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What better way to get the inside scoop on up and coming Xbox games than to ask the people that make them? The interviews on TeamXbox are much more in-depth than what you�ll find anywhere else. We are hardcore gamers, after all, so we ask the questions you want to know and dig deep into the bright minds of the video game industry.

Below you'll find a listing of our latest interviews or you can search through our large archive by using the two dropdowns menus to list by date.

If you can't find it here you can use the TeamXbox search engine to Search Xbox Interviews.
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AGEIA Technologies Interview
April 12th, 2005
We explore the future of next-generation gaming through the world's first physics chip.
IDV SpeedTree Interview
April 7th, 2005
We get the inside scoop on the next-gen technology that makes trees look �unreal�.
Huxley Interview
March 31st, 2005
In this exclusive interview Producer Kijong Kang gives us the inside scoop on this MMOFPS, Webzen�s use of the UE3 and thoughts on other next-gen technologies, and what we can expect from Huxley on the next Xbox Live.
Jade Empire Video Interview: Greg Zeschuk
March 18th, 2005
In this exclusive video interview Greg discusses the early vision for Jade Empire, it�s incredible depth, and why it is an RPG experience like noneother.
Obscure Interview: Pierre Leroux
March 17th, 2005
We get the inside scoop on DreamCatcher�s thriller from Producer Pierre Leroux.
50 Cent: Bulletproof Interview
March 16th, 2005
Executive Producer, Andre Emerson, sheds some light on the upcoming action shooter.
Pariah Video Interview
March 12th, 2005
The founder of Digital Extremes, James Schmalz, elaborates on their gorgeous first-person shooter.
Havok Complete: Steven Collins Interview
March 11th, 2005
At this year�s Game Developer�s Conference in San Francisco, we had the opportunity to sit down with Havok co-founder and Chief Technical Officer Dr. Steven Collins.
Scarface Interview
March 10th, 2005
The world is yours in Vivendi Universal�s upcoming action shooter.
Dead to Rights II Interview
March 1st, 2005
Jack Slate is back and taking no prisoners.
Microsoft Game Studios Interview: Next-Gen Partnerships
March 1st, 2005
GM Shane Kim discusses the impact of the studio�s new partners.
Midway Games: Unreal Engine 3 Licensing Interview
February 25th, 2005
Midway discusses why they chose Epic�s next-gen engine.
TimeShift Interview
February 10th, 2005
What can you expect from Atari�s time-traveling FPS? We investigate.
MVP Baseball 2005 Interview
January 31st, 2005
We round the bases with Associate Producer Ben Brinkman.
Rainbow Six Lockdown Developer Interview
January 31st, 2005
Here's a developer interview that sheds some more light on this highly anticipated title.
Fight Night Round 2: Kudo Tsunoda Interview
January 25th, 2005
We step into the ring with Executive Producer, Kudo Tsunoda.
Tom Clancy�s Rainbow Six: Lockdown Interview
January 21st, 2005
Game Designer on Lockdown, JP Cambiotti, took the time to give us a brief overview of what to expect as Team Rainbow faces their most dangerous missions yet, as well as Lockdown�s revolutionary Career mode.
Splinter Cell Chaos Theory Interview
January 14th, 2005
The most comprehensive interview on Ubisoft�s upcoming blockbuster.
Mortal Kombat: Shaolin Monks Interview
January 12th, 2005
We dig deep on the new direction of the Mortal Kombat franchise.
Destroy All Humans! Interview
January 5th, 2005
Director Brad Welch gives us the scoop on THQ's sci-fi B-movie inspired action adventure.
Darkwatch: Brent Disbrow Interview
January 3rd, 2005
We went straight to the source to find out more about the upcoming shooter, Darkwatch, as we chatted with Senior Designer on the project, Brent Disbrow.
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