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Shin Megami Tensei: Digital Devil Saga Interview
The setting summary above introduces Shin Megami Tensei: Digital Devil Saga, Atlus' PS2 RPG that we've had an eye on for the past several months, during which time we've managed to learn various other key facts. For instance, we know combat will involve strategically switching between human and demon forms so as to take best advantage of your opponents' particular vulnerabilities, and that "devouring" enemies will allow you to acquire their powers and special abilities. Link attacks will permit you to unleash the combined strength of multiple characters, while a break system will protect you from your foes and even reflect their attacks back at them. With the title approaching release within the coming months, and interest rising, we were fortunate enough to get hold of Atlus USA's Tomm Hulett and Bill Alexander to fill us in on various elements.
Jonric: To help put Digital Devil Saga into perspective for readers who aren't familiar with the Shin Megami Tensei property, how would you introduce the game to them? Tomm Hulett: Shin Megami Tensei, as a series, features darker imagery and deeper themes than RPG players may be used to. The games often tie into various world religions, and the games involve demons and spirituality. While games like SMT: Nocturne take place in the real world, Digital Devil Saga takes place in a world called The Junkyard, which is in a state of constant war. It's up to the player to discover what this world is, and how it came to be. Playing off a foe's weaknesses is still a key mechanic, but each character is also able to transform between human and demon forms.
Jonric: What's the game's current status with respect to shipping this spring? Are there any major obstacles to meeting this date? Bill Alexander: Currently, the game is in the process of being localized and tested. Basically, once the text has been translated and edited, then it goes to the developer for implementation into the game. Once a script has been compiled, voice recording can be done. We have completed voice recording, and are prepared to begin testing the title to make sure that the English text and voices are appearing correctly. Although delays come as disappointments to gamers, they are usually for good reasons. Consumers expect a game to be error-free, and most publishers strive to reach this level of quality. Occasionally, unexpected bugs will be discovered late in the testing process, and these must be fixed. Furthermore, since a game must pass Sony's approval process, and because so many games are released before the holidays, this can sometimes cause delays. However, because releasing a game is a coordinated effort with the sales and marketing departments, a game will only be delayed if it is unavoidable. That said, we are doing our best to release the game on time. Jonric: What kind of player is Digital Devil Saga most geared toward and what's likely to be the average playing time?
DDS should average around 35 to 40 hours, like most RPGs. There are a number of branching paths the player can select, which slightly alter how the story plays out. There is also a rather lengthy optional quest that can be embarked upon.
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