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A Good Year For Xbox
A Good Year For Xbox
- Microsoft released a whole load of back-rubbing stats about the Xbox in 2004 today, so let's get started:



  • Xbox Live online gaming service has set a new standard for online gaming with more than 1.4 million members around the world, surpassing expectations and cementing its position as a leader in the digital entertainment landscape.

  • Xbox was the only platform to see year-to-year growth during Q4 as well as the full calendar year 2004, while the overall market was down year-to-year, in Europe.

  • Xbox market share for 2004 was an impressive 29.46 percent, increasing 7 points from the 2003 calendar year (UK).

  • Overall software sales for Xbox lead the way in 2004, growing units sales 44 percent during Q4 and 48 percent for the calendar year 2004.

  • There are now more than 200 Xbox Live-enabled titles, making it the richest library of online console games available today.

  • Halo 2 has now sold more than 6.4 million copies worldwide.

  • The overall Halo franchise, which includes predecessor "Halo: Combat Evolved" for the PC and Xbox, has sold a collective 12.8 million copies in just three years.

  • Smashing previously established records, the Xbox Live community has logged a record-breaking 91 million hours playing "Halo 2" since the title's launch - more than any other Xbox Live game in the two-year history of the service. In addition, the instantly immersive gameplay has resulted in close to 61 million logged sessions on the game, with an average session lasting nearly 92 minutes, approximately the length of a major motion picture.

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