Geez, I wrote that review like four years ago, and now you have a problem with it? Does the Internet in Norway work like radiowaves in space? Man, I can't wait to hear your assessment of Tony Hawk's Pro Skater 2 for the GBA.
-- Craig
Ty.
So, where would you rank your own letter? I'd personally slot it in the "pissy" one myself.
-- Craig
James
I honestly doubt it'll happen anytime soon, if at all. The game is certainly simple enough in concept to move over to the Game Boy Advance, but it would lose a lot in the translation because of the PSP-specific elements like the interactive soundtrack and vibrant 2D effects moving from skin to skin. Plus, the game's one of the top selling PSP titles at the moment, and its timeless design might keep this one on the system's top 10.
But like I said, the concept itself is simple enough to work on lesser hardware, so hey...you never know.
-- Craig
Ed
Yeah, the Minish Cap originally had a concept where players would trade Kinstones using the Wireless Adapter. Obviously it was an idea that didn't pan out, since the final product doesn't offer any sort of trading...even with a link cable.
-- Craig
Percy
I dunno, some people are happy with the size of their chips.
-- Craig
Seedy
The motion sensing chip in Wario Ware works differently than the one that's in Kirby's Tilt 'n Tumble. The chip in Wario Ware senses rotation, where the Tilt 'n Tumble chip sensed tilt direction. With Wario Ware, No matter which direction the cartridge is positioned, clockwise and counter-clockwise are always interpolated the same since the cartridges facing the same way in the slot...just upside down. But with Tilt 'n Tumble, the cart always expects to be positioned the Game Boy Color way...and switching that affected the direction it thought it was being tilted. So while you were tilting the SP, say, left, it assumed the cartridge was being tilted to the right, and moved Kirby that way.
-- Craig
Picc
Payback is definitely available as an import. But for North America, the publisher's finding a hard time working the Mature rated game into stores. It's hard to profit on the Game Boy Advance without good, retail exposure.
-- Craig
Eric
Shantae Advance is a project that gets worked on in the "free time" of Matt Bozon's team at Way Forward. It's not a licensed brand so it's a hard sell to publishers to pick up the game as a full-on GBA development project. You can read up on all things Shantae related at the official Shantae website, www.shantae.com.
-- Craig
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