Pure has a number of different racing modes to keep gamers occupied; Single Race and Time Trial are available to test speeds through courses in one of five different classes with or without computer-controlled opponents. Vector, the first class, is relatively slow and should be easily playable by most. But from Venom on, be prepared for some serious challenges. I recommend that players unfamiliar with Wipeout's controls spend several hours in Time Trial or Free Run modes to get comfortable handling the vehicles and getting accustomed to the course layouts. There's plenty of gameplay to be had prior to unlocking the later classes, as well, so don't worry about it getting too quick, too fast; by the time Flash, Rapier, and Phantom were unlocked, I was able to deftly navigate all of the courses.
One of the best features in Pure is Zone mode. In it, players will race through marvelously abstract circuits adorned only with speed boost pads. As the race progresses, the ship will zoom through zones. (lap fragments) Without the ability to grab power-ups, there's no way to recharge the power meter. Thus, the race continues until the vehicle explodes into tiny pixelated pieces. The object, of course, is to reach the highest zone possible. The catch, then, is that as each consecutive zone is reached, the vehicle's top speed increases. In very little time, the track is simply soaring by which in turn makes it that much more difficult to navigate. It's quite exhilarating, quite inventive, and a rather nice distraction from the standard races. There are four courses exclusive to zone mode, with the last being the finest. I'd like to reiterate just how enjoyable it is, in fact. If you want a preview of just how speedy Pure will get in the late game, there's no better way than to hop into the Zone and enjoy.
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