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Spider-Man 2 Review
But can even the legendary Spider-Man pull off such a feat?
Features: Activision's N-Gage game roughly follows the story of the movie, but with some extra play elements thrown int o increase the game's length, not unlike what it tried with the Spider-Man 2 console games. But rather than create a full, free-roaming romp through Manhattan, developer Digital Eclipse got the go-ahead to throw in some additional bosses like The Lizard and Rhino and cull together a series of action sequences that fill out the game. Spider-Man 2 combines two game play styles in an attempt to create a solid experience. Action-filled 2-D side-scrolling segments are designed with the 16-bit fan in mind -- the ones that remember the solid Spidey titles on the Genesis. These fifteen levels concentrate on Spider-Man's exceptional strength, as he flattens bad guys with hard punches and kicks, as well using his stickiness to overcome platforming obstacles.
After a few 2-D levels (followed by a boss battle), Spidey swings into a 3-D stage, webbing through downtown Manhattan. While the 2-D sequences are entertaining enough, these 3-D races between skyscapers, grabbing tokens and icons, are an absolute mess. The N-Gage truly shows its limitations here, as the frame rate is awful and the polygons and textures are too jaggy and muddy to enjoy. The control during these sequences is also a little wonky, as it seems driving a Sherman tank through Manhattan would be more responsive. Spider-Man 2's 2-D sequences are easily its best side. The control is much more solid, as Spider-Man actually does what you tell him to do. Cracking skulls and jumping from building to building is easy to get the hang of. It's hard to judge the game's visuals, thanks to the dual style. We already mentioned how horrid and sub-PSone like the 3-D levels are. The 2-D sequences fare much better, as Spidey enjoys some great detail and animation. His moves look cool, and everything seems to gel together quite well. It's almost as if at some point, the development team was ordered to stuff in some 3-D elements just to differentiate it from the Game Boy Advance Spider-Man 2 game.
The game, though, does have some good audio. Punches are landed with satisfying "thwacks" and webs are slung with trademark "thwips." The music is pretty decent. You won't necessarily want the soundtrack, but you won't be trying to maneuver your thumb over the N-Gage's speaker, either.
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