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Wednesday September 13, 2006
Learning Through Play
Why videogames could be a powerful tool for educators.
Monday September 11, 2006
Meridian City: The Garment District
If you like history and car destruction, then this area's for you.
Friday September 8, 2006
DICE Talks Up Battlefield: Bad Company
Digital Illusions' senior producer Karl Magnus Troedsson answers questions on EA's next-gen Battlefield title.
Thursday September 7, 2006
Resistance: Blog of Man
Ted Price kicks of his new IGN journal by setting the record straight about the PS3's first killer app.
Blog: Nail The Trick
Studio Development Director Scott Pease lets us talks about the combo system in place for Project 8
Wednesday September 6, 2006
Blog: Total Freestyle Control Part 2
Matt Lafreniere is back again to let us know what's in store for NBA Live 07's control system.
NFS Carbon: Official Car List, Part 2
EA unveils a baker's dozen of new high-powered vehicles.
Tuesday September 5, 2006
Tiger Tuesday: New Next-gen Golfers
Which famous pros get their Tiger Tour card? New media included.
Friday September 1, 2006
Fight Night Round 3: The PS3 Interview
After more than a year of silence, EA finally comes clean about the system's first boxer.
The PS3 Games of Fall 2006
We take a look at the more compelling launch titles of the PS3's inaugural year.
NBA Street Next-Gen
EA's off-the-heazy streetballer returns. Fresh screens and details.
Blog: Character Design
Lead character artist Adam McMahon talks about what's being implemented to Dark Kingdom.
Shingo 'Seabass' Takatsuka Speaks Out
PES producer lifts the lid on next-gen versions of Konami's critically-acclaimed soccer series.
Thursday August 31, 2006
Insomniac Speaks: More on Resistance
The team behind Fall of Man answers a few burning questions. Just how much space will that Blu-ray use anyway?
Blog: Kicking Things Off
Project Director Brian Bright lets us know what's in store for the latest in the Tony Hawk series.
Wednesday August 30, 2006
Meridian City: The Industrial District
Warehouses, freight trains, and lots and lots of metal.
Tuesday August 29, 2006
Tiger Tuesday 07: Home on the Range
Hone your skills on Eldrick's massive practice facility.
Monday August 28, 2006
At a Glance: Sonic the Hedgehog
An updated look at Sonic in the next-generation.
Thursday August 24, 2006
GC 2006: Newell on Half-Life 2
Valve's Managing Director talks Episode Two, Team Fortress, and episoic content.
GC 2006: Need for Speed Carbon Chat
Producer Michael Mann pops the hood on EA's latest street racer.
Tuesday August 22, 2006
Tiger Tuesday 07: The FedEx Cup
The PGA's new format hits next-gen consoles. What's that really mean?
Monday August 21, 2006
Blazing Angels: The PS3 Interview
Ubisoft speaks on what's different, what isn't, and why we should give it another chance.
Tuesday August 15, 2006
Virtua Fighter 5 Producer Interview
The latest details on SEGA's next-gen fighter.
Tiger Tuesday 07: Next-Gen Courses
Head inside for screens and information on all next-generation courses.
Monday August 14, 2006
NBA Live 07: First Interview
Ten questions. Ten answers. Five pages.
NFS Carbon: Official Car List, Part 1
Electronic Arts reveals the first dozen vehicles from its latest annual racer.
Friday August 11, 2006
A New Dawn for Day 1
The MechAssault guys talk about their upcoming LucasArts project and mind blowing.
Thursday August 10, 2006
A Fatal Arsenal for Fatal Inertia
KOEI reveals the deadly weapons of its launch-day racer.
Wednesday August 9, 2006
Interview: Will Wright On Breeding Spore
The father of all things Sim sets the record straight on plans to expand past PCs.
Tuesday August 8, 2006
Tiger Tuesday 07: Universal Capture
How UCAP technology is helping to create realistic character models.
Meridian City: The Financial District
Pseudo Interactive introduces us to the first areas of Full Auto 2.
Friday August 4, 2006
Interview 0079: Mobile Suit Gundam
Learn the latest straight from the team at Namco Bandai.
Wednesday August 2, 2006
Is Sony in Trouble?
IGN's dedicated PlayStation Team tackles the most popular question in next-gen gaming.
Bringing E3 Back to Sanity
Doug Lowenstein explains how the ESA will stop the madness.
Tuesday August 1, 2006
Top 10 Games That Teach You Something
Learn valuable skills before you go back to school!
Monday July 31, 2006
Moving Beyond E3
Will the industry be the same without its biggest trade show?
Friday July 28, 2006
Heavenly Sword: Internal Q&A;
Ninja Theory speaks on game mechanics, the PS3, and what the future holds.
Thursday July 27, 2006
The Portal Interview
Valve speaks with IGN about what could possibly be the coolest revelation of the summer.
Wednesday July 26, 2006
Inside the Star Wars Pre-Vis
How one simple video changed the way that LucasArts makes its games.
Tuesday July 25, 2006
Stranglehold: Interactive Cinema
Midway reveals how artists turn a classic action flick into a next-generation blockbuster.
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The CW: Must -watch TV
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