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Planet Far Cry - Visit Planet Far Cry for all the latest news, information, and maps for Far Cry, Far Cry: Instincts, FCI Evolution, and FCI Predator!
��Friday, November 17
Gears To PC?��
11:15 | by [PSOF]Reaper
A port of Gears to the PC hasn�t been rulled out by Epic or Microsoft, and according to Voodoo Extreme the latest version of PC Gamer inadvertently �confirms� that a PC version is indeed on the way:
In its holiday issue, soon to be on store shelves, PC Gamer may have inadvertently announced Gears of War for Windows. On page 28 of the Holiday 2006 issue, a display stand photographed on the Microsoft campus shows Gears of War among several upcoming PC games.
Mistakes Mod Teams Make��
11:04 | by [PSOF]Reaper
ACPaco has found a cure for cancer? No! But he's stepped it up one by giving us the cure for the dying mod! He is giving away five solutions to the five most common mistakes mod teams make in their development. Learn how to keep your content from being ripped out underneath you, how to maintain a team of modders, and even how to keep the man from shutting you down.
If you're interested in tips, or just want to keep informed, give a look at ACPaco's editorial.
Insurgency Mod Interview��
11:01 | by [PSOF]Reaper
Our brothers over at Halflife2.net have scored an interview and media exclusive with Project Lead Jeremy Blum in which he brings us up-to-date on what's been going on behind the scenes with Insurgency Mod. Here's a snip:
HalfLife2.net: Are there workings of new gameplay ideas or mechanics that were not previously brought to the publics attention before?
Yes. New ideas keep coming up, and it is fair to say that this is delaying release, but the end result will be more of a mirror of our original intentions. For example, the objectives system is undergoing change that will lead to better firefights and teamwork. Another example is that our entire User Interface is being redone. The mod has undergone a several transitions in leadership throughout its course, so we are trying to find a balance between the original vision of the mod by its founder Andrew Spearin and the changes we want to make based on playtesting.
The new screenshot in very hi-res��
10:49 | by Fluffaluffer
Got the screenshot that was released earlier today but was dissapointed that you couldn't grab one in a 5120*2880 pixels? Cry no more because I got one for you to grab right HERE!
New Halo Wars Concept Art��
10:43 | by Fluffaluffer
The 5th anniversary of Halo's release isn't just celebrated by Bungie. Ensemble Studios have provided us with a new concept art from the upcoming RTS taking place in the Halo Universe. The concept is showing of a UNSC Shortsword. Description below (quote from this thread):
UNSC �Shortsword� bomber - A ground based atmospheric bomber that is used primarily for short range, heavy payload, runs against ground targets. Primarily developed as a low altitude bomber the shortsword has proven to be very effective against Covenant installations.
Gears of War "Making Of" Article��
12:58 | by [PSOF]Reaper MercuryNews.com has an article on the making of Gears of War, written by Dean Takahashi of "Xbox 360 Uncloaked" fame.
Epic commenced on the work, dubbed �Project Warfare.� It would slow the pace down compared to a typical shooter game. The character would partially obscure the player�s view of the scene. CliffyB thought back to the chaos that followed 9/11. He was struck that a surprise attack could bring down something so grand. He thought of the ruins of a cathedral and of the last scene of the film �The Planet of the Apes,� where Charleston Heston discovers the fallen Statue of Liberty. He recalled the hysteria about Anthrax and people going to buy duct tape to protect themselves against terrorist chemical warfare attacks. The theme of �destroyed beauty� occurred to him and it mixed with his demons from �Over Fiend.� CliffyB wanted to call it �Apex War,� after a small suburban town near Raleigh, N.C. He thought of the ruined cities of Europe in World War II, where soldiers had to hide under cover and take pot shots rather than run through the streets with guns blazing.
�What if you had enemies that take cover?� he wondered. �They�re smart and they think about what they�re going to do.�
Definitely worth a read.
��Monday, November 13
Half-Life: Decay Preview��
10:27 | by [PSOF]Reaper
If you have ever played through the PS2 version of Half-Life, you'd know that an extra expansion was included, though a great portion of us are in the dark as to what the game covered. But, luck is in store as Half-Life: Decay is being ported to the PC and one of our own writers, 'your evil twin', got his dirty mits on a preview copy. Check out our latest feature -- read through the Half-Life: Decay preview.
QuArK 6.5.0 Alpha 8 With Wolfenstein Enhanced Support��
10:25 | by Jube
There's a new release of the QuArK developer tool set available for download. QuArK 6.5.0 Alpha 8 pays special attention to Wolfenstein, starting with configuration sections for RtCW and Enemy Territory in the Infobase. You can read more about the Wolf specific updates here. Other improvements for this version of QuArK include:
Improved code for Doom 3 and Quake4 for using the map name being edited without manually changing it.
Added new "No fill" and "Outline color selection" poly functions to the RMB menu "Background image..." with direct full use Infobase link.
Started direct linked Infobase docs for RMB menus, their items and full documentation on use.
Fixed Extruder Shape Builder 2D view editor that was broke.
Added light color pickers to entities for Doom 3 and Quake 4 and cleanup of the DataD3.qrk file.
Fixed Access Violation errors when rebuilding and moving in 3D views.
Added 0 division testing to stop console errors when "wrapping" textures.
As they like to say around the QuArK HQ, keep your Quake Army Knife sharp! Head over to QuArK to get your download started.
CPL Anti-Cheat System & Other Updates��
02:21 | by [PSOF]Reaper The Cyberathlete Professional League (CPL) has recently announced the official release of their own anti-cheat system for the CAL (Cyberathlete Amateur League). The preview edition will be used to gather valuable feedback from the gaming community and provide enhancements to the client.
This new software is part of an ongoing partnership with GameRail, the first nationwide network designed exclusively for optimizing online gaming traffic, and PlayLinc, a CPL-branded online game browsing and messaging platform that offers gamers more control over their multiplayer gaming experience. To get your hands on the ACS (and to learn more about it), head on over to the CAL website!
Furthermore, the good folks over at GotFrag have recently sat down in a full-length interview with our friend Angel Munoz on what's coming up in 2007, the future of CPL, and the future of e-sports in North America. Check out the entire interview right here.
One last piece of news to report on the CPL front as well. Gaming guru John Romero, best known for his benchmark work on such titles as Wolfenstein 3D, Doom, and Quake, has posted his impressions of the new Razer Copperhead� CPL� Special Edition Gaming Mouse on his blog (along with images). The new mouse will be available for purchase online within the next few weeks as well as at the upcoming CPL Championship Finals in Dallas, Texas.
Stay tuned to Planet Half-Life for all your latest in the world of competitive Half-Lifeing!
Patch On The Way��
02:18 | by [PSOF]Reaper
A patch is on the way according to GoW�s lead programmer. Few details are available, but it will address multiplayer connection issues. Here�s the forum post for confirmation:
yes, a patch is in the works to address the connection issues as well as several other bugs that have been reported. not sure on an exact eta, but it won't be long...
Episode 2, Team Fortress 2 Delay��
02:16 | by [PSOF]Reaper
According to a recent talk that our friends over at CVG had with Doug Lombardi, Valve will miss their target release of Q1 2007 for the Episode 2 package. The new target release season is the summer of 2007.
No official reason has been given for the delay.
The Hows and Whys Of Level Design��
02:15 | by redef
Hourences has announced a rather fantastic project. For more than three quarters of a year he has been diligently working on a book entitled The Hows and Whys Of Level Design. A full description and other details can be seen at the Team Phalanx site, but in brief this self-published book shares the expertise of one of the best level designers within (and perhaps outside of as well) the Unreal community. Here�s some additional info:
The book covers both the visual and artistic side as well as the gameplay aspect of level design. Don�t expect any technical how-to tutorials in this book, this book is about the "why". Rather than writing yet another tutorial/book about how to create a virtual room this book is about how to make that room look cool and play well. Expect tips and techniques as well as explanations of the logic and reasoning behind art and design decisions. How does the gameplay in a level work? What�s the reason this kind of architecture gives this kind of feeling or looks better in situation A or B? Why does this color combination work so well? What kind of floorplan can I best use to improve gameplay and why? What type of sound setup should I use?
Bacerace Blowout and Toxicity Teaser!��
02:01 | by Jube CptnTriscuit presents the final version of his Baserace level for Wolfenstein: Enemy Territory, get it now at /Battlefield! The Baserace update includes bug fixes, some new obstacles, a new construction box location for each team, 7 new synergy bonuses, and more! There's also a new Baserace Guide to help you get started. Baserace is a unique project which sees teams racing to construct their bases. The first team to complete all 40 constructions or have the most completed when the timer runs out wins!
Other news over at /Battlefield includes the tabling of "Baserace Bastogne", but don't despair, there's a brand new map up for grabs called DeadCold; and for fans of Toxicity (it ain't easy being green!), watch for the first beta of "Toxicity: 31" coming soon. Toxicity: 31 is an Enemy Territory sequel to a RtCW favourite, CptnTriscuit's Toxicity. Check out the screenshots for Toxicity: 31 and download Baserace Final and DeadCold at /Battlefield!