January 16, 2007 - While Criterion is hard at work on the first fully ground-up next-gen release in its seminal racing series, Burnout 5, EA is making sure that fans of the franchise aren't left in the cold this winter without a new release. Burnout Dominator is on the way to the PlayStation 2 and PSP from EA's Studio UK, and with it comes the return of some fan favorite features.
Burnout Dominator seems to be something of a family reunion for the series. Its gameplay is essentially a mix of all four previous titles put together, including some aspects of each while also removing others. Crash mode, for example, is curiously missing - we're told it's taking a break while Criterion reinvents the mode in Burnout 5. As well, the lack of this party favorite mode is intended to highlight the game's focus on straight-up racing, further evidenced by the lack of traffic checking.
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One great thing that's made its return is Burnouts. The series' namesake, Burnouts were last seen in Burnout 2 and are accomplished by saving your boost until you're maxed out, and then expending all of the boost in a single use without crashing or letting off. When you complete a Burnout, your boost meter is immediately filled and you continue flying forward at insane speeds. Burnouts can be chained together in succession, earning you a X2, X3 or X4 Burnout (or more). One key strategic element here is that you can't earn boost while attempting to perform a Burnout, so while in the past couple games you could keep your meter filled while boosting by driving (w)recklessly while boosting, you'll need to completely deplete your boost in order to earn more.
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While Burnout Dominator looks to use the same engine as Burnout Revenge, that's just about the only thing that's been carried over from the previous game. Each of Dominator's numerous tracks are brand-new, as are most of the game's cars. The style of everything looks to be largely in line with what we've seen in the past, with vehicles that somewhat look like they're modeled off of Ferraris and Lamborghinis, but are indeed unique and original in their design. One thing that's been changed with regards to cars is that they no longer carry stats on the selection screen. The cars will have subtle differences between them, but the degree of these differences is still being tweaked.









