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Heretic Kingdoms: The Inquisition Team Q&A; #3
This tale of conflicting moralities plays out in Heretic Kingdoms: The Inquisition, a fantasy RPG resulting from the joint efforts of developer 3D People and game design and dialogue scripting consultancy International Hobo. Initiated by the former company with the title Cult, the game underwent an extensive makeover between the time we initially spotted it in the second half of 2002 and its well received release in Europe last year as Kult: Heretic Kingdoms. A few of the notable features are a vast environment made up of some 50 locations to explore, dozens of quests, scores of diverse monsters, and an uncomplicated but rewarding combat system that's said to keep the action flowing. With the release date for the North American version rapidly approaching, we had the chance to ask various team members about some of their creation's important elements.
Jonric: What are a couple of your favorite items in Heretic Kingdoms, and why does each of them have a special appeal for you? Chris Bateman Head of the Design Team Managing Director, International Hobo I love most of the battle gear used by the Sura. The Sura Warblade is one of my favorite weapons - not only is it one of the best with which to score big criticals, but it just looks like a warrior's weapon - it's somewhere between a polearm and a battleaxe. I also love the different Sura Animal Helms - the Sura field plate comes with different helms modeled after beasts, which I think is some of the nicest armor I've seen in any game. there are some weapon designs you will never see in any other game. When you play the game a bit and find some heavy weapons you will understand what I mean...Richard Boon Head of Script, International Hobo One of the most pleasant visual features of the game is that all armour and weapons, and some equipment, is visually represented upon the player avatar. So, item selection has an element of dress-up, which won't appeal to our entire core audience, but appeals to me anyway. : ) Equipping a sword and seeing the character start to swing a three-foot blade of death through the poor enemies is always fun. I especially like the cloaks, which look great. In terms of functionality, the primary function of every object in the game is to supply attunements. It's always vastly disappointing to discover a new item with an attunement that has already been discovered - but this is more than balanced by the feeling of finding a new item with an undiscovered attunement - the desire to find potent new abilities drives item acquisition to an obsessive degree. Once the attunement is unlocked, of course, the player is free to choose whichever equipment they prefer. I like the faster weapons, specifically the rapiers, because I like to optimize towards the maximum number of attacks. Of course, later on, the Katana becomes available - Japanese swords are always hard to resist. Peter Nagy Team Leader, 3D People This is quite difficult to say. Seeing it as the developer, I like the Rings the most, as they are the most beautiful pieces of artwork. Rings can also hold some powerful attunements, especially later, so definitely worth checking out. I especially like the Eye Ring, which reminds me of the all-seeing eye... Jan Turan Lead Programmer, 3D People For sure it is the Godslayer sword, the most powerful weapon in the game. You will chase it the whole game, and will be able to put your fingers on it near the end. Michal Macak Lead Designer, 3D People Based on what I have seen in how the game is being played, the bows seem to be quite reliable weapons. But I really enjoy a very specific weapon design, so coming from my heart, they are my favorites. Because we wanted to have unique weaponry for Heretic Kingdoms, there are some weapon designs you will never see in any other game. When you play the game a bit and find some heavy weapons you will understand what I mean... Dusan Kerekes Supervising 3D Artist, 3D People Again, according to my previously mentioned inexperience in the genre, I didn't experience a lot of weapons. Because crushing and slashing with axes was sometimes the best I could do, these are my favourite items. The Large Sura Axe was very effective and deadly, with very stunning design. Also, I like the Katana; it has that Oriental feeling, and is perhaps the most deadly weapon in the game.
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Heretic Kingdoms: The Inquisition Team Q&A; #2 We query six developers from International Hobo and 3D People about their favorite game locations and enemies.
Heretic Kingdoms: The Inquisition Team Q&A; #1Team members from International Hobo and 3D People tell us about their favorite character types and attunements.
Kult: Heretic Kingdoms Wrap ReportThe Team Leader at 3D People and Managing Director at International Hobo tell us about their role-playing project.
Kult: Heretic Kingdoms Interview, Part 2Additional information on the fantasy RPG from three of the team members at 3D People and International Hobo
Kult: Heretic Kingdoms Interview, Part 1Three developers from 3D People and International Hobo introduce their revamped fantasy role-playing endeavor.
Cult InterviewLead Programmer Jan Turan and Scenarist Konstantin Lipatov introduce us to 3D People's fantasy RPG project.
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