 |
 |
 |
 |
| Files:
Jump into our NEW files sections and check out all the latests additions
and patches! |
|
|
 |
Site News: Mon � Oct 9 � 2006 |
 |
Double Agent Music Interview
Posted at 17:54 PST by Rifter | Splinter Cell News�
Music 4 Games has a new interview up, with Michael McCann, who scored the game. You can read the actual interview here.
M4G: What is the most impressionable moment or highlight working on the Splinter Cell: Double Agent game?
Michael McCann: This was my first game, and first experience with interactive music. Since SC:DA is almost entirely interactive � cinematics, critical choice cues, in-game, etc., I knew I was in for a very intense experience.
When I first sat down with Romain His (Audio Lead, Shanghai) we discussed a music style that was very organic, emotional and cinematic. But what really made an impression on me, aside from the story, was the music system. Romain had designed a music system to accommodate a very thematic and dramatic music style. The story is very strong and absolutely needs a score that can adapt, in real time, to the choices a player may make. The system allows for melodic, rhythmic and ambient elements to be treated separately, and offers so many combinations of layers/tracks within a single cue. So not only is there the different music for each level of game play (infiltration, fight), but also total freedom within each of these layers as well.
 |
Site News: Fri � Oct 6 � 2006 |
 |
GRAW wins top honors at UK BAFTA
Posted at 9:56 PST by Rifter | Ghost Recon News�
There is news on the Gamasutra website, saying that Ghost Recon won top honors in the UK BAFTA(British Academy Video Games Awards). Ghost Recon also won first in Technical achievement. Along with those awards, GRAW was a contender for Strategy, Screenplay, Gameplay, Multiplayer, Action & Adventure, and Audio.
 |
Site News: Tue � Oct 3 � 2006 |
 |
Double Agent - First review
Posted at 8:56 PST by Rifter | Splinter Cell News�
Over on Evil Avatar, they have the first review for Splinter Cell: Double Agent. It was reviewed on an Xbox 360, and scored a 9.0. Head over to Evil Avatar for a snippet from the review.
 |
Site News: Wed � Sep 27 � 2006 |
 |
SCDA Dev Blog #4
Posted at 8:05 PST by Rifter | Splinter Cell News�
The Splintercell website has news that a new SCDA Dev Blog is now up. Chris Smith talks about being interviewed, MGS, and even Splinter Cell. You can check out the blog, here: http://blog.ubi.com/splinter-cell-double-agent/article.php?content_id=1221.
So I have been out at the playtests for the game between working on the game itself (Yes, very busy one might say). You constantly overanalyze your game when you�ve worked on it for 2 years. What you forget and play tests remind you of is that what you�ve done is actually really impressive to someone seeing all that work for the first time. We are close�real close. At this point, it�s tuning and balancing of difficulty. This isn�t fully down to me as we have a total of four designers on the project, each tuning different aspects so that the maximum effort is put into making the experience all it can be. Still, the play tests are both a joy and occasionally a complete surprise. �Players do the strangest things� will be a TV show one day I am sure, honesty it�s a marvel how the gameplay you create is expressed through different players
 |
Site News: Wed � Sep 20 � 2006 |
 |
Rainbowsix: Vegas hands on
Posted at 13:58 PST by Rifter | General Rainbow Six News
�
I just noticed over on Team Xbox that they have a new hands-on preview of Rainbow Six: Vegas up! Head over and check it out!
The real key to any decent squad-based single player is having some type of predictable control over you�re A.I. teammates. Ubisoft Montreal has designed Tom Clancy�s Rainbow Six Vegas to be extremely tactical, so having said control over squad mates is of greater importance this time around.
To help users keep their A.I. helpers in check, a system known as O.P.A. or Observe, Plan, and Assault has been utilized. One of the best ways to understand how this system works is to use a closed door as an example. Let�s say Rainbow pulls up on a room with two entry ways, but both doors are shut with no windows; a dangerous situation for sure.
 |
Site News: Tue � Sep 12 � 2006 |
 |
GRAW version 1.3 released!
Posted at 10:28 PST by Rifter | Ghost Recon News�
Here it is at last! Map Pack 3/Version 1.3 has been released! You can download it at 3D Gamers or Fileplanet.
Here are the 2 new multi-player modes:
Siege Mode
In Siege you fight for control of a strategic zone, where one team defends (the Ghosts) while the other attacks (the Mexicans). If the attacking team manages to get inside the zone and survive for more than five seconds, they will win the game.
Original Ghost Recon Co-op Mode
In OGR Cooperative mode, you and your team-mates face off against hostile soldiers in enemy territory. Your mission is to reach the extraction point. The rebel troops have taken Camp Chapultepec and are using it as a staging area for their activities in the region. Their presence is increasingly affecting the operations of troops loyal to the Mexican President and the Ghosts are sent to deal with the situation before the rebels can fortify their position. This mode allows for up to 12 players to play together (3 teams of 4 players)!
You will additionaly find the new server files:
Standalone dedicated server executable
Server administration console (complete list of commands to host and manage your matches - restart match, change mode/map, change server options, kick/ban players -)
Along with these improvments, there are several bug fixes and multiplayer improvements.
 |
Site News: Thu � Sep 7 � 2006 |
 |
GRAW Map pack Q&A;
Posted at 15:15 PST by Rifter | Ghost Recon News�
I noticed over on Ghostrecon.net, that they have a quick Q&A on the new Map Pack 3, for Ghost Recon: Advanced Warfighter. Here is a little tidbit:
- Q. Can you detail the new additions to this MP PACK?
A. Siege mode and the Original Ghost Recon Cooperative mode are the two new additions to this final multiplayer pack. Both modes feature 3 levels. Siege is composed of �Strongpoint�, �Avenues� and �Com Station�. OGR Coop. mode feature �Mayday! Mayday!�, �Ready For Bear� and �John Doe�s Hellhole�.
 |
Site News: Thu � Aug 31 � 2006 |
 |
New videos up for Vegas
Posted at 9:07 PST by Rifter | General Rainbow Six News
�
The Rainbow Six: Vegas, UK site, has several new screenshots showing off the upcomming game, as well as a new video, featuring comentary about OPA, which stands for Observe, Plan, Assault. Max Beland, Creative director for Vegas gives the commentary.
They have revamped the order system to make it simpler, and easier to use, as well as a new tagging system so you know what targets your team mates will be going after. It is shaping up really well.
 |
Site News: Fri � Aug 25 � 2006 |
 |
A chance to betatest GRAW MP pack 3
Posted at 21:12 PST by Rifter | Ghost Recon News�
Over on the Ghost Recon official site, there is a call for people to help beta test the 3rd Multi-Player map pack, for Ghost Recon Advanced Warfighter (PC). Here is what they are saying:
Over the last two months we delivered two free and exclusive multiplayer packs for GRAW PC that included Deathmatch, Team Deathmatch and Hamburger Hill modes. In the UBISOFT tradition of taking the game experience even further, we are happy to offer one final multiplayer pack for the Ghost Recon community.
We would like to give you the opportunity to be part of our beta test expected to start end of August. On that occasion and during one week you will have the opportunity to be the first ones to test the new and most awaited Siege mode, take part to the Original GR coop. mode and use the all new console admin tools. Last but not least, your feedbacks and comments will help us finalize the MP pack 3 and will ensure that the GRAW multiplayer experience is taken one step further.
As a beta tester, we expect you to both judge GRAW MP PACK 3 technically as well as qualitatively and to explore all modes and features. Be the ones that show the most interest and dedication to this beta-test and win exclusive GR goodies.
To register, you must fill in this questionnaire: http://websurveyor.net/wsb.dll/15991/graw_beta_mp3.htm Selected testers will be contacted with full instructions prior to the launch of the beta.
See you on the battlefield.
- The GR Team -
 |
Site News: Sat � Aug 12 � 2006 |
 |
Epic Raven Shield video by Ravey
Posted at 16:21 PST by Rifter | General Rainbow Six News
�
Ravey sends us news about the new video he has, battleing through Raven Shield. It is set to the music of Final Fantasy. Very cool video, go and check it out! If you prefer, there is a putfile link, here.
|
|