
| Digimon World DS (DS) | |
| Publisher: Bandai | Developer: Bandai |
| Genre: Action RPG | Release Date: November 14, 2006 |
| ESRB: Everyone 10+ | |
|
By Benjamin Turner |
Oct. 16, 2006 Digital monsters await your command in the latest RPG collect-a-thon. |
| Spiffy | Iffy |
| Over 230 Digimon to capture; familiar character; colorful graphics; farm system. | The series has always lived in the shadow of Pokemon -- can it break out? |
Digi-Vu
The story is your typical "kids sucked into Digimon World, become trainers" scenario; it doesn't beat around the bush. Once you get over the loss of your parents, you can incorporate up to three 'mons into your active party. The bottom screen shows a reasonably attractive isometric view of the world, which you'll traipse around in search of towns and random digimon encounters. Digimon learn by doing, or in this case savagely mauling other Digimon.
Battles seem a tiny bit more involved than in previous titles. A new feature will let you input your moves several turns ahead of time, and an enemy placement system will bring in a little strategy concerning attack and target selection. Other than that, it's turn-based stuff pretty typical for the genre.
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The real reason to look forward to battles, though, is for the ability to scan your enemies. Scanning is the Digimon equivalent of throwing a Pokeball, though it's actually a longer process. Every time you scan something you'll only catch a certain percentage of it; only when you reach 100 percent, after multiple encounters with the same type of creature, can you create a copy of it to add to your stable. However, those 100% acquisitions are for chumps and reviewers; scan a Digimon up to 200 or even 300 percent and you'll gain a progressively more powerful version of it. Needless to say, the dedicated Digimon trainer should set aside quite a chunk of time should they desire to catch 'em all.
Scanning is not the only way increase your digital legions, however. If you encounter a like-minded player in your real-world travels you can essentially mate your Digimon with theirs. Digimon mating ("blending") is actually a tragic process that results in the deletion of the two "parents," so it's not to be entered into lightly. Their mortally libidinous efforts will result in the creation of a digiegg, which must be cared for and nurtured before it hatches into another Digimon. Some rare and special Digimon can only be obtained via this process. If the blending mechanics seem too disturbing, you can also just trade individual 'mons with other players, or battle them in three-on-three contests.
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Around the Network
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Digimon World at IGN
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