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Monday, 15 Jan, 2007 - Dark Age of Camelot Vault -- DAOC News
ToTW: Crafting![ 2 Comments ] Print News | Mail News | Category: Topic of the week Many of us enjoy crafting in-game. Whether it is because it's a good way to spend time while doing something else, or just because it's relaxing to do we all have a reason to be crafting. However over the years it started becoming stale, because while the game was evolving it didn't seem like crafting was actually evolving along with it. Last few patches have introduced interesting elements to crafting... and this week's ToTW goes with that...
How do you like the new crafting changes, and what have you been working on since the patch went live?
This thread is to be kept on-topic only and your replies cannot break any rules. Thank you for keeping this clean!
Remember that if you have any suggestions for those threads, feel free to send me a message here.
Week in Review[ 5 Comments ] Print News | Mail News | Category: Topic of the week Well that patch sure is something, huh? Can't say that I'm in love with the 8-second lifetap thing. Hopefully they add something cool later in the suppression line to make it not-so-stinky. The crafting stuff, on the other hand, is great. My spellcrafter was stuck at 700 and it just took a day to take him over 1,000 post-changes.
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Dark Age of Camelot
1.87 Release Notes
Tradeskill and Class Changes
January 11, 2007
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In this version we continue to focus on class and skill enhancements, balance, and tradeskill improvements as well as improving the functionality of basic game systems. While a great many class changes have been made in this patch cycle, we will continue to focus on class changes across all realms for version 1.88 and future patches.
With 1.85 we granted a free Mythic Respec to every character in recognition of the many changes to the game which were made over the last year. With 1.87, we continue to move forward with class enhancements and understand that players will need to adjust accordingly. To make this process easier on our players, we are pleased to announce we have decided to grant all characters a Mythic Respec with every patch starting today with 1.87.
The Dark Age of Camelot Vault would like to introduce its newest feature, spotlighting the guilds and players of Dark Age of Camelot. Our next interview comes from Hibernia on the Igraine server. Telling us about himself is Nitty (aka Knitty, Gritty, Nittay, Slooply).
CV: Any real life info? Age, profession, location?
20, student, ohio
CV: When did you start playing DAOC?
2 years ago
CV: What made you buy the game?
My brother started the addiction
CV: Have you played any other MMORPGs?
No
CV: What server or cluster is your regular haunt at this time?
Midgard-Devon
EXTERNAL PRESS RELEASE
This press release is from Bastion's website.
GOA & EA-MYTHIC UNVEIL THE DETAILS FOR THE RELEASE OF THE NEW DARK AGE OF CAMELOT� EXPANSION: LABYRINTH OF THE MINOTAUR TM
10th January 2007 � Paris, France: Today, GOA will announce the details for the European release of the seventh expansion of the massively multiplayer online role-playing game, Dark Age of Camelot: Labyrinth of the Minotaur. The expansion will be available on the 14th of February 2007, and will celebrate the fifth anniversary of the famous EA Mythic and GOA MMORPG in Europe.
By the way, several things from earlier 1.87 versions have generated quite a bit of discussion this patch. I'm going to try and hit the big ones in the Friday grab bag, and if any of these turn into hot potato items, I'll add 'em, so get those questions in.
Don't forget - servers down tomorrow from 8 to 2 EST.
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Dark Age of Camelot
Test Version 1.87g Release Notes
Class Respecs
January 10, 2007
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NEW THINGS AND BUG FIXES
- All characters have been granted a Mythic Respec.
- Armsmen, Mercenary, Paladin, Reaver, Scout, Infiltrator, Minstrel, Warrior, Shadowblade, Nightshade, and Ranger classes will be force respecced on login. This accompanies the autotraining changes so that characters who did not auto-train will now have the same skill points available to them as those who did.
- (Pendragon only) The Bonedancer�s Dread Archer now casts its accuracy buff on spawn and via keyword command.
- (Pendragon only) The Dread Archer now uses a blade turn defensive proc.
- (Pendragon only) The PvE version of Summon Mastery is now set to 6 minutes and 30 seconds duration.
- (Pendragon only) The Bonedancer�s Dread Lich pet will no longer be resisted as often.
- (Pendragon only) The Bonedancer�s Dread Archer and Fossil Archers have an increased range and faster attack speed.
Citizen Report
8 January
Filed by Captain Ryder, Humberton Village
Gert Elm, armor merchant of Humberton, reported this morning that she was preparing her washing on the nearby riverbank and came upon a great footprint in the mud there. A small party was sent to investigate, and confirmed her statement. The print was long enough for one man to fit inside, lying down, and was reported to be lizard-like in shape.
In addition, a young traveler who did not leave his name reported a scorch mark along the northernmost stone bridge, which was nearly the length of two men. This report has also been confirmed. A team has been dispatched to clean the bridge. Samples of the burn will be sent off to be investigated by the scholars of the Academy.
There will be no patch notes this afternoon when Pendragon returns - everything we're doing today is preparation for the patch, and some behind the scenes maintenance. Just wanted to let you know so you guys wouldn't expect patch notes!
ToTW![ 21 Comments ] Print News | Mail News | Category: Topic of the week Well first of all, it's been a while since I've made one of these threads due to the holidays and all. So let me start off by wishing everyone a happy new year. Now onto even more serious business...
There's a reason as to why many of us have been playing this game for so long. Why is that? What's that little something that keeps you hooked on this game?
What aspect of the game keeps you coming back?
This thread is to be kept on-topic only and your replies cannot break any rules. Thank you for keeping this clean!
Remember that if you have any suggestions for those threads, feel free to send me a message here.
Here's the last major round before we go live this week:
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Dark Age of Camelot
Version 1.87e Release Notes
Zone bonus and class changes
January 9, 2007
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NEW THINGS AND BUG FIXES
- The bonus to experience and coin gained that currently exist in all Shrouded Isles zones is being changed. The double coin bonus will remain the same and this bonus will also be added to all Classic zones. The experience bonus will be reduced to 150% and this bonus will also be added to all Classic zones. To summarize, all Classic and Shrouded Isles zones will have a 150% bonus to experience and a 200% bonus to coin for characters adventuring there.
Note: Double coin and experience will remain in all RvR areas.
Week in Review[ Comment ] Print News | Mail News | Category: Topic of the week Just a few more days until the big patch comes out. I can taste the crafting changes already... Yummy! Here are some of the highlights of the week that was:
1.87D on Pendragon Print News | Mail News | Category: Topic of the week I don't know about you, but I can't wait for the new patch! In the meantime, check out the latest round of test notes on Pendragon. Highlights include: imbue point changes (everything is now 32 at level 51), more pet class tweaks, plus added a 10% chance to explode on every spellcraft overclock job...
Mystery of the Minotaur - A column by Mozah[ 7 Comments ] Print News | Mail News | Category: Topic of the week We have all heard tales of the mighty minotaur but few of us have actually had the time to sit down and find out who, and what exactly the minotaur are. Mozah has done all the research for us and with the first part of his column, introduces us to how they came to be.
As an Albion, I remember the days when the world ended at Lyonesse. Sitting in its ruin, waiting for your name to be called to battle the trees that infested those deadened woods. Albion was small then. Expansion after expansion has taken us beyond our confines and into worlds never dreamt of by Arthur.
From a mythology standpoint, Labyrinth of the Minotaur is a logical progression from Trials of Atlantis. The Greek mythos was introduced there. We were given our centaurs and harpies; even our statuesque machinations as we hopped from island to island. What lacked, however, was a champion of that realm. So, why the Minotaur? To answer that question, one must understand those that played their parts in the real story of the Minotaur.
Title:Absurd Author: House of Ahm- Straykat
Date: 01/03/2007
Size: 265mb
Format: .avi
Here it is! The long awaited release of the latest in a long line of amazing videos from The House of Ahm's Straykat. From the viewpoint of Solo Skald- Rahm, Straykat amazes us once again with incredible editing and non-stop action.
Thanks for the new movies! For more great flicks visit the Video Section. We are always looking for new video submissions here at the Dark Age of Camelot Vault. So, if you would like to see your video featured here on our site please send Carnitt or Fastbreak_Two a private message on the boards.
Thanks for the new movies! For more great flicks visit the Video Section. We are always looking for new video submissions here at the Dark Age of Camelot Vault. So, if you would like to see your video featured here on our site please send Carnitt or Fastbreak a private message on the boards.
Dark Age of Camelot January Desktop Calendar[ 4 Comments ] Print News | Mail News | Category: Movies (RvR) Every month the Dark Age of Camelot Vault will be presenting you with beautiful desktop calendars for your enjoyment. January's Labyrinth of the Minotaur themed calendar was created by the very talented Kauth_Lightblade in a variety of resolutions for your choosing.