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Stolen Video Peek #3
Our final clip sees Producer Graeme Puttock discussing the varied gameplay and strategies, and showing examples.

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RPG Vault Soapbox - Jay Powell
A Director of Merscom on how the budget segment is evolving
Jade Empire RPG System Interview
Three team leads on a vital element of BioWare's latest hit
Stubbs the Zombie Interview
A lively session on Wideload Games' mix of action and comedy
Pariah Team Peek #1
We fire up a new Q&A; series on Digital Extremes' shooter
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  BERJAYA Untold Legends: Brotherhood of the Blade
Strategy guide - character creation tips, class powers details, walkthrough and more
 
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RPG Vault Soapbox - Jay Powell
A Director of Merscom on how the budget segment is evolving
Jade Empire RPG System Interview
Three team leads on a vital element of BioWare's latest hit
Stubbs the Zombie Interview
A lively session on Wideload Games' mix of action and comedy
Pariah Team Peek #1
We fire up a new Q&A; series on Digital Extremes' shooter
Untold Legends: Brotherhood of the Blade
Strategy guide - character creation tips, class powers details, walkthrough and more
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Site last updated Thur. 11:30am EDT
Knight Online Revenue Model Interview, Stolen Video Peek #3, Fate Media #4, 2 News items
Knight Online Revenue Model Interview
Regional publisher K2 Network on its choice to offer Noah System's game for free with optional items and services.
Stolen Video Peek #3
Our final clip sees Producer Graeme Puttock discussing the varied gameplay and strategies, and showing examples.
Fate Media #4
The WildTangent team places you in the town of Grove to begin the heroic journey within its upcoming action RPG.
IGN Highlights
Age of Conan: Hyborian Adventures Preview, Fire Emblem Impressions
RPG Vault Soapbox - Jay Powell
A Director of Merscom, North American co-publisher of Heretic Kingdoms, on how the budget segment is evolving
Stolen Video Peek #2
In this segment, we learn about the balance between the vital action and stealth elements in Blue52's release.
Dungeon Lords Media #10
We investigate the mysterious Moon Bridge, how to use it and where it will take us in Heuristic Park's endeavor.
IGN Highlight
The Matrix Online Video Review
Jade Empire RPG System Interview
We ask three team leads about character advancement, fighting styles and other vital aspects of BioWare's latest hit.
Stolen Video Peek #1
Lead Producer Graeme Puttock tells us about playing the comely cat burglar in Blue52's stealth action endeavor.
Gods and Heroes: Rome Rising Media #1
Perpetual proffers some views of a battle on snowy ground from its historically and mythologically-themed game.
IGN Highlight
Rengoku: The Tower of Purgatory Mini-Preview
Stubbs the Zombie in "Rebel without a Pulse" Interview
Writer Matt Soell emerges from his crypt for a lively query session on Wideload Games' mix of action and comedy.
Pariah Team Peek #1
Programmer Jim MacArthur fires up our new question and answer series on Digital Extremes' impending shooter.
World of Warcraft Tips #20
What kind of play experience does the Paladin provide, and what should you think about when choosing its gear?
Guild Wars Media #25
Before heading out to war, we survey some of the still impressive remnants of ArenaNet's battered Ascalon City.
IGN & GameSpy Highlights
The Matrix Online Reviews, Star Wars Galaxies: Rage of the Wookiees Field Guide Part 3, Homeland Mini-Preview
Auto Assault RPG Interview
Project Lead Scott Brown answers our queries about the character development system in NetDevil's online world.
Knight Online Peek #1
North American provider K2Network tell us what its Boss Events are like and why they often attract 1,000 players.
IGN Highlight
Empire Earth II Multiplayer Modes
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Knight Online Revenue Model Interview
Regional publisher K2 Network on its choice to offer Noah System's game for free with optional items and services.
Stolen Video Peek #3
Our final clip sees Producer Graeme Puttock discussing the varied gameplay and strategies, and showing examples.
Fate Media #4
The WildTangent team places you in the town of Grove to begin the heroic journey within its upcoming action RPG.
RPG Vault Soapbox - Jay Powell
A Director of Merscom, North American co-publisher of Heretic Kingdoms, on how the budget segment is evolving
Stolen Video Peek #2
In this segment, we learn about the balance between the vital action and stealth elements in Blue52's release.
Dungeon Lords Media #10
We investigate the mysterious Moon Bridge, how to use it and where it will take us in Heuristic Park's endeavor.
Jade Empire RPG System Interview
We ask three team leads about character advancement, fighting styles and other vital aspects of BioWare's latest hit.
Stolen Video Peek #1
Lead Producer Graeme Puttock tells us about playing the comely cat burglar in Blue52's stealth action endeavor.
Gods and Heroes: Rome Rising Media #1
Perpetual proffers some views of a battle on snowy ground from its historically and mythologically-themed game.
Stubbs the Zombie in "Rebel without a Pulse" Interview
Writer Matt Soell emerges from his crypt for a lively query session on Wideload Games' mix of action and comedy.
Pariah Team Peek #1
Programmer Jim MacArthur fires up our new question and answer series on Digital Extremes' impending shooter.
World of Warcraft Tips #20
What kind of play experience does the Paladin provide, and what should you think about when choosing its gear?
Guild Wars Media #25
Before heading out to war, we survey some of the still impressive remnants of ArenaNet's battered Ascalon City.
Auto Assault RPG Interview
Project Lead Scott Brown answers our queries about the character development system in NetDevil's online world.
Knight Online Peek #1
North American provider K2Network tell us what its Boss Events are like and why they often attract 1,000 players.
Pariah Visit Report II
Digital Extremes invites us for hands-on playing time with an almost final PC build of its eye-catching shooter.
Fate Media #3
A quartet of creatures you and your pet may encounter during the early dungeon levels of WildTangent's endeavor
Characters of Arc the Lad: End of Darkness, Part 2
A fierce Lupine, a comely Philosopher, a mechanical life form and two more in the Cattle Call and Namco PS2 RPG
Dungeon Lords Media #9
With Heuristic Park's endeavor moving ever closer to release, we peruse a new set of views from its fantasy world.
Heretic Kingdoms: The Inquisition Team Q&A; #4
We query the team members at International Hobo and 3D People about their views as both gamers and developers.
Empire Earth II First View
Mad Doc's epic real-time strategy sequel in which you can lead diverse civilizations through a span of millennia.
Jade Empire Interview, Part 2
Weapons, magic, enemies, quests and more as we conclude our edifying session on BioWare's impending Xbox title
World of Warcraft Tips of the Week #19
Considerations with respect to playing a Mage and on the Talent system in Blizzard's hit persistent state offering
Guild Wars Media #24
We offer some examples of the scenery the ArenaNet team has created for you to see and enjoy in between battles.
Dark Age of Camelot Peek #1
Mythic offers an exclusive first glimpse at the video it has created to help introduce new players to its online game.
Gods and Heroes: Rome Rising Interview
Perpetual Entertainment's novel online world featuring squad-based combat in a setting blending history and myth
The Witcher Peek #15
The dwarven sihil, the gnomish gwyhyr and other blades we may encounter in CD Projekt's tale of a monster hunter
Area 51 Media
A selection of exotic scenes from the PC version of Midway's action title set in the mysterious research facility
Jade Empire Interview, Part 1
Six members of BioWare's team band together to tell us about their Xbox RPG in an ancient Chinese fantasy world.
Fate Media #2
WildTangent's title lets you change your pet into forms like a Cave Beetle, Tunnel Spider, Dire Wolf and Wyvern.
Dark Age of Camelot Visit Report
Our friends at Mythic invite us into their stronghold to learn what lies ahead for the popular persistent state world.
Frater Peek #1
A trio of illustrated character profiles as we get the chance to look into Rebelmind's recently announced action RPG
Dungeon Lords Media #8
We pay a pictorial visit to the Chamber of Spirits and the Pedestal of the Relic in Heuristic Park's impending game.
Heretic Kingdoms: The Inquisition Team Q&A; #3
Cool items and development surprises as we continue our series with the team at International Hobo and 3D People
SWAT 4 Media #9
In Irrational's tactical shooter, Children of Taronne Tenement is a mission involving a high-risk warrant service.
d.o Interview, Part 2
We finish our lengthy query session with eight CR-Space developers' responses on magic, the PvP system and more.
World of Warcraft Tips of the Week #18
Are you a player who would enjoy Blizzard's Rogue, and what are the benefits and drawbacks related to crafting?
Guild Wars Media #23
One of the Necromancer's dark skills is the capacity to raise Bone Horrors from the bodies of fallen adversaries.
The Witcher Peek #14
Our guide to the realm in which CD Projekt's game is set place tells us about its weapons, including a special bow.
Fate Media #1
Timberwolf, Basilisk, Gargoyle and Mottled Lurker are some of the pet transformations in WildTangent's game.

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More features
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Stolen Video Peek #3
Our final clip sees Producer Graeme Puttock discussing the varied gameplay and strategies, and showing examples.

Stolen Video Peek #2
In this segment, we learn about the balance between the vital action and stealth elements in Blue52's release.

Stolen Video Peek #1
Lead Producer Graeme Puttock tells us about playing the comely cat burglar in Blue52's stealth action endeavor.

Pariah Team Peek #1
Programmer Jim MacArthur fires up our new question and answer series on Digital Extremes' impending shooter.

World of Warcraft Tips #20
What kind of play experience does the Paladin provide, and what should you think about when choosing its gear?

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Unreal Tournament 2004 Demo
We don't even have to tell you how fun this is.

Battlefield 1942: Desert Combat v0.7
New weapons, better game play balance, and so much more.

Far Cry Single Player Demo
It's beautiful. It's intense. It's a must-grab.

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