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Planet Far Cry - Visit Planet Far Cry for all the latest news, information, and maps for Far Cry, Far Cry: Instincts, FCI Evolution, and FCI Predator!
��Sunday, December 3
Natural Selection 2 Update��
05:01 | by [PSOF]Reaper
There is a small (but exciting!) update on the Natural Selection website. Do you recall that bacterial infestation, placed by the level designer, which covered the areas surrounding the hives? Well, the NS2 team is working hard on implementing a dynamic version of it.
A screenshot will not do this justice. I highly recommend watching the video posted on the Natural Selection website. Check out the blog entry while you're at it.
Piglet's UT2004 Server Monitor��
04:59 | by redef
Piglet is offering version 1.1 of his UT2004 Server Monitor. This tool creates a webpage displaying all sorts of nifty details concerning a specified server. You can see a live example here, as well as get additional details in this forum post.
Halo 3 AD and Beta information, oh... and a screenshot to��
17:04 | by Fluffaluffer
Quote from Bnet:
The image you'll find in here is taken from the CG in the brand new Halo 3 TV ad, airing on ESPN's Monday Night Football next week. Be sure to check it out and set up that Tivo. This is one you won't want to miss. Also, there is some football game playing that night. Apparently. Beta news too.
Ranked UT2007 Servers?��
19:49 | by redef
The UT2004 servers mailing list has erupted in conversation as spurred on by Epic�s Steve Polge response to a conversation. Steve is seeking suggestions for a ranked servers and players system for UT2007. Here�s the original email:
I'd be interested in more thoughts from the server admin community on
this. We want stats and player ranking to be a more important part of
the next UT. Particularly, we want to be able to use player ranking to
help players find servers which match their skill level, to avoid the
issues with wide skill disparities you often see in UT2K4 pub servers.
However, it's easy to game the rankings if you control the server.
What alternatives to EA's approach can you suggest? We know our admin
community is important to the success of UT, and we don't want to do
anything to shut any of you out. In any case, it's quite possible to
game the rankings even without controlling the server, if the players
band together.
Black Mesa: Source Update��
12:10 | by [PSOF]Reaper
After almost a year, the team at Black Mesa: Source has graced us with a media update, and it was certainly worth the wait! Their website is host to a number of new models and screen shots showing their progress over the last year with the promise of more media in the coming month. Below are the models of the well-known loader and the Humvee, as well as the model of our favorite lovable character, the headcrab-zombie.
Take a look at their new website, here, to show your support and view other great screen shots!
��Wednesday, November 29
H3 screenshots on Bnet��
15:36 | by Fluffaluffer
Most of hte screenshots that you've previously only have been able to see in various magazines can now be found in a high-resolution on Bungie's screenshot page. You can also find a dissection of the same screenshots while you are visiting Bnet. If you want to be sure to have that extra little information about each maps layout once the game is released this is definately something you should take the time to read.
Jeff Morris on UT2007 Vehicles��
15:36 | by redef
A lengthy interview with Epic�s Jeff Morris has appeared at the OC Gamer website. The interview concerns itself specifically with the vehicles of UT2007. There�s a lot of awesome info, and it�s nice to (finally) see some UT2007 goodies! Here's an excerpt:
PCG: How do you think UT diehards will feel about all the new machines in their midst?
JM: By far, the favorite feature of 2K4 was Onslaught, and its big feature was the vehicles, so we definitely felt the lessons we learned about how to make maps for vehicles in Onslaught would allow us to make really good maps this time around, because we learned a lot of the hard lessons before. At the same time, you look at other games out there and there aren�t a lot of pure deathmatch or CTF games out there anymore. We definitely want to be the premiere CTF, on-foot, deathmatch skill kind of game.