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Loading sf::Texture from seperate thread requires glFlush() #411

@silbinarywolf

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@silbinarywolf

In the latest 2.0 release, this bug is still apparently an issue and I have to use glFlush() at the end of my threads execution.

I only know of the solution thanks to this thread from last month:
http://en.sfml-dev.org/forums/index.php?topic=10344.15

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