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Super Mario 64 DS
Almost a decade since the game's debut Nintendo has revived the fantastic design for a new generation of players. The intention is nearly the same the second time around: Nintendo's system needs a "killer app" to demonstrate its new system's capabilities and unique control structure. Super Mario 64 DS successfully demonstrates that the Nintendo DS has the right stuff to recreate an existing "64-bit" game on handheld hardware, and there's no question about the quality of the game's production value. The problem lies within the fact that the game was always meant to play with a Nintendo 64 controller. Though the Nintendo DS developers pull off the game's original control structure extraordinarily well on a system without an analog stick, it still feels like a compromise and begs the question,"if this is your killer app to show off the system, why the heck didn't you include one in the first place?"
If you can manage to get past this question, though, you'll find a fantastic gaming experience that pushes nearly every element of the Nintendo DS hardware. You may not be convinced that dual-screen, touch-screen gaming is "the future" after playing Super Mario 64 DS, but at least Nintendo offers up some genuinely creative and enjoyable ideas to complement the existing, already fantastic Nintendo 64 game design. Features
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