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The Wayback Machine - https://web.archive.org/web/20041204225306/http://rpgvault.ign.com:80/features.html
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Recent Features articles:
December 03, 2004

The Witcher Peek #7
More information from the CD Projekt team - this time, we learn about the fantasy races that came before humans.

December 02, 2004

Telladar Chronicles: Decline Combat Interview, Part 2 (RTS)
Further details on this critical aspect of Mindlink's tactical title in which massive armies will vie for supremacy

Kuma\War Mission Briefing #12 (Action)
In Fallujah: Operation al-Fajr (Dawn), Kuma Reality Games lets you take part in the recent assault on the Iraqi city.

Dark and Light Screenshots #49
The NP Cube team offers up some dramatic visual examples of how magic will appear in the world of Ganareth.

December 01, 2004

Mourning Peek #49
Further ruminations on the combat subsystems in the fantasy project in progress at the Newrosoft and Quad studios

The Roots Media #3
Swirling visual effects take center stage in our most recent views from Tannhauser Gate's fantasy RPG endeavor.

November 30, 2004

Armies of Exigo Interview (RTS)
We delve deep to unearth information on developer Black Hole's game that takes place on the ground and below.

Face of Mankind Screenshots #104
A radiant optical illusion and three other views from above and below ground in Duplex Systems' Brooklyn area

November 29, 2004

RPG Vault Soapbox - Bill Roper
The Flagship Studios CEO on the topic of his upcoming Australian Game Developers Conference keynote, morale

Guild Wars Media #5
A quartet of named foes you're likely to encounter during your early battles against the Charr in ArenaNet's game

November 26, 2004

Toontown Online Wrap Report
What has the VR Studio of the Walt Disney Internet Group learned from its massively multiplayer game for kids?

Armies of Exigo Media #3
Action from Black Hole's strategy game in which humans, beasts and undead battle above and below the ground

November 25, 2004

Telladar Chronicles: Decline Combat Interview, Part 1
We examine a vital system in Mindlink Studio's real-time tactical project featuring armies of up to 20,000 units.

The Witcher Peek #6
Another beer encourages a further tale about the monster hunters in CD Projekt's game and their uncanny eyesight.

Armies of Exigo Media #2
A quartet of portraits depicting selected characters from Black Hole's impending real-time strategy release

November 24, 2004

Anarchy Online It's Alive #1
Game Director Morten Byom on the process that allows regular additions of new content to Funcom's virtual world

Mourning Peek #48
What are action somatic components, and what will they add to combat in the Quad and Newrosoft online offering?

Armies of Exigo Media #1
A video showing some of the action we'll soon see for ourselves in Black Hole's fantasy real-time strategy offering

November 23, 2004

Ultima Online: Samurai Empire Diary #4
Line Producer and Project Lead Jessica Lewis on the final push to launch plus some EA team members' memories

Face of Mankind Screenshots #103
We head back to the Chuo-ku section of Duplex Systems' future Tokyo and see a gathering of characters at a hotel.





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