A handful of indie games are selected out of 141 entries.
By Li C. Kuo | Dec. 11, 2006
In a press release sent out today, IGF chairman Simon Carless says, "It was wonderful, incredible and quite a challenge to have to choose just five finalists per category from what were 141 astounding entries. It is a huge testament to the success of the IGF over the past nine years that so many inventive developers were inspired to create and submit games into the competition. We salute all entrants, and hope this year's Festival proves to be the launching pad that it has become for so many of our past nominees."
The complete list of finalists is below.
Seumas McNally Grand Prize
- Aquaria (Bit Blot)
- Armadillo Run (Peter Stock)
- Bang! Howdy (Three Rings Design)
- Everyday Shooter (Queasy Games)
- Roboblitz (Naked Sky Entertainment)
- Bubble Islands (dot-invasion)
- Gamma Bros (Pixeljam)
- Samorost 2 (Amanita Design)
- Armadillo Run (Peter Stock)
- Aquaria (Bit Blot)
- Everyday Shooter (Queasy Games)
- Toblo - (DigiPen Institute of Technology)
- Toribash (NABI Software)
- Aquaria (Bit Blot)
- Castle Crashers (the Behemoth)
- Golf? (Luke Hetherington Company)
- Roboblitz (Naked Sky Entertainment)
- Samorost 2 (Amanita Design)
- Aquaria (Bit Blot)
- Bone: The Great Cow Race (Telltale Games)
- Everyday Shooter (Queasy Games)
- FizzBall (Grubby Games)
- Racing Pitch (Skinflake)
- Arcane Legions: A Rising Shadow (Slitherine Software)
- Armada Online (EvStream)
- Bang! Howdy (Three Rings Design)
- Blast Miner (Cryptic Sea)
- Bugs Of War (NinjaBee)
Essential Links
- Article: The 2006 Independent Games Festival Finalists (03/14/06)
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