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The Wayback Machine - https://web.archive.org/web/20050327072540/http://archive.gamespy.com:80/landing/matrixonline/
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BERJAYA BERJAYA The blackout is over! To commemorate the fact that we can now write about The Matrix Online, we're going all out. Stick with us for five days of exhaustive coverage, including some pretty cool exclusives.
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BERJAYA BERJAYA We talk to the man in charge of Matrix Online's storyline, Paul Chadwick.

BERJAYA BERJAYA Drop a bluepill with us and check out the second of three exclusive MxO game trailers we're serving up.

BERJAYA BERJAYA We manage to get The Matrix Online's programmers to jack out long enough to talk to us.

BERJAYA BERJAYA Nathan Hendrickson, MxO's lead designer, details his step-by-step plan for building better worlds.

BERJAYA BERJAYA Because crafting cartoons from a faux reality takes more effort than you'd think.

BERJAYA BERJAYA We sit down with the people responsible for MxO's visuals and get the skinny on the green world they've created.

BERJAYA BERJAYA Dossier, description, and style. The three Controllers of the Matrix are profiled in-depth by writer, Brannon Boren.

BERJAYA BERJAYA We talk to the lead designer of MxO to get the skinny on the game's various systems.

BERJAYA BERJAYA We talk to Monolith founder and VP of Warner Bros. Interactive Jason Hall about the upcoming MMO.

BERJAYA BERJAYA U.S. and Europen The Matrix Online release dates announced. Find out when you can drop into the system.

BERJAYA BERJAYA From hair to clothes to body type, game designer, Adam Bormann, talks character creation and customization in MxO.

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