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NEW
Imp MODDING/ SCENARIO FORUM
April
04.
Gurluas has set up a new board for people interested in
putting together Imp mods and scenarios: Imperialism
scenario makers
NEW Imp3
PAGE
April
04.
Spiros
has sent in a page of Imp3
thoughts, plus some
tech tree ideas.
Imp
MULTIPLAYER EMAIL LIST
powered
by Gamespy. Join by entering your email address in the column
on the right.
Imp
FOR Civ PLAYERS
April
04.
Androrc
has started a
thread on CivFanatics, about a full Imperialism
mod for Civ3 that he is working on. Also, Sipahi
has put up a Civ3
map inspired by the Imp layout.
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IMPERIALISM
II
Those of us who play
this game know just how good it is. If you haven't encountered
it before, here are a couple of extracts from reviews of
the most recent release, ver. II. There's plenty more reading
either here on these pages, and at the other end of the
links collected here. Or just download the demo, and enjoy
subjugating those around you...
"The
period spanning the 16th through the 19th centuries featured
a handful of European countries fighting for control of
the continent, called the Old World, as well as racing to
claim undiscovered lands in the New World. Imperialism
2 puts you in control of one of these great powers in
a wide variety of scenarios that test your skills of resource
management, production, trade, diplomacy and military strategy.
You can spend your fortunes developing research that gives
you a competitive advantage in the marketplace or build
massive forces that will squash in one fell swoop those
who oppose you. The path to victory is yours to choose."
-- from The Adrenaline Vault review.
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IMPERIALISM
I
It
may be the old version, but it still has its fans
-- there are even a few diehards who say that it had
something that Imp2 didn't. The differences
between Imp1 and Imp2 are listed here,
on Frog City's old Imp2 pages.
Here's
the Daily's Imp1 page.
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"The world in Imp 2 is split into the Old World
and the New World. The Old World begins mapped out, with Major
Powers and Minor Powers. You play the part of ruler of a Major
Power, your goal being to win over provinces in other Major
Power or Minor Power nations to your Empire, the first Power
to own over half the provinces in the Old World being the
winner. Each nation generally comprises three to six provinces,
each of which can be conquered by force or won over as part
of a whole nation by more peaceful persuasion. Such persuasion
involves diplomacy, trade, and, quite frequently, offering
military aid." -- from the GamesDomain review. |
"If
you stick with the game, and learn how all the product relationships
interact with each other, along with learning the proper diplomatic
overtures and the best way to exploit the New World, you will
find Imperialism II to be a very engrossing game. It's a lot
like learning to ride your bike. At first, it was a lot of
trouble and you wanted to forget the idea. Yet when you finally
learned how to ride, you realized that the time spent was
worth the trouble. If you're looking for a good strategy game
it's time to hop on to Imperialism II: The Age of Exploration"
-- PC Gameworld |
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IMP
MULTIPLAYER EMAIL LIST
powered
by Gamespy. Used for occasional Imp discussion, and
for organizing mp games. Join by entering your email address
in the box below. Current membership: 46
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"This
is bar-none the best simulation game I have ever seen. Its
gameplay was exceptional and the simulation engine behind
the game was very well designed. The game was not an easy
one to beat even on the easiest levels. Those of you that
detest games where the person with the fastest reaction
time wins will enjoy this game. It truly requires you to
use the grey matter that has been so overlooked by most
of todays gamers. If you don't go out and buy this game,
you don't know what you are missing" -- GameUnit
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