Spirit Record  500G
Flower Bud Fall Record:  500G
64 Memories Record:  500G
Marine Jazz:  500G
Butterfly:  1000G
Summer Memories:  1000G
Joy of Fall:  1000G
Quiet Winter:  1000G
Griffin Blue  1000G
Spring H.M.  10,000G  (must connect to FoMT or MFoMT)
Summer H.M. 10,000G  (must connect to FoMT or MFoMT)
Autumn H.M.  10,000G  (must connect to FoMT or MFoMT)
Winter H.M.  10,000G  (must connect to FoMT or MFoMT)
Last Dance 10,000G  (must connect to FoMT or MFoMT)
10,000 Ticket:  10,000G
1,000,000G Ticket:  1,000,000G
Harvest Moon Card:  150G

Other records will become available at different points in the game.

When you are married, the following records will appear:

N64  No. 17   2000G
Save the Homeland Love Song 2000G
Save the Homeland Winter  2000G
Griffin's Sorrow  2000G
Poet Song  2000G

When your child reaches the second stage, the following records will appear:

Unknown Good Health  5000G
A Wonderful Life Opening Theme  5000G
FoMT Opening Theme  5000G
Walk  5000G
Sprite Samba  5000G

Later, Jet will offer the Medium variety of Harvest Goddess Earrings, Kappa 
Earrings and Friendship Brooch.


Van's Shop:


Van's Shop is open on the 3rd, 8th, 13th, 18th, 23rd, 28th from 10.00 a.m. - 
6.00 p.m. on the 2nd floor of the Inner Inn.   There is an Orange Crate at the 
end of the corridor where he sets up his stall.  Van sells many items that 
cannot be purchased elsewhere.  As in other Harvest Moon games, he is willing 
to buy items from you as well.  You must barter with him when selling any item 
in order to obtain the best price possible.  

Van offers:

Bodigizer:  500G
Bodigizer:  XL:  1000G
Turbojolt:  1000G
Turbojolt XL:  2000G
Goddess Brooch:  50,000G
Kappa Brooch:  50,000G
Goddess Hat: 200,000G
Kappa Hat: 200,000G
Television  5000G
DVD Player:  10,000G
DVD  100G

Later he will offer:

Goddess Brooch:  100,000G
Kappa Brooch: 100,000G
Goddess Hat: 500,000G
Kappa Hat:  500,000G

Note that Van buys items as well as selling them.  You must barter with him to 
obtain the best prices.  Items that bring a decent profit from Van include all 
jewelry, cabbage, accessories from the Casino Window and any size of fish.  
Van will offer up to 16500G for a Truth Bangle, up to 1569G for Relax Tea 
Leaves and up to 3150G for jewelry.  (He may offer more for these items, but 
these are high prices I have experienced myself.)

The option to Sell Items will be at the end of the list when you address him 
from the other side of the counter.  A new menu next to your rucksack menu 
then will be displayed.  Your options will be:

Choose
One
All
Back

If you highlight 'Choose', you will be able to move the Cursor to any stack of 
items in your rucksack, then choose the number of items in that slot that you 
wish to sell.  Make certain that you do the maths before you accept his price, 
however.

If you highlight 'One', then his price will be for one item only.  If you 
highlight 'All', then his price will be for every item in that slot.  'Choose' 
is the option you want if you wish to sell only some of the items in any 
particular slot.

CAUTION:  If you choose the option to 'Choose' and offer to sell more than one 
of any particular item, Van will say:  'I would buy one for .....G but... will 
you sell it to me?'   Please be aware that he is not offering to pay that 
amount for ONE but for the particular lot that you have offered to sell.  In 
other words, if you have offered to sell 2 chokers to him, his quote will be 
for both chokers.

Once you upgrade your crops and have the seedmaker, you can sell your upgraded 
seeds as well as crops to Van.  You will not make as much of a profit if you 
sell the seeds actually as each bag of seeds has the potential to create nine 
plants.  If it is a crop with multiple harvests, you really will make more 
profit if you plant the seeds.


Vesta's Shop


Open from 4.00 p.m. to 7.00 p.m. 
Closed on Monday

Vesta's Shop is situated to the left of her farmhouse, on the eastern side of 
the bridge.  Although she sells the same Crop seeds as those sold by Karen's 
Supermarket, she sells saplings for fruit trees as well.  Saplings cannot be 
purchased anywhere else.    As in Karen's Supermarket, crop seeds are sold 
only in the season in which they can be grown, but saplings always are 
available.

In Spring:

Turnip Seeds 120 G  (5 days, single crop)
Potato Seeds 150G   (8 days, single crop)
Cucumber Seeds 200G  (8 days, 2 days until next harvest)
Strawberry Seeds  200G  (7 days, 2 days until next harvest)

In Summer:

Tomato Seeds  200G
Corn Seeds  300G
Pumpkin Seeds  500G
Onion Seeds 150G

In Autumn:

Carrot Seeds  300G
Eggplant Seeds  120G
Sweet Potato (Yam) Seeds  300G
Spinach Seeds 200G


Saplings:

Peach Seeds  3000G  (58 days, fruit in Summer)
Banana Seeds 2500G  (40 days, fruit in Summer)
Orange Seeds 2800G  (43 days, fruit in Summer))
Apple Trees  1500G  (52 days, fruit in Autumn)
Grape Seeds  2700G  (58 days, fruit in Autumn)

When you have a Mushroom House, Vesta will offer:

Shiitake Seeds:  3000G


Shopping Network


As in FoMT and MFoMT, the items that you can purchase only through the 
Shopping Network on the television are vital to your success.  In this game, 
however, you will be required to unlock the Channel before you ever will be 
able to order anything.  To do this, buy an item from Karen's Supermarket for 
10 days.  The Sprite who is in charge of Channel 2 will be rescued by this and 
will begin to air the Shopping Network.    His name is Venus.  He is part of 
the Planetary Team.  The Planetary Team is in charge of the Sprite Station 
Network.

You then need to order the Round Table from the Shopping Channel.  It costs 
500G.  Until you have this table, you will not be allowed to expand your 
Farmhouse.  Once you have the Round Table, you will be able to order your 
first House expansion from Gotz.

Although the Shopping Channel will air daily, it will offer an item that 
mortals can buy only once each week.  The other days, it will offer an item 
for Harvest Sprites, available only to those who have kurobos to spend.

Unlike FoMT/MFoMT, there is no special day when the item for mortals is 
offered.  If you order an item, you will be required to wait a week before the 
next item is offered, but other than that, there is no specific day when you 
must watch the Shopping Channel.    You will be able to watch the Shopping 
Channel as soon as you awaken, but you will not be able to order the item by 
telephone until the Shopping Network opens at 10.00 a.m.

Oddly enough, the only requirement for offer of the Big Bed in this game is 
that you expand your house a second time.  You need not purchase a Kitchen at 
all.  In fact, the Big Bed will be offered as soon as you have your second 
expansion.  A kitchen is important for many reasons, but buying a Kitchen is 
not a prerequisite for the offer of the Big Bed in this game.

In fact, if you are anxious to purchase a Kitchen, do NOT expand your house 
twice until the Shopping Channel has had a chance to offer the Kitchen.  If 
you expand your house twice, the Big Bed will be the next item offered.

Here is a list of all the Items you can buy from the Shopping Channel:

Clock  2000G
Tool Box  2000G
Beauty Box  2500G
Round Table  500G

When you have your First House Expansion:

Cabinet   2500G
Refrigerator  2500G
Kitchen   4000G
Pot   1000G
Frying Pan  1200G
Mixer   1200G
Oven   2500G
Steamer   2000G

When you have your Second House Expansion:

Big Bed   10,000G


Mineral Town Shops


By using your telephone, you will have access to the businesses and shops in 
Mineral Town.  Mineral Town Shops will be shut on days when Festivals occur in 
Mineral Town, by the way, so if you ever receive a message to the effect 
that:  'No one's answering.  Seems it's a special holiday', it is because 
there is a Festival in Mineral Town that is not celebrated in the Valley.  One 
such Festival occurs on 3 Fall.  In Mineral Town, this is the day of the Music 
Festival, when every one gathers in the Church to enjoy a musical 
performance.  The only indication you will have in the Valley, however, is the 
telephone message you will receive if you attempt to contact a shop in Mineral 
Town.


Poultry Farm


Hours:  11.00 a.m.- 4.00 p.m.
Closed on Sundays

Popuri takes orders by telephone and offers:

Bird Feed  10G
Animal Medicine  1000G
Buy a Chicken  1500G
Touch Glove 1000G


Yodel's Farm


Hours:  10.00 a.m. - 3.00 p.m.
Closed:  Sundays

Animal Feed  20G
Animal Medicine  1000G
Buy a Cow  5000G
Buy a Sheep 4000G
Miracle Potion (Cow)  3500G
Miracle Potion (Sheep)  3000G
Bell   500G


Karen's Supermarket:


Hours:  9.00 a.m.- 5.00 p.m.
Closed:  Tuesdays and Sundays

Spring Seeds:

Turnip Seeds 120G
Potato Seeds 150G
Cucumber Seeds 200G
Strawberry Seeds 150G
Grass Seeds 500G

Summer Seeds:

Tomato Seeds:  200G
Corn Seeds  300G
Onion Seeds: 150G
Pumpkin Seeds:  500G

Autumn Seeds:

Eggplant Seeds:  120G
Carrot Seeds:  300G
Sweet Potato Seeds:  300G
Spinach Seeds:  200G


Available all Year:

Grass Seeds:  500G

Rice Ball  100G
Bread  100G
Oil  50G
Flour  50G
Curry Powder 50G
Moon Dumpling  100G
Chocolate  100G
Wine   300G
Grape Juice  200G

Available in Succession:

Medium Rucksack: 2000G
Basket: 5000G
Large Rucksack: 3000G

Available when an Eligible Girl reaches 50,000 AP:

Blue Feather:  1000G


Blacksmith Saibara:

Open 10.00 a.m. - 4.00 p.m.
Closed Thursday

Offers Tool Upgrades:  Price varies  (must have money and a specific ore for 
each)
Brush:  800G
Milker  2000G
Clippers: 1800G
Bell:  500G

Later, he will offer Makers:

Mayonnaise Maker 20,000G
Cheese Makers  20,000G
Yoghurt Maker:  20,000G
Yarn Maker:  20,000G
Seed Maker:  20,000G
Cannery Maker:  20,000G

N.B.  For each Maker, the cost is 20,000G and a piece of Adamantite.

Tool Upgrades:
To upgrade a tool from basic to silver costs 2000G and takes 2 days.
To upgrade a tool from copper to silver costs 2000G and takes 1 day.
To upgrade a tool from copper to gold costs 3000G and takes 2 days.
To upgrade a tool from mystrile to mythic costs 50,000G and takes 3 days.

These are only a few examples to illustrate the cost of tool upgrades.  .


Makers


In this version of Harvest Moon, you need to ask Gotz to build a special Maker 
Barn before you will be able to purchase any Makers from Grey at Saibara's 
Smithy.  You will not be able to order this Barn until you have upgraded your 
house at least once and have at least one Barn for Poultry and one for 
Animals.  Once Gotz builds the Maker Barn, the Makers that then will be 
available for order are:


Mayonnaise Maker



The Mayonnaise Maker is to be found in other Harvest Moon games like 
FoMT/MFoMT.  It converts eggs into mayonnaise.  It is a little less convenient 
in this game as your Mayonnaise Maker in FoMT/MFoMT was situated inside the 
chicken coop.  Now you must go to the Maker Barn if you wish to use any of the 
Makers.

As you can make Mayonnaise in your Kitchen, it is not as usual a Maker as most 
of the others.


Cheese Maker:


The Cheese Maker produces cheese from Milk.  Cheese is far more valuable than 
milk and many individuals love Cheese.   It is used extensively in cooking as 
well.  You will need a Cheese Maker.  Remember, however, that Sprites are 
rescued when you ship specific quantities of milk, eggs and wool.  You 
therefore need to ship a number of raw ingredients as well as processed items.


Yoghurt:


The Yoghurt Maker converts milk into yoghurt.  The profit margin is not as 
great with yoghurt as with Cheese, however, and it is not as popular as Cheese 
with other characters.  


Yarn Maker:


The Yarn Maker produces yarn from wool.  It is a vital piece of equipment if 
you wish to obtain a Yule Stocking.  Moreover, Yarn is far more valuable than 
wool.  Remember that you must ship specific quantities of milk, eggs and wool, 
however, rather than processed items, in order to rescue Sprites.


Seedmaker:


The seedmaker converts crops and flowers into seeds, and is similar to the 
Seedmaker in AWL/AnWL.  The real virtue of the Seedmaker is that it is capable 
of taking a higher grade of crop and producing a higher grade of seed from 
it.  Moreover, having a seedmaker is the only way to obtain flower seeds in 
this game.
Sadly, you cannot feed wild items like wild grapes or grasses into it.  You 
can feed mushrooms into it, however and then grow your own mushrooms in a 
Mushroom House.


Cannery or Can Food Maker:


The Cannery is a machine that converts crops into tinned goods and ships them 
automatically.  You will not be able to keep the food when it has been 
processed.  The only virtue of the Cannery is that it increases the value of 
any item by 150%.  

Unlike the Seedmaker, which discriminates and will not make seeds from wild 
items, the Cannery will accept ANY item, including wild grasses, mushrooms, 
and even flowers and fish!  Any item thrown into the Cannery machine counts 
towards your shipping total, so it is a good idea to can EVERYTHING that you 
intend to ship once you have this wonderful machine.  

Incidentally, every 'recipe' item is included in your Shipping List.  You 
cannot ship 'cooked items'  directly through any shipping container, but you 
can ship them through the Cannery.  To complete your Shipping List, ship one 
of each Recipe item through the Cannery.  (You can place cooked items in your 
Basket and then dump the contents into a shipping container if you do not have 
the Cannery.)

N.B.  If you study your Farm Menu, you will see a separate chart for every 
item that is on your Shipping List.  Access that chart to see how many items 
at each level you have shipped as well as the shipping method.  For example, 
for Cucumbers, you will see a listing for every level from 1 to 99.  Next to 
each level are the Methods of Shipping as well as a place to record any Giant 
crops you have harvested.  There are four different possibilities:  Normal, 
Big, Can, ALL.  For any item that cannot be designated in such a fashion, Xs 
are placed in every spot where an entry ordinarily would be made.  An O is 
placed in every spot that designates a successful completion of the goal.


Carpenter Gotz:


Open 11.00 a.m. - 4.00 p.m.
Closed on Saturday


Building Upgrades


As in most Harvest Moon games, Gotz is a pivotal character, who is in charge 
of all building construction and upgrades.  You can purchase the materials 
from him if you have not been diligent in collecting them, or you can gather 
the materials yourself.  There is a tremendous difference in cost between a 
building that requires the purchase of materials as well and one for which you 
provide the materials.  

You cannot go far without Gotz, as livestock and poultry require shelter and 
your farmhouse must be upgraded if you wish to marry.  If you have aspirations 
with respect to farming excellence, you will wish to build a Basement and a 
Mushroom House as well.

A Mushroom House is a small hut where Mushrooms can be grown.  There are three 
varieties of Mushrooms in this game:  the wild Matsutake Mushroom and 
poisonous Toadstool and the Shitake Mushroom.  Seeds for the Shitake Mushroom 
can be purchased from Vesta once you have built a Mushroom House.  Seeds for 
the wild mushrooms must be produced in the Seedmaker.

Up to three Basements can be built beneath your house.  Each basement is 
successively more expensive to build.  Without a 'Sun', no crops can be grown 
in any basement but Gotz will give you a random Sun for each basement he 
builds.  If you save your game before you exit the house on the morning that 
the Basement is completed, you can reload the game if you do not receive the 
specific Sun you need.  Suns are specific to season.  A Spring Sun is needed 
to grow Spring Crops; a Summer Sun is needed for Summer crops and a Fall Sun 
is needed for Autumn crops.  It is possible that the Winter Sun when kept in 
one Basement during the other Seasons of the year will improve the levels of 
crops grown elsewhere.   

You can buy all types of lumber from Gotz, including Golden Lumber as well as 
ordering any buildings and upgrades, provided you have met the requirements 
for those upgrades.  When you have not met the basic requirements for any 
building or upgrade, it will not appear in the menu.

Gotz's prices for lumber are as follows:

Wood Lumber:  50G
Stone Lumber: 200G
Golden Lumber: 100000G

These are his prices for a single piece of Lumber.

When you telephone Gotz to order an upgrade, in most cases he will ask you 
first:
Which material should we use?

Your options will be:
Fodder
Lumber
Stone
Golden Lumber
Never mind.

When you have made your choice, he will declare:
We can get renovation material here.  What do you want to do?

Your options:
Prepare the material myself.
Buy the material too.
Cancel.

The reason I am including this dialogue is because players often are confused 
when they believe they have sufficient materials in their possession but Gotz 
tells them that they do not have the Lumber required for the upgrade.   The 
fact of the matter is that Gotz will not recognise any Lumber in your 
possession unless it is stored in the appropriate Lumber Shed.  If an upgrade 
requires 300 pieces of lumber and you have 300 pieces of Lumber in your 
Rucksack or Shelf but do not have a Lumber Shed, Gotz will tell you that you 
have no Lumber for the project.   Remember that there is a separate shed for 
each type of Lumber.  Wood Lumber requires a Wood Lumber shed.  Stone Lumber 
requires a Stone Lumber Shed and Golden Lumber requires a Golden Lumber shed.  

Please bear in mind the fact that your house is made of Stone and any 
expansion to the house itself must be made with Stone Lumber.  You cannot use 
Wood Lumber to expand your house, although you can use it to build other 
buildings.  

Here are some of the prices for Buildings and Upgrades:

1st House Expansion:  Requires 200 pieces.  If you provide the materials, it 
will cost 3000G to build using Stone.  If you purchase materials and labour, 
it will cost 43,000G.  

N.B.  You need to have the Round Table from the Shopping Channel before you 
will be able to expand your House for the first time.  Note that the House 
expansion must be constructed of Stone Lumber.  No other options exist.  If 
you have only Wood Lumber, it cannot be used for any house expansion!

2nd House Expansion:  Requires 700 pieces.  If you provide the materials, it 
will cost 10,000G.  If you purchase the materials, it will cost 150,000G. 

N.B.  You need to have ordered the Refrigerator from the Shopping Channel 
before you will be able to expand your House for the second time.  Note again 
that the house expansion must be constructed of Stone Lumber.  No other 
options exist.

Bathroom:  Requires 580 pieces.  Cost depends on material used.  Prices as 
follows:

Grass:  3000G    Cost of labour and materials:  4160G
Wood:  30,000G  Cost of labour and materials:  32,000G
Stone:  60,000G  Cost of labour and materials:  176,000G
Golden Lumber:  600,000G  Cost of labour and materials:  58,600,000G

Toilet:  Requires 400 pieces.  Cost depends on material used.  Prices as 
follows:

Grass:  2000G   Cost of labour and materials:  2800G
Wood:  20,000G  Cost of labour and materials:  40,000G
Stone:  40,000G  Cost of labour and materials:  120,000G
Golden Lumber:  400,000G  Cost of labour and materials:  40,400,000G

1st Basement:  Requires 999 pieces.  Cost depends on material used.  Prices as 
follows:

Grass:  10,000G  Cost of labour and materials:  30,000G
Wood: 100,000G  Cost of labour and materials:  150,000G
Stone:  200,000G  Cost of labour and materials:  400,000G
Golden Lumber:  2,000,000G  Cost of labour and materials:  102,000,000G

2nd Basement:  Requires 999 pieces.  Cost depends on material used.  Prices as 
follows:

Grass:  50,000G  Cost of labour and materials:  70,000G
Wood:  500,000G  Cost of labour and materials:  550,000G
Stone:  750,000G  Cost of labour and materials:  950,000G
Golden Lumber:  7,500,000G  Cost of labour and materials:  107,550,000G

3rd Basement:  Requires 999 pieces.  Cost depends on material used.  Prices as 
follows:

Grass:  200,000G  Cost of labour and materials:  220,000G
Wood: 2,000,000G  Cost of labour and materials:  2,050,000G
Stone:  3,000,000G  Cost of labour and materials:  3,200,000G
Golden Lumber:  30,000,000G  Cost of labour and materials:  130,000,000G

Bird Barn  (maximum four birds):  Requires 420 pieces.  Cost depends on 
material used.  Prices as follows:

Grass:  500G  Cost of labour and materials:  8900G
Wood:  5000G  Cost of labour and materials  26,000G
Stone:  10,000G  Cost of labour and materials:  94,000G
Golden Lumber:  100,000G  Cost of labour and materials:  42,100,000G

Animal Barn (maximum 4 animals):  Requires 500 pieces.  Cost depends on 
material used.  Prices as follows:

Grass:  680G  Cost of labour and materials:  10,680G
Wood:  6800G  Cost of labour and materials:  31,800G
Stone:  13,000G  Cost of labour and materials:  101,300G
Golden Lumber:  130,000G  Cost of labour and materials:  50,130,000

Duck Pond:  Requires 600 pieces and must be made of stone.  

Stone:  100,000G  Cost of labour and materials:  220,000G

Silo (for fodder):  Requires 100 pieces:  Cost depends on material used.  
Prices as follows:

Grass:  200G  Cost of labour and materials:  2200G
Wood:  2000G  Cost of labour and materials:  7000G
Stone:  4000G  Cost of labour and materials:  24,000G
Golden Lumber:  40,000G  Cost of labour and materials:  10,040,000G

N.B.  Until you have a Silo, you will be forced to store all fodder in your 
Rucksack or Shelf.  Once you have a Silo, all Fodder will be placed 
automatically in the Fodder Bin in your Animal Barns where you can access it 
in order to place it in the individual mangers for each animal.

Mushroom House:  Requires 300 pieces:  Cost depends on material used.  Prices 
as follows:

Grass:  1000G  Cost of labour and materials:  7000G
Wood:  10,000G  Cost of labour and materials:  25,000G
Stone:  20,000G  Cost of labour and materials:  35,000G
Golden Lumber:  200,000G  Cost of labour and materials:  30,200,000G

Maker Barn:  Requires 360 pieces.  Cost depends on material used.  Prices as 
follows:

Grass:  3000G  Cost of labour and materials:  10,200G
Wood:  20,000G  Cost of labour and materials:  48,000G
Stone:  60,000G  Cost of labour and materials:  132,000G
Golden Lumber:  600,000G  Cost of labour and materials:  36,600,000G

Wood/Stone Bin:  Requires 100 pieces.  Cost depends on material used.  Prices 
as follows:

Grass:  200G  Cost of labour and materials:  2200G
Wood 2000G  Cost of labour and materials:  7000G
Stone:  4000G  Cost of labour and materials:  24,000G
Golden Lumber:  40,000G  Cost of labour and materials:  10,040,000G

Golden Lumber Bin:  Requires 100 pieces.  Cost depends on material used.  
Prices as follows:

Grass:  2000G  Cost of labour and materials:  4000G
Wood:  20,000G  Cost of labour and materials:  25,000G
Stone:  40,000G  Cost of labour and materials:  60,000G
Golden Lumber:  400,000G  Cost of labour and materials:  10,400,000G

Vacation House:  Requires 999 pieces.  Cost depends on material used.  Prices 
as follows:

Grass:  1,000,000G  Cost of labour and materials:  1,020,000G
Wood:  10,000,000G  Cost of labour and materials:  10,050,000G
Stone:  20,000,000G  Cost of labour and materials:  20,200,000G
Golden Lumber:  200,000,000G  Cost of labour and materials:  300,000,000G


Dining Out:


As in other Harvest Moon games, there always are places to go to meet people 
and restore your energy by eating or drinking, and this game is no exception.  
The two places where you can purchase food and beverages are the Blue Bar and 
Kai's Concession Stand.  Kai is in town only during the Summer months but the 
Blue Bar is open in every season.

If you wish to advance your friendship with every one, you will find that the 
Lobby of the Inner Inn and the Blue Bar are places where people gather on a 
regular basis.  You will find different groups in each location on different 
days and at different hours.   On rainy days, you will find most of the 
eligible girls in the Lobby of the Inner Inn.


Blue Bar:
Hours:  5.00 p.m. to 11.00 p.m.
Closed on Wednesday


Water:  0G
Morning Mist:  400G    (Stamina: +1  Fatigue:  -30)
Spring Time  400G    (no effect on SR or FR)
Summer Heat: 300G   (Stamna: +1  Fatigue:  -20)
Fall Colours:  300G     (Stamiina:  +1  Fatigue:  -22)
Winter Blast:  350G  (Stamina:  +1  Fatigue:  -20)
Fresh Breeze: 300G     (Stamina:  +2  Fatigue:  -20)
Bodiaid:  250G     (Stamina: +1  Fatigue:  -15)
ABC:  350G   (Stamina:  +3  Fatigue:  -25)
Moomoo Milk:  300G   (Stamina:  +1  Fatigue:  -21)

Later, more items may become available:
Moo Milk:  300G  (Stamina +2  Fatigue -20)

As you can see, none of these beverages is particularly effective in restoring 
your Stamina but quite potent in reducing your Fatigue.


Kai's Concession Stand:
Hours:  8.00 a.m. to 6.00 p.m. in Summer
Closed on Rainy Days


Water:  0G
Baked Corn:  250G  (Stamina +20  -3 Fatigue)
Spaghetti:  300G  (Stamina +30  Fatigue -5)
Pizza:  250G (Stamina +30  Fatigue -3)
Shaved Ice:  300G  (Stamina +1  Fatigue -20)

In other words, buy a Shaved Ice for Fatigue and a Pizza or dish of Spaghetti 
to increase your Stamina and you will be in good shape.


XVI.  Mineral Town Visitors


If you do not insert a GBA FoMT or MFoMT cartridge into your DS system with 
the DS Harvest Moon, the only contact you will have with most of the Mineral 
Town inhabitants will be by telephone when you order items from their shops.  
The exceptions will be Gotz and Thomas, as Gotz must travel to the Valley in 
order to construct buildings for you and Thomas has become the delivery person 
in lieu of Zack.    If, however, you do insert a FoMT/MFoMT cartridge into 
your DS, you will unlock a host of characters from Mineral Town.  Among these 
are all the eligible girls and the men who love them.  In other words, all the 
inhabitants of Mineral Town who are your own age will visit the Valley on a 
weekly basis.  You actually will be able to court and marry a Mineral Town 
girl if you like, although the game will end when you do, as you will move to 
Mineral Town.  Sadly, this event will not be transferred to your FoMT game!

Mineral Town inhabitants invariably visit the Valley on the same day each 
week, and it usually is the individual's 'day off'.  Most of them can be found 
in the appropriate guest room of the Inner Inn between 6.00 a.m. and 8.00 
a.m.  This is the easiest place to find them to give them gifts.  The 
exception to this is Mary who apparently walks to the Valley early on Monday 
morning and returns on Monday night.

Here is a schedule of their visits and where they can be found early in the 
morning:

Sunday:  Popuri:  found in the girls' guest room in the morning, then at 
Takakura's house
Sunday:  Rick, found in the boys' guest room in the morning
Monday:  Mary, found at Romana's Mansion at noon
Tuesday:  Karen, found in the girls' guest room in the morning, then in 
Celia's room
Wednesday:  Elli, found in the girls' guest room in the morning, at Dr. 
Hardy's later in the morning and at the Waterfall in the afternoon.
Wednesday:  Trent, found in the boys' guest room in the morning, at Dr. 
Hardy's later in the morning and outside the Sprite Company Tree in the 
afternoon.
Thursday:  Grey, found in the boys' guest room in the morning, then at the 
Excavation Site.
Friday:  Ann, found in the girls' guest room in the morning, then in Ruby's 
kitchen
Saturday:  Cliff, found in the boys' guest room in the morning.

Kai is to be found in the boys' guest room every morning only in the Summer 
season.
Van can be found at his orange crate stall on the 2nd floor of the Inn from 
10.00 a.m. to 6.00 p.m. on the 3rd, 8th, 13th, 18th, 23rd and 28th and in the 
evening of those days at Romana's Mansion.
Thomas can be found in the morning and evening at the Villa on Sundays
Gotz can be found at the Hot Spring near the Circus grounds on Saturday 
afternoon and at the Blue Bar on Saturday night.

Many of the Mineral Town visitors (including Karen) can be found at the Blue 
Bar at night on the days when they visit.


XVII.  Cooking in Harvest Moon


One of the most enjoyable aspects of Harvest Moon games for many players is 
the ability to cook.  Every Harvest Moon game has its own recipe collection 
and method of cooking.  Harvest Moon DS is most similar to FoMT and MFoMT in 
this respect.

In order to cook, you first must purchase a kitchen from the Shopping 
Network.  The kitchen will not be offered until you have expanded your house 
once.  All building projects are ordered by telephone from Gotz, the carpenter 
of Mineral Town.   The Shopping Network will not offer the Kitchen until you 
purchase a Refrigerator to store your food items.  

You can approach cooking through trial-and-error, but you probably will find 
that most experiments result in 'Failed' or 'Burnt' Dishes.  You need to use a 
recipe that is acceptable to the game.  Six books of 'Cooking 101' Recipes, 
each dedicated to a different method of cooking, can be purchased with Medals 
from the Casino.   The recipes included in these books are not only a few of 
many and if you wish to complete your Recipe list, you need to expand upon 
your knowledge.  Moreover, buying a book will not add the recipes in that book 
to your list.  You actually need to make the recipe successfully in order to 
add it to the Recipe List.    I have compiled a list of all recipes in this 
game and it can be found at:


Harvest Moon DS Cooking 101 Recipe Guide

In many cases, the 'basic' recipe represents the only form that recipe can 
take.  In other cases, however, there will be a basic recipe and a 'best' 
recipe.  The 'best' recipe adds optional ingredients that will enhance the 
potential of that dish to restore Stamina and combat Fatigue.

Here is an example of the difference between the 'basic' and 'best' recipe:

Curry Rice (basic):  +30 Stamina  -2 Fatigue
Curry Rice (better) with Green Pepper:   +38 Stamina  -2 Fatigue
Curry Rice  (even better):  with Carrot, Green Pepper, Onion and Potato: +53 
Stamina -2 Fatigue
Curry Rice (best):  with Medium Fish, Carrot, Green Pepper, Eggplant, Onion 
and Potato:  +64 Stamina -2 Fatigue

Please note that using an upgraded level of raw ingredient will not improve 
the SR or FR of a dish.  

In FoMT and MFoMT, cooked dishes were worth more when shipped than the raw 
ingredients from which they were made.  In this game, they are virtually 
worthless when shipped, but they are included as items in your Shipping List.  

Even if cooked dishes do not add substantially to your total earnings, the 
advantages of cooking are threefold.  First, they are much more powerful than 
raw ingredients when consumed in terms of restoring Stamina and combating 
Fatigue.  For example, a medium fish will give you +3 Stamina and -1 Fatigue.  
The same medium fish when converted to Sashimi in your kitchen will give you 
+30 Stamina  -3 Fatigue.  In fact, as Sashimi requires no utensils whatsoever, 
you will be able to make it as soon as your Kitchen is delivered.   If you 
were sustaining your energy with expensive Bodigizer and Turbojolt medicines 
purchased from Van for 500G and 1000G respectively before you had a Kitchen, 
you will be delighted to be able to use Sashimi instead!

The second advantage is the ability of a cooked dish to raise FP.  You will 
find that there are a couple of individuals in the Valley who respond with 
indifference to all gifts until you are able to give them 'cooked' dishes.  
Takakura is one of these.  Most items will boost his FP only by 1 point until 
you have a kitchen.  Once you do, you will be able to give him sashimi which 
will raise his FP by 9 points!

The final reason to complete your Recipe list is because you need to ship one 
of each 'cooked item' in the game in order to complete your Shipping List.
You cannot ship 'cooked items' in the ordinary shipping containers on your 
farm but you can ship them by placing them in your Basket, then dumping the 
contents into a shipping container or you can ship them directly through the 
Cannery.  You therefore need to purchase the Basket and/or Cannery if you wish 
to complete your Shipping List.  


Special Ingredients


Ingredients for Recipes in Harvest Moon are found in a number of different 
ways.  There are ingredients that are gathered in the wilds, such as all 
grasses, bamboo shoots, wild grapes and matsutake mushrooms.  There are 
ingredients that are produced by farming, both as crops and as fruit harvested 
from trees that you plant.  There are ingredients that are purchased from 
Karen's Supermarket, from riceballs to chocolate and wine.  Fish must be 
caught using a fishing rod and only medium and large fish can be used in 
cooking in this game.  Finally, there are special items that can be obtained 
only by attending specific Festivals.  These items are buckwheat flour/noodles 
and rice cakes.  By attending the Year End Festival, you will obtain either 9 
Buckwheat Flour or 9 Buckwheat Noodles.  The actual item that you receive is a 
random result.  Buckwheat flour is the more valuable of the two as you can 
make Buckwheat Noodles from Buckwheat Flour but there are two recipes that 
cannot be made unless you have the actual Buckwheat Flour.  (If you do not 
receive the Flour, reload your game and try again!)  By attending the New Year 
Festival on New Year's Day, you will obtain 9 Rice Cakes.


The Cooking Festival


The Cooking Festival in this game occurs on the beach each Spring and the 
Gourmet judges the entries as he does both in FoMT and in MFoMT.  There are a 
couple of differences between the games, however.  Theme in HM DS is 
designated by a cooking implement rather than a type of food.  In other words, 
you will be asked to make any dish using a Pot in the second year.  In 
FoMT/MFoMT, you would be asked to make a specific type of dish, such as 
a 'noodle dish' or 'bread'.    The other difference is that winning the 
Festival in HM DS is more difficult.  Making the 'best' version of a recipe 
will not suffice.  Only certain special recipes will allow you to win the 
Festival in any case.  For example, in the 2nd year, when asked to make a dish 
using the 'Pot', it was only when I made 'Finest Curry' that I won.  The very 
best version of 'Cheese Fondue' or 'Curry Rice' failed to impress the 
Gourmet!  


XVIII.  Fishing


As in other Harvest Moon games, there are many different places where you can 
fish, and the fish that you will find depend not only on the level of your 
Fishing Rod but the location and season.  

In Harvest Moon DS, as in FoMT/MFoMT, the type of fish you catch is irrelevant 
in terms of your Shipping List.  The Shipping List only recognises the size of 
fish.  Van will not recognise different types of fish in this game either.  He 
only will recognise size.  In this respect, the game is very different from 
AWL/AnWL and Magical Melody.  As in FoMT/MFoMT, you do have another list that 
does register every type of fish caught with your Fishing Rod.  This is your 
Fishing List and catching every type of fish brings rewards.

Your first basic Fishing Rod can catch Small and Medium Fish.  You will not 
have a Fishing Rod at the start of the game, but must acquire it from Galen.  
To do so, visit his house between 12.00 noon and 1.00 p.m. on a sunny Saturday 
to experience an event with him wherein he will give you a Fishing Rod.   
Players of FoMT/MFoMT will recall a similar event with Zack and players of 
AWL/AnWL will recall that Galen in those games gave you a superior Fishing 
Rod.   You cannot have a tool equipped when you visit him or you will not 
experience the event in Harvest Moon DS.  Moreover, you must introduce 
yourself both to Galen and to Nina.

Remember that you can fish from ANY building if you equip a Necklace.  This 
prevents time from passing while you fish, as fishing tends to be an activity 
that is slow and takes hours.  You need to equip the Necklace that corresponds 
with the level of your Fishing Rod if you wish to be able to charge the tool 
to maximum power.  

Obviously, you can save your game after catching a fish and then reload when 
you catch only rubbish.  Casting your Fishing Rod will use two Stamina points, 
which means that you can conserve energy by saving only positive results.  On 
the other hand, the game does track the number of boots, empty cans and 
branches that you catch as well as the good items.  The only truly negative 
result of catching rubbish would occur if you throw it back into the sea.  In 
fact, even throwing a fish back into the sea is considered littering in this 
game and you will lose FP with every one in the Valley if you do it.  

There is one occasion when you will be obliged to throw a small fish into the 
sea.  If you wish to catch a Squid, one of the King Fish, you must throw a 
small fish into the water first.  You will lose FP points for doing so, but 
you can regain them quickly, especially if you equip the large Friend Brooch 
every night before bed.

In AWL and AnWL, there were specific times during the day when fishing would 
be at its best.  It appears that this is the case in Harvest Moon DS as well.  
From 6.00 a.m. - 9.00 a.m. and from 5.00 p.m. to 9.00 p.m. appear to be the 
best times.  In the middle of the day, very little is caught apart from an 
occasional small fish and rubbish.  Obviously, the level of your Fishing Rod 
will affect results, but even using a Mythic Rod, one catches next to nothing 
decent during the middle of the day.

Here are the Shipping values of Items that you can find using your Fishing Rod:

Small Fish (all varieties)   50G
Medium Fish (all varieties)  120G
Large Fish  (all varieties)  200G
Fish Bones  1 G
Empty Can  1G
Boot  1G
Branch  1G

N.B.  Van will pay up to 324G for a small fish and 637G for a medium fish.

Special Items:

Bottled Message  (only in Spring from the ocean)  4G
Pirate Treasure  (only in Summer, fishing in the ocean)  10,000G
Fish Fossil  (only in Autumn, fishing in the ocean)  5,000G

As you can see, you can make the most money by fishing in the Summer from the 
Beach area.  Unfortunately, if you are not using a Blessed or Mythic Fishing 
Rod, you will not catch any Pirate Treasures or Fossils of Fish.  The Blessed 
Fishing Rod is obtained when the curse is removed from the Cursed Fishing 
Rod.  The Mythic Fishing Rod must be ordered from Grey, and cannot be made 
without a Mythic Stone.  The Mythic Fishing Rod is made from the Mystrile 
Fishing Rod, but Mythic Stones will not appear until you have a full set of 
Blessed Tools.   (Technically speaking, you can catch Pirate Treasures and 
Fish Fossils with a Cursed Fishing Rod, but the Cursed Tools use so much 
energy that it is not worth the effort to use them.  Simple have them blessed 
before you use them.)

You will not be able to find the Bottled Message until Leia's Heart Level is 
at Yellow.  You can catch the Bottled Message with any Fishing Rod that is 
Mystrile Level or higher but you cannot charge the Rod to a higher level than 
Mystrille.  In other words, if you are using the Mythic Rod, charge it only to 
Mystrile level.  (When your character's face turns red and a small circle 
appears over it, you have charged it to Mystrile level.  If an aura appears 
round his body, you have charged it too much!)  Unlike FoMT and MFoMT, you 
will be able to catch more than one Bottled Message in this game.  It is part 
of your Shipping List, so make certain to ship at least one Bottled Message as 
well as using one to trigger Leia's fourth and final Heart Event.  

As in many Harvest Moon games, you can catch King Fish in Harvest Moon DS.  In 
Magical Melody, you actually can keep the King Fish, and cook them, eat them, 
give them as gifts or ship them.  As in FoMT/MFoMT, in Harvest Moon DS, you 
cannot keep the King Fish that you catch.  They are recorded in your Farm 
Achievements, however, and as in FoMT/MFoMT, you will have a picture of each 
type of King Fish that you catch.

There are 51 different types of Fish, 7 other items that can be caught with 
the Fishing Rod and 6 different King Fish in Harvest Moon DS.  As

There are seven different fishing locations in Forget-Me-Not Valley where you 
can find specific varieties of fish.  There are four seasons in Harvest Moon 
and most fish are seasonal.

Here is the full list in the order in which they are found in your Fishing 
list:
Greenling
Horse Mackerel
Prawn
Amago Trout
Grunt
Sardine
Char
Dace
Eel
Pale Chub
Bonito
Sole
Filefish
Gold Crucian Carp
Silver Crucian Carp
Sandfish
Bighead Carp
Salmon
Mackerel
Halfbeck
Wahoo
Saury
Dorado
Snapper
Pollack
Loach
Darter
Rainbow Trout
Herring
Silver Carp
Sailfin Sandfish
Halibut
Blowfish
Black Bass
Yellowtail
Bluegill
Crucian Carp
Okhostk Mackerel
Tuna
Sunfish
Loinfish
Rockfish
Yamame
Snakehead
Pond Smelt

Other Items:
Empty Can
Fishbones
Boot
Branch
Pirate Treasure
Fossil of Fish
Message in a Bottle

King Fish
Huchen
Angler Fish
Spa Catfish
Carp
Coelacanth
Squid

Here is a list of all fish by season and location.  The original Japanese 
names are given here as well where possible with their English equivalents.  
As I am not fluent in Japanese, I had some trouble with this.   After the 
English listing of the fish, I am adding the largest size that can be caught.

Sizes:  

Small:  up to and including 28 cm.
Medium:  from 29 cm

All Fish Found in Spring:

Freshwater Fish:

Aburahaya:  found at Waterfall and Upstream
Amago Trout:  found at Waterfall and Upstream
Black Bass:  found Downstream and at Turtle Pond
Bluegill:  found at Waterfall, Upstream, Downstream and at Turtle Pond
Donjyou/Loach:  found at Goddess Pond, Downstream and at Turtle Pond
Donko:  found at Waterfall, Upstream, Downstream and at Turtle Pond
Ginbuna:  found at Goddess Pond, Downstream and at Turtle Pond
Hakuren:  found Downstream and at Turtle Pond
Herabuna:  found at Goddess Pond, Waterfall and Turtle Pond
Iwana:  found at Goddess Pond, Waterfall, Upstream and at Turtle Pond
Kinbuna:  found at Goddess Pond, Downstream and at Turtle Pond
Kokuren:  found Downstream and at Turtle Pond
Nijimas/Rainbow Trout:  found at Waterfall and Upstream
Oikawa:  found Downstream and at Turtle Pond
Raigyo:  found at Goddess Pond, Downstream and at Turtle Pond
Sayori:  found Downstream
Ugui:  found at Goddess pond, Downstream and at Turtle Pond
Unagi/Eel:  found Downstream and at Turtle Pond
Wakasagi:  found at Goddess Pond and at Turtle Pond
Yamame:  found at Goddess Pond, Waterfall and Upstream

Amago Trout:  Waterfall, Upstream
Bighead Carp (L):  Turtle Pond
Black Bass:  Turtle Pond, Downstream
Bluegill:  Turtle Pond, Downstream, Waterfall
Char:  Goddess Pond (M)
Crucian Carp:  Turtle Pond, Goddess Pond
Dace:  Goddess Pond, Turtle Pond, Downstream
Darter:  Turtle Pond,  Waterfall
Eel:  Downstream, Turtle Pond
Gold Crucian Carp:  Goddess Pond, Turtle Pond, Downstream
Halfbeck:  Downstream (This is an Ocean fish)
Loach:  Goddess Pond, Downstream, Turtle Pond
Pond Smelt:  Turtle Pond
Prawn:  Waterfall
Rainbow Trout (L):  Waterfall, Upstream
Silver Crucian Carp:  Turtle Pond, Goddess Pond
Silver Carp (L):  Downstream
Snakehead (L):  Goddess Pond, Turtle Pond
Wahoo (L): Turtle Pond  (Can be found in Ocean as well)
Yamame:  Goddess pond, Waterfall, Upstream

N.B.  Salmon cannot be found in Spring

Saltwater Fish

Ocean:

Ainame, Aji, Buri/Yellowtail, Fugu/Blowfish, Hatahata/Sandfish, 
Hirame/Halibut, Hokke, Isaki, Karei/Sole, Kawahagi, Kui, Mebaru/Rock Fish, 
Minokasago, Nishin/Herring, Saba/Mackerel, Sawara, Sayori, Tai/Snapper, Tara

Blowfish (M)
Filefish (M)
Greenling (M)
Grunt (M)
Halibut (L)
Halfbeck (M)
Herring (M)
Horse Mackerel (M)
Loin Fish (M)
Okhostk Mackerel (M)
Pollack (M)
Rockfish (M)
Sailfin Sandfish
Sandfish (L)
Sole (L)
Wahoo (L)
Yellowtail (L)

Island:

Buri/Yellowtail, Fugu/Blowfish, Isaki, Iwashi/Sardine, Karei/Sole, 
Katsuo/Bonito, Maguro/Tuna, Manbou, Minokasago, Tai/ Snapper, Tara

Blowfish (M)
Bonito (L)
Grunt (M)
Loinfish  (M)
Sardine  (S)
Snapper (L)
Sole (L)
Sunfish  (L)
Tuna  (L)
Yellowtail  (L)


All Fish Found in Summer:

Freshwater Fish:

Aburahaya/Dogfish:  found at Waterfall and Upstream
Amago Trout:  found at Waterfall and Upstream
Black Bass:  found Downstream and at Turtle Pond
Bluegill:  found at Waterfall, Upstream, Downstream and at Turtle Pond
Donjyou/Loach:  found at Goddess Pond, Downstream and at Turtle Pond
Donko:  found at Waterfall, Upstream, Downstream and at Turtle Pond
Ginbuna:  found at Goddess Pond, Downstream and at Turtle Pond
Hakuren:  found Downstream and at Turtle Pond
Herabuna:  found at Goddess Pond, Waterfall and Turtle Pond
Iwana:  found at Goddess Pond, Waterfall, Upstream and at Turtle Pond
Kinbuna/Gold Crucian Carp:  found at Goddess Pond, Downstream and at Turtle 
Pond
Kokuren:  found Downstream and at Turtle Pond
Nijimas/Rainbow Trout:  found at Waterfall and Upstream
Oikawa:  found Downstream and at Turtle Pond
Raigyo:  found at Goddess Pond, Downstream and at Turtle Pond
Sake/Salmon:  found only Downstream  
Sayori:  found Downstream
Ugui:  found at Goddess pond, Downstream and at Turtle Pond
Unagi/Eel:  found Downstream and at Turtle Pond
Yamame:  found at Goddess Pond, Waterfall and Upstream

Amago Trout:  found at Waterfall and Upstream, at Bridge  (S)
Black Bass:  found at Turtle Pond and Downstream  (M)
Bluegill:  found at Waterfall and Upstream, Downstream and Turtle Pond  (S)
Char:  found at Goddess Pond  (S) (M)
Dace:  found at Goddess Pond, Turtle Pond  (M)
Darter:  Bridge, Downstream  (S)
Eel:  Downstream, Turtle Pond (L)
Gold Crucian Carp: found at Goddess Pond, Waterfall and Upstream and Turtle 
Pond (S)
Loach:  Goddess Pond, Downstream and Turtle Pond  (S)
Pale Chub:  Downstream  (S)
Prawn:  found at Waterfall and Upstream  (S)
Rainbow Trout:  found at Waterfall and Upstream  (L)
Roach: Goddess Pond
Salmon:  found Downstream  (M)
Silver Carp:  found at Turtle Pond (L)
Snakehead:  found at Turtle Pond (L)
Sole:  found at Turtle Pond (M)  (not only saltwater, evidently!)
Yamame:  found at Goddess Pond, Waterfall, Upstream and Bridge  (M)

N.B.  Wakasagi cannot be found in Summer.


Saltwater Fish:

Ocean:

Ainame, Aji/Saury,  Isaki/Isaki, Karei/Sole, Kawahagi/Kawahagi, Kui/Sea Bass, 
Mebaru/Rockfish, Minokasago, Nishin/Herring, Saba/Mackerel, Sawara, 
Sayori/Halfbeak, Shiira/Dorado

Dorado (L)
Filefish 
Greenling (M)
Grunt  (M)
Halfbeak  (M)
Herring (S)
Horse Mackerel (M)
Mackerel (M)
Rockfish  (M)
Loin Fish  (S)
Sole (M or L)
Wahoo (L)

Island:  

Aji/Saury,  Isaki, Iwashi/Sardine, Karei/Sole, Katsuo/Bonito, Maguro/ Tuna, 
Manbou, Mebaru, Minokasago, Nishin/Herring, Saba/Mackerel, Shiira/Dorado, 
Tai/Snapper

Bonito (M)
Dorado (L)
Herring (M)
Horse Mackerel  (M)
Loin Fish (M)
Mackerel (M)
Rockfish (M)
Snapper  (L)
Sunfish (L)
Tuna  (L)

All Fish Found in Autumn:

Freshwater:

Aburahaya:  found at Waterfall and Upstream
Amago:  found at Waterfall and Upstream
Black Bass:  found Downstream and at Turtle Pond
Bluegill:  found at Waterfall, Upstream, Downstream and at Turtle Pond
Donjyou/Loach:  found at Goddess Pond, Downstream and at Turtle Pond
Donko:  found at Waterfall, Upstream, Downstream and at Turtle Pond
Ginbuna:  found at Goddess Pond, Downstream and at Turtle Pond
Hakuren:  found Downstream and at Turtle Pond
Herabuna:  found at Goddess Pond, Waterfall and Turtle Pond
Iwana:  found at Goddess Pond, Waterfall, Upstream and at Turtle Pond
Kinbuna:  found at Goddess Pond, Downstream and at Turtle Pond
Kokuren:  found Downstream and at Turtle Pond
Nijimas/Rainbow Trout:  found at Waterfall and Upstream
Oikawa:  found Downstream and at Turtle Pond
Raigyo:  found at Goddess Pond, Downstream and at Turtle Pond
Sake/Salmon:  found only Downstream
Sayori:  found Downstream
Ugui:  found at Goddess pond, Downstream and at Turtle Pond
Unagi/Eel:  found Downstream and at Turtle Pond
Wakasagi:  found at Goddess Pond and at Turtle Pond
Yamame:  found at Goddess Pond, Waterfall and Upstream

Amago Trout:  Waterfall
Prawn:  Waterfall
Okhostk Mackerel:  Turtle Pond
Loach:  Turtle Pond, Downstream
Dace: Turtle Pond
Gold Crucian Carp:  Turtle Pond, Goddess Pond, Downstream
Crucian Carp:  Goddess Pond, Waterfall, Turtle Pond
Silver Crucian Carp:  Goddess Pond, Turtle Pond, Downstream
Grunt:  Goddess Pond
Char:  Turtle Pond, Waterfall
Pale Chub
Yamame: Goddess Pond, Waterfall
Pond Smelt:  Goddess Pond
Black Bass:  Turtle Pond and Downstream
Saury:  Turtle Pond
Eel (L):  Downstream
Darter:  Downstream, Waterfall
Salmon (L):  Downstream
Snakehead (L):  Turtle Pond
Silver Carp (L):  Turtle Pond
Rainbow Trout (L):  Waterfall

Saltwater Fish:

Ocean:

Ainame, Aji/Saury,  Isaki, Iwashi/Sardine, Karei/Sole, Kawahagi, 
Mebaru/Scorpion Fish, Minokasago, Nishin/Herring, Saba/Mackerel, 
Sayori/Halfbeak, Shiira/Dorado

Filefish
Sardine
Horse Mackerel
Okhostk Mackerel  (found both in freshwater and saltwater evidently)
Sailfin Sandfish
Mackerel
Grunt
Sandfish (L)
Rockfish
Greenling
Snapper (L)
Saury
Herring
Halibut (L)
Sardine
Sole (M, L)
Dorado (L)
Fish Fossil

Island:  

Aji, Hatahata/Sandfish, Iwashi/Sardine, Katsuo/Bonito, Kui/Sea Bass, 
Mabaru/Scorpion Fish,  Maguro/Tuna, Manbou/Mambo Fish, Minokasago, 
Nishin/Herring, Saba/Mackerel, Shiira/Dorado, Tai/Red Snapper

All Fish found in Winter:  

Aburahaya:  found at Waterfall and Upstream
Amago Trout:  found at Waterfall and Upstream
Black Bass:  found Downstream and at Turtle Pond
Bluegill:  found at Waterfall, Upstream, Downstream and at Turtle Pond
Donko:  found at Waterfall, Upstream, Downstream and at Turtle Pond
Ginbuna:  found at Goddess Pond, Downstream and at Turtle Pond
Hakuren:  found Downstream and at Turtle Pond
Herabuna:  found at Goddess Pond, Waterfall and Turtle Pond
Iwana:  found at Goddess Pond, Waterfall, Upstream and at Turtle Pond
Kinbuna:  found at Goddess Pond, Downstream and at Turtle Pond
Kokuren:  found Downstream and at Turtle Pond
Nijimas/Rainbow Trout:  found at Waterfall and Upstream
Oikawa:  found Downstream and at Turtle Pond
Ugui:  found at Goddess pond, Downstream and at Turtle Pond
Unagi:  found Downstream and at Turtle Pond
Wakasagi:  found at Goddess Pond and at Turtle Pond
Yamame:  found at Goddess Pond, Waterfall and Upstream

N.B.  Loach, Raigyo, Salmon, Needlefish cannot be found in Winter

Amago Trout:  Waterfall
Bluegill:  Downstream
Crucian Carp  Waterfall, Goddess Pond, Turtle Pond
Darter   Waterfall, Downstream
Eel (L):  Turtle Pond
Pond Smelt  Waterfall, Goddess Pond, Turtle Pond
Prawn  Waterfall
Yamame  Waterfall, Goddess Pond
Dace:  Goddess Pond, Downstream, Turtle Pond
Okhostk Mackerel:  Turtle Pond
Silver Crucian Carp: Goddess Pond
Silver Carp (L):  Turtle Pond, Downstream
Gold Crucian Carp:  Goddess Pond, Turtle Pond
Wahoo:  Turtle Pond (L)  (found in Ocean as well)

Saltwater Fish:

Ocean:  
Ainame, Aji,  Buri/Yellowtail, Fugu/Blowfish, Hatahata/Sandfish, Hirame, 
Hokke,  Isaki, Iwashi/Sardine, Karei, Kawahagi, Kui, Mebaru, Minokasago, 
Nishin/Herring, Saba/Mackerel, Sawara, Tai, Tara/Cod

Blowfish
Grunt
Herring
Horse Mackerel
Okhostk Mackerel
Sandfish
Sardine
Wahoo (L)
Yellowtail

Island:  

Aji,  Buri/Yellowtail, Fugu/Blowfish, Hatahata/Sandfish,  Iwashi/Sardine, 
Kui/Sea Bass, Mabaru, Manguro, Manbou, Minokasago, Nishin, Saba/Mackerel, 
Tai/Red Snapper, Tara/Cod

King Fish:

The King Fish have special requirements.

Angler:  can be found in the Ocean in Winter and Spring.  To catch one, you 
must have caught at least 15 different types of Saltwater Fish

Carp:  Can be found in every season but Winter.  To catch one, you must have 
caught 5 or more different types of Fish at the Waterfall.

Huchen:  Can be found in Turtle Pond in Winter and Spring.  To catch one, you 
must have caught at least 10 different types of Fish from Turtle Pond

Spa Catfish:  Can be found in the Hot Spring only in Winter.  To catch one, 
you must unlock the Hot Spring

Squid:  Can be found in the Ocean in Winter and Spring.  To catch one, you 
must throw a small fish into the water.  (One is reminded of the old 
proverb:  'Give a sprat to catch a mackerel.'

Coelacanth:  Can be found at the Island in all Seasons.  To catch one, you 
must have caught 5 King Fish.


Fishing Bonus


This is a random event that can be experienced once you are able to hire the 
Sprite Fishing Team.  Having hired them to fish for you in any location, you 
suddenly may acquire 1,000,000,000G.  I believe that the purpose of this is to 
aid you in purchasing the Island where the best fish are to be found.  If you 
are able to keep your total at least at 900,000,000G, when the first day of 
the next season arrives, Thomas will offer to sell the Island to you.  The 
Island is a necessary purchase if you wish to complete your Fishing List.   
There is more information about strategies for using your wealth to maximum 
advantage in the section on life as a Billionaire.


XIX.  Mining:


There is an Excavation Site as well as four different mines in Harvest Moon 
and they are unlocked in different ways.  The Excavation Site is the only 
place where you will be able to mine at the start of the game, and you only 
can use your Hoe here to uncover 'artifacts'.  The 'artifacts' you uncover 
basically consist of the accessory items and jewelry acquired only at the 
Races or through Saibara in FoMT/MFoMT.  These are brooches, chokers, 
bracelets and earrings as well as Toiletries.

The Toiletries appear to be seasonal, and Perfume only appears in the sixth 
year of the game.  Sunblock is the first Toiletry that you will find in Spring 
of your first year.    Skin Lotion appears in the Summer Season.

Although you do have an Accessory Slot in this game, you cannot wear the items 
of jewelry that are found at the Site, even if, as a boy, you somehow fancied 
the idea.  Items found at the Excavation site must be sold or given as gifts.  

N.B.  If you bargain with Van, he will pay more for jewelry items than you 
receive when you ship them.  The only problem with this is that the items you 
sell to Van will not count towards your Shipping Total.  Specific shipping 
totals must be reached in order to unlock a Horse, as well as being 
requirements for the rescue of some of the Sprites.  If you need some extra 
cash, however, Van will pay up to 3200G for any item of jewelry found at the 
Excavation Site.


Mining Guide



Using the Mines 


Mining in this game has characteristics similar both to FoMT/MFoMT and Magical 
Melody.  There are more mines here, however, and each has its own special 
items.  None of the Mines is available at the start of the game.  You need to 
unlock each of them and there are different requirements for each.  The 
sections below that deal with the individual mines give the requirements for 
each as well as the special items found in each of the four mines.

When you visit the Mines, take your Hoe and Hammer in order to find items.  
Items are found by digging with your hoe and by smashing rocks with your 
Hammer.  Accessories can be extremely useful in the Mines as well.  The 
Harvest Goddess Hat is the most useful when using Hoe or Hammer in the Mine as 
it actually decreases the amount of Stamina used when wielding any tool.  The 
small Harvest Goddess Hat can be purchased from Van.  The large Harvest 
Goddess Hat is found as a Cursed Accessory in the Third Mine.  When Blessed 
and equipped, it will cut the amount of Stamina used in half!  Once your SR 
has reached zero, you should equip the large Kappa Hat as it will prevent you 
from gaining any Fatigue whatsoever, no matter how many times you use a tool 
or how far you fall down any hole.

The Truth Bangle is another useful accessory.  It should not be equipped while 
using tools in the Mine, as it will not affect Stamina or Fatigue, but it 
should be equipped periodically and especially BEFORE you fall down any hole, 
as it will show you precise SR and FR.  You will need to keep your energy high 
in the Mines.

Unlike FoMT/MFoMT, three of the mines in HM DS contain 'dark creatures that 
will harm you if you come into contact with them.  There are two sorts of dark 
creatures:  walking creatures and flying creatures.  The flying creatures each 
have a 'flight path' and simply go back and forth along that path.  The 
creatures on foot, on the other hand, actually will find you and attack 
aggressively.  You need to dispose of the creatures on foot as soon as you 
reach any floor of the mine before they can attack and harm you.  Some dark 
creatures are more dangerous than others.  For example, the Dark Chicken will 
take more HP than a Dark Chick, as one might imagine.

You can defend yourself from Dark Creatures by using your Hoe or Hammer, but a 
Sickle or Axe is more effective.  The most effective weapon against the Dark, 
however, is the Legendary Sword, which you will obtain when you reach the 
255th Floor of the second Mine.  This Sword can destroy all dark creatures 
within its radius, sweeping in a circle when used.    You cannot miss easily 
with the Legendary Sword either.  It is easy to miss when attacking a Dark 
Creature with any other tool, especially flying creatures.

Another aspect of Mining that is absent from FoMT/MFoMT but which will be 
familiar to players of Magical Melody is the fact that every floor of the mine 
contains both stairs by which to descend to the next floor and holes by which 
to fall lower a random number of floors.  The maximum number of floors that 
one can fall varies from mine to mine.  Even if you do fall through a hole 
rather than using your hoe to find the stairs, you will lose energy when you 
fall, so make certain that your Stamina is not at zero before you begin to 
move about on any floor.   Otherwise, you will pass out as soon as you reach 
the next floor.

Specific items are found on specific floors so if you are searching for a 
particular item, you may wish to look for the stairs when you are near the 
level that contains the item rather than allowing yourself to fall down holes, 
as you may go too far if you fall.   In fact, you will not lose energy when 
you descend by way of stairs.  You only lose energy whenever you use a tool.  
If you have a Goddess Hat, you could equip that while using your tools in the 
Mine to limit energy loss.  Otherwise, equip your Truth Bangle to keep a close 
watch on your energy levels.

The location of both the stairs and the hole(s)  may change if you save your 
game, then reload it on the same floor (unless you have uncovered them and 
saved your game after doing so), although they usually can be found in the 
same locations.   What does not ever change, however, is the location of black 
grass or  items that are inside rocks.  The best way to mine, therefore, is by 
first slaying all the dark creatures on the floor, then saving your game 
BEFORE you begin to use your hammer or hoe.  After saving, use your Hammer and 
Hoe to search for special items.  DO NOT SAVE AGAIN.  Instead, remember the 
location of any special items and reload your game without saving.  When your 
game has been reloaded, go instantly to the location of any special item and 
uncover it with your hoe or smash the rock that contains it.  As soon as you 
find the item, save your game.  Dark creatures who have been defeated on any 
particular floor will not respawn when you reload on that floor.

N.B.  There is a way to rid yourself of all Dark Creatures on any specific 
floor temporarily if you save your game, then turn off the DS completely.  
When you turn the system back on and reload the game, the Dark Creatures on 
that floor will no longer be there.  Problems can arise, however, if you 
reload your game after falling too far (through a hole) or passing out on that 
floor.  When you reload after ANY 'event' of this sort, the Dark Creatures 
will reappear.   If you do not experience any 'event', you can reload without 
expecting to find the Dark Creatures again.

There is a way to 'trick' the Dark Creatures if you do not wish to fight 
them.  If you wish to be able to work in peace in a certain area of the floor, 
move to the opposite end of the room.  The Dark Creatures will follow you.  
When they have congregated there, save your game, then reload.  When you 
reload the game, the Dark Creatures will be in the area to which you 'tricked' 
them into going.    This should give you a few moments of peace in which to 
explore the opposite side of the room.

Incidentally, there can be more than one hole on a single floor, so do not 
feel that you are 'safe' from the threat of falling through the floor once you 
have uncovered one hole.  Many floors have two holes rather than one.


Energy Trick 


This is mentioned above, but I am devoting a separate section to it for 
players who do not read every section of the guide as it is a very useful 
trick.  To operate most effectively, you will need the Large versions of the 
Harvest Goddess Hat and Kappa Hat.   When you first arrive at the Mines, your 
Energy level should be 100/100 SR and 0/100 FR.  This is easy enough to 
manage.  

Before you use any tool in the Mine, equip the Large Harvest Goddess Hat as an 
accessory.  This will decrease the amount of SR lost with each use of a tool.  
If possible, have the Truth Bangle in your rucksack so you can look at precise 
levels at any point.  If the Large Harvest Goddess Hat is equipped, you should 
be able to use Hammer and/or Hoe 100 times before your SR reaches zero.  When 
it finally reaches zero, equip the Kappa Hat instead.  The Large Kappa Hat 
will not affect your SR, but it will prevent ANY Fatigue gain!  You therefore 
will be able to use Hammer and/or Hoe indefinitely if you are wearing the 
Large Kappa Hat.

Whenever you fall down a hole, you lose SR if your Stamina is above zero and 
FR if your Stamina is at 0.  Wearing the Kappa Hat will prevent any gain of 
Fatigue.  What this means in effect is that you never will pass out however 
many floors you fall.  This is particularly useful in the 4th Mine when you 
can fall 300 floors at a time!


Mining for the Cursed Tools


The Cursed Tools are found in the Third Mine on specific floors.  The first 
floor on which they can be found is Floor 24.  Unlike FoMT or MFoMT, ALL 
Cursed Tools can be found on that floor!  If you are looking for the Cursed 
Tools, you will NOT want to allow yourself to fall down a hole.  The best way 
to mine in this particular case is by using both slots as the appearance of 
Cursed Tools at any point is random.  From the time you first enter the mine 
on the ground floor, do NOT move onto ANY square without uncovering it with 
your hoe first.  This will prevent any situation wherein you fall down a 
hole.  Remember, there can be more than one hole on any given floor.  Second 
of all, save your game before you use ANY tool.  Then uncover every square 
with your hoe to find the location of the stairs, the hole and any black grass 
on that floor.   DO NOT SAVE YOUR GAME!  Smash rocks to find special items as 
well, replenishing your energy with any medicines or food you have.  This 
foray will not be saved, so do not worry about using all your supplies.  Once 
you have found the stairs and any special items you seek (ores or Suns in 
particular), reload your game.  Now go directly to the site of the stairs and 
uncover them with your hoe, saving your game as soon as you have done this.  
Now go to the site of any stone that contains an ore or Sun and smash it to 
obtain the special item.  When you have done this, save your game again.  Now 
go to the stairs, but before you descend to the next floor, save your game in 
BOTH slots.

(N.B.  In theory, the floor configuration may change when you reload your game 
on any given floor, but I have known occasions when it did not change no 
matter how many times I reloaded.  That is why it is best to save in BOTH 
slots if you are searching for a special item.)

Repeat this performance until you reach the 24th floor.  When you arrive at 
the 24th floor, you should have both slots saved at the 23rd floor.  Save one 
slot only at the 24th floor as soon as you arrive.  Now defeat all the Dark 
Creatures using the method of your choice.  You either can use the Legendary 
Sword or turn your DS off, then turn it on again to clear the floor of the 
creatures.  

Now you will need to uncover EVERY square to try to find a Cursed Tool as well 
as the stairs to the next floor, if you intend to find more than one Cursed 
Tool on this trip.  Do not save your game when you find the Cursed Tool!  
Smash rocks as well to look for a Winter Sun.  You can find more than one Sun 
on a floor, by the way, especially on floors where Cursed Tools can be found.  

Incidentally, the stairs usually can be found within six squares of the 
stairway by which you descended to any floor.  Moreover, the stairs can be on 
a square next to the wall or directly adjacent to the other stairway.  In this 
sense, mining in HM DS is more like Magical Melody than FoMT or MFoMT.  

When you reach the square where you found the Cursed Tool the first time, save 
your game before you uncover it.  If you uncover it and would like to have a 
different tool, simply reload and uncover it again.   (Save at that spot with 
your hoe equipped BEFORE you uncover the spot.  That way it will be easy and 
fast to reload.)   You can find any of the 6 Cursed Tools there.  Sometimes, 
when you reload, you will not find ANY tool where you found one the first 
time.  If this occurs, simply reload again and again until you do.  As stated 
before, if for example, you find the Cursed Watering Can at a certain spot, 
but would rather have the Fishing Rod, simply reload again and again until you 
uncover the Cursed Fishing Rod at the same spot.  

Do not forget to look for 'Suns' on the floors where they can be found as you 
search for Cursed Tools.  Spring Suns will be found on Floors 1, 11, 21, 31, 
41, 51 and so on.  Summer Suns will be found on Floors 2, 12, 22, 32, 42, 52 
and so on.  Autumn Suns will be found on Floors 3, 13, 23, 33, 43, 53 and so 
on.  Winter Suns will be found on Floors 4, 14, 24, 34, 44, 54 and so on.   

N.B.  Make certain that you have an empty slot available for the Cursed Tool 
BEFORE you descend to the floor on which it is found or you will not be able 
to find it!


Mining for the Cursed Accessories


You can use this procedure when you search for the Cursed Accessories as 
well.   In fact, in the same way as the Cursed Tool in a specific space will 
change from reload to reload, the Cursed Accessory will change as well.  As 
the Cursed Accessories are not found above Floor 324, you may wish to follow a 
slightly different procedure when mining specifically for those.

The first step in finding the Cursed Accessories is to take many items in your 
rucksack that will restore Stamina and recover Fatigue.  Make certain that you 
have Bodigizer and Turbojolt, Elli Leaves and/or other items, and have them in 
quantity.  You are going to fall deliberately 100 floors at a time perhaps, 
and this act will take almost 100 Stamina at one fall.

When you enter the Mine, go at least to Floor 2 or 3 in the ordinary way, by 
uncovering the stairs.  When you reach Floor 3 or so, instead of uncovering 
the stairs, save your game as soon as you arrive, then find the hole instead 
of finding the stairs.  When you have found it, reload without saviing.  
Uncover the hole instantly, then save in both slots.  (I advise both slots 
although in this game you can do it in one.  Both slots give you a bit of 
flexibility, however, as well as preventing a terrible error of carelessness.)

Now fall down the hole.  If you fall substantially less than 100 floors, 
reload and fall again.   Keep doing this until the fall takes you 
approximately 100 floors.  Now, as soon as you arrive at the next floor, save 
your game in one slot and make certain to recover your Stamina and Fatigue as 
close to 100/100 Stamina and 0/100 Fatigue as possible.  Restoring your energy 
instantly is extremely vital as the next fall will reduce it to 0 if you 
haven't done so and cause you to pass out on arrival.   Again, find the hole 
but do not save!  Reload in that slot, uncover the hole instantly, then save 
in both slots.  Now, before you allow yourself to fall again, make certain 
that your Stamina and Fatigue levels are as close to perfect as possible.  Now 
fall through the hole.  Again, make certain that you have fallen as close to 
100 floors as possible.  Repeat this performance step by step until you have 
reached the 300th floor.  

When you have reached the 300th floor or as close to it as possible, you will 
now wish to fall fewer floors in your next fall.  If you wish, you even could 
find the stairs instead of falling, as your destination is either Floor 324 or 
335.  If you can fall to within 10 floors of either of these floors, well and 
good.  You could fall another hundred, but there is no point in wasting more 
energy!

When you reach Floor 324 or 335, save your game instantly in one slot, 
restoring your Energy levels as close to perfect as possible as you will need 
energy for the search.  The Cursed Accessories, like the Cursed Tools are 
found by using your Hoe.  Do not save your game again after the initial 
arrival on this floor and recovery of Energy.  Simply search.  Eat everything 
in your rucksack if you must, but don't stop searching.  When you find the 
location of the Cursed Accessory, reload without saving.  If you want a fail-
safe guarantee, however, save the Accessory in your other slot.  That way, if 
by some terrible chance it does not reappear, you have something to show for 
your pains.  

Now reload the game and go instantly to the location of the Cursed Accessory.  
DO NOT UNCOVER IT, HOWEVER.  Instead, save again at that spot, with your hoe 
equipped.  Now you are going to acquire the precise Cursed Accessory that you 
want, as a different one will load in that spot each time you reload the 
game.  My own personal choice would be the Witch Princess Earrings or the 
Friend Pendant at least for the first one that you keep.    When you uncover 
the Accessory you want, save your game and return to the surface, unless you 
have enough energy to go further for more Cursed Accessories.  After all, if 
you did this at Floor 324, you only need to go 11 more floors to find 
another...  It all depends on the number of items you have in your rucksack 
that will restore energy...


Excavation Site:


When you go through the opening in the Mountain in the Northeast corner of 
Forget-Me-Not Valley, you will find yourself at the Excavation Site.  Flora 
and Carter can be found here during the day.  Bring your hoe and search 
for 'artifacts'.  Artifacts that you find at the Excavation Site include all 
jewelry items that you could purchase from Saibara in Mineral Town or obtain 
at the Races there.  Toiletries only available at the Races in Mineral Town 
now can be discovered at the 'dig' as well and vary from season to season.   
There is a tip at the end of this guide that explains how to exploit this 
wonderful resource.

Whenever you enter the Excavation Site, you will find a new floor 
configuration.  It is a good idea to save your game as soon as you enter.  
Equip your Hoe and search the floor but do not save your game when you find a 
special item.  Instead, reload your game and then instantly go to the location 
of the item, uncover it, then save your game.  It is easier to remember the 
location of any item if you dig in a pattern.  Start with the outer squares of 
the floor, those squares that are next to the wall.  Go round the room 
completely and if you find nothing at all, reload your game without saving, 
then go round the room in a circle (or large square), exploring all the 
squares that are next to the ones you previously explored.  In other words, 
you will circle the room again and again and each time, the area covered will 
be closer to the centre.  This makes it easy to recall the position of any 
special item.

If you enter one of the Mines, when you return to the Excavation Site, you 
will find that the floor configuration has not changed.  It is only by going 
outside that you will change the floor configuration.

Here are the shipping values of some of the items found at the Excavation Site:
Sunblock (Spring Season):  43G
Lotion (Summer Season):  45G
Facial Masque  (Autumn Season):  48G
Dress (Winter Season):  50G
Choker:  2000G
Bracelet: 2000G
Earrings:  2000G
Brooch:  2000G
There are other items such as Perfume that can be found here later in the 
game.  Perfume appears in Year 6 and ships for 40G.) 
N.B.  Van will pay over 3200G for any piece of jewelry.  Items sold to him 
will not count towards completion of your Shipping List, but jewelry is a good 
item to sell to Van as the profit margin is significant.  Toiletries, on the 
other hand, are best saved to give as gifts.  Even Van likes toiletries and 
you will gain 3 FP with him if you give him any toiletry as a gift.
There are four mines in this game and they are accessed through the Excavation 
Site.  Each must be unlocked and you will find details on how to obtain access 
to each in the sections that follow.


1st Mine


To gain access to the First Mine, you must equip your hammer, then enter the 
Excavation Site when no one is working.  You will experience a scene with 
Carter wherein he will tell you he has discovered a tunnel but needs your help 
to open the wall.  When you do so, you will have a doorway into the First Mine.
There are only 10 Floors in the First Mine.

The following items can be found in the First Mine using your Hammer:

Junk Ore 1G
Copper  15G  all floors
Silver 20G  all floors
Gold 25G  Floor 3 and lower
Mystrile  40G  Floor 6 and lower

Dark Creatures:

Dark Chick  10th Floor

Found in the Mine by using your Hoe:

Black Grass  10G

The Dark Chick is the first of many creatures that inhabit the Mines.  You 
must defend yourself from these creatures, using a Tool to strike them.  They 
will disappear when hit.  When you defeat the Dark Chick in the First Mine, 
you will unlock the scene that gives you access to the Second Mine.


2nd Mine



In order to unlock the Second Mine, you must defeat the Dark Chick on the 10th 
Floor of the 1st Mine, then return to the Mine when no one is working there.  
You will experience another scene with Carter similar to the first but the 
Second Mine is very different from the 1st Mine.

The Second Mine contains gems, rather like the Lake Mine in other Harvest Moon 
games and specific gems are found on specific floors.  Unlike other Harvest 
Moon games, this mine is inhabited by dark creatures who are hostile, however.

The Second Mine has 255 Floors, like the Mines in FoMT/MFoMT    When you reach 
Floor 255 and defeat all the Dark Creatures there, the barrier at the doorway 
there will disappear.    You then will  be able to enter another room.  Here 
you will obtain the Legendary Sword.  This sword is the only tool with the 
power to destroy the huge boulder formations on either side of the Waterfall.  
When these boulders are destroyed, you will gain access to the Super Crop 
Field.  The Legendary Sword also has more power than other tools to defeat the 
Dark Creatures in the Mines.  

In the Second Mine, you will be able to fall more than 1 Floor at a time.  The 
number of floors you will fall in any case is random, but the maximum is 10.

Items found using your Hammer:

Junk Ore  1G     All Floors
Amethyst  60G       Floors 1-40
Agate  62G       Floors 1 -50
Firefly Stone  *not in English version   
Peridot  68G       Floors 20-70
Topaz  70G       Floors 30-80
Ruby  75G       Floors 40-100
Emerald 80G       Floors 50-100
SandStone 60G      Floors 60-100 
Moonstone  55G       Floors 70-100
Diamond  100G       Floors 80-100
Alexandrite G  10,000G       Floor 100, and every 10th floor after that
Pink Diamond  10,000G       Floor 100, and every 3rd floor after that

Items found using your Hoe:  

Black Grass 10G   All Floors 
Lithograph  1G    Floor 50 and every floor that ends in 50  
Legendary Sword  Floor 255  (but only if you defeat all Dark Creatures on that 
floor first)

Dark Creatures

Dark Butterfly:  3 HP  All Floors
Dark Beetle    3 HP  All Floors
Dark Chick  5 HP  All Floors
Evil Butterfly  10 HP   Floor 60 and lower
Evil Beetle   10  HP   Floor 60 and lower
Dark Chicken  15 HP  Floor 10 and every 10th floor after that


3rd Mine


The third Mine has 999 Floors.  You will gain access to the Third Mine only 
after having reached the 255th Floor of the 2nd Mine and having defeated all 
the Dark Creatures on that Floor.   You then will be given the Legendary Sword 
as well.

When you enter the ground floor of the Third Mine, you will find almost every 
square occupied by a rock.  Fortunately, the stairs usually can be found 
within a few squares of the entrance.  Save your game immediately after 
entering, then either defeat the Dark Creatures and save again or turn off 
your DS and then turn it back on to reload the game.  Find the location of the 
stairs without saving your game again, then reload, go to the location of the 
stairs immediately, uncover them, and save your game in both slots.  If you 
only wish to visit the 255th floor, find the location of the hole instead of 
the stairs and follow the same procedure in uncovering it.  If you save your 
game in both slots, you will have a fall-back 'safe' file if you find yourself 
on a floor with no stairs or hole to descend further.

The Sleeping Princess Keira will be found on the 255th Floor of the Third 
Mine.  She is one of the special Magical Girls that you can marry in this 
game.   When you reach the 255th Floor, you will be obliged to defeat all the 
Dark Creatures on that floor before you will be given access to the chamber in 
which Keira the Sleeping Beauty slumbers.   Walk into the chamber to 
experience her first Heart Event.  

Each time you visit the 255th floor, you will be required to defeat the Dark 
Creatures again in order to destroy the barrier that separates the mine 
chamber from the Princess' bedchamber.  

The Cursed Tools are to be found in the 3rd Mine.  When the curse is lifted 
from any Cursed Tool, it becomes a Blessed Tool.  Blessed Tools are far more 
powerful than their Mystrile equivalents.  Cursed Tools are powerful as well 
but they drain a tremendous amount of energy.  It is best not to use them 
until you can afford to have them blessed.  Moreover, once a Cursed Tool is 
equipped, you will be obliged to pay to have it removed from your hand.  It 
costs 1000G to remove a Cursed Tool from your hand and 100,000G to remove the 
Curse from the Tool and transform it into a Blessed Tool.  

You must have all tools upgraded to Mystrile Level  if you wish to find any of 
the Cursed Tools in the 3rd Mine.  

In this game, you can find more than one copy of any Cursed item and floors on 
which Cursed Items are found are not item-specific.  In other words, you can 
find ANY Cursed Tool or Accessory on ANY designated floor.

Items found using your Hammer:

Junk Ore  1G  All Floors
Copper  15G  all floors  (floors ending in 1)
Silver 20G  all floors  (floors ending in 2)
Gold 25G   All Floors  (floors ending in 3)
Mystrile  40G  All Floors  (floors ending in 4)
Orichalcon:   50G  All Floors  (floors ending in 5 or 0)
Adamantite  50G  All Floors  (floors ending in 5 or 0)
Spring Sun  1G  All Floors that end in 1
Summer Sun  1G  All Floors that end in 2
Autumn Sun:  1G  All Floors that end in 3
Winter Sun 1G  All floors that end in 4
Mythic Stone  20,000G  Up to Floor 255, every Floor that ends in 0; from Floor 
255-999, every Floor that ends in 5. (Found on 255 as well)

Items found using your Hoe:

Black Grass 10G   All Floors 
Lithograph  1G    Floor 50 and every floor that ends in 50  
Cursed Tools (no value)   Floor 24, 35, 48, 52, 68, 71, 87, 99, 106, 118, 124, 
135, 142, 153, 162, 178, 185 and 197
Cursed Accessories   15,000G - 70,000G after Blessing   Floor 324, 335, 348, 
352, 368, 371, 387, 399, 406, 418, 424, 435, 442, 453, 462, 478, 485, 497, 
724, 735, 748, 752, 768, 771, 787, 799, 806, 818, 824, 853, 862, 878, 885 and 
897


Cursed Tools


The Cursed Tools must be blessed in order to operate in a positive fashion as 
well.  There are two different ways to remove the Curse on any Tool.  You can 
ring the Church and pay 100,000G to remove the Curse on a Tool or you can find 
all 9 of the Lovely Stones from the 4th Mine.

As in FoMT and MFoMT, the Mythic Stones will not appear in the Mine until you 
have all 6 of the Blessed Tools transformed from the Cursed Tools.   Mythic 
Stones can be used to upgrade Mystrile Tools to Mythic Tools.  Unlike FoMT or 
MFoMT, however, you only can find 1 Mythic Stone at a time and until it is 
used or sold, you will not be able to find another.


Cursed Accessories


There are Cursed Accessories in this game as well as Cursed Tools.  The Cursed 
Accessories must be blessed in order to have selling value and in order to 
operate in a positive manner.  When cursed, they will operate in the opposite 
fashion!  The best of the Accessories you can find here is the Witch Princess' 
Earrings.  This accessory will restore your Stamina and recover Fatigue over 
the course of time, doing the work both of the Kappa Earrings and Goddess 
Earrings. 

Some of the Cursed Accessories you can find are as follows:

Slow Shoes:  Decreases Movement Speed.  (When Blessed, will increase Movement 
Speed.)
Time Ring:  Speeds Up Time.  (When Blessed, will slow down Time.)
Harvest Goddess Earrings:  Reduces Stamina bit by bit.  (When Blessed, will 
increase Stamina bit by bit.)
Kappa Hat:  Speeds up Fatigue increase when using tools.  (When Blessed, will 
slow down Fatigue increase when using tools.)
Harvest Goddess Pendant:  Decreases Maximum Stamina Rate  (When Blessed, will 
increase Maximum Stamina Rate.)
Friendship Pendant:  Can't Make Friends Easily  (When Blessed, will add 2 
points to every one's FP overnight.)
Harvest Goddess Hat:  Increases Stamina loss when using tools.  (When Blessed, 
will decrease Stamina loss when using tools.)
Kappa Earrings:  Fatigue Rate up bit by bit.  (When Blessed, Fatigue Rate down 
bit by bit.)
Kappa Pendant:  Decreases Max Fatigue Rate.  (When Blessed, increases Maximum 
Fatigue Rate.)
Witch Princess Earrings:  Decreases SR bit by bit.  Increases Fatigue Rate Bit 
by Bit.  (When Blessed, increases Stamina bit by bit.  Decreases Fatigue Rate 
bit by bit.)

As you can see, the Cursed Accessories operate in the opposite manner as their 
Blessed Counterparts.  When Blessed, however, they will operate in a positive 
manner.

Some Cursed Accessories found in the Mine when Blessed are the Large version 
of accessories that can be purchased at the Casino Window from Jet or from Van 
at their 'Small' level.  For example, you can find the Truth Bangle, the H.G. 
Pendant, H.G. Earrings, H.G. Hat, Kappa Pendant, Kappa Earrings and Kappa Hat 
in their Cursed forms in the mine.  Although you can purchase Friend Pendants 
in the village, you can find the Large variety in the Mine.  When you have 
found the Cursed version of any Accessory in the Mine, its Medium counterpart 
will become available from Jet or Van at some point in the game.  The 
Accessories that are unique to the Mine are the Time Ring, the Fast Shoes and 
the Witch Princess Earrings.   As stated previously, the Witch Princess 
Earrings restore Stamina and reduce Fatigue.  The Shoes will allow your 
character to run quickly.  The Time Ring will slow down time whenever you are 
outside a building.  These unique Accessories exist only in two forms:  Cursed 
or Blessed.  There are no 'small', 'medium' or 'large' Witch Princess Earrings!

Telephone the Church in Mineral Town to have the Curse undone.  Do not choose 
the option of 'Remove a Curse' as it simply will remove the Cursed Tool from 
your hand!   If you equip a Cursed Tool by accident and do not have 100,000G 
to spend on the transformation of the tool to Blessed, you will be obliged to 
pay 1000G simply to unequip the Cursed Tool.  Otherwise, it is far better to 
pay 100,000G to undo the Curse from the Tool.

To undo a Curse, it will cost 100,000G.  Is that your selection?
So I'll undo the Curse from the Accessory.

When they are Blessed, the Accessories found in the 3rd Mine can be used or 
sold to Van.  The approximate price he is willing to pay for each varies from 
accessory to accessory.

For 'Witch Princess Earrings', he will pay up to 243495G.
For a 'Time Ring', he will pay up to 246520G.
For a 'Friend Pendant L', he will pay up to 590725G.

If you are mining for Cursed Accessories simply in order to sell them to Van, 
it would be best to choose the 'Friend Pendant L' as you will obtain a higher 
price for that than you will for most of the other accessories.

By the way, you can find any number of Cursed Accessories of the same variety 
in the Mines and possess as many as you like.  There is no restriction, unlike 
the restriction on the number of Mythic Stones you can have at any given 
time.  Even with one Cursed Witch Princess Earrings in your rucksack, you can 
find another Cursed Witch Princess Earrings on the same trip to the Mines, 
although you will be obliged to hunt on a different floor for it!


4th Mine


The Fourth Mine has 65,535 Floors, and you can fall 300 Floors at a time.  You 
will be unable to unlock the 4th Mine unless you have visited the 255th Floor 
of the 3rd Mine to find the Sleeping Princess as well as reaching the 999th 
Floor of the 3rd Mine and defeating all the Dark Creatures there (including a 
Dark Cow!)    You need to have at least one tool at Mystrile level but need 
not have all of them at that level in order to unlock the Fourth Mine.

Once you have met all requirements, simply visit the Excavation Site as before 
after 9.00 p.m. to experience another scene with Carter wherein he requests 
the use of your hammer to open an entrance to the fourth and last mine.

Items found using your Hoe:

Black Grass 10G   All Floors
Lithograph 1G  From Floor 50, every Floor ending in 50
Bronze Coin  All Floors
Silver Coin   All Floors
Gold Coin   From Floor 1-300, every Floor ending in 0

Items found using your Hammer:

Blue Wonderful  Floors ending in 10
Purple Wonderful  Floors ending in 20
Green Wonderful   Floors ending in 30
Indigo Wonderful   Floors ending in 40
Red Wonderful   Floors ending in 50
Black Wonderful  Floors ending in 60
Yellow Wonderful  Floors ending in 70
White Wonderful   Floors ending in 80
Orange  Wonderful   Floors ending in 90

As you can see, these mysterious stones are found only on Floors that end in 0.


Navigating the 4th Mine


When you enter the ground floor level of the 4th Mine, you will find that it 
is completely different from the 3rd Mine.  You will see an empty expanse of 
floor with no stones to smash.  The ground floor should have both stairs and a 
hole.   You can decide which you would rather use to descend further.

The only advantage to going far in the fourth mine is for the purpose of 
creating a new record for yourself.  Any Wonderful Stone can be as easily 
found on the highest level where it appears as the lowest level.  In other 
words, you can find the Blue Wonderful as easily on Floor 10 as floor 2010!  
Remember that you will lose 100 SR for every 100 floors that you fall when 
falling down a hole.   If you wish to conserve energy as much as possible, you 
may wish to return to the surface after finding any Wonderful Stone, then 
descending again to find the next one.  
You do not use any energy when you climb back to the surface. 

Incidentally, specific floors in the 4th mine seems to follow certain 
patterns.  Often very large floors with only a single rock (and one Dark 
Creature in the form of a Dark Cow) will have neither stairs nor holes by 
which to descend further.  Once you have smashed the rock on a floor of this 
sort to obtain a Wonderful Stone, your only option is to return to the 
surface, then descend again to reach another floor of this mine.

There are 9 Wonderful Stones and when you collect the last one, the Harvest 
Goddess will appear to grant one of three wishes.  Once your wish has been 
granted, the stones will disappear.  You then can collect all nine again for 
another appearance of the Harvest Goddess with three more wish options.  The 
three wish options are loaded randomly into the game when you find the last 
Wonderful Stone.  You may wish, therefore, to save your game before you 
uncover the last Stone.  If you do not like the wish options that the Harvest 
Goddess gives, you then can reload your game to try again, in the same manner 
as you can reload to find a different Cursed Tool or Accessory in the Third 
Mine.


The 'Wonderful' Wishes:


When you have found the ninth and last Wonderful stone, the Harvest Goddess 
will appear and offer to grant a wish.   The eight other Wonderful stones will 
join the ninth on top of your head and then shoot off your head like 
fireworks.   She then will give you the option of choosing from one of three 
wishes.  She will declare:   'Tadaaaa.    You have now gathered all of 
the 'Wonderfuls'.  Congratulations.  And so, I'll grant you one wish of your 
liking.  Pick from the next page.'

Here are a list of options that are randomly given by the Harvest Goddess:

Give me an item.  (She will give you the Harvest Goddess Flower.)
Raise shipping price..
Heal my animals' sicknesses.
Raise my farm level.  (Raised Title 3 degrees from Apprentice Level 7 to 
Apprentice Level 10)
Recover my St/F.
Please give me money.   (Can be about 11000G)
Give me a HS Medal.  (2000 to 4000 Medals given randomly)
Make me popular
Take curse off equipped item.

N.B.  The option to 'Take curse off equipped item' appears to be available in 
EVERY case.   It is only the other two wish options that change randomly.

When she has granted your wish, she will say:  'I'll be on my way.  I'll take 
the 'Wonderfuls'.  Do your best to gather more.'

The one wish that offers something unique is the wish for 'an item' as the 
Harvest Goddess Flower is an item on your Shipping List.  Although it is worth 
only 1G in the Valley as opposed to the 1,000,000G that you would obtain for 
it if you could sell it to Won in Mineral Town, if you wish to complete your 
Shipping List you will need to obtain at least one of these at some point.  In 
terms of monetary value, the option to 'take curse off' is worth 100,000G as 
that is the price Carter in Mineral Town charges to bless a Cursed Item.  If 
you ask for money, you will obtain about 10,000G to 11,000G from the Harvest 
Goddess.  Raising your Farm Level by three degrees is an interesting option 
although the benefits of that will not be as obvious as some of the other 
wishes.  Obviously, at the end of the day, the choice is yours...


XX.  The Island


As in Magical Melody, there is an Island in this version of Harvest Moon that 
offers the promise of catching fish that cannot be found anywhere else.  
Unlike Magical Melody, however, you will be obliged to purchase the island 
from Thomas if you wish to take advantage of it.  You must have 900,000,000G 
in order to be eligible as a buyer.  When you have amassed this princely sum, 
Thomas will come to your house on the 1st day of the next season to ask you if 
you wish to purchase an Island.  The Island is larger than its Magical Melody 
counterpart.  In fact, it is large enough for a Vacation Villa.

The boat in this game actually is functional once you have purchased the 
Island, unlike the boat moored at the pier in Mineral Town.  Go to the boat 
and press A to obtain a prompt asking if you wish to travel to the Island.  
The boat then will transport you there.  You can return from the Island either 
by using the boat again or by using your Teleport Stone.  You cannot use the 
Teleport Stone to reach the Island only because it does not appear on your Map.


XXI.  Romantic Festivals


Although it is a good idea to attend all Festivals, there are Festivals that 
are Romantic in nature.  The first of these is the Spring Thanksgiving on 14 
Spring.  Players familiar with FoMT and MFoMT will recall the Spring and 
Winter Thanksgiving Festivals from those games.  Unfortunately, giving a girl 
the appropriate gift in Harvest Moon DS is not as simple!  In FoMT/MFoMT, a 
bar of chocolate would suffice, even though the traditional gift was Cookies.  
In HM DS, any gift apart from Cookies simply will not be recognised on that 
day as a Spring Thanksgiving offering.  

For those who are unfamiliar with Harvest Moon Thanksgiving Festivals, a brief 
explanation may be in order.  They are the HM equivalent, not 
of 'Thanksgiving' but of St. Valentine's Day.  The main difference is that the 
Festival is gender-specific in Harvest Moon, divided into two separate days, 
one for the girls and one for the boys.  On the occasion of the Spring 
Thanksgiving Festival, on 14 Spring, boys are expected to give Cookies to any 
girls they like.  On the occasion of the Winter Thanksgiving Festival, it is 
the turn of the girls to give boys Chocolate Cake.  


Spring Thanksgiving Festival


In your first Spring, you will not have a Kitchen and thus be unable to give 
any Spring Thanksgiving gifts.  By your second year, however, you should be 
able to make and give Cookies to every eligible girl in the game.  Here is the 
recipe:

Cookies:  Egg, Flour and Butter baked in an Oven.
Butter:  Milk churned in a Mixer

You can give Cookies to any one you like, but it is only the eligible girls 
who will recognise it as a Thanksgiving gift and only the eligible girls will 
gain 1000 AP if you present them with Cookies on this day.  Even Karen from 
Mineral Town, who ordinarily loathes sweets, will accept Cookies graciously on 
the occasion of the Spring Thanksgiving.   There is no increase in FP, by the 
way, only the 1000 AP increase.

Incidentally, there is no jealousy between girls in Harvest Moon.  You will 
not lose points with one girl by courting another.  You can raise every girl's 
heart level to deepest red and suffer no ill consequences.

Here are the responses of the eligible girls:

Celia:  Oh, a thank you gift?  Thank you.  But you didn't need to do that...

Flora:  Thank you.  You didn't need to go to the trouble of a return gift.  
But I'm happy.

Lumina:  Thank you very much.  I didn't think I'd receive a return gift, so 
I'm very happy!

Muffy;  Hee hee.  I'm happy.  But you didn't have to go out of your way.

Nami:  Thanks... You really didn't need to.  I don't mean it in a bad way.

Leia:  Oh!!  A Thanksgiving present?  Thank you.

Witch Princess:  A Cookie?  Oh, thanksgiving?  Thank you.  You'll get a thank 
you gift.

Harvest Goddess:  Oh my, it's Freyr, isn't it?  I'm glad you came.  I will 
receive your offering.  Thank you.  Hmm?  These are Cookies.  Oh, it's Spring 
Thanksgiving.  Thank you.  Perhaps I'll give presents, too.

Popuri:  Wow, thank you.  But is it alright?  I didn't give you anything at 
the Winter Thanksgiving.'





Fireworks Festival


The second Romantic Festival is the Fireworks Festival on 24 Summer.  Between 
6.00 p.m. and 9.00 p.m., the two twins, Kassey and Patrick, will preside over 
a Fireworks Show at the Beach.  Go to the Beach and you will find every girl 
there.  If you have connected your GBA FoMT or MFoMT to your DS game, you will 
find all the girls from Mineral Town there as well.  If a girl is at green 
heart level or higher, she will invite you to watch the fireworks with her.  
You have the option to Accept or Decline.  Each girl at the appropriate heart 
level will ask you until you accept an invitation.    If no girl is at a high 
enough heart level, you can enjoy the show with the crowd.


Winter Thanksgiving Festival


The third Romantic Festival in Harvest Moon DS is the Winter Thanksgiving, 
which occurs on 14 Winter.  As previously stated, this is the day when girls 
give Chocolate Cake to the boys they like.   You need to leave your house at 
specific times in order to receive the gifts and you will receive visits only 
from girls whose heart levels are at Purple or higher.  The schedule is as 
follows:

     Lumina:  visits from 6.00 a.m. to 7.00 a.m.
     Celia:  visits from 8.00 a.m. to 9.00 a.m.
     Flora:  visits from 10.00 a.m. to 11.00 a.m.
     Muffy:  visits from 12.00 noon to 1.00 p.m.
     Nami:  visits from 2.00 p.m. to 3.00 p.m.

The 'magical girls' will not bring gifts on this occasion.

If you are married, your spouse will smuggle a piece of Chocolate Cake into 
your rucksack in the middle of the night.  This occurs in FoMT and MFoMT as 
well.



Starry Night Festival


Finally, there is the Starry Night Festival on 24 Winter.  The Festival is 
celebrated at 6.00 p.m. and when it involves an ordinary girl, occurs at the 
house of the girl with whom you have agreed to spend the Festival.  In Celia's 
case, it occurs at Vesta's house.  In Flora's case, it occurs in the Tent.  If 
you agree to spend the evening with Lumina, you will go to the Villa.  Muffy 
will invite you to the Blue Bar and Nami will invite you to the Inner Inn.  
Any of the magical girls will spend the Starry Night Festival with you if you 
set up the engagement with any of them prior to the event.   If you accept a 
magical girl's invitation, she will come to your house at 6.00 p.m.  The text 
of each Starry Night Event is given in a section below.  It is not as truly 
Romantic an occasion as it is in FoMT or MFoMT.  In particular, in MFoMT, the 
bachelor will give you a Ring!  In this game, you will find your rival present 
at the event, and it is more of a family occasion than a romantic one.  Even 
so, it is an opportunity to become more intimate with the girl of your dreams 
and her family.


XXII.  Special Events


As in all Harvest Moon games, there are many special events that occur at 
specific locations at certain times or days with specific individuals.  In 
many cases, the event will occur only when you have fulfilled certain 
requirements.  In this game, most special events require a specific Friendship 
Level on the part of the individuals involved in the event.  That level either 
will be 100 FP or 200 FP.  Weather can play a part in triggering an event.  
Other events are seasonal.  Where an event involves an individual who is 
present in the Valley only in a specific season, you can experience the event 
only in that season.  For example, events that involve Kai must be experienced 
in Summer and all events that involve Mukumuku must be experienced in Winter. 

Unlike FoMT or MFoMT, some events that are not heart events or rival heart 
events actually appear to be randomly programmed into the game once all 
requirements are met.  In other words, even when you have met the requirements 
and are at the right place at the right time, the event may not occur.  Do not 
despair.  Be patient and you will experience the event at some point.

Some events are vital in terms of making any progress in the game.  Others 
simply enrich your Harvest Moon experience.  The events given below are some 
of those that 'unlock' specific objects or goals.


Rescuing the Harvest Goddess


The rescue of the Harvest Goddess is one of the primary goals in this game.  
If you do not rescue her, you will be unable to marry.  The requirement for 
her rescue is that you rescue 60 Sprites.  When you have rescued the 60th 
Sprite, the Harvest Goddess will appear and tell you to meet her at the 
Spring.  From that point onward, you can meet her at the Goddess Pond by 
throwing an offering into the pond.  Her favourite offering is Strawberries.

If you give her gifts on a regular basis, you will be able to play the 
Counting Game with her from time to time.  The reward, if you win, is a random 
number of (random) seeds, but she will give you NOTHING if you have a tool in 
your tool slot!


Thomas' Request


On 2 Winter each year, Thomas will come to the door of your farmhouse with a 
request.  Having become involved in a wager with the mayor of a neighbouring 
village, he needs an item that only you can supply.  There are no negative 
consequences if you do not have the item or refuse to give it to him, but you 
will obtain a piece of Golden Lumber from Thomas if you give him the item he 
needs.  

Having made the request at 6.00 a.m., he will return at 5.00 p.m. on the same 
day.  Give him the item as he stands next to the Shipping Container to obtain 
your Golden Lumber.  Incidentally, the first time that you do this, your 
action will rescue a Harvest Sprite. 

Tip:  Save your game BEFORE you leave the house on the morning of 2 Winter.  
If you do not have the item that Thomas needs, simply reload your game and try 
again.  The item is random and can be anything from Black Grass to a Bracelet, 
a Golden Egg or even Golden Lumber. 

The same event occurs in FoMT and MFoMT except that, in Mineral Town, Zack 
rather than Thomas is in charge of shipping.  In those games, Thomas therefore 
must make a special trip back to the farmhouse at 7.00 p.m. to fetch the item 
he needs.


The Yule Stocking


As in FoMT and MFoMT, 25 Winter is the Starry Festival Day, the Harvest Moon 
equivalent of the Yule Festival.  If you wish to receive a visit and gift from 
Santa, you must have a Yule Stocking.  As in FoMT and MFoMT, this stocking 
cannot be purchased anywhere.  It is a gift from one of the eldest inhabitants 
of the village.  In FoMT and MFoMT, it is Ellen who must knit the stocking for 
you.  In this game, it is Nina.  

In order to persuade Nina to knit a stocking for you, you must raise her 
Friendship level to 200 FP.  Having done that, you must give her a ball of 
yarn on any day in Winter to experience the Stocking Event.  In FoMT and 
MFoMT, it takes Ellen all day to knit your stocking 'with lightning speed' and 
the event will end at 6.00 p.m. at your farmhouse.  In this game, Nina manages 
to knit it in no time at all! 

You then will find the stocking hanging from its hook on the wall of your 
farmhouse where it will hang forevermore. 


Starry Night Festival


The Starry Night Festival occurs on 24 Winter but in order to experience it, 
you must speak to a girl with a heart level above blue on the previous day.  
On 23 Winter, the first girl to whom you speak with Blue heart or above will 
invite you to spend the Starry Night Festival with her.  You will have the 
option to accept or to decline the invitation.  If you wish to spend the 
Festival with a different girl, simply decline and speak to the girl with whom 
you wish to spend the Starry Night.  After accepting her invitation, you must 
be at the designated location on 24 Winter at 6.00 p.m. or later.  You can 
arrive as late as 11.50 p.m. but after midnight, you no longer will be able to 
experience the event.

The Starry Night is considered a holiday so all doors will be locked on 24 
Winter and any Sprite Teams you have hired will not work on that day.  The one 
door that will be unlocked (apart from your own) will be the house where you 
have been invited to spend the Festival.  In the case of any of the 'magical 
girls',, the event will occur at your own farmhouse if you exit your home 
between 6.00 p.m. and midnight.


Starry Day Yule Stocking:


25 Winter is the Starry Day.  Provided you go to bed before midnight and have 
a stocking hanging from the hook on your wall, you will experience a visit 
from Thomas as Santa's agent and he will fill your stocking with a random 
gem.  Save your game as usual before you leap into bed.  If you do not like 
the gift he has brought, reload your game and keep trying until you obtain the 
gem you like best!

Thomas:  ..............Bang!!  Ou ou ou... Sneaking into a person's house 
takes some work...  Good, the stockings are hanging.  So which is this year's 
present?  It's dark.  I can't see.  Which is it?  Was it this 
one? ....................  I'll make it this one.


Keira the Sleeping Beauty


Two of the 'Magical Girls' in this game will not be accessible to you until 
you have met specific requirements.  Keira the Sleeping Beauty is one of 
these.  In order to meet Keira, you must descend to the 255th floor of the 3rd 
Mine and defeat all the Dark Creatures on that floor.  The barrier in front of 
Keira's chamber then will crumble and you will be able to enter her 
bedchamber.  Incidentally, if Keira requests 'Curry Rice' when you first 
encounter her in her sleeping chamber, she will not be satisfied even by 
the 'best' recipe of ordinary Curry Rice.  Take 'Finest Curry' to her and she 
will pronounce herself satisfied.  After that, continue to visit her, giving 
her items that make her 'happy', until she specifically requests another item 
at purple heart level.  Golden Lumber is her 'Most Favourite' and you either 
can purchase it from Gotz or obtain 1 piece each year on 2nd Winter from 
Thomas.  All four Suns as well as any Gem will make her happy, however, and 
raise her AP by 500 and her FP by 9.


Leia the Mermaid


Leia the Mermaid is the other magical girl who will not be accessible to you 
at the start of the game.  The requirements for meeting her are not as arduous 
as those for Keira.  In order to meet Leia, you must raise Daryl's Friendship 
level to 100 FP.  After doing so, you will find the trapdoor leading to his 
basement unlocked.  Simply enter the basement in order to meet the lovely 
Mermaid.

The Mermaid will return to the sea when her mother needs her, but you will be 
able to find her after that on the beach at midnight on Tuesdays.

If you can catch the Bottle at the beach and you have Leia at a high heart 
level, you can experience her 4th heart event by taking the bottle to Daryl's 
house.  (A letter from her mother is in the bottle.)  At the end of this 
event, she will return to the sea, but you will have the opportunity to meet 
her again.  If you do not experience this event, she may return to the sea in 
your second Autumn when she receives a letter from her mother.  

N.B.  You cannot 'catch' the bottle if you use a Cursed, Blessed or Mythic 
Fishing rod FULLY CHARGED.  You must use either a Mystrile Fishing Rod or a 
rod of a higher upgrade charged only to Mystrile level.  You can gauge the 
charge of any tool by its effect on your character.  When a tool is charged to 
Mystrile, your character's face will turn red and you will see a little circle 
over his face.  Any higher charge will prevent you from catching the Message 
in the Bottle!


The Hot Spring


Even if you do not intend to marry a certain girl, it is a good idea to 
experience her heart events as it enriches the game as well as giving you 
points towards your Farming Degree.  In one case, however, it is vital to 
experience a heart event if you wish to have access to a Hot Spring early in 
this game before the birth of your child.

It is during Flora's 3rd Heart Event that the first Hot Spring is unlocked.  
You therefore need to raise Flora's heart level to blue and experience her 
first two heart events if you wish to gain access to a Hot Spring before you 
have a child.  If you do not experience Flora's heart event, the Hot Springs 
will be unlocked AFTER you have a child.


Your Wedding:


As the Church is in Mineral Town, weddings in the Valley are celebrated on the 
Beach.  All inhabitants of the Valley attend.  Even Van makes a special trip 
to be at your nuptials.   None of the citizens of Mineral Town attend, 
however.  Thomas officiates and the Harvest Goddess supervises the tolling of 
the bells.  After your wedding, the credits will roll.  You then will resume 
the game as a married man on the morning after your wedding.

Your wedding will occur precisely one week after your marriage proposal has 
been accepted.  The only exception to this is if the day falls upon a 
Festival, in which case, your wedding will occur a day later.


The Circus is Coming to Town


Unlike A Wonderful Life and Another Wonderful Life, you need not marry or have 
a child in this game.  If you do not have a child, however, the circus will 
not come to the Valley.  It is only when you have a child that Barney and his 
Circus will come to Forget-Me-Not Valley.  There are other events in this game 
that will occur only if you have a child.  


XXIII.  Tips and Tricks



Quick Money Tip:

A really quick way of making money that does not take much energy or time (for 
your character, but it can take quite a bit of YOUR time): Enter the 
Excavation Site and save your game immediately there. Dig for jewelry, but do 
not save your game. Simply note the squares where you found the jewelry. Now 
reload your game and go directly to the squares where you found the jewelry 
pieces, uncovering only those squares. Now save again. By leaving the 
Excavation Site and re-entering, you will create a totally new configuration 
and can repeat the process until you run out of energy. 
N.B. Going into one of the mines and coming out again will not change the 
floor configuration. You need to go outside.
Apart from the fact that these items are popular not only with the eligible 
girls but with other villagers (like Ruby) as well, they can bring you 
considerable income.  Here are the values of the items you can find in the 
Excavation Site in the first year with their shipping values:
Sunblock (Spring Season):  43G
Lotion (Summer Season):  45G
Choker:  2000G
Bracelet: 2000G
Earrings:  2000G
Brooch:  2000G
There are other items such as Perfume that can be found here later in the 
game.  Perfume appears in Year 6.  
N.B.  You can make more of a profit on jewelry if you sell it to Van, as he 
will pay up to 3500G for any item of jewelry.  Bear in mind always that any 
items sold to Van will not contribute to your shipping list or shipping totals.

The Magic of Reloading:


HM DS allows you to save anywhere on the map as long as you are not 
experiencing an event or holding an item in your hands.  Save your game 
frequently and reload if you make an error or do not achieve the result you 
desire from any action.  This tip is especially useful when you are gambling 
in the Casino.  Especially at the start of the game, when your resources are 
few, it is best to save after each win and to reload without saving after any 
loss.  This can be usedful at the Excavation Site or in the Mines as well.  
Although items are random, most often you will find an item in the same place 
where you found it before if you save before you dig or smash rocks, then 
reload your game and go directly to the spaces or stones where you found 
special items.

Incidentally, if you have defeated all Dark Creatures on a specific floor, you 
should save your game instantly before you begin to search for any items.  If 
you then reload your game, you need not fear that the Dark Creatures 
will 'respawn'.  


Weather Tip


You can cheat the weather in this game in the same way as you do in 
FoMT/MFoMT.  Simply save your game before you go to bed.  When you awaken in 
the morning, watch the Weather Channel immediately.  If a hurricane or 
snowstorm is predicted for the next day, reload without saving.    It is 
useful always to save your game before you go to bed at night.  Although most 
Events will occur on sunny days, there are a few that actually require rain.  
You can control the weather here as in other Harvest Moon games by reloading 
until you obtain the result you desire.

Remember that Festival Days ALWAYS are sunny!


Horse Tip

When you have shipped 1000 items, Takakura will bring you a horse as a gift.  
In this version of HM, you can ship even weeds, branches and rocks.  As you 
can place a stack up to 99 of any item in a single slot in your rucksack, it 
should not be too difficult to reach 1000 shipped items.

Your Basket

Buy a basket from Karen's Supermarket as soon as possible.  Not only will you 
gain a Sprite for doing so, but you will be able to ship items faster.  Go 
into a building in order to 'stop the clock' as time will not pass inside any 
building.  Do all your rucksack sorting inside a building and place all items 
for shipment into the Basket while you are inside.  
In this game, whenever you dump the contents of your Basket into the Shipping 
Container, you will hear the sound of items falling into it, even when the 
Basket is empty.  To see if your Basket has any items in it, simply take it in 
your hands and then open your Rucksack menu.  There is an icon on the bottom 
left that will allow you to see the description of any item when you tap on 
it.  You can tap on your basket to see how many items it contains.
Cooked items can be shipped only if you have the Basket or the Cannery.  They 
can be shipped directly through the Cannery, but if you do not have the 
Cannery, place them in the Basket and then dump them into any Shipping 
Container.

Saving Time:


Time will pass in Harvest Moon whenever you are outside any building.  It 
passes even when you are inside the Mines, although it passes far more slowly 
underground than on the surface.   As there are a limited number of hours in 
each day, one may not feel one has enough time to accomplish everything.
Here are some ways to save time:

1.  Use the Teleport Stone, the Fast Shoes or your horse to travel from one 
part of the Valley to another.  Remember, however, that using the Teleport 
Stone may prevent you from experiencing some events.  There are events that 
are triggered when one enters a particular screen from another screen.  If one 
enters that screen using the Teleport Stone instead, the event therefore will 
not be triggered.  Although the Teleport Stone is a marvelous accessory, try 
to walk from one end of the Valley to the other from time to time each season.

2.  Use a Necklace to discover the position of any individual or wild item, 
then go directly to the spot on the map where that person or item is instead 
of losing time searching randomly.  You can use your Necklace to perform 
activites that otherwise would consume a lot of time.  For example, fishing is 
an activity that ordinarily takes hours, but if you fish from a building using 
a Necklace, no time will pass.  (Remember that energy will be used when you 
use any tool.  If you have a Necklace equipped in your Accessory Slot, this 
will prevent you from equipping any energy-saving or energy-restoring 
Accessory.  There both are advantages and disadvantages, therefore, to the use 
of the Necklace to perform tasks.)

Clearing weeds, wood or stone from public land is best accomplished with the 
Necklace as it otherwise would take too much time from the day.  Remember only 
to restore your energy regularly in the course of this task.

3.  Try NOT to access any Menu when you are outside.  Go into the nearest 
building in order to place a gift in your hands or to look at any stats in a 
menu.  There is more about this in the next section.


Separating Items for Gifts


Not only is it best to fill your Basket with items when you are inside a 
building, it is best to organise gifts there as well.  Separate any items you 
wish to give a gifts while you are inside a building.  You need to tap twice 
on the item with your stylus in order to separate one from the stack and place 
it in another slot.  If you do not have an empty slot for the item, you will 
be unable to separate it.
Another action that should be performed when you are inside a building is any 
change in equipment.  Change tools while inside your farmhouse.  Change from 
the teleport stone to the Love Bangle when you are inside a building, then 
change back to the Teleport Stone before you leave the building.

Casino Tip:


Every player has his/her own strategy with respect to the Casino.  I 
personally believe that this game is not geared towards wealth as much as it 
is towards community and relationships.  You can spend hours in the Casino 
amassing millions of medals, or you can spend the amount of time needed to win 
enough medals for your basic needs and then concentrate on other aspects of 
the game.  This tip therefore will show you how to win enough medals to 
acquire a few items that, when sold to Van, will give you a good financial 
foundation.
Once you have more money than you need, this tip will not be useful but at the 
start of the game, it is better to gamble conservatively as follows:
Save your game when you reach the table, then bet the maximum of 10 medals at 
the game of your choice.  I will use Poker here as an example, as you can make 
the most money using this method by playing Poker.
If you have anything better than 1 pair, quit and save.
If you have only 1 pair, play high and low as you will not have won any money.
If you lose, reload your game without saving.
The philosophy here is that it is better to increase your winnings steadily 
than lose any medals.  If you take your winnings after the hand, rather than 
playing high and low with them, you will build up the Medal total faster in 
the long run.  There is no gain if you win with a single pair, however, so 
this is the time when you should choose to play high and low.  Playing high 
and low in any other circumstance can double your winnings, but it can cause 
you to lose as well.  It is better to have a certain gain of 40 medals than a 
possible loss of 40.  
Once you have purchased everything you need from the Sprites and have 'money 
to burn', you can gamble freely and lose freely, but at the start, this is the 
best method to follow.
Many players have written to me to the effect that it is easy to win thousands 
of medals by playing high and low in EVERY case.  My point here is that it is 
better to gamble conservatively using the method I have given UNTIL you have 
won enough medals to purchase the Teleport Stone and the Love Bangle at least, 
as well as having sufficient medals to buy Cabbage Seeds and hire a team of 
Sprites.  Once you have purchased these necessities, you can gamble freely 
with your medals.
N.B.  Bear in mind the fact that there is a 'billion gold' bonus available 
randomly from the Fishing Sprites.  You can spend hours and hours in the 
Casino only to find that the Fishing Sprites have given you a billion in gold 
in a single day.

Memory Game Tip:

Here is another Casino tip, one that specifically applies to the Memory Game.  
If your memory is less than perfect, simply write down the location of the 
cards as they are uncovered.  You should have no trouble winning the game if 
you do this.  That will give you 40 Medals for each game you play.


XXIV.  Shipping List

This is a list of all Items that can be shipped with their shipping value.  In 
many cases, these items can be sold to Van for a higher price.  Please note 
that items sold at Karen's Supermarket can and must be shipped in order to 
complete the list.  Cooked Items must be shipped as well to complete your 
shipping list, although they have no shipping value and must be shipped in a 
special shipping container.
The values given below are for basic crops at Level 1.  A higher level of crop 
will ship for far more than a basic Level 1 Crop.  See my Crop Guide for 
values.  Even a Level 2 crop is very much worth the effort.  For example, a 
Level 1 Yam ships for 100G but a Level 2 Yam ships for 400G.  Level 1 Spinach 
ships for 80G but Level 2 ships for 320G.  In other words, a Level 2 crop is 
worth 4x the value of a basic Level 1 Crop.  When shipped through the Cannery, 
the value will be even higher, 600G for the Level 2 Tinned Spinach and 430G 
for the Level 2 Tinned Yams. A Level 3 Yam ships for 900G and Level 3 Tinned 
Yam ships for  1200G. 

Van will pay more than Thomas for upgraded crops but you will not gain any 
credit towards your shipping totals if you sell to Van.


Spring Crops:

Turnip  60G
Potato:   80G
Cucumber:  60G
Strawberry: 30G
Cabbage:  250G  (N.B.  Van will pay up to 397 for a Cabbage)

Summer Crops:

Tomato:  60G
Corn:  100G
Onion:  80G
Pumpkin:  250G
Pineapple:  500G

Autumn Crops:

Eggplant: 80G
Carrot:  120G
Sweet Potato/Yam  100G
Spinach:  80G
Green Pepper:  40G

Flowers:

Moondrop Flower:  60G
Pinkcat Flower:  70G
Blue Magic Grass:  80G
Red Magic Grass: 200G
Toy Flower: 130G

Cultivated Fruits:

Peach: 250G
Banana:  200G
Orange:  200G
Apple:  100G
Grape:  200G

Ranch Products:

Chicken Egg (S):  50G
Chicken Egg (M): 60G
Chicken Egg (L) 80G
Duck Egg (S): 80G
Duck Egg (M): 100G
Duck Egg (L): 150G
Mayonnaise (S) : 100G
Mayonnaise (M): 150G
Mayonnaise (L): 200G
Milk (S): 100G
Milk (M): 150G
Milk (L): 200G
Cheese (S): 300G
Cheese (M): 400G
Cheese (L): 500G
Yoghurt (S): 150G
Yoghurt (M): 200G
Yoghurt (L): 300G
Shitake Mushroom (S): 50G
Shitake Mushroom (M): 80G
Shitake Mushroom (L): 120G
Toadstool (S): 100G
Toadstool (M): 130G
Toadstool (L): 160G
Matsutake Mushroom (S): 350G
Matsutake Mushroom (M): 500G
Matsutake Mushroom (L): 800G
Wool (S): 100G
Wool (M): 400G
Wool (L): 500G
Yarn: (S):  300G
Yarn (M): 700G
Yarn (L): 800G

Items Collected in Wilds:

Spa Egg:  80G
Bamboo Shoots: 50G
Wild Grapes:  50G
Blue Grass: 100G
Green Grass: 100G
Red Grass: 110G
Yellow Grass: 120G
Orange Grass:  100G
Purple Grass:  120G
Indigo Grass:  100G
Black Grass: 10G
White Grass:  150G

Items from Shops:

Turbojolt:  500G
Turbojolt XL:  1000G
Bodigizer:  250G
Bodigizer XL:  500G
Wine:  150G
Grape Juice:  100G
Riceballs:  50G
Bread:  50G
Oil: 25G
Flour: 25G
Curry Powder:  25G
Dumpling Mix:  50G
Chocolate:  50G
Relax Tea Leaves: 1000G

Items from Festivals:

Buckwheat Flour: 50G  (obtain randomly from Year End Festival)
Rice Cake: 50G  (obtain from New Year Festival)

Fish:

Fish (S): 50G
Fish (M): 120G
Fish (L): 200G

Items from Mines:

Copper:  15G
Silver: 20G
Gold: 25G
Mystrile:  40G
Orihalcon:  50G
Adamantite: 50G
Moonstone: 55G
Sandrose:  60G
Pink Diamond:  10,000G
Alexandrite:  10,000G
Mythic Stone: 20,000G
Diamond:  100G
Emerald: 80G
Ruby:  75G
Topaz:  70G
Peridot:  68G
Flourite: 65G
Agate:  62G
Amethyst:  60G
Spring Sun:  1G
Summer Sun: 1G
Fall Sun: 1G
Winter Sun: 1G
Bracelet: 2000G
Necklace: 2000G
Earrings: 2000G
Brooch: 2000G

Rubbish:

Weed: 1G
Stone: 1G
Branch: 1G

Special and Miscellaneous Items:

Lithograph: 1G
Bottled Message: 4G  (Van only pays 4G as well)  (fishing from beach in Spring 
only)
Dog Ball: 1G
Pirate Treasure: 10,000G  (fishing from beach in Summer only)  (Van will pay 
up to 56332G)
Fish Fossil:  5000G  (fishing from beach in Autumn only)
Empty Can: 1G
Boot: 1G
Fishbone: 1G
Perfume: 40G
Witch's Present: 1G  (obtain this by littering 10 times)
Harvest Goddess' Gift:  1G
Title Bonus: 1G  (obtain this by winning the Witch Princess' 
Challenge/Gladiator Girls)
Dress: 50G
Facial pack: 47G
Skin Lotion: 40G
Sunblock: 43G
Wood Lumber: 1G
Stone Lumber: 1G
Golden Lumber: 1G  (Van only pays 1G as well)
Fodder: 1G
Bird Feed: 1G
10,000G Ticket:  10,000G
100,000G Ticket: 100,000G

Frying Pan Cooked Items:

Stir Fry: 0G
Fried Rice: 0G
Savoury Pancakes: 0G
French Fries: 0G
Croquette: 0G
Popcorn: 0G
Cornflakes: 0G
Happy Eggplant: 0G
Scrambled Eggs: 0G
Omelet: 0G
Omelet Rice: 0G
Apple Souffle: 0G
Curry Bread: 0G
French Toaat: 0G
Doughnut: 0G
Grilled Fish: 0G
Fried Thick Noodles: 0G
Fried Noodles: 0G
Tempura: 0G
Pancake: 0G
Pot Stickers: 0G
Risotto: 0G
Dry Curry: 0G

Pot Cooked Items:

Hot Milk: 0G
Hot Chocolate: 0G
Wild Grape Wine: 0G
Pumpkin Stew: 0G
Fish Stew: 0G
Boiled Spinach: 0G
Boiled Egg: 0G
Candied Potatoes: 0G
Dumplings: 0G
Strawberry Jam: 0G
Apple Jam: 0G
Grape Jam: 0G
Marmalade: 0G
Cheese Fondue: 0G
Noodles: 0G
Curry Noodles: 0G
Tempura Noodles: 0G
Buckwheat Noodles: 0G
Tempura Buckwheat Noodles: 0G
Mountain Stew: 0G
Rice Soup: 0G
Porridge: 0G
Tempura Rice: 0G
Eggs over Rice: 0G
Stew: 0G
Curry Rice: 0G
Blue Curry: 0G
Green Curry: 0G
Red Curry: 0G
Yellow Curry: 0G
Orange Curry: 0G
Purple Curry: 0G
Indigo Curry: 0G
Black Curry: 0G
White Curry: 0G
Rainbow Curry: 0G
Ultimate Curry: 0G
Finest Curry: 0G
Relax Tea: 0G

Oven Cooked Items:

Baked Corn: 0G
Toasted Riceballs: 0G
Roasted Rice Cake: 0G
Baked Yam: 0G
Toast: 0G
Jam Bun: 0G
Dinner Roll: 0G
Pizza: 0G
Doria: 0G
Gratin: 0G
Buckwheat Ball: 0G
Sweet Potatoes: 0G
Cookie: 0G
Chocolate Cookie: 0G
Cake: 0G
Chocolate Cake: 0G
Cheesecake: 0G
Apple Pie: 0G

Mixer Cooked Items:

Pineapple Juice: 0G
Tomato Juice: 0G
Peach Juice; 0G
Banana Juice: 0G
Orange Juice: 0G
Apple Juice: 0G
Strawberry Milk: 0G
Fruit Juice: 0G
Fruit Latte: 0G
Vegetable Juice: 0G
Vegetable Latte: 0G
Mixed Juice: 0G
Mixed Latte: 0G
Ketchup: 0G
Butter: 0G
Fish Sticks: 0G

Steamer Cooked Items:

Moon Dumpling: 0G
Green Dumpling: 0G
Chimaki: 0G
Steamed Bun: 0G
Cheese Steamed Bun: 0G
Shaomi: 0G
Steamed Egg: 0G
Chinese Bun: 0G
Curry Bun: 0G
Steamed Dumpling: 0G
Sponge Cake: 0G
Steamed Cake: 0G
Pudding: 0G
Pumpkin Pudding: 0G

No Utensil Cooked Items:

Salad: 0G
Sandwich: 0G
Fruit Sandwich: 0G
Pickled Turnip: 0G
Pickled Cucumber: 0G
Bamboo Rice: 0G
Truffle Rice: 0G
Mushroom Rice: 0G
Sushi: 0G
Raisin Bread: 0G
Sashimi: 0G
Chirashi Sushi: 0G
Buckwheat Chips: 0G
Ice Cream: 0G
Elli Leaves: 0G

Burnt Items:

Burnt Food (Steamer): 0G
Burnt Food (Mixer): 0G
Burnt Food (Pot): 0G
Burnt Food (Oven): 0G
Burnt Food (Frying Pan): 0G
Burnt Food (No Utensil): 0G


XXV.  Restoring Stamina and Recovering Fatigue


As in other Harvest Moon games, your energy level is a combination of Stamina 
and Fatigue.  Items when eaten or used operate to restore your Stamina and/or 
to reduce your Fatigue.  When you awaken in the morning, you should be at:  
100/100 in terms of SR and 0/100 in terms of FR.  As you use energy through 
the day, your SR will drop and your FR will increase as you lose Stamina 
Resistance and your Fatigue grows greater.  If you watch your character's 
actions carefully, you will be able to see when his level of energy drops:  he 
will mop his brow with a hankerchief, stoop and then his knees will buckle, 
and you will see him struggle to stand.  Finally, when all energy is gone, he 
will pass out.  A villager will rescue your character whenever he passes out 
and will take him home.  The villager who rescues him will change according to 
the location where he passed out.  Once he passes out, he will awaken only the 
next morning at 6.00 a.m.  If he passes out AFTER midnight, he will lose an 
entire day!  


Passing Out


Your character needs to pass out a certain number of times in order to 
experience Elli's 1st Heart Event.  Passing out a specific number of times is 
a requirement for marriage to the Witch Princess as well. The benefit to it is 
that you will awaken with full energy restored and will not oversleep.  If you 
can time yourself and pass out a few minutes prior to midnight, you will lose 
nothing.  If you are exhausted but do not pass out, you will find that you 
oversleep the next morning, awakening only at 8.00 a.m. rather than 6.00 
a.m.   Apart from the fact that you will have lost two hours, you will be 
unable to experience certain events if you do not awaken at 6.00 a.m.  
Lumina's 2nd Heart event is a case in point.  It may be better to pass out 
before midnight than to go to bed utterly exhausted!

Although whenever you pass out from exhaustion, you will awaken fully 
refreshed, with 100/100 SR and 0/100 Fatigue, you may pay a price for this.  
If you pay close attention to your Gold Total, you may notice that you have 
lost up to 30,000G!  In fact, if Murrey 'rescues' you, he will tell you, 'I 
think you dropped some money, moi'.  This is a warning as to the potential 
cost of passing out.  Even so, it may be more advantageous in some 
circumstances to pass out instead of awakening the next morning exhausted.

Although Harvest Sprites will not be rescued if you pass out from exhaustion, 
there is an entire Harvest Team devoted to Recovery and some of the members 
are rescued when you eat a specific number of wild grasses as well as when you 
have used members of this Team to restore your energy a specific number of 
times.

Wild grasses in general are good items to eat in order to recover your 
energy.  Bodigizer and Turbojolt are medicines that will restore energy as 
well.  They can be purchased from Van or made in your own kitchen.  In fact, 
almost every item that you consume will have some effect on your SR and FR.

Black grass is a wonderful source of energy and can be found in EVERY season 
in the Mines. I usually collect some to store for future use.   If you look at 
the effect of crops on your energy, you will notice that most crops have the 
same effect but that each season, there are one or two crops that restore more 
energy than the others.  In Spring, you should store Strawberries for energy 
renewal as they are not terribly valuable and restore more energy than the 
other Spring Crops.  In Summer, the Pineapple is the most potent but as it is 
very valuable, you may wish to store Tomatoes instead.  In Autumn, store 
Carrots for future use.  Bamboo Shoots in Spring are another marvelous source 
of energy and they are not very valuable when shipped, so store those as well.

Once you have a Kitchen, you will find that cooked dishes are far more potent 
in terms of SR and FR than raw ingredients.  A medium fish is worth 
+3 Stamina -1 Fatigue.  Sashimi which can be made without utensils using the 
same medium fish will give you +30 Stamina  -3 Fatigue.  That is 3x the value 
of the raw ingredient.   It definitely is worth the trouble of preparing fish 
before you consume them!

You can purchase a Truth Bangle at the Casino Window that when equipped, will 
give you your precise energy level in terms of SR and FR.  This is most useful 
when you know you are almost exhausted and need to know what to eat or drink 
to restore your energy.


Energy Use:


Even if it appears that you are using no energy to perform an action, this is 
not the case.  Each use of a tool decreases your Stamina by 2 points.  Each 
use of the Teleport Stone decreases your Stamina by 2 points.  In the Mines, 
whenever you fall down a hole, you use Energy when you do so.
Make certain that your Stamina is NOT at zero before you move about in the 
Mine at all or you will pass out as soon as you fall down the next hole.

If you go to bed late with low Stamina Resistance and High Fatigue, you may 
not awaken fully refreshed.  When you pass out, you do awaken with SR and FR 
fully restored.  There are advantages to passing out, but there are 
disadvantages as well.

Once you have unlocked the Hot Springs near the Circus grounds, you will be 
able to use those to combat Fatigue.  If you sit in the Hot Springs for an 
entire hour, you should be able to reduce your Fatigue to zero.  Spending time 
in the Hot Springs will result in the rescue of Harvest Sprites as well.  The 
Bathroom when built has a similar effect but the advantage of a Bathroom is 
that you need not leave your house in order to reduce your Fatigue.  Water 
therapy has absolutely no effect on Stamina, however, so you will need to 
restore your Stamina by other means.

Note that in terms of SR and FR, the quality of a crop or item is irrelevant.  
Level of crop or item is relevant only in terms of selling price.  Size, 
however, does make a difference.  A Level 8 Small Milk will have the same 
effect in terms of SR and FR as a Level 1 Small Milk but a Large Milk of any 
level will restore more Stamina.


Cooked Items and Energy Values


With respect to 'cooked' dishes, there may be both a basic recipe and a best 
recipe.  The 'best' recipe contains optional ingredients that increase energy 
in terms of SR and/or FR.  There is a trick that can be employed to enter only 
the Basic Recipe in your Recipe Book but to 'trick' the game into believing it 
is the 'Best Recipe'.  To do this, you make the 'Best Recipe' once, but do not 
save the results.  Details are given in the 'Tips and Tricks' section below.

A cooked item always will give more energy in terms of SR and FR than any raw 
ingredient.  Even the simple act of boiling an egg will increase the egg's 
value in terms of energy.  A boiled egg gives: +20 Stamina  -2 Fatigue.   The 
same small egg when consumed raw gives only  +3 Stamina   -1 Fatigue.  If you 
throw the egg into the Hot Spring, it will become a Spa Egg, giving: +4 
Stamina  -2 Fatigue.  As you can see, it is best to make Spa Eggs if you do 
not have a Kitchen, but once you have a Kitchen and Pot, a Boiled Egg gives 
five times the Stamina of a Spa Egg.

Another easy recipe that gives tremendous energy increase to an item is Baked 
Yam.  A raw yam gives:  +3 Stamina  -1 Fatigue.  Throw the Yam into the oven 
and it becomes a Baked Yam, giving: +40 Stamina  -5 Fatigue.  As you can see, 
simply baking the Yam not only multiplies the SR almost x11, but it multiplies 
the FR value x5!  

By studying the values of the cooked items listed below, you will see that 
some items are more powerful iin terms of SR and others more powerful in terms 
of FR.   When preparing for a journey to the Mines or a strenous farming 
effort, therefore, you need to organise your 'provisions' or supplies in terms 
of both factors.  A beverage like Hot Chocolate is a good choice if you find 
that you need to decrease Fatigue only by a few points.  The 'best' version of 
a Curry or Stew is a great choice if you need to boost your SR more than 50 
points but less than 100.  In other words, there is no need to use the most 
powerful items if you monitor your SR and FR regularly.  Simply use what you 
need.
Bodigizer XL and Turbojolt XL as well as Elli Leaves can be conserved for real 
emergencies.  You only waste them by using them indiscriminately.  


List of Items with SR and FR values

Here are a list of items with the statistics for each in terms of Stamina and 
Fatigue.  Where items are crops that can have higher levels, I tried to use 
the lowest, basic Level 1 version so as to give a value that any player could 
obtain.  For example, if the recipe calls for a Cucumber, I tried to use a 
basic Cucumber, rather than using a Level 24 Cucumber.  A higher level of crop 
will give a higher level of energy, BUT ONLY WHEN USED IN A COOKED DISH, so 
use the highest level possible when cooking.  When consumed raw, there is no 
difference between a Level 1 Carrot and a Level 10 Carrot in terms of SR and 
FR.  Use it in a recipe, however, and you will see a difference in the 
results.  Remember that the game recognises each level of a crop as a separate 
item so if your recipe was written down using a basic item, the game will tell 
you that you have 'insufficient ingredients' if you no longer have that level 
of item.  You then need to highlight the higher level of item if you wish the 
kitchen to use it.
As stated previously, I have used the basic Level 1 crop in every case when 
possible to determine SR and FR.  Once again, a higher level crop does NOT 
give higher energy when consumed raw, but only when used in a recipe.  In a 
few cases,  I no longer had the basic level in my refrigerator and had to use 
a Level 2 or Level 3 crop.  If you obtain a slightly less effective result 
when you make a cooked dish than the result given below, that would be the 
reason.
Items Available from Karen's Supermarket:
Bread:  +2 Stamina   -1 Fatigue
Rice Ball:  +2 Stamina   -1 Fatigue
Chocolate:  +2 Stamina   -1 Fatigue
Dumpling Mix:  +1 Stamina   +1 Fatigue
Curry Powder:  +1 Stamina   +5 Fatigue
Flour:  +1 Stamina   +1 Fatigue
Oil:  +1 Stamina   +1 Fatigue
Grape Juice:  +7 Stamina   -14 Fatigue
Wine:  +1 Stamina   -5 Fatigue
Items Available from the Wilds:
Bamboo Shoot:  +10 Stamina   -1 Fatigue

Black Grass:  +5 Stamina  -5 Fatigue

Yellow Grass:  -5 Stamina   -4 Fatigue
Purple Grass:  +5 Stamina  -2 Fatigue
Green Grass:  +0  Stamina  -2 Fatigue
Indigo Grass:  +20 Stamina  -1 Fatigue
Blue Grass:  +10 Stamina  -1 Fatigue
Red Grass:  -10 Stamina  +5  Fatigue
Wild Grapes:  +10 Stamina  -2 Fatigue
Fruits:
Peach:  +2 Stamina  -3 Fatigue
Spring Crops:
Turnip:  +3 Stamina   -2 Fatigue

Cucumber:  +4 Stamina   -1 Fatigue

Potato:  +3 Stamina   -1 Fatigue

Strawberry:  +5 Stamina   -2 Fatigue

Cabbage:  +3 Stamina   -1 Fatigue

Summer Crops:

Tomato:  +4 Stamina   -1 Fatigue

Onion:  +3 Stamina   -1 Fatigue

Pineapple:  +5 Stamina  -2 Fatigue

Pumpkin:  +3 Stamina  - 1 Fatigue

Corn:  +3 Stamina  - 1 Fatigue

Autumn Crops:  

Carrot:  +4 Stamina  -1 Fatigue

Spinach:  +3 Stamina  -1 Fatigue

Yam:  +3 Stamina  -1 Fatigue

Eggplant:  +3 Stamina  -1 Fatigue

Bell Pepper:  +3 Stamina  -1 Fatigue

Dairy Products:
Egg:  +3 Stamina   -1 Fatigue

Spa Egg:  +4 Stamina  -2 Fatigue

N.B.  As you can see, you will gain by transforming your eggs into Spa Eggs at 
the Hot Spring.  Spa Eggs are worth more than small eggs when shipped and are 
more powerful in terms of restoring energy levels than an ordinary egg.  Once 
you have a Kitchen and a Pot, you will do better if you boil the egg, as a 
boiled egg gives:  

Milk (S):  +2 Stamina  -2 Fatigue

Milk (M): +3 Stamina and -2 Fatigue

Milk (L): +4 Stamina  - 2 Fatigue

Cheese (S):  +5 Stamina  - 1 Fatigue

Cheese (M): +6 Stamina  - 1 Fatigue

Cheese (L):  +7 Stamina  - 1 Fatigue

Medium Yoghurt   +3 Stamina -2 Fatigue

Large Yoghurt:  +5 Stamina  -2 Fatigue

Fish:

Small Fish:  +3 Stamina   -1 Fatigue

Medium Fish:  +3 Stamina   -1 Fatigue

Large Fish:  +4 Stamina   -1 Fatigue

Medicines:

Bodigizer:  +50 Stamina  (no effect on Fatigue)

Bodigizer XL:  +100 Stamina  (no effect on Fatigue)

Turbojolt:  -50 Fatigue (no effect on Stamina)

Turbojolt XL:  -100 Fatigue  (no effect on Stamina)

Cooked Recipes:

No Utensil Recipes:

Sashimi:  +30 Stamina  -3 Fatigue

Sushi:   +40 Stamina  -1  Fatigue

Salad:  +20 Stamina  -5 Fatigue

Raisin Bread:  +30 Stamina  -5 Fatigue

Pickled Cucumber:  +20 Stamina  -5 Fatigue

Pickled Turnip:  +20 Stamina  -5 Fatigue

Bamboo Rice:  +30 Stamina  -1 Fatigue

Mushroom Rice:  +30 Stamina  -1 Fatigue

Matsutake Rice:  +60 Stamina  -1 Fatigue

Sandwich:  +40 Stamina  -5 Fatigue

Fruit Sandwich:  +40 Stamina  -5 Fatigue

Frying Pan Recipes:

Basic Stir Fry:  +40 Stamina -1 Fatigue
Best Stir Fry:  +80 Stamina -9 Fatigue

Basic Fried Rice: +40 Stamina -1 Fatigue
Best Fried Rice:  +55 Stamina  -8 Fatigue

Savoury Pancake:  +50 Stamina -1 Fatigue

Croquette:  +20 Stamina -2 Fatigue

French Fries: +30 Stamina -2 Fatigue

Basic Popcorn: +30 Stamina -1 Fatigue
Best Popcorn:  +35 Stamina  -1 Fatigue

Cornflakes:  +10 Stamina -2 Fatigue

Happy Eggplant:  +30 Stamina  -2 Fatigue

Basic Scrambled Eggs: +40 Stamina -3 Fatigue

Best Scrambled Eggs:  +46 Stamina  -4 Fatigue

Omelet:  +50 Stamina  -4 Fatigue

Omelet Rice:  +60 Stamina  -4 Fatigue

Curry Bread:  +30 Stamina  -2 Fatigue

French Toast:   +30 Stamina  -2 Fatigue

Doughnut:  +30 Stamina  -2 Fatigue

Grilled Fish:  +30 Stamina  -1 Fatigue

Fried Thick Noodles:  +60 Stamina  -2 Fatigue

Fried Noodles:  +60 Stamina  -2 Fatigue

Tempura:  +20 Stamina  -2 Fatigue

Pancake:  +20 Stamina  -3 Fatigue

Pot Sticker:  +25 Stamina  -1 Fatigue

Risotto:  +35 Stamina  -1 Fatigue

Basic Dry Curry:  +25 Stamina  -1 Fatigue
Best Dry Curry:

Pot Recipes:

Hot Milk:  +20 Stamina  -10 Fatigue 

Hot Chocolate:  +10 Stamina  -15 Fatigue

Wild Grape Wine:  +1 Stamina  -40 Fatigue

Pumpkin Stew:  +8 Stamina -1 Fatigue

Fish Stew:  +7 Stamina -1 Fatigue

Rice Soup:  +7 Stamina  -5 Fatigue 

Porridge:  +9 Stamina  -10 Fatigue 

Stew:  +30 Stamina  -2 Fatigue 

Basic Boiled Egg:  +20 Stamina  -2 Fatigue 
Best Boiled Egg:

Boiled Spinach:  +20 Stamina  -1 Fatigue 

Candied Potato:  +8 Stamina  -1 Fatigue

Dumplings:  +25 Stamina  -1 Fatigue

Strawberry Jam:  +5 Stamina  -5 Fatigue

Basic Cheese Fondue: +40 Stamina -3 Fatigue
Best Cheese Fondue:  +45 Stamina -5 Fatigue

Noodles:  +40 Stamina -3 Fatigue

Basic Curry Noodles:  +60 Stamina - 3 Fatigue  
Best Curry Noodles:  +78 Stamina  -5 Fatigue

Curry Rice (basic):  +30 Stamina  -2 Fatigue

Curry Rice (better) with Green Pepper:   +38 Stamina  -2 Fatigue

Curry Rice  (even better):  with Carrot, Green Pepper, Onion and Potato: +53 
Stamina -2 Fatigue

Curry Rice (best):  with Medium Fish, Carrot, Green Pepper, Eggplant, Onion 
and Potato:  +64 Stamina -2 Fatigue

Orange Curry:  +30 Stamina  -2 Fatigue

Yellow Curry:  +25 Stamina  -20 Fatigue

Red Curry:  +15 Stamina  -0 Fatigue

Indigo Curry:  +70 Stamina  -2 Fatigue

Blue Curry: +45 Stamina  -3 Fatigue

Purple Curry:  +40 Stamina  -5 Fatigue

Black Curry:  +40 Stamina  -20 Fatigue

White Curry : +50 Stamina  -30 Fatigue

Rainbow Curry:  +50 Stamina -100 Fatigue

Relax Tea:  +50 Stamina   -50 Fatigue

Relax Tea with White Grass:  +51 Stamina  -60 Fatigue

Relax Tea with Black Grass:  +53 Stamina  -50 Fatigue

Relax Tea with Black Grass and White Grass:  +54 Stamina  - 60 Fatigue

Oven Recipes:

Baked Yam  +40 Stamina  -5 Fatigue

Best Baked Yam  +42 Stamina  -6 Fatigue

Baked Corn:  

Best Baked Corn:  +12 Stamina -1 Fatigue

Cookie:  +15 Stamina  -5 Fatigue

Chocolate Cookie:  +30 Stamina -5 Fatigue

Cake:  +46 Stamina -11 Fatigue

Basic Chocolate Cake:  +70 Stamina  -8 Fatigue

Best Chocolate Cake: +76 Stamina  -11 Fatigue

Cheesecake: +50 Stamina -5 Fatigue

Steamer Recipes:

Steamed Bun:  +20 Stamina  -2 Fatigue

Moon Dumpling: +40 Stamina  -3 Fatigue

Chinese Bun:  +25 Stamina -2 Fatigue 

Steamed Egg:  +30 Stamina -3 Fatigue

Shaomai:  +30 Stamina  -3 Fatigue

Curry Bun:  +15 Stamina  -2 Fatigue

Steamed Dumplings:  +15 Stamina  -2 Fatigue

Sponge Cake:  +5 Stamina  -3 Fatigue

Cheese Steamed Bun;  +25 Stamina  -2 Fatigue

Steamed Cake:  +40 Stamina -8 Fatigue

Pudding: +30 Stamina  -8 Fatigue

Pumpkin Pudding:  +50 Stamina -10 Fatigue

Mixer Recipes:

Pineapple Juice:  +5 Stamina  -15 Fatigue

Tomato Juice:  +20 Stamina, - 20 Fatigue

Basic Fruit Juice:  +20 Stamina - 15 Fatigue  (using a Strawberry)

Basic Fruit Latte: +30 Stamina  -15 Fatigue (using 1 Peach)

Basic Vegetable Juice: +20 Stamina -20 Fatigue  (when made with Cucumber)

Best Vegetable Juice:  +45 Stamina -35 Fatigue (when made with Cucumber, 
Tomato, Cabbage, Green Pepper, Onion, Carrot, Spinach, Turnip)

Basic Vegetable Latte:  +30 Stamina  -20 Fatigue

Best Vegetable Latte:  +50 Stamina  -33 Fatigue

Basic Mix Juice:  +50 Stamina  -30 Fatigue  (using 1 Cucumber, 1 Strawberry)

Best Mix Juice:  +71 Stamina  -40 Fatigue  (using Strawberry, Carrot, Onion, 
Tomato, Spinach, Cucumber, Cabbage, Green Pepper)

Basic Mix Latte:  +60 Stamina  -20 Fatigue

Best Mix Latte:  +78 Stamina, - 33 Fatigue

Tomato Juice:  +20 Stamina -20 Fatigue

Ketchup:  +1 Stamina  -0 Fatigue   (So don't waste your ingredients making 
Ketchup if you intend to consume it by itself!  You would do better to eat the 
raw onion and the raw tomato!  Obviously, the game isn't being fair here with 
the ingredient values, but that it becuase it intends ketchup to be used only 
as an ingredient in other recipes like Pizza.)

Fish Sticks

Butter:  +1 Stamina  0 Fatigue

Peach Juice:   +30 Stamina -10 Fatigue


Drinks purchased at Blue Bar where you must consume them on the spot:

Morning Mist:  400G    (: +1 Stamina   -30 Fatigue)
Spring Time  400G    (no effect on SR or FR)
Summer Heat: 300G   (+1  Stamina   -20 Fatigue)
Fall Colours:  300G     (+1  Stamina  -22 Fatigue)
Winter Blast:  350G  (+1 Stamina  Fatigue:  -20)
Fresh Breeze: 300G     (+2 Staimina  -20 Fatigue)
Bodiaid:  250G     ( +1  Stamina  -15 Fatigue)
ABC:  350G   (+3 Stamina  -25 Fatigue)
Moomoo Milk:  300G   (Stamina:  +1  Fatigue:  -21)


XXVI.  The Legendary Harvest Sprites:


Those players who are familiar with FoMT and/or MFoMT will know and love 
the 'Legendary Harvest Sprites',  the 7 Sprites who live and work in Mineral 
Town.  Although there are 101 Sprites who are natives of the Valley, 
the 'Legendary Harvest Sprites' nonetheless have appointed tasks in this 
game.  You will meet them on two occasions at least:  when you unlock the 
second Hot Springs and whenever you grow a 'Giant' crop.  

The Legendary Harvest Sprites are named Aqua, Staid, Nappy, Chef, Hoggy, Bold 
and Timid.

Whenever you see a Giant crop in your field, stand next to it and investigate 
it by pressing 'A'.  You then will experience a scene with Thomas:

Thomas:  Oh, hey, Freyr!  That's a huge crop.  A crop that large must be a lot 
of work to pull up.  Want me to help you?

Your options:

Yes, please.
No, thanks.

(If you refuse his aid, you will not be able to harvest the crop in any case, 
so you must accept, sooner or later.)

Thomas:  All right!
Hey!  The Legendary Harvest Sprites!  We'll harvest this huge crop!
First, Staid!
Staid: Ok, got it!
Thomas:  Next up, Nappy!
Nappy:  Harvesting is fun!
Thomas:  Next, Bold!
Bold:  Leave the heavy work to me!
Thomas:  Next up is Chef!!
Chef:  Can we cook it?
Thomas:  And next is, Aqua!
Aqua:  Wow this is just huge!
Thomas:  And now, Hoggy!
Hoggy:  I'm hungry!  Thomas, send flour later!
Thomas:  And last, Timid!
Timid:  I'll do my best!
Thomas:  Ok, every one... pull!  Heave ho!  There!
It pulled up neatly!
Thomas:  Well, that was good!  Ok, it's ready for shippiing.  There's no need 
to thank us.  See you later!

When you have spent 100 hours in the first Hot Springs, you will experience an 
event when you leave the Spa:

Thomas:  Oh, hey, Freyr!  You like hot springs, right?  If you like them that 
much, I'll get another one built.  Hey!  The Legendary Harvest Sprites!  We'll 
build a hot spring!  First, Staid!  
Staid:  Ok, got it!
Next up, Nappy!
Nappy:  Let's dig a hot spring!
Thomas:  Next, Bold!
Bold:  leave the heavy work to me!
Thomas:  Next up is Chef!
Chef:  Can we cook it?
Thomas:  And next is Aqua!
Aqua:  This is worth doing!
Thomas:  And now, Hoggy!
Hoggy:  I'm hungry!  Thomas, send flour later!
Thomas:  And last, Timid!
Timid:  I'll do my best!
Thomas:  Okay, let's build a hot spring!
Come over to the spring later.  There's no need to thank us.  See you later!


XXVII.  Mini-Games:


There are a number of mini-games in the DS version of Harvest Moon that can be 
accessed only by performing a specific action.


How many Girls?:


This game can be played from the start of the game if you go to your record 
cabinet at 6.01 a.m. precisely and press 'A'.  To do this, you need to exit 
the house as soon as you awaken at 6.00 a.m. and re-enter it immediately.  
When you press the 'A' button, you will open a little game.  

In this game, there will be 12 girls on the screen, each facing one of the 
four directions.  There may be more than one of any given 'eligible girl' in 
the game.  In other words, there may be three Floras, two Muffys, four Celias 
and two Namis and one Lumina.   The configuration of 12 girls will flash on 
the screen for a moment and then you will be asked a question.  The question 
may be as simple as how many of the girls were Lumina?  You may be asked 
instead how many of the girls were facing east.

If you guess correctly, the only prize you will obtain is a few points towards 
your Farming Degree.  If you want to make certain to win, save your game 
BEFORE you press 'A'.  If you lose, reload and play again.


Which Bear?


This mini-game can be played only at the stroke of midnight if you press 'A' 
in front of your television.   You will see the Witch Princess with three 
bears.  She will sprinkle coloured powder on the bears and you will be 
required to choose the bear she indicates after she changes their positions 
rapidly.  This game will last for ten rounds if you keep winning.  If you 
choose correctly 10 times, you will gain 100 AP with the Witch Princess.


Gladiator Girls


This mini-game can be activated only at 4.44 a.m. when you press A in front of 
your doghouse.  The Witch Princess will officiate here, choosing an opponent 
for you from the eligible girls in the game.  

When the game opens, she will say:  So you're finally here.  Let's test your 
power and see what you're like.  Here we go.'

You will engage in a typical turn-based RPG battle with the girl the Witch 
Princess has chosen.  If you win, the Witch Princess will choose another 
opponent for you randomly.  One by one, you will be forced to battle against 5 
of the eligible girls in the game.  The Mineral Town girls are included as 
well.  An interesting aspect of these battles is the addition of your 'rival' 
for each girl.  The rival in each case will aid the woman he loves, and both 
he and the girl herself will attack. If you manage to emerge victorious from 
all five encounters, you will be able to fight the Witch Princess herself!  
Defeat her to win the Battle Master item.

Recover Stamina Twice.
Recover Spirit Twice.

In classic RPG turn-based combat style, you will be able to choose from a 
number of different moves whenever it is your turn.  The choices are:

Attack
Defend
Dodge
Charge
Special
Escape

If you have sufficient Spirit, you will be able to choose to execute a 'Super 
Move' by choosing the 'Special' option. These include Super Attack and Super 
Healing.  If you choose 'Super Healing', the Harvest Goddess herself will come 
to the arena to heal you, showing a big red heart and restoring your Stamina.

The Accessory that you equip before you activate the game will have some 
influence on your Stamina and Spirit.  It therefore would be wise to equip one 
that does boost your Energy.  The best of these would be the Witch Princess 
Earrings as it restores Stamina and combats Fatigue.  If you would rather see 
your opponent's levels of energy during the battles, equip the Truth Ring 
instead.  (I opt for the Witch Princess Earrings myself.)

I personally found it easiest to win these battles if I used 'Defend' 
occasionally and 'Super Heal'.  The Defend move allowed me to recover some 
Stamina, probably because I had equipped the Witch Princess Earrings.

If you win the game against the Witch Princess, it will be 4.00 a.m.  You will 
have the 'Title Bonus' in your hands and you will not have had any sleep!  The 
title that the Witch Princess gives you for winning the battle is 'Battle 
Master'.  The document she gives is described as:  Title Bonus:  Whatever it 
is, you get it when you get a title.


Harvest Goddess Counting Game


Players familiar with FoMT or MFoMT will know this game as the one that the 
Harvest Goddess plays on the television with you during the first five days of 
the New Year.  In this game, however, it will not be available until you have 
rescued 60 Sprites and made 20 offerings to the Harvest Goddess.  If you guess 
correctly twice or more,  you will win a random number of a random upgraded 
level of seeds.  If you continue to give her offerings each day, she will play 
this game with you again periodically.

Incidentally, as the prize is a random number of seeds, you cannot have any 
tool equipped in your tool slot when you play the game or the Goddess will 
tell you that you cannot carry the prize, even if there are empty slots in 
your rucksack.  Make certain, therefore, that your tool slot is empty before 
you drop the offering into the Pond.

Harvest Goddess:  You've come so many times that I've beocme familiar with 
Mineral Town.    Let's play a game.  I'll put out a card between 0 and 9 and 
you guess if the next is bigger or smaller.  If you guess correctly a few 
times in a row, I'll give you a prize.  Good luck.  I'm starting.
Comparing to First is this one 
Bigger 
Smaller

You then choose 'Bigger' or 'Smaller'.

Example:

Harvest Goddess:  That was three.  Before was three.  You chose Bigger so...  
They are the same.  So we keep going.
Comparing to Next is ...3?

777777777777

That was 7, before was 3.  you chose Bigger so...

That's correct.

N.B.  It can be a little confusing because of the manner in which she speaks 
of the numbers in this game.  If you wish to guarantee that you win the game, 
save your game before you drop the offering into the Goddess Pond and then 
reload either if you lose before winning a prize, or if you win seeds that are 
not particularly valuable.


XXVIII.  Life as a Billionaire


Although you probably will find it difficult to imagine a situation where you 
are earning too much money, this will occur in time in Harvest Moon DS.  If 
you obtain the Fishing Bonus of 1,000,000,000  from your Fishing Team, you may 
be in that situation within a week, after you have spent as much money as 
possible on any upgrades you do not have and any items you have not purchased 
yet. 

1,000,000,000G is the maximum amount of gold that you are allowed to have.  
Any earnings after that will be lost, so if you have this sum, it is necessary 
to take measures so as not to waste the value of items that you ship or sell 
to Van.  

This is the purpose of the tickets that Jet sells at the Sprite Company Tree.  
He sells 10,000G tickets and 1,000,000G.  If your total is 1,000,000,000G at 
the beginning of the day, you need to purchase tickets from Jet to decrease 
your total to the point where the items that you ship on a daily basis will 
count towards your total again.

Another way to spend your money is by purchasing Golden Lumber.  Buildings 
made of Golden Lumber are indestructible.  Golden Lumber is very expensive, so 
you can buy a few pieces each time your total reaches 1,000,000,000G.

The advantages of being a billionaire are obvious, but it is important not to 
waste your earning potential as there are purchases that will cost almost a 
billion gold.   If you have 900,000,000G when the first day of any season 
arrives, Thomas will offer to sell the Island to you.  The Island is a 
necessary purchase if you wish to complete your Fishing List.  Thus, it is 
important not to squander the gold which is why the tickets may be a good 
purchase.  Only Van will purchase the tickets, however, so make certain that 
you sell them to him if necessary before the 1st day of the next season 
arrives.

N.B.  There is one peculiar effect of having a total of 1,000,000,000G at any 
point in time.  If you attempt to bargain with Van after your total has 
reached 1,000,000,000G, you will lose the option to refuse his offer.  Your 
item(s) automatically will be taken by Van after he makes an offer.  It 
therefore is a good idea to make certain that your total has not reached the 
maximum after any transaction with Van.


XXIX.  Harvest Moon Cards


The Harvest Moon Cards comprise a little collecting mini-game.  When you 
purchase 'Harvest Moon Cards' from Jet for 150G, you will obtain five random 
cards.  There are five 'suits' of 608 cards each.  The most common suit is 
Paper.  Next is Fodder.  Third is Lumber.  The fourth suit is Stone.   The 
rarest suit is Gold.    The first card in any suit is 001 Main Character which 
represents YOU.  The last card is the 'Mine Research Group'.  There is no 
real 'value' to any of the cards.  If you receive a duplicate, it simply is 
tossed.  You cannot sell it or trade it for a different card.  

The real value of the Harvest Moon Cards is that they show all the items that 
exist in the game.  If you have not completed your Shipping List and wonder 
what gems you may be missing, you will be able to find all gems in the Harvest 
Moon cards.  All 'cooked dishes' are included in the cards as well as all 
Tools and Accessories.  All characters are featured as well so if you do not 
have a child but are curious about the Circus and its employees, look at the 
Harvest Moon cards.  In fact, if you are curious as to the appearance of your 
future child, you will find all Child types in the card deck, as well as the 
different age phases that children go through in the game.

There is one error in the Harvest Moon Cards descriptions, and the error is in 
every 'suit' from Paper through Gold.  The Cursed Tools are given the label 
of 'Blessed' tools and the Blessed Tools are given the label of 'Cursed' 
Tools.  It is the Cursed Tools that are black when you find them and they 
change colour when transformed into their Blessed counterparts.

Collecting cards is an activity for a player who has money to burn...  You 
will find that the same cards will be given again and again.  Some of the most 
common are:  001 'Main Character' and 400 'Failed Drink'.  In fact, all 
the 'Failed' Dishes, cards 399 through 404, surface frequently.

By the way, the Alexandrite Gem is shown in two separate cards: both as Red 
and as Green.  The reason for this is that it is the only gem that changes 
colour in sunlight.  This is why natural Alexandrite is both rare and 
expensive in the 'real world.'



XXX.  Most Common Mistakes in Harvest Moon

All Harvest Moon games are predicated upon a philosophy of community and when 
you move to the farm, your own personal goals are related to the general 
happiness and prosperity of the community.  The most common mistake of any 
player is to focus on a single goal, ignoring or neglecting other aspects of 
life.  You can play this game any way you like, but in order to maximise your 
success and to be able to experience all possible events, you must balance 
your time and energy wisely, making progress on a regular basis in every 
aspect of life.
Although Romance is one of the most interesting and satisfying aspects of most 
Harvest Moon games, friendship with every one in the village is extremely 
important.  The majority of events in Harvest Moon DS will not occur if you 
have not raised the FP level of the individuals involved either to 100 or 
200.  It really is best to court EVERY eligible girl in the game, even if you 
have no intention of marrying the girl.  That way, you will experience more 
events, some of which are tied to the rescue of Harvest Sprites and other 
benefits, such as the unlocking of a Spa.
You will not be able to meet one of the characters in this game if you do not 
raise Daryl's Friendship level to 100.  If you are interested in meeting the 
Mermaid, you must raise his friendship level.
Friendship and Romance require maintenance as well.  If you neglect any 
individual for a few days, his/her Affection and/or Friendship levels will 
decrease.  You must be sociable and make certain that you visit villagers to 
give them gifts on a regular basis.  
In this game, your Shipping List includes all 'recipies' or cooked items and 
cooking always is an important aspect of Harvest Moon games.   'Most 
Favourite' Items often are cooked dishes, and without a refrigerator and 
Kitchen, you will not be able to marry.  Even if Romance is your primary goal, 
you must improve your house if you wish to propose and be accepted.  You need 
to expand your house twice in order to be able to purchase the 'Big Bed' that 
is necessary to married life.  
The rescue of the Harvest Goddess is predicated upon the rescue of 60 Harvest 
Sprites.  You will not be able to marry until you have brought the Harvest 
Goddess back to life.  Most of the rescue requirements are based on success in 
farming, ranching, fishing and mining.  Some are based on the use of your 
tools as in order to upgrade a tool, you need to use it and gain a certain 
level of experience with it.   You therefore cannot expect to rescue all the 
Harvest Sprites if you leave your farm labour to other Sprites.   Gathering 
wild items, chopping wood, smashing stones and watering crops will result in 
the rescue of many Harvest Sprites.   Milking your cows, shearing your sheep, 
petting and brushing your Animals will result in the rescue of others.  Even 
the simple act of recovering your Stamina and reducing your Fatigue by eating 
wild grasses will rescue a Harvest Sprite.  As you will see, every aspect of 
life has a reward in Harvest Moon.
Many players are impatient and become obsessed with money.  This always is a 
mistake.  If you focus on making money at the start of the game, and neglect 
other duties, you will discover that you may be rich but cannot spend your 
money in any case!  Every act or goal in Harvest Moon is predicated on another 
act or goal.  For example:  in order to marry, you must have the Big Bed.  In 
order to buy the Big Bed, you must have expanded your house a second time.  In 
order to expand your house a second time, you must have ordered a 
Refrigerator.  In order to be able to buy a Refrigerator and Kitchen, you must 
have expanded your house.  In order to expand your house the first time, you 
must have the Table from the Shopping Channel.  In order to be able to 
purchase the Table, you must have rescued the Harvest Sprite who controls the 
Sprite Station with the Shopping Network.
Everything in Harvest Moon takes time.  Even if you have enough money for 
every item that can be offered by the Shopping Network, it will not offer more 
than one item each week and the offer of many of the items is based on the 
previous purchase of another.   Construction of buildings takes time as well.  
No matter how much money you have, Gotz will be able to accept one building 
project at a time.  In the same way, the upgrade of your tools takes time.  No 
matter how rich you are, you still have to wait for your tools to be upgraded 
one by one.
You will find that, if you are diligent in pursuing every goal, including 
friendship, you will advance in this game naturally and will rescue Harvest 
Sprites and gain other rewards.  You need not worry that you will 'miss' 
anything if you pay attention to every individual, and work hard to plant, 
harvest, maintain healthy animals, gather wild items, fish and mine.  Even 
having fun by visiting the Casino or having a drink at the Blue Bar will bring 
rewards.   
After you have all upgrades in terms of buildings and tools and have more 
money than you ever could need, you still must be active in every aspect of 
the game if you wish to maintain good relationships with every one.  For 
example, Flora's AP and FP will decrease if you do not dig in the Excavation 
Site on a regular basis.  Celia's AP and FP will decrease if you are not 
active in farming and ranching.  Leia's AP and FP will decrease if you do not 
fish regularly.  Like Magical Melody, continuing success in this game requires 
regular participation in every activity.
Incidentally, once you have an individual at 255 FP or an eligible girl at 
65535 AP and 255 FP, you no longer need to give gifts at all.  It is enough if 
you speak to the individual twice at least every couple of days.  If you let a 
week or more pass without speaking to the person, his/her AP and FP will 
decrease gradually.
Of course, remembering every one's birthday with a favourite gift can restore 
whatever AP and FP is lost through that sort of temporary neglect if you have  
ignored the person for a long time.


XXXI.  Anomalies or Glitches in Game


This is a general warning and actually it pertains to every game created for 
the DS.  SAVE YOUR GAME frequently!  The DS has a tendency to freeze 
when 'multi-tasking'.  For example, if Harvest Sprites are working next to you 
and you decide to harvest a crop, the game may freeze, because two different 
actions are occurring at once.   This is simply an example of the sort of 
situation that will cause the game to freeze.  The actual combination of 
events can be different in every case.   I have seen this sort of game freeze 
occur in game after game on the DS.  It always is best to save frequently in 
Havest Moon games in any case, but when playing on the DS, it is even more 
important to do so.  

N.B.  Natsume is not to blame for this!!!  I have experienced this kind 
of 'freeze' in almost every DS game I have played.

There appears to be more of a chance that your game will freeze in the Winter 
season when you enter or exit the Super Field or the screen that contains the 
Excavation Site and Tent.  I have experienced this more than once.  Save, 
therefore, before you enter the Super Field or enter the screen in the 
Northeast corner of the Valley.


Game Glitch at Start of Game!

There is a glitch in Harvest Moon DS that can occur at the very start of the 
game.  It evidently is set in motion by the first event with the Witch 
Princess as, when the event is concluded, you will begin your game in an empty 
village.  All the doors will be locked and there will be no one to meet on the 
streets.  There is no way to overcome this glitch as far as any one knows.  
Fortunately, it does occur at the very start, so you only wasted time in 
naming yourself, your farm, your dog and your cat.  What you need to do if you 
experience this glitch is to simply start a new game.  It may not be a defect 
in the cartridge but rather a glitch in the game.  In every case where an 
individual has experienced this glitch, he/she has been able to start a new 
game without experiencing it again.  I thought it worth a mention as I have 
had reports from at least a dozen players.  (See the next glitch section, 
however, on the 'Lumber Shed glitch'.)


Lumber/Animal Shed 'Freeze' or glitch


At this point, there appears to be no 'fix' for this one.  It occurs when 
players order a Lumber or Animal Shed from Gotz.  The next morning, when the 
character awakens, instead of the usual morning ritual, there is nothing but a 
blank black screen.  This does not change and nothing the player does can 
change the situation.  Whether this is a cartridge defect or a defect in the 
game itself is not known but players who experience this glitch often are the 
same players who experience the glitch at the beginning of the game wherein no 
inhabitants of the village can be found.   Moreover, players who have another 
save file with an earlier save of the same game have found that when they go 
to the earlier file and play through, they experience the same glitch/freeze 
when a Lumber Shed is ordered from Gotz in THAT file.  So far, no one has been 
able to play through this glitch successfully.  If any player manages to find 
a solution, please email me.

Players have been writing to me about various other anomalies in Harvest Moon 
for DS.  Some of them occur in the Casino when playing poker.


Poker Errors:


Error in counting Poker hand:  Sometimes when you ought to have four of a kind 
by virtue of having three of a kind plus a Joker (Witch Princess card), the 
game will count it only as three of a kind.

From time to time, when you are trying to increase the number of medals you 
wish to bet, you will find that the Results Screen (listing the values of each 
hand) moves instead.  This is a result of hitting the wrong directional 
button, actually.   It is best not to do anything too quickly when playing 
Poker at the Casino as it can cause problems.  


Recipe Glitch for 'Best' Recipes


Whenever you make a new dish, you will receive a prompt:  Write down the 
recipe!    In many cases, there is a basic recipe and a 'better' or 'best' 
recipe that includes optional ingredients.  The best recipe will give the 
highest SR and FR.  

There is a trick you can use in this game but it is a little complicated.  It 
is best to do this when you wish to make a large quantity of any dish.   There 
is a way to make the Basic Recipe but trick the game into giving you the value 
of the Best Recipe.  Here is how it works:  Make the 'Basic Recipe' for the 
dish first and write it into your Recipe Book.   Now make the Basic Recipe 
again and again until you have the quantity that you desire.  Now save your 
game.  Then make the dish one more time, using all optional ingredients 
required for the 'Best Recipe' and prompt the game to 'Overwrite' the original 
Basic Recipe.  DO NOT SAVE YOUR GAME, HOWEVER.  Instead, reload your game at 
this point.  Oddly enough, all the dishes that you made using only the basic 
ingredients now will be equated with the Best Recipe in terms of SR and FR.  
The game apparently remembers only the LAST version of the Recipe made.  Thus, 
if you make one more Basic Recipe, even if you do not save the results, this 
will overwrite the 'Best' values.  In other words, always make the 'Best 
Recipe' last, tell the game to overwrite the basic recipe but then reload 
without saving in order to give every item the 'Best' values.

Remember that a higher level of ingredient may increase the value of it in 
terms of SR and/or FR slightly.


Milk Bonus:


This is a nice bonus.  After slowly progressing from Level 0 to Level 1 with 
respect to your Milker, you may find that your Milker experience level 
increases by 1 each time you use it.  After using the milker 99 times (after 
reaching Level 1), you will obtain 100 bottles of milk each time you use the 
milker.  

Tip:  Use your milker again and again inside any building, restoring your 
Energy as necessary with Medicines or food until you reach Level 1, then use 
it 99 more times in quick succession in order to be able to obtain 99 bottles 
of milk each time you milk your cow.  Not only will this increase your income 
enormously, but shipping the milk will rescue a number of Sprites!  The fact 
that the Ranching Bonus will acknowledge your upgraded Milker to give you 100 
upgraded Milks each time you perform the trick should provide even more of an 
incentive to increase your Milker experience to Level 100.

N.B.  The Experience Level of the Clipper CANNOT BE INCREASED in this game.


Twice Sheared Sheep:


You can shear your sheep twice if you use the Touch Glove and only shear half 
the sheep at a time.   If you shear the back half only, you should be able to 
obtain Medium Wool.  Activate the shears with the Touch Glove again and obtain 
another Medium Wool.  Two Medium Wools ship for more than one Large Wool.  
Another reason for doing this is if you need Medium Wool to complete your 
Shipping List.  If you wish to obtain 4 small Wools instead, shear the sheep a 
quarter at a time!  Actually, I have been able to shear a sheep 6 times for 6 
small wools but that is the maximum one can obtain from a single sheep in one 
day.


Ranching Bonus:


Equip your Brush in your tool slot and equip the Touch Glove, and place your 
milker or shears in the slot next to the tool slot in your Rucksack.  Make 
certain that your Rucksack is displayed on the screen before you begin to wash 
your Animal and save your game before you begin.
Wash your animal using the stylus.  then hit the back button and quickly 
switch to the milker or shears. A Level 8 product or higher will fall out of 
the milker or clippers into your hands.    You then can proceed to milk your 
cow or shear your sheep as if nothing had occurred to obtain the product you 
usually obtain.  It is only BEFORE you actually use the milker or clippers 
that you will obtain the upgraded Level 8 product.  (As you progress, the 
product level will increase.)
If you are not quick enough, you will not obtain the bonus product.  If you 
saved your game before you began to wash the animal, you will be able to 
reload and try again.  You can do this every day with each of your animals, 
including all cows and sheep and your horse.
Incidentally, the product you receive does NOT depend on the animal but on the 
implement.  In other words, if you have the brush equipped and then switch to 
the clippers, you will receive an upgraded form of wool even if the animal is 
a cow or your horse.  Remember that this is a BONUS product.  You still will 
be able to shear your sheep once each week in the normal fashion and milk each 
cow daily!
As wool is more valuable than milk, you may wish to use the clippers in every 
case.  If you obtain a Level 9 small wool from every animal, it will be worth 
900G.  Turn that into yarn, worth 2700G.  Ship that through the Cannery for 
4000G.  Remember that you can obtain this bonus wool from every animal, cows 
and horse included and that you still can milk your cows as usual afterwards.
Incidentally, Van will pay over 39,239G for one ball of Level 9 yarn.  If you 
have 10 animals (including your horse), you can create 10 balls of Level 9 
yarn each day and save them to sell to Van.  That represents a tremendous 
profit!
Note that if you increase the level of your Milker to Level 100, it becomes 
more profitable to switch the Brush with the Milker instead of the clippers as 
you will obtain 100 bottles of upgraded milk each time you wash an animal and 
perform the trick!  Please see the section on 'How to Become a Millionaire' 
for more details.
As you continue to perform this trick, the levels of product will increase 
every couple of days.  The level of product evidently is based on the number 
of times you have used the Touch Glove as you can obtain the same product even 
from a new animal with no affection whatsoever for you.
Incidentally, as described earlier in this guide, you can use the Bonus 
Ranching Trick to obtain infinite quantities of milk from one animal in a 
single day.   You will be limited only by time, energy and patience as to how 
many bottles you collect.  If you equip the Brush and place the Milker in the 
slot next to the brush, then equip the TouchGlove in your Accessory Slot, as 
soon as you activate the Brush (by standing in front of the animal and 
pressing A), press the 'Back' button.  DO NOT EVEN BEGIN TO WASH THE ANIMAL.  
You can do this again and again to obtain product each time.  The only reason 
milk is superior to wool is because, if you have raised the level of your 
Milker to 99, you can obtain 99 or 100 bottles of milk each time you perform 
the trick.  Caution:  Your energy will be depleted quickly, so make certain 
that you restore it if you intend to use the trick again and again on a single 
animal in one day.  Though this means, you will be able to ship enormous 
quantities of milk even if you own only a single cow.  (Remember only that you 
actually will need to WASH the cow after exploiting this bonus if you wish to 
obtain any affection points for the animal.)

The reason that milk is recommended above wool is because you can obtain 99 or 
100 bottles of milk each time you use the trick if your milker is raised to 
Level 99.  Shipping this milk will result in the rescue of a number of Sprites 
faster than shipping wool as you never can obtain more than a single ball of 
wool each time you activate the bonus trick.
Ranching Bonus Prices:
These are the prices Van will pay in each case:
Level 9 Yarn: 40078G
Level 10 Yarn:  49189G
Level 11 Yarn: 59260G
Level 12 Yarn: 68501G
Level 13 Yarn:  82831G
Level 14 Yarn: 96456G
Level 15 Yarn:  108545G
Level 16 Yarn: 116821G
Level 17 Yarn:  143009G
Level 18 Yarn: 156684G
Level 19 Yarn: 177632G
Level 20 Yarn:  194992G
Level 21 Yarn: 216925G
Level 22 Yarn:  236654G
Level 23 Yarn:  259999G
Level 24 Yarn: 282389G
Level 25 Yarn:304825G
Level 27 Yarn: 351788G
Level 28 Yarn: 387220G
Level 29 Yarn: 415589G
Level 31 Yarn:461444G
Level 33 Yarn:  538476G


N.B.  These prices are simply examples.  Van may pay a little more in each 
case if you are persistent.  As you can see, however, the increase in value 
for each level of yarn is approximately 20,000G.  You should be able to 
estimate the value of any Level based on that.

Level 22 Milk: 3579G
Level 22 Milk x 100:  357900G

Level 23 Milk: 3734G
Level 23 Milk x 100:  373400G

Level 24 Milk:  3933G

Level 25 Milk:  4099G

Level 31 Milk:  5099

Level 33 Milk:  5424G

Level 23 Cheese:  11095G
99 Level 23 Cheese:  1098405G 

Level 24 Cheese:  11774G

Level 25 Cheese:  12151G 

Level 29 Cheese: 14204G

Level 31 Cheese:  15076G

The price increase for each level of milk should be about 200G.  The price 
increase for each level of cheese can be as much as 1700G.

N.B.  As you can see, if your Bonus Product is at Level 23, 1 Level 23 wool 
made into yarn is far more valuable than 1 Level 23 Milk, but if your Milker 
is at Level 100, 100 Level 23 Milks are more valuable than a single ball of 
yarn.  Make the milk into cheese and you can make over 1,000,000G from one 
Animal in one day simply from the Bonus Product!

HOWEVER, if you have more money than you need and wish to try to obtain the 
last Sprite Channel, you need to be able to ship 100,000 items of a single 
type.  These items cannot be processed.  You therefore may wish to ship your 
milk, especially when you obtain 100 bottles each time you use your milker or 
the bonus ranch trick.  Cheese will not qualify for this purpose.


Natsume Anomalies:


Despite the fact that a Mythic Necklace is the subject of a Harvest Moon 
cards, Natsume assures me that it does not exist in the English version of the 
game.

Although the level of the Milker can increase, giving a wonderful bonus, the 
level of the Clippers NEVER WILL INCREASE!  This is deliberate on the part of 
Natsume and is not a glitch in the game.


XXXII.  Most Frequent Questions


I am adding this section to the guide because I receive so many emails asking 
the same questions.  Although these questions ARE answered in this guide in 
other sections, I am going to answer them quickly here as well, for those 
players who evidently  either do not have the interest or patience to read the 
entire guide.

1. Question: How do I obtain a Fishing Rod?
Answer:  Simply go to Galen's house between noon and 1.00 p.m. on Saturday 
afternoon when the weather is fine.  Galen's house is situated in the 
southeast of the Valley on a little hill.  When you enter his house, make 
certain that NO TOOL is equipped in your tool slot.  In other words, have an 
empty tool slot.  Make certain that you speak both to Galen and to his wife 
Nina.  This will prompt him to offer you his old Fishing Rod.  Upgrades to 
this Rod are made in the same way that any tool upgrade is made, by telephone 
order from Grey at Saibara's forge in Mineral Town.  In order to upgrade any 
tool, you need to have the required level of experience as well as the 
necessary money and ore.

2.  Question:  How do I obtain a Yule stocking?
Answer:  You must befriend Nina.  When she reaches 200 FP, go to her house 
with a ball of yarn.  Give her the yarn in order to trigger the Stocking 
scene.  She will knit the stocking for you then and there and it will hang on 
the wall of your house thereafter forever.  
N.B.  200 FP signifies 200 Friendship Points.  In order to gauge the level of 
an individual's friendship, buy the Friendship Bangle at the Casino window.  
When you equip it in your Accessory slot and speak to any individual, it will 
show that person's Affection Level and/or Friendship Level.  

3.  Question:  Why did a girl's heart level go down drastically for NO REASON?
Answer:  There actually IS a reason.  This game is brutal where littering is 
concerned.  If you throw a weed or drop ANY item anywhere, whether in your own 
house, in your own yard or in an Animal Shed, you will be considered to be 
guilty of littering and AP and FP levels will decrease.  You cannot drop a 
portion of animal feed or a crop even by accident.  Throwing a fish back into 
the water is considered littering as well.  Wearing the Large Friend Brooch 
will increase every one's FP by 2 overnight but you cannot drop ANY ITEMS 
anywhere if you wish to maintain the heart levels of an eligible girl or other 
individual.

4.  Question:  How do I obtain a Yarn Maker, Cheese Maker, Seed Maker or any 
other Maker?
Answer:  You first must hire Gotz to build a Maker Barn for you.  Once you 
have this Barn on your property, the six Makers will become available at 
Saibara's Forge from Grey.   Each Maker costs 20,000G and requires a piece of 
Adamantite.  Adamantite is a blue cubical ore that is found on ANY floor of 
the 3rd Mine, including the ground floor.  Its appearance is random but it is 
not rare.

5.  Question:  Where is the Hot Spring?
Answer:  In this game, there will be no Hot Spring at the start of gameplay.  
You can obtain the Hot Springs either by experiencing Flora's 3rd (Blue) Heart 
Event or by having a child.  The first Hot Spring will be situated in the 
southeast corner of the Valley.  After you use it 200 times, another Hot 
Spring will open near the Sprite Company Tree and Goddess Spring.

6.  Question:  Where are the Mines?
Answer:  There are four Mines in this game and all of them are accessed 
through tunnels in the Excavation Site.  In order to unlock the first mine 
(and each other mine thereafter), you must enter the Excavation Site after 
9.00 p.m. with your HAMMER EQUIPPED in your tool slot.  There are different 
requirements for each mine, but the actual scene that unlocks each is 
triggered in the same fashion.  Read the Mining Section in this guide for 
specific details about the Mines, the requirements to unlock each and all 
items found in the Mines.

7.  Question:  Where did I get 1,000,000,000G?
Answer:  This is a Fishing Bonus and it is a random event.  There is no drama 
or event involved here.  You simply will find that your total earnings 
suddenly have increased by 1,000,000,000G.  The only requirement is that you 
hire the Fishing Team.  You need not have rescued every member of the team.  
Players have received this bonus with as few as three members of the Fishing 
Team working for them.    The purpose of this bonus is to allow you to 
purchase the Island where the best fish are to be found.  If you can keep the 
total at 900,000,000G or above, Thomas will appear at your door on the first 
day of the next season to ask if you wish to purchase the Island.

8.  Question:  How can I make enough money to buy the Godhand or Miracle Glove?
Answer:  Please remember that this game takes time.  It is unlikely that you 
will win any of the Animal Festivals in the first couple of years.  It takes 
time to complete your shipping list.  One of the items on it will not be 
available until the 6th year.   You cannot rescue all the Sprites in the first 
year, nor can you have a child in that year.  Some of the characters will not 
appear in the Valley until your child is a toddler.  Many events in this game 
cannot be experienced in the first year.  Other couples cannot marry until the 
fourth year at the very soonest.  In other words, if you play Harvest Moon, 
you have to think in terms of the future, rather than expecting instant 
gratification.   

By the end of the first year, however, you should have far more money than you 
can spend, especially if your milker is at maximum level.  The answer to this 
question is:  The Godhand is a reward for the player who puts time and energy 
into this game.  Relax, play the game as it is intended to be played and you 
will be able to purchase the Godhand in time.  You can achieve this in one of 
two ways.  The first is by changing your gold into medals on a daily basis, 
100,000G or so at a time.   The second is by gambling in the Casino and saving 
all the medals you earn.  

9.  Question:  How do I rescue both Woohoo and Red Ribbon?  Can I have 3 
Animal Barns and 5 Bird Barns?  
Answer:  Not at the same time!  You have to do one or the other, then demolish 
a building to fulfil the requirement for rescuing the other Sprite.  As Bird 
Barns and Poultry are less expensive, you may wish to build 5 Bird Barns to 
rescue Woohoo, then demolish at least one of them in order to build the third 
Animal Barn that you will need to rescue Red Ribbon.  It really is a matter of 
personal preference.

10.  Question:  How can I shop at Karen's Supermarket for 10 days when it is 
shut on Tuesday and Sunday?
Answer:  This is NOT a problem, and I am surprised when so many players ask 
this question.  Simply buy an item each day the Supermarket is open for 10 
days.

11.  Question:  How can I make butter?
Answer:  Butter in this HM game is made in the kitchen, using Milk of any kind 
and a Mixer.  You will need one house upgrade and access to the Shopping 
Network by telephone in order to be able to buy a Kitchen and Kitchen 
implements.

12.  Question:  How can I get a Yarn Maker or Cheese Maker or any other kind 
of Maker?
Answer:  First you will need a Maker Barn.  You have to order that from Gotz.  
Once the Maker Barn is completed, you need to find Adamantite in the Third 
Mine.  You order each maker from Grey at Saibara's forge.  Each maker requires 
20,000G and a piece of Adamantite.

13.  Question:  How do I ship recipes (cooked dishes) to complete my Shipping 
List?
Answer:  You either ship them through the Cannery or through the Basket.  If 
you place them in the Basket, you then have to dump the contents into a 
Shipping Container.  If you ship them through the Cannery, you can place them 
directly in the Can Food Maker.

14.  Question:  Where do I find Buckwheat Flour?
Answer:  Unlike FoMT and MFoMT, you cannot expect to receive Buckwheat Flour 
at the Year End Festival.  You will receive either Buckwheat Flour or 
Buckwheat Noodles.  The item that you receive is a random result when you 
attend.  Buckwheat Flour is more valuable an item as you can use it to make 
Buckwheat Noodles or other cooked dishes.  Buckwheat Noodles cannot be used in 
place of Buckwheat Flour.  If you are determined to complete your Shipping 
List by the New Year, save your game BEFORE you attend the Festival and keep 
trying until you obtain the Buckwheat Flour.

15.  Question:  How do I separate one item from a stack?
Answer:  It is very simple in theory but a little more difficult in practice.  
You simply tap on the stack of items with your stylus, then tap on an empty 
slot in order to separate one item from the stack and move it to the empty 
slot.  If it doesn't work the first time, try again.  

16.  Question:  How do I use the boat to get to the Island?
Answer:  You simply press the 'A' button when standing on the wooden pole next 
to the boat in order to take it to the Island.  Unfortunately, you cannot 
access the Island at all until you BUY it from Thomas.  He will offer it on 
the 1st day of any season when your total earnings are equal to or greater 
than 900,000,000G.  This is the price of the Island.  Often a player will use 
the Fishing Bonus to buy the Island.  If the Fishing Team gives you the 
1,000,000,000G bonus, make certain that you keep 900,000,000G of it until the 
1st day of the next season in order to experience the Island event.

17.  Question:  When will the level of my Clippers ever increase?
Answer.  It never will.   Once the level of your Milker increases from 0 to 1, 
it will increase by 1 level each time you use it, but the Clippers remain at 
the lowest level no matter how many times they are used.

18.  Question:  Daryl's friendship level is at 255 FP.  When will he invite me 
into the basement to meet Leia?  
Answer.  He won't!  You simply go to the trapdoor and open it.  Once Daryl 
reaches 100 FP, the trapdoor in the room no longer will be locked.  You have 
to open it yourself and go into the basement to meet Leia.  

19.  Question:  Why won't the Legendary Sword smash the boulders in front of 
the Super Field?
Answer:  If you attempt to use it as a tool by pressing the 'Y' button, 
nothing will happen.  You only can use the Legendary Sword as a tool in the 
Mines to defeat Dark Creatures,  not to smash stones.  If you wish to clear 
away the boulders in front of the Super Field, you need to stand in front of 
one of the boulders and press the 'A' button.  When you do this, you will 
experience a little event, wherein the boulder will crumble and you will have 
a clear path to the Super Field behind the waterfall.  If you wish to clear 
the other boulder, you do so in the same fashion, experiencing the same scene 
again.  

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Links to all Freyashawk Harvest Moon DS Guides:


Harvest Moon DS General Guide


Harvest Moon DS Heart and Rival Heart Events Guide


Harvest Moon DS Shipping List Guide


Harvest Moon DS 101 Sprites Guide


Harvest Moon DS Calendar Guide


Harvest Moon DS Cooking 101 Recipe Guide


Harvest Moon DS Crops Guide


Harvest Moon DS Ultimate Guide to Mining


Harvest Moon DS First Year Events Guide


Harvest Moon DS Characters Guide


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***********************
Credits:  Thanks to Tim and Bren for logging the Stamina and Fatigue 
statistics from Supermarket and Summer grasses.  Thanks to hitman44504 for the 
Infinite Milk hint. 

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***********************
This guide is the sole property of Freyashawk and permission to publish it in 
whole or in part must be given expressly by her.   If you wish to publish this 
guide on your site, please contact me directly.  If you find this guide or any 
portion of this guide published under another name on any site, please contact 
me as 
well.  I worked very hard on this guide.










Submitted by Freyashawk - Created 9/18/06 (Last Modified 2/2/07)
See All Harvest Moon DS Walkthroughs and FAQs