In the latest 2.0 release, this bug is still apparently an issue and I have to use glFlush() at the end of my threads execution.
I only know of the solution thanks to this thread from last month:
http://en.sfml-dev.org/forums/index.php?topic=10344.15
In the latest 2.0 release, this bug is still apparently an issue and I have to use glFlush() at the end of my threads execution.
I only know of the solution thanks to this thread from last month:
http://en.sfml-dev.org/forums/index.php?topic=10344.15