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Platform FilterGeneral Xbox Xbox 360
Use the "General" filter for the most comprehensive list of records.
What better way to get the inside scoop on up and coming Xbox games than to ask the people that make them? The interviews on TeamXbox are much more in-depth than what you�ll find anywhere else. We are hardcore gamers, after all, so we ask the questions you want to know and dig deep into the bright minds of the video game industry.

Below you'll find a listing of our latest interviews or you can search through our large archive by using the two dropdowns menus to list by date.

If you can't find it here you can use the TeamXbox search engine to Search Xbox Interviews.
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Rumble Roses XX � Akari Uchida Interview
September 23rd, 2005
The game�s producer talks Xbox 360 hardware and more.
TGS 2005 - Castlevania: Curse of Darkness Interview
September 20th, 2005
We take a moment to chat about the debut of the series on the Xbox with the game�s producer, Koji Igarashi, and the renowned composer for the series, Michiru Yamane
Tim Burton�s The Nightmare Before Christmas: Oogie�s Revenge � Deane Taylor Interview
September 15th, 2005
Deane Taylor fills us in on the artistry that will make Oogie�s Revenge special.
The Outfit Developer Interview
September 12th, 2005
Check out a developer interview with the creators of the next-generation combat action shooter The Outfit.
NHL 06: Vincent Lecavalier Interview
September 9th, 2005
The center of the defending Stanley Cup Champion Tampa Bay Lightning took a few minutes to talk about the upcoming season and his role with NHL 06.
Xbox 360: The SKU Interview
September 2nd, 2005
We hit up Microsoft regarding the two upcoming Xbox 360 packages.
Unreal Engine 3 and the Xbox 360 Hard Drive
September 1st, 2005
Would the lack of a hard drive affect the Unreal Engine 3 on the Xbox 360? Epic Games answers.
Shrek SuperSlam Interview
August 31st, 2005
New details and exclusive screens for the upcoming melee masher.
Tiger Woods PGA Tour 06 Interview
August 25th, 2005
Back and better than ever? New details on EA�s revamped golf pro.
Bad Day L.A. Interview
August 18th, 2005
Read about how homeless men get their revenge in American McGee�s latest action/adventure.
Prince of Persia 3: Speed Kill System
August 9th, 2005
Today, Ubisoft has released the first info on the the Speed Kill System, a whole new gameplay system they're introducing in POP3.
Shattered Union Interview
August 4th, 2005
Political unrest and civil war abound in the RTS from 2K Games.
Far Cry Instincts: Paul Haslinger Interview
August 1st, 2005
Far Cry Instincts features the musical score of famed composer Paul Haslinger, better known for his work on such Hollywood blockbuster hits as Minority Report, Tomb Raider and Underworld.
Delta Force � Black Hawk Down Interview
July 29th, 2005
We gain additional intel for the recently released action FPS.
Greg Hastings� Tournament Paintball MAX�D Interview
July 26th, 2005
To get the scoop on the game we recently spoke with Lyndon Sumner of WXP to bring you all the details of Greg Hasting�s Tournament Paintball MAX�D.
Darkwatch: Kyle Cooper Interview
July 25th, 2005
We speak with the director of Darkwatch's opening animated sequence to get a glance as his skills in action as well as gain insight into his creative process.
L.A. Rush Interview
July 19th, 2005
Hooray for Hollywood, and our Q&A; session with L.A. Rush's producer, Nico Bihary.
Tiger Woods PGA Tour 06 Video Interview
July 18th, 2005
Executive Producer John Hayase gives us the rundown on this year's edition of Tiger Woods PGA Tour in this exclusive video interview.
NHL 06 Video Interview
July 18th, 2005
EA is back on the ice with another year of NHL Hockey and we spoke with producer Dave Littman for all the details for 06.
Charlie and the Chocolate Factory: Winifred Phillips Interview
July 18th, 2005
The award-winning composer talks about her latest work.
The Suffering: Ties that Bind Interview
July 15th, 2005
We dig for the latest details on Midway�s macabre sequel.
Madden NFL 06 Video Interview
July 15th, 2005
Senior Product Manager, Christopher Erb, gives us the latest details on EA's perennial pigskin powerhouse.
America�s Army: Rise of a Soldier Interview
July 14th, 2005
Experience the life of a U.S. Army soldier in Ubisoft�s intense military shooter.
Far Cry Instincts: Multiplayer Q & A
July 14th, 2005
New details and media of the multiplayer gameplay.
Far Cry Instincts: Putting the Intelligence into A.I.
July 7th, 2005
Laurent Mascherpa, Far Cry Instincts' Technical Creative Director, gives the low-down on the game's advanced A.I. system and how it makes the vigilant mercenaries tick.
NHL 2K6: Five Questions with Marty Turco
July 7th, 2005
We pick the brain of 2K Sports� latest cover athlete.
VMC Labs Interview
June 29th, 2005
We recently spoke with several executives at VMC Labs who were kind enough to answer all our questions regarding game testing. Find out what it takes to become a game tester and why testing games is serious business.
Tom Clancy�s Rainbow Six: Lockdown � Persistent Elite Creation Mode
June 24th, 2005
Get the lowdown on the new mode that takes the Rainbow Six series to another level online.
Xbox 360 Interview: Todd Holmdahl
June 23rd, 2005
We ask the hard questions and Microsoft�s hardware guru fires back.
Conker: Live and Reloaded Interview
June 19th, 2005
We talk with Rare about their upcoming release, the Xbox 360 and more!
Destroy All Humans! Garry Schyman Interview
June 13th, 2005
We pick the composer�s cortex about his work on Destroy all Humans! and 50's sci-fi soundtracks.
Far Cry Instincts: Prey Interview and Media
June 7th, 2005
We find how you go from being the hunted to becoming the hunter.
Tomonobu Itagaki: The �Bad Question� Interview
June 1st, 2005
Team Ninja�s visionary gives us his thoughts on the Xbox 360, PS3, and the direction of the DOA series.
Quake 4 Video Interview: Todd Hollenshead
May 24th, 2005
id Software's Todd Hollenshead gave us the opportunity to speak about Quake 4 and what next-gen Xbox gamers can expect to see in the next chapter of this mega-shooter.
The Elder Scrolls IV: Oblivion Video Interview
May 23rd, 2005
Producer, Gavin Carter, provides an overview of the 360�s first RPG.
Exclusive J Allard Video Interview
May 19th, 2005
We had the opportunity to sit down with Microsoft's J Allard and discuss the evolution of gaming entertainment with the Xbox 360.
Star Wars Battlefront II Interview
May 17th, 2005
Pandemic�s Star Wars sequel is back and better than ever.
Naked Sky Entertainment Interview
April 29th, 2005
The LA-based developer talks about their RoboHordes demo and next-gen tech.
Tom Salta Interview
April 28th, 2005
We had the opportunity to pick Tom�s brain about his art form and get an inside look at the process of creating unique and original music for everything from video games to television broadcasts.
Star Wars: Episode III Revenge of the Sith Interview
April 28th, 2005
Find out how the latest Star Wars game unleashes the true power of the Force.
Stargate SG-1: The Alliance Q&A;
April 22nd, 2005
Get the inside scoop on Stargate SG-1: The Alliance from Radek Majder, Product Manager, and take a peek at some new screens.
Major League Gaming Pro � David �Walshy� Walsh
April 19th, 2005
An exclusive look at pro videogaming through one of MLG�s top players.
AGEIA Technologies Interview
April 12th, 2005
We explore the future of next-generation gaming through the world's first physics chip.
IDV SpeedTree Interview
April 7th, 2005
We get the inside scoop on the next-gen technology that makes trees look �unreal�.
Huxley Interview
March 31st, 2005
In this exclusive interview Producer Kijong Kang gives us the inside scoop on this MMOFPS, Webzen�s use of the UE3 and thoughts on other next-gen technologies, and what we can expect from Huxley on the next Xbox Live.
Jade Empire Video Interview: Greg Zeschuk
March 18th, 2005
In this exclusive video interview Greg discusses the early vision for Jade Empire, it�s incredible depth, and why it is an RPG experience like noneother.
Obscure Interview: Pierre Leroux
March 17th, 2005
We get the inside scoop on DreamCatcher�s thriller from Producer Pierre Leroux.
50 Cent: Bulletproof Interview
March 16th, 2005
Executive Producer, Andre Emerson, sheds some light on the upcoming action shooter.
Pariah Video Interview
March 12th, 2005
The founder of Digital Extremes, James Schmalz, elaborates on their gorgeous first-person shooter.
Havok Complete: Steven Collins Interview
March 11th, 2005
At this year�s Game Developer�s Conference in San Francisco, we had the opportunity to sit down with Havok co-founder and Chief Technical Officer Dr. Steven Collins.
Scarface Interview
March 10th, 2005
The world is yours in Vivendi Universal�s upcoming action shooter.
Dead to Rights II Interview
March 1st, 2005
Jack Slate is back and taking no prisoners.
Microsoft Game Studios Interview: Next-Gen Partnerships
March 1st, 2005
GM Shane Kim discusses the impact of the studio�s new partners.
Midway Games: Unreal Engine 3 Licensing Interview
February 25th, 2005
Midway discusses why they chose Epic�s next-gen engine.
TimeShift Interview
February 10th, 2005
What can you expect from Atari�s time-traveling FPS? We investigate.
MVP Baseball 2005 Interview
January 31st, 2005
We round the bases with Associate Producer Ben Brinkman.
Rainbow Six Lockdown Developer Interview
January 31st, 2005
Here's a developer interview that sheds some more light on this highly anticipated title.
Fight Night Round 2: Kudo Tsunoda Interview
January 25th, 2005
We step into the ring with Executive Producer, Kudo Tsunoda.
Tom Clancy�s Rainbow Six: Lockdown Interview
January 21st, 2005
Game Designer on Lockdown, JP Cambiotti, took the time to give us a brief overview of what to expect as Team Rainbow faces their most dangerous missions yet, as well as Lockdown�s revolutionary Career mode.
Splinter Cell Chaos Theory Interview
January 14th, 2005
The most comprehensive interview on Ubisoft�s upcoming blockbuster.
Mortal Kombat: Shaolin Monks Interview
January 12th, 2005
We dig deep on the new direction of the Mortal Kombat franchise.
Destroy All Humans! Interview
January 5th, 2005
Director Brad Welch gives us the scoop on THQ's sci-fi B-movie inspired action adventure.
Darkwatch: Brent Disbrow Interview
January 3rd, 2005
We went straight to the source to find out more about the upcoming shooter, Darkwatch, as we chatted with Senior Designer on the project, Brent Disbrow.
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