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The Wayback Machine - https://web.archive.org/web/20061018064736/http://dndvault.ign.com/
A party of bold adventurers is looking for the same to join them in their literary escapades. Face the horrors of evil deadlines and stand together to lead your fellow heroes into the light!
Conquering columnists, fearless fan fiction authors, daring database admins and crafty quest guide authors are needed now!
This thread will be allowed to garner responses until midnight Sunday October 22, 2006, at which time a panel of judges will select the top 10 responses to be posted on D&D; Vault and, of course, the winner of the week!
The person chosen for submitting the #1 response, will be awarded with either a one-week VIP or a permanent title. Rewards are subject to good board history.
You can see past Top Ten contests and their winners HERE.
Over on the official forums, a question and answer thread has been started to help those who would like to learn more about the setting of D&D; Online.
DDO was awarded best multiplayer game by The British Academy of Film and Television Arts (BAFTA) - nice to see our favorite game getting some appreciation!
Finally, a reminder that we are looking for staff on D&D; Vault. Take a look at our available positions to find out how you might join our band of literary adventurers!
yeah, Dungeons and Dragons Online has been out since February, and we're just now getting around to doing a proper review of it. We are horrible, horrible people, I know. But, due to this lapse in time, we also have an opportunity to review how the game has progressed from launch, in addition to the modules that have been put out since its release.
In Testing: Module 3 Feat Respec[ Comment ] Print News | Mail News | Category: D&D; Online As soon as Module 3: Demon Sands launches players will have the option to revise their feat choices. You will be allowed to swap one feat every three real-time days and there will be a cost for each feat that you choose to respec.
Ask a Loremaster[ 12 Comments ] Print News | Mail News | Category: D&D; Online - D&D; Online It's come to my attention that there are many people playing DDO who know almost nothing about Eberron. Moreover, many of those people don't want to shell out forty bucks for a new book that they may never use. While I can't honestly blame you for that, Eberron is a fantastic setting and so to cut yourself off from all of the amazing information that surrounds this game we play is an unfortunate occurance.
Therefore, I've decided, along with some other knowledgeable fellow players, to create a place where people who want to know more about Eberron can come to ask questions about the setting. I'm going to kick us off with a few frequently asked questions, but from there on, you can ask anything you want about the campaign setting, and I'll do my best to answer it.
To keep things pretty streamlined, and to avoid having a whole bunch of answers, or long discussions about topics, I'm going to ask that for now we leave the answering of questions to me and a few other designated people. Obviously, I have no moderating powers, so I'm going to have to rely on your own good natures to keep the thread nice and clean, so that it makes a good resource for people who genuinely want more information about Eberron. If anyone else feels like they're well versed in the setting background and wants to pitch in with answering questions, just throw me a PM and we'll talk about it. Also to this effect, if you feel the need to get into a really serious discussion about a topic that might involve a lot of back and forth, I'm going ask that you take it to another thread.
On to the questions!
Q. Who put robots in my D&D;?!
A. Warforged aren't robots. They're living constructs. This means they are, for many purposes, intelligent golems. Constructed by House Cannith to serve as troops in the Last War, the true origins of the Warforged race is uncertain. Much of the populace believes them to be a creation of the House of Making, but many within the House know better. Aaren d'Cannith returned from Xen'drik with the schema that allowed House Cannith to build the Creation Forges that actually birthed the warforged.
It wasn't until the Treaty of Thronehold that Warforged were given the status of "free and living beings." For much of the Last War they were considered property, and there are many who believe that they should still be considered property. Others continue to associate the race with the ravages of the last decades of the War and fight their inclusion in society.
There are many other questions and answers of DDO Lore on this thread
Turbine is walking a pretty fine line these days. Its high profile MMO, Dungeons & Dragons Online: Stormreach, has gotten great praise for its fidelity to the paper-and-pencil experience but equally harsh criticism for the absence of many of the most common features of MMOs, such as broad, open areas and PvP combat. It's to Turbine's credit that the DDO development team is attempting to address these criticisms, adding in more "MMO-style features" without compromising the vision of an authentic online D&D; game. I recently had the opportunity to visit Turbine's Cambridge, Massachusetts, studio to go hands-on with some of the upcoming content from Module 3: The Demon Sands and see how it's coming along.
Stress Test Events this Weekend on Risia - Win Prizes![ Comment ] Print News | Mail News | Category: D&D; Online Be sure to join us this weekend on the Risia Test Server for another DDO Stress Test Event! This weekend, we will be giving away tons of prizes to all players who log on to the Risia server, including Best Buy Gift Cards, an NVIDIA video card, a set of Logitech speakers, Beta Codes for the Lord of the Rings Online and in-game items! Join us to preview new dungeons, compete in a contest of champions against ever-increasing challenges, sell items on the auction and more! All this and 10 times the normal experience!
We'll have the full details on the events tomorrow, but we want to give you the advance notice so you can start downloading and log in to play on Saturday! Check the
knowledge base article on Risia for download instructions! The Risia Test Server will be back online on the afternoon of Friday, October 6. The main event will be on Saturday from 8PM to 11PM Eastern. Keep watching for more details, including opening time for Risia and the full list of prizes and events!
This morning, Khovis showed some concern about the frequency with which we have been entering ancient tombs and disturbing the fallen. He compared our noble quest for knowledge to grave robbing and desecration. How ludicrous!
Today's itinerary, of course, included waking the dead, smashing open sarcophagi, and looting ancient treasures. I suppose he would have a point if the dead were actually resting peacefully in their graves and not actively trying to kill us, but we have more important things to worry about than squeamish morality.
Evidence from the last three crypts suggested that the undead we were facing were servants of a dark cleric that resided within this very tomb. The others had their silver magical weapons at the ready and prepared appropriate spells at my recommendation, for I had suspicions that our enemy was no mortal man, but a vampire.
Most of the undead we have faced are minor annoyances at best � zombies, skeletons of various power, wights, ghouls, wraiths and spectres. The mummy we destroyed two weeks ago was more of a challenge, but unlike vampires, rarely are they the masterminds behind grand evil plots. (Their brains, you see, are typically removed and stored in jars beside their sarcophagi.)
Our opponent was prepared for us; fighting our way through his minions had alerted him to our presence, giving him time to appropriately protect himself with an array of defensive spells. A pack of wolves ambushed us from the darkness, and in the confusion he dropped a rapid sequence of Cometfall, Flame Strike, and Unholy Blight into our group. The ablative protection of Protection from Fire faded under this assault, but it was the only thing that saved me from a premature end to my adventure; foresight once again paid off.
Khovis cast True Seeing on himself, and announced that the vampire was under some powerful invisibility effect. I launched a volley of Glitterdusts across the room to reveal his location, and Zarn charged in to knock the caster to the ground. Senna rained blows upon the vile creature with her holy weapon, and Kleija ran about the room firing shot after shot while on the run.
Senna's attacks halted as she was dominated with a gaze � I'm sure the vampire would have preferred to stop the relentless attacks of the warforged barbarian, but only humanoids are vulnerable to such domination. Khovis' Searing Lights and Holy Smites finally defeated the creature.
The vampire unfortunately escaped permanent destruction � upon incapacitation, they enter a gaseous form and retreat to their coffin to regenerate. Most vampires keep their coffins in extremely safe locations that may be impossible to reach without entering gaseous form; only the arrogant and stupid keep their sole weakness within easy reach.
Our opponent drifted away through a pipe in the ceiling, granting us time to search its lair for the information I sought, and the riches we require to finance our expeditions...
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Creature Name: Vampire
Creature Type: Undead
Environment: Any
Attack: Slam, possibly weapon attacks and spells
Special: Resistances, Energy Drain
Organization: Solitary, pair, or gang (3-5)
Never underestimate a vampire. Scheming, relentless, and wicked, the evil vampire is a force to be reckoned with. Unlike so many undead who are mindless minions of darkness, vampires are a different sort. Rather than being complete slaves to dark instinct or pawns of some evil power, vampires themselves are very often the evil power that is in control. If a vampire is enslaved to anything other than his or her coffin, that master is nearly always another vampire.
Vampires are always keen to manipulate others to further their own ends. When open confrontation becomes necessary, vampires will fall back on the power of their will and attempt to mentally dominate their opponents. If this fails, vampires can be extremely capable combatants.
While the vampire ability to drain blood from victims is well known, they also have the ability to drain vital energy from your very soul. In open combat, most vampires show a preference for this outright energy drain. In between physical attacks, many vampires will bring powerful spells to the fight as well. On defense, the vampire is equally formidable. Most vampires have incredible reflexes and unnatural agility, and they use these to great effect avoiding attacks. They are resilient in the face of physical damage, and are resistant to cold and electricity. Once hit, the horrid creatures are capable of rapidly healing themselves and regenerate continually.
Now I realize you have heard stories about garlic and holy symbols and wooden stakes and such like. True, these things do have an effect on vampires, but will generally only hold the creature at bay. If you are facing a vampire in open combat, then he is already powerful enough to avoid or circumvent any effects from these things.
The way to defeat a vampire is through persistence and tenacity. A vampire's physical toughness does not stand up against silver. Attack him head on with silver weapons and holy magic, carefully avoiding his energy drain attacks whenever possible. He may call forth vicious wolves, swarms of bats or other such creatures of the night to aid in his escape or to further his attack. Divide your party to both eliminate these vermin as quickly as possible and keep up the pressure on the vampire himself.
While there are a few different ways to destroy one of these evil beings, vampires are usually smart enough to avoid confrontations in areas where these tactics can be easily employed. (You will never face a vampire near a river because immersion in running water can be lethal to them.) Instead you must press your attack and never give them the time to regenerate. If they disperse into thin air or a cloud of bats and retreat, remain vigilant but consider yourself victorious. Even if you have not destroyed the foul creature, you have won the day.
Turbine Services Offline Wednesday, October 4th from 8AM-12PM Eastern Print News | Mail News | Category: D&D; Online - D&D; Online Turbine will be performing hardware maintenance at our datacenter on Wednesday, October 4th from 8AM-12PM Eastern time. Most of our services, including game servers, launchers, websites, billing, and forums will be unavailable during this time. We apologize for the inconvenience and will bring our services back up as soon as possible following the upgrade!
It is your friendly, neighborhood Eldorudo here. I have some news, although it's not the typical news I would give to you. No press releases, polls, or roundups here. I make this announcement with great excitement, but also with some apprehension. Recently an opportunity arose here at Turbine for me to join the content design team for DDO. So effective Monday, I will be moving over to the content team.
I really enjoyed interacting with all of you, and is certainly the aspect of this job I will miss most of all. I might not have had a big presence on the forums in volume of posts, but I did read your thoughts, feedback, and ideas every day. I got to experience a truly creative, unique community. I don't recall ever seeing so many fun inventive posts in any of the other communities I have been involved with. You should all give yourselves a pat on the back and be commended for your originality.
With my departure from the Online Community team, the Player Screenshot Poll, and the Weekly Forum Roundup will be going on a hiatus. Samera and Sporkfire will be knee deep in Module 3, trying to get every little bit of information out to you. This community is really lucky to have these two. I get to see everyday how much they care about this game and its players. They were a tremendous source of information for me. Believe me, I asked them so many questions, they threatened to sic the cube on me on more than one occasion.
Even though this may seem like a goodbye, it truly is not. I will still be reading these forums and posting here and there, just not as often. Afterall, you guys do want more content right?
I appreciate everyone going mostly easy on me in my time here, and I hope to be involved in making some truly evil adventures that make you curse my name. Thank you for being a great community!
/quest advance
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Quote:
"Everybody is special. Everybody. Everybody is a hero, a lover, a fool, a villain. Everybody." (Anyone know what this quote is from?)
Jesse "Eldorudo" Smith
Online Community Representative
DUNGEONS & DRAGONS ONLINE�: Stormreach�
Release notes are as follows (and will also be posted in the Release Notes forum):
* Guard Branson will no longer stop speaking to you when you try to start his quest.
* An issue that would cause missile weapons to reload twice before being able to fire them has been resolved.