October 9, 2006 - For years EA's FIFA franchise has played second fiddle to Konami's Winning Eleven franchise, at least in the eyes of true fans of simulation-soccer. But EA is no dummy and in recent years the FIFA franchise has done its best WE-imitation in terms of gameplay while also putting to use a record-number of licenses -- something Konami's title sorely lacks. In FIFA 07 on current-generation platforms, EA has put together its best playing soccer title to date, and, thanks to a few pleasant surprises, shifts from imitator to innovator.
On the pitch, FIFA 07 is fast-paced and exciting while still retaining somewhat of a simulation focus, a nice departure from the arcade products EA released in the past. On the World Class difficulty levels, the computer AI offers a decent challenge -- you should skip the lower difficulties as defenders and goalies have the combined IQs of a sack of doorknobs. Long ball passing stands out in particular as you can now drop the ball from midfield into the corners, letting speedy forwards race past the defense for a chance at a decent cross.
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Passing in general is a treat as players make realistic runs and a perfectly-timed pass or combination will often result on a chance on goal. As for actually shooting on goal, that's a mixed bag.
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Also, midfield play is basically non-existent. 90 percent of gameplay is focused in the offensive zones. In the middle third of the pitch, players can basically run, passing once or twice, unimpeded before hitting a wall of defenders. These guys make more runs than Mark Foley to Trillion after sessions close (too early?). This isn't a big deal because goal-scoring is such a dynamic experience -- great physics off the post, goalies and defenders -- but it isn't real soccer. To improve the gameplay in FIFA 08, EA should really focus on shot aiming, midfield play and goalie AI.









