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I'm trying my own tiny shader lang which transpiles to GLSL. I'm using Raylib to handle OpenGL boilerplate. I cloned vcpkg and ran: .\vcpkg\bootstrap-vcpkg.bat vcpkg install raylib:x64-windows ...
Tanmay Kumar's user avatar
2 votes
2 answers
168 views

I've been messing around with OpenGL/ModernGL in Python/Pygame, and after getting my images rendered to the screen, I have been having issues rotating them. I'm aware of the order that I need to ...
user32678267's user avatar
Advice
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4 replies
108 views

I am working on a project using GLSL shaders, and I would like to automate testing. My initial idea was to compare rendered output with a reference image (pixel comparison). However, this seems ...
eddy gardes's user avatar
Tooling
0 votes
8 replies
218 views

I am following this OpenGL tutorial series: https://youtu.be/XpBGwZNyUh0?si=Jbhlk5W-ifrzlBxB and was able to install most of the dependencies, but I'm being stumped on glad. I can see a github??? (...
Code Penguin's user avatar
2 votes
2 answers
147 views

I recently started a game-dev project using only GLFW, GLAD and GLM. Everything was going well till I tried to change my window from a normal 1280x720 window to a (borderless) fullscreen window: My ...
LarsingDash's user avatar
0 votes
0 answers
87 views

I'm trying to take an OpenGL storage buffer, load data into it from the CPU (persistently mapping it), taking that data and processing it with cuda, then using that same data again in further OpenGL ...
Krupip's user avatar
  • 5,617
Advice
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0 replies
39 views

Like the title says I'd like to know how to use an image(screen sized) as a texture for an opengl(screen sized) quad. I do not want to use interop, but I have the intuition you should be able to use ...
user1977735's user avatar
1 vote
0 answers
88 views

I am using LibVLC (via the VideoLAN.LibVLC.Windows.3.0.23 NuGet package) on Windows 10 to reproduce a video (MiVideo.mp4, 1920x1080): #include <glad/glad.h> // OpenGl #include <GLFW/glfw3.h&...
Max Mistery's user avatar
Advice
0 votes
1 replies
81 views

I have a 3D graphics legacy project built with Visual Studio in C# that makes use of Xamarin Forms and OpenTK. It targets both Android and iOS but the recent introduction of a requirement for 16kb ...
SteveS's user avatar
  • 11
Advice
1 vote
6 replies
192 views

For a long time I wanted to create little programs like drawing a fractal utilizing a GPU instead of CPU. I would like to share those programs with friends and family. So while I am using Linux, some ...
Twin Helix's user avatar
Advice
0 votes
0 replies
116 views

I am using FreeType and render glyphs to a font atlas with SDF enabled. I later create quad for each font and build strings using these quads and texture coordinates of fonts within altas. To render ...
Martin Perry's user avatar
  • 9,673
Advice
0 votes
1 replies
124 views

I decided to try arch linux and move all my development there. Currently I am using arch with sway. Now I am trying to setup my dev flow, but I am running into issues. Basically I have a project in C++...
Filip Cacic's user avatar
Best practices
0 votes
1 replies
111 views

I am making OpenGL-based 2D renderer with methods like drawTriangle/Line/Circle(). I suspect I can create a VBO for each primitive type and render all triangles with one glDraw*(), then all lines with ...
master_clown's user avatar
Advice
0 votes
8 replies
189 views

I was wondering how do people make windows with OpenGL. Currently I'm using glfw to create them. But I do want to know how others create them so I can learn what the best practices for creating ...
Bac_on's user avatar
  • 1
0 votes
1 answer
136 views

Using Dev C++ 5.4.1 I've been following this raycaster tutorial as a fun project for myself: https://youtu.be/gYRrGTC7GtA?list=PLAaI2BTdQ5UNqKyp-0qwGzsU7U2DmeQmA&t=557 At the point in the video ...
Killhooligan's user avatar

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