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BERJAYAHaloPlanet - The site formerly known as Battleground Halo takes it to the next level! BERJAYAPlanetGTA - Hit PlanetGTA for the latest on all the GTA games, including GTA: San Andreas.

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BERJAYA��Thursday, March 24
BERJAYA
Counter-Strike: Source and Source Engine Updates ��
08:23 | by Al3xand3r
Valve has released yet another update for Counter-Strike: Source and the Source Engine via the Steam platform.
An update is available for Counter-Strike: Source and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source
  • Added buy favorite system
  • Added location names to voice chat
  • Soundscape files will be loaded properly for custom maps
  • Fixed tinnitus effect for HE grenades playing twice
  • Fixed the Five-Seven's price not matching the value in the buy menu
  • Fixed case where money and chat HUD icons sometimes being the wrong color at round start
  • Target IDs will no longer show when mp_fadetoblack is active
  • When mp_humanteam is active human teams will be allowed to spectate
  • The "hostage" field of the "hostage_rescued" event is filled in correctly
  • Equipping the silencer is canceled if the player switches weapons
  • Fixed problems with the hostage shack door in cs_compound
  • Fixed "Hostage Rescue Zone" not showing up properly in chat and under the radar
  • Players can only change their names once every 10 seconds, with a max of 5 times every 10 minutes
  • "Enemy Spotted" hint text doesn't show for players behind smoke clouds
  • Flashbang effect can't be reduced by hitting escape or turning off the HUD

    Source Engine
  • Fixed registry handle leak in VCR mode
  • Added explicit engine error when trying to render too many decals in a frame
  • Sound files will work properly when in a packfile now


  • Source: PlanetHalfLife

    E-Force Media Update ��
    08:22 | by Al3xand3r
    The developers of the promising looking E-Force have released yet another media update containing several map screenshots, renders, and other media. Here's what they had to say about it all.
    Good 'ol Wednesday, good time to post a nice media update for the week. We have a few new in-development map shots, and two shots of the Oil Extraction Vehicle, which is also in development. Also Gallon whipped up a very nice drawning to fit in with the info pages Intro. You can check that out here.

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    Head to the E-Force website for more! Don't forget that the team is also currently looking for additional animators, character modellers and texture artists so contact them here or here for more details.

    Source: PlanetHalfLife

    Rogue Threat Progress Update ��
    08:21 | by Al3xand3r
    The Rogue Threat website has been updated with a progress report and additional information about this promising project. Read on for the full story.
    Sorry for the delay in updates. We promise to be more regular on them now. In the past few weeks Rogue Threat has made leaps and bounds in its production. We have:
  • Created many weapon models
  • Made quality concept art
  • Designed schematic and playable alpha levels
  • Done quality programming research
  • Revised and elaborated on many story elements
  • Gained notable media attention
    And much more

    We have updated our Team section, check it out and see all our new team members!

    Also, I can announce a few things Rogue Threat will include:
  • RT will include Multiplayer, however the details and play types are being decided on.
  • RT will have dynamic new HUDs and User Interfaces thanks to our skilled programmers.
  • RT will include an optional built in MP3 Player.
  • RT will include maps focused on more interactive level design and destructible options, our mappers have already show eagerness in this area and are willing to invest the time.
  • RT will include High Definition Range Lighting or a simulated equivalent.

    Also, look forward to a upcoming media update and a new media page!

  • The additional planned features sound great for sure. Stay tuned on the Rogue Threat website and PlanetHalfLife to be the first to see that upcoming media update. It will certainly be worth it.

    Source: PlanetHalfLife

    The Storm of Steel Media Update ��
    08:21 | by MarmaladeMan
    The Storm of Steel has posted another media update this week, with several nice renders. Here's the story:
    Well its time again for another update from the Storm of Steel. Today we have 3 new pieces to show off, The Mk. IV british tank, The british Vickers Mk. I .303, And the German Rifleman, Two of which are done by our modeler Jumbo Pie.

    I have also done some major changes to the About page, Along with 2 new entries, Classes & Vehicles. I hope it helps to explain the mod a bit more, And i am working on getting detailed pages about each entry on the about page.


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    Grab the full story at the Storm of Steel website.

    Source: PlanetHalfLife

    Sagdoll Techdemo v1.1 Released ��
    08:19 | by Jube
    MauveBib has announced the release of his Sagdoll Techdemo v1.1 for Quake. The new demo includes some code optimisation and a few major efficiency improvements. Here's a snip from quaddicted:

    Also, limbs now use avelocity instead of setting angles directly, which makes it MUCH smoother, especially in slowmo. Oh, and I've also included the source code, so if anyone fancies adding this to their mod, go right ahead. I've still got to deal with the clipping limbs bug, but I'm working on it, honest!
    -Download Sagdoll Techdemo v1.1 from FilePlanet.

    Source: PlanetQuake

    Ghost Ops v1.1 Released ��
    08:18 | by Al3xand3r
    The developers of Ghost Ops have released version 1.1 of their modification addressing many of the issues that were found upon its release. Read on for what they had to say and a rough changelog.
    First off, this patch does NOT address the following things:
  • It does NOT fix the consta-spawn problem, which obviously then does NOT fix the gren-spawning, C4-spawning, etc.
  • It does NOT fix player balance - we tweaked some settings a bit but we need more testing and time to really fix those up proper. keep the community feedback coming, every little bit helps!

    Here are some things it DOES address:
  • Crash bugs. We have fixed at least 4 separate server and client crash bugs.
  • Network and local latency problems - fixed as much as was possible from the code. We have to scale back our maps a little in the update to really get the wailing net perf we want.
  • Fixed outrageously huge blood effect.
  • Spectator mode! Type to each other, keep an eye on your deployment timer, use the chase cam, etc.

    We will have another patch to fix spawning issue VERY soon.

  • Download the Ghost Ops v1.1 Client Patch from FilePlanet

    You may find additional mirrors for the Client and Server patch on the Ghost Ops files page.

    Source: PlanetHalfLife

    Where's Squishy?! ��
    08:18 | by Cyric
    Well it seems our resident advice cacodemon Squishy has finally given us the slip once and for all and is no where to be found. After checking out all his regular drinking holes, we have heard rumours that Squishy was seen floating around the IGN Vault and GameSpy Planet sites. Since we can't be everywhere at once, we need your help to track him down. As a reward for finding him, we are offering up a copy of DOOM 3: Resurrection of Evil to one of the poor souls that find out where he is. That's our offer to help track down our drunken demon and bring him home. You can head to this page for more information on the whole ordeal.

    Source: PlanetDOOM

    ActionTrip: Unreal Engine 3 Exposed ��
    08:17 | by redef
    ActionTrip�s Nikerym, in a stroke of literary genius, has published an article entitled Unreal Engine 3 Exposed. As the title suggests, it describes the technical aspects of UE3, and how they will relate to our daily lives. Such is this example concerning organ payment plans:
    Sweeny explained this advanced engine is intended for what Epic thinks will be the mainstream in 2006 and next-gen consoles, with DirectX 9.0 as the minimum specification, considering the fact that 1GB video card will let you enjoy the game at full detail. If you cannot afford a 1 Gig video card, Microsoft is rumored to be preparing a program where gamers can trade in their organs in exchange for computer part upgrades. Need more RAM? Simply donate 1 kilo of bone marrow. Donating one of your corneas will get you a new CPU and that 1 Gig video card I just mentioned can be yours for a kidney. Keep in mind that most humans can survive with only one kidney filleting the deadly toxins and bodily wastes from their bloodstream, which is good because NVIDIA's GeForce 6800 is namely the first video card that can run this new engine properly.


    Source: PlanetUnreal

    Mist Media Update ��
    08:16 | by Al3xand3r
    The team behind the extremely promising Half-Life 2 modification Mist has released several great looking new images that show various characters' concept art. You may view some of them below before visiting the Mist website to get your hands on several more of them alongside their portrait counterparts. As an additional treat, the last image is an exclusive to PlanetHalfLife showing the excellent Cursed Pirate "Brute" 3D model.
    We have a quick update for you scurvy dogs, showing some great concept art as well as a little update where we are at, and what you can expect from Mist Mod in the near future.

    Below are the newest concept art by our talented artist Mike Perry, you can find both the profile and full body shot in our Media Gallery.

    We are also pleased to show you the Cursed Pirate "Brute" character model, modeled by Jackal Hit. With one of the latest additions to the staff, RaptorRed, we have finally found a talented UV mapper to prep these models for our skinners, so expect these character models to come alive very shortly!

    Thank-you for stopping by, we encourage you to sign up in our forums and chat with us in the Mist irc channel; #mistmod on the gamesurge network. If you'd like to idle there, that would be great as well.

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    Don't forget to visit the Mist website for the full story and additional images of just as great quality as the ones shown above! The team is also on the look out to expand with more talented individuals so e-mail them if you think you can contribute as a coder, uv mapper, character modeller or skinner.

    Source: PlanetHalfLife



    BERJAYA
    BERJAYA��Wednesday, March 23
    BERJAYA
    Earth's Special Forces Update ��
    02:53 | by Al3xand3r
    The Earth's Special Forces website has been updated with a cool looking screenshot and information about a new effects scripting system the team has been working on.
    Over the past month Pcjoe has been slaving away on a new fx scripting system for ESF. The fx system will allow anyone to use an ingame editor to create and control particles systems, models, sprites, animations, camera manipulation, and much more. The fx system will be heavily used, but not limited to melee and transformation effects. In short, ESF will have the power to allow people to create special fx without having extensive programming knowledge. As an example check out this kick ass radial blur effect that can be done with the fx system.

    BERJAYA


    Source: PlanetHalfLife

    Source Racer Progress Update ��
    02:53 | by MarmaladeMan
    Source Racer has posted a hearty progress update covering what they've been up to for their next release:
    Stefan is in the progress of adding some new powerups:
    Mines - These can be found lying around on the track, or dropped by a player, and when hit through you spinning into the air!
    Rockets - Laser guided as in HL2

    Balatron is adding models for the various powerups and getting people on the boats! See the gallery for some screenies...

    Fina has made some changes to sr_spillway

    BeefofAges has reworked sr_city. It is now set at night with streetlights and lighting in the carpark. Also some of the obsticals have been removed for those suffering at the moment... wink

    Sylink is progressing with his sr_moonbase map

    and finaly, The Hermit (that's me) has started on sr_hermit02...
    Grab the full story at the Source Racer website.

    Source: PlanetHalfLife

    PongSource Released ��
    02:52 | by Al3xand3r
    This is what the PongSource team had announced on their website when they first started working on their project.
    We here at PongSource remember the old days. When mods were made in days and were fun. One of our favorites was Qpong for Quake. But now mods take forever. Some of the mods coming out for Half-life 2 do look good, but the developers seem to be more into completely modifying the game. Well, we don't want to take time, we want to have fun. So we are going to try and make PongSource quick, easy, but most of all FUN.

    They certainly lived up to that as you can now head to the PongSource website and download the first public release of this fun-tastic project!

    Source: PlanetHalfLife

    QuakeCon 2005 Announced! ��
    02:51 | by Jube
    Time sure flies when you're having fun! It's the 10th Anniversary of QuakeCon and this year's event has been officially announced! Mark your calendar for August 11-14, when QuakeCon 2005 will take place in Grapevine, Texas.

    MESQUITE, Texas � March 22, 2005 � In August 2005, QuakeCon, the largest video game festival and tournament in North America, will celebrate a decade of �peace, love, and rockets� with an event that promises video game fans the greatest four days of gaming and entertainment. The 10th Annual QuakeCon will once again draw thousands of people from around world to the Gaylord Texan Resort & Convention Center in Grapevine, Texas, from Aug. 11-14, and is open to video game fans worldwide free of charge.
    First come, first served online registration for QuakeCon 2005 will begin at 9:00 PM EST on Friday, April 15th.

    �QuakeCon�s 10th anniversary is a historic milestone and a time to celebrate the volunteers, fans, sponsors and games that have driven QuakeCon to become the largest event of its kind,� said Todd Hollenshead, CEO, id Software. �We�re going to have the party of a decade, and we want everyone to be there.�
    Visit QuakeCon 2005 for a history of QuakeCon, hotel information, and further details on the four day, 3,200 person BYOC extravaganza!

    Source: PlanetQuake

    All Vamped Up ��
    02:51 | by Jube
    There's a new update available today from Nosferatu, bringing us the latest news, images and a soundtrack from the Quake flavoured Vampires game in the works. First up is a shot of their "Stakejacker", inspired by the movie From Dusk Till Dawn, followed by their pumpkin and skull models! If that's not enough to bring out the Slayer in you, then check out the new track they've made available from the Nosferatu Soundtrack, called "Illusion". It's all waiting for you at Nosferatu.

    Source: PlanetQuake

    James Schmalz (Pariah) Interview ��
    02:50 | by redef
    James Schmalz is continuing to schmooze the public, this time being interviewed at NoFrag. This interview primarily contains old info (concerning Pariah), but there are a few interesting tidbits. Here�s an excerpt:
    Let's talk about vehicles: how many of them are available? Most important: are they destructible? What is their use in the game? Also, is the player pretty much forced to use them (like in Half-Life 2), or is it just a sort of bonus?

    [...] They are a substantial portion of both the single player and multiplayer games and are a key part of the gameplay. They are currently a combination of wheeled and hover vehicles that offer a good variety for the player. There is a single-manned, fast vehicle and a 2-person vehicle where the passenger can man the secondary turret as well as multi-person transport vehicles. They are destructible too.



    Source: PlanetUnreal



    BERJAYA
    BERJAYA��Tuesday, March 22
    BERJAYA
    Enemy Territory 2.60 Patch Released ��
    00:41 | by Devil 2 U
    A new patch is out for one of the best LAN Party games, Wolfenstein: Enemy Territory. In case you are just joining us, Wolf: ET is also a free game...yes, free and legal. Mac users can now join in on the fun as an OS X client has also been released. Let up see what Splash Damage have to say about the new patch.
    We are pleased to announce the release of Patch 2.60 for Wolfenstein: Enemy Territory�. This patch includes optimizations and addresses new client and server issues found since the release of 1.03. There's also extended mod-maker support and a Mac client available! All existing players and server administrators should install the patch - see the included ReadMe for a list of �What�s New� and installation instructions. Note that after you have updated, you will only be able to play on servers that are also running the updated version. If not, you may receive a �protocol� error. Our thanks go to the ETPro mod team for all their work on this patch and to Brad Oliver at Aspyr for the Mac client, plus of course id Software, Activision and the beta testers for providing the resources and support to make this patch for a free game possible!
    There are many servers and mods that made use of this game so be sure to download the patch from fellow GameSpy Network site, FILEPLANET.

    Source: LANparty.com

    First San Andreas PC Details ��
    00:41 | by Jordan
    Our partners at The GTA Network have put up a world exclusive preview of the PC version of San Andreas thanks to the great guys at GTAReactor.de. Here is what we know:
  • The draw distance is considerably higher in the PC version.

  • Real reflections on buildings can be seen in a screenshot. Real reflections will also be visible on cars and shiny floors.

  • The German version will be censored of blood, you also won't be able to mug people for money.

  • You can forget washed out textures from the PlayStation 2 version. The PC version will not be a 1:1 copy of the PS2 version, but a whole new graphical experience.

  • It is not yet confirmed how the 2-player mode will work on the PC.

  • The PC version will allow you to import your own MP3 for listening on the radio. You can even specify an MP3 folder on your hard disk, which the radio will play songs from between advertisements and DJ commentary.

  • As of writing the preview, the game is 90% complete and ready to be released in June (June 7 in USA and June 10 in Europe).
  • The preview will be available in the May issue of GameStar magazine which comes out on March 23 in Germany. More details may surface soon, so stay tuned!

    Source: PlanetGrandTheftAuto

    The Devils Reef Trailer ��
    00:40 | by Al3xand3r
    The team behind The Devils Reef has just released a promotional trailer of their modification. Here's some of what they had to say about it.
    The Devils Reef Promotional Video has just been released showing exclusive in-game footage of �The Devils Reef� and showing off the true power of the Source/Halflife II engine! There are two links where you can obtain this Promotional Video.

    We are still seeking New Team Members , so If you have any Mapping skills with Hammer, Modeling Skills, 2D art Skills or Coding Skills or Voice Acting Skills I would love to hear from you, just drop me an email to Katncraig86@hotmail.com

    Head to The Devils Reef website for the download mirrors.

    Source: PlanetHalfLife

    German Front Mod Update ��
    00:40 | by SNap007be
    German Front Mod have an update. Check this out.

    We plan to release updates regularly now, every week and keep you informed about the progress of our mod!

    Today we can show you 4 screenshots out of our beta build, tested together with The Wild Bunch Clan. Thank you very much for your support and tips, guys! Also, our King Tiger has been optimised and it got a new texture.

    Also, I want to add that we want to thank WoT for his great help with weapon exporting into CoD. Check out his excellent Vietnam Mod Vietnam: Operation Phoenix!

    Here are the screenshots:

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    German Front Mod



    Source: PlanetCallofDuty



    BERJAYA
    BERJAYA��Monday, March 21
    BERJAYA
    Rebellion Press Release ��
    01:27 | by Al3xand3r
    The Rebellion website has been updated with an official press release detailing various aspects of the modification and a couple of nice looking early map screenshots. Here's a short excerpt:
    Rebellion is a multiplayer modification for Half-Life 2 that is based on the week long insurrection against the Combine during the Half-Life 2 storyline.

    There will be two gameplay modes implemented in the modification; cooperative and team based multiplayer. Both modes are based around assault and defense gameplay, where one team defends an objective from the other team. However, in cooperative play, the players will be the guerilla rebellion forces defending against the Combine forces.

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    Visit the Rebellion website to find out more about this promising project and also see the available job positions so that you may apply and help in its development.

    Source: PlanetHalfLife

    Battleforce UT2004 Updates ��
    01:26 | by Virax
    Battleforce UT2004 has submitted some new concept art, and has updated their site with additional in-game screenshots. Unfortunately, the concept art is only available in thumbnail form6:
    BERJAYA BERJAYA
    Also, they've started mapping for the mod, and apparently, there's even plans for a mini-game in Flash. And last - but most definitely not least - the team is still "in search of a top notch UnrealScripting team, texture artists, and mappers."

    Source: PlanetUnreal

    DeGeneration 1.0 Released! ��
    01:25 | by Jube
    Tram Design has just released the long awaited and much anticipated DeGeneration v1.0! You can find everything you need to know about the Return to Castle Wolfenstein mod in the online documentation, perfect reading material for a Sunday afternoon while you get your download started! Apparently we can expect to see more mirrors up soon, but there are a couple available right now for your bandwidth abusing pleasure. Hit up Tram Design and then get in some Sunday frags, DeGeneration style!

    BERJAYA


    Source: PlanetWolfenstein



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