October 24, 2006 - The year was 1992, and the movie landscape was changed by the artistic vision of a former video store clerk. Thanks to Quentin Tarantino, the fusion of pop culture references, nonlinear storytelling and violence was elevated to a new art form with the release of Reservoir Dogs. The tale of a jewel heist gone wrong captivated moviegoers and influenced countless other films and projects. Now, almost fifteen years later, Eidos and Volatile Games are bringing this crime drama to consoles and the PC. But they really should've let these sleeping dogs lie instead of making this game.
While the film focused on the aftermath of the attempted robbery, it left a lot of questions up in the air for viewers to wonder about. How did Mr. Blue die? Where did Mr. Pink hide the stash? When did Mr. Blonde kidnap Officer Nash? Some of these questions are answered during the game, as Reservoir Dogs tries to give a little more of the action behind the nonlinear story. Set across 16 chapters, you'll take on the role of the six robbers (Mr. Orange is pretty much relegated to the Prologue), as well as Nice Guy Eddie as you discover what happened when things went south.
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Initially, it may seem like you'll have a variety of routes or shortcuts that you can take as you escape the police, get from one point to another or some of the other missions in the game. However, as you play through these missions, you'll quickly realize that you're constantly crossing the exact same ground over and over again. In fact, with the exception of some subsections of the stage or playing the level backwards, you only race around the same track. Even worse, the handling of the cars you receive in each stage is simply horrible, so even if you wind up slowing down or using your brakes and handbrakes to avoid accidents, you'll still wind up smashing into a wall, barrier or opposing traffic. You'll also find that the targeting from your guns isn't so hot as well; the aiming system waits for at least two or three seconds before it locks onto a target. By that time, you've already passed what you're aiming for, rendering it pretty much useless.
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