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February 11, 2005 - GameSpot have slapped up a designer diary for Star Wars: Republic Commando, going over the recently gold first-person shooter:
Well, Republic Commando not only had those elements, but it featured them. This wasn't a view of the Star Wars universe through the rose-colored glasses of the Jedi this was the Star Wars universe as seen through the battle-weary eyes of four highly trained, very intense soldiers, and I wanted it to sound that way. The battledroids needed to be a bit rustier and raspy, the weapons needed to sound slightly more militaristic and ballistic, the armor and gear needed to be heavy and loud, and the music needed to provoke a sense of military pride, bravery in the face of death, and just a hint of tragedy. But finding the balance between the new and the familiar was going to be quite a challenge. How do you keep Star Wars sounding fresh and exciting without straying too far away from the brilliant film sound design and music?