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PlanetGTA - Hit PlanetGTA for the latest on all the GTA games, including GTA: San Andreas.
��Tuesday, March 22
Enemy Territory 2.60 Patch Released��
00:41 | by Devil 2 U
A new patch is out for one of the best LAN Party games, Wolfenstein: Enemy Territory. In case you are just joining us, Wolf: ET is also a free game...yes, free and legal. Mac users can now join in on the fun as an OS X client has also been released. Let up see what Splash Damage have to say about the new patch.
We are pleased to announce the release of Patch 2.60 for Wolfenstein: Enemy Territory�. This patch includes optimizations and addresses new client and server issues found since the release of 1.03. There's also extended mod-maker support and a Mac client available!
All existing players and server administrators should install the patch - see the included ReadMe for a list of �What�s New� and installation instructions. Note that after you have updated, you will only be able to play on servers that are also running the updated version. If not, you may receive a �protocol� error.
Our thanks go to the ETPro mod team for all their work on this patch and to Brad Oliver at Aspyr for the Mac client, plus of course id Software, Activision and the beta testers for providing the resources and support to make this patch for a free game possible!
There are many servers and mods that made use of this game so be sure to download the patch from fellow GameSpy Network site, FILEPLANET.
First San Andreas PC Details��
00:41 | by Jordan
Our partners at The GTA Network have put up a world exclusive preview of the PC version of San Andreas thanks to the great guys at GTAReactor.de. Here is what we know:
The draw distance is considerably higher in the PC version.
Real reflections on buildings can be seen in a screenshot. Real reflections will also be visible on cars and shiny floors.
The German version will be censored of blood, you also won't be able to mug people for money.
You can forget washed out textures from the PlayStation 2 version. The PC version will not be a 1:1 copy of the PS2 version, but a whole new graphical experience.
It is not yet confirmed how the 2-player mode will work on the PC.
The PC version will allow you to import your own MP3 for listening on the radio. You can even specify an MP3 folder on your hard disk, which the radio will play songs from between advertisements and DJ commentary.
As of writing the preview, the game is 90% complete and ready to be released in June (June 7 in USA and June 10 in Europe).
The preview will be available in the May issue of GameStar magazine which comes out on March 23 in Germany. More details may surface soon, so stay tuned!
The Devils Reef Trailer��
00:40 | by Al3xand3r
The team behind The Devils Reef has just released a promotional trailer of their modification. Here's some of what they had to say about it.
The Devils Reef Promotional Video has just been released showing exclusive in-game footage of �The Devils Reef� and showing off the true power of the Source/Halflife II engine! There are two links where you can obtain this Promotional Video.
We are still seeking New Team Members , so If you have any Mapping skills with Hammer, Modeling Skills, 2D art Skills or Coding Skills or Voice Acting Skills I would love to hear from you, just drop me an email to Katncraig86@hotmail.com
German Front Mod Update��
00:40 | by SNap007be
German Front Mod have an update. Check this out.
We plan to release updates regularly now, every week and keep you
informed about the progress of our mod!
Today we can show you 4 screenshots out of our beta build, tested together
with The Wild Bunch Clan.
Thank you very much for your support and tips, guys! Also, our King Tiger has
been optimised and it got a new texture.
Also, I want to add that we want to thank WoT for his great help with
weapon exporting into CoD. Check out his excellent Vietnam Mod Vietnam:
Operation Phoenix!
Rebellion Press Release��
01:27 | by Al3xand3r
The Rebellion website has been updated with an official press release detailing various aspects of the modification and a couple of nice looking early map screenshots. Here's a short excerpt:
Rebellion is a multiplayer modification for Half-Life 2 that is based on the week long insurrection against the Combine during the Half-Life 2 storyline.
There will be two gameplay modes implemented in the modification; cooperative and team based multiplayer. Both modes are based around assault and defense gameplay, where one team defends an objective from the other team. However, in cooperative play, the players will be the guerilla rebellion forces defending against the Combine forces.
Visit the Rebellion website to find out more about this promising project and also see the available job positions so that you may apply and help in its development.
Battleforce UT2004 Updates��
01:26 | by Virax Battleforce UT2004 has submitted some new concept art, and has updated their site with additional in-game screenshots. Unfortunately, the concept art is only available in thumbnail form6:
Also, they've started mapping for the mod, and apparently, there's even plans for a mini-game in Flash. And last - but most definitely not least - the team is still "in search of a top notch UnrealScripting team, texture artists, and mappers."
DeGeneration 1.0 Released!��
01:25 | by Jube Tram Design has just released the long awaited and much anticipated DeGeneration v1.0! You can find everything you need to know about the Return to Castle Wolfenstein mod in the online documentation, perfect reading material for a Sunday afternoon while you get your download started! Apparently we can expect to see more mirrors up soon, but there are a couple available right now for your bandwidth abusing pleasure. Hit up Tram Design and then get in some Sunday frags, DeGeneration style!
New Stargate BFM Updates ��
12:29 | by NOoM
The StarGate BFM team has several new updates posted on their website. Aside from a bunch of new concept and map screens, they also mentioned to be looking for staff in the sound development and skinning department, visit their website for more. Check more below:
Half-Life 2 Capture the Flag Update��
12:28 | by Al3xand3r
The Half-Life 2 Capture the Flag team has posted an update on their website. It is detailing some of their progress since the last patch and also letting their fans know that they can now vote and decide the direction certain aspects of this project may take.
Now that Beta 1.2 has been out for a few days, we've gotten a lot of feedback about the changes we've made. The feedback about changes made to the speed and sprint in particular are the focus of a lot of complaints. I won't go into the justification for why those were added (see the forums), but it seems that we under-estimated how many people really liked Beta 1.1 movement, and we've also heard from a lot of people who like the 1.2 movement. Hit the polls in the forum and let us know what you think.
As an extra tidbit, here's what we've been working on since 1.2:
Fixed longstanding HL2DM underwater sound death bug
Fixed auto team balance keeping you dead
Performance optimizations on ctf_dirtwork
Fixed cl_autoweaponswitch not working in some situations
Added notice for auto team switches
Toying with the idea of restoring 1.1 movement via a cvar. Let us know what you think.
Quake Source Update��
12:27 | by Al3xand3r
The Quake Source project for Half-Life 2 now has a new website. The team has also released a few screenshots and some details about their progress. As usual, you can view some additional images on the official website.
The rockets fly straight and the weapon sounds are rescripted, and Rocket Jumping is back! The rocket launcher is completly done.
I basically endulge myself in modelling and animating, but when I found out the Rocket Jumping worked I had to design a map just for it. It's called qs_jump and will be included with qs_q2dm8 and qs_q2dm1
Added a few standardized Counter-Strike options such as Footsteps On/Off, Force Respawn On/Off, etc.
Recorded some promo videos that are currently in post production and not quite ready to release yet, but will be here in the next day or two
Visit the main site to find a link to our .plan Developers Journal Archive System coded by Yours Truly (not quite done yet).
Tiberian Update ��
12:27 | by NOoM
The guys over at the Tiberian Aftermath mod have updated their website with a bunch of new screenies, both concept models and in game. Check it out:
Another Day of Defeat: Source Preview��
12:26 | by Al3xand3r
There's a new Day of Defeat: Source preview over at the Internode Games Network. It doesn't really have any information you haven't seen elsewhere and it's fairly short but it includes some very nice comparison screenshots between the old and new look of various maps. It seems the graphical updates are more noticable than some people initially thought after laying eyes on Day of Defeat: Source. Check out the full preview here, you'll find a short excerpt below.
What you can't see in the screenshots are the other tweaks that the new engine brings to the table. Take sound for instance; The sounds in the beta sound far richer and deeper than in the original DoD. They help draw the payer into the game and make it more believable.
Click here for the full story, three nice movies are also included for your viewing pleasure.
James Schmalz (Pariah) Interview��
12:26 | by redef
We missed this from a few days ago, but better late than never, right? James Schmalz has been interviewed at Gameplay Monthly in regards to Pariah. Most of the interview is the same old stuff you�ve read elsewhere, but you might want to give it a quick glance anyway. Here�s a tidbit:
What did you learn from previous experience that is being implemented in Pariah?
We've been making FPS games for about 9 years now so we brought a lot of experience to the table when starting Pariah. This may seem obvious but ultimately the most important thing in an FPS is the weapons. People want to see and feel like they're using really kick-ass weapons so we spent a lot of time not only on the look of the weapons but also the feel and the weapon system with the upgrades.