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Recent Interview Articles
March 03, 2005
Storm Riders Online Interview, Part 1 Set to enter commercial service tomorrow, the North American version of Phoenix Game Studio's martial arts game
March 02, 2005
Dungeon Delvers Interview, Part 1 CrossCut Games' intriguing RPG described as fast, fateful and friendly, with adventures you can finish in an hour
February 25, 2005
Shin Megami Tensei: Digital Devil Saga Interview Atlus' dark future PS2 RPG in the world of the Junkyard, where rival tribes battle for the right to ascend to Nirvana
February 23, 2005
X2: The Return Interview, Part 2 Lots more information about Egosoft's add-on for its eye-catching amalgam of space exploration, trade and combat
February 22, 2005
Irth Online Interview, Part 2 The conclusion to our extensive initial exploration of Magic Hat's game featuring role-play and an open-ended story
February 17, 2005
X2: The Return Interview, Part 1 An edifying introduction to the key features and elements in Egosoft's upcoming expansion for its hybrid universe
February 16, 2005
Irth Online Interview, Part 1 Three Magic Hat team members provide fertile ground to grow our knowledge of their recently announced venture.
February 14, 2005
SWAT 4 Interview We bring Associate Producer Joe Faulstick in for questioning about Irrational Games' upcoming tactical action title.
February 02, 2005
Aurora Watching Interview Three members of the Metropolis Software team tell us about their stealth action title extending the Gorky series.
January 31, 2005
Star Wolves Interview Nearing release in the UK and Scandinavia, X-Bow Software's space RPG about a band of renegade bounty hunters
January 25, 2005
Telladar Chronicles: Decline Magic Interview Sergey Snisarenko enlightens us on magic and its role in Mindlink's fantasy-themed real-time strategy endeavor.
January 07, 2005
Geneforge 3 Interview We quiz Jeff Vogel on the next episode in Spiderweb's series about Shapers and their ability to create and mold life.
January 05, 2005
Lineage II: The Chaotic Chronicle Team Q&A; #1 Members of the NCsoft team let us in on the character types they like to play plus some of their favorite locations.
January 04, 2005
Face of Mankind Update Interview With beta only weeks away, a status report from Duplex Systems' Marko Dieckmann and Ojom's Christian Winter
December 22, 2004
UFO: Aftershock Interview Lead Designer Martin Klima on ALTAR's RPG-infused blending of squad-based tactical combat and global strategy
December 17, 2004
Auto Assault Interview #2 NetDevil Project Lead Scott Brown fuels our interest about his studio's post-apocalyptic vehicular online world.
December 02, 2004
Telladar Chronicles: Decline Combat Interview, Part 2 Further details on this critical aspect of Mindlink's tactical title in which massive armies will vie for supremacy
November 30, 2004
Armies of Exigo Interview (RTS) We delve deep to unearth information on developer Black Hole's game that takes place on the ground and below.
November 25, 2004
Telladar Chronicles: Decline Combat Interview, Part 1 We examine a vital system in Mindlink Studio's real-time tactical project featuring armies of up to 20,000 units.
November 08, 2004
Stranger Interview, Part 2 Hero characters, missions, multiplayer, the engine and more as we finish our overview of Fireglow Games' project
November 03, 2004
Stranger Interview, Part 1 Developer Fireglow Games makes sure we're familiar with its RPG-flavored strategy offering in a fantasy world.
October 26, 2004
Telladar Chronicles: Decline World Interview Sergey Snisarenko and Andrew Beletsky on what we'll find in MindLink's 5,000-kilometer fantasy-themed domain
October 21, 2004
Baten Kaitos: Eternal Wings and the Lost Ocean Interview (GC) Producer Shinji Noguchi introduces Monolith Software's card-based RPG due to ship in North America next month.
October 20, 2004
Warhammer Online Interview #2 We quiz Climax Online President David Nicholson on how and why the dark fantasy title isn't canceled after all.
October 12, 2004
Star Wars Knights of the Old Republic II: The Sith Lords Sequel Interview We quiz the Lead Designer and both Producers about what it's like making the follow-up to 2003's game of the year.
October 08, 2004
Konung 2 Interview 1C's RPG with strategy and adventure elements in a world of Slavic hunters, Byzantine traders and Viking warriors
October 07, 2004
Action Interview - Kuma\War John Kerry Mission Interview How is Kuma Reality Games re-creating the Vietnam War action that won the presidential candidate the Silver Star?
October 01, 2004
Heroes of Annihilated Empires Interview Mixing role-playing and real-time strategy, GSC Game World's title in which you'll lead heroes and huge armies
September 30, 2004
Twilight War: After the Fall Interview, Part 2 The finale to our query session on Smiling Gator's persistent state title in a shattered world of humans and mutants
September 28, 2004
GoPets Interview Who says there's nothing new online? We check out GoPets, Ltd.'s unusual virtual pet and social network service.
September 27, 2004
Twilight War: After the Fall Interview, Part 1 We shed light on Smiling Gator Productions' action-oriented post-apocalyptic online world using the Source engine.
September 22, 2004
Dark and Light Status Interview NP Cube emerges from the shadows to reveal a new launch date and what we can expect during the coming months.
September 20, 2004
X-Men Legends Interview (XB, PS2, GC) We make use of our own special abilities to get the facts on the impending action RPG from Raven and Activision.
September 10, 2004
Knight Online Interview, Part 2 Enemies, items, quests and more as we close our query session on the siege-oriented Noah System and MGame title
September 06, 2004
Knight Online Interview, Part 1 Now in beta, the clan-oriented persistent state title from Noah System, MGame and North American provider K2
September 02, 2004
Dark Age of Camelot: Catacombs Interview We engage Executive Producer Matt Firor to unearth a treasure trove of facts about Mythic's underground add-on.
August 23, 2004
Ultima Online: Samurai Empire Interview, Part 2 The Tokuno Islands, the Samurai and Ninja classes plus other new elements in EA's feudal Japanese-themed add-on
August 13, 2004
Dungeon Siege II Combat Interview We break through to Lead Designer Kevin Lambert to learn about this core aspect of Gas Powered Games' sequel.
August 11, 2004
Kohan II: Kings of War Interview, Part 2 Enemies, the AI, multiplayer and more as we finish our consultation with the Lead Designer on TimeGate's project
August 09, 2004
Vampire: The Masquerade - Bloodlines Combat Interview Leonard Boyarsky on the nature of the conflict element in Troika's interpretation of the popular tabletop property
August 06, 2004
Ultima Online: Samurai Empire Interview, Part 1 We begin orienting ourselves to the next expansion, which will add Japanese-themed content to EA's august title.
August 05, 2004
Kohan II: Kings of War Interview, Part 1 Lead Designer Steve Hemmesch tackles our queries on TimeGate Studios' Persian-themed real-time strategy sequel.
July 29, 2004
Vendetta Online Interview, Part 2 We conclude our debriefing of Guild Software's John Bergman by asking about PvP, missions, the engine and more.
July 27, 2004
Citizen Zero Interview, Part 3 Missions, non-combat activities, clans, engine technology et al as we extend our look at Micro Forte's online project
July 23, 2004
Vendetta Online Interview, Part 1 Guild Software's upcoming persistent universe combining fast-paced combat with RPG-style advancement and more
July 15, 2004
Blood Magic Interview Game Designer Martha Sapeta conjures up an edifying introduction to developer Sky Fallen's intriguing action RPG.
July 14, 2004
Citizen Zero Interview, Part 1 Lead Designer Paul McInnes on Micro Forte's action-oriented massively multiplayer project for the PC and Xbox
July 12, 2004
Tabula Rasa Interview Carly Staehlin on characters, combat and player groups in NCsoft's intriguing science fiction fantasy online universe
July 09, 2004
Star Wars Knights of the Old Republic II: The Sith Lords Interview, Part 2 Obsidian's Chris Avellone and Chris Parker and LucasArts' Mike Gallo on weapons, enemies, party NPCs and more
July 06, 2004
Nival Interactive Interview CEO Serge Orlovsky on the successful Russian studio and its focus on titles blending strategy and RPG elements
July 02, 2004
Star Wars Knights of the Old Republic II: The Sith Lords Interview, Part 1 We employ the Force to query three principals at Obsidian and LucasArts about their eagerly awaited RPG project.
June 21, 2004
Dark Age of Camelot: New Frontiers Interview Executive Producer Matt Firor tells us what to expect in Mythic's free expansion revamping realm vs. realm warfare
June 17, 2004
The Witcher Interview, Part 3 Weapons, enemies, quests, the BioWare Aurora engine et al as we wrap up our introduction to CD Projekt's RPG
June 14, 2004
Besieger Interview, Part 2 To conclude our lengthy introduction to Primal's strategy title, we inquire about enemies, the AI, missions and more.
June 11, 2004
The Witcher Interview, Part 2 We continue our examination of CD Projekt's game by asking about the player character, combat, magic and more.
June 10, 2004
Besieger Interview, Part 1 We breach the wall protecting Producer Pavel Grodek from our questions about Primal's real-time strategy release.
June 07, 2004
EverQuest New Graphics Engine Interview Lead Programmer Jamey Ryan on the challenges of bringing the visual technology driving Sony's game up to date
June 03, 2004
The Witcher Interview, Part 1 An introduction to CD Projekt's action-oriented fantasy RPG based on a best-selling European literary property
May 28, 2004
EverQuest II Technology Interview Lead Client Programmer Richard Baker and Lead Server Programmer Jon Davis on this vital facet of Sony's project
May 27, 2004
COPS 2170: The Power of Law Cyberpunk World Interview We query MiST land - South Project Leader Vitaly Shutov on the type of environment we'll experience in the game
May 26, 2004
Reclamation Interview We recover the facts on Lyra Studios' newly announced persistent state title, a thematic follow-up to Underlight.
May 24, 2004
Thief: Deadly Shadows Interview, Part 2 To wrap up our lengthy interrogation, we ask Warren Spector about ION Storm's addition of third-person and more.
May 21, 2004
Thief: Deadly Shadows Interview, Part 1 We pick the brain of Studio Director Warren Spector to learn about ION Storm's addition to the acclaimed series.
May 14, 2004
Kult: Heretic Kingdoms Interview, Part 2 Additional information on the fantasy RPG from three of the team members at 3D People and International Hobo
May 12, 2004
Auto Assault Interview We look under the hood of NetDevil's massively multiplayer game by driving Scott Brown to answer our questions.
May 12, 2004
Telladar Chronicles: Decline Interview, Part 2 We return with MindLink Studio's Maxim Dyachenko and Andrew Beletsky to learn more about their tactical game.
May 10, 2004
Dreamfall - The Longest Journey Interview Ragnar Tornquist introduces Funcom's follow-up to its acclaimed adventure in parallel worlds of science and magic.
May 07, 2004
Vampire: The Masquerade - Bloodlines Game Style Interview Is Troika's title an RPG, a first-person action game or a hybrid? We go directly to the source for the straight answer.
May 06, 2004
COPS 2170: The Power of Law Combat Interview Project Leader Vitaly Shutov on this key aspect of MiST land - South's cyberpunk tactical game with RPG elements
May 04, 2004
Kult: Heretic Kingdoms Interview, Part 1 Three developers from 3D People and International Hobo introduce their revamped fantasy role-playing endeavor.
May 03, 2004
Telladar Chronicles: Decline Interview, Part 1 Maxim Dyachenko and Andrew Beletsky begin our examination of MindLink Studio's fantasy-themed tactical title.
April 30, 2004
Vampire: The Masquerade - Bloodlines Character System Interview We quiz Producer, Art Director and Troika Games Joint CEO Leonard Boyarsky on a critical aspect of the project.
April 26, 2004
RPG Vault - Vision Interview ALTAR Interactive's Vlada Chvatil introduces the team's RPG project blending action and deep story development.
April 08, 2004
Dungeon Lords Combat Interview We quiz project leader D.W. Bradley on the combat system in Heuristic Park's action-oriented role-playing offering.
March 30, 2004
Emogence Interview CEO Herb Marselas tells us about the development studio and choosing to create an action RPG as its initial project.
March 20, 2004
Neocron: Beyond Dome of York Interview Reakktor.com's Michel Feidt provides a thorough look at the action-oriented online world's upcoming expansion.
March 17, 2004
Nemesis of the Roman Empire Interview Lead Designer Gabriel Dobrev discusses Haemimont's real-time strategy title based on the campaigns of Hannibal
March 08, 2004
Castle Strike Interview A hero's voyage through a medieval era of treachery, battles betrayal in Related Designs' real-time strategy title
March 01, 2004
Adellion Interview #2, Part 2 Player vs. player, quests and more in the concluding portion of our extensive query session on Honourbound's game
February 27, 2004
Freedom Force vs. The Third Reich Interview We grill General Manager and Creative Director Ken Levine on Irrational Games' return to the superhero sphere.
February 26, 2004
Power of Law Interview Russian developer MiST land - South's distinctively colorful cyberpunk tactical strategy title with RPG elements
February 24, 2004
Adellion Interview #2, Part 1 Four team members initiate our re-examination of Honourbound's entry into the fantasy persistent state world genre.
February 23, 2004
Dark and Light Interview #2 Lead Game Designer Stephane Quilichini on the current state of NP Cube's 15,000 square mile fantasy online world
February 18, 2004
Seal of Evil Interview Three Object Software team members enlightening us about the studio's latest Ancient Chinese-themed action RPG
February 16, 2004
EverQuest II Combat Interview We quiz Senior Game Designer Tom Wells on what combat will be like in Sony's persistent state sequel, and why.
February 12, 2004
Anarchy Online - Alien Invasion Interview We go right to the source, Game Director Marius Enge, to learn about Funcom's expansion pack announced today.
February 11, 2004
Ultima X: Odyssey Combat Interview, Part 2 Jonathan Hanna joins Rick Hall to complete our thorough examination of this vital element in Origin's online world.
February 06, 2004
Ultima X: Odyssey Combat Interview, Part 1 Origin Senior Producer Rick Hall allows us to question him in depth about this critical element of his team's project.
January 19, 2004
Phase: Exodus Interview The founders of developer Horns and Hooves tell us about their team's 3D RPG set in a post-apocalyptic Siberia.
January 14, 2004
Metalheart: Replicants Rampage Interview, Part 2 We conclude our enlightening session on Akella's cyberpunk RPG with its Chief Programmer, Alexander Filatow.
January 08, 2004
Metalheart: Replicants Rampage Interview, Part 1 Chief Programmer Alexander Filatow begins a detailed introduction to Akella's cyberpunk role-playing project.
December 23, 2003
SpellForce - The Order of Dawn Interview, Part 2 Combat, magic, enemies, the engine and more as we conclude our edifying examination of Phenomic's strategy title
December 21, 2003
Savage Eden: The Battle for Laghaim Interview Two Nako developers and a representative of North American provider iEntertainment on the popular online world
December 19, 2003
EverQuest II Art Interview Sony's Stuart Compton answers at length about the online title's visual elements, his role as Art Director and more.
December 18, 2003
Ultima X: Odyssey Interview, Part 4 Jon Hanna and Amy Sage on the party system, guilds and more as we conclude our massive look at Origin's game.
December 09, 2003
SpellForce - The Order of Dawn Interview, Part 1 Project leader Volker Wertich begins an extensive look at Phenomic's real-time strategy title with RPG elements.
December 03, 2003
Ultima X: Odyssey Interview, Part 3 Origin Designer Amy Sage and Lead Designer Jon Hanna on the game's magic system, PvP, death penalties et al
December 01, 2003
Deus Ex: Invisible War Interview, Part 3 In the closing segment of our edifying look at ION Storm's game, five team members tell us about various aspects.
November 26, 2003
Space Hack Interview, Part 2 Enemies, missions, the engine and more as we wind up our initial look at Rebelmind's science fiction action RPG
November 24, 2003
Deus Ex: Invisible War Interview, Part 2 The player character, biomod system, factions and more as we continue our study of ION Storm's impending hybrid
November 19, 2003
Ultima X: Odyssey Interview, Part 2 Classes, races, character development, the Virtues, combat and more as we carry on interrogating Origin's Rick Hall
November 17, 2003
Deus Ex: Invisible War Interview, Part 1 Harvey Smith, Warren Spector and a cast of colleagues combine to tell us about ION Storm's eagerly awaited sequel
November 14, 2003
Ultima X: Odyssey Interview, Part 1 An exchange with Senior Producer Rick Hall about Origin's online world project based on the Virtues of the Avatar
November 13, 2003
Space Hack Interview, Part 1 Three developers tell us about Rebelmind's action RPG involving androids, biospheres, a Black Nebula and more.
November 03, 2003
The Fall - Last Days of Gaia Interview, Part 2 Thanks to team leader Carsten Strehse, we conclude our lengthy initial look at Silver Style's post-apocalyptic RPG.
October 29, 2003
The Fall - Last Days of Gaia Interview, Part 1 We investigate Silver Style's recently unveiled post-apocalyptic RPG with CEO and Lead Designer Carsten Strehse.
October 27, 2003
Dark and Light Interview, Part 2 The quest system, grouping, death and many more topics as we conclude our examination of NP Cube's vast game
October 23, 2003
Silent Storm Interview #2 Project Leader Dmitry Zakharov covers a range of topics to bring us up to date on Nival's World War II hybrid.
October 17, 2003
Dark and Light Interview, Part 1 Stephane Quilichini introduces NP Cube's highly intriguing game in a huge, 40,000 square kilometer online world.
October 13, 2003
The Roots Interview, Part 2 Thanks to Tannhauser Gate, we conclude our lengthy and edifying first look at its upcoming fantasy-based game.
October 08, 2003
The Roots Interview, Part 1 We tap three team members to find out about Tannhauser Gate's third-person fantasy role-playing action adventure.
October 06, 2003
Weird War - The Unknown Episode of World War II Interview, Part 2 Mirage Interactive Producer Pawel Kalinowski tells us more about the World War II RPG with a touch of humor.
October 01, 2003
Disciples II: Rise of the Elves Interview Producer Ariel Gauthier and Lead Designer Ethan Petty on Strategy First's expansion featuring a new race and more
September 26, 2003
Weird War - The Unknown Episode of World War II Interview, Part 1 We gather intelligence on Mirage Interactive's World War II RPG by interrogating Producer Pawel Kalinowski.
September 16, 2003
Mutant Chronicles Online Interview, Part 2 A second lengthy session as Project Manager Marcin Kurczewski completes his introduction of Imaginations' game.
September 12, 2003
Dark Age of Camelot: Trials of Atlantis Interview In our quest to bring further facts about Mythic's expansion to the surface, we quiz Executive Producer Matt Firor.
September 02, 2003
Mutant Chronicles Online Interview, Part 1 Project Manager Marcin Kurczewski on Imaginations' persistent state version of the popular techno-fantasy RPG
August 29, 2003
Mythica Interview, Part 3 Joel Manners makes a heroic effort to complete our epic interrogatory on Microsoft's persistent state project.
August 15, 2003
Mythica Interview, Part 2 More from Lead Game Designer Joel Manners on Microsoft's online world where the players are Nordic heroes
August 08, 2003
World of Warcraft Interview #2 We quiz Producer Mark Kern to learn the very latest on Blizzard's persistent state title, its biggest project ever.
August 04, 2003
Etrom - The Astral Essence Interview, Part 2 We conclude our investigation of P.M. Studios' techno-fantasy action RPG with Lead Designer Fabio Belsanti.
August 01, 2003
Mythica Interview, Part 1 We begin our look at Microsoft's heroic Nordic-themed online world with its Lead Game Designer, Joel Manners.
July 25, 2003
Etrom - The Astral Essence Interview, Part 1 Lead Designer Fabio Belsanti starts off a look at Italian developer P.M. Studios' techno-fantasy action RPG.
July 18, 2003
Dungeon Lords Interview Celebrated developer D.W. Bradley fills us in at length on the Heuristic Park team's action-packed RPG project.
July 11, 2003
Riftrunner Interview Swen Vincke provides an extensive introduction to Larian Studios' second game in the Divine Divinity universe.
July 04, 2003
Guild Wars Interview ArenaNet Co-Founders Patrick Wyatt, Mike O'Brien and Jeff Strain on their competitive quest-based RPG project
June 27, 2003
GODS: Lands of Infinity Interview Stefan Pavelka and Emil Popovic present Cypron Studios' project combining role-play, trade and fantasy elements.
June 20, 2003
EverQuest II Interview Game Designer Joe Russo fills us in on Sony's return to the fantasy world of Norrath during the Age of Destiny.
June 13, 2003
Lords of EverQuest Interview Sony Producer James Parker introduces Rapid Eye Entertainment's real-time strategy title in the world of Norrath.
June 10, 2003
Sacred Interview, Part 2 We learn more about Ascaron's upcoming entry into the fantasy RPG category from Alan Wild and Michael Bhatty
June 06, 2003
The War of the Ring Interview, Part 2 We return to the Middle-earth real-time strategy title with Liquid Entertainment's Ed Del Castillo and Jack Davis.
June 04, 2003
Sacred Interview, Part 1 Product Manager Alan Wild and Lead Game Designer Michael Bhatty on Ascaron Entertainment's fantasy RPG
June 02, 2003
Lords of the Realm III Interview Design Manager David "Zeb" Cook fills us in on Impressions' new title in its acclaimed medieval strategy series.
May 30, 2003
The War of the Ring Interview, Part 1 Ed Del Castillo and Jack Davis start our look at Liquid Entertainment's strategy game set in Tolkien's Middle-earth.
May 27, 2003
Kohan: Kings of War Interview Director of Design Ian Klimon on TimeGate Studios' return to the world of Immortal Sovereigns and Ahriman's Gift
May 14, 2003
Warhammer Online Interview, Part 3 As Games Workshop, Climax and Sega debut the game at E3, we wrap up our huge interrogation of Robin Dews.
May 13, 2003
Priest Interview #2 As JC Entertainment's Wild West action horror online world heads for E3, we get caught up on its current status.
May 09, 2003
Etherlords II Interview, Part 2 We wrap up our lengthy dialogue with Project Manager Oleg Belaychook on Nival's RPG-flavored strategy game.
May 07, 2003
Warhammer Online Interview, Part 2 A second lengthy session touching combat, magic, monsters and more in the Games Workshop and Climax project
May 06, 2003
Vampire: The Masquerade - Bloodlines Interview We receive the first chance to ask Troika about its new project set within White Wolf's moody World of Darkness.
May 02, 2003
Etherlords II Interview, Part 1 Project Manager Oleg Belaychook tells us about the new title in Nival's series and its emphasis on RPG elements.
April 30, 2003
Warhammer Online Interview, Part 1 General Manager Robin Dews on the intriguing persistent state partnership of Games Workshop and Climax
April 25, 2003
Disciples II Expansions Interview Strategy First Producer Ariel Gauthier on the upcoming Guardians of the Light and Servants of the Dark
April 16, 2003
Pirates of the Burning Sea Interview, Part 3 We wrap up our informative overview of Flying Lab's age of sail online game with Lead Designer Taylor Daynes.
April 15, 2003
UFO: Aftermath Interview Altar Interactive's Jiri Rydl helps us investigate his team's upcoming mix of strategy, tactics and RPG elements.
April 11, 2003
Exarch Interview Realm Interactive Lead Designer David Adams on the recently announced fantasy-future action RPG online world
April 09, 2003
Anito Interview Four representatives of Philippine studio Anino Entertainment introduce us to their blend of RPG and adventure.
April 02, 2003
Inquisitor Interview Five Wooden Dragon team members help us investigate their action RPG inspired by The Name of the Rose.
March 28, 2003
Anarchy Online: Shadowlands Interview Game Director Gaute Godager guides us through an edifying look at the cool, dark world of Funcom's expansion.
March 20, 2003
Dransik Interview Following its recent launch, President and Lead Programmer Jason Ely tells us about Asylumsoft's online world.
March 18, 2003
Cult Interview Lead Programmer Jan Turan and Scenarist Konstantin Lipatov introduce us to 3D People's fantasy RPG project.
March 17, 2003
Horizons Journal #15 Ryan Mitchell and Casey Robinson on the cool special effects system in Artifact Entertainment's online world
March 14, 2003
Pirates of the Burning Sea Interview, Part 2 A second lengthy session with Flying Lab Lead Designer Taylor Daynes on PvP, death, missions, politics and more
March 12, 2003
Restricted Area Interview, Part 2 We complete our informative look at master creating's action RPG with one of the team's principals, Jan Beuck.
March 05, 2003
Funding New Games An interesting assortment of opinions on what investors and developers are looking for - both good and bad
February 28, 2003
Restricted Area Interview, Part 1 Jan Beuck of German-based studio master creating begins an extensive look at his team's dark future action RPG.
February 24, 2003
Pirates of the Burning Sea Interview, Part 1 Lead Designer Taylor Daynes begins an extended examination of Flying Lab Software's age of sail online game.
February 18, 2003
Glympse Interview, Part 2 Sojourn Development Creative Director David Cerra completes our introduction his team's intriguing online project.
February 12, 2003
Greyhawk: The Temple of Elemental Evil Interview, Part 2 We conclude our highly informative interrogation of Troika Games' Project Leader and Lead Designer, Tim Cain.
February 06, 2003
Glympse Interview, Part 1 Creative Director David Cerra introduces Sojourn Development's online world of technology and magical energy.
February 05, 2003
Greyhawk: The Temple of Elemental Evil Interview, Part 1 Tim Cain begins a thorough introduction to Troika Game's faithful translation of the Third Edition D&D; rules.
January 29, 2003
Dominus Online Interview, Part 2 The conclusion to our examination of at Regulator Studios' online world with Pat Shearon and Aaron Ghadiyali
January 24, 2003
Dominus Online Interview, Part 1 We begin an in-depth look at Regulator Studios' online world with team members Pat Shearon and Aaron Ghadiyali.
January 10, 2003
Linda and Ian Currie Interview Two principals from the team that worked on Wizardry 8 and Jagged Alliance tell us about their current situation.
December 20, 2002
Dark Ages: Medenia Interview Game Director Steven Huynh on Nexon's expansion to its online world of role-playing, politics and religion.
December 16, 2002
A Tale in the Desert Interview #2 Andrew Tepper and Josh Yelon bring us right up to date on eGenesis' unusual non-combat online world.
December 06, 2002
Neverwinter Nights: The Witch's Wake Interview Designer Rob Bartel provides an extensive look at BioWare's upcoming free downloadable multi-module adventure.
December 02, 2002
Spells of Gold Interview Project Lead Vilur Shakirov and Game Designer Sergey Videneev tell us about Jonquil Software's upcoming RPG
November 28, 2002
Neocron Interview Reakktor.com CEO J�rg Martin Schwiezer expounds at length on his tiny team's action-oriented online world.
November 08, 2002
Anarchy Online: The Notum Wars Interview Game Director Gaute Godager gives us the goods on Funcom's booster pack for its science fiction online world.
October 31, 2002
The Elder Scrolls III: Tribunal Interview An informative session with Designer Mark Nelson about the many features in Bethsoft's upcoming expansion pack
October 27, 2002
The Evolvers Interview We get the scoop from President Neal Wiser on The UltraPrime Network's innovative online world and TV project.
October 24, 2002
Paradise Cracked Interview An in-depth session with two MiST land team members on their intriguing blend of tactical and RPG elements.
October 21, 2002
Mythic Entertainment Interview CEO Mark Jacobs talks about the company being named among North America's fastest growing technology firms.
October 15, 2002
Priest Interview, Part 2 The conclusion to JC Entertainment's extensive introduction to its "hardgore" Wild West action horror online world
October 10, 2002
Priest Interview, Part 1 An extensive look at JC Entertainment's unusual "hardgore" western action horror online world, with more to come
September 17, 2002
Ryzom Interview, Part 2 David Cohen Corval and Eric Simon discuss characters and related topics in Nevrax' science fantasy online game.
September 11, 2002
Ryzom Interview, Part 1 Producer David Cohen Corval and Lead Game Designer Eric Simon talk about Nevrax' imaginative online world.
September 03, 2002
StarLock Interview Lead Developer Mike Snyder on Prowler Productions' browser-based multiplayer science fiction RPG adventure
August 28, 2002
Dark Age of Camelot: Shrouded Isles Interview We query Producer Matt Firor who provides an informative look at Mythic's first online world expansion pack.
August 15, 2002
Silent Storm Interview An informative discussion with Project Leader Dmitry Zakharov on Nival's World War II blend of strategy and RPG
August 14, 2002
Z-Opolis Interview Chief Marketing Officer Kevin Hannah offers an extensive look at PersistentWorldZ' kid-friendly virtual world.
August 09, 2002
Mark Jacobs (Mythic) Online Worlds Interview We quiz the experienced developer behind Dark Age of Camelot and Imperator about the present and future of the genre.
July 31, 2002
Asheron's Call 2 Interview The AC2 team offers an in-depth look ahead to Turbine's eagerly anticipated next-generation persistent state sequel.
July 17, 2002
Face of Mankind Interview, Part 2 Producer and Lead Programmer Marko Dieckmann rejoins us to finish our first look at DuPlex Systems' online world.
July 11, 2002
Iritor Online Interview, Part 2 We conclude our lengthy introduction to this online world with Wootsoft's Roman Kremlicka and Benjamin Prucha.
July 09, 2002
Face of Mankind Interview, Part 1 A lengthy initial session on DuPlex Systems' online world with Producer and Lead Programmer Marko Dieckmann
July 04, 2002
Iritor Online Interview, Part 1 Roman Kremlicka and Benjamin Prucha begin an extensive introduction to Wootsoft's science fiction online world.
July 03, 2002
Lionheart Interview, Part 3 Producer Chris Parker and Lead Designer Ion Hardie return to finish up our extended look at Reflexive's SPECIAL RPG.
June 26, 2002
Lionheart Interview, Part 2 Producer Chris Parker and Lead Designer Ion Hardie return to tell us more about Reflexive's SPECIAL RPG.
June 19, 2002
Lionheart Interview, Part 1 Producer Chris Parker of Black Isle and Lead Designer Ion Hardie of Reflexive Entertainment on their SPECIAL RPG
June 13, 2002
Purge Interview We quiz Freeform Interactive's Richard Cheung about this online action RPG hybrid pitting science against magic.
June 04, 2002
Lethal Dreams Interview Project Director Aleksey Alekseyev and scriptwriter Michael Vovchenko on Boolat's magical role-playing strategy game
May 23, 2002
Realms of Torment Interview Four members of the Romanian-American development team introduce their upcoming fantasy-based online world.
May 22, 2002
World of Warcraft Interview We question Blizzard Vice President Bill Roper about one of the titles everyone wants to see at this year's E3.
May 17, 2002
WarCraft III RPG Interview We talk with Blizzard Vice President Bill Roper who tells us about the various RPG elements in this nearly gold game.
May 16, 2002
Yohoho! Puzzle Pirates Interview Designer Daniel James and CTO Michael Bayne give us the scoop on Three Ring's intriguing open-source Java online game.
May 14, 2002
Rich Vogel (Star Wars Galaxies) Online Worlds Interview We discuss the present and future of online gaming with one of the genre's leading and most experienced developers.
May 08, 2002
Lineage II Interview Lead Game Designer Hyung Jin Kim and Producer James Bae on the prequel to NCsoft's hugely popular online world.
May 03, 2002
GoldenLand Interview Project Director and Lead Programmer Sergey Buravtsov introduces Russian studio Burut's turn-based fantasy RPG.
May 02, 2002
Prince of Qin Interview Chief designer Liu Yu Bin and team leader Liu Gang fill us in on Object Software's action RPG set in imperial China.
May 01, 2002
Sarah Stocker (Stormfront Studios) Interview We talk about women and games with the co-designer and lead writer of Pool of Radiance: Ruins of Myth Drannor.
April 19, 2002
Astonia 3 Interview Three members of the Intent Software team tell us about their recently launched fantasy-based online world.
April 17, 2002
Xenus Interview Deep Shadows co-founder Sergey Zabaryansky gives us the scoop on this action RPG set in modern-day Colombia.
April 10, 2002
The I of the Dragon Interview Primal Software Director Slava Pismenny tells us about playing a dragon in this upcoming action RPG.
April 03, 2002
Star Wars: Knights of the Old Republic Platforms Interview LucasArts' Mike Gallo and Bioware's Casey Hudson talk about the PC and Xbox versions and their release dates.
March 27, 2002
Mistmare Interview Four Arxel Tribe and Sinister Systems team members tell us about this mix of RPG, action and adventure. |
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