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Guild Wars Interview at GameBanshee
An informative confabulation with the ArenaNet team regarding the upcoming online world.
- ArenaNet's subscription model-eschewing persistent world is the topic of discussion in this interview, with one of the first responses outlining progress made as concerns the title's creation:

Guild Wars is progressing really well! In the early days, we were very focused on the technical aspects of the game because we had to start by building the global gaming network to support the game. At the same time, we were also creating our 3D engine and toolsets. Now that the infrastructure is complete, we're adding a ton of new content on a regular basis, and will continue to do so until ship.

Slated for a 2004 release through ArenaNet's parent company, NCsoft, Guild Wars will encourage competitive group-oriented play. There will purportedly be a number of character classes to choose from, and some examples that have been revealed thus far include the Warrior, the Ranger, and the Necromancer.
- Annihilator




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