| Alien Blast: The Encounter (PC) | |
| Publisher: Strategy First | Developer: Made by Kiddies |
| Genre: First-Person Shooter | Release Date: 02/09/2004 |
| ESRB: Teen | |
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By Andy Mahood |
March 6, 2004 The Endless Encounter would be a more appropriate title as Strategy First fires blanks with its new sci-fi themed turret shooter. |
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| Pros | Cons |
| Budget priced; modest hardware requirements. | Horribly repetitive; substandard graphics; poor gameplay balance. |
The game's backstory is as straightforward as it is banal. It's the year 2060 and you're part of a human military force tasked with defending the colony planet Rexus from alien attack (we won't ask where NASA got the funding to make that happen; we'll be lucky to be on Mars by 2030). With no snazzy spaceships or land vehicles to tool around in, however, you must fend off these swarming creatures from several fixed-turret emplacements dotted throughout the planet's surface. Entirely on your own -- without even a turret buddy to help with the workload -- you'll face successive waves of ground-based and airborne alien attackers who share a common strategy: to overwhelm and overrun you with sheer numbers.
Your turret is equipped with a variety of weapons (some of which must be unlocked) as well as a short-range radar screen to warn you of approaching threats. You can rotate your "guns" in any direction -- or elevate them to pick off airborne enemies -- but, rooted to the spot as you are, there isn't a heckuva lot of battle planning involved here. Simply blast away at everything that moves and hope like hell that you don't run out of ammunition before the level ends. A hovering mother ship will drop additional ammo crates as the battle rages on, and these can only be collected by shooting them with your active weapon before a timer runs out and they vaporize into thin air.
Anchoring you to one spot clearly saved the developer (Los Angeles-based Made By Kiddies, Inc.) the hassle of creating proper 3D environments for Alien Blast, and this just reinforces the overall cheapness of this budget-priced title. The sky coloring and landscape around your turret are changed regularly to give the appearance of different locations, but little effort was expended here. The alien attackers -- represented as squealing, insect-like hordes, flying bugs and lizards, and even gargantuan mechs in some of the boss levels -- are equally disappointing. Their low-poly renderings give them a distinct 2D look when viewed up close, and the game's pathetic-looking pyrotechnics are shameful for a game of this type. When blowing stuff up is all you've got, then that stuff should blow up real good!
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Around the Network
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Alien Blast: The Encou... at IGN
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