February 1, 2005 - What you might not expect about handheld gaming is that it is a gateway to experiences you might never have taken to otherwise in your gaming life. A role-playing adventure at home on a console is 20-60 hours sitting in front of the television set; with a portable, it's your daily trip on a MUNI bus and some lazy weekend hours spent not doing other things. Personally, the Baldur's Gate-style dungeon crawler is the type of addiction that I've tried to stay sober of -- especially after seeing gamers get burnt out on the flurry of action-RPG games last year (including three for PS2 in a month's time.) But on a portable, it's a different story -- the play sessions are more loose, the goals are easier to set aside for your next break, and the prospects another few gamers jumping into the action is a good enough reason to not be without the game.
Nearly finished and ready for a simultaneous launch with PlayStation Portable this March, the depth of the adventure unfolded before us in our extended playtime. The game is built around the hub city of Aven, where players can engage conversation with NPC villagers, trade wares and buy weapons, and take up quests for the good of this besieged town. An imposing 110 stage zones sprawl across the huge game map -- there are so many areas in the game that you'll need to unlock the gates to teleporters so that you can reach the outskirts of the land. 25 story quests will take you across much of this world, with 20 side-quests and a number of dungeons to explore beyond the game's initial 15-20 hours of play.
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Control in the game closely mimics PS2 games such as SOE's own Champions of Norrath. To deal with the PSP's lower numbers of buttons, the R trigger is used as a shift key that changes the function of every button on the PSP, allowing you to use your special abilities or adjust the camera on the same buttons you're already pounding away on. Health potions are on the L trigger, for instance, but hitting the shift trigger gives you access to magic potions. Attacks and secondary abilities are handled on the rightside buttons, with X being the main hack-and-slash button instead of the sometimes-sticky Square. Movement is handled with the analog controller (and seems incredibly apt for this sort of game -- the short range of movement on that analog nub will make some gamers have to adjust in other games, but here, your thumb melds with the controller), with the D-Pad working as a chooser for magic abilities.






