October 19, 2006 - Need for Speed Carbon is set to be the latest release in Electronic Arts' long-standing racing series, this time focusing on deadly races along cliff sides and down canyons. The game is shipping next more for practically every system known to mankind, including Sony's soon-to-be-released next-generation console, the PlayStation 3.
While we've already written tons and tons on the game's basics, when we'd seen the game up and running on the PlayStation 3 previously it was in early form and honestly looked it. Today though, we got a chance to see the nearly finished build and it now looks to easily be on par with the Xbox 360 version.
For starters, the game runs great with no framerate issues. It may not run at 60fps, but it's very, very solid. Visually, it's mostly on par with the 360 version we've previously seen though a few of the textures need a bit of work, like the center line in the road which was quite pixilated. We're told that's still being worked on and should be crystal clear when the game ships.
While the PlayStation 3 version's content will be identical to those found on other systems, it does have a unique feature in the form of its support for the SIXAXIS controller. Rather than being able to fully steer your vehicle, however, its tilt functionality acts as something of an "extra push" when cornering. That is, when you have the analog stick cranked to the edge, tilting the SIXAXIS on its side will give you just a little more "oomph" in your cornering. In the build we played, it was really subtle so we didn't really notice much of a difference, but we're told it will be more noticeable in the final release. Those of you who really get into their games and move their controller around, attempting to influence the action on the screen, will naturally benefit from this mechanic, so thank EA for that one.
While the tilt functionality is certainly cool, one area where the PlayStation 3 version of the game loses out to the Xbox 360 version is in driving feedback, simply because the SIXAXIS controller doesn't have rumble functionality. It's really a shame, too, since the muscle cars in Carbon feel so great to drive, but on the PS3 you won't be able to feel as much of their raw power in your hands.
Need for Speed Carbon is set for release alongside the PlayStation 3's launch on November 17th, so be on the lookout for that one if you're lucky enough to have a magic pre-order ticket in your hand.
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While the PlayStation 3 version's content will be identical to those found on other systems, it does have a unique feature in the form of its support for the SIXAXIS controller. Rather than being able to fully steer your vehicle, however, its tilt functionality acts as something of an "extra push" when cornering. That is, when you have the analog stick cranked to the edge, tilting the SIXAXIS on its side will give you just a little more "oomph" in your cornering. In the build we played, it was really subtle so we didn't really notice much of a difference, but we're told it will be more noticeable in the final release. Those of you who really get into their games and move their controller around, attempting to influence the action on the screen, will naturally benefit from this mechanic, so thank EA for that one.
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Need for Speed Carbon is set for release alongside the PlayStation 3's launch on November 17th, so be on the lookout for that one if you're lucky enough to have a magic pre-order ticket in your hand.










