Doom
Cheat Codes
by Ledmeister
-------------------------------------------------------------------------------
DOOM/ULTIMATE DOOM, DOOM II, DOOM 95 AND FINAL DOOM
GAME MULTIMEDIA FOR
PC/MAC, PLAYSTATION, SATURN, N64, JAGUAR, 3DO, SNES, SEGA 32X, GAME BOY ADVANCE
CHEAT CODES
REVISION 05/01/2004
-------------------------------------------------------------------------------
TOPICS IN ORDER OF APPEARANCE | TOPICS IN ALPHABETICAL ORDER
============================= | ============================
0. Introduction | 3DO (Panasonic And Others) Doom (9)
1. Doom/Doom II Cheat Codes: General | Atari Jaguar Doom (8)
2. PC/Mac Doom And Ultimate Doom | Cheat Code Reference Tables (14)
3. PC/Mac Doom II And Final Doom | Doom/Doom II Cheat Codes: General (1)
4. PC Doom 95 | Glossary (15)
5. Sony PlayStation Doom/Final Doom | Introduction (0)
6. Sega Saturn Doom | Nintendo 64 Doom 64 (7)
7. Nintendo 64 Doom 64 | Nintendo Game Boy Advance Doom (12)
8. Atari Jaguar Doom | Nintendo Game Boy Advance Doom II (13)
9. 3DO (Panasonic And Others) Doom | PC Doom 95 (4)
10. Super Nintendo Doom | PC/Mac Doom And Ultimate Doom (2)
11. Sega Genesis 32X Doom | PC/Mac Doom II And Final Doom (3)
12. Nintendo Game Boy Advance Doom | Sega Genesis 32X Doom (11)
13. Nintendo Game Boy Advance Doom II | Sega Saturn Doom (6)
14. Cheat Code Reference Tables | Sony PlayStation Doom/Final Doom (5)
15. Glossary | Super Nintendo Doom (10)
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0. INTRODUCTION
===============
o This document provides detailed information on the cheat codes/functions that
are built into Doom and Doom II games on a variety of gaming platforms.
o Other computer-based editions of the PC/Macintosh Doom games exist, however
their cheat codes are identical in most aspects to those of the PC/Mac games,
and so are generally not addressed in this document.
o In this document, codes for each game are usually given in a quick-reference
format, and are then followed by a more detailed explanation. For the game
console-based Doom games, code information may be followed by a "Key" which
provides added detail on the controller buttons used for entering the codes.
A list of game maps (a "Map Level Warp Guide") is included for all Doom games
that have a "Warp" cheat code available.
o Unless otherwise noted, this document refers only to Doom games that are
running in single-player mode. In general, most cheat codes for most Doom
games will only work in single-player mode.
o "Command-line parameters" (special commands for PC Doom/Doom II games) are
generally not included in this document. (These commands are usually
described in detail in the documentation included with the game.) An
exception to this is the Doom 95 "Re-spawn" command-line parameter, which is
detailed in section 4: PC Doom 95.
o This document is 79 characters wide, and is best viewed in a monospaced font.
The master HTML version is located here: http://ClassicDOOM.com/doomcode.htm
o Index General PC1/2/95 PSX Saturn N64 Jaguar 3DO SNES 32X GBA1/2 Tables Terms
1. DOOM/DOOM II CHEAT CODES: GENERAL
====================================
o Most Doom games include codes which can be "toggled": Entering a code once to
turn on a feature, once again to turn it off.
o Whenever a weapon is acquired, it remains in the player's inventory for the
duration of the game, unless it is removed as a result of using a "Warp"
cheat code. This remains true whether weapons are acquired by picking them
up, or are acquired through the use of cheat codes.
o Keys are always removed from a player character upon exit of the current map
level. This remains true whether or not the keys were acquired through a
cheat code, or whether or not the player used a Warp code to exit the map.
o Index General PC1/2/95 PSX Saturn N64 Jaguar 3DO SNES 32X GBA1/2 Tables Terms
2. PC/MAC DOOM AND ULTIMATE DOOM
================================
o Cheat codes (typed during a game in progress or during a paused game):
idbeholda: Gain Computer Area Map item (active until next map level)
idbeholdi: Gain Blur Artifact (can be toggled on/off)
idbeholdl: Gain light-amplification visors (can be toggled on/off)
idbeholdr: Gain radiation suit (can be toggled on/off)
idbeholds: Gain Berserk Pack (can be toggled on/off)
idbeholdv: Gain Invulnerability Artifact (can be toggled on/off)
idchoppers: Gain chain saw (cannot be toggled off)
idclev##: Warp to map ## (first # is Episode number, second # is map 1 to 9)
iddqd: Toggle "invincibility" on/off (when on, health is 100%)
iddt: Type 3 times in Automap mode to 1) Reveal map, 2) Add Objects, 3) Reset
Alt-tiddt: Like iddt but Objects include opponents (game versions before 1.9)
idfa: Gain all weapons, full ammo, 200% armor (game versions 1.4 and above)
idkfa: Gain 3 keys, all weapons, full ammo, 200% armor
idmus##: Use music track ## (## is a number from 11 to 45; full version 1.9)
idmypos: Flash a message giving player's angle and coordinates in hexadecimal
idspispopd: Allows player to walk through walls and other objects
-----------------------------------------------------------------------------
Notes: The above codes are for use with a standard "QWERTY"-mapped keyboard;
Code lettering may need to be adjusted accordingly for use with alternate
keyboards (for example: iddqd becomes iddad on an "AZERTY"-mapped keyboard).
The idbeholda code cannot be toggled off. A Computer Area Map item will
remain in effect until the player leaves the current map level.
The idclev Warp code will reset a player's status to 100% health, 0% armor, a
pistol and 50 bullets (all other weapons and ammo are removed, along with any
backpack), cancels the effects of any other cheat codes which were previously
invoked (with the exception of the map-related codes iddt and Alt-tiddt, and
the Doom 95-only codes), and may cancel various command-line parameters.
In original Doom/Ultimate Doom, Invincibility (iddqd) is disabled in the last
room of the PHOBOS ANOMALY map (Invulnerability Artifacts are not disabled).
If a demo is being recorded, typing the Invincibility code (iddqd) will end
the game. (When recording, Doom reserves the Q key as a Quick-exit key.)
Map codes iddt and Alt-tiddt may only be entered while viewing the Automap.
During single-player games, typing iddt the first time reveals boundary lines
(walls, doors, edges, etc.) on the Automap; typing iddt a second time adds
indicators (green triangles) for all objects and monsters to the Automap;
typing iddt a third time returns the Automap to normal.
"Alt-tiddt" indicates holding the "Alt" key down while typing "tiddt".
During multiplayer games, typing Alt-tiddt the first time reveals boundary
lines (walls, doors, edges, etc.) on the Automap; typing Alt-tiddt a second
time adds indicators (green triangles) for all objects, monsters and players
to the Automap; typing Alt-tiddt a third time returns the Automap to normal.
Alt-tiddt will engage Talk mode during multiplayer games. (Pressing Enter
after typing Alt-tiddt will exit Talk mode without sending a message.)
The iddt and Alt-tiddt codes will remain in effect unless/until the codes are
toggled again by the player. Enhancements to the Automap function can remain
in effect while the player moves or warps from one map level to another.
The "Add Ammo" codes (idfa and idkfa) will provide all weapons to the player,
and will set ammo levels to the player's current carrying capacity (initial
ammo-carrying capacity doubles with the player's first backpack).
In shareware games, the Add-Ammo codes do not add a plasma rifle or BFG 9000.
The idmypos code is disabled if Messages are off (hit F8 to toggle Messages).
The idspispopd code disables a player's ability to teleport or pick up items.
All cheat codes except idclev, iddt and Alt-tiddt are disabled in games
played on Nightmare skill. (In Doom versions 1.4 and above, adding the
"-fast", "-respawn" and "-skill 4" command-line parameters will allow cheat
codes in a game which simulates some key aspects of Nightmare skill.)
In game versions prior to 1.9, all cheat codes are disabled in Deathmatch and
Cooperative games, with the exception of the Alt-tiddt code. In game version
1.9, all cheat codes are disabled in Deathmatch games, but Alt-tiddt will
still work in Cooperative games.
Codes that include numbers may cause the player character to switch weapons.
In Macintosh Doom games, typing a cheat code may fire the currently-held
weapon, as all cheat codes include the D key, which is the default Fire key.
(In Macintosh games, Fire may be assigned to another letter/key if desired.)
o Map level warp guide for PC/Mac Doom and Ultimate Doom:
Map | Map name | Warp code
-----|-----------------------|----------
E1M1.|.HANGAR................|.idclev11.
E1M2.|.NUCLEAR PLANT.........|.idclev12.
E1M3.|.TOXIN REFINERY........|.idclev13.
E1M4.|.COMMAND CONTROL.......|.idclev14.
E1M5.|.PHOBOS LAB............|.idclev15.
E1M6.|.CENTRAL PROCESSING....|.idclev16.
E1M7.|.COMPUTER STATION......|.idclev17.
E1M8.|.PHOBOS ANOMALY........|.idclev18.
E1M9.|.MILITARY BASE.........|.idclev19.
-----|-----------------------|----------
E2M1.|.DEIMOS ANOMALY........|.idclev21.
E2M2.|.CONTAINMENT AREA......|.idclev22.
E2M3.|.REFINERY..............|.idclev23.
E2M4.|.DEIMOS LAB............|.idclev24.
E2M5.|.COMMAND CENTER........|.idclev25.
E2M6.|.HALLS OF THE DAMNED...|.idclev26.
E2M7.|.SPAWNING VATS.........|.idclev27.
E2M8.|.TOWER OF BABEL........|.idclev28.
E2M9.|.FORTRESS OF MYSTERY...|.idclev29.
-----|-----------------------|----------
E3M1.|.HELL KEEP.............|.idclev31.
E3M2.|.SLOUGH OF DESPAIR.....|.idclev32.
E3M3.|.PANDEMONIUM...........|.idclev33.
E3M4.|.HOUSE OF PAIN.........|.idclev34.
E3M5.|.UNHOLY CATHEDRAL......|.idclev35.
E3M6.|.MT. EREBUS............|.idclev36.
E3M7.|.GATE TO LIMBO/LIMBO...|.idclev37.
E3M8.|.DIS...................|.idclev38.
E3M9.|.WARRENS...............|.idclev39.
-----|-----------------------|----------
E4M1.|.HELL BENEATH..........|.idclev41.
E4M2.|.PERFECT HATRED........|.idclev42.
E4M3.|.SEVER THE WICKED......|.idclev43.
E4M4.|.UNRULY EVIL...........|.idclev44.
E4M5.|.THEY WILL REPENT......|.idclev45.
E4M6.|.AGAINST THEE WICKEDLY.|.idclev46.
E4M7.|.AND HELL FOLLOWED.....|.idclev47.
E4M8.|.UNTO THE CRUEL........|.idclev48.
E4M9.|.FEAR..................|.idclev49.
-----------------------------------------------------------------------------
Notes: Map E3M7 is referred to as "GATE TO LIMBO" in the tally screens, and
"LIMBO" in the Automap.
Episode 1, "Knee-Deep in the Dead" begins on map E1M1; Episode 2, "The Shores
of Hell" begins on map E2M1; Episode 3, "Inferno" begins on map E3M1; Episode
4, "Thy Flesh Consumed" begins on map E4M1.
Note that Episode 4 is available only in Ultimate Doom.
o Index General PC1/2/95 PSX Saturn N64 Jaguar 3DO SNES 32X GBA1/2 Tables Terms
3. PC/MAC DOOM II AND FINAL DOOM
================================
o All cheat codes for Doom II (Doom 2: Hell on Earth) will also work with Final
Doom and other Doom II-based software packages.
o Cheat codes (typed during a game in progress or during a paused game):
idbeholda: Gain Computer Area Map item (active until next map level)
idbeholdi: Gain Blur Artifact (can be toggled on/off)
idbeholdl: Gain light-amplification visors (can be toggled on/off)
idbeholdr: Gain radiation suit (can be toggled on/off)
idbeholds: Gain Berserk Pack (can be toggled on/off)
idbeholdv: Gain Invulnerability Artifact (can be toggled on/off)
idchoppers: Gain chain saw (cannot be toggled off)
idclev##: Warp to map ## (## are two digits of any map level, 01 to 32)
idclip: Allows player to walk through walls and other objects
iddqd: Toggle "invincibility" on/off (when on, health is 100%)
iddt: Type 3 times in Automap mode to 1) Reveal map, 2) Add Objects, 3) Reset
Alt-tiddt: Like iddt but Objects include opponents (game versions before 1.9)
idfa: Gain all weapons, full ammo, 200% armor
idkfa: Gain 3 keys, all weapons, full ammo, 200% armor
idmus##: Use music track ## (## is a two-digit number from 01 to 35)
idmypos: Flash a message giving player's angle and coordinates in hexadecimal
-----------------------------------------------------------------------------
Notes: The above codes are for use with a standard "QWERTY"-mapped keyboard;
Code lettering may need to be adjusted accordingly for use with alternate
keyboards (for example: iddqd becomes iddad on an "AZERTY"-mapped keyboard).
The idbeholda code cannot be toggled off. A Computer Area Map item will
remain in effect until the player leaves the current map level.
The idclev Warp code will reset a player's status to 100% health, 0% armor, a
pistol and 50 bullets (all other weapons and ammo are removed, along with any
backpack), cancels the effects of any other cheat codes which were previously
invoked (with the exception of the map-related codes iddt and Alt-tiddt, and
the Doom 95-only codes), and may cancel various command-line parameters.
The idclip code disables a player's ability to teleport or pick up items.
In "Doom 2: Hell on Earth" and in "Final Doom", invincibility/invulnerability
in any form will fail to protect a player on map level 30 if a monster spawns
(materializes) or teleports into the player's coordinates.
If a demo is being recorded, typing the Invincibility code (iddqd) will end
the game. (When recording, Doom II reserves the Q key as a Quick-exit key.)
Map codes iddt and Alt-tiddt may only be entered while viewing the Automap.
During single-player games, typing iddt the first time reveals boundary lines
(walls, doors, edges, etc.) on the Automap; typing iddt a second time adds
indicators (green triangles) for all objects and monsters to the Automap;
typing iddt a third time returns the Automap to normal.
"Alt-tiddt" indicates holding the "Alt" key down while typing "tiddt".
During multiplayer games, typing Alt-tiddt the first time reveals boundary
lines (walls, doors, edges, etc.) on the Automap; typing Alt-tiddt a second
time adds indicators (green triangles) for all objects, monsters and players
to the Automap; typing Alt-tiddt a third time returns the Automap to normal.
Alt-tiddt will engage Talk mode during multiplayer games. (Pressing Enter
after typing Alt-tiddt will exit Talk mode without sending a message.)
The iddt and Alt-tiddt codes will remain in effect unless/until the codes are
toggled again by the player. Enhancements to the Automap function can remain
in effect while the player moves or warps from one map level to another.
The "Add Ammo" codes (idfa and idkfa) will provide all weapons to the player,
and will set ammo levels to the player's current carrying capacity (initial
ammo-carrying capacity doubles with the player's first backpack).
The idmypos code is disabled if Messages are off (hit F8 to toggle Messages).
All cheat codes except idclev, iddt and Alt-tiddt are disabled in games
played on Nightmare skill. (Adding the "-fast", "-respawn" and "-skill 4"
command-line parameters will allow cheat codes in a game which simulates some
key aspects of Nightmare skill.)
In game versions prior to 1.9, all cheat codes are disabled in Deathmatch and
Cooperative games, with the exception of the Alt-tiddt code. In game version
1.9, all cheat codes are disabled in Deathmatch games, but Alt-tiddt will
still work in Cooperative games.
Codes that include numbers may cause the player character to switch weapons.
In Macintosh Doom II games, typing a cheat code may fire the currently-held
weapon, as all cheat codes include the D key, which is the default Fire key.
(In Macintosh games, Fire may be assigned to another letter/key if desired.)
o Map level warp guide for PC/Mac Doom II and Final Doom:
|Map name, Doom II: |Map name, Final Doom:|Map name, Final Doom: |Warp
Map|Hell on Earth |TNT - Evilution |Plutonia Experiment |code
---|-------------------|---------------------|----------------------|--------
.1.|ENTRYWAY...........|SYSTEM CONTROL.......|CONGO.................|idclev01
.2.|UNDERHALLS.........|HUMAN BBQ............|WELL OF SOULS.........|idclev02
.3.|THE GANTLET........|POWER CONTROL........|AZTEC.................|idclev03
.4.|THE FOCUS..........|WORMHOLE.............|CAGED.................|idclev04
.5.|THE WASTE TUNNELS..|HANGER...............|GHOST TOWN............|idclev05
.6.|THE CRUSHER........|OPEN SEASON..........|BARON'S LAIR..........|idclev06
.7.|DEAD SIMPLE........|PRISON...............|CAUGHTYARD............|idclev07
.8.|TRICKS AND TRAPS...|METAL................|REALM.................|idclev08
.9.|THE PIT............|STRONGHOLD...........|ABATTOIRE.............|idclev09
10.|REFUELING BASE.....|REDEMPTION...........|ONSLAUGHT.............|idclev10
11.|CIRCLE OF DEATH....|STORAGE FACILITY.....|HUNTED................|idclev11
12.|THE FACTORY........|CRATER...............|SPEED.................|idclev12
13.|DOWNTOWN...........|NUKAGE PROCESSING....|THE CRYPT.............|idclev13
14.|THE INMOST DENS....|STEEL WORKS..........|GENESIS...............|idclev14
15.|INDUSTRIAL ZONE....|DEAD ZONE............|THE TWILIGHT..........|idclev15
16.|SUBURBS............|DEEPEST REACHES......|THE OMEN..............|idclev16
17.|TENEMENTS..........|PROCESSING AREA......|COMPOUND..............|idclev17
18.|THE COURTYARD......|MILL.................|NEUROSPHERE...........|idclev18
19.|THE CITADEL........|SHIPPING/RESPAWNING..|NME...................|idclev19
20.|GOTCHA!............|CENTRAL PROCESSING...|THE DEATH DOMAIN......|idclev20
21.|NIRVANA............|ADMINISTRATION CENTER|SLAYER................|idclev21
22.|THE CATACOMBS......|HABITAT..............|IMPOSSIBLE MISSION....|idclev22
23.|BARRELS O' FUN.....|LUNAR MINING PROJECT.|TOMBSTONE.............|idclev23
24.|THE CHASM..........|QUARRY...............|THE FINAL FRONTIER....|idclev24
25.|BLOODFALLS.........|BARON'S DEN..........|THE TEMPLE OF DARKNESS|idclev25
26.|THE ABANDONED MINES|BALLISTYX............|BUNKER................|idclev26
27.|MONSTER CONDO......|MOUNT PAIN...........|ANTI-CHRIST...........|idclev27
28.|THE SPIRIT WORLD...|HECK.................|THE SEWERS............|idclev28
29.|THE LIVING END.....|RIVER STYX...........|ODYSSEY OF NOISES.....|idclev29
30.|ICON OF SIN........|LAST CALL............|THE GATEWAY OF HELL...|idclev30
31.|WOLFENSTEIN........|PHARAOH..............|CYBERDEN..............|idclev31
32.|GROSSE.............|CARIBBEAN............|GO 2 IT...............|idclev32
-----------------------------------------------------------------------------
Notes: In PC Doom II: Hell on Earth, map 11 is referred to as "CIRCLE OF
DEATH" in the tally screens, and "'O' OF DESTRUCTION!" in the Automap.
o Index General PC1/2/95 PSX Saturn N64 Jaguar 3DO SNES 32X GBA1/2 Tables Terms
4. PC DOOM 95
=============
o Notes: Doom 95 is a PC software package which allows Doom and Doom II-based
games to be configured and executed in a Windows 95-compatible environment.
The cheat codes (and command-line parameters) covered in this section are
only those that are built into the Doom 95 software. However, Doom 95 also
accepts all normal Doom/Ultimate Doom codes when running Doom-based games,
and all Doom II codes when running Doom II-based games (see section 2: PC/Mac
Doom And Ultimate Doom, and section 3: PC/Mac Doom II And Final Doom).
o Cheat codes (typed during a game in progress or during a paused game):
Alt-F3: Toggle sound effects audio mix between "NORMAL" and "HIGH" resolution
fhhall: Instantly destroy most (or all) monsters on the current map level
fhshh: "Waiting" monsters cannot detect quiet player (can be toggled on/off)
-----------------------------------------------------------------------------
Notes: The above codes are for use with a standard "QWERTY"-mapped keyboard;
Code lettering may need to be adjusted accordingly for use with alternate
keyboards (for example: fhhall becomes fhhqll on an "AZERTY"-mapped
keyboard).
"Alt-F3" indicates holding the "Alt" key down and tapping the "F3" key once.
The "Sound Mix" code (Alt-F3) allows "high resolution" mixing of the game's
sound effects (music audio is not affected). "HIGH" mode boosts sound-sample
frequency and bits per sample, quadrupling the data being sent to the sound
board through DirectSound.
The "Mass Kill" code (fhhall) instantly destroys all monsters on the current
map level, except for Lost Souls, and the "Baphomet"/Boss entity found in some
Doom II-based games. (Note that "stand-alone" Lost Souls will survive this
code, as will Lost Souls which are produced when Pain Elemental monsters are
destroyed.) Each monster which is vulnerable to this code receives 10,000
"damage points", which not only kills monsters, but causes Imps and humanoid
monsters to explode.
After using the Mass-Kill code, a player will be credited with "KILLS 100%"
(minimum) when leaving the map level through an Exit.
While the "Quiet Mode" code (fhshh) is active, any monster in Wait mode (or
"asleep") can only activate if: 1) the monster hears the player use any
weapon, or 2) the monster is damaged by another monster's attack, or 3) the
code is toggled off and the monster sees (or otherwise detects) the player.
While Quiet Mode is active, the use of any player weapon (including the fist)
can alert all monsters within sound-propagation range. If a weapon's sound
cannot reach a given monster, the monster will not be alerted.
Note that Exiting or warping from a map level, or starting a new game from a
game already in progress, does not disable Quiet Mode.
Quiet-Mode status is not preserved in save-game files. If Quiet Mode is
active when a game is saved, it will be inactive if the game is restored in
an environment where Quiet Mode is currently off.
The Mass-Kill code is disabled on games played on Nightmare skill. The
Quiet-Mode code cannot be toggled on/off during games played on Nightmare
skill; However if a player starts a game on a lower skill level, switches on
Quiet Mode, and then begins a new Nightmare-skill game, Quiet Mode will
remain in effect.
The Mass-Kill and Quiet-Mode cheat codes are disabled in Cooperative and
Deathmatch games.
o Doom 95 command-line parameters (typed in "DOS" mode after the filename):
-weirdo #: Re-spawn items after # seconds (# is a number from 0 to 61356675)
-----------------------------------------------------------------------------
Notes: Command-line parameters must be entered prior to starting Doom 95. To
include a command-line parameter in a Doom 95 game, switch to "MS-DOS" mode
from within Windows, then switch to the Doom95 directory, and type "doom95"
followed by the chosen command-line parameters (example: doom95 -weirdo 30).
The "-weirdo #" command-line parameter will allow power-ups (weapons, ammo,
keys, and most Artifacts) to be regenerated at some point after being picked
up by a player. "#" represents a number of game-time seconds (approximated
real-time seconds), up to a maximum of 61356675 (or 1.95 years in real-time
seconds). If "#" is 0, or is a number higher than 61356675, picked-up items
reappear instantly.
The following items are not regenerated by the "-weirdo" function: Blur
Artifacts, Invulnerability Artifacts, ammo clips dropped by Zombiemen,
shotguns dropped by Former Human Sergeants, and chainguns dropped by Heavy
Weapon Dudes.
The "-weirdo #" command-line parameter will function both in single-player
games and multiplayer (Cooperative and Deathmatch) games. Note that when
using the "-weirdo #" command-line parameter in multiplayer games, all
players must enter the command, and the "#" values must all be identical.
o Index General PC1/2/95 PSX Saturn N64 Jaguar 3DO SNES 32X GBA1/2 Tables Terms
5. SONY PLAYSTATION DOOM/FINAL DOOM
===================================
o Notes: All cheat codes for PSX Doom will also work with PSX Final Doom. The
controller configuration "Key" in this section applies to both games. "Map
Level Warp Guides" for both games are provided at the bottom of this section.
o Cheat codes (entered while the game is paused):
D L2 S R1 R L1 L O: Toggle invincibility on/off (when on, health is 100%)
L1 R2 L2 R1 R T X R: Toggle X-ray vision on/off
R L R2 R1 T L1 O X: Access Map Level Warp menu (warp to any map below map 55)
T T L2 R2 L2 R2 R1 O: Toggle object indicators in the Automap on/off
T T L2 R2 L2 R2 R1 S: Toggle possession of Computer Area Map item on/off
X T L1 U D R2 L L: Gain all required keys, all weapons, full ammo, 200% armor
-----------------------------------------------------------------------------
Notes: To use codes, pause the game, enter the desired code, then un-pause.
"X-ray vision" renders certain surfaces translucent in the first-person view,
but not all surfaces will be translucent at all times. In general, surfaces
rendered translucent are those which are located between the player and the
most distant surface in the player's immediate field of view.
When the Warp menu is called up, the Right and Left buttons can be used to
scroll through the names of 54 accessible maps. Once the desired map name is
displayed, press any symbol button (T, S, O or X) to load the map, or press
Pause again to cancel and remain on the current map level.
In PSX Doom games, invoking a Warp code will reset a player's status to 100%
health, 0% armor, a pistol and 50 bullets (all other weapons and ammo are
removed, along with any backpack), and cancels the effects of any other cheat
codes which were previously invoked. (Invoking a Warp code effectively
restarts the game on the selected map, and at the current skill level.)
The "Add Ammo" code (XTL1UDR2LL) will not add keys if they are not necessary.
All cheat codes are disabled in Deathmatch and Cooperative games.
o Key for default controller configuration:
| Face of | Top edge of
Controller button | controller | controller
---------------------------|------------|------------
D = Down | |
L = Left | | | |
L1 = Left-hand "1" button | --------- | ----|----
L2 = Left-hand "2" button | U T | L2 | R2
O = O (or "Circle") | L R S O | L1 ' R1
R = Right | D X | ---------
R1 = Right-hand "1" button | --------- |
R2 = Right-hand "2" button | |
S = Square | |
T = Triangle | |
U = Up | |
X = X | |
o Map level warp guide for PSX Doom:
Map | Map name
----|--------------------
..1.|.HANGAR.............
..2.|.PLANT..............
..3.|.TOXIN REFINERY.....
..4.|.COMMAND CONTROL....
..5.|.PHOBOS LAB.........
..6.|.CENTRAL PROCESSING.
..7.|.COMPUTER STATION...
..8.|.PHOBOS ANOMALY.....
..9.|.DEIMOS ANOMALY.....
.10.|.CONTAINMENT AREA...
.11.|.REFINERY...........
.12.|.DEIMOS LAB.........
.13.|.COMMAND CENTER.....
.14.|.HALLS OF THE DAMNED
.15.|.SPAWNING VATS......
.16.|.HELL GATE..........
.17.|.HELL KEEP..........
.18.|.PANDEMONIUM........
.19.|.HOUSE OF PAIN......
.20.|.UNHOLY CATHEDRAL...
.21.|.MT. EREBUS.........
.22.|.LIMBO..............
.23.|.TOWER OF BABEL.....
.24.|.HELL BENEATH.......
.25.|.PERFECT HATRED.....
.26.|.SEVER THE WICKED...
.27.|.UNRULY EVIL........
.28.|.UNTO THE CRUEL.....
.29.|.TWILIGHT DESCENDS..
.30.|.THRESHOLD OF PAIN..
----|--------------------
.31.|.ENTRYWAY...........
.32.|.UNDERHALLS.........
.33.|.THE GANTLET........
.34.|.THE FOCUS..........
.35.|.THE WASTE TUNNELS..
.36.|.THE CRUSHER........
.37.|.DEAD SIMPLE........
.38.|.TRICKS AND TRAPS...
.39.|.THE PIT............
.40.|.REFUELING BASE.....
.41.|.O OF DESTRUCTION!..
.42.|.THE FACTORY........
.43.|.THE INMOST DENS....
.44.|.SUBURBS............
.45.|.TENEMENTS..........
.46.|.THE COURTYARD......
.47.|.THE CITADEL........
.48.|.NIRVANA............
.49.|.THE CATACOMBS......
.50.|.BARRELS OF FUN.....
.51.|.BLOODFALLS.........
.52.|.THE ABANDONED MINES
.53.|.MONSTER CONDO......
.54.|.REDEMPTION DENIED..
-----------------------------------------------------------------------------
Notes: Although there are 59 map levels in PSX Doom, only the first 54 are
accessible through the Map Level Warp menu. Passwords may be used to "warp"
to maps 55 through 59 (see below for default-start passwords for these maps).
Episode 1, "Ultimate Doom" includes maps 1 through 30, and maps 55 through
57; Episode 2, "Doom II" includes maps 31 through 54, and maps 58 and 59.
o Passwords for PSX Doom maps that do not appear on the Map Level Warp menu:
| "I AM A | "NOT TOO | "HURT ME | "ULTRA
Map | Map name | WIMP" | ROUGH" | PLENTY" | VIOLENCE"
----|---------------------|------------|------------|------------|-----------
.55.|.FORTRESS OF MYSTERY.|.V6PMPPMPPP.|.Z6TRTTRTTT.|.36FCFFCFFF.|.76KHKKHKKK
.56.|.THE MILITARY BASE...|.B779779777.|.G735335333.|.L7Z1ZZ1ZZZ.|.Q7VXVVXVVV
.57.|.THE MARSHES.........|.V7QSQQSQQQ.|.Z7LNLLNLLL.|.37GJGGJGGG.|.77BDBBDBBB
.58.|.THE MANSION.........|.B88!88!888.|.G846446444.|.L802002000.|.Q8WYWWYWWW
.59.|.CLUB DOOM...........|.V8RTRRTRRR.|.Z8MPMMPMMM.|.38HKHHKHHH.|.78CFCCFCCC
-----------------------------------------------------------------------------
Notes: These passwords will start a player with the default status of 100%
health, 0% armor, a pistol and 50 bullets.
o Map level warp guide for PSX Final Doom:
Map | Map name
----|---------------------
..1.|.ATTACK..............
..2.|.VIRGIL..............
..3.|.CANYON..............
..4.|.COMBINE.............
..5.|.CATWALK.............
..6.|.FISTULA.............
..7.|.GERYON..............
..8.|.MINOS...............
..9.|.NESSUS..............
.10.|.PARADOX.............
.11.|.SUBSPACE............
.12.|.SUBTERRA............
.13.|.VESPERAS............
----|---------------------
.14.|.SYSTEM CONTROL......
.15.|.HUMAN BARBECUE......
.16.|.WORMHOLE............
.17.|.CRATER..............
.18.|.NUKAGE PROCESSING...
.19.|.DEEPEST REACHES.....
.20.|.PROCESSING AREA.....
.21.|.LUNAR MINING PROJECT
.22.|.QUARRY..............
.23.|.BALLISTYX...........
.24.|.HECK................
----|---------------------
.25.|.CONGO...............
.26.|.AZTEC...............
.27.|.GHOST TOWN..........
.28.|.BARON'S LAIR........
.29.|.THE DEATH DOMAIN....
.30.|.ONSLAUGHT...........
-----------------------------------------------------------------------------
Notes: In PSX Final Doom, map 28 is referred to as "BARON S LAIR" in the
tally screens, and "BARON'S LAIR" in the Automap.
Episode 1, "Master Levels" begins on map 1; Episode 2, "TNT" begins on map
14; Episode 3: "Plutonia" begins on map 25.
All maps in PSX Final Doom are accessible through the Map Level Warp menu.
o Index General PC1/2/95 PSX Saturn N64 Jaguar 3DO SNES 32X GBA1/2 Tables Terms
6. SEGA SATURN DOOM
===================
o Cheat codes (entered while the game is paused):
B B C L B B C R: Toggle possession of Computer Area Map item on/off
B B C R B B C L: Toggle object indicators in the Automap on/off
B Y X TL TR C X Z: Gain all required keys, all weapons, full ammo, 200% armor
D Y X TR R TL L B: Toggle invincibility on/off (when on, health is 100%)
R L Z TR Z TL Z C: Access Map Level Warp menu (warp to any map below map 55)
-----------------------------------------------------------------------------
Notes: To use codes, pause the game, enter the desired code, then un-pause.
When the Warp menu is called up, the Right and Left buttons can be used to
scroll through the names of 54 accessible maps. Once the desired map name is
displayed, press B, C or X to load the map, or press Pause again to cancel
and remain on the current map level.
In Saturn Doom, invoking a Warp code will reset a player's status to 100%
health, 0% armor, a pistol and 50 bullets (all other weapons and ammo are
removed, along with any backpack), and cancels the effects of any other cheat
codes which were previously invoked. (Invoking a Warp code effectively
restarts the game on the selected map, and at the current skill level.)
The "Add Ammo" code (BYXTLTRCXZ) will not add keys if they are not necessary.
o Key for default controller configuration:
| Face of | Top edge of
Controller button | controller | controller
----------------------|------------|------------
A = A | |
B = B | | | |
C = C | --------- | ----|----
D = Down | U XYZ | TL ' TR
L = Left | L R ABC | ---------
R = Right | D |
TL = Top Left button | --------- |
TR = Top Right button | |
U = Up | |
X = X | |
Y = Y | |
Z = Z | |
o Map level warp guide for Saturn Doom:
Map | Map name
----|--------------------
..1.|.HANGAR.............
..2.|.PLANT..............
..3.|.TOXIN REFINERY.....
..4.|.COMMAND CONTROL....
..5.|.PHOBOS LAB.........
..6.|.CENTRAL PROCESSING.
..7.|.COMPUTER STATION...
..8.|.PHOBOS ANOMALY.....
..9.|.DEIMOS ANOMALY.....
.10.|.CONTAINMENT AREA...
.11.|.REFINERY...........
.12.|.DEIMOS LAB.........
.13.|.COMMAND CENTER.....
.14.|.HALLS OF THE DAMNED
.15.|.SPAWNING VATS......
.16.|.HELL GATE..........
.17.|.HELL KEEP..........
.18.|.PANDEMONIUM........
.19.|.HOUSE OF PAIN......
.20.|.UNHOLY CATHEDRAL...
.21.|.MT. EREBUS.........
.22.|.LIMBO..............
.23.|.TOWER OF BABEL.....
.24.|.HELL BENEATH.......
.25.|.PERFECT HATRED.....
.26.|.SEVER THE WICKED...
.27.|.UNRULY EVIL........
.28.|.UNTO THE CRUEL.....
.29.|.TWILIGHT DESCENDS..
.30.|.THRESHOLD OF PAIN..
----|--------------------
.31.|.ENTRYWAY...........
.32.|.UNDERHALLS.........
.33.|.THE GANTLET........
.34.|.THE FOCUS..........
.35.|.THE WASTE TUNNELS..
.36.|.THE CRUSHER........
.37.|.DEAD SIMPLE........
.38.|.TRICKS AND TRAPS...
.39.|.THE PIT............
.40.|.REFUELING BASE.....
.41.|.O OF DESTRUCTION!..
.42.|.THE FACTORY........
.43.|.THE INMOST DENS....
.44.|.SUBURBS............
.45.|.TENEMENTS..........
.46.|.THE COURTYARD......
.47.|.THE CITADEL........
.48.|.NIRVANA............
.49.|.THE CATACOMBS......
.50.|.BARRELS OF FUN.....
.51.|.BLOODFALLS.........
.52.|.THE ABANDONED MINES
.53.|.MONSTER CONDO......
.54.|.REDEMPTION DENIED..
-----------------------------------------------------------------------------
Notes: Although there are 59 map levels in Saturn Doom, only the first 54 are
accessible through the Map Level Warp menu. Passwords may be used to "warp"
to maps 55 through 59 (see below for default-start passwords for these maps).
Episode 1, "Ultimate Doom" includes maps 1 through 30, and maps 55 through
57; Episode 2, "Doom II" includes maps 31 through 54, and maps 58 and 59.
o Passwords for Saturn Doom maps that do not appear on the Map Level Warp menu:
| "I AM A | "NOT TOO | "HURT ME | "ULTRA
Map | Map name | WIMP" | ROUGH" | PLENTY" | VIOLENCE"
----|---------------------|------------|------------|------------|-----------
.55.|.FORTRESS OF MYSTERY.|.V6PMPPMPPP.|.Z6TRTTRTTT.|.36FCFFCFFF.|.76KHKKHKKK
.56.|.THE MILITARY BASE...|.B779779777.|.G735335333.|.L7Z1ZZ1ZZZ.|.Q7VXVVXVVV
.57.|.THE MARSHES.........|.V7QSQQSQQQ.|.Z7LNLLNLLL.|.37GJGGJGGG.|.77BDBBDBBB
.58.|.THE MANSION.........|.B88!88!888.|.G846446444.|.L802002000.|.Q8WYWWYWWW
.59.|.CLUB DOOM...........|.V8RTRRTRRR.|.Z8MPMMPMMM.|.38HKHHKHHH.|.78CFCCFCCC
-----------------------------------------------------------------------------
Notes: These passwords will start a player with the default status of 100%
health, 0% armor, a pistol and 50 bullets.
o Index General PC1/2/95 PSX Saturn N64 Jaguar 3DO SNES 32X GBA1/2 Tables Terms
7. NINTENDO 64 DOOM 64
======================
o During a game in progress, a player may press Start at any time to bring up
the "Pause" menu. Normally this menu lists only three items: OPTIONS, MAIN
MENU and RESTART LEVEL. In Doom 64, cheat options are accessible through a
fourth menu item, "FEATURES", which is initially hidden and disabled.
FEATURES is normally enabled when a player unlocks an exit on map level 32
and leaves through it. (Note that the locked exit is one of 2 exits on this
map. The other exit is always open, and does not enable the FEATURES item.)
The FEATURES item can also be added manually by entering any valid password
for map 1. (Select OPTIONS from the Pause menu, select PASSWORD from the
Options menu, and enter any map 1 password.) Password B1RR 9BJ5 68X? ZVK?
will start a normal new game at the "BRING IT ON!" (default) skill level.
From this point onwards the player may press Start at any time during a game
in progress to bring up the Pause menu, which will now have FEATURES as an
added choice. Select FEATURES to bring up the Features (cheat options) menu.
(To return directly to the Pause menu from the Features menu, press Start.)
The Features menu will remain accessible until the game system is reset or
powered down; Starting new games or entering new passwords will not disable
the Features menu.
o Doom 64 Features menu (enabled via 3-key exit on map 32, or map 1 passwords):
> WARP TO LEVEL STAGING AREA
INVULNERABLE OFF
HEALTH BOOST -
WEAPONS -
MAP EVERYTHING OFF
-----------------------------------------------------------------------------
Notes: ">" is a triangular "cursor" appearing to the left of the menu items.
The Features menu is shown here with its initial values.
o Doom 64 cheat options (accessible from the Features menu):
WARP TO LEVEL: Warp to new map (includes maps 1 to 27, and/or current map)
INVULNERABLE: Toggle "invincibility" on/off (disabled on map level 32)
HEALTH BOOST: Set health to 100% (cannot be toggled off)
WEAPONS: Gain all weapons and full ammo (cannot be toggled off)
MAP EVERYTHING: Toggle enhanced Automap (with object indicators) on/off
-----------------------------------------------------------------------------
Notes: To select a cheat option, first move the selection cursor (with the
joystick or left-hand directional pad) up or down to the desired item on the
Features menu.
Note that gameplay automatically resumes when a warp is executed. To exit
the Features menu without warping, press Start.
The map name shown with the "WARP TO LEVEL" item may be changed with the
joystick, or the Left and Right arrow buttons (on the controller's left-hand
directional pad). Select the desired map, and then press any C button to
execute the warp.
Note that a player may warp to (restart on) the current map, even if the
current map is outside the usual warp range of maps 1 to 27. (A player may
only warp to maps 1 through 27, or warp to any current map to restart on it.)
In Doom 64, invoking a Warp code will reset a player's status to 100% health,
0% armor, a pistol and 50 bullets (all other weapons and ammo are removed,
along with any backpack), and cancels the effects of any other cheat codes
which were previously invoked. (Invoking a Warp code effectively restarts
the game on the selected map, and at the current skill level.)
"INVULNERABLE" ("invincibility") may be toggled on or off with any C button.
The INVULNERABLE option is disabled when playing on map level 32: HECTIC.
"HEALTH BOOST" may be switched to "100%" by pressing any C button. This menu
item cannot be toggled off (back to "-" from "100%") in the Features menu.
"WEAPONS" may be switched to "100%" by pressing any C button. This menu item
cannot be toggled off (back to "-" from "100%") in the Features menu.
The "WEAPONS" option will provide all weapons to the player, and will set
ammo levels to the player's current carrying capacity (initial ammo-carrying
capacity doubles with the player's first backpack).
"MAP EVERYTHING" may be toggled on or off by pressing any C button. This
option provides an enhanced Automap, which reveals all parts of the current
map level, with the possible exception of secret areas. The enhanced Automap
will include object indicators, which may be in one of 3 colors: green for
the player character, red for live monsters, barrels, and slow projectiles,
and blue for all other objects.
o Key for default ("DEFAULT: 1") controller configuration:
| Face of | Top edge of | Back of
Controller button | controller | controller | controller
----------------------|------------|-------------|-----------
A = A | | |
B = B | | | | | |
C = "C" buttons | --------- | ----|---- | ---------
D = Down arrow | U C | TL ' TR |
J = Joystick | L R SBC C | --------- | Z
L = Left arrow | D J AC | |
R = Right arrow | --------- | | ---------
S = Start | | |
TL = Top Left button | | |
TR = Top Right button | | |
U = Up arrow | | |
Z = Z button | | |
-----------------------------------------------------------------------------
Notes: A, B, C, TL, TR, and Z may all be used to execute non-Warp functions.
o Map level warp guide for Doom 64:
Map | Map name
----|-----------------
..1.|.STAGING AREA....
..2.|.THE TERRAFORMER.
..3.|.MAIN ENGINEERING
..4.|.HOLDING AREA....
..5.|.TECH CENTER.....
..6.|.ALPHA QUADRANT..
..7.|.RESEARCH LAB....
..8.|.FINAL OUTPOST...
..9.|.EVEN SIMPLER....
.10.|.THE BLEEDING....
.11.|.TERROR CORE.....
.12.|.ALTAR OF PAIN...
.13.|.DARK CITADEL....
.14.|.EYE OF THE STORM
.15.|.DARK ENTRIES....
.16.|.BLOOD KEEP......
.17.|.WATCH YOUR STEP.
.18.|.SPAWNED FEAR....
.19.|.THE SPIRAL......
.20.|.BREAKDOWN.......
.21.|.PITFALLS........
.22.|.BURNT OFFERINGS.
.23.|.UNHOLY TEMPLE...
.24.|.NO ESCAPE.......
.25.|.CAT AND MOUSE...
.26.|.HARDCORE........
.27.|.PLAYGROUND......
----|-----------------
.28.|.THE ABSOLUTION..
.29.|.OUTPOST OMEGA...
.30.|.THE LAIR........
.31.|.IN THE VOID.....
.32.|.HECTIC..........
-----------------------------------------------------------------------------
Notes: The map numbers used here for Doom 64 maps are for reference only, and
are not displayed in the Features menu.
A player may only warp to maps 1 through 27, or warp to any current map to
restart on it. Passwords may be used to "warp" to maps 28 through 32 at any
time (see below for default-start passwords for these maps).
o Passwords for Doom 64, maps 28 through 32, skill levels 1 and 2:
Map | Map name | "BE GENTLE!" | "BRING IT ON!"
----|----------------|---------------------|--------------------
.28.|.THE ABSOLUTION.|.SF28 9BFT 6?LL ?BK?.|.SK2R 9BFS 6?L3 8BK?
.29.|.OUTPOST OMEGA..|.SY08 9BFP 6?NL 2BK?.|.S20R 9BFN 6?N3 0BK?
.30.|.THE LAIR.......|.TFY8 9BFK 6?QL TBK?.|.TKYR 9BFJ 6?Q3 RBK?
.31.|.IN THE VOID....|.TYW8 9BFF 6?SL KBK?.|.T2WR 9BFD 6?S3 HBK?
.32.|.HECTIC.........|.VBT8 9BD? 6?VK 9VK?.|.VGTR 9BD9 6?V2 7VK?
-----------------------------------------------------------------------------
Notes: See the following table for skill levels 3 and 4.
These passwords will start a player with the default status of 100% health,
0% armor, a pistol and 50 bullets.
o Passwords for Doom 64, maps 28 through 32, skill levels 3 and 4:
Map | Map name | "I OWN DOOM!" | "WATCH ME DIE!"
----|----------------|---------------------|--------------------
.28.|.THE ABSOLUTION.|.SP18 9BFR 6?ML 6BK?.|.ST1R 9BFQ 6?M3 4BK?
.29.|.OUTPOST OMEGA..|.S6Z8 9BFM 6?PL YBK?.|.S?ZR 9BFL 6?P3 WBK?
.30.|.THE LAIR.......|.TPX8 9BFH 6?RL PBK?.|.TTXR 9BFG 6?R3 MBK?
.31.|.IN THE VOID....|.T6V8 9BFC 6?TL FBK?.|.T?VR 9BFB 6?T3 CBK?
.32.|.HECTIC.........|.VLS8 9BD8 6?WK 5VK?.|.VQSR 9BD7 6?W2 3VK?
-----------------------------------------------------------------------------
Notes: See the preceding table for skill levels 1 and 2.
These passwords will start a player with the default status of 100% health,
0% armor, a pistol and 50 bullets.
o Index General PC1/2/95 PSX Saturn N64 Jaguar 3DO SNES 32X GBA1/2 Tables Terms
8. ATARI JAGUAR DOOM
====================
o Cheat codes (entered while the game is paused):
Hold # and tap Pause: Gain 3 keys, all weapons with 500 ammo each, 200% armor
Hold * and tap Pause: Toggle invincibility on/off
Hold 1 (or 2 to 9) and tap Pause: Warp to map 1 (or maps 2 to 9)
Hold A and tap Pause: Warp to map 10
Hold A and 1 (or 2 to 9) and tap Pause: Warp to map 11 (or maps 12 to 19)
Hold B and tap Pause: Warp to map 20
Hold B and 1 (or 2 to 4) and tap Pause: Warp to map 21 (or maps 22 to 24)
-----------------------------------------------------------------------------
Notes: To use codes, first pause the game, then enter the desired code. (The
codes, when entered correctly, will automatically resume a paused game.)
The "Add Ammo" code (#+Pause) will always set (or reset) ammo levels to 500
rounds per weapon, and will remove any backpack held by the player. If a new
backpack is acquired after invoking the code, ammo-carrying capacity doubles
to 1,000 rounds per weapon.
All cheat codes are disabled in Deathmatch and Cooperative games.
o Map level warp guide for Atari Jaguar Doom:
Map | Map name | Warp code
----|---------------------|-----------------------------------
..1.|.HANGAR..............|.Tap Pause, hold 1 and tap Pause...
..2.|.PLANT...............|.Tap Pause, hold 2 and tap Pause...
..3.|.TOXIN REFINERY......|.Tap Pause, hold 3 and tap Pause...
..4.|.COMMAND CONTROL.....|.Tap Pause, hold 4 and tap Pause...
..5.|.PHOBOS LAB..........|.Tap Pause, hold 5 and tap Pause...
..6.|.CENTRAL PROCESSING..|.Tap Pause, hold 6 and tap Pause...
..7.|.COMPUTER STATION....|.Tap Pause, hold 7 and tap Pause...
..8.|.PHOBOS ANOMALY......|.Tap Pause, hold 8 and tap Pause...
..9.|.DEIMOS ANOMALY......|.Tap Pause, hold 9 and tap Pause...
.10.|.CONTAINMENT AREA....|.Tap Pause, hold A and tap Pause...
.11.|.REFINERY............|.Tap Pause, hold A and 1, tap Pause
.12.|.DEIMOS LAB..........|.Tap Pause, hold A and 2, tap Pause
.13.|.COMMAND CENTER......|.Tap Pause, hold A and 3, tap Pause
.14.|.HALLS OF THE DAMNED.|.Tap Pause, hold A and 4, tap Pause
.15.|.SPAWNING VATS.......|.Tap Pause, hold A and 5, tap Pause
.16.|.TOWER OF BABEL......|.Tap Pause, hold A and 6, tap Pause
.17.|.HELL KEEP...........|.Tap Pause, hold A and 7, tap Pause
.18.|.PANDEMONIUM.........|.Tap Pause, hold A and 8, tap Pause
.19.|.HOUSE OF PAIN.......|.Tap Pause, hold A and 9, tap Pause
.20.|.UNHOLY CATHEDRAL....|.Tap Pause, hold B and tap Pause...
.21.|.MT EREBUS...........|.Tap Pause, hold B and 1, tap Pause
.22.|.LIMBO...............|.Tap Pause, hold B and 2, tap Pause
.23.|.DIS.................|.Tap Pause, hold B and 3, tap Pause
.24.|.MILITARY BASE.......|.Tap Pause, hold B and 4, tap Pause
-----------------------------------------------------------------------------
Notes: The first "Pause" in a Warp code pauses the game; the second "Pause"
simultaneously executes the Warp code and resumes the game.
o Index General PC1/2/95 PSX Saturn N64 Jaguar 3DO SNES 32X GBA1/2 Tables Terms
9. 3DO (PANASONIC AND OTHERS) DOOM
==================================
o Cheat codes (entered during a game in progress while viewing the Automap):
A L A B A R A C A: Gain 3 keys, all weapons with 500 ammo each, 200% armor
S E E A L L U A C: Toggle possession of Computer Area Map item on/off
S E E R U B B L E: Toggle object indicators in the Automap on/off
S U C C E D A L L: Unlock maps 1 to 23 (start new games on any map except 24)
U R A B A D A S S: Toggle invincibility on/off (when toggled, health is 100%)
U R S U R R E A L: Add 2 screen sizes to the slider bar in the Options menu
-----------------------------------------------------------------------------
Notes: Cheat codes can only be entered while the Automap screen is displayed
(hold the C button and tap the Play/Pause button) during a game in progress.
In the cheat codes above, an "S" is used to represent the left-side Shift
button on the top edge of the controller, and an "E" is used to represent the
right-side Shift button (see the controller diagrams, below).
The "Add Ammo" code (ALABARACA) will always set (or reset) ammo levels to 500
rounds per weapon, and will remove any backpack held by the player. If a new
backpack is acquired after invoking the code, ammo-carrying capacity doubles
to 1,000 rounds per weapon.
If the "Map All Things" cheat code (SEERUBBLE) is used, monster orientations
are not indicated as they are in other versions that support this cheat code;
All object indicators will point in the same direction.
The "Unlock Maps" code (SUCCEDALL) allows the player to start future games on
any map except map 24, "MILITARY BASE" (see the "3DO Doom map list", below).
In 3DO Doom, entering cheat codes may fire any currently-held weapon, since
some cheat codes may include the default firing button. The Fire button may
be re-assigned to another button if desired.
o Key for default controller configuration:
Controller | Face of | Top edge of
button | controller | controller
----------------|------------|------------
A = A | |
B = B | | | |
C = C | --------- | ----|----
D = Down | U C | S ' E
E = Right Shift | L R P B | ---------
L = Left | D A |
P = Play/Pause | --------- |
R = Right | |
S = Left Shift | |
U = Up | |
o 3DO Doom map list:
Map | Map name
----|--------------------
..1.|.HANGAR.............
..2.|.PLANT..............
..3.|.TOXIN REFINERY.....
..4.|.COMMAND CONTROL....
..5.|.PHOBOS LAB.........
..6.|.CENTRAL PROCESSING.
..7.|.COMPUTER STATION...
..8.|.PHOBOS ANOMALY.....
..9.|.DEIMOS ANOMALY.....
.10.|.CONTAINMENT AREA...
.11.|.REFINERY...........
.12.|.DEIMOS LAB.........
.13.|.COMMAND CENTER.....
.14.|.HALLS OF THE DAMNED
.15.|.SPAWNING VATS......
.16.|.TOWER OF BABEL.....
.17.|.HELL KEEP..........
.18.|.PANDEMONIUM........
.19.|.HOUSE OF PAIN......
.20.|.UNHOLY CATHEDRAL...
.21.|.MT EREBUS..........
.22.|.LIMBO..............
.23.|.DIS................
.24.|.MILITARY BASE......
o Index General PC1/2/95 PSX Saturn N64 Jaguar 3DO SNES 32X GBA1/2 Tables Terms
10. SUPER NINTENDO DOOM
=======================
o Notes: There are no cheat codes built into SNES Doom; However, a bug in the
game allows a player to instantly acquire new weapons. Specifically: After
picking up a chain saw, a player can gain new weapons on a temporary basis by
attempting to fire rounds from any empty weapon currently held. When an
empty weapon is triggered, it is replaced by another weapon, which in some
instances may be a weapon which was not previously encountered by the player.
Note that new weapons acquired by this method may not remain in the weapons
inventory if the player switches from the new weapon to some other weapon.
Because it is a bug and not a feature, this function is unreliable and may
not always produce desired or repeatable results.
o Some cheat codes for SNES Doom are available for use with Galoob's Game Genie
device for the Super Nintendo, sold separately. SNES Doom Game Genie codes:
BDEA-B053 + 62EA-B953: Start new games with 8,464% health
CBD3-B17F: Alter first-person view to "infrared" or "heat-vision" mode
D7CF-F953: Start Episode 2 or 3 on any skill level
E3EA-B153: Start the game with 254 bullets
-----------------------------------------------------------------------------
Notes: The "Increased Health" code will initially change some aspects of game
play. Specifically: As long as health remains at maximum (8,464%), the
player will remain undetected by monsters (even while attacking them), but
health bonuses of any type will be instantly fatal on contact. These two
side-effects are permanently cancelled if the player is hurt in any way.
Note that the Increased-Health code is cancelled if a player character dies
(or the current map level is otherwise restarted). To reinstate the code,
the player must select "NEW GAME" from the Doom main menu (while the Game
Genie device remains on).
Note that the status bar in SNES Doom cannot correctly display health values
above 999%.
Active codes are not toggled off by turning off the Game Genie device.
o Index General PC1/2/95 PSX Saturn N64 Jaguar 3DO SNES 32X GBA1/2 Tables Terms
11. SEGA GENESIS 32X DOOM
=========================
o Cheat codes (entered with a 6-button controller while the game is paused):
U+M+A+C: Gain 3 keys, all weapons with 500 ammo each, 200% armor
U+M+X+Z: Toggle invincibility on/off
-----------------------------------------------------------------------------
Notes: These codes can only be invoked by using a "6-button" controller; The
"3-button" controllers (originally included with some Sega Genesis consoles)
are missing required buttons.
To use codes, pause the game, enter the desired code, then un-pause.
The 4 buttons in each button combination (UMAC or UMXZ) must all be pressed
simultaneously, and the combination may have to be pressed several times in a
row (while the game remains paused) before the cheat code will be recognized.
The "Add Ammo" code (UMAC) will always set (or reset) ammo levels to 500
rounds per weapon, and will remove any backpack held by the player. If a new
backpack is acquired after invoking the code, ammo-carrying capacity doubles
to 1,000 rounds per weapon.
Note that the use of cheat codes in Sega 32X Doom may prevent access to maps
16 and 17, and will prevent the game's full ending sequence from being shown.
o Key for default controller configuration:
Controller | Face of | Top edge of
button | controller | controller
-----------|------------|------------
A = A | |
B = B | | | |
C = C | --------- | ----|----
D = Down | U XYZ | ' M
L = Left | L R ABC | ---------
M = Mode | D |
U = Up | --------- |
R = Right | |
X = X | |
Y = Y | |
Z = Z | |
o Index General PC1/2/95 PSX Saturn N64 Jaguar 3DO SNES 32X GBA1/2 Tables Terms
12. NINTENDO GAME BOY ADVANCE DOOM
==================================
o The term "Game Boy Advance" ("GBA") in this document applies to either of 2
similar handheld game systems: the original Game Boy Advance, and the newer
Game Boy Advance SP.
o Cheat codes (entered while the game is paused, and L and R buttons held):
A A B A A A A A: Invincibility on (cannot be toggled off)
A A B A B B B B: Invincibility off (cannot be toggled on)
A B A A B B A A: Warp 10 map levels (will not work on maps 15 through 24)
A B A A B B B A: Warp to next map level (will not work on map 24)
A B B A A A A A: Gain 3 keys, all weapons with 500 ammo each, 200% armor
B A A A A A A A: Gain Computer Area Map item (cannot be toggled off)
B A B A A A A A: Gain Berserk Pack (cannot be toggled off)
B B A A A A A A: Gain radiation suit (cannot be toggled off)
B B B A A A A A: Gain Invulnerability Artifact (cannot be toggled off)
-----------------------------------------------------------------------------
Notes: To use codes, pause the game, then hold down the L and R buttons (on
the top edge of the GBA) while tapping the buttons for the desired code; then
un-pause if necessary. (Both of the Warp codes will automatically resume a
paused game.)
Once invoked, the "Invincibility On" code (AABAAAAA) cannot be toggled off,
and will remain in effect until the "Invincibility Off" code is entered, or a
new game is started, or the Game Boy Advance is powered off.
Invincibility status is not preserved in saved games. If invincibility mode
is active when a game is saved, it will be inactive if the game is restored
in an environment where invincibility mode is currently off.
The "Add Ammo" code (ABBAAAAA) will always set (or reset) ammo levels to 500
rounds per weapon, and will remove any backpack held by the player. If a new
backpack is acquired after invoking the code, ammo-carrying capacity doubles
to 1,000 rounds per weapon. (Note that GBA Doom cannot correctly display
4-digit numbers in the status bar; the number "one thousand" will appear as
"000" in the status bar.)
The "Computer Area Map" and "Berserk Pack" codes cannot be toggled off. Each
item will remain in effect until the player leaves the current map level.
The "radiation suit" code, and the "Invulnerability Artifact" code (BBBAAAAA)
cannot be toggled off. Each item will remain in effect for the item's normal
duration, or until the player leaves the current map level.
All cheat codes are disabled in Deathmatch and Cooperative games.
o Map level warp guide for Game Boy Advance Doom:
Map | Map name
----|--------------------
..1.|.HANGAR.............
..2.|.NUCLEAR PLANT......
..3.|.TOXIN REFINERY.....
..4.|.COMMAND CONTROL....
..5.|.PHOBOS LAB.........
..6.|.CENTRAL PROCESSING.
..7.|.COMPUTER STATION...
..8.|.PHOBOS ANOMALY.....
.24.|.MILITARY BASE......
----|--------------------
..9.|.DEIMOS ANOMALY.....
.10.|.CONTAINMENT AREA...
.11.|.REFINERY...........
.12.|.DEIMOS LAB.........
.13.|.COMMAND CENTER.....
.14.|.HALLS OF THE DAMNED
.15.|.SPAWNING VATS......
.16.|.TOWER OF BABEL.....
----|--------------------
.17.|.HELL'S KEEP........
.18.|.PANDEMONIUM........
.19.|.HOUSE OF PAIN......
.20.|.UNHOLY CATHEDRAL...
.21.|.MOUNT EREBUS.......
.22.|.LIMBO..............
.23.|.DIS................
-----------------------------------------------------------------------------
Notes: This table is sorted first by Episode order, then by map level order.
Although there are 32 map levels in GBA Doom, maps 25 through 32 are only
accessible in Deathmatch games (where all cheat codes are disabled).
Episode 1, "Knee Deep in the Dead" begins on map 1 (and includes map 24);
Episode 2, "The Shores of Hell" begins on map 9; Episode 3, "Inferno" begins
on map 17.
o Index General PC1/2/95 PSX Saturn N64 Jaguar 3DO SNES 32X GBA1/2 Tables Terms
13. NINTENDO GAME BOY ADVANCE DOOM II
=====================================
o The term "Game Boy Advance" ("GBA") in this document applies to either of 2
similar handheld game systems: the original Game Boy Advance, and the newer
Game Boy Advance SP.
o Cheat codes (entered while the game is paused, and L and R buttons held):
A A B A A A A A: Invincibility on (cannot be toggled off)
A A B A B B B B: Invincibility off (cannot be toggled on)
A B B A A A A A: Gain 3 keys, all weapons, backpack, full ammo, 200% armor
B A A A A A A A: Gain Computer Area Map item (cannot be toggled off)
B A B A A A A A: Gain Berserk Pack (cannot be toggled off)
B B A A A A A A: Gain radiation suit (cannot be toggled off)
B B B A A A A A: Gain Invulnerability Artifact (cannot be toggled off)
-----------------------------------------------------------------------------
Notes: To use codes, pause the game, then hold down the L and R buttons (on
the top edge of the GBA) while tapping the buttons for the desired code; then
un-pause, or enter another code. (Multiple codes may be entered sequentially
while the game remains paused.) Note that whenever a code is accepted by the
game, an explosion sound will be played.
Once invoked, the "Invincibility On" code (AABAAAAA) cannot be toggled off,
and will remain in effect until the "Invincibility Off" code is entered, or a
new game is started, or the Game Boy Advance is powered off.
Invincibility status is preserved in saved games.
The "Computer Area Map" and "Berserk Pack" codes cannot be toggled off. Each
item will remain in effect until the player leaves the current map level.
The "radiation suit" code, and the "Invulnerability Artifact" code (BBBAAAAA)
cannot be toggled off. Each item will remain in effect for the item's normal
duration, or until the player leaves the current map level.
All cheat codes are disabled in Deathmatch and Cooperative games.
o Index General PC1/2/95 PSX Saturn N64 Jaguar 3DO SNES 32X GBA1/2 Tables Terms
14. CHEAT CODE REFERENCE TABLES
===============================
o Cheat codes available, quick-reference table:
| P | S | | | | | S | |
| C | O | | | | | E | |
| | N | S | N | | | G | |
| D | Y | A | 6 | A | | A | | G
| O | | T | 4 | T | | | | B
| O | P | U | | A | 3 | 3 | G | A
| M | S | R | D | R | D | 2 | B |
| | X | N | O | I | O | X | A | D
| G | | | O | | | | | O
| A | D | D | M | D | D | D | D | O
| M | O | O | | O | O | O | O | M
| E | O | O | 6 | O | O | O | O |
CHEAT CODE DESCRIPTION | S | M | M | 4 | M | M | M | M | 2
----------------------------------------|----|---|---|---|---|---|---|---|---
Allow "high-res" mixing of sound effects|Some|No.|No.|No.|No.|No.|No.|No.|No.
Destroy all monsters on the current map.|Some|No.|No.|No.|No.|No.|No.|No.|No.
Waiting monsters cannot see quiet player|Some|No.|No.|No.|No.|No.|No.|No.|No.
Player is "invincible" (no time limit)..|Yes.|Yes|Yes|Yes|Yes|Yes|Yes|Yes|Yes
Get keys, arms, backpack, ammo and armor|No..|No.|No.|No.|No.|No.|No.|No.|Yes
Get keys, arms, ammo, armor; No backpack|Yes.|Yes|Yes|No.|Yes|Yes|Yes|Yes|No.
Get arms, ammo, armor; No keys, backpack|Some|No.|No.|No.|No.|No.|No.|No.|No.
Get arms, ammo; No keys, backpack, armor|No..|No.|No.|Yes|No.|No.|No.|No.|No.
Warp to new map (during current game)...|Yes.|Yes|Yes|Yes|Yes|No.|No.|Yes|No.
Warp from current map to any map in game|Yes.|No.|No.|No.|Yes|No.|No.|No.|No.
Player can walk through solid walls.....|Yes.|No.|No.|No.|No.|No.|No.|No.|No.
X-ray vision (walls become translucent).|No..|Yes|No.|No.|No.|No.|No.|No.|No.
Reset health to 100% (no other effects).|No..|No.|No.|Yes|No.|No.|No.|No.|No.
Get Berserk Pack........................|Yes.|No.|No.|No.|No.|No.|No.|Yes|Yes
Get Blur Artifact.......................|Yes.|No.|No.|No.|No.|No.|No.|No.|No.
Get chain saw (only)....................|Yes.|No.|No.|No.|No.|No.|No.|No.|No.
Get Invulnerability Sphere (time limit).|Yes.|No.|No.|No.|No.|No.|No.|Yes|Yes
Get light-amplification visors/goggles..|Yes.|No.|No.|No.|No.|No.|No.|No.|No.
Get radiation suit/shield...............|Yes.|No.|No.|No.|No.|No.|No.|Yes|Yes
Get Computer Area Map/fill out Automap..|Yes.|Yes|Yes|Yes|No.|Yes|No.|Yes|Yes
Add object indicators to Automap........|Yes.|Yes|Yes|Yes|No.|Yes|No.|No.|No.
Display current heading and coordinates.|Yes.|No.|No.|No.|No.|No.|No.|No.|No.
Change music being played on current map|Some|No.|No.|No.|No.|No.|No.|No.|No.
-----------------------------------------------------------------------------
Notes: "PC DOOM GAMES" includes PC Doom 1, PC Ultimate Doom, PC Doom II, and
Doom 95. SNES Doom has no built-in cheat codes, and so is not included here
(for more information, see section 10: Super Nintendo Doom).
The "Sound Mix" ("High-resolution mixing") code, the "Mass Kill" ("Destroy
all monsters") code and the "Quiet Mode" ("Monsters cannot detect quiet
player") code are only available in Doom 95 games.
For some versions of the PC games, two "Add Ammo" cheat codes exist: The
idkfa code which provides keys, and the idfa code, which does not. (See
section 2: PC/Mac Doom And Ultimate Doom, and section 3: PC/Mac Doom II And
Final Doom.)
The Add-Ammo cheat in PSX and Saturn Doom games will not add keys if they are
not necessary.
In 3DO Doom, a player cannot warp to another map level during a game in
progress; However, a cheat code is available that allows a player to start
new games on any map except map 24.
In PSX and Saturn Doom games, maps 55 through 59 cannot be warped to from any
map. In Doom 64 a player may only warp to maps 1 through 27, or warp to any
current map to restart on it. In GBA Doom a player can only warp to the next
map from the current map, or warp 10 maps beyond the current map.
o Extended effects of built-in cheat codes, quick-reference table:
| P | S | | | | | S | |
| C | O | | | | | E | |
| | N | S | N | | | G | |
| D | Y | A | 6 | A | | A | | G
| O | | T | 4 | T | | | | B
| O | P | U | | A | 3 | 3 | G | A
| M | S | R | D | R | D | 2 | B |
| | X | N | O | I | O | X | A | D
| G | | | O | | | | | O
| A | D | D | M | D | D | D | D | O
| M | O | O | | O | O | O | O | M
| E | O | O | 6 | O | O | O | O |
EXTENDED EFFECTS OF CHEAT CODES | S | M | M | 4 | M | M | M | M | 2
-------------------------------------|----|---|---|---|----|---|---|----|---
Invincibility on sets health to 100%.|Yes.|Yes|Yes|No.|No..|Yes|No.|No..|No.
Invincibility off sets health to 100%|No..|No.|No.|No.|No..|Yes|No.|No..|No.
1-player "invincibility" is absolute.|No..|Yes|Yes|No.|Yes.|Yes|Yes|Yes.|Yes
Add-Ammo code(s) can provide all keys|Yes.|Yes|Yes|No.|Yes.|Yes|Yes|Yes.|Yes
Add-Ammo code(s) will remove backpack|No..|No.|No.|No.|Yes.|Yes|Yes|Yes.|No.
Warping resets initial status values.|Yes.|Yes|Yes|Yes|No..|N/A|N/A|No..|N/A
Warping removes backpack.............|Yes.|Yes|Yes|Yes|No..|N/A|N/A|No..|N/A
Previous codes cancelled by Warp code|Most|All|All|All|None|N/A|N/A|Some|N/A
Automap object indicators can rotate.|Yes.|Yes|Yes|Yes|N/A.|No.|N/A|N/A.|N/A
Some codes may switch or fire weapons|Yes.|Yes|No.|No.|No..|Yes|No.|No..|No.
Codes may prevent access to some maps|No..|No.|No.|No.|No..|No.|Yes|No..|No.
-----------------------------------------------------------------------------
Notes: "N/A" is "Not Applicable". "PC Doom games" includes PC Doom 1, PC
Ultimate Doom, PC Doom II, and Doom 95. SNES Doom has no built-in cheat
codes, and so is not included here (for more information, see section 10:
Super Nintendo Doom).
In the PC, PSX, Saturn and 3DO games, invoking an Invincibility cheat code
("invincibility on") will raise or lower a player's health level to 100%. In
the 3DO game, switching off invincibility can also lower a player's health
down to 100% from higher level.
In single-player PC and N64 games, certain map areas or situations can defeat
invincibility/invulnerability (see section 2: PC/Mac Doom And Ultimate Doom,
section 3: PC/Mac Doom II And Final Doom and section 7: Nintendo 64 Doom 64).
For some versions of the PC games, two "Add Ammo" cheat codes exist: The
idkfa code which provides keys, and the idfa code, which does not. (See
section 2: PC/Mac Doom And Ultimate Doom, and section 3: PC/Mac Doom II And
Final Doom.)
In the PC Doom/Doom II games, invoking a Warp code will reset a player's
status to 100% health, 0% armor, a pistol and 50 bullets (all other weapons
and ammo are removed, along with any backpack), cancels the effects of any
other cheat codes which were previously invoked (with the exception of the
map-related codes iddt and Alt-tiddt, and the Doom 95-only codes), and may
cancel various command-line parameters.
In the PSX, Saturn and Doom 64 games, invoking a Warp code will reset a
player's status to 100% health, 0% armor, a pistol and 50 bullets (all other
weapons and ammo are removed, along with any backpack), and cancels the
effects of any other cheat codes which were previously invoked. (Invoking a
Warp code effectively restarts the game on the selected map, and at the
current skill level.)
In 3DO Doom, if the Object Indicators ("Map All Things") cheat code is used,
monster orientations are not indicated as they are in other versions that
support this cheat code; All object indicators point in the same direction.
Note that the use of cheat codes in Sega 32X Doom may prevent access to maps
16 and 17, and prevents the game's full ending sequence from being shown.
o Index General PC1/2/95 PSX Saturn N64 Jaguar 3DO SNES 32X GBA1/2 Tables Terms
15. GLOSSARY
============
o Quick-reference glossary for terms used in this document:
ADD-AMMO CODE (also HAPPY AMMO): Adds weapons, ammo; often adds armor, keys.
ATARI DOOM (also JAGUAR DOOM): Alternate term for Doom for the Atari Jaguar.
BAPHOMET: Term for a special "Boss" entity found in many Doom II-based games.
BERSERK PACK: Raises low health to 100%; boosts punch power until next map.
BLUR ARTIFACT: Object makes player temporarily "blurred" and/or translucent.
COMMAND-LINE PARAMETER: A command suffix typed after the (PC-game) filename.
COMPUTER AREA MAP ITEM: Adds any boundary data missing from player's Automap.
CONSOLE: A large-format video-game system, typically used with a television.
COOPERATIVE: Game where 2 or more players fight monsters and/or each other.
DEATHMATCH: Player-versus-player gameplay. PC versions can include monsters.
DOOM (also DOOM I/DOOM 1): PC game preceding PC Doom II and PC Ultimate Doom.
DOOM GAMES: Sometimes used to refer generally to all Doom and Doom II games.
DOOM II (DOOM 2: HELL ON EARTH): PC Doom 1 sequel with new monsters, 32 maps.
DOOM 95: A Windows program for configuring/running PC Doom and Doom II games.
E#M#: Episode and Mission (Map) designator for map levels in some Doom games.
EPISODE: A group of map levels. Most games end after an Episode's last map.
FINAL DOOM: PC: Two 32-map Doom II games; PSX: One 30-map (3 Episode) game.
GBA: Acronym used for Nintendo's portable "Game Boy Advance" gaming devices.
HANDHELD: Small, self-contained game-oriented device, such as Nintendo's GBA.
HEAVY WEAPON DUDE: Humanoid chaingunner in PC/GBA Doom II or PSX/Saturn Doom.
INVINCIBILITY (also DEGREELESSNESS/GOD MODE): Protection from some/all harm.
INVULNERABILITY ARTIFACT: Green sphere; provides temporary "invincibility".
LIGHT-AMPLIFICATION VISORS: Temporarily boosts player's night-vision ability.
LOST SOUL: Floating, flaming skull-like monster, in most Doom/Doom II games.
MAC: Common abbreviation indicating Apple Macintosh computers or Doom games.
MAP LEVEL/MAP: "Map level" is used to distinguish "level" from "skill level".
N64: "N64" is the common abbreviation used for the Nintendo 64 game console.
OBJECT INDICATORS: On the Automap, triangular icons which represent "things".
PAIN ELEMENTAL: A floating monster in some Doom games; Generates Lost Souls.
PC: Usually refers to PC Doom games and the equivalent Macintosh Doom games.
POWER-UP: In general, any retrievable object that is beneficial to a player.
PSX: An acronym commonly used for the original 1995 Sony PlayStation console.
RADIATION SUIT/SHIELD: Power-up giving temporary defense against corrosives.
RE-SPAWN: Refers to regeneration of killed monsters, or replacement of items.
SNES (also SUPER NES): Acronym for the "Super Nintendo Entertainment System".
TALLY SCREEN: Shows kills, items and secrets attained in the last map level.
TOGGLE: To change between 2 (or more) states by repeating a single procedure.
(THE) ULTIMATE DOOM: A special edition of PC Doom which includes extra maps.
WARP/WARPING: Allows quick transfer to a new map level without using an Exit.
ZOMBIEMAN: Rifle-toting zombie (also "Former Human"/"Former Human Soldier").
o Index General PC1/2/95 PSX Saturn N64 Jaguar 3DO SNES 32X GBA1/2 Tables Terms
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