Designer Shigeru Miyamoto's Mario sequel is considered by many to be one of the greatest videogames of all time. The title successfully proved that the famously polished, tried-and-true 2D play mechanics of the Super Mario Bros. series could be translated to 3D and, indeed, even in some cases improved upon. It also simultaneously helped define 3D gaming as a whole and pushed Nintendo's plumber mascot even further into the spotlight as one of the most recognizable figures in the games industry. Mario explores Princess Peach's castle and hunts for stars in a variety of differently themed stages. The platformer remains, even by today's harsh standards, a true masterpiece.
Super Mario 64
- September 25, 1996
In the greatest 3D world ever created, Nintendo's popular mascot makes a remarkable 64-bit debut.
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The Top 25 N64 Games of All Time
- June 19, 2000
A full recap of what IGN64 picked as the 25 best games to hit Nintendo's 64-bit console ever.
GameCube: Miyamoto Talks on N200X
- March 22, 1999
Nintendo's legendary game-designer speaks on the company's next-generation-hardware.
Sensei Speaks
- January 29, 1999
IGN64 talks with Zelda creator Shigeru Miyamoto. The full interview.
E3: An Interview with Howard Lincoln
- May 29, 1998
NOA's Howard Lincoln discusses Nintendo's past, future and its relations with third-party companies.
New Miyamoto Interview
- January 8, 1997
Excerpted from Next Generation issue 26 (February, not on stands yet), N64.com brings you some words from Nintendo's game genius
Insider: Super Mario 64 Face-Off
- November 24, 2004
How does the DS port really stack up to the N64 version? Side-by-side screens and a discussion of the differences.
Insider: Cubism Vol. 47: Really Hard Games
- August 28, 2003
Is F-Zero GX really too hard?
Insider: Cubism Vol. 41: Minimalism
- July 10, 2003
Is there still room for simple games like Kirby's Air Ride?
N64 Reader Tributes
- February 13, 2001
Today's tribute: Super Mario 64.
Japan vs. US Sales
- November 30, 1999
Super Mario US outsells its Japanese counterpart almost seven to one. Full story inside.
GameCube: If You Had it Your Way...
- October 25, 1999
Final Fantasy and a Zelda title would be among the first games on the Dolphin.
GameCube: Dolphin Gets MoSys Memory
- September 7, 1999
Embedded RAM technology will keep console humming along at 400 MHz.
GameCube: Mario Swims with Dolphin
- August 2, 1999
Miyamoto readies a more mature Mario title for Nintendo's next-generation console. Details inside.
The Swedish Meatball
- June 15, 1999
Everyone's favorite plumber gets his own street in the land of chocolates and blond beauties.
Get Your N64 Fix While You're On the Road.
- June 11, 1999
The Big N invades hotel rooms across North America as an exciting alternative to dirty movies.
Mario Passes 10 Million Mark
- June 3, 1999
Nintendo releases numbers for its biggest selling games around the world and Mario comes out on top.
GDC: Miyamoto Keynote Speech
- March 18, 1999
The venerable game developer speaks about the creation of Zelda and game development in general.
Nobody does it better!
- February 24, 1999
The typical British N64 player is much better in bed than his fellow countrymen.
Emulating Mario
- January 29, 1999
UltraHLE shakes up the emulation scene and Nintendo speaks out. IGN64 has the full story.
Pentium PC 64
- January 28, 1999
The ultimate emulator makes playing smooth, realistic N64 games on PC a reality. But is it legal?
The Ultimate Mario 64 Cheat?
- February 3, 1998
Watch in awe as Mario scales the castle walls to meet Yoshi above, in both quicktime and Streaming formats
Mario Kart 64 Laps Super Mario 64
- March 31, 1997
Nintendo's first four-player game for N64 passes one million sales mark in just six weeks.
Super Mario 64 Strategy Guide Complete
- February 13, 1997
The PDF files are done and the strategy guide is complete, so check it out if you haven't already finished Super Mario 64
Mario Strategy: Course 15
- December 25, 1996
The last (regular course) of N64.com's Super Mario 64 downloadable Strategy Guide
Mario Strategy: Course 14
- December 24, 1996
Part five in N64.com's Super Mario 64 downloadable Strategy Guide
Mario Strategy: Course 13
- December 23, 1996
Part four in N64.com's Super Mario 64 downloadable strategy guide
Mario Strategy: Course 12
- December 22, 1996
Part three in N64.com's Super Mario 64 downloadable strategy guide
Mario Strategy: Course 11
- December 21, 1996
Part 2 of N64.com's Super Mario 64 downloadable strategy guide
Mario Strategy Goes Up
- December 20, 1996
Super Mario 64's strategy to go up as text over the winter holiday
Mario Strategy: Course 10
- December 20, 1996
Part one of N64.com's Super Mario 64 downloadable Part one of six in N64.com's Super Mario 64 downloadable strategy guide
Luigi Still Missing
- November 20, 1996
Despite our offer of cold hard cash, no one has yet turned in a decisive Luigi code for Mario 64
In Search of Luigi
- November 13, 1996
Let's put an end to the endless bad codes, false strategies, and unequivicated bull surrounding everyone's endearing love for Mario's long-lost brother
Mario's Spoken Word
- October 1, 1996
Without uttering a word for 15 years, Mario now has a "voice" in his 64-bit debut game
The History of Mario
- September 30, 1996
A look in Mario's roots may help gamers see Nintendo's famous mascot within a bigger framework
N64 and Mario Sell One-to-One
- September 26, 1996
Like the Japanese, U.S. gamers target in on Nintendo's main attraction, Super Mario 64
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