October 17, 2006 - There are two things we can't believe about this game. First, that it's out. Second, that it lives up to 13 years of anticipation. While many old timers remember the good old days when Lucas Arts and Sierra were releasing loads of humorous adventure games, the genre has really been underrepresented over the last few years. Even when we do get a title that tries to recapture that magic, the results are less than satisfying.
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Their first and only PC adventure, released in 1993, was a 2D point and click affair that saw them driving across America in search of, among other things, Big Foot. The long-awaited sequel perfectly preserves the things that we liked about the original game: the outrageous humor, the unlikely situations, and of course, the Desoto.
I don't want to give away any of the particulars of the story because the main point of playing the game is to experience the story, not to exercise your logic problem skills. Let's just say that it involves an incredibly popular Eye-Bo ocular fitness DVD, three brainwashed (and washed-up) child stars, a security conscious clerk at an inconvenient convenience store and a former tattoo artist turned psychotherapist. I will say that the villain here is kind of a letdown. He's easily the least funny, least interesting part of the game and the climax of the game suffers because of it. Still, the whole story leading up to the final showdown is hilarious enough to carry you through.
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Of the few dozen puzzles in the game only a handful will really challenge your problem solving skills. Most have simple one-part solutions and are as easy and as obvious as flipping on a light switch. In fact, flipping a light switch actually does solve one of the smaller puzzles in the game. In the rare case where you're confronted with a tougher puzzle, you can usually find the answer by rechecking the items in your inventory and imagining how they might apply to the situation in front of you. There's no way to break the game so you'll be able to try out various solutions to the problems until you find one that works.













