| Title | Date |
| 2K Games Deciphers The Da Vinci Code | 11/11/2005 |
| 2K Games gives gamers a chance to crack the code for themselves next year. | |
| BioWare and Pandemic Join Creative Forces | 11/11/2005 |
| $300M financial deal brings together two of the video-game industry's leading independent developers. | |
| Mega Man Set To Blast Onto PSP | 11/10/2005 |
| Everything old is new again for Capcom's Blue Bomber in two upcoming PSP titles. | |
| Be a part of Metal Gear Ac!d 2 | 11/07/2005 |
| Konami, Kojima Productions and GameSpy give you the chance to star in MGA2 on PSP. | |
| Fatal Frame III Dev Diary #4 | 11/04/2005 |
| Shibata details how his game will steer your fear to the most horrific places. | |
| Fatal Frame IIIDev Diary #3 | 10/28/2005 |
| A discussion on the game's visual images such as tattoos, spirits, and the heroine. | |
| TRAPT Dev Diary #2 | 10/28/2005 |
| Project Manager Hitoshi Hasegawa talks about the game system and the ideas that drive it. | |
| Star Wars Battlefront II Dev Diary #4 | 10/27/2005 |
| Environment Artist, Rob Keenan, looks back at the process of creating the game and steps involved in finishing it. | |
| Ratchet: Deadlocked Dev Diary #4 | 10/24/2005 |
| Insomniac Games' Sean Wissler wraps up our series of developer diaries for Sony's latest gun-filled tour of mayhem. | |
| Fatal Frame III Dev Diary #2 | 10/20/2005 |
| How I created visual images of ghosts and spirits and managed to keep them fresh even in the third game of the series. | |
| Game Companies Get Into The Holiday Spirit | 10/20/2005 |
| New gear for the Christmas season. | |
| Fatal Frame III Dev Diary #1 | 10/14/2005 |
| GameSpy's new series of developer diaries kicks off with a spooky introduction to director, Makoto Shibata. | |
| Forbidden Siren 2 | 10/12/2005 |
| Forbidden Siren 2 | |
| Star Wars Battlefront II Dev Diary # 3 | 10/12/2005 |
| Game Designer Joe Shackelford guides us through Battlefront's space combat. | |
| The Warriors All City Feature #4 | 10/12/2005 |
| GameSpy's brand new exclusive featured series takes a look at the cities of The Warriors. | |
| The Warriors All City Feature #3 | 10/10/2005 |
| GameSpy's brand new exclusive featured series takes a look at the cities of The Warriors. | |
| The Warriors All City Feature #2 | 10/07/2005 |
| GameSpy's brand new exclusive featured series takes a look at the cities of The Warriors. | |
| The Warriors All City Feature #1 | 10/05/2005 |
| GameSpy's brand new exclusive featured series takes a look at the cities of The Warriors. | |
| Forbidden Siren 2 | 10/03/2005 |
| Forbidden Siren 2 | |
| Ratchet: Deadlocked Dev Diary #3 | 10/03/2005 |
| Insomniac Games' Ken Strickland continues our series of developer diaries for Sony's latest gun-filled tour of mayhem. | |
| The Towns of Gun | 10/01/2005 |
| We talk to the Wild West game's associate producer about some of the places Colton will visit. | |
| The Towns of Gun | 10/01/2005 |
| See the Old West, as recreated by the minds at Neversoft. | |
| TRAPT - Dev Dairy #1 | 09/30/2005 |
| GameSpy gets the inner scoop on Tecmo's new PS2 Deception title from Project Manager Hitoshi Hasegawa. | |
| Getting Around in Liberty City | 09/23/2005 |
| We take an exclusive look at the many ways you can make your way around in Grand Theft Auto: Liberty City Stories. | |
| Brothers in Arms: Earned in Blood | 09/23/2005 |
| Gearbox talks about the A.I. technology in Earned in Blood. | |
| Jak X: Combat Racing Dev Diary #4 | 09/23/2005 |
| Naughty Dog's Lead Designer, Richard Lemarchand, talks shop about Jak X: Combat Racing. | |
| Ratchet: Deadlocked | 09/23/2005 |
| Insomniac Games' Anthony Yu reflects on the long process of game creation, and how his team worked to meet milestones in Deadlocked. | |
| Dragon Quest VIII Gets U.S. Release Date | 09/22/2005 |
| The long-awaited stateside launch will come with an extra treat for fans. | |
| Shadow Hearts: From the New World TGS Roundtable | 09/22/2005 |
| A roundtable discussion of the latest entry in the RPG series offers new insights. | |
| Wild ARMs 4 TGS Roundtable | 09/22/2005 |
| XSEED games invites us to meet with developers Media.Vision and learn all about the latest in the storied RPG series. | |
| Metal Gear Solid 4 First Info | 09/15/2005 |
| Just before TGS 2005 opens, Japanese gaming mag Famitsu spills the beans on Kojima's latest. | |
| Game Rentals of the Week: September 11, 2005 | 09/13/2005 |
| Here are the top ten game rentals from Blockbuster Video for the week ending September 11, 2005. | |
| Jak X: Combat Racing Dev Diary #3 | 09/13/2005 |
| Naughty Dog's lead programmer, Ben Stragnell, talks shop about Jak X: Combat Racing. | |
| Sniper Elite | 09/12/2005 |
| Sniper Elite | |
| Star Wars Battlefront II Dev Diary #2 | 09/09/2005 |
| A look at the vehicles in SWBII and how they'll balance out come release time. | |
| Jak X: Combat Racing Dev Diary 2 | 09/09/2005 |
| Naughty Dog's Co-President, Evan Wells, talks shop about Jak X: Combat Racing. | |
| Top 25 PSone Games of All-Time | 09/08/2005 |
| We pay homage to Sony's PSone as we near the console's 10th anniversary. | |
| Ratchet: Deadlocked Dev. Diary #1 | 09/07/2005 |
| Insomniac Games' Stephen Lim kicks off our new series of developer diaries for Sony's latest gun-filled tour of mayhem. | |
| Top 25 PSone Games of All-Time | 09/07/2005 |
| We pay homage to Sony's PSone as we near the console's 10th anniversary. | |
| Urban Fighting Tactics in Brothers in Arms: Earned in Blood | 09/02/2005 |
| The man who wrote the book on urban fighting techniques tells us about the Four F's. | |




